GMS v.144 – RED Part 2: Zero the Child of God (2013-12-16)

Table of Contents

New Playable Character: Zero

New Area

Returning Area

New Systems

Additional Updates

New Year’s Events

Other New Events

Ongoing Events

New Playable Character: Zero

Overview

CLASS: Zero
EQUIPMENT TYPE: Warrior
ALPHA MAIN WEAPON: Long Sword
BETA MAIN WEAPON: Heavy Sword
ATTACK DISTANCE: Mid
MOBILITY: High
HP: Mid
MP: None
PRIMARY STAT: Strength (STR)

Child of the Goddess

Zero is the child of Rhinne, the Transcendence of Time. Born from her tears in an attempt to free her powers from the Black Mage, but things would not go as planned as the Black Mage figured out her plan. The child was split in two, Alpha a male and Beta a female, and imprisoned in the Mirror World.

Only with their powers combined will Alpha and Beta be able to break free from Mirror World and ascend to be the next Transcendence of Time.

  • Zero starts at Lv. 100.
  • Zero has a special name tag.
  • Zero will start with 48 inventory slots for Equip, Use, Setup, and Etc.
  • Item drops in Maple World will be restricted to basic loot and quest items form normal monsters. The restrictions will be lifted after completing the story.
  • Experience cannot be gained in Maple World until completing the story.
  • Quests in Maple World will be unavailable until completing the story.
  • A single cosmetic coupon can be used on just Alpha, Beta, or both.
  • Zero’s Character Card will increase EXP obtained be 4% on 110, 6% on 130, 8% on 160, and 10% on 200.
  • Alpha and Beta will have 2 separate HP and TP bars.
  • The character on standby will quickly regain HP and TP.

Mirror World

The Mirror World is a construct of the Black Mage made with the goddess Rhinne’s power to imprison Zero and control the source of their power. It is only a shard of Maple World, copied but not reproduced. It is an unstable, incomplete shadow.

The Mirror World is broken up into hub towns that mirror certain locations from Maple World, such as Leafre and Henesys. Each location will have a set of premium dungeons to quest and train in. Dungeons can be started solo or in a group.

Zero will also be able to directly invite other Zero characters into one of the Mirror World dungeons by using the “Attempt Intrusion” feature. This can be activated after entering a Mirror World dungeon and selecting the red “Attempt Intrusion” button under the map. A list of Zeros in the hub map and Zeros in your friend list can be invited.

Zero’s Temple

Alpha and Beta will not be alone in their struggle to break free from Mirror World. Devout priests of the Transcendence of Time will help guide and train them for the journey ahead.
Zero’s Temple will be home of a number of priests that will offer useful services such as a Beautician, Storage Keeper, and Quartermaster.
Dello will offer to train Zero in any profession. And for a fee and some fatigue, Dello will also give lessons to increase mastery over a selected profession. Dello’s lessons will only bring professions up to Lv. 10.
Next to Dello is a book shelf. Zero will be able to read from this book shelf 3 times a day to raise a random trait.
Cello, the quartermaster will sell a number of useful items, equipment, and crafting material. Besides the crafting material, Cello will only accept Time Coins for his wares, which can be obtained while running the dungeons in Mirror World.

  • Time Coin (5) – Mastery Book 20
  • Time Coin (5) – Mastery Book 30
  • Time Coin (30) – Knight’s Badge Chest: Rewards a random stats, 7 day duration badge
  • Time Coin (100) – Saint Wing Knight Hat: Lv 120 Zero Set
  • Time Coin (150) – Saint Wing Knight Suit: Lv 120 Zero Set
  • Time Coin (100) – Saint Wing Knight Gloves: Lv 120 Zero Set
  • Time Coin (100) – Saint Wing Knight Shoes: Lv 120 Zero Set
  • Time Coin (100) – Saint Wing Cape: Lv 120 Zero Set
  • Time Coin (70) – Saint Wing Knight Belt: Lv 120 Zero Set
  • Time Coin (70) – Saint Wing Knight Shoulder: Lv 120 Zero Set
  • Time Coin (20) – Scroll for Two-Handed Weapon for ATT 60%
  • Time Coin (30) – Scroll for Two-Handed Weapon for ATT 80%
  • Time Coin (20) – Scroll for Armor for STR 60%
  • Time Coin (30) – Scroll for Armor for STR 80%
  • Time Coin (20) – Scroll for Accessory for STR 60%
  • Time Coin (30) – Scroll for Accessory for STR 80%
  • Time Coin (500) – Marx Von Leon Lucky Item Scroll: 50% chance to change Zero’s weapon to the Marx Von Leon set
  • Time Coin (500) – Grand Agares Lucky Item Scroll: 50% chance to change Zero’s weapon to the Grand Agares set
  • Time Coin (500) – Emperor Brave Lucky Item Scroll: 50% chance to change Zero’s weapon to the Emperor Brave set
  • Time Coin (500) – Sovereign Brave Lucky Item Scroll: 50% chance to change Zero’s weapon to the Sovereign Brave set
  • Time Coin (500) – Amaterasu Lucky Item Scroll: 100% chance to change Zero’s weapon to the Amaterasu set
  • Time Coin (10) – Unidentified Love Letter: Gives a random amount of charm
  • Time Coin (5) – Spring of Rebirth: Gives access to [Mirror World] Kritias dungeon
  • Time Coin (500) – Gold Label Knight Hat Recipe: Recipe for the Lv. 140 Zero set
  • Time Coin (700) – Gold Label Knight Suit Recipe: Recipe for the Lv. 140 Zero set
  • Time Coin (500) – Gold Label Knight Shoes Recipe: Recipe for the Lv. 140 Zero set
  • Time Coin (500) – Gold Label Knight Gloves Recipe: Recipe for the Lv. 140 Zero set
  • Time Coin (500) – Gold Label Knight Cape Recipe: Recipe for the Lv. 140 Zero set
  • Time Coin (400) – Gold Label Knight Belt Recipe: Recipe for the Lv. 140 Zero set
  • Time Coin (400) – Gold Label Knight Shoulder Recipe: Recipe for the Lv. 140 Zero set
  • Time Coin (10) – Dimension Fragment: Used for making the Lv. 140 Zero set
  • Time Coin (100) – Two Rice Cakes on Top of My Head
  • Time Coin (200) – Broken Glasses
  • Time Coin (300) – Brilliant Altaire Earrings
  • Time Coin (400) – Symbol of Eternal Love
  • Time Coin (500) – Fashionable Lord Pirate Hat
  • Time Coin (300) – Kenta’s Goggles

Equipment

Zero will use a unique evolving weapon that grows with them. Alpha will wield the long sword Lazuli, while Beta the heavy sword Lapis. These weapons will upgrade every 10 levels up to level 170.

After completing chapter 1 of the main story, Lazuli and Lapis can only be enhanced through a special weapon UI accessible from the weapon button on the bottom left of the equipment inventory window.
Only 1 scroll or enhancement item is needed to upgrade both weapons. When the weapon evolves, you will have the option to carry over all enhancements or to reset the weapon.
By defeating enemies and completing dungeons in Mirror World, Zero will also accumulate WP (Weapon Point), which with a small meso fee can be used to reset and possible upgrade Lazuli and Lapis’ potential.
Because Zero is unable to unequip their weapons, Lucky Item Scrolls have been added to turn Lazuli and Lapis into a piece for another equipment set. These scrolls will not change the stats of the weapons but will instead count the weapons towards the set bonus of the scroll used. Visit Cello in Zero’s Temple to obtain a few of these Lucky Item Scrolls.
If you are unlucky enough to blow up your weapon, their stats will reset back to their unenhanced state.

  • Alpha and Beta will share 1 set of equipment.
  • Zero cannot equip gender specific equipment, but can equip all gender types of cash equipment
  • A single piece of cash equipment can be worn by both Alpha and Beta, or each can wear a different piece.

Skills

Zero will utilize a combination combo system that will allow them to perform powerful and spectacular combos by just pressing one attack key. Each attack will belong in a preset combination and by repeatedly pressing the key for the first attack in the combination, the follow up attacks will be performed. For example by just using the skill Moon Strike, the first attack will be Moon Strike, followed by Piercing Thrust, and ending with Shadow Strike.
Along with the combination attacks, Zero will also be able to tag team the enemies. By using an attack of the character on standby, both characters attack together for the next 3 seconds. Each attack will have a corresponding assist skill that the other character will perform.

  • Zero uses TF (Time Force) instead of MP.
  • TF rapidly regenerates and can be used almost without limit.
  • Zero has no Hyper skills, but instead have Transcendent skills that unlock at certain levels.

Shared Skills

Passive Skill

  • Rhinne’s Blessing: Link Skill : At Master Level: Incoming damage reduced: 15%, Ignore DEF: 10%. Master Level: 5. Strengthen this skill by collecting Goddess Teardrops.
  • Dual Combat : A battle style unique to Alpha and Beta. Master Level: 1
    • [Tag]: Use a skill of the character on standby to switch attackers, Cooldown: 3 sec
    • [Assist]: After using Tag to switch, the character on standby will continue to assist attacking, Duration: 3 sec
  • Resolution Time : At Master Level: Damage: +30%, STR: +50, Max HP: +15%, Max Speed: +20. Master Level: 5. Strengthen this skill by collecting Goddess Teardrops.

Active Skill

  • Temple Recall : TF Cost: 10, returns to Zero’s Temple, Cooldown: 30 sec. Master Level 1
  • Divine Force : TF Cost: 20, Weapon/Magic ATT: +20, Weapon/Magic DEF: +500, Elemental Resistance: +10%, Abnormal Status Resistance: +10%. Master Level: 1. Buffs all nearby party members. Cannot be used with Divine Speed.
  • Divine Speed : TF Cost: 20, Movement Speed: +20, Jump: +10, Avoidability: +300, Accuracy: +200, Attack Speed: +1. Master Level: 1. Buffs all nearby party members. Cannot be used with Divine Force.
  • Burst Jump : TF Cost: 5, while jumping, use the jump key to jump a certain distance. Can be linked with Burst Step. Master Level 1
  • Burst Step : TF Cost: 5, double-tab an arrow key to move in that direction. Can be used on ladder or rope. Can be linked with Burst Jump.
  • Rhinne’s Protection : TF Cost: 10, All stats: +15%, Duration: 900 sec. Master Level 1. Buffs team members.

Alpha Skills

Attack Skill

  • Moon Strike : Level Require: 100: At Master Level: TF Cost: 3, Damage: 180%, Number of Attacks: 4, Max Enemies Hit: 8. Master Level: 10. Assist Skill: Rising Slash
    • Piercing Thrust : Level Require: 100: At Master Level: TF Cost: 5, Damage: 250%, Number of Attacks: 4, Max Enemies Hit: 8. Master Level: 10. Assist Skill: Air Raid/Air Riot
      • Shadow Strike : Level Require: 100: At Master Level: TF Cost: 7, Damage: 310%, Number of Attacks: 5, Max Enemies Hit: 8. Master Level: 10. Assist Skill: Rising Slash
      • [Blade ]: Damage: 310%, Number of Attacks: 1, Max Enemies Hit: 8.
  • Flash Assault: Level Require: 110: At Master Level: TF Cost: 9, Damage: 360%, Number of Attacks: 4, Max Enemies Hit: 8, Cooldown: 5 sec. Master Level: 10. Assist Skill: Flash Cut
    • Spin Cutter : Level Required: 115: At Master Level: TF Cost: 11, Damage: 420%, Number of Attacks: 4, Max Enemies Hit: 8. Master Level: 10. Assist Skill: Throwing Weapon/Advanced Throwing Weapon
    • Advanced Spin Cutter : Level Required: 150: At Master Level: TF Cost: 11, Damage: 560%, Number of Attacks: 5, Max Enemies Hit: 8. Master Level: 20. Assist Skill: Throwing Weapon/Advanced Throwing Weapon. Replaces Spin Cutter. Requires Mastery Book
    • [Blade]: Damage: 560%, Number of Attacks: 1, Max Enemies Hit: 8.
  • Rolling Cross : Level Requires: 120: At Master Level: TF Cost: 13, Damage: 610%, Number of Attacks: 5, Max Enemies Hit: 8, Cooldown: 10 sec. Master Level: 20. Assist Skill: Spin Driver
  • Grand Rolling Cross : Level Required: 160: At Master Level: TF Cost: 13, Damage: 760%, Number of Attacks: 6, Max Enemies Hit: 8. Master Level: 30. Assist Skill: Spin Driver. Replaces Rolling Cross. Requires Mastery Book
  • [Blade]: Damage: 760%, Number of Attacks: 1, Max Enemies Hit: 8, Cooldown: 10 sec.
    • Rolling Assault: Level Required: 130: At Master Level: TF Cost: 15, Damage: 650%, Number of Attacks: 5, Max Enemies Hit: 8. Master Level; 20. Assist Skill: Spin Driver
    • Advanced Rolling Assault : Level Required: 170: At Master Level: TF Cost: 15, Damage: 800%, Number of Attacks: 6, Max Enemies Hit: 8. Master level: 30. Assist Skill: Spin Driver. Replaces Rolling Assault. Requires Mastery Book
    • [Blade]: Damage: 800%, Number of Attacks: 1, Max Enemies Hit: 8.
  • Wind Cutter : Level Required: 140: At Master Level: TF Cost: 17, Damage: 350%, Number of Attacks: 4, Max Enemies Hit: 8. Master Level: 10. Assist Skill: Giga Crash
  • [Vortex]: Damage: 350% per 0.5 sec, Number of Attacks: 1, Max Enemies Hit: 8, Duration: 3 sec, Cooldown: 15 sec.
    • Wind Striker : Level Required: 145: At Master Level: TF Cost: 19, Damage: 535%, Number of Attacks: 4, Max Enemies Hit: 8. Master Level: 10. Assist Skill: Falling Star
      • Storm Break : Level Required: 150: At Master Level: TF Cost: 21, Damage: 510%, Number of Attacks: 4, Max Enemies Hit: 8. Master Level: 20. Assist Skill: Earth Break/Advanced Earth Break
      • [Vortex]: Damage: 510%, Number of Attacks: 2, Max Enemies Hit: 8, Duration: 3 sec.
      • Advanced Storm Break : Level Required: 180: At Master Level: TF Cost: 21, Damage: 720%, Number of Attacks: 5, Max Enemies Hit: 8, Instant KO Chance: 10%. Master Level: 30. Assist Skill: Earth Break/Advanced Earth Break. Replaces Storm Break. Requires Mastery Book
      • [Vortex] Damage: 720% per 0.5 sec, Number of Attacks: 2, Duration of Vortex: 3 sec.
      • [Shocking Field] Damage: 270% per 1 sec, Max Enemies Hit: 8, Duration 3 sec.

Passive Skill

  • Long Sword Mastery: At Master Level: Long Sword Mastery: +70%, Attack Power: +50, Speed: +30, Jump: +20, Attack Speed: +3 step, Ignore DEF: +50%. Master Level: 10
  • Time Generator : Level Required: 110: At Master Level: Alpha’s Time Force Recovery Rate: +30%, 25% chance of recovering 10 Time Force when attacking. Master Level: 20
  • Reinforce Body : Level Required: 130: At Master Level: Alpha’s HP: +30%, Max Time Force: +30%, Critical Rate: +40%. Master Level: 20
  • Divine Leer : Level Required: 160: At Master Level: Alpha’s Min/Max Critical Damage: +50%. When attacking, 15% chance of causing 200% damage for 15 sec, every 1 sec and replenishes 10% of max HP. Master Level: 20

Beta Skills

Attack Skill

  • Rising Slash : Level Required: 100: At Master Level: TF Cost: 3, Damage: 630%, Number of Attacks: 2, Max Enemies Hit: 6. Master Level: 10. Assist Skill: Moon Strike
    • Air Raid : Level Required: 100: At Master Level: TF Cost: 5, Damage: 680%, Number of Attacks: 2, Max Enemies Hit: 6. Master Level: 10. Assist Skill: Piercing Thrust
    • Air Riot : Level Required: 150: At Master Level: TF Cost: 5, Damage: 980%, Number of Attacks: 3, Max Enemies Hit: 6. Master Level: 20. Assist Skill: Piercing Thrust. Replaces Air Raid. Requires Mastery Book
    • [Shock Wave] Damage: 980%, Number of Attacks: 3, Max Enemies Hit: 6, Chance to Stun: 100%, Duration: 3 sec.
  • Flash Cut : Level Required: 105: At Master Level: TF Cost: 7, Damage: 720%, Number of Attacks: 2, Max Enemies Hit: 6, Cooldown: 5 sec. Master Level: 10. Assist Skill: Flash Assault:
    • Throwing Weapon : Level Required: 110: At Master Level: TF Cost: 9, Damage: 450%, Number of Attacks: 2, Max Enemies Hit: 6. Master Level: 10. Assist Skill: Spin Cutter/Advanced Spin Cutter
    • Advanced Throwing Weapon : Level Required: 155: At Master Level: TF Cost: 9, Damage: 650% every 0.3 sec, Number of Attacks: 2, Max Enemies Hit: 6, Duration: 4 sec. Master Level: 20. Replaces Throwing Weapon. Requires Mastery Book
  • Spin Driver : Level Required: 115: At Master Level: TF Cost: 11, Damage: 840%, Number of Attacks: 2, Max Enemies Hit: 6. Cooldown: 10 sec. Master Level: 20. Assist Skill: Rolling Cross/Grand Rolling Cross
    • Wheel Wind : Level Required: 125: At Master Level: TF Cost: 13 per 1 sec, Damage: 260% per 0.1 sec, Number of Attacks: 1, Max Enemies Hit: 6, Duration: 5 sec. Master Level: 20. Assist Skill: Rolling Assault: Advanced Rolling Assault
    • Advanced Wheel Wind : Level Required: 165: At Master Level: TF Cost: 13 per 1 sec, Damage: 440, Number of Attacks: 1, Max Enemies Hit: 6, Duration: 7 sec. Master Level: 30. Assist Skill: Rolling Assault/Advanced Rolling Assault. Replaces Wheel Wind. Requires Mastery Book
  • Giga Crash : Level Required: 135: At Master Level: TF Cost: 15, Damage: 810%, Number of Attacks: 2, Max Enemies hit: 6, Cooldown: 15 sec, Master Level: 10. Assist Skill: Wind Cutter
    • Falling Star : Level Required: 140: At Master Level: TF Cost: 17, Damage: 720%, Number of Attacks: 2, Max Enemies Hit: 6. Master Level: 10. Assist Skill: Wind Striker
    • [Shock Wave] Damage: 720%, Number of Attacks: 1, Max Enemies Hit: 6.
      • Earth Break : Level Required: 145: At Master Level: TF Cost: 19, Damage: 810%, Number of Attacks: 3, Max Enemies Hit: 6. Master Level: 20. Assist Skill: Storm Break/Advanced Storm Break
      • [Shock Wave] Damage: 810%, Number of Attacks: 3, Max Enemies Hit: 6.
      • Advanced Earth Break : Level Required: 170: At Master Level: TF Cost: 19, Damage: 1020%, Number of Attacks: 4, Max Enemies Hit: 6, Instant KO Chance: 20%. Master Level: 20. Assist Skill: Storm Break/Advanced Storm Break. Replaces Earth Break. Requires Mastery Book
      • [Shock Wave] Damage: 1020%, Number of Attacks: 3, Max Enemies Hit: 6.
      • [Shock Field] Damage: 400% per 1 sec, Max Enemies Hit: 6, Duration: 5 sec.

Passive Skill

  • Heavy Sword Mastery : At Master Level: Heavy Sword Mastery: +70%, Boss ATT: +50%, Attack Power: +100, Attack Speed: +2 step. Master Level: 10. The fewer monsters hit, the more damage it will do (15% per monster)
  • Solid Body : Level Required: 110: At Master Level: Weapon/Magic DEF: +2000, Abnormal Status Resistance: +50%, All Elemental Resistance: +50%, Stance Rate: +100%. Master Level: 20
  • Armor Split : Level Required: 130: At Master Level: When Beta attacks there is a 20% chance of dropping the target’s defense rate by 10% for 20 sec. Can be stacked up to 5 times. Master Level: 20
  • Immune Barrier : Level Required: 165: At Master Level: Respond to enemy attacks with a 25% chance of creating a barrier that blocks up to 50% of Max HP for 15 sec. Master level: 20
  • Critical Bind : Level Required: 185: At Master Level: Beta’s Attack Bind Chance: 10%, Duration 5 sec, Targets have 30% additional Critical Rate when Alpha Attacks. The Bind effect will expire after inflicting damage proportional to the remaining effect duration. Targets of this skill’s effect will be immune to Critical Bind for 15 sec. Master Level: 20

Transcendent Skills

Attack Skill

  • Shadow Rain : Level Required: 170: TF Cost: 50, Damage: 1800%, Number of Attacks: 7, Max Enemies Hit: 15, Cooldown: 300 sec. Master Level: 1

Passive Skill

  • Doubletime : Level Required: 100: Reduces Zero’s attack skill cooldown by 4 seconds. Master Level: 1
  • [Detect] When Alpha attacks, Critical Rate increases by 3% for 20 seconds. Can stack up to 10 times.
  • [Strength] When beta attacks, damage increases by 1% for 20 seconds. Can stack up to 10 times
    Effect for [Detect] and [Strength] remains even when tagged.

Active Skill

  • Time Distortion : Level Required: 110: TF Cost: 30, Duration: 30 sec, Cooldown: 120 sec. Master Level: 1
  • [Enemies within the area]: Every 4 sec, buff cancels, damage taken increases by 25%, and stuns
  • [Party members within the area]: Every 4 sec, Nullify Magic and removes Abnormal Status
  • Time Holding : Level Required: 120: TF Cost: 10, Invincible for 15 sec, reset cooldown for all Zero’s skills, Cooldown: 180 sec. Master Level: 1
  • Rewind : Level Required: 140: TF Cost: 10, when you get knocked out, you will use up the buff instead, restoring all HP. Cooldown: 600 sec. Master Level: 1
  • Focused Time : Level Required: 200: TF Cost: 10, Weapon/Magic ATT: +4%, Duration: 40 min, Cooldown: 2 hours. Master Level: 1. Buff all nearby players

New Area

New Region: Commerci

Welcome to Dawnveil’s bustling trade hub, the republic of Commerci (LV.140+).

  • Commerci features a new quest line as well as a dynamic day/night cycle. The night will last 10 minutes and the day will last for 30 minutes.
  • When you complete the Crimsoncastle and Tynerum quest lines, you will be able to enter Commerci by accepting the quest ‘When the Empress Calls’ from Neinheart in Ereve.
  • Once you complete the quest, you will receive the Commerci chapter in your Episode Book. Commerci quests appear in the Episode Book instead of the Quest List.
  • The Episode book also features Acts which you can fulfill by completing certain objectives during your adventures in Commerci.
  • Commerci also features a series of Sub quests that can be completed with friends in Party Play zones.
  • The following are some of the rewards can be obtained from the Commerci quest line:
    • Commerci Cape: Req. Lv.150 STR/DEX/INT/LUK +9, Weapon/Magic DEF +120, 5 upgrade slots (unhammered). Trade disabled when equipped.
    • Commerci Gloves: Req. Lv.150 STR/DEX/INT/LUK +10, Weapon/Magic DEF +65, 7 upgrade slots (unhammered). Trade disabled when equipped.
    • Commerci Hat: Req. Lv.150 STR/DEX/INT/LUK +25, Weapon/Magic DEF +210, 7 upgrade slots (unhammered). Trade disabled when equipped.

Returning Area

Ariant Coliseum

Requirement: Lv. 50-80

  • Accept [Ariant Coliseum] A Match Requested! from Cesar in Spiegelmann’s Guest House, the Lightbulb Notifier, or Cesar in Ariant
  • You can enter the Coliseum 10 times a day
  • You cannot enter the waiting list in certain areas that do not allow teleportation between maps

How To Play

  • The objective is to capture monsters alive
  • Attack monsters in the Coliseum to decrease their HP, then use the skill in the action bar – F1 key to capture them and collect Spirit Stones
  • Whoever collects the highest number of Spirit Stones wins
  • You can use bombs to steal Spirit Stones from other players
  • Use the skill in the action bar – F2 key to place a bomb
  • Each player starts with 10 bombs and more can be found from monsters
  • Monsters in the Coliseum drop three types of buffs:
    • Fist – temporarily increases Weapon and Magic ATT
    • Skull – temporarily randomizes opponents directional keys
    • Barrier – temporarily protects your Spirit Stones from dropping after being hit with a bomb
  • Receive EXP and Coliseum points depending on your score
  • If you die or log out from the game, you will respawn in the exit map and be disqualified from EXP and Coliseum point rewards
  • If you happen to remain in the Coliseum by yourself, you will receive EXP and Coliseum points based on your playtime
  • Coliseum points can be exchanged for the Champion Ring through Cesar

Reward:

  • Champion Ring: Lv.60, All stats +5, Weapon ATT +1, Magic ATT +1, Weapon DEF +20, Magic DEF +20, Cannot be traded

New Systems

Trade Voyage

San Commerci is looking for a few good sailors seeking adventure through the high seas. You will trade goods with different regions to earn precious Commerci Denaro, an exclusive currency of San Commerci. Battle pirates, sirens, and fearsome creatures of the sea to defend your cargo and gain riches and loot!

  • You will be able to start your new venture once you have access to San Commerci. Cassandra will offer you a quest to visit the San Commerci Trading Post to meet Maestra Fiametta.
  • Maestra will help set you up with your very own boat and some Commerci Denaro to get you started.
  • Trade Voyage can only be performed solo. Whenever you wish to undertake a Trade Voyage, just speak with Maestra Fiametta.

Destinations

  • You will initially only have access to one trade destination, but more will open up as you keep trading. Each new destination will have increased challenges and rewards.
  • After selecting your destination, you will need to decide on what goods to load up your ship with to trade. The goods you can bring will have different value in different markets, have limited supply, and will cost you Denaros to load on your ship. Your ship has a limited amount of cargo space so deciding on what goods to take to maximize profits is key.
  • You will have a limited amount of energy each day to perform trades. The more difficult the trade, the more energy will be consumed. Energy and trade goods will be reset everyday on midnight Pacific time.
  • The Denaros cost to unlock each new destination is a one-time fee each.
    • Dolce: Initial trading destination. Time: 3 min, Energy used: 10, KO count: 1.
    • Luna: Unlocked after 10 trade voyage to Dolce. Time: 5 min, Energy used: 12, KO count: 1.
    • Rosa: Unlocked after 15 trade voyage to Luna and 20 Denaros. Time: 7 min, Energy used: 15, KO count: 1.
    • Herb Town: Unlocked after 20 trade voyage to Rosa and 50 Denaros. Time: 15 min, Energy used: 25, KO count: 3.
    • Rien Harbor: Unlocked after 25 trade voyage to Herb Town and 80 Denaros. Time: 20 min, Energy used: 30, KO count: 5.
    • Lith Harbor: Unlocked after 15 trade voyage to Rien Harbor and 120 Denaros. Time: 30 min, Energy used: 40, KO count: 10.

Departing

  • After departing, you must defend your ship from waves of enemy attack.
  • Each wave will have a timer indicating how long the wave will last. If you do not defeat all the enemies within the time limit your ship will continue and move on to the next wave.
  • Surviving until the end will be considered a successful voyage, but clearing out waves quickly to shorten the voyage time will earn you Bonus Denaros.
  • If you get KO’ed over the limit or retreat, you will fail the trade voyage. If you do fail, Maestra Fiametta will kindly reimburse you the Denaros spent on the goods, although energy spent and the goods will be lost.

Vessel

  • As you become a seasoned trader, you will also be able to level up your ship and even purchase new ones.
  • You can view your trade ship info by clicking the “VESSEL” button in the bottom left of the equipment inventory window.
  • As your ship levels up, it will gain a higher max energy, cargo space, skills, and higher attack power.
    • Cargo Skiff: Starter ship. Max Space: 2, +2 on Lv. 3. Max Energy: 100. Attack Power: 100.
      Skill: Fire Cannon – At Master Level: Max Enemies Hit: 11, Cooldown: 25 sec. Master Level: 10.
    • Sailboat: Lv. 10 Cargo Skiff and 200 Denaros. Max Space: 4, Max Energy: 100, Attack Power: 150.
      Skill: Fire Cannon – At Master Level: Max Enemies Hit: 11, Cooldown: 25 sec. Master Level: 10.
      Skill: Emboldening Horn Flute: At Master Level: Character’s ATT: +100, Duration: 30 sec, Cooldown: 60 sec. Master Level: 10.
    • Dreadnought: Lv. 10 Sailboat and 500 Denaros. Max Space: 6, Max Energy: 120, Attack Power: 200.
      Skill: Fire Cannon: At Master Level: Max Enemies Hit: 11, Cooldown: 25 sec. Master Level: 10.
      Skill: Emboldening Horn Flute: At Master Level: Character’s ATT: +100, Duration: 30 sec, Cooldown: 60 sec. Master Level: 10.
      Skill: Magic Arrow Shower: At Master Level: Max Enemies Hit: 15, Cooldown: 45 sec. Master Level: 10.

Commerci Denaro Coin Shop
Javert in the San Commerci Trading Post will offer Sweetwater accessories, ship enhancements, and scrolls for Sweetwater equipment for Commerci Denaro.
Equip

  • 250 Denaro: Sweetwater Tattoo: Face Accessory, REQ LVL 160, STR/DEX/INT/LUK +5, MaxHP/MP +120, Weapon/Magic DEF +38. 5 upgrade slots (unhammered). Comes with Epic-tier hidden potential. Trade disabled when equipped.
  • 250 Denaro: Sweetwater Glasses: Eye Accessory, REQ LVL 160, STR/DEX/INT/LUK +10, MaxHP/MP +240, Weapon/Magic DEF +120. 5 upgrade slots (unhammered). Comes with Epic-tier hidden potential. Trade disabled when equipped.
  • 400 Denaro: Sweetwater Pendant: Pendant, REQ LVL 160, STR/DEX/INT/LUK +34, MaxMP +342, Weapon/Magic DEF +330. 3 upgrade slots (unhammered). Comes with Epic-tier hidden potential. Trade disabled when equipped.
  • 350 Denaro: Sweetwater Earrings: Earring, REQ LVL 160, STR/DEX/INT/LUK +10, MaxHP/MP +240, Weapon/Magic DEF +240. 5 upgrade slots (unhammered). Comes with Epic-tier hidden potential. Trade disabled when equipped.

Set-up

  • 30 Denaro: Furious Black Powder (5): Equip it on your ship to increase your basic ATT by 20%.
  • 30 Denaro: Enchanted Oil (5): Equip it on your ship to reduce ship skill cooldown by 10 seconds.
  • 30 Denaro: Flash Fuel (5): Equip it on your ship to increase the number of attacks by 3 for a ship skill.

Scroll

  • 60 Denaro: Scroll for Sweetwater Armor: STR/DEX/INT/LUK +7, MaxHP/MP +100, Success Chance: 70%. If it fails, there’s a 30% chance of the item being completely destroyed.
  • 75 Denaro: Scroll for Sweetwater Two-Handed Weapon: Weapon/Magic ATT +7, Success Chance: 70%. If it fails, there’s a 30% chance of the weapon being completely destroyed.
  • 75 Denaro: Scroll for Sweetwater One-Handed Weapon: Weapon/Magic ATT +7, Success Chance: 70%. If it fails, there’s a 30% chance of the weapon being completely destroyed.

Trade Voyage Boss Encounters

  • During your travels through the open sea, you will undoubtedly run across fierce sea monsters such as Grosso Polpo and Livyatan.
  • Defeating them will reward you with rare crafting materials, rare trade goods that can be traded for large amount of Commerci Denaros, and a chance to obtain a piece from the new Lv. 160 Sweetwater set.
  • All Sweetwater armor and accessory pieces can be equipped by all jobs. Only the Hat, Overall, Shoes, Gloves, Cape, and Weapon count towards the Sweetwater set bonus.

Sweetwater Armor

  • Sweetwater Hat: Hat, REQ LVL 160, STR/DEX/INT/LUK +36, MaxHP/MP +100, Weapon/Magic DEF +288. 7 upgrade slots (unhammered). Trade disabled when equipped.
  • Sweetwater Suit: Overall, REQ LVL 160, STR/DEX/INT/LUK +36, MaxHP/MP +900, Weapon/Magic DEF +396. 10 upgrade slots (unhammered). Trade disabled when equipped.
  • Sweetwater Shoes: Shoes, REQ LVL 160, STR/DEX/INT/LUK +12, MaxHP/MP +300, Weapon/Magic DEF +158. 7 upgrade slots (unhammered). Trade disabled when equipped.
  • Sweetwater Gloves: Glove, REQ LVL 160, STR/DEX/INT/LUK +13, Weapon/Magic ATT +22, Weapon/Magic DEF +84, Accuracy +100. 7 upgrade slots (unhammered). Trade disabled when equipped.
  • Sweetwater Cape: Cape, REQ LVL 160, STR/DEX/INT/LUK +13, MaxHP/MP +330, Weapon/Magic DEF +154. 5 upgrade slots (unhammered). Trade disabled when equipped.

Sweetwater Weapons

  • Sweetwater Shining Rod: Shining Rod, Attack Speed: Normal, REQ LVL 160, INT/LUK +45, Weapon ATT +126, Magic ATT +208, Accuracy +150, Boss ATT +30%, Ignore DEF +10%. 7 upgrade slots (unhammered). Trade disabled when equipped.
  • Sweetwater Soul Shooter: Soul Shooter, Attack Speed: Normal, REQ LVL 160, STR/DEX +45, Weapon ATT +137, Accuracy +150, Boss ATT +30%, Ignore DEF +10%. 7 upgrade slots (unhammered). Trade disabled when equipped.
  • Sweetwater Demon Sword: Desperado, Attack Speed: Normal, REQ LVL 160, MaxHP +1250, Weapon ATT +180, Magic ATT +208, Accuracy +150, Boss ATT +30%, Ignore DEF +10%. 7 upgrade slots (unhammered). Trade disabled when equipped.
  • Sweetwater Chain Sword: Whip Blade, Attack Speed: Fast, REQ LVL 160, DEX/LUK +45, Weapon ATT +137, Accuracy +150, Boss ATT +30%, Ignore DEF +10%. 7 upgrade slots (unhammered). Trade disabled when equipped.
  • Sweetwater Sword: One-Handed Sword, Attack Speed: Fast, REQ LVL 160, STR/DEX +45, Weapon ATT +178, Accuracy +150, Boss ATT +30%, Ignore DEF +10%. 7 upgrade slots (unhammered). Trade disabled when equipped.
  • Sweetwater Axe: One-Handed Axe, Attack Speed: Normal, REQ LVL 160, STR/DEX +45, Weapon ATT +178, Accuracy +150, Boss ATT +30%, Ignore DEF +10%. 7 upgrade slots (unhammered). Trade disabled when equipped.
  • Sweetwater Mace: One-Handed Mace, Attack Speed: Normal, REQ LVL 160, STR/DEX +45, Weapon ATT +178, Accuracy +150, Boss ATT +30%, Ignore DEF +10%. 7 upgrade slots (unhammered). Trade disabled when equipped.
  • Sweetwater Knife: Dagger, Attack Speed: Faster, REQ LVL 160, DEX/LUK +45, Weapon ATT +172, Accuracy +150, Boss ATT +30%, Ignore DEF +10%. 7 upgrade slots (unhammered). Trade disabled when equipped.
  • Sweetwater Katara: Katara, Attack Speed: Faster, REQ LVL 160, MaxHP +500, Weapon ATT +86, Accuracy +150, Boss ATT +30%, Ignore DEF +10%. 7 upgrade slots (unhammered). Trade disabled when equipped.
  • Sweetwater Cane: Cane, Attack Speed: Fast, REQ LVL 160, DEX/LUK +45, Weapon ATT +178, Accuracy +150, Boss ATT +30%, Ignore DEF +10%. 7 upgrade slots (unhammered). Trade disabled when equipped.
  • Sweetwater Wand: Wand, Attack Speed: Normal, REQ LVL 160, INT/LUK +45, Weapon ATT +126, Magic ATT +208, Accuracy +150, Boss ATT +30%, Ignore DEF +10%. 7 upgrade slots (unhammered). Trade disabled when equipped.
  • Sweetwater Staff: Staff, Attack Speed: Slow, REQ LVL 160, INT/LUK +45, Weapon ATT +132, Magic ATT +2, Accuracy +150, Boss ATT +30%, Ignore DEF +10%. 7 upgrade slots (unhammered). Trade disabled when equipped.
  • Sweetwater Two-Handed Sword: Two-Handed Sword, Attack Speed: Normal, REQ LVL 160, STR/DEX +45, Weapon ATT +180, Accuracy +150, Boss ATT +30%, Ignore DEF +10%. 7 upgrade slots (unhammered). Trade disabled when equipped.
  • Sweetwater Two-Handed Axe: Two-Handed Axe, Attack Speed: Normal, REQ LVL 160, STR/DEX +45, Weapon ATT +182, Accuracy +150, Boss ATT +30%, Ignore DEF +10%. 7 upgrade slots (unhammered). Trade disabled when equipped.
  • Sweetwater Maul: Two-Handed Mace, Attack Speed: Normal, REQ LVL 160, STR/DEX +45, Weapon ATT +182, Accuracy +150, Boss ATT +30%, Ignore DEF +10%. 7 upgrade slots (unhammered). Trade disabled when equipped.
  • Sweetwater Spear: Spear, Attack Speed: Normal, REