MapleStory Mechanic Skill Build Guide

MapleStory Mechanic Skill Build Guide MapleStory Mechanics are the 3rd addition of Resistance, representing Pirate branch. Their main town is, just like Battle Mage and Wild Hunter, the Black Wing territory in Edelstein. Mechanics uses Guns as their primary weapon of choice, but they do not use the guns directly. Instead, they are tools used for your mech suit, which you gain as you advance as a Mechanic. Mechanics have fast-paced combat advantages, including a Siege Mode that delivers rapid-fire attacks, simultaneous attacking and healing capabilities and the ability to navigate more efficiently through maps. They also have high defense when in their minion robots and their attacks don’t use up bullets.

Mechanic Overview

CLASS: Resistance
EQUIPMENT TYPE: Pirate, Mechanic Mecha Components (Mech Suit Parts)
PRIMARY WEAPON: Gun (2-handed weapon)
SECONDARY WEAPON: Magnum
PRIMARY STAT: Dexterity (DEX)
LINK SKILL: Spirit of Freedom – Invincible for 3/6 sec upon revive.
MAPLE UNION EFFECT: Buff Duration +5/10/15/20/25%
BEST INNER ABILITY: Passive Skill +1, Boss Damage +20%, Critical Rate +30%
JOB SKILLS: I: MechanicII: MechanicIII: MechanicIV: MechanicHyper SkillsV: Mechanic

Mechanic Pros and Cons

Pros

  • Unique Mobility: Able to reach highest platform in split second with “Rocket Booster” and capable of teleporting to different platform using “Open Portal”. Can dash forward twice when timed correctly.
  • Variety of skills: Has many summon skills to keep you entertain compared to Battle Mage and Wild Hunter.

Cons

  • Poor Early Offensive Skills: Mechanic 1st and 2nd attacking skills are lacking in attacking range or number of enemies it can target.
  • High MP Consumption: Mechanic uses lots of MP when using Heavy Salvo Plus

MapleStory Mechanic Video

Mechanic 1st, 2nd, 3rd, 4th Job Skill Preview
[youtube “//youtu.be/M_xq3CZSGNk”]

Mechanic Beginner Skills

Please refer to Resistance Citizen Skill Build Guide for more details as it is shared among Battle Mage, Blaster, Mechanic and Wild Hunter.

Mechanic 1st Job Skills

Humanoid Mech (Toggle On/Off)
Allows you to summon and mount a Humanoid Mech, which greatly increases your Max HP, Max MP, Speed, ATT, DEF, and the range of your downward jumps. When attacked, you will gain a Stance effect. Hit the skill key to mount/unmount.
Level 1: MP Cost: 50, Max HP: +50, Max MP: +50, Speed: +20, ATT: +11, DEF: +10
Level 30: MP Cost: 50, Max HP: +1500, Max MP: +1500, Speed: +20, ATT: +40, DEF: +300

Gatling Gun (Active)
Required Skill: Humanoid Mech (1)
Focuses your Gatling Gun on multiple enemies.
Level 1: MP Cost: 24, Damage: 76%, Max Enemies Hit: 1, Number of projectiles: 4
Level 15: MP Cost: 10, Damage: 90%, Max Enemies Hit: 4, Number of projectiles: 4

ME-07 Drillhands (Active)
Required Skill: Humanoid Mech (1)
Uses drill arms to push and attack enemies.
Level 1: MP Cost: 27, Max Enemies Hit: 5, Damage: 105% to knock back enemies.
Level 10:MP Cost: 31, Max Enemies Hit: 10, Damage: 150% to knock back enemies.

Rocket Booster (Active)
Uses rocket power to jump. When you land, you deal damage to enemies in range. Consumes MP when you launch and when you land. Command: ↑↑ or enter the skill button.
Level 1: MP Cost: 95 each (launch and land), Damage: 140%, Max Enemies Hit (upon landing): 6
Level 10: MP Cost: 50 each (launch and land), Damage: 300%, Max Enemies Hit (upon landing): 6

Mechanic 1st Job Skill Build Guide (65 SP): Everything maxed.
1. Humanoid Mech, Gatling Gun, ME-07 Drillhands, Rocket Booster (1)
2. Gatling Gun (MAX)
3. Humanoid Mech (MAX)
4. Rocket Booster (MAX)
5. ME-07 Drillhands (MAX)

Explanation:
Mechanic 1st job primary attacking skill will be Gatling Gun. ME-07 has a high delay (non-spammable), therefore it can’t be solely used to clear mobs. For unfunded players, monsters will require at least 2-3 hits from ME-07 Drillhands to be eliminated. Therefore, rely on Gatling Gun to clear the enemies in front of you by performing jump shot to also clear the top platform. Add 1 SP (Skill Point) to unlock Humanoid Mech, Gatling Gun, ME-07 Drillhands and Rocket Booster.
First, max Gatling Gun to guarantee a 1HKO (1 Hit Knock-out). If you’re funded player who is able to kill enemies in 1 hit with Level 1 Gatling Gun, you can proceed max Humanoid Mech first. Secondly, max Humanoid Mech to boost your overall HP and MP capacity. While training, try to hunt for Familiar cards in Edelstein that can help replenish MP constantly. This will save your time picking up and consuming MP potions. Next, max Rocket Booster to reduce the MP consumption whenever its being used to rocket you up to the highest platform. Finally max ME-07 Drillhands with the remaining SP.

Mechanic 2nd Job Skills

Heavy Gatling Gun (Active)
Required Skill: Gatling Gun (1)
Focuses your enhanced Gatling Gun on multiple enemies.
Level 1: MP Cost: 29, Damage: 100%, Max Enemies Hit: 6, Number of projectiles: 6
Level 15: MP Cost: 15, Damage: 160%, Max Enemies Hit: 6, Number of projectiles: 6

Homing Beacon (Active)
Required Skill: Humanoid Mech (10)
Launches a Homing Beacon to attack multiple enemies. The beacon is programed to chase the targeted enemy. Homing Beacons do not take damage even when attacking enemies with attack reflection. Homing Beacon can be used while using another skill.
Level 1: MP Cost: 40, Damage: 210%, Max Enemy Hit: 4 at once
Level 15: MP Cost: 65, Damage: 350%, Max Enemy Hit: 4 at once

Mechanic Mastery (Passive)
Permanently increases your Attack Power, Weapon Mastery, Critical Rate, Minimum Critical Damage, and Accuracy.
Level 1: Attack Power: +2, Weapon Mastery: +14%, Critical Rate: +1%, Critical Damage: +1%
Level 10: Attack Power: +20, Weapon Mastery: +50%, Critical Rate: +10%, Critical Damage: +5%

Mechanic Rage (Supportive)
Required Skill: Mechanic Mastery (5)
Increases the attack speed of your weapon for a short time.
Level 1: MP Cost: 39, Duration: 18 sec
Level 10: MP Cost: 21, Duration: 180 sec

Open Portal: GX-9 (Summon)
Places Portal GX-9. Up to two portals can be opened at once, and party members can freely move between them. Will not work if the two portals are too far apart, and the gates must be recharged after each use.
Level 1: MP Cost: 106, Portal Duration: 60 sec, cannot be used for 2 seconds after use.
Level 5: MP Cost: 50, Portal Duration: 300 sec, cannot be used for 2 seconds after use.

