MSEA v.174 – Maple Film Festival aka MFF (2018-02-27)

List of MSEA Skill Changes | Source: conserver.wordpress.com

Skill.wz

  1. Hero
  2. Dark Knight
  3. F\P Arch Mage
  4. I\L Arch Mage
  5. Cleric
  6. Bishop
  7. Ranger
  8. Crossbow Man
  9. Shadower
  10. Blade Master
  11. Cannon Shooter (II)
  12. Night Walker (IV)
  13. Mercedes (Beginner)
  14. Evan (III)
  15. Mercedes (II)
  16. Mercedes (III)
  17. Mercedes (IV)
  18. Phantom (IV)
  19. Demon Slayer (III)
  20. Demon Slayer (IV)
  21. Hayato (Beginner)
  22. Kanna (Beginner)
  23. Hayato (II)
  24. Kanna (III)
  25. Mikhail (IV)
  26. Angelic Buster (IV)
  27. Transcendent
  28. Kinesis (III)
  29. Illium (III)
  30. Illium (IV)
  31. V Matrix (Common/Enhance Core)
  32. V Matrix (Warrior Skill)
  33. V Matrix (Mage Skill)
  34. V Matrix (Thief Skill)
  35. V Matrix (Pirate Skill)
  36. Soul Skills
  37. Misc Skills

Skill.wz

Hero

Advanced Combo Attack
Description: Increases your final damage per combo count and maximum combo count, chance to gain 2 combo counts. Additionally increases mastery.\nRequired Skill: #cLv. 10 Weapon Mastery or higher, Lv. 20 Combo Synergy or higher#
Tags: masterLevel – 10, combatOrders – 1, info\type – 30

Template For each combo counter, damage #v%, max combo counter #x, at the probability rate of #prop%, 2 combo counter charge, weapon mastery #mastery%
Level 1 For each combo counter, damage 6%, max combo counter 5, at the probability rate of 22%, 2 combo counter charge, weapon mastery 55%
Level 30 For each combo counter, damage 10%, max combo counter 10, at the probability rate of 80%, 2 combo counter charge, weapon mastery 70%

Changed: v – 5+d(x/6) → 5+u(x/6) {10 → 10}

Dark Knight

Revenge of the Beholder
Description: When attacked, Beholder has a fixed probability of dealing a counterattack to the attacker and to recover Dark Knight’s HP. \n
Additionally, Beholder Shock’s damage is increased permanently.

Tags: combatOrders – 1, info\type – 54, info\minionAttack – normal, info\condition – damaged, info\hpDrain – 1, masterLevel – 10, info2\ignoreCounter – 1, psd – 1

Template #prop% probability of counterattack when attacked, Damage: #damage%, #x% of maximum HP recovered. Counterattack Cooldown: #cooltime sec
Increases Beholder Shock’s damage by #damPlus%p
Level 1 100% probability of counterattack when attacked, Damage: 562%, 5% of maximum HP recovered. Counterattack Cooldown: 19 sec
Increases Beholder Shock’s damage by 155%p
Level 30 100% probability of counterattack when attacked, Damage: 910%, 5% of maximum HP recovered. Counterattack Cooldown: 5 sec
Increases Beholder Shock’s damage by 300%p

Old Template: #prop% probability of counterattack when attacked, Damage: #damage%, #x% of maximum HP recovered. Counterattack Cooldown: #cooltime sec \n
Increases Beholder Shock’s damage by #damPlus%p
Added: attackCount – 1
Added: mobCount – 1

F\P Arch Mage

Infinity
Description: Temporarily negates skill MP costs and Knockback effects from enemy attacks. Also continuously restores your HP and MP, and increases all Magic Attack damage.
Tags: masterLevel – 10, combatOrders – 1, info\type – 10, notRemoved – 1, weapon – 37, weapon2 – 38
Delay: 600ms

Template MP Cost: #mpCon. All Attack spell final damage +#q%
Periodically restores #y% HP/MP and additionally increases all Attack speed final damage by #damage%.
These Final Damage bonuses add up.
Stance +#prop%. Duration: #time sec. Cooldown: 3 min.
Level 1 MP Cost: 45. All Attack spell final damage +36%
Periodically restores 1% HP/MP and additionally increases all Attack speed final damage by 3%.
These Final Damage bonuses add up.
Stance +41%. Duration: 11 sec. Cooldown: 3 min.
Level 30 MP Cost: 80. All Attack spell final damage +65%
Periodically restores 10% HP/MP and additionally increases all Attack speed final damage by 3%.
These Final Damage bonuses add up.
Stance +70%. Duration: 40 sec. Cooldown: 3 min.

Old Template: Consumes #mpCon MP to restore HP and MP +#y% and increases all Magic attacks’ Final Damage +#damage.\nInfinity’s effects stack, increasing up to #v%. Stance Rate +#prop% for #time sec. Cooldown: 3 min.
Changed: damage – 2+d(x/4) → 3 {9 → 3}
Added: q – 35+x {65}
Removed: v
Fire Aura
Description: Activates an aura that burns surrounding enemies.
Type: Hyper Skill
Tags: info\type – 15, info\massSpell – 1, hyper – 2, reqLev – 150, notRemoved – 1, info2\ignoreCounter – 1, info2\ignoreImmune – 1, elemAttr – f

Template MP Cost: #mpCon per sec. Attacks surrounding enemies at #damage% damage every #x seconds #attackCount times. Penetrates the Ignore Attacks and Damage Reflection effects.
Level 1 MP Cost: 100 per sec. Attacks surrounding enemies at 400% damage every 3 seconds 2 times. Penetrates the Ignore Attacks and Damage Reflection effects.

Old Template: Consumes MP #mpCon per sec. Attacks nearby enemies with #damage% damage every #xsec. Ignores attacks and enemies in the Damage Reflection state.
Changed: attackCount – 1 → 2
Changed: damage – 250 → 400
Changed: mobCount – 15 → 10
Changed: subTime – 1000 → 3000
Changed: x – 1 → 3

I\L Arch Mage

Infinity
Description: Temporarily negates skill MP costs and Knockback effects from enemy attacks. Also continuously restores your HP and MP, and increases all Magic Attack damage.
Tags: masterLevel – 10, combatOrders – 1, info\type – 10, notRemoved – 1, weapon – 37, weapon2 – 38
Delay: 600ms

Template MP Cost: #mpCon. All Attack spell final damage +#q%
Periodically restores #y% HP/MP and additionally increases all Attack speed final damage by #damage%.
These Final Damage bonuses add up.
Stance +#prop%. Duration: #time sec. Cooldown: 3 min.
Level 1 MP Cost: 45. All Attack spell final damage +36%
Periodically restores 1% HP/MP and additionally increases all Attack speed final damage by 3%.
These Final Damage bonuses add up.
Stance +21%. Duration: 11 sec. Cooldown: 3 min.
Level 30 MP Cost: 80. All Attack spell final damage +65%
Periodically restores 10% HP/MP and additionally increases all Attack speed final damage by 3%.
These Final Damage bonuses add up.
Stance +50%. Duration: 40 sec. Cooldown: 3 min.

Old Template: Consumes #mpCon MP to restore HP and MP +#y% and increases all Magic attacks’ Final Damage +#damage.\nInfinity’s effects stack, increasing up to #v%. Stance Rate +#prop% for #time sec. Cooldown: 3 min.
Changed: damage – u(x/3) → 3 {10 → 3}
Added: q – 35+x {65}
Removed: v
Freezing Breath
Description: Freezes you and enemies, #cBinding and continuously decreasing the enemies’ DEF#.\nThis skill’s targets resists Bind effects for 90 sec. and cannot be Bound by Freezing Breath or any other binding skills.
Tags: info\type – 1, info\mes – restrict&&attackLimit&&buffLimit, info\areaAttack – 1, info\cannotCancelByRButton – 1, weapon – 37, weapon2 – 38, masterLevel – 10, combatOrders – 1, info2\ignoreCounter – 1
Delay: 960ms

Template MP Cost: #mpCon, while in a state of invincibility attacks #attackCount times dealing Damage: #damage% to maximum #mobCount enemies. Afterwhich for #time secons, renders them immobile and reduces #c magic reistance by #y% and physical defence by #x%.#
Increases time period of immobility by 100% according to damage dealt by Freezing Brace
If enemies are not rendered immobile, they will not receive the damage
Maximum effective time to hold the key down #q. Cooldown: #cooltime sec
Level 1 MP Cost: 15, while in a state of invincibility attacks 4 times dealing Damage: 305% to maximum 8 enemies. Afterwhich for 10 secons, renders them immobile and reduces #c magic reistance by -20% and physical defence by -10%.#
Increases time period of immobility by 100% according to damage dealt by Freezing Brace
If enemies are not rendered immobile, they will not receive the damage
Maximum effective time to hold the key down 10. Cooldown: 180 sec
Level 30 MP Cost: 22, while in a state of invincibility attacks 4 times dealing Damage: 450% to maximum 8 enemies. Afterwhich for 13 secons, renders them immobile and reduces #c magic reistance by -30% and physical defence by -15%.#
Increases time period of immobility by 100% according to damage dealt by Freezing Brace
If enemies are not rendered immobile, they will not receive the damage
Maximum effective time to hold the key down 13. Cooldown: 180 sec

Old Template: MP Cost: #mpCon, while in a state of invincibility attacks #attackCount times dealing Damage: #damage% to maximum #mobCount enemies. Afterwhich for #time secons, renders them immobile and reduces #c magic reistance by #y% and physical defence by #x%.# \n
Increases time period of immobility by 100% according to damage dealt by Freezing Brace \n
If enemies are not rendered immobile, they will not receive the damage \n
Maximum effective time to hold the key down #q. Cooldown: #cooltime sec
Changed: cooltime – 150-x → 180 {120 → 180}

Cleric

Blessing Ensemble
Description: #cIncreases your damage according to the number of buffed party members around you#, and creates additional #cParty Bonus EXP# depending on the numbers of Clerics, Priests, and Bishops in your party. The EXP bonus cannot exceed 60%, and it cannot be applied if the Level difference between party members is excessive. Your effects are not applied to you.
Tags: info\type – 50, fixLevel – 1, notRemoved – 1

Template #cFinal damage +#x% per surrounding party member who is affected by the buff effect (including you)#. #cEXP gain +20% per# Cleric character in your party.
Level 1 #cFinal damage +2% per surrounding party member who is affected by the buff effect (including you)#. #cEXP gain +20% per# Cleric character in your party.

