MapleStory Pirate Skill Build Guide

MapleStory Pirate MapleStory Pirate can advanced as a Buccaneer or Corsair. This specific job route is determined when you reach Level 30. Pirate has 2 subclass: Buccaneer (melee-combat) and Corsair (range-combat). Buccaneer uses knuckles whereas Corsair uses guns to attack their enemies.

Pirate Overview

CLASS: Adventurer/Explorer
SECONDARY WEAPON: *This is determined in 2nd-job*
MAPLE UNION EFFECT: *This is determined in 2nd-job*
BEST INNER ABILITY: *This is determined in 2nd-job*

Pirate Beginner Skills

Please refer to Explorer Beginner Skill Build Guide for more details as it is shared among Warrior, Archer, Magician, Thief and Pirate.

Pirate 1st Job Skills (GMS | MSEA)

Sommersault Kick
A devastating kick that accompanies a backward somersault. Attacks all enemies in the vicinity.
Level 1: MP Cost: 8, Damage: 229%, Max Enemies Hit: 6
Level 20: MP Cost: 16, Damage: 305%, Max Enemies Hit: 6

Double Shot
Fires two consecutive shots at the enemy. Level 20 required to learn ‘Triple Fire’ if Job Advancing to Gunslinger.
Level 1: MP Cost: 4, Damage: 127%, Number of Hits: 2, Range: 380
Level 20: MP Cost: 7, Damage: 165%, Number of Hits: 2, Range: 380

Octopush | Octopushy (Active)
Use while in the middle of a jump to jump even further. The jumping distance increases as the skill level increases. Can also be used with the jump key.
Level 1: MP Cost: 18, jumps further
Level 5: MP Cost: 10, jumps further

Dash (Active)
Double-tap the left or right arrow to perform a dash or jump dash. Also cancels all knockback. [Dash Activation: Right, Right or Left, Left] Use Corkscrew Blow or Triple Fire during the dash for additional damage.
Level 1: MP Cost: 9, Duration: 4 sec, Speed: +10%, Jump: +4%, Triple Fire and Corkscrew Blow Damage: +100% while Dash is active
Level 5: MP Cost: 1, Duration: 20 sec, Speed: +50%, Jump: +20%, Triple Fire and Corkscrew Blow Damage: +100% while Dash is active

Shadow Heart (Passive)
Increases your Critical Rate and Critical Damage.
Level 1: Critical Rate: +2%, Critical Damage: +1%
Level 10: Critical Rate: +20%, Critical Damage: +5%

Bullet Time (Passive)
Permanently increases Max Movement Speed and Jump.
Level 1: Max Movement Speed: +2, Jump: +1
Level 10: Max Movement Speed: +20, Jump: +10

Pirate 1st Job Skill Build (GMS): Everything maxed except Somersault Kick.
1. Double Shot, Somersault Kick (1)
2. Octopush (MAX)
3. Double Shot (MAX)
4. Bullet Time (MAX)
5. Shadow Heart (MAX)
6. Dash (MAX)
7. Somersault Kick (15/20)

Pirate 1st Job Skill Build (MSEA): Everything maxed except Somersault Kick.
1. Double Shot, Somersault Kick (1)
2. Octopushy (MAX)
3. Double Shot (MAX)
4. Bullet Time (MAX)
5. Shadow Heart (MAX)
6. Dash (MAX)
7. Somersault Kick (15/20)

Somersault Kick isn’t maxed due to 2 reasons. Double Shot is much more convenient to kill enemies from afar even though it targets 1 enemy compared to Somersault Kick where you need to get very close to your target to perform the kill. Somersault Kick has a very short attacking range making it slower to train with unless you are in a map where mobs spawns in a tight area. The second reason is if you wish to advanced as a Gunslinger (2nd Job Advancement), this skill is a must to max to unlock Triple Fire (2nd Job Skill), and Triple Fire is used to unlock Rapid Fire (4th Job Skill). Begin by adding 1 SP (Skill Point) into Double Shot and Somersault Kick. Try both of these skill and find which of it suits best with your training style (close combat vs long range). Before maxing these offensive skill, max Octopush to achieve greater mobility. This saves time when you often travel through and forth from training ground to town to repot (a short term referring replenish potions in inventory). Next, max add points into the offensive skill. I recommend Double Shot since it kills enemies faster. It can also be used to perform boss raid on mini bosses (e.g. Mushmom) while evading their attacks from afar. Then, max Bullet Time, Shadow Heart and Dash to improve your overall stats (e.g. accuracy, critical damage, speed) Finally, dump the remaining SP into Somersault Kick.

Additional Information

Pirate Related Guides

MapleStory Pirate Skill Build Guide V1

Pirate Changelog

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[listx tags=”msea+pirate” title=”



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7 thoughts on “MapleStory Pirate Skill Build Guide

  1. Ayumilove Post author

    @ltohack: Thanks for your feedback. The correction has been applied, just that I missed to reply you 😀

    Note to self: This page is fully updated to GMS 1.74.

  2. Ayumilove Post author

    @redhotpower: You can max Somersault Kick instead of Double Shot. Do take note that if you are planning to become a Gunslinger (2nd Job Advancement), Double Shot is a must to max to unlock Triple Shot (2nd Job Skill). Triple Shot required to be max to unlock Rapid Fire (4th Job Skill). For more details on Gunslinger, visit

  3. redhotpower

    I know it doesn’t really matter but can i max somersault kick instead or is there a reason I should max double shot

  4. ltohack

    Ayumi, from what i can tell with my level 101 Buccaneer, Fortune Attack (Special) isn’t on the list (GMS). Also, the sp count is wrong. It should be everything maxed but with somersault kick left at 15. (5 dash, 5 jump, 10 shadow, 10 bullet time, 20 doubleshot).

  5. Joven

    Ok I’ve got a few questions to ask…For this update, Pirates skill will get revamped.. However, I’m wondering what will happen to the old ultimate adventurer skill(Eg.Shark wave)? Will newly created adventurer be stronger than the old created adventurer after the revamp or their both the same? Lastly, I heard that there will be Adventure logbook for the new adventurer, will the old created adventurer have it too?

  6. Ayumilove Post author

    Hi Waltfeld, I think they will add this patch after they have done with Cygnus Knights Revamp Skills or perhaps add all of them together in 1 giant patch.

  7. Waltfeld

    when does this come to gms? *anxious bunch* 😀