Perfect Armor (Toggle On/Off)
Required Skill: Humanoid Mech (10)
Your Mech has been upgraded with two new abilities. They can be toggled on/off by using the skill key.
Level 1: Ability One – While mounting your mech, it has a 1% chance to guard against attacks (permanent) | Ability Two – Reflects 120% damage back to enemies (when skill is active)
Level 20: Ability One – While mounting your mech, it has a 20% chance to guard against attacks (permanent) | Ability Two – Reflects 500% damage back to enemies (when skill is active)

Robo Launcher RM7 (Summon)
Places a fixed artillery piece, the RM7. RM7 hits the enemy by firing multiple blasts straight forward. RM7 self-destructs when it runs out of power.
Level 1: MP Cost: 120, Robo Launcher Duration: 32 sec, Damage: 110%, Self-Destruct Damage: 250%
Level 15: MP Cost: 45, Robo Launcher Duration: 60 sec, Damage: 250%, Self-Destruct Damage: 400%

Physical Training (Passive)
Improves STR and DEX permanently through physical training.
Level 1: Permanently increase STR by 6 and DEX by 6.
Level 5: Permanently increase STR by 30 and DEX by 30.

Mechanic 2nd Job Skill Build Guide (94 SP): Everything maxed except Heavy Gatling Gun.
1. Heavy Gatling Gun, Homing Beacon, Open Portal: GX-9, Mechanic Mastery (1)
2. Mechanic Mastery (MAX)
3. Physical Training (MAX)
4. Homing Beacon (MAX)
5. Mechanic Rage (MAX)
6. Robo Launcher RM7 (MAX)
7. Open Portal: GX-9 (MAX)
8. Perfect Armor (MAX)
9. Heavy Gatling Gun (14/15)

Explanation:
Mechanic 2nd Job primary attacking skills are Homing Beacon combined with Heavy Gatling Gun. Although Homing Beacon hits lesser enemies than Heavy Gatling Gun, it has the ability to target enemies that are on the same platform and above you too. As a result, you can move horizontally quickly with Mechanic Dash and ME-07 Drillhands while spamming Homing Beacon instead of shooting stationary with Heavy Gatling Gun. Add 1 SP (Skill Point) to unlock Heavy Gatling Gun, Homing Beacon, Open Portal: GX-9 and Mechanic Mastery. First, max Mechanic Mastery to boost your min-max base damage, followed by Physical Training for the permanent Strength and Dexterity stats. Secondly, max Homing Beacon to guarantee a 100% 1HKO (1 Hit Knock Out) monster ranging Level 30-60. If enemies takes more than 1 hit for the Homing Beacon, upgrade your weapon (e.g. Level 30 gun) with scrolls using Spell Trace + new MapleStory Shinning Star Enhancement System for equips. Once these 3 main skills are maxed, you can move on to maxing Mechanic Rage to reduce the lag/delay for all skills so you can combo them smoothly. Forth, max Robo Launcher RM7 so you can summon it on the top platform where monster spawns while you perform clear the mobs at the bottom platform. Fifth, max Open Portal: GX-9 to provide some convenience for you to instantly teleport between 2 points (e.g. bottom platform to the top) since its much faster than using Rocket Booster. Finally max Perfect Armor for the additional passive attributes when mounting on a mech. Last but not least, cap Heavy Gatling Gun at 14. Based on my experience, Level 1 Heavy Gatling Gun can easily 1HKO enemies as its damage is similar to a maxed Homing Beacon damage. Note: Homing Beacon at max level is very MP consuming. Therefore, purchasing some Magician Elixirs from New Leaf City with help with this issue. Also, if you have done Edelstein Questline for Level 10-20, there is a quest that rewards 100 potions that replenishes 1000 MP.

Mechanic 3rd Job Skills

Tank Mech (Supportive)
Required Skill: Humanoid Mech (10)
Summons and mounts the Tank Mech. Can multi-target with a Homing Beacon on Tank Mech, but damage is decreased when multi-targeting. Can get on/off the mount by pressing the skill key. Press the skill key while mounted on Humanoid Mech to convert to Tank Mech. Max Level 1.
Level 1: Tank Mode MP Cost: 50 plus 10 MP every 5 sec, Normal Attack Damage: 100%. Regular Attack MP Cost: 20, Additional Critical Rate: +50%. Homing missile’s final damage is reduced to 60% of the original damage.

Heavy Salvo (Active: Humanoid’s Salvo)
Required Level: Humanoid Mech (1)
Fires off all Humanoid Mech ammo at once to scatter your attacks across multiple enemies. You can use this skill key in Tank mode to use its built-in weapons. Note: Salvo skill has 2 versions based on the mount you are using (Humanoid Mech or Tank Mech). Adding SP into it will raise level for both skills.
Level 1: MP Cost: 55, Damage: 210%, Number of Attacks: 4, Enemies Hit: 4
Level 20: MP Cost: 35, Damage: 300%, Number of Attacks: 4, Enemies Hit: 8

AP Salvo (Active: Tank’s Salvo)
Required Skill: Tank Mech (1)
Fires armor-piercing shells from Tank Mech to land concentrated attacks on a small number of enemies. You can use this skill key in Humanoid mode to use its built-in weapons. Note: Salvo skill has 2 versions based on the mount you are using (Humanoid Mech or Tank Mech). Adding SP into it will raise level for both skills.
Level 1: MP Cost: 55, Damage: 160%, Number of Attacks: 6, Enemies Hit: 1
Level 20: MP Cost: 35, Damage: 250%, Number of Attacks: 6, Enemies Hit: 1

Support Unit: H-EX (Summon)
Summons H-EX, a stationary, multi-functional support robot. H-EX uses a special shockwave to reduce your enemy’s DEF and recover allied HP. Also increases all Elemental and Abnormal Status Resistances.
Level 1: MP Cost: 150, Duration: 23 sec to deploy Support Unit and for monsters in field to have -1% DEF. HP of nearby allies recovers automatically by 10% in intervals of 5 sec. After the duration, self-destructs with damage of 310%. Passive Effect: Abnormal Status and Elemental Resistance: +2%.
Level 20: MP Cost: 100, Duration: 80 sec to deploy Support Unit and for monsters in field to have -20% DEF. HP of nearby allies recovers automatically by 20% in intervals of 5 sec. After the duration, self-destructs with damage of 500%. Passive Effect: Abnormal Status and Elemental Resistance: +40%.

Punch Launcher (Active)
Launches fists to knock back multiple enemies.
Level 1: MP Cost: 70, Damage: 110%, Number of Attacks: 1, Enemies Hit: 10 to knock back enemies.
Level 10: MP Cost: 45, Damage: 200%, Number of Attacks: 1, Enemies Hit: 10 to knock back enemies.

Rock ‘n Shock (Summon)
Places up to 3 Rock ‘n Shock coils to continuously attack and possibly stun enemies. They self-destruct when they run out of power. Coils do not take damage even when attacking enemies with attack reflection.
Level 1: MP Cost: 100, Tesla Coil Duration: 42 sec, Damage: 110%, Max Monsters Hit: 10, Self-Destruct Damage: 415%, Cooldown: 160 sec
Level 10: MP Cost: 75, Tesla Coil Duration: 60 sec, Damage: 200%, Max Monsters Hit: 10, Self-Destruct Damage: 550%, Cooldown: 160 sec

Advanced Homing Beacon (Passive)
Required Skill: Homing Beacon (10)
Enhances Homing Beacon to increase damage.
Level 1: Homing Beacon Damage: +360%
Level 15: Homing Beacon Damage: +500%

Mechanized Defense System (Passive)
Enhances the Mech with unique Resistance skills, increasing survivability.
Level 1: Max HP: +2%, Max MP: +2%, DEF: +50, Damage Ignored by 1%
Level 15: Max HP: +30%, Max MP: +30%, DEF: +750, Damage Ignored by 15%

Battle Program (Passive)
Required Skill: Humanoid Mech (1)
Increases Humanoid Mech Speed and battle efficiency of Rocket Booster and Mechanic Dash. Max Level 1.
Level 1: Humanoid Mech Speed: +10, Rocket Booster Recoil Distance decreases, Mechanic Dash Movement Range increases .

Roll of the Dice (Supportive)
Test your luck! Roll a dice to get a random Buff. Roll a 1 and you get nothing. Roll 1: nothing, Roll 2: +30% physical defense, Roll 3: +20% hp and mp, Roll 4: +15% critical rate, Roll 5: +20% damage, and Roll 6: +30% experience.
Level 1: MP Cost: 40, Buff Duration: 66 sec, Cooldown: 500 sec
Level 20: MP Cost: 60, Buff Duration: 180 sec, Cooldown: 200 sec

Overclock (Passive)
Significantly overclocks your Mech’s servo-timing to provide a massive boost to Attack power.
Level 1: Damage: +2%, Enemy DEF Ignored: +2%
Level 15: Damage: +30%, Enemy DEF Ignored: +30%

Mechanic 3rd Job Skill Build Guide (124 SP): Everything maxed except Punch Launcher.
0. Battle Program, Tank Mech (auto-maxed)
1. Heavy Salvo, Punch Launcher, Overclock, Rock n Shock (1)
2. Heavy Salvo (MAX)
3. Overclock (MAX)
4. Rock n Shock (MAX)
5. Roll of the Dice (MAX)
6. Mechanized Defense System (MAX)
7. Support Unit: H-EX (MAX)
8. Advanced Homing Beacon (MAX)
9. Punch Launcher (9/10)

Explanation:
Heavy Salvo is a skill that has 2 modes similarly to Xenon’s Quicksilver 3 modes. To switch between these 2 modes, you will need to either mount as a tank or robot. “Heavy Salvo” is activated when you are in Humanoid Mech whereas “AP Salvo” is activated in Tank Mech. First, add 1 SP (Skill Point) to unlock Heavy Salvo, Punch Launcher, Overclock and Rock n Shock to gain benefit of its Level 1 mastery. First, max Heavy Salvo to reduce the MP cost so you can spam it more often without drinking your MP like water. Heavy Salvo at max level can hit more mobs too! Third, max Overclock to boost your overall damage on all of your offensive skills. Fourth, max Rock n Shock so your summon can help you clear mobs at a platform which is difficult to access or you could use it to clear large horizontal platform quickly. Fifth, max Roll of the Dice so you can get extra boost for your stats or get extra EXP rate depending on your luck!

Mechanic 4th Job Skills

Heavy Salvo Plus (Active: Humanoid’s Salvo)
Required Skill: Humanoid Mech (1)
Fires off all Humanoid Mech ammo at once to scatter your attacks across multiple enemies. You can use this skill key in Tank mode to use its built-in weapons. Note: Salvo skill has 2 versions based on the mount you are using (Humanoid Mech or Tank Mech). Adding SP into it will raise level for both skills.
Level 1: Key-down skill. MP Cost: 120, Damage: 303%, Number of Attacks: 2, Enemies Hit: 8
Level 30: Key-down skill. MP Cost: 90, Damage: 390%, Number of Attacks: 2, Enemies Hit: 8

AP Salvo Plus (Active: Tank’s Salvo)
Required Skill: Tank Mech (1)
Fires explosive armor-piercing shells from the Tank Mech to land concentrated attacks on a small number of enemies and trigger a second explosion. You can use this skill key in Humanoid mode to use built-in weapons. Note: Salvo skill has 2 versions based on the mount you are using (Humanoid Mech or Tank Mech). Adding SP into it will raise level for both skills.
Level 1: MP Cost: 120, First Hit has Damage: 201%, Number of Attacks: 6, Enemies Hit: 1. 2nd Explosion: Enemies Hit: 1, Damage: 60%, Number of Attacks: 1
Level 30: MP Cost: 90, First Hit has Damage: 285%, Number of Attacks: 6, Enemies Hit: 1. 2nd Explosion: Enemies Hit: 4, Damage: 350%, Number of Attacks: 1

Extreme Mech (Passive)
Required Skill: Humanoid Mech (10)
Further enhances the ATT, DEF, Max HP, Max MP, and Weapon Mastery of your Mech.
Level 1: Hop on your Mech for these effects. ATT: +41, Defense: +310, Max HP: +1520, Max MP: +1520, Weapon Mastery: +56%, and permanently increase Max HP by 1%.
Level 30: Hop on your Mech for these effects. ATT: +55, Defense: +600, Max HP: +2100, Max MP: +2100, Weapon Mastery: +70%, and permanently increase Max HP by 30%.

Giant Robot: SG-88 (Active)
Summons the giant robot SG-88 to bombard a group of enemies with missiles. An activation gauge pops up when this robot is summoned, and damage can be charged and amplified (up to double the base amount) by hitting the regular attack key. Decreases damage taken upon use.1
Level 1: MP Cost: 400, Max Enemies Hit: 15, Damage: 355%, Number of Attacks: 8. Damage to Nearby Enemies: 1010% per sec, Number of Attacks: 2. Damage -50% only for attacks that inflict damage at a certain ratio of the Max HP. Cooldown: 30 sec
Level 30: MP Cost: 400, Max Enemies Hit: 15, Damage: 500%, Number of Attacks: 8. Damage to Nearby Enemies: 1300% per sec, Number of Attacks: 2. Damage -50% only for attacks that inflict damage at a certain ratio of the Max HP. Cooldown: 30 sec

Enhanced Support Unit (Passive)
Required Skill: Support Unit: H-EX (10)
Upgrades Support Unit.
Level 1: Final Damage +1% for yourself and all your party members, self-destruction damage increased to 520%, auto-recovery range increased.
Level 30: Final Damage +10% for yourself and all your party members, self-destruction damage increased to 1100%, auto-recovery range increased.

Bots ‘n Tots (Summon)
Places a robot factory that summons toy robots. Summoned robots detect nearby enemies and self-destruct on them. The factory itself also self-destructs after a certain period of time. The factory does not take damage even when attacking enemies with attack reflection.
Level 1: MP Cost: 75, Robot Factory Duration: 20 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 355%, Summon Interval: every 3 sec, Self-Destruct Damage: 710%. Cooldown: 69 seconds.
Level 30: MP Cost: 100, Robot Factory Duration: 40 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 500%, Summon Interval: every 3 sec, Self-Destruct Damage: 1000%. Cooldown: 40 seconds.

Robot Mastery (Passive)
Increases damage relative to the number of summoned robots, and increases the Attack Power, self-destruction damage, and summon duration of all summoned robots. Rock ‘n Shock and Open Portal GX-9 must have all of their units summoned to be counted as a single unit, and toy robots are not affected. Also increases the damage of Robo Launcher RM7.
Level 1: Damage increased by 1% per summoned Robot, damage increase is additive. Robot Attack Power and self-destruction damage +12%, summon duration +12%. Robo Launcher RM7 damage +3%.
Level 30: Damage increased by 6% per summoned Robot, damage increase is additive. Robot Attack Power and self-destruction damage +70%, summon duration +70%. Robo Launcher RM7 damage +90%.

Maple Warrior (Supportive)
Increases the stats of all party members. Mastery Book is required to master the skill to level 30.
Level 1: MP Cost: 10, All Stats: +1%, Duration: 30 sec
Level 30: MP Cost: 70, All Stats: +15%, Duration: 900 sec

Hero’s Will (Active)
By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects.
Level 1: MP Cost: 30, Cooldown: 600 sec.
Level 5: MP Cost: 30, Cooldown: 360 sec.

Homing Beacon Research (Passive)
Required Skill: Advanced Homing Beacon (10)
Research Homing Beacon technology further to increase the number of missiles launched. Also improves the launch speed of Homing Beacon.
Level 1: Bonus Homing Beacon missiles: +1 (Total 5 missiles)
Level 5: Bonus Homing Beacon missiles: +5 (Total 9 missiles)

Double Down (Passive)
Required Skill: Roll of the Dice (MAX)
Try your luck! Roll two dice, and if both have the same number, you’ll receive a very powerful buff.
Level 1: MP Cost: 60, 10% chance of rolling a Double Down , Buff Duration: 180 sec. Cooldown: 196 sec.
Level 5: MP Cost: 60, 50% chance of rolling a Double Down , Buff Duration: 180 sec. Cooldown: 180 sec

Mech Alloy Research (Passive)
Required Skill: Mech Defense System (10)
Permanently increases your Avoidability when hit while on the Mech. Decreases damage taken when you fail to dodge.
Level 1: Dodge Chance: 1%, Damage -1% upon failure to dodge.
Level 30: Dodge Chance: 15%, Damage -30% upon failure to dodge.

Mechanic 4th Job Skill Build Guide (255 SP): Everything maxed.
1. Heavy Salvo Plus, Enhanced Support Unit, Extreme Mech, Bots ‘n Tots (1)
2. Double Down (MAX)
3. Homing Beacon Research (MAX)
4. Heavy Salvo Plus (MAX)
5. Extreme Mech (MAX)
6. Enhanced Support Unit (MAX)
7. Maple Warrior (MAX)
8. Mech Alloy Research (MAX)
9. Robot Mastery (MAX)
10. Bots ‘n Tots (MAX)
11. Giant Robot: SG-88 (MAX)
12. Hero’s Will (MAX)

Explanation:
Mechanic 4th Job primary attacking skill will be Heavy Salvo Plus. Add 1 SP (Skill Point) to unlock Heavy Salvo Plus, Extreme Mech, Enhanced Support Unit and Bots ‘n Tots. You gain quite a lot of damage boost from Level 1 Extreme Mech and Enhanced Support Unit at early levels. First, max Double Down to gain double bonus Roll of the Dice especially on Die 6 (Exp Rate Boost!). Then, max Homing Beacon Research to increase the number of missiles. If you activate Homing Beacon while in Humanoid Mech, it will only shoot 1 missile per enemy within vicinity, else it will shoot all 9 missiles regardless the number of enemies in Tank Mech mode! This is particular useful for 1 vs 1 especially boss without his minions around. Secondly, max your damage booster skills starting with Heavy Salvo, Extreme Mech and Enhanced Support Unit. This must be done in sequence for a 100% 1HKO (one hit kill) on monsters you are fighting at Level 100-140. Max Heavy Salvo Plus first as Level 1 MP consumption is very burdening especially for non-funded players. Then raise your min damage with weapon mastery from Extreme Mech while enjoying additional MaxHP and MaxMP boost. Next max Enhanced Support Unit and Maple Warrior for extra damage boost for your Mechanic. Around this level, monsters will be dealing heavy bump damage, in this case your Support Unit could not replenish your health quickly enough. Hence, boost your defenses with Mech Alloy Research. If it isn’t sufficient, max Giant Robot: SG-88 following after that. Otherwise, after Mech Alloy Research, max Robot Mastery to increase the summon duration of your robots especially Rock n’ Shock, Support Unit: H-EX and Bots ‘n Tots. Max Bots n’ Tots after Robot Mastery to increase its summon duration and damage. Finally, max Giant Robot: SG-88 for additional defense boost and Hero’s Will to remove any negative buff from boss raids.

Mechanic Hyper Skills

Rock ‘n Shock – Reinforce
Required Level: 143
Increases Rock ‘n Shock damage. Damage: +20%

Rock ‘n Shock – Persist
Required Level: 162
Increases Rock ‘n Shock duration. Duration: +20 sec.

Rock ‘n Shock – Cooldown Cutter
Required Level: 183
Reduces Rock ‘n Shock cooldown. Skill Cooldown -50%

Support Unit: H-EX – Reinforce
Required Level: 149, Required Skill: Enhanced Support Unit (10)
Increases explosion damage from Support Unit:H-EX. Damage: +20%

Support Unit: H-EX – Party Reinforce
Required Level: 168, Required Skill: Enhanced Support Unit (10)
Increases party member damage from Support Unit: H-EX. Party member damage: +10%

Support Unit: H-EX – Persist
Required Level: 189
Boosts Support Unit duration. Duration: +10 sec

Salvo – Reinforce
Required Level: 155
Increases the damage of Splash Damage and AP Salvo. Damage: +20%

Heavy Salvo Plus – Spread
Required Level: 177
Increase the number of monsters that Heavy Salvo hits. Monsters Hit: +2

AP Salvo Plus – Extra Strike
Required Level: 195
Increases the number of attacks on AP Salvo Plus. Number of Attacks: +1

Full Spread (Supportive)
Required Level: 150
Diverts power to the Homing Beacon rotation systems.
Level 1: MP Cost: 200, Duration: 10 sec for number of missiles in Homing Beacon to double. Cooldown: 90 sec.

Distortion Bomb (Active)
Required Level: 170
Launch a special Resistance technology bullet which distorts space.
Level 1: MP Cost: 250, Duration: 4, Max Enemies Hit: 8, Damage: 350%, Number of Attacks: 2, Cooldown: 8 sec

For Liberty (Supportive)
Required Level: 200
Materializes the will of the Resistance to increase attack power.
Level 1: MP Cost: 100, Duration: 60 sec, Damage: +10%, Cooldown: 120 sec. Only applies to Demon, Resistance, and Xenon party members.

Mechanic Hyper Skill Build
Lv.155 – Salvo – Reinforce (Passive)
Lv.195 – AP Salvo Plus – Extra Strike (Passive)
Lv.177 – Heavy Salvo Plus – Spread (Passive)
Lv.183 – Rock ‘n Shock – Cooldown Cutter (Passive)
Lv.168 – Support Unit: H-EX – Party Reinforce (Passive)
Lv.150 – Full Spread (Active)
Lv.170 – Distortion Bomb (Active)
Lv.200 – For Liberty (Supportive)

Explanation:
Check this Hyper Stats Guide for more details!

Mechanic 5th Job Skills

Please refer to MapleStory 5th Job Skills Guide for more details on Skill Cores, Special Cores and Enhancement Cores!

Mechanic Skill Cores

Doomsday Device | Multiple Option: M-FL
Max Level: 25 (30 with Matrix Points)
Summons state-of-the-art attack robots. This skill Does not affect enemies in the Damage Reflection status.
Level 1: Consumes 750 MP to shoot Gauntlet Cannon and Missile for 121 sec and summon Attack Robot. Gauntlet Cannon: Attacks up to 8 enemies at 208% Damage 6 times within a certain range. Cooldown: 1.5, Missile: Shoots 3 missiles in a row to attack 12 enemies at 360% damage 8 times. Cooldown: 8 sec. Absorbs the damage taken and disappears if the damage from the moment that you take enemy attacks is greater than 90%. Cooldown: 450 sec.
Level 25: Consumes 750 MP to shoot Gauntlet Cannon and Missile for 265 sec and summon Attack Robot. Gauntlet Cannon: Attacks up to 8 enemies at 400% Damage 6 times within a certain range. Cooldown: 1.5, Missile: Shoots 3 missiles in a row to attack 12 enemies at 600% damage 8 times. Cooldown: 8 sec. Absorbs the damage taken and disappears if the damage from the moment that you take enemy attacks is greater than 90%. Cooldown: 450 sec.

Mobile Missile Battery | Micro Missile
Max Level: 25 (30 with Matrix Points)
Install a container that launches multiple micro missiles.
Level 1: MP Cost: 1000, Launches a battery that fires 30 micro missiles at up to 15 enemies. Micro missiles deal 442% damage 5 times. Cooldown: 25 sec
Level 25: MP Cost: 1000, Launches a battery that fires 30 micro missiles at up to 15 enemies. Micro missiles deal 850% damage 5 times. Cooldown: 25 sec

Full Metal Barrage
Max Level: 25 (30 with Matrix Points)
Use all available Mech weapons to fire every single one of your bullets at once. Max level: 25.
Level 1: MP Cost: 1500, Can key-down for up to 8 sec, Max Enemies Hit: 15, Damage: 416%, Number of Attacks: 10. When Homing Beacon is used during casting, 3 additional Beacons are fired. Can be stacked with Full Spread. Cannot use Homing Beacon for 10 sec after skill ends. Cooldown: 240 sec

Mechanic Enhancement Cores

Skill Enhancement max level is 50. Each level enhances Final Damage
Skill Enhancement at Level 20: Max Target +1, Level 40: Ignore Monster DEF +20%.

  • Drill Rush (4% per level)
  • Gatling Shot (4% per level)
  • Rocket Booster (4% per level)
  • Advanced Gatling Shot (4% per level)
  • Homing Missile (2% per level)
  • Robo Launcher: RM7 (2% per level)
  • Rocket Punch (3% per level)
  • Magnetic Field (2% per level)
  • Massive Fire: SPLASH/IRON (3% per level)
  • Support Waver: H-EX (2% per level)
  • War Machine: Titan (2% per level)
  • Robo Factory: RM1 (2% per level)
  • Massive Fire: SPLASH-F/IRON-B (2% per level)
  • Distortion Field (2% per level)

Mechanic V Matrix Skill Build

Trio #1: Homing Missile / Massive Fire: SPLASH-F~IRON-B / Distortion Bomb
Trio #2: Support Waver H-EX / Magnetic Field / Robo Factory: RM1
Note: Bolded = essential skill | Non-bolded = non-essential skill.

MapleStory Old to New Skill Names

Mechanic 5th Job Skills

  • Multiple Options: M-FL → Doomsday Device | Multiple Options: M-FL
  • Micro Missile → Mobile Missile Battery | Micro Missile

Additional Information

Mechanic Notes

A quest called Secret Mech Ability is unlocked at level 15 which allows Mechanics to change the color of their Mech Prototype. Checky (Mechanic NPC Instructor) explains that he has created a new gizmo (Mech Disguise Swap Chip) that enhances Mech Suit but requires funding of 1 million meso. Once you purchase that gadget from Checky, you will be able to change your Mech’s color (1 of 4 color) and also receive a passive beginner skill called Hidden Peace (Damage +10%, MaxHP +10%, MaxMP +10%). You get to choose your Mech’s color for the first time (first 4 on the color palette list). The next time you want to change color, you will be given a random color: Turquoise, Red / Blue / Basic / Green / Lime / Pink / Purple / Yellow / Orange.

Warning

You will not be able to see any mech color should your current graphic card has no support for Pixel Shader 2.0. The only way to fix this is to purchase and install a new graphic card that supports Pixel Shader 2.0. Download GPU-Z from Tech Power Up to check whether your current graphic card is able to support Pixel Shader 2.0. Once you have the GPU-Z app downloaded and running, look for DirectX Support Listing within Graphic Card Tab. If it lists SM2.0 or higher, it means your graphic card supports Pixel Shader 2.0 which allows you to see the custom Mecha Color Palette.

Inner Ability

Get Passive Skill +1 to increase the level of Homing Beacon from 5 to 6. This inner ability stacks with Decent Combat orders. As a result, you will have Level 7 Homing Beacon which means 2 additional missiles per activation. Boss Damage inner ability is ideal for 2nd line because Mechanic gains 100% Critical Rate in Tank mode. Critical Rate inner ability is still useful for training during non tank mode.

Mechanic Related Guides

MapleStory Mechanic Skill Build Guide V1

Mechanic Changelog

GMS v.179 – MapleStory V 5th Job (2016-12-15)
GMS v.178 – Limitless (2016-11-29)
GMS v.177 – Strange Secret Stories (2016-10-19)
GMS v.174 – Heroes of Maple: Reborn (2016-06-22)
GMS v.172 – Maple’s Eleven (2016-04-21)
GMS v.168 – Reboot (2015-12-02)
GMS v.160 – Black Heaven: First Chapter (2015-03-09)
GMS v.157 – Shinning Stars (2014-12-03)
GMS v.148 – Grand Athenaeum (2014-03-26)
GMS v.143 – RED Part 1: First Impact (2013-12-04)
GMS v.137 – Unleashed (2013-06-19)
GMS v.132 – Hyper Evolution (2013-04-03)
GMS v.123 – Tempest (2012-11-28)
GMS v.118 – Champions (2012-09-21)

Leave a Reply

Your email address will not be published. Required fields are marked *

72 thoughts on “MapleStory Mechanic Skill Build Guide

  1. Spkilla

    @MechaZugzwang
    Its apsalvo/heavy salvo

  2. MechaZugzwang

    Ayumi, I really can’t understand what ” Massive Fire: SPLASH-F~IRON-B ” for mechanics is @.@

  3. fuegobagel

    Thanks for adding the changes! For notes it would be really helpful to add that you can make the dash into a dash jump by first hotkeying the dash, then pressing jump right after pressing the hotkey while not holding down any directional keys. It immensely improves mobility, and people who aren’t quite familiar with the class tend to not know this trick.

  4. Ayumilove Post author

    @fuegobagel: Thanks for your input! I’ll update the Micro Missile skill details.

    GMS v.188 Changelog:
    Mobile Missile Battery | Micro Missile (Before)
    Level 1: Consumes 1000 MP. Install a container that fires 20 micro missiles that deal 156% damage 5 times on up to 15 enemies each. Cooldown: 15 seconds.
    Level 25: Consumes 1000 MP. Install a container that fires 25 micro missiles that deal 300% damage 5 times on up to 15 enemies each. Cooldown: 15 seconds.
    Mobile Missile Battery | Micro Missile (After)
    Level 1: MP Cost: 1000, Launches a battery that fires 30 micro missiles at up to 15 enemies. Micro missiles deal 442% damage 5 times. Cooldown: 25 sec
    Level 25: MP Cost: 1000, Launches a battery that fires 30 micro missiles at up to 15 enemies. Micro missiles deal 850% damage 5 times. Cooldown: 25 sec

    Mechanized Defense System (Before)
    Level 1: Max HP: +2%, Max MP: +2%, Weapon DEF: +50, Magic DEF: +50, damage ignored by 1%
    Level 15: Max HP: +30%, Max MP: +30%, Weapon DEF: +750, Magic DEF: +750, damage ignored by 15%
    Mechanized Defense System (After)
    Level 1: Max HP: +2%, Max MP: +2%, DEF: +50, Damage Ignored by 1%
    Level 15: Max HP: +30%, Max MP: +30%, DEF: +750, Damage Ignored by 15%

  5. fuegobagel

    I think it’s worth noting that the skill description for Micro Missiles is outdated. It’s been changed to have more damage but a longer cooldown of 25 seconds.

  6. Syntelle

    Hi, I just wanted to point out that for the Mechanic hyper skill Salvo – Reinforce, the damage increase is not 20% but actually 10% as of GMS v.195.

  7. Ayumilove Post author

    @MechMan: Thanks for pointing out the missing MP Cost for the Hyper Skills “For Liberty” and “Distortion Bomb”. I have added the MP cost to the skills 🙂 I did a quick check on my MapleStory Mechanic and confirmed that there is 1 SP (Skill Point) missing from 2nd Job and 3rd Job. Sometimes, MapleStory provides sufficient SP to cover all the skills. However, there are cases where the skill level is much more than the provided SP for that particular job, which in this case 2nd and 3rd job is lacking 1 SP. So, it’s normal. Not all classes will be affected by this issue though. The 2nd and 3rd job skill build guide mentioned that you can max all skills except for a particular skill which are “Advanced Gatling Gun” and “Punch Launcher”.

  8. MechMan

    There’s something weird going on, but before I get to that let me say this. This guide is great! Really informative on the skills, and cooldowns, and everything needed to know about this class. Questions, does “Distortion Bomb” cost mana? Same question goes for, “For Liberty”, there’s no sign of any mana being put to use. Here’s the problem now, that I’m getting, I haven’t gotten the last points for the 2nd and 3rd job, I’m missing just one point for each, that’s not normal now, is it?

  9. bluestreek

    This is a great guide, but i feel as tho mechs aren’t all their cracked up to be, it could be just me tho. I got mines to level 100, and I thought i’d start to like it at 4rth job, like i said it could be that i haven’t reached the end of 4rth job to realize how good it is, but i feel a lot of the skills and summons are useless…after reaching level 100…i’m now actually level 105 on my mech, i went to play my bowmaster which is level 205, and of course theirs a level gap…and I’m not saying the mechs are weak bc their not, at around level 70-80, i was hitting 100k plus with my link skills and legion, but the BM just felt so much different and not in mobility. But the BM just has more useful skills, the mechs have a lot of skills, just a lot of them I don’t use and find them useless when grinding…perhaps if the missiles for Homing Beacon, if they shot out as you use a skill like heavy silo, like how xenons have their missile skill, I’d find that a bit more useful but honestly I don’t know if I’ll continue to play it. I only really play maple to play classes I never used before, a lot of my classes are 150+, I only have 2 level 200+ characters…so we’ll see when this new class comes out how things will be

  10. Mech

    Support Waver H-EX nodes don’t increase final damage boost, just explosion damage. I wouldn’t get any nodes of that

  11. Ayumilove Post author

    @Kurinteh: Alright, will add the Mechanic con into the guide above!

  12. Kurinteh

    Hey ayumi, please add to the cons section that Mechanic uses lots of MP when using Heavy Salvo Plus

  13. Ayumilove Post author

    @LD: Thanks for pointing out the repeated skill in 4th job section. I have removed it from the 4th job skill build guide. Thanks for watching my videos!

  14. LD

    Hey for 4th job skills you repeated maxing “Homing Beacon Research”, I believe the second one was supposed to be “Mech Alloy Research”.

    Been watching your vids since you got pirate KMS access 😀 cya!

  15. KyalC

    Cooldown on Secret Assembly has been reduced to only 600 seconds now.

  16. Ayumilove Post author

    @DaddyJuice: Thanks for your feedback! Mechanic 3rd Job Skill “Overclock” has been updated.

  17. DaddyJuice

    I think the skill overclock has changed to passive already? Maybe?

  18. Ayumilove Post author

    @aughmint: I used music and somehow it has some copyright restriction that prevents it from being viewed in your country 🙁

  19. Paladinnoob

    When I play mechanic is it normal that the normal attack costs 50 mp?

  20. Baller

    I feel like i don’t get the second explosion while in tank mode using AP salvo plus.

  21. Moaz

    @aughmint

    yeah, that’s something ayumi needs to address.

  22. aughmint

    in america and when i try to play the video of all the skills it pops up this message “This video contains content from PONYCANYON. It is not available in your country.” ):

  23. Tsurugi

    The biggest -ouch- factor in today’s Mechanic is not the fact Heavy Salvo Plus / Massive Fire: Splash-F fires faster and deals 2 hits per use, but the fact that the MP usage has NOT been decreased to accommodate the improvement on the said skill. Let’s see who drinks MP faster: Mechanic, Thunder Breaker / Striker, or Hayato.

  24. Ayumilove Post author

    @Runahh: I have updated Mechanic Hyper Skill Build Guide to include AP Salvo Extra Strike (trading off Rock ‘n Shock – Persist). I come to the same conclusion as you that it would be much more beneficial to players especially for bossing.

  25. Ayumilove Post author

    @Whynn: Thanks for the info! I’ll update the Mechanic Heavy Salvo Plus details.

  26. Whynn

    It seems like heavy salvo plus 4th job only has 2 hits instead of 6 hits in gms, which is kinda bad but it gains the ability to move while shooting. Still leveling the mechanic to check if there are any other changes atm.

  27. Runnahh

    Hey Ayumi for the hyper skills why wouldn’t you add to ap salvo extra strike wouldn’t that be more beneficial?

  28. Ayumilove Post author

    @Lit: I advised not to max Heavy Gatling Gun (2nd Job Skill) as it will soon be replaced by a more powerful skill which is Heavy Salvo. This skill will evolve in 4th job to become even more powerful and it’s commonly used by players for bossing and grinding.

  29. Ayumilove Post author

    @Martues: I have updated the Mechanic 1st Job Skill Build guide to emphasize on maxing Gatling Gun for unfunded players. In my experience, I was able to 1 hit knockout (KO) monsters at my level after having setup my 3-card deck + link skills linked to my Mechanic. As a result, I prioritized on maxing Humanoid Mech instead of Gatling Gun.

  30. Lit

    also to add to the comment under mine, with the 2nd Job you should max gat gun but dont max the portals out. The difference is a minute vs 12% dmg increase

  31. Martues

    Hi Ayumi, I’ve read your guide on Mechanics, but I recommend 1st job adding Gatling Gun to level 12 (or max) first so we can hit 4 mobs instead of 1. It will help mobbing at early levels alot as Drillhands has those delays which are not reliable.

    Also, for 3 job, I recommend to max Heavy Salvo first too as level 1 only hits 4 mobs. I mean, sure, Adv Gatling Gun can hit 6 mobs, but the damage is significantly lower than Heavy Salvo. And by maxing Heavy Salvo first, we can grind efficiently at Sand Rats as early as lv70.

  32. Kids

    Can you still buy bullets from the general store to increase your damage? Or was that removed? Becasue in my inventory the bullet is blue but my damage range does not change. I am not too sure how projectiles affect damage.

  33. Lex

    Woops! forgot to mention, you get 5 AP when you become a mechanic, not 4.

  34. Lex

    Hello. I just made a Mechanic for the reboot server, and you get to max all the beginners skills by lvl 10.

  35. Ayumilove Post author

    @Fontana: It felt clunky to me too when using AP Salvo with the Homing Beacon. I thought it was just me with my inadequate controlling skills XD

  36. Fontana

    just a quick question about AP salvo…is it normal that when i use it together it missiles it feels really clunky? i mean, when i use ap salvo alone, i get 2 shots per second no problem, but when i use it with homing beacon, it slows down, and sometimes stops firing for a sec, i get 1 shot per sec, sometimes even 1 shot at 2 secs, but the missiles are fired just fine, is it my connection problem or its the attack really like that?

    btw heavy salvo plus works just fine with homing beacon, no problems at all

  37. miaofen

    But then right I feel heavy salvo seems to attack more than ap salve? 😅

  38. Ayumilove Post author

    @miaofen: AP Salvo Plus will be Mechanic’s 4th Job primary attacking skill against bosses. You can also use Homing Beacon to attack boss when you have the Hyper Skill “Full Spread” activated!

  39. miaofen

    May I know what is the primary attack for 4th job against bosses?

  40. Ayumilove Post author

    @infern: Mechanic 3rd job debuff from “Support Unit” activates right away, which means monsters within the “Support Unit” range will be affected with the -20% debuff. The range is quite large, affecting both top, bottom and same level platform. Regarding the 5 seconds interval, it only applies to healing. This means you will be healed every 5 seconds until the duration expires. It is particular useful during boss raid (solo/party).

  41. infern

    just a question about mech…just want to ask 1 more question about the support unit the 3rd job debuff does it activate every 5 seconds

  42. Hamchanic

    Sorry Ayumi. Hope I didn’t post any extras again. Just want to ask 1 more question about the support unit. The 3rd job debuff does it activate every 5 seconds like the healing or only on the first time you summon? And the 4th job buff, it said give 20% damage to self and part members. The self buff you wrote passive as in I don’t have to summon it out to gain the damage bonus? Sorry again for the spams. And thanks for the replies, really appreciate it. ><

  43. Hamchanic

    Again sorry bout that Ayumi! ><

  44. Hamchanic

    Hi Ayumi. Just a question about the support unit. Does the debuff activates in 5 sec interval just the same as the healing does? And the extreme mech for 4th job. Does it add attack like those in weapons or just your min / max damage range? Thanks 🙂

  45. Ayumilove Post author

    @Hamchanic: I have merged 3 of your comments into 1! Have you tried logging off and in and re-tested your damage gained after adding 1 SP (Skill Point) into Extreme Mech? Your stats should increase significantly with that passive buff from Extreme Mech when you are riding on your mech in either Humanoid and Tank Mode. Open the stats window and see the differences when in non-mech mode and mech mode. (HP, MP, Defense, Weapon Attack will be updated)

  46. Hamchanic

    I have a question about 4th job extreme mech. Does it actually add 41 attack like weapons do? Because after adding it at lvl 1 i didn’t see any damage increase after i mount my humanoid mech. And a question about support unit. Does it minus the whole map monsters every 5 second interval like the healing or it only does it the first time it is summoned?
    ..merged..
    Hi. I have a question about the 4th job extreme mech skill. It stated adds 41 attack but does it add attack like in weapons attack power or just the min / max damage? Because after added it to lvl 1 my damage didn’t seem to have increased. One more is about support unit, does it minus the monsters def every 5 second interval like the healing or does it just minus on the first time you put it down? Thanks 😀
    ..merged..
    Sorry! Didn’t mean to spam! The paged lagged and when I refreshed it didn’t show that I posted the comment so I typed another one again! Sorry! ><

  47. txypo

    Oh haha! Thank you! 🙂

  48. Ayumilove Post author

    @txypo: Hi, that 1 is basically video editing effect. I speed up the Mechanic walking so that it does bore the video audience with the lengthy bot installation. In short, its not a Mechanic skill 😀

  49. txypo

    Hi Ayumi! What’s the skill that you used to travel so fast( during the tangyoon cooking quest when you placing the bots)

  50. ILSE

    Ayumi, Black heaven patch has finally reached MSEA! What are your thoughts on mechanic’s bossing now

  51. Dennis

    Hi Ayumi! Wonderful guide but I have a Quick question. Is it possible to macro heavy salvo/ap salvo with the homing missiles during third job?

  52. Telvanni

    Currently, you only get 3 skill points when you first advance into the 4th job.

  53. ILSE

    @Ayumilove: Oh thank you very much! Still following yr previous guide and both guides are amazing ;D

  54. Ayumilove Post author

    @ILSE: GMS patch will arrive to MSEA approximatley 6-8 months based from the update history timeline.

  55. ILSE

    When will this patch finally reach MSEA? Mechanic is my main and this patch is just too sweet to miss out on 🙁

  56. Ayumilove Post author

    @Akira: Thanks for your feedback. I have adjusted the Mechanic Hyper Skill Build Guide 🙂

  57. Hao

    where can i find the old guide with laser blast since msea have not patch till that far yet.

  58. Akira

    Hyper Skills: AP Salvo Plus – Extra Strike > Rock ‘n Shock – Persist.

  59. Ayumilove Post author

    @Mechianze4thjob: Yeah, those 2 skills will no longer be available. But I find the current Heavy Salvo much more interesting to play with in comparison to Laser Blast which looks similar to Buccaneer skill. Makes it more techie/mecha/gundam/transformer which suits its job.

  60. Ayumilove Post author

    @imagamecrazy: Punch Launchers works the opposite of Drillhands. It pushes enemies while you remain stationary. It’s useful to hold your grounds while shooting enemies at a far distance and pushing them away when they get closer to you. It’s damage is pretty weak and I seldom used it since my primary attacking skills can 1-2 hit kill the enemies pretty quickly. I used the Drillhands more often to compensate the lack of mobility in Mechanics. Combo-ing the Drillhands along with Mechanic Dash offers the best horizontal movement while you can attack enemies at the same time using Homing Beacon skill.

  61. Mechiance4thjob

    rest in peace satellite safely and laser blast 2010-2015.

  62. imagamecrazy

    So punch launcher is not max? Is there any opinions of it? the skills is like drill hands with knock back and 10 enemies, but different damage.

  63. Ayumilove Post author

    @Lv. 205 Mechanic: Thanks for your feedback! I’ll update the skill build guide 🙂

  64. Ayumilove Post author

    @Aclaeus: The update has arrived in GMS with V.160 Black Heaven patch on 2015-03-09 🙂

  65. Lv. 205 Mechanic

    Might I suggest maxing out homing missile and advanced homing missile earlier in 2nd and 3rd job? It’s actually quite handy for assisting in training thanks to its vertical range and uninteruppted movement. Also, I’d max out Homing Missile Research 1st in 4th job since it’s only 5 levels and basically serves as a bossing attack used alongside AP Salvo Plus/IRON B.

  66. Erick

    ..and Boss % Att?
    T-T

  67. Ian

    Mechanics are really tanky now, too bad they take away siege mode. Also, when would this update come to MSEA ? Would it be a long time

  68. Paperson

    Mechanics are now more tanking!

  69. Aclaeus

    When will the update come to GMS?