Old Template: #cFinal damage +#x% per buffed party member around you.# #c20% bonus EXP per Cleric character# in your party.
Changed: x – 3 → 2

Bishop

Blessing Harmony
Description: Blessing Ensemble’s effect is increased.
Tags: info\type – 50, masterLevel – 1, fixLevel – 1, notRemoved – 1

Template Final damage +#x% per buffed party member
Level 1 Final damage +3% per buffed party member

Changed: x – 5 → 3
Infinity
Description: Temporarily negates skill MP costs and Knockback effects from enemy attacks. Also continuously restores your HP and MP, and increases all Magic Attack damage.
Tags: masterLevel – 10, combatOrders – 1, info\type – 10, notRemoved – 1, weapon – 37, weapon2 – 38
Delay: 600ms

Template MP Cost: #mpCon. All Attack spell final damage +#q%
Periodically restores #y% HP/MP and additionally increases all Attack speed final damage by #damage%.
These Final Damage bonuses add up.
Stance +#prop%. Duration: #time sec. Cooldown: 3 min.
Level 1 MP Cost: 45. All Attack spell final damage +36%
Periodically restores 1% HP/MP and additionally increases all Attack speed final damage by 3%.
These Final Damage bonuses add up.
Stance +21%. Duration: 11 sec. Cooldown: 3 min.
Level 30 MP Cost: 80. All Attack spell final damage +65%
Periodically restores 10% HP/MP and additionally increases all Attack speed final damage by 3%.
These Final Damage bonuses add up.
Stance +50%. Duration: 40 sec. Cooldown: 3 min.

Old Template: Consumes #mpCon MP to restore HP and MP +#y% and increases all Magic attacks’ Final Damage +#damage.\nInfinity’s effects stack, increasing up to #v%. Stance Rate +#prop% for #time sec. Cooldown: 3 min.
Changed: damage – u(x/3) → 3 {10 → 3}
Added: q – 35+x {65}
Removed: v
Angel’s Ray
Description: Summons an arrow charged with the energy of a holy spirit and shoots it at the front. Inflicts great damage on Undead and Demon monsters and #cheals HP for allies# including those in the Undead status.
Tags: elemAttr – h, combatOrders – 1, info\type – 2, info\magicDamage – 1, info\piercing – 1, weapon – 37, weapon2 – 38, masterLevel – 10
Delay: 810ms

Template MP Cost: #mpCon. Attacks up to #mobCount enemies at #damage% Damage #attackCount times, or heals #hp% Max HP for you and your party members.
Level 1 MP Cost: 26. Attacks up to 6 enemies at 141% Damage 5 times, or heals 10% Max HP for you and your party members.
Level 30 MP Cost: 56. Attacks up to 6 enemies at 315% Damage 5 times, or heals 20% Max HP for you and your party members.

Changed: damage – 115+6*x → 135+6*x {295 → 315}

Ranger

Extreme Archery : Bow
Description: Increases Attack and Damage at the cost of Defenses while activated.\nCan be toggled #con/off.
Tags: info\type – 34, info\massSpell – 1, info\debuff – 1, info\mes – buffLimit, weapon – 45, notRemoved – 1

Template DEF -#x%, ATT +#padX, and Damage +#indieDamR%
Level 1 DEF -7%, ATT +4, and Damage +4%
Level 10 DEF -25%, ATT +40, and Damage +40%

Changed: x – 4*x → 5+2*x {40 → 25}

Crossbow Man

Soul Arrow: Crossbow
Description: Temporarily increases Attack and enables the use of Crossbows without consuming arrows.
Tags: info\type – 10, weapon – 46
Delay: 820ms

Template Consumes #mpCon MP to increase ATT +#epad and enables the use of Bows without arrows for #time seconds.
Level 1 Consumes 13 MP to increase ATT +11 and enables the use of Bows without arrows for 110 seconds.
Level 20 Consumes 22 MP to increase ATT +30 and enables the use of Bows without arrows for 300 seconds.

Changed: Delay – 800 → 820

Shadower

Assassinate
Description: Attack an enemy’s vital points over and over to deal tremendous damage. Cast the Assassinate skill once more after the first three strikes to deal huge critical damage. You will no longer be hidden after dealing final blow. When used while hidden, Assassinate damage increases. Also does more damage when 3 killing points have been built up. Additional effect, while using skill no longer able to be knocked back any attack.
Tags: masterLevel – 10, combatOrders – 1, weapon – 33, info\type – 1, info\areaAttack – 1, info\dmgDelay – 1
Delay: 840ms

Template MP Cost: #mpCon. Attacks #attackCount times in a row at #damage% Damage. Press the skill key again to deliver a finishing blow, attacking #q times at #s% Damage.
Dark Sight increases this skill’s damage by #x%. 3 Killing Points increase its final damage by #s2%.
Level 1 MP Cost: 30. Attacks 3 times in a row at 318% Damage. Press the skill key again to deliver a finishing blow, attacking 3 times at 410% Damage.
Dark Sight increases this skill’s damage by 34%. 3 Killing Points increase its final damage by 100%.
Level 30 MP Cost: 44. Attacks 3 times in a row at 550% Damage. Press the skill key again to deliver a finishing blow, attacking 3 times at 700% Damage.
Dark Sight increases this skill’s damage by 150%. 3 Killing Points increase its final damage by 100%.

Old Template: MP Cost: #mpCon. Attacks at #damage% Damage #attackCount times in a row. Press the skill key again to deliver a finishing blow, attacking at #s% Damage #q times.\nWhen Shadow Veil is used, Damage +#x%. Deals 150% more damage when 3 killing points have been built up.
Changed: kp – 150 → 200
Added: s2 – 100
Assassinate
Description: Attack an enemy’s vital points over and over to deal tremendous damage. Cast the Assassinate skill once more after the first three strikes to deal huge critical damage. You will no longer be hidden after dealing final blow. When used while hidden, Assassinate damage increases. Also does more damage when 3 killing points have been built up. Assassinate is not affected by the Knockback effect from enemy attacks while being cast.
Tags: combatOrders – 1, weapon – 33, info\type – 1, info\areaAttack – 1, invisible – 1
Delay: 540ms

Template MP Cost: #mpCon. Attacks #attackCount times in a row at #damage% Damage. Press the skill key again to deliver a finishing blow at #s% Damage. This finishing blow always delivers a Critical hit. Dark Sight increases this skill’s damage by #x%. 3 Killing Points increase its final damage by 100%.
Level 1 MP Cost: 22. Attacks 3 times in a row at 410% Damage. Press the skill key again to deliver a finishing blow at #s% Damage. This finishing blow always delivers a Critical hit. Dark Sight increases this skill’s damage by 34%. 3 Killing Points increase its final damage by 100%.
Level 30 MP Cost: 40. Attacks 3 times in a row at 700% Damage. Press the skill key again to deliver a finishing blow at #s% Damage. This finishing blow always delivers a Critical hit. Dark Sight increases this skill’s damage by 150%. 3 Killing Points increase its final damage by 100%.

Old Template: MP Cost: #mpCon. Attacks at #damage% Damage #attackCount times in a row. Press the skill key again to deliver a finishing blow, attacking at #s% Damage. The last hit always inflicts Critical damage. Damage +#x% during Dark Sight. Damage x150% when you have 3 Killing Points.
Changed: kp – 150 → 200

Blade Master

Asura
Description: Summons an invisible air blade that quickly spins and cuts through surrounding enemies. Asura does not affect enemies in the Damage Reflection status.
Type: Hyper Skill
Tags: info\type – 11, info\magicDamage – 1, info\rectBasedOnTarget – 1, info\bodyAttack – 1, info\movingAttack – 1, info\invincible – 1, weapon – 33, subWeapon – 34, hyper – 2, reqLev – 170, info2\ignoreCounter – 1
Delay: 0ms

Template MP Cost: #mpCon. Ignores #x% of Monster DEF for #time sec., Attacks up to #mobCount enemies at #damage% damage #attackCount times. Can move while the skill lasts.
Cooldown: #cooltime sec.
Level 1 MP Cost: 300. Ignores 100% of Monster DEF for 10 sec., Attacks up to 10 enemies at 420% damage 4 times. Can move while the skill lasts.
Cooldown: 60 sec.

