MSEA V.165 – KERNING TOWER (2017-03-02)

List of MSEA Skill Changes | Source: conserver.wordpress.com

Skill.wz

  1. F\P Arch Mage
  2. Aran (II)
  3. Aran (III)
  4. Mercedes (II)
  5. Angelic Buster (Beginner)
  6. Character Card
  7. Transcendent
  8. V Matrix (Warrior Skill)
  9. V Matrix (Bowman Skill)
  10. V Matrix (Thief Skill)

Skill.wz


F\P Arch Mage

Flame Haze
Description: Surround enemies with #cburning poison mist and make them intangible#, and deliver DoT and slow them down. In addition, a poison mist is created around the location of the enemy hit. When the enemy is missed, the poison mist is created where the character currently stands.
Tags: info\type – 1, info\magicDamage – 1, info\mes – stun, info2\mes – dot, weapon – 37, weapon2 – 38, masterLevel – 10, elemAttr – f, combatOrders – 1
Delay: 1440ms

Template Consume #mpCon MP to attack a single enemy, causing #damage% damage #attackCount times, with a #prop% chance to inflict #dot% DoT for #dotTime sec. #cIntangible status and #x% slowdown# is continued. When the enemy is hit, a poison mist is created at the enemy’s location. When the enemy is missed, the poison mist is created where the character currently stands.
Reuse cool time #cooltime sec
Level 1 Consume 28 MP to attack a single enemy, causing 272% damage 6 times, with a 100% chance to inflict 113% DoT for 10 sec. #cIntangible status and -21% slowdown# is continued. When the enemy is hit, a poison mist is created at the enemy’s location. When the enemy is missed, the poison mist is created where the character currently stands.
Reuse cool time 20 sec
Level 30 Consume 70 MP to attack a single enemy, causing 504% damage 6 times, with a 100% chance to inflict 200% DoT for 10 sec. #cIntangible status and -50% slowdown# is continued. When the enemy is hit, a poison mist is created at the enemy’s location. When the enemy is missed, the poison mist is created where the character currently stands.
Reuse cool time 10 sec

Old Template: Consume #mpCon MP to attack a single enemy, causing #damage% damage #attackCount times, with a #prop% chance to inflict #dot% DoT for #dotTime sec. #cIntangible status and #x% slowdown# is continued. When the enemy is hit, a poison mist is created at the enemy’s location. When the enemy is missed, the poison mist is created where the character currently stands.\nReuse cool time #cooltime sec
Changed: prop – 40+2*x → 100 {100 → 100}

Aran (II)

Drain
Description: Regains as much HP as a portion of damage inflicted on enemies. Additionally creates a Passive effect that permanently increases Max HP.\nCan be toggled #cOn/Off#Required Skill: #cCombo Ability level 1 or above#
Tags: weapon – 44, info\type – 52, info\hpDrain – 1, info\condition – attack, info\magicSteal – 1, psd – 1, notRemoved – 1

Template Max HP +#x% while attacking enemies. Permanently increases Max HP +#mhpR%.
Level 1 Max HP +1% while attacking enemies. Permanently increases Max HP +1%.
Level 10 Max HP +1% while attacking enemies. Permanently increases Max HP +10%.

Removed: hcProp
Changed: x – u(x/5) → 1 {2 → 1}

Aran (III)

Final Blow
Description: Brandishes her pole arm downward, inflicting lethal damage on multiple enemies. Ignores a certain amount of monster Defense. Learning this skill changes Smash Swing’s 3rd hit to Final Blow.\n[Command: #c[Down] + Attack key#]\nCommand Activation Effect: Protects against the Knockback effect.\nAdrenaline Boost Additional Effect: Shoots energy waves at a front area.\n#cLv. 20 Effect: Can learn the 4th Job skill, Beyond Blade.#\n#cCommand Lock: Right-click#
Tags: weapon – 44, info\type – 52, info\areaAttack – 1, info\commandSkillType – attack, invisible – 1
Delay: 810ms

Template Consumes #mpCon MP to attack up to #mobCount enemies at #damage% Damage #attackCount times. Ignores #ignoreMobpdpR% monster DEF.
Use in the Adrenaline Boost mode to shoot #u waves that attack up to #x enemies at #y% Damage #s times.
Level 1 Consumes 20 MP to attack up to 6 enemies at 190% Damage 5 times. Ignores #ignoreMobpdpR% monster DEF.
Use in the Adrenaline Boost mode to shoot 1 waves that attack up to 6 enemies at 350% Damage 4 times.
Level 20 Consumes 30 MP to attack up to 6 enemies at 285% Damage 5 times. Ignores #ignoreMobpdpR% monster DEF.
Use in the Adrenaline Boost mode to shoot 1 waves that attack up to 6 enemies at 350% Damage 4 times.

Old Template: Consumes #mpCon MP to attack up to #mobCount enemies at #damage% Damage #attackCount times. Ignores #ignoreMobpdpR% monster DEF.\nUse in the Adrenaline Boost mode to shoot #u waves that attack up to #x enemies at #y% Damage #s times.
Removed: ignoreMobpdpR
Final Blow
Description: Brandishes her pole arm downward, inflicting lethal damage on multiple enemies. Ignores a certain amount of monster Defense. Learning this skill changes Smash Swing’s 3rd hit to Final Blow.\n[Command: #c[Down] + Attack key#]\nCommand Activation Effect: Protects against the Knockback effect.\nAdrenaline Boost Additional Effect: Shoots energy waves at a front area.\n#cLv. 20 Effect: Can learn the 4th Job skill, Beyond Blade.#\n#cCommand Lock: Right-click#
Tags: weapon – 44, info\type – 52, info\areaAttack – 1, info\commandSkillType – attack, invisible – 1
Delay: 810ms

Template Consumes #mpCon MP to attack up to #mobCount enemies at #damage% Damage #attackCount times. Ignores #ignoreMobpdpR% monster DEF.
Use in the Adrenaline Boost mode to shoot #u waves that attack up to #x enemies at #y% Damage #s times.
Level 1 Consumes 20 MP to attack up to 6 enemies at 190% Damage 5 times. Ignores #ignoreMobpdpR% monster DEF.
Use in the Adrenaline Boost mode to shoot 1 waves that attack up to 6 enemies at 350% Damage 4 times.
Level 20 Consumes 30 MP to attack up to 6 enemies at 285% Damage 5 times. Ignores #ignoreMobpdpR% monster DEF.
Use in the Adrenaline Boost mode to shoot 1 waves that attack up to 6 enemies at 350% Damage 4 times.

Old Template: Consumes #mpCon MP to attack up to #mobCount enemies at #damage% Damage #attackCount times. Ignores #ignoreMobpdpR% monster DEF.\nUse in the Adrenaline Boost mode to shoot #u waves that attack up to #x enemies at #y% Damage #s times.
Removed: ignoreMobpdpR

Mercedes (II)

Final Attack: Dual Bowguns
Description: Attack skills create a chance of inflicting additional damage Must have a dual bowgun equipped.\nRequired Skill: #cLv. 3 Dual Bowgun Mastery#\n#cLv. 20 effect: Can learn Advanced Final Attack.#
Tags: skillType – 3, info\type – 53, info\finalAttack – 1, info\condition – attack

Template With #prop% chance, invoke #damage% final attck #attackCount times
Level 1 With 2% chance, invoke 55% final attck 2 times
Level 20 With 40% chance, invoke 75% final attck 2 times

Changed: x – 26+4*d(x/3) → 55+2*d(x/2) {50 → 75}

Angelic Buster (Beginner)

Removed Skill: Hyper Coordinate

Character Card

Fist of ZEN
Description: Critical Damage increase as character levels up.
Tags: psd – 1

Template Critical Damage increased by #criticaldamage%
Level 1 Critical Damage increased by 1%
Level 4 Critical Damage increased by 4%

Old Template: Critical Rate increased by #cr%
Removed: cr
Added: criticaldamage – x {4}
Cygnus Soul Master
Description: Increases Defense.
Tags: psd – 1

Template DEF increased by #pddR%.
Level 1 DEF increased by 2%.
Level 4 DEF increased by 5%.

Old Template: Weapon DEF +#pdr%
Added: pddR – 1+x {5}
Removed: pdr

Transcendent

Shadow Rain
Description: Alpha and Beta’s combination attack. Beta crashes down on the enemy with her Great Sword, stopping them in their tracks. Then Alpha follows up from the shadows, dealing critical damage to all targets.
Tags: info\type – 1, info\areaAttack – 1, info2\mes – freeze, microCooltime – 1, tabIndex – 0, categoryIndex – 1, lock – 1
Delay: 4410ms

Template Time Force Cost: #forceCon,
#c[Beta]#: Damage: #damage%, Max Enemies Hit: #mobCount, Max Hits: 7
#c[Alpha]#: Damage: #y%, Max Enemies Hit: #x, Max Hits: 7
#cCooldown: #cooltime sec#
Level 1 Time Force Cost: 50,
#c[Beta]#: Damage: 1400%, Max Enemies Hit: 15, Max Hits: 7
#c[Alpha]#: Damage: 1400%, Max Enemies Hit: 15, Max Hits: 7
#cCooldown: 300 sec#

Old Template: Time Force Cost: #forceCon, \n#c[Beta]#: Damage: #damage%, Max Enemies Hit: #mobCount, Max Hits: 7 \n#c[Alpha]#: Damage: #y%, Max Enemies Hit: #x, Max Hits: 7\n#cCooldown: #cooltime sec#
Changed: y – 1800 → 1400

V Matrix (Warrior Skill)

Aura Weapon
Description: Grants life to weapons and exerts strong power. Aurawave does not affect enemies in the Damage Reflection state.
Tags: notRemoved – 1, isUsableKaiserDragon – 1, weapon – 30, weapon2 – 31, weapon3 – 40, weapon4 – 41, weapon5 – 32, weapon6 – 42, weapon7 – 43, weapon8 – 44, weapon9 – 56, weapon10 – 57, weapon11 – 58, weapon12 – 23, weapon13 – 54, notIncBuffDuration – 1, notCooltimeReset – 1, vSkill – 1
Delay: 720ms

Template HP Cost: #hpRCon%, Ignore monster DEF for #time sec: #indieIgnoreMobpdpR%, Final Damage: + #indiePMdR%
Shoots Aurawave that attacks up to #mobCount enemies at #x% damage of attack every #z sec whenever certain attack skills are used.
Cooldown: #cooltime sec.
Level 1 HP Cost: 10%, Ignore monster DEF for 82 sec: 10%, Final Damage: + 1%
Shoots Aurawave that attacks up to 10 enemies at 76% damage of attack every 4 sec whenever certain attack skills are used.
Cooldown: 180 sec.
Level 25 HP Cost: 10%, Ignore monster DEF for 130 sec: 15%, Final Damage: + 5%
Shoots Aurawave that attacks up to 10 enemies at 100% damage of attack every 4 sec whenever certain attack skills are used.
Cooldown: 180 sec.

Old Template: HP Cost: #hpRCon%, Ignore monster DEF for #time sec: #indieIgnoreMobpdpR%, Final Damage: + #indiePMdR%\nShoots Aurawave that attacks up to #mobCount enemies at #x% damage of attack every #z sec whenever attack skill is used.\nCooldown: #cooltime sec
Changed: x – 50+x → 75+x {75 → 100}
Dark Spear
Description: Throws Dark Spears at enemies. Use with the UP & Down keys to throw a spear in that direction. This skill Does not affect enemies in the Damage Reflection status.
Tags: info\type – 2, info\areaAttack – 1, info2\ignoreCounter – 1, weapon – 43, weapon2 – 44, notIncBuffDuration – 1, notCooltimeReset – 1, vSkill – 1, psd – 1
Delay: 990ms

Template Consumes #mpCon MP to creates a Dark Spear that attacks up to #mobCount enemies at #damage% Damage #attackCount times on a regular cycle.
Critical Rate +#cr%, Ignore Monster DEF: +#ignoreMobpdpR%
Cooldown: #cooltime sec
Level 1 Consumes 350 MP to creates a Dark Spear that attacks up to 12 enemies at 290% Damage 7 times on a regular cycle.
Critical Rate +100%, Ignore Monster DEF: +50%
Cooldown: 12 sec
Level 25 Consumes 350 MP to creates a Dark Spear that attacks up to 12 enemies at 530% Damage 7 times on a regular cycle.
Critical Rate +100%, Ignore Monster DEF: +50%
Cooldown: 12 sec

Old Template: Consumes #mpCon MP to creates a Dark Spear that attacks up to #mobCount enemies at #damage% Damage #attackCount times on a regular cycle.\nCritical Rate +#cr%, Ignore Monster DEF: +#ignoreMobpdpR%\nCooldown: #cooltime sec
Changed: attackDelay – 150 → 100
Changed: cooltime – 10 → 12
Changed: damage – 370+12*x → 280+10*x {670 → 530}
Guardian of Nova
Description: Summons Former Kaisers’ Souls to aid in combat. This skill Does not affect enemies in the Damage Reflection status.
Tags: info\type – 33, info\areaAttack – 1, info\zoneType – invincible, info2\ignoreCounter – 1, weapon – 40, isUsableKaiserDragon – 1, notIncBuffDuration – 1, notCooltimeReset – 1, vSkill – 1, notRemoved – 1, showSummonedBuffIcon – 2
Delay: 600ms

Template Consumes #mpCon MP to summon 3 Former Kaisers’ Souls that stay around you within a certain range for #time sec.
6th Kaiser: Attacks up to #mobCount enemies at #damage% Damage #attackCount times.
15th Kaiser: Attacks up to #u enemies at #x% Damage #y times.
27th Kaiser: Attacks up to #q enemies at #w% Damage #q2 times.
Summons remaining Former Kaisers again to the caster’s location using the skill once every #z sec.
Cooldown: #cooltime sec.
Level 1 Consumes 1000 MP to summon 3 Former Kaisers’ Souls that stay around you within a certain range for 30 sec.
6th Kaiser: Attacks up to 10 enemies at 465% Damage 4 times.
15th Kaiser: Attacks up to 10 enemies at 260% Damage 6 times.
27th Kaiser: Attacks up to 10 enemies at 935% Damage 2 times.
Summons remaining Former Kaisers again to the caster’s location using the skill once every 15 sec.
Cooldown: 120 sec.
Level 25 Consumes 1000 MP to summon 3 Former Kaisers’ Souls that stay around you within a certain range for 42 sec.
6th Kaiser: Attacks up to 10 enemies at 825% Damage 4 times.
15th Kaiser: Attacks up to 10 enemies at 500% Damage 6 times.
27th Kaiser: Attacks up to 10 enemies at 1775% Damage 2 times.
Summons remaining Former Kaisers again to the caster’s location using the skill once every 15 sec.
Cooldown: 120 sec.

Old Template: Consumes #mpCon MP to summon 3 Former Kaisers’ Souls that stay around you within a certain range for #time sec.\n6th Kaiser: Attacks up to #mobCount enemies at #damage% Damage #attackCount times.\n15th Kaiser: Attacks up to #z enemies at #x% Damage #y times.\n27th Kaiser: Attacks up to #q enemies at #w% Damage #q2 times.\nCooldown: #cooltime sec
Added: u – 10
Changed: z – 10 → 15

V Matrix (Bowman Skill)

Jaguar Storm
Description: Summons a pack of Jaguars using the cries of souls.
Tags: info\type – 33, notRemoved – 1, weapon – 46, notIncBuffDuration – 1, notCooltimeReset – 1, vSkill – 1
Delay: 840ms

Template Consumes #mpCon MP to summon #y Jaguars that you captured excluding the one of your current choice within a certain range for #time sec.
#x % of the summoned Jaguar skill’s Final Damage is applied.
Summons remaining Jaguars again to the caster’s location using the skill once #z sec.
Cooldown: #cooltime sec.
Level 1 Consumes 1000 MP to summon 6 Jaguars that you captured excluding the one of your current choice within a certain range for 30 sec.
51 % of the summoned Jaguar skill’s Final Damage is applied.
Summons remaining Jaguars again to the caster’s location using the skill once 10 sec.
Cooldown: 149 sec.
Level 25 Consumes 1000 MP to summon 7 Jaguars that you captured excluding the one of your current choice within a certain range for 30 sec.
75 % of the summoned Jaguar skill’s Final Damage is applied.
Summons remaining Jaguars again to the caster’s location using the skill once 10 sec.
Cooldown: 125 sec.

Old Template: Consumes #mpCon MP to summon #y Jaguars that you captured excluding the one of your current choice within a certain range for #time sec.\n#x% of the summoned Jaguar skill’s Final Damage is applied.\nCooldown: #cooltime sec
Added: z – 10

V Matrix (Thief Skill)

Shadow Spear
Description: A shadow on the ground turns into a spear and attacks enemies. This skill Does not affect enemies in the Damage Reflection status.
Tags: info\type – 4, info\areaAttack – 1, elemAttr – d, info2\ignoreCounter – 1, notRemoved – 1, notIncBuffDuration – 1, notCooltimeReset – 1, vSkill – 1
Delay: 600ms

Template Consumes #mpCon MP. Dark attacks except Dark Omen and Shadow Spear create Shadow Pieces on the ground with a #prop% chance for #time sec.
The Shadow Pieces turn into Shadow Spears and attack up to #mobCount enemies at #damage% damage #attackCount times.
If there are a certain number of Shadow Pieces when Shadow Spears are cast, they turn into Giant Shadow Spears and attack up to #z enemies at #q% damage #y times. Giant Shadow Spear Cooldown: # sec.
Cooldown: #cooltime sec.
Level 1 Consumes 1000 MP. Dark attacks except Dark Omen and Shadow Spear create Shadow Pieces on the ground with a 40% chance for 51 sec.
The Shadow Pieces turn into Shadow Spears and attack up to 8 enemies at 156% damage 4 times.
If there are a certain number of Shadow Pieces when Shadow Spears are cast, they turn into Giant Shadow Spears and attack up to 12 enemies at 620% damage 6 times. Giant Shadow Spear Cooldown: # sec.
Cooldown: 180 sec.
Level 25 Consumes 1000 MP. Dark attacks except Dark Omen and Shadow Spear create Shadow Pieces on the ground with a 40% chance for 75 sec.
The Shadow Pieces turn into Shadow Spears and attack up to 8 enemies at 300% damage 4 times.
If there are a certain number of Shadow Pieces when Shadow Spears are cast, they turn into Giant Shadow Spears and attack up to 12 enemies at 1100% damage 6 times. Giant Shadow Spear Cooldown: # sec.
Cooldown: 180 sec.

Old Template: Consumes #mpCon MP. Dark attacks except Shadow Spear create Shadow Pieces on the ground for #time sec.\nThe Shadow Pieces turn into Shadow Spears and attack up to #mobCount enemies at #damage% damage #attackCount times.\nIf there are a certain number of Shadow Pieces when Shadow Spears are cast, they turn into Giant Shadow Spears and attack up to #z enemies at #q% damage #y times. Giant Shadow Spear Cooldown: #w\nCooldown: #cooltime sec
Changed: prop – 100 → 40

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