Old Template: MP Cost: #mpCon. Ignores #x% of Monster DEF for #time sec., Attacks up to #mobCount enemies at #damage% damage #attackCount times. Can move while the skill lasts.\nCooldown: #cooltime sec.
Changed: damage – 380 → 420

Cannon Shooter (II)

Critical Fire
Description: Permanently increases your Critical Rate and Critical Damage.
Tags: psd – 1, info\type – 50

Template Permanently Critical Rate +#cr% and Critical Damage +#criticaldamage%
Level 1 Permanently Critical Rate +2% and Critical Damage +1%
Level 10 Permanently Critical Rate +20% and Critical Damage +5%

Changed: cr – 5+3*u(x/2) → 2*x {20 → 20}

Night Walker (IV)

Quintuple Toss
Description: Throws five stars at a target. The last star is imbued with the power of darkness and hits harder.
Tags: weapon – 47, info\type – 2, combatOrders – 1, masterLevel – 30
Delay: 450ms

Template Cost: #mpCon MP, 1st, 2nd, 3rd and 4th star: #damage% damage, 5th star: #x% damage
Level 1 Cost: 21 MP, 1st, 2nd, 3rd and 4th star: 311% damage, 5th star: 446% damage
Level 30 Cost: 36 MP, 1st, 2nd, 3rd and 4th star: 340% damage, 5th star: 475% damage

Changed: damage – 300+u(x/2) → 310+x {315 → 340}
Changed: x – 400+x → 445+x {430 → 475}

Mercedes (Beginner)

Elven Grace
Description: The Queen of Elves are naturally gifted with swift movement, Attack Speed, and irresistible charm.
Tags: info\type – 50, psd – 1, invisible – 1

Template Permanently increases ASPD +1 level, MSPD +#psdSpeed, Jump +#psdJump, Normal Monster Damage +#nbdR%, Charm level +30
Level 1 Permanently increases ASPD +1 level, MSPD +10, Jump +20, Normal Monster Damage +10%, Charm level +30

Old Template: Permanently increases Attack Speed +1 level, Movement Speed +#psdSpeed, Jump +#psdJump, and Charm +30.
Added: nbdR – 10

Evan (III)

Swift of Thunder
Description: #c[Fusion Skill]# Mir, while using #cDragon Swift#, responds to Evan’s magic and crashes into five different points on the ground, drawing a pentagram of lightning. Swift of Thunder improves in proportion to Dragon Swift’s level and does not affect enemies with the Damage Reflection effect.\nThis skill is activated when Evan casts #cCircle of Thunder# while Mir is using #cDragon Swift#.
Tags: info\type – 1, info\magicDamage – 1, info\areaAttack – 1, info2\ignoreCounter – 1, disable – 1, elemAttr – l

Template Consumes #mpCon MP to attack up to #mobCount enemies at #damage% Damage with every #attackCount crash.
Level 1 Consumes 50 MP to attack up to 8 enemies at 112% Damage with every 6 crash.
Level 20 Consumes 70 MP to attack up to 8 enemies at 150% Damage with every 6 crash.

Changed: damage – 115+x → 110+2*x {135 → 150}
Magic Amplification
Description: All attack spells achieve greater damage, but by consuming more MP.
Tags: info\type – 10

Template MP cost +#x%. Attack spell final damage +#z%.
Level 1 MP cost +112%. Attack spell final damage +11%.
Level 10 MP cost +130%. Attack spell final damage +20%.

Changed: y – 105+x → 110+x {115 → 120}
Swift of Thunder
Description: #c[Fusion Skill]# Mir, while using #cDragon Swift#, responds to Evan’s magic and crashes into five different points on the ground, drawing a pentagram of lightning. Swift of Thunder improves in proportion to Dragon Swift’s level and does not affect enemies with the Damage Reflection effect.\nThis skill is activated when Evan casts #cCircle of Thunder# while Mir is using #cDragon Swift#.
Tags: info\type – 1, info\magicDamage – 1, info\areaAttack – 1, info2\ignoreCounter – 1, invisible – 1, disable – 1, elemAttr – l

Template Consumes #mpCon MP to crash into five points on the ground, attacking up to #mobCount enemies at #damage% Damage every #attackCounttime.
Level 1 Consumes 50 MP to crash into five points on the ground, attacking up to 8 enemies at 112% Damage every 6time.
Level 20 Consumes 70 MP to crash into five points on the ground, attacking up to 8 enemies at 150% Damage every 6time.

Changed: damage – 115+x → 110+2*x {135 → 150}

Mercedes (II)

Rising Rush
Description: Quickly pushes a number of front enemies backward, and then launches them in the air. Inflicts additional damage on airborne enemies. Press the Down key to immediately launch enemies without pushing them first. Can be chained with Parting Shot, Aerial Barrage, and Rolling Moonsault. Some monsters have a resistance to the attack and cannot be knocked back or thrown into the air.
Tags: info\type – 1, info\areaAttack – 1, info\pushTarget – 1, info\casterMove – 1, weapon – 52, subWeapon – 35
Delay: 600ms

Template MP Cost: #mpCon. Pushes up to #mobCount enemies with #damage% Damage, and attacks them at #w% Damage #y times, launching them in the air. Skill damage +#x%p on airborne enemies.
Level 1 MP Cost: 20. Pushes up to 8 enemies with 160% Damage, and attacks them at 160% Damage 2 times, launching them in the air. Skill damage +3%p on airborne enemies.
Level 10 MP Cost: 25. Pushes up to 8 enemies with 250% Damage, and attacks them at 250% Damage 2 times, launching them in the air. Skill damage +30%p on airborne enemies.

Old Template: MP Cost: #mpCon. Charge, pushing up to #damage enemies with #mobCount% damage, sending them fly with #w% damage. Skill damage +#x%p on airborne enemies.
Changed: damage – 130+8*x → 150+10*x {210 → 250}
Changed: w – 140+8*x → 150+10*x {220 → 250}
Added: y – 2
Rising Rush
Description: Quickly pushes a number of front enemies backward, and then launches them in the air. Inflicts additional damage on airborne enemies. Press the Down key to immediately launch enemies without pushing them first. Some monsters have a resistance to the attack and cannot be knocked back or thrown into the air. Can be chained with Parting Shot, Aerial Barrage, and Rolling Moonsault.
Tags: info\type – 1, info\areaAttack – 1, info\upperAttack – 1, weapon – 52, invisible – 1
Delay: 540ms

Template MP Cost: #mpCon. Charge, pushing up to #damage enemies with #mobCount% damage, sending them fly with #w% damage. Skill damage +#x%p on airborne enemies.
Level 1 MP Cost: 0. Charge, pushing up to 160 enemies with 8% damage, sending them fly with #w% damage. Skill damage +1%p on airborne enemies.
Level 10 MP Cost: 0. Charge, pushing up to 250 enemies with 8% damage, sending them fly with #w% damage. Skill damage +1%p on airborne enemies.

Changed: attackCount – 1 → 2
Changed: damage – 140+8*x → 150+10*x {300 → 250}
Changed: maxLevel – 20 → 10

Mercedes (III)

Ignis Roar
Description: Borrows the power of the Fire Spirit to increase Final Damage when using Combo Skills.\n#cLv. 5 Effect: Can learn 4th Skill, Ancient Warding.#
Tags: info\type – 10, info\magicSteal – 1, weapon – 52, subWeapon – 35, psd – 1, isBeneficial – 1

Template Increases Final Damage +#x% when using Combo Skills
Final Damage increase from using Combo Skills can stack up to #y times. Lasts for #subTime sec. The stacked Final Damage Bonus is summed up.
Permanently gives #prop% chance to gain Evasion, Final Damage +#pdR% and ATT +#padX.
Level 1 Increases Final Damage +2% when using Combo Skills
Final Damage increase from using Combo Skills can stack up to 10 times. Lasts for 15 sec. The stacked Final Damage Bonus is summed up.
Permanently gives 5% chance to gain Evasion, Final Damage +5% and ATT +2.
Level 20 Increases Final Damage +2% when using Combo Skills
Final Damage increase from using Combo Skills can stack up to 10 times. Lasts for 15 sec. The stacked Final Damage Bonus is summed up.
Permanently gives 20% chance to gain Evasion, Final Damage +15% and ATT +40.

Old Template: Increases Final Damage +#x% when using Combo Skills\nFinal Damage increase from using Combo Skills can stack up to #y times. Lasts for #subTime sec. The stacked Final Damage Bonus is summed up.\nPermanently gives #prop% chance to gain Evasion, Final Damage +#pdR% and ATT +#padX.
Changed: subTime – 10 → 15
Aerial Barrage
Description: Can be chained with Rising Rush after it launches enemies in the air. Enables you to fly with lightning speed and attack airborne enemies. Press the skill key or the Up and Basic Attack keys after Rising Rush to activate it.\nAlso adds the Passive effect that permanently increases Rising Rush damage. Can be chained with Leaf Tornado, Gust Dive, Rolling Moonsault, Spikes Royale, and Wrath of Enreal.
Tags: info\type – 1, info\areaAttack – 1, psd – 1, subWeapon – 35, weapon – 52
Delay: 660ms

Template Consumes #mpCon MP to attack up to #mobCount enemies at #damage% Damage #attackCount times.
Passive Effects: Rising Rush Damage +#damPlus%p
Level 1 Consumes 28 MP to attack up to 8 enemies at 97% Damage 6 times.
Passive Effects: Rising Rush Damage +60%p
Level 5 Consumes 28 MP to attack up to 8 enemies at 105% Damage 6 times.
Passive Effects: Rising Rush Damage +100%p

Old Template: Consumes #mpCon MP to attack up to #mobCount enemies at #damage% Damage #attackCount times.\n[Passive Effects: Rising Rush Damage +#damR%]
Added: damPlus – 50+10*x {100}
Removed: damR
Gust Dive
Description: Using the power of wind, quickly land from the air and attack multiple enemies around you. Requires 120 Jump. Can be chained with Rising Rush, Stunning Strikes, Leaf Tornado, Unicorn Spike, Spikes Royale, Lightning Edge, and Wrath of Enreal.
Tags: info\type – 1, info\areaAttack – 1, info\pushTarget – 1, info\casterMove – 1, info\avaliableInJumpingState – 1, info\requireHighestJump – 1, weapon – 52, subWeapon – 35, canJobRidingUse – 1
Delay: 1080ms

Template MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount
Level 1 MP Cost: 30, Damage: 203%, Number of Attacks: 4, Max Enemies Hit: 6
Level 20 MP Cost: 45, Damage: 260%, Number of Attacks: 4, Max Enemies Hit: 6

Changed: attackCount – 3 → 4
Changed: damage – 135+3*x → 200+3*x {195 → 260}

Mercedes (IV)

Advanced Stunning Strikes
Description: Adds more powerful attack with enhanced Stunning Strikes.\nRequired Skill : #cStunning Strikes Level 20#
Tags: info\type – 2, info\multiTargeting – 1, info\rectBasedOnTarget – 1, info\mes – stun, info2\mes – stun, info2\multiTargeting – 1, weapon – 52, subWeapon – 35, masterLevel – 10
Delay: 630ms

Template MP Cost: #mpCon. Shoots #bulletCount arrows that each attacks up to #mobCount enemies at #damage% Damage. #prop% chance of causing Stun for #time sec. Final damage +#x% on Stunned enemies.
Level 1 MP Cost: 35. Shoots 4 arrows that each attacks up to 8 enemies at 344% Damage. 80% chance of causing Stun for 6 sec. Final damage +20% on Stunned enemies.
Level 10 MP Cost: 35. Shoots 4 arrows that each attacks up to 8 enemies at 380% Damage. 80% chance of causing Stun for 6 sec. Final damage +20% on Stunned enemies.

Changed: damage – 260+4*x → 340+4*x {300 → 380}
Ishtar’s Ring
Description: The legendary weapon, Ishtar, quickly shoots arrows at enemies in front. Hold down the skill key to shoot arrows continuously. Also adds the Passive effect that permanently increases Unicorn Spike damage. \nRequired Skill: #cStunning Strikes Lv. 20 or above#
Tags: masterLevel – 10, combatOrders – 1, info\type – 2, info\rapidAttack – 1, info\knockbackLimit – 80, weapon – 52, subWeapon – 35, psd – 1, canJobRidingUse – 1
Delay: 720ms

Template MP Cost: #mpCon. Attacks enemies in front at #damage% damage #attackCount times.
Each hit increases the duration of Ignis Roar by 0.1 sec.
Passive Effect: Unicorn Spike damage +#damPlus%p
Level 1 MP Cost: 8. Attacks enemies in front at 191% damage 2 times.
Each hit increases the duration of Ignis Roar by 0.1 sec.
Passive Effect: Unicorn Spike damage +42%p
Level 30 MP Cost: 10. Attacks enemies in front at 220% damage 2 times.
Each hit increases the duration of Ignis Roar by 0.1 sec.
Passive Effect: Unicorn Spike damage +100%p

Old Template: MP Cost: #mpCon. Attacks enemies in front at #damage% damage #attackCount times.\nEach hit increases the duration of Ignis Roar by 0.1 sec.\n[Passive Effect: Stunning Strikes damage +#damR%]
Added: damPlus – 40+2*x {100}
Removed: damR
Spikes Royale
Description: Jumps and drops a legendary spear onto multiple enemies in front. This skill decreases its targets’ Defense and always inflicts Critical damage. Also adds the Passive effect that permanently increases Leaf Tornado damage. Can be chained with Leaf Tornado, Gust Dive, Rolling Moonsault, and Wrath of Enreal. Each chained skill decreases this skill’s cooldown -1 second. \nRequired Skill: #cLeaf Tornado level 10#
Tags: info\type – 2, info\areaAttack – 1, info\mes – reduceTargetPDP&&reduceTargetMDP, combatOrders – 1, weapon – 52, masterLevel – 10, psd – 1, subWeapon – 35, canJobRidingUse – 1
Delay: 870ms

Template Consumes #mpCon MP to Critically attack up to #mobCount enemies at #damage% Damage #attackCount times. Reduces enemy DEF by #y% for #timesec
Cooldown: #cooltimesec
When using as combo skill, reduce cooldown by 1sec
Passive Effects: Leaf Tornado damage +#damPlus%p
Level 1 Consumes 40 MP to Critically attack up to 12 enemies at 510% Damage 3 times. Reduces enemy DEF by 11% for 11sec
Cooldown: 5sec
When using as combo skill, reduce cooldown by 1sec
Passive Effects: Leaf Tornado damage +73%p
Level 20 Consumes 60 MP to Critically attack up to 12 enemies at 700% Damage 3 times. Reduces enemy DEF by 30% for 30sec
Cooldown: 5sec
When using as combo skill, reduce cooldown by 1sec
Passive Effects: Leaf Tornado damage +130%p

Old Template: MP Cost: #mpCon, Critically attacks #attackCount times dealing Damage: #damage% to maximum #mobCount enemies. Reduces target’s defence by #y% for #time seconds \n
Cooldown: #cooltime sec \nWhen using connected skills, Cooldown time is reduced by 1 second. \n
[Passive Effect: Leaf Tornado Damage increases by #damR%]
Changed: damage – 450+8*x → 500+10*x {610 → 700}
Added: damPlus – 70+3*x {130}
Removed: damR
Lightning Edge
Description: Dash forward, attacking multiple enemies in your way. Temporarily ignores Collision when used against Boss monsters and casts a debuff that increases Ishtar’s Ring damage. Also adds the Passive effect that permanently increases Gust Dive damage. Can be chained with Rising Rush, Stunning Strikes, Unicorn Spike, Spikes Royale, and Wrath of Enreal.
Tags: masterLevel – 10, combatOrders – 1, info\type – 1, info\areaAttack – 1, info\casterMove – 1, info2\multiTargeting – 1, subWeapon – 35, weapon – 52, psd – 1
Delay: 1080ms

Template Consumes #mpCon MP to attack up to #mobCount enemies at #damage% Damage #attackCount times while moving forward. Temporarily ignores Collision when Lightning Edge is used against Boss monsters and casts a debuff that increases Ishtar’s Ring damage +#x% for #time sec.
Passive Effects: Gust Dive damage +#damPlus%p
Level 1 Consumes 54 MP to attack up to 8 enemies at 275% Damage 3 times while moving forward. Temporarily ignores Collision when Lightning Edge is used against Boss monsters and casts a debuff that increases Ishtar’s Ring damage +0.666666666666667% for 30 sec.
Passive Effects: Gust Dive damage +83%p
Level 30 Consumes 74 MP to attack up to 8 enemies at 420% Damage 3 times while moving forward. Temporarily ignores Collision when Lightning Edge is used against Boss monsters and casts a debuff that increases Ishtar’s Ring damage +20% for 30 sec.
Passive Effects: Gust Dive damage +170%p

Old Template: Consumes #mpCon MP to attack up to #mobCount enemies at #damage% Damage #attackCount times while moving forward. Temporarily ignores Collision when Lightning Edge is used against Boss monsters and casts a debuff that increases Ishtar’s Ring damage +#x% for #time sec.\n[Passive Effects: Gust Dive damage +#damR%]
Added: damPlus – 80+3*x {170}
Removed: damR
Rolling Moonsault
Description: Enables you to quickly spin and attack multiple times while in midair. Press the skill key or the Down and Basic Attack keys after Rising Rush to activate it. Can be chained with Leaf Tornado, Gust Dive, Spikes Royale, and Wrath of Enreal.\nAlso adds the Passive effect that permanently increases Rising Rush and Aerial Barrage damage.
Tags: info\type – 1, info\areaAttack – 1, psd – 1, subWeapon – 35, weapon – 52, combatOrders – 1
Delay: 840ms

Template MP Cost: #mpCon. Attacks up to #mobCount enemies at #damage% Damage #attackCount times.
Resets Glide Blast after use.
Cooldown: #cooltime sec.
Passive Effects: Rising Rush/Aerial Barrage damage +#damPlus%p
Level 1 MP Cost: 54. Attacks up to 8 enemies at 262% Damage 6 times.
Resets Glide Blast after use.
Cooldown: 4 sec.
Passive Effects: Rising Rush/Aerial Barrage damage +157%p
Level 20 MP Cost: 70. Attacks up to 8 enemies at 300% Damage 6 times.
Resets Glide Blast after use.
Cooldown: 4 sec.
Passive Effects: Rising Rush/Aerial Barrage damage +195%p

Old Template: MP Cost: #mpCon. Attacks up to #mobCount enemies at #damage% damage #attackCount times.\nResets Glide Blast after use.\nCooldown: #cooltime sec.\n[Passive Effects: Rising Rush, and Aerial Barrage damage +#damR%]
Added: damPlus – 155+2*x {195}
Removed: damR

Phantom (IV)

Mille Aiguilles
Description: Keep stings in rapid succession. You can move and continue to attack.
Tags: info\type – 1, info\areaAttack – 1, info\rapidAttack – 1, info\knockbackLimit – 80, masterLevel – 10, combatOrders – 1, weapon – 36, subWeapon – 35
Delay: 360ms

Template MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Hits: #attackCount
While pressing the skill key, use the #cdirectional keys# to #cmove#
Level 1 MP Cost: 13, Damage: 81%, Max Enemies Hit: 6, Number of Hits: 3
While pressing the skill key, use the #cdirectional keys# to #cmove#
Level 30 MP Cost: 15, Damage: 110%, Max Enemies Hit: 6, Number of Hits: 3
While pressing the skill key, use the #cdirectional keys# to #cmove#

Old Template: MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Hits: #attackCount\nWhile pressing the skill key, use the #cdirectional keys# to #cmove#
Changed: damage – 70+x → 80+x {100 → 110}

Demon Slayer (III)

Raven Storm
Description: Summons a flock of really angry ravens that peck the faces off of any enemies in front of you. The ravens then return the enemies’ HP to you as thanks for letting them take out their aggression.
Tags: info\type – 1, info\areaAttack – 1, weapon – 31, weapon2 – 32
Delay: 1200ms

Template Force Cost: #forceCon. Attacks #mobCount enemies at #damage% Damage #attackCount times. Restores HP by #x% Max HP. Makes you Invincible for its duration.
Cooldown: #cooltime sec.
Level 1 Force Cost: 10. Attacks 8 enemies at 134% Damage 5 times. Restores HP by 23% Max HP. Makes you Invincible for its duration.
Cooldown: 30 sec.
Level 10 Force Cost: 10. Attacks 8 enemies at 170% Damage 5 times. Restores HP by 50% Max HP. Makes you Invincible for its duration.
Cooldown: 30 sec.

Old Template: Fury Cost: #forceCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount, Recovers up to #x% of HP\nCooldown: #cooltime sec
Changed: cooltime – 10 → 30

Demon Slayer (IV)

Demon Impact
Description: Instantly unleashes its latent power to inflict lethal damage on multiple enemies in front. Demon Impact achieves higher Critical Rate, causes Slow, ignores monster Defense, and inflicts enhanced damage on Boss monsters.
Tags: info\type – 1, info\areaAttack – 1, info2\mes – slow, info2\mesToBoss – 1, masterLevel – 10, combatOrders – 1, psd – 1
Delay: 870ms

Template Fury Cost: #forceCon. Attacks up to #mobCount enemies at #damage% Damage #attackCount times. Critical Rate +#cr% and Ignore DEF +#ignoreMobpdpR%. Casts Slow for #time seconds. Damage +#bdR% on Boss monsters.
Level 1 Fury Cost: 10. Attacks up to 4 enemies at 344% Damage 6 times. Critical Rate +100% and Ignore DEF +21%. Casts Slow for 3 seconds. Damage +11% on Boss monsters.
Level 30 Fury Cost: 10. Attacks up to 4 enemies at 460% Damage 6 times. Critical Rate +100% and Ignore DEF +30%. Casts Slow for 3 seconds. Damage +40% on Boss monsters.

Changed: damage – 300+4*x → 340+4*x {420 → 460}

Hayato (Beginner)

Decent Sharp Eyes
Description: [Potential Skill]\nAllows you to locate an enemy’s weak spot to deal fatal damage to that enemy.
Tags: invisible – 1, disable – 1, info\pvp – 0, isPetAutoBuff – 1
Delay: 900ms

Level 1 MP Cost: 80, Crit Rate: +10%, Crit Damage: +8%, Duration: 240 sec

Changed: Level 1 – y = 15 → 8

Hayato (II)

Unfaltering Blade
Description: Your blade has been tempered and maintained with the utmost care.
Tags: psd – 1

Template Critical Damage +#criticaldamage%
Level 1 Critical Damage +12%
Level 10 Critical Damage +30%

Changed: criticaldamage – 5+2*x → 10+2*x {25 → 30}

Kanna (III)

Unholy Radiance
Description: Permanently increases MATT, Critical Rate, and Critical Damage.
Tags: psd – 1

Template MATT +#madX, Critical Rate +#cr%, and Critical Damage +#criticaldamage
Level 1 MATT +3, Critical Rate +7%, and Critical Damage +11
Level 10 MATT +30, Critical Rate +25%, and Critical Damage +20

Changed: criticaldamage – 5+x → 10+x {15 → 20}

Mikhail (IV)

Expert Sword Mastery
Description: Maximizes One-handed Sword Mastery and increases Critical Damage and Attack.\nRequired Skill: #cSword Mastery level 10 or above#
Tags: skillType – 1, info\type – 50, psd – 1, combatOrders – 1, masterLevel – 10

Template One-handed Sword Mastery +#mastery%, ATT +#padX, Critical Rate +#cr%, Critical Damage +#criticaldamage%
Level 1 One-handed Sword Mastery +56%, ATT +1, Critical Rate +5%, Critical Damage +5%
Level 30 One-handed Sword Mastery +70%, ATT +30, Critical Rate +15%, Critical Damage +10%

Old Template: One-handed Sword Mastery +#mastery%, ATT +#padX, and Critical Damage +#criticaldamage%
Added: cr – 5+d(x/3) {15}
Changed: criticaldamage – 3+d(x/6) → 5+d(x/6) {8 → 10}

Angelic Buster (IV)

Soul Resonance
Description: Resonates with Eskalade’s soul and brings him to life. Soul Resonance is not affected by the Knockback effect from enemy attacks while being cast.
Tags: psd – 1, masterLevel – 10, combatOrders – 1, info\type – 1, info\areaAttack – 1, info\rapidAttack – 1, info\knockbackLimit – 100, info\dot – 1, info\condition – attack, info\dotType – paralyze, weapon – 22, subWeapon – 35
Delay: 540ms

Template Key-down skill. Attacks #mobCount enemies at #damage% Damage per hit. Lasts up to 8 seconds. Up to #x% finishing damage depending on the duration. Damage +#bdR% when attacking a Boss.
Reduces damage from enemy attacks including those that deal damage based on Max HP by #y%
Cooldown: #cooltime sec.
Level 1 Key-down skill. Attacks 10 enemies at 440% Damage per hit. Lasts up to 8 seconds. Up to 1500% finishing damage depending on the duration. Damage +50% when attacking a Boss.
Reduces damage from enemy attacks including those that deal damage based on Max HP by 35%
Cooldown: 118 sec.
Level 30 Key-down skill. Attacks 10 enemies at 730% Damage per hit. Lasts up to 8 seconds. Up to 3000% finishing damage depending on the duration. Damage +50% when attacking a Boss.
Reduces damage from enemy attacks including those that deal damage based on Max HP by 35%
Cooldown: 60 sec.

Old Template: Key-down skill. Attacks #mobCount enemies at #damage% Damage per hit. Lasts up to 8 seconds. Up to #x% finishing damage depending on the duration. Damage +#bdR% when attacking a Boss.\nReduces damage from enemy attacks including those that deal damage based on Max HP by #y%\nCooldown: #cooltime sec.
Changed: damage – 310+10*x → 430+10*x {610 → 730}
Changed: y – 20 → 35

Transcendent

Doubletime Strength
Description: Damage +1% per stack. ASPD +1 level at the max stacks
Tags: invisible – 1, categoryIndex – 1, tabIndex – 0, disable – 1, microCooltime – 1

Template When attacking, damage +#x% for #time sec. Max stacks: #maxLevel
Level 1 When attacking, damage +1% for 20 sec. Max stacks: 10
Level 10 When attacking, damage +10% for 20 sec. Max stacks: 10

Added: y – -1

Kinesis (III)

Ultimate-Train
Description: Lifts up an empty train and keeps smashing it towards your front at an extremely high speed. Ultimate-Train is not affected by the Damage Reflection effect.\nRequired Skill: #cLv. 10 Ultimate-Deep Impact#\n#cLv. 10 Effect: Can learn Ultimate-B.P.M (4th).#
Tags: info\type – 50, weapon – 26, subWeapon – 35, info2\ignoreCounter – 1
Delay: 810ms

Template #cPsychic Point Cost: #ppCon.# Enemies Hit: #mobCount Damage: #damage% Max Hits: #attackCount Duration of Damage Over Time: 12 sec., Ultimate-Train damage is reduced by #x% as attack is maintained.
\c#c[Ultimate-Material] Damage +#s2%
\c#c[Ultimate-Deep Impact] +#u2%
Level 1 #cPsychic Point Cost: 20.# Enemies Hit: 5 Damage: 93% Max Hits: 6 Duration of Damage Over Time: 12 sec., Ultimate-Train damage is reduced by 5% as attack is maintained.
\c#c[Ultimate-Material] Damage +86%
\c#c[Ultimate-Deep Impact] +73%
Level 10 #cPsychic Point Cost: 20.# Enemies Hit: 5 Damage: 120% Max Hits: 6 Duration of Damage Over Time: 12 sec., Ultimate-Train damage is reduced by 5% as attack is maintained.
\c#c[Ultimate-Material] Damage +140%
\c#c[Ultimate-Deep Impact] +100%

Old Template: #cPsychic Point Cost: #ppCon.# Enemies Hit: #mobCount Damage: #damage% Max Hits: #attackCount Duration of Damage Over Time: 12 sec., Ultimate-Train damage is reduced by #x% as attack is maintained.\n\c#c[Ultimate-Material] Damage +#s2%\n\c#c[Ultimate-Deep Impact] +#u2%
Changed: ppCon – 25 → 20

Illium (III)

Reaction: Destruction II
Description: Enhances #cReaction: Destruction#.\nWhen the Crystal is touched by Invoke: Javelin or Invoke: Longinus, it resonates to fire out #c2# destructive energy to nearby enemies.\nRequired Skill: #cLv. 20 Reaction: Destruction or above#
Tags: weapon – 28, subWeapon – 35, psd – 1

Template MP Cost: #mpCon. Activates an energy that attacks up to #mobCount enemies at #damage% Damage #attackCount times #ctwice#. Boss Damage +#bdR%.
Cooldown: #cooltime sec.
Level 1 MP Cost: 50. Activates an energy that attacks up to 9 enemies at 398% Damage 4 times #ctwice#. Boss Damage +20%.
Cooldown: 6 sec.
Level 20 MP Cost: 130. Activates an energy that attacks up to 9 enemies at 550% Damage 4 times #ctwice#. Boss Damage +20%.
Cooldown: 4 sec.

Old Template: MP Cost: #mpCon. Attacks up to #mobCount enemies at #damage% damage #attackCount times, activating #ctwice#.\nCooldown: #cooltime sec.
Added: bdR – 20
Crystal Skill: Glory Wing
Description: Imbues the full power of magic from the Crystal to the wings. Enhances Invoke: Javelin to increase damage, seek out enemies, and explode.\nDuring Glory Wing, #cusing Crystal Portal with directional keys# will quickly teleport you towards that direction.\nGlory Wing duration does not affect Buff Duration Bonus and Buff Freezer effects.\n#cRequired Crystal Charge: 150#
Tags: notRemoved – 1, processtype – -1, isCancelableBuff – 1, notIncBuffDuration – 1, weapon – 28, bgm – Bgm48.img/gloryWing, subWeapon – 35
Delay: 30ms

Template Duration: #time sec.
Damage +#indieDamR%, Stance +#indieStance%, Boss Damage +#indieBDR%
Craft: Javelin explodes upon hitting its target, attacking up to 5 enemies at #y% Damage 6 times.
Level 1 Duration: 10 sec.
Damage +10%, Stance +100%, Boss Damage +30%
Craft: Javelin explodes upon hitting its target, attacking up to 5 enemies at 205% Damage 6 times.
Level 20 Duration: 20 sec.
Damage +10%, Stance +100%, Boss Damage +30%
Craft: Javelin explodes upon hitting its target, attacking up to 5 enemies at 300% Damage 6 times.

Old Template: Duration: #time sec.\nDamage +#indieDamR%, Stance Rate +#indieStance%\nWhen Invoke: Javelin hits, it explodes to attack up to 5 enemies at #y% damage 6 times.
Added: indieBDR – 30

Illium (IV)

Longinus – Reinforce (NEW!)
Description: Increases Invoke: Longinus damage.
Type: Hyper Skill
Tags: info\type – 50, psd – 1, hyper – 1, reqLev – 149, weapon – 28, subWeapon – 35

Template Invoke: Longinus damage +#damR%
Level 1 Invoke: Longinus damage +20%

Added: damR – 20
Added: maxLevel – 1
Added: req – Invoke: Longinus
Longinus – Bonus Attacks (NEW!)
Description: Increases Invoke: Longinus Attack Count.
Type: Hyper Skill
Tags: info\type – 50, hyper – 1, reqLev – 168, psd – 1, weapon – 28, subWeapon – 35

Template Invoke: Longinus Attack Count +#attackCount
Level 1 Invoke: Longinus Attack Count +1

Added: attackCount – 1
Added: maxLevel – 1
Added: req – Invoke: Longinus
Longinus – Cooldown Reduction (NEW!)
Description: Decreases Invoke: Longinus cooldown.
Type: Hyper Skill
Tags: info\type – 50, psd – 1, hyper – 1, reqLev – 189, weapon – 28, subWeapon – 35

Template Invoke: Longinus Cooldown -#coolTimeR%
Level 1 Invoke: Longinus Cooldown -20%

Added: coolTimeR – 20
Added: maxLevel – 1
Added: req – Invoke: Longinus
Deus – Reinforce (NEW!)
Description: Increases Crystal Skill: Deus damage.
Type: Hyper Skill
Tags: info\type – 50, psd – 1, hyper – 1, reqLev – 155, weapon – 28, subWeapon – 35

Template Crystal Skill: Deus and Satellite damage +#damR%
Level 1 Crystal Skill: Deus and Satellite damage +20%

Added: damR – 20
Added: maxLevel – 1
Deus – Bonus Attacks (NEW!)
Description: Increases Crystal Skill: Deus Attack Count.
Type: Hyper Skill
Tags: info\type – 50, hyper – 1, reqLev – 177, psd – 1, weapon – 28, subWeapon – 35

Template Crystal Skill: Deus and Satellite Attack Count +#attackCount
Level 1 Crystal Skill: Deus and Satellite Attack Count +1

Added: attackCount – 1
Added: maxLevel – 1
Deus – Boss Rush (NEW!)
Description: Increases Crystal Skill: Deus damage on Boss monsters.
Type: Hyper Skill
Tags: info\type – 50, hyper – 1, reqLev – 195, psd – 1, weapon – 28, subWeapon – 35

Template Crystal Skill: Deus and Satellite damage on Boss monsters +#bdR%
Level 1 Crystal Skill: Deus and Satellite damage on Boss monsters +20%

Added: bdR – 20
Added: maxLevel – 1
Longinus Zone (NEW!)
Description: Draws 6 Spear of God, Longinus and bombards a large area with attacks.
Type: Hyper Skill
Tags: hyper – 2, reqLev – 170, weapon – 28, subWeapon – 35
Delay: 2580ms

Template MP Cost: #mpCon. Attacks up to #mobCount enemies at #damage% damage #attackCount times. Explosion activates #c4 times#
#cInvincible while casting#
Cooldown: #cooltime sec.
Level 1 MP Cost: 200. Attacks up to 12 enemies at 1500% damage 3 times. Explosion activates #c4 times#
#cInvincible while casting#
Cooldown: 120 sec.

Old Template: MP Cost: #mpCon. Attacks up to #mobCount enemies at #damage% damage #attackCount times. Explosion activates #c4 times#\n#cInvincible while casting#\nCooldown: #cooltime sec.
Added: action – CMLonginusZone
Added: attackCount – 3
Added: cooltime – 120
Added: damage – 1500
Added: maxLevel – 1
Added: mobCount – 12
Added: mpCon – 200
Added: subTime – 300
Added: time – 2400
Added: x – 348
Added: y – 0
Added: req – Invoke: Longinus
Wrath of God (NEW!)
Description: Borrow the power of an Ancient Flora God to gain incredible powers.
Type: Hyper Skill
Tags: info\type – 50, hyper – 2, reqLev – 200, notRemoved – 1, weapon – 28, subWeapon – 35

Template MP Cost: #mpCon. Damage +#indieDamR% for #time sec.
Cooldown: #cooltime sec.
Level 1 MP Cost: 100. Damage +10% for 60 sec.
Cooldown: 120 sec.

Old Template: MP Cost: #mpCon. Damage +#indieDamR% for #time sec.\nCooldown: #cooltime sec.
Added: cooltime – 120
Added: indieDamR – 10
Added: maxLevel – 1
Added: mpCon – 100
Added: time – 60
Added: notRemoved – 1
Celestial Protection (NEW!)
Description: Based on the Bless Mark stacks, temporarily turns you and party members invincible.\nRequired Skill: #cLv. 10 Perfect Bless Mark or above#
Type: Hyper Skill
Tags: info\type – 50, hyper – 2, reqLev – 150, notRemoved – 1, weapon – 28, subWeapon – 35

Template MP Cost: #mpCon. #time sec. of invincibility per stack of Bless Mark
Cooldown: #cooltime sec.
Level 1 MP Cost: 100. 1 sec. of invincibility per stack of Bless Mark
Cooldown: 180 sec.

Old Template: MP Cost: #mpCon. #time sec. of invincibility per stack of Bless Mark\nCooldown: #cooltime sec.
Added: cooltime – 180
Added: maxLevel – 1
Added: mpCon – 100
Added: time – 1
Added: notRemoved – 1
Added: req – Perfect Bless Mark

V Matrix (Common/Enhance Core)

Chain Arts: Crush/Professionalism Enhancement
Description: Enhances Chair Arts: Crush/Professional Agent.\n\n#cLv. 20: Critical Rate +5%\nLv. 40: Ignore Monster DEF +20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Chain Arts: Crush, and Professionalism +#damR_5th%
Level 1 Final Damage of Chain Arts: Crush, and Professionalism +2%
Level 50 Final Damage of Chain Arts: Crush, and Professionalism +100%

Added: cr – log20(x)*5 {5}
Removed: targetPlus_5th

V Matrix (Warrior Skill)

Holy Unity
Description: Binds you and your allies together with holy power. Paladin and his party members are excluded.
Tags: info\type – 10, notRemoved – 1, weapon – 30, weapon2 – 32, weapon3 – 40, weapon4 – 42, pairskill – 1, notIncBuffDuration – 1, notCooltimeReset – 1, vSkill – 1
Delay: 600ms

Template Consumes #mpCon MP to bond a party member with you for #time. This skill’s effect is canceled when the party member goes out of range. It allows the party member bound with you to use your attack skills and some buffs, and reinforces your combat power if there’s no one within its range. If a party member enters its range after you are reinforced, it automatically bonds them with you.
#cWhen it’s used with a party member#: #x% of Final Damage from attack skill, #y% of Buff Duration % + #w% of your STR up to 100% is shared with your party member. Final Damage +#u%.
#cSelf-enhancement#: Increases your Final Damage by #z.
Cooldown: #cooltime sec.
Level 1 Consumes 1000 MP to bond a party member with you for 41. This skill’s effect is canceled when the party member goes out of range. It allows the party member bound with you to use your attack skills and some buffs, and reinforces your combat power if there’s no one within its range. If a party member enters its range after you are reinforced, it automatically bonds them with you.
#cWhen it’s used with a party member#: 25% of Final Damage from attack skill, 50% of Buff Duration % + 1000% of your STR up to 100% is shared with your party member. Final Damage +35%.
#cSelf-enhancement#: Increases your Final Damage by 35.
Cooldown: 120 sec.
Level 25 Consumes 1000 MP to bond a party member with you for 65. This skill’s effect is canceled when the party member goes out of range. It allows the party member bound with you to use your attack skills and some buffs, and reinforces your combat power if there’s no one within its range. If a party member enters its range after you are reinforced, it automatically bonds them with you.
#cWhen it’s used with a party member#: 37% of Final Damage from attack skill, 62% of Buff Duration % + 1000% of your STR up to 100% is shared with your party member. Final Damage +47%.
#cSelf-enhancement#: Increases your Final Damage by 47.
Cooldown: 120 sec.

Old Template: MP Cost: #mpCon. Bond yourself with a party member for #time sec. The bond is broken if the party member goes out of range. Allows the use of your attack and some buff skills with the bonded party member, together. If there is no party member within range, you will enhance yourself.\n#cBond with party member#: #x% of Final Damage from attack skill, #y% of Buff Duration % + #w% of your STR up to 100% is shared with your party member. Final Damage +#u%.\n#cSelf-enhancement#: Final Damage +#z%\nCooldown: #cooltime sec.
Changed: u – 15+d(x/4) → 35+d(x/2) {21 → 47}
Changed: x – 50+x → 25+d(x/2) {75 → 37}
Claimh Solais
Description: Concentrates the Soul Shield’s power into your sword, creating a legendary sword of light. Attacking an enemy while this skill is cooling down creates an additional sword of light.
Tags: info\type – 1, info\areaAttack – 1, notCooltimeReset – 1, vSkill – 1, notIncBuffDuration – 1, weapon – 30
Delay: 900ms

Template MP Cost: #mpCon. Attacks up to #mobCount enemies #attackCount times.
This skill’s damage increases depending on the number of #cRoyal Guard’s ATT buff stacks#.
Increases Royal Guard’s ATT buff duration by #q seconds after its duration (but not past the maximum limit).
0 – 1 Stack: #x% damage. 2 Stacks: #y% damage. 3 Stacks: #z% damage
4 Stacks: #w% damage. 5 Stacks: #v% damage
Cooldown: #cooltime sec.
Attacking while this skill is cooling down delivers a blow every #s seconds. This additional blow can be activated #q2 seconds after the skill is used, and does not increase its buff duration.
All attacks Blind their targets for #time seconds, decreasing their Evade by 30%. (Duration halved for Boss monsters)
Level 1 MP Cost: 800. Attacks up to 12 enemies 7 times.
This skill’s damage increases depending on the number of #cRoyal Guard’s ATT buff stacks#.
Increases Royal Guard’s ATT buff duration by 6 seconds after its duration (but not past the maximum limit).
0 – 1 Stack: 364% damage. 2 Stacks: 436% damage. 3 Stacks: 530% damage
4 Stacks: 624% damage. 5 Stacks: 728% damage
Cooldown: 12 sec.
Attacking while this skill is cooling down delivers a blow every 5 seconds. This additional blow can be activated 5 seconds after the skill is used, and does not increase its buff duration.
All attacks Blind their targets for 10 seconds, decreasing their Evade by 30%. (Duration halved for Boss monsters)
Level 25 MP Cost: 800. Attacks up to 12 enemies 7 times.
This skill’s damage increases depending on the number of #cRoyal Guard’s ATT buff stacks#.
Increases Royal Guard’s ATT buff duration by 6 seconds after its duration (but not past the maximum limit).
0 – 1 Stack: 700% damage. 2 Stacks: 820% damage. 3 Stacks: 1010% damage
4 Stacks: 1200% damage. 5 Stacks: 1400% damage
Cooldown: 12 sec.
Attacking while this skill is cooling down delivers a blow every 5 seconds. This additional blow can be activated 5 seconds after the skill is used, and does not increase its buff duration.
All attacks Blind their targets for 10 seconds, decreasing their Evade by 30%. (Duration halved for Boss monsters)

Old Template: MP Cost: #mpCon. Attacks up to #mobCount enemies #attackCount times.\nThis skill’s damage increases depending on the number of #cRoyal Guard’s ATT buff stacks#.\nIncreases Royal Guard’s ATT buff duration by #q seconds after its duration (but not past the maximum limit).\n0 – 1 Stack: #x% damage. 2 Stacks: #y% damage. 3 Stacks: #z% damage\n4 Stacks: #w% damage. 5 Stacks: #v% damage.\nAll attacks have a 100% chance of Blinding their targets for #time seconds, decreasing their Accuracy -30%. Blinding duration is halved against Boss monsters.\nCooldown: #cooltime sec.
Added: q2 – 5
Added: s – 5

V Matrix (Mage Skill)

Ice Age
Description: Covers the world with ice like the Ice Age. This skill Does not affect enemies in the Damage Reflection status.
Tags: info\type – 1, info\magicDamage – 1, info\areaAttack – 1, weapon – 37, weapon2 – 38, elemAttr – i, notIncBuffDuration – 1, notCooltimeReset – 1, vSkill – 1, info2\mes – cold, info2\ignoreCounter – 1
Delay: 870ms

Template Consumes #mpCon MP to attack up to #mobCount enemies at #damage% Damage #attackCount times and freeze the area.
The area stays frozen for #y sec and enemies on the frozen ground take #q% damage at regular intervals. Freeze effects can stack.
Cooldown: #cooltime sec
Level 1 Consumes 1000 MP to attack up to 15 enemies at 520% Damage 10 times and freeze the area.
The area stays frozen for 15 sec and enemies on the frozen ground take 390% damage at regular intervals. Freeze effects can stack.
Cooldown: 60 sec
Level 25 Consumes 1000 MP to attack up to 15 enemies at 1000% Damage 10 times and freeze the area.
The area stays frozen for 15 sec and enemies on the frozen ground take 750% damage at regular intervals. Freeze effects can stack.
Cooldown: 60 sec

Old Template: Consumes #mpCon MP to attack up to #mobCount enemies at #damage% Damage #attackCount times and freeze the area.\nThe area stays frozen for #y sec and enemies on the frozen ground take #q% damage at regular intervals. Freeze effects can stack.\nCooldown: #cooltime sec
Changed: q – 250+10*x → 375+15*x {500 → 750}
Changed: y – 30 → 15
The Gate of Truth
Description: Summons the Gate of Truth from the place beyond light and darkness. It destroys enemies with the Light of Truth. This skill Does not affect enemies in the Damage Reflection status.
Tags: info\type – 33, info\condition – damaged, info2\ignoreCounter – 1, weapon – 21, subWeapon – 35, notIncBuffDuration – 1, notCooltimeReset – 1, vSkill – 1, showSummonedBuffIcon – 2
Delay: 870ms

Template Consumes #mpCon MP and attacks up to #mobCount attacks at #damage% #attackCount times for #time seconds.
Attacks a single enemy at #y%.
#cCan be used once in Equilibrium mode.#
Level 1 Consumes 1000 MP and attacks up to 12 attacks at 260% 10 times for 25 seconds.
Attacks a single enemy at 390%.
#cCan be used once in Equilibrium mode.#
Level 25 Consumes 1000 MP and attacks up to 12 attacks at 500% 10 times for 37 seconds.
Attacks a single enemy at 750%.
#cCan be used once in Equilibrium mode.#

Old Template: MP Cost: #mpCon, For a period of time, Attack Count: #attackCount with Damage: #damage% to maximum #mobCount enemies\n
#c can be used once in Equilibrium state#
Added: y – 375+15*x {750}
Crystal Ignition
Description: Shoots out a powerful energy that burns everything forward.\nThis skill can be maintained up to 10 sec. by #cholding the key#, and you can move left, or right while using it. Bless Mark’s duration refreshes if the attack hits.
Tags: info\type – 1, info\areaAttack – 1, info2\ignoreCounter – 1, vSkill – 1, weapon – 28, notIncBuffDuration – 1, notCooltimeReset – 1, subWeapon – 35, psd – 1
Delay: 960ms

Template MP Cost: #mpCon. Attacks up to #mobCount enemies at #damage% Damage at regular intervals #attackCount times. Boss Damage +#bdR%.
Cooldown: #cooltime sec.
Level 1 MP Cost: 30. Attacks up to 15 enemies at 780% Damage at regular intervals 3 times. Boss Damage +20%.
Cooldown: 180 sec.
Level 25 MP Cost: 30. Attacks up to 15 enemies at 1500% Damage at regular intervals 3 times. Boss Damage +20%.
Cooldown: 180 sec.

Old Template: MP Cost: #mpCon. Attacks up to #mobCount enemies at #damage% damage #attackCount times at regular intervals.\nCooldown: #cooltime sec.
Added: bdR – 20
Reaction: Spectrum
Description: If the Crystal touches Crystal Ignition, its power enhances it shoot out 3 powerful lights in the opposite direction.\nShares skill levels with Crystal Ignition.
Tags: weapon – 28, subWeapon – 35

Template Attacks up to #mobCount enemies at #damage% Damage #attackCount times. Boss Damage +#bdR%.
Cooldown: 1 sec.
Level 1 Attacks up to 15 enemies at 1040% Damage 5 times. Boss Damage +20%.
Cooldown: 1 sec.
Level 25 Attacks up to 15 enemies at 2000% Damage 5 times. Boss Damage +20%.
Cooldown: 1 sec.

Old Template: Attacks up to #mobCount enemies at #damage% damage #attackCount times.\nReactivation: 1 sec.
Added: bdR – 20

V Matrix (Thief Skill)

Surplus Overload
Description: Overloads the energy core to gather energy exceeding the maximum amount. MP cannot be recovered because the core overloaded, but skills no longer consume energy, and the plasma current from overloading attacks nearby enemies. Plasma Current does not affect enemies with the Damage Reflection effect. Energy exceeding the maximum amount cannot be charged with Amarance Generators.
Tags: info\type – 15, notIncBuffDuration – 1, notCooltimeReset – 1, vSkill – 1, weapon – 24
Delay: 720ms

Template Consumes #mpCon MP, and then #y +#q% of current Max MP per sec. #w exceeded energy can be charged and the energy charge time is reduced by half.
Increases final damage by #x% for each exceeded energy.
Use the skill again to deactivate, removing all excess charge energy immediately.
Plasma Currents are randomly created to attack up to #mobCount enemies for #damage% damage #attackCount times.
Cooldown: #cooltime sec.
Level 1 Consumes 250 MP, and then 199 +1% of current Max MP per sec. 20 exceeded energy can be charged and the energy charge time is reduced by half.
Increases final damage by 1% for each exceeded energy.
Use the skill again to deactivate, removing all excess charge energy immediately.
Plasma Currents are randomly created to attack up to 12 enemies for 748% damage 6 times.
Cooldown: 199 sec.
Level 25 Consumes 250 MP, and then 175 +1% of current Max MP per sec. 20 exceeded energy can be charged and the energy charge time is reduced by half.
Increases final damage by 1% for each exceeded energy.
Use the skill again to deactivate, removing all excess charge energy immediately.
Plasma Currents are randomly created to attack up to 12 enemies for 1420% damage 6 times.
Cooldown: 175 sec.

Old Template: Consumes #mpCon MP, and #q%+ #y of Max MP per sec. #w exceeded energy can be charged and the energy charge time is reduced by half.\nIncreases final damage by #x% for each exceeded energy.\nUse the skill again to deactivate, removing all excess charge energy immediately.\nPlasma Currents are randomly created to attack up to #mobCount enemies for #damage% damage #attackCount times.\nCooldown: #cooltime sec.
Changed: damage – 900+36*x → 720+28*x {1800 → 1420}

V Matrix (Pirate Skill)

Multiple Options: M-FL
Description: Summons state-of-the-art attack robots. This skill Does not affect enemies in the Damage Reflection status.
Tags: info\type – 50, info2\ignoreCounter – 1, weapon – 49, notRemoved – 1, notIncBuffDuration – 1, notCooltimeReset – 1, vSkill – 1, showSummonedBuffIcon – 2
Delay: 780ms

Template MP Cost: #mpCon, for #time seconds, Launches Gatling gun and Missile that summons robots that can absorb damage.
Gatling Gun: Attacks #attackCount times dealing Damage: #damage% to maximum #mobCount enemies withing range. Cooldown time #t seconds.
Missile: Attacks #w2 times dealing #w% damage to maximum #q enemies, continuously launches #v times. Cooldown time #s2 seconds.
When sudden attack damage is above #q2% of maximum HP, it absorbs the damage and disappears.
Cooldown: #cooltime sec
Level 1 MP Cost: 750, for 121 seconds, Launches Gatling gun and Missile that summons robots that can absorb damage.
Gatling Gun: Attacks 6 times dealing Damage: 208% to maximum 8 enemies withing range. Cooldown time 1.5 seconds.
Missile: Attacks 8 times dealing 360% damage to maximum 12 enemies, continuously launches 3 times. Cooldown time 8 seconds.
When sudden attack damage is above 90% of maximum HP, it absorbs the damage and disappears.
Cooldown: 450 sec
Level 25 MP Cost: 750, for 265 seconds, Launches Gatling gun and Missile that summons robots that can absorb damage.
Gatling Gun: Attacks 6 times dealing Damage: 400% to maximum 8 enemies withing range. Cooldown time 1.5 seconds.
Missile: Attacks 8 times dealing 600% damage to maximum 12 enemies, continuously launches 3 times. Cooldown time 8 seconds.
When sudden attack damage is above 90% of maximum HP, it absorbs the damage and disappears.
Cooldown: 450 sec

Old Template: MP Cost: #mpCon, for #time seconds, Launches Gatling gun and Missile that summons robots that can absorb damage. \n
Gatling Gun: Attacks #attackCount times dealing Damage: #damage% to maximum #mobCount enemies withing range. Cooldown time #t seconds. \n
Missile: Attacks #w2 times dealing #w% damage to maximum #q enemies, continuously launches #v times. Cooldown time #s2 seconds. \n
When sudden attack damage is above #q2% of maximum HP, it absorbs the damage and disappears. \nCooldown: #cooltime sec
Removed: s
Removed: u

Soul Skills

King’s Roar
Description: It’s the King of Destruction! The power of Soul Weapon summons Ursus who deals powerful damage to the front.
Tags: elemAttr – l, combatOrders – 1, info\type – 33, info\minionAttack – normal, info\magicDamage – 1, info\cannotCancelByRButton – 1, invisible – 1, disableNextLevelInfo – 1, disable – 1, isUsableKaiserDragon – 1, showSummonedBuffIcon – 1, canJobRidingUse – 1
Delay: 990ms

Template Consumes #soulmpCon Souls and summons an Ursus with #damage% Damage for #time seconds.
Soul Weapon minions’ damage is calculated separately from yours.
Cooldown: #cooltime sec.
Level 1 Consumes 250 Souls and summons an Ursus with 500% Damage for 60 seconds.
Soul Weapon minions’ damage is calculated separately from yours.
Cooldown: 150 sec.
Level 2 Consumes 250 Souls and summons an Ursus with 600% Damage for 60 seconds.
Soul Weapon minions’ damage is calculated separately from yours.
Cooldown: 150 sec.

Old Template: Consumes #soulmpCon Souls to summon a Ursus with #damage% Damage for #time seconds.\nSoul Weapon minions’ damage is calculated separately from yours.\nCooldown: #cooltime sec
Changed: Delay – 2550 → 990
King’s Raging Roar
Description: It’s the King of Destruction! The power of Soul Weapon summons Ursus who lets out a raging roar and deals powerful damage to the front.
Tags: elemAttr – l, combatOrders – 1, info\type – 33, info\minionAttack – normal, info\magicDamage – 1, info\cannotCancelByRButton – 1, invisible – 1, disableNextLevelInfo – 1, disable – 1, isUsableKaiserDragon – 1, showSummonedBuffIcon – 1, canJobRidingUse – 1
Delay: 990ms

Template Consumes #soulmpCon Souls and summons an Ursus with #damage% Damage for #time seconds.
Soul Weapon minions’ damage is calculated separately from yours.
Cooldown: #cooltime sec.
Level 1 Consumes 200 Souls and summons an Ursus with 1000% Damage for 60 seconds.
Soul Weapon minions’ damage is calculated separately from yours.
Cooldown: 150 sec.
Level 2 Consumes 200 Souls and summons an Ursus with 1200% Damage for 60 seconds.
Soul Weapon minions’ damage is calculated separately from yours.
Cooldown: 150 sec.

Old Template: Consumes #soulmpCon Souls to summon a Ursus with #damage% Damage for #time seconds.\nSoul Weapon minions’ damage is calculated separately from yours.\nCooldown: #cooltime sec
Changed: Delay – 2550 → 990

Misc Skills

Weapon Refining (NEW!)
Description: This Smithing Master skill uses Enchanted Whetstones to sharpen your current weapon.\nWeapon Refining is not affected by the Buff Duration Bonus and Cooldown Reset effects.\nReboot World: Cannot be used if 2 Elixirs are in use, or Advanced Weapon Refining, Accessory Polishing, or Advanced Accessory Polishing is in effect.
Tags: invisible – 1, notCooltimeReset – 1, notIncBuffDuration – 1, canJobRidingUse – 1
Delay: 990ms

Template Requires 1 Enchanted Whetstone. Critical Damage +#indieCD% for 40 minutes. Unequipping or replacing a weapon cancels this skill’s effect.
#cCooldown: #cooltime sec.
Level 1 Requires 1 Enchanted Whetstone. Critical Damage +3% for 40 minutes. Unequipping or replacing a weapon cancels this skill’s effect.
#cCooldown: 3600 sec.

Added: action – alert6
Added: cooltime – 3600
Added: indieCD – 3
Added: itemCon – 4021044
Added: itemConNo – 1
Added: maxLevel – 1
Added: mpCon – 0
Added: time – 2400
Added: invisible – 1
Added: notCooltimeReset – 1
Added: notIncBuffDuration – 1
Advanced Weapon Refining (NEW!)
Description: This Great Smithing Master skill uses Enchanted Whetstones to maximize the sharpness of your current weapon.\nWeapon Refining is not affected by the Buff Duration Bonus and Cooldown Reset effects.
Tags: invisible – 1, notCooltimeReset – 1, notIncBuffDuration – 1, canJobRidingUse – 1
Delay: 990ms

Template Requires 2 Enchanted Whetstones. Critical Damage +#indieCD% for 40 minutes. Unequipping or replacing a weapon cancels this skill’s effect.
#cCooldown: #cooltime sec.
Level 1 Requires 2 Enchanted Whetstones. Critical Damage +5% for 40 minutes. Unequipping or replacing a weapon cancels this skill’s effect.
#cCooldown: 3000 sec.

Added: action – alert6
Added: cooltime – 3000
Added: indieCD – 5
Added: itemCon – 4021044
Added: itemConNo – 2
Added: maxLevel – 1
Added: mpCon – 0
Added: time – 2400
Added: invisible – 1
Added: notCooltimeReset – 1
Added: notIncBuffDuration – 1
Accessory Polishing (NEW!)
Description: This Accessory Crafting Master skill uses mana extracted from Magic Pebbles to protect your Accessories against Status effects.\nAccessory Polishing is not affected by the Buff Duration Bonus and Cooldown Reset effects.\nReboot World: Cannot be used if 2 Elixirs are in use, or Advanced Accessory Polishing, Weapon Refining, or Advanced Weapon Refining is in effect.
Tags: invisible – 1, notCooltimeReset – 1, notIncBuffDuration – 1, canJobRidingUse – 1
Delay: 990ms

Template Requires 1 Magic Pebble. Blocks #x Critical Status effects for 20 minutes.
#cCooldown: #cooltime sec.
Level 1 Requires 1 Magic Pebble. Blocks 1 Critical Status effects for 20 minutes.
#cCooldown: 3600 sec.

Added: action – alert6
Added: cooltime – 3600
Added: itemCon – 4021045
Added: itemConNo – 1
Added: maxLevel – 1
Added: mpCon – 0
Added: time – 1200
Added: x – 1
Added: invisible – 1
Added: notCooltimeReset – 1
Added: notIncBuffDuration – 1
Advanced Accessory Polishing (NEW!)
Description: This Great Accessory Crafting Master skill uses mana extracted from Magic Pebbles to effectively protect your Accessories against Status effects.\nAccessory Polishing is not affected by the Buff Duration Bonus and Cooldown Reset effects.
Tags: invisible – 1, notCooltimeReset – 1, notIncBuffDuration – 1, canJobRidingUse – 1
Delay: 990ms

Template Requires 2 Magic Pebbles. Blocks #x Abnormal Status effect for 30 minutes.
#cCooldown: #cooltime sec.
Level 1 Requires 2 Magic Pebbles. Blocks 1 Abnormal Status effect for 30 minutes.
#cCooldown: 3000 sec.

Added: action – alert6
Added: cooltime – 3000
Added: itemCon – 4021045
Added: itemConNo – 2
Added: maxLevel – 1
Added: mpCon – 0
Added: time – 1800
Added: x – 1
Added: invisible – 1
Added: notCooltimeReset – 1
Added: notIncBuffDuration – 1

Quick Search: , , , , , , , , , , , , , , , , , , , , , , , , , , ,

Leave a Reply

Your email address will not be published. Required fields are marked *

This site uses Akismet to reduce spam. Learn how your comment data is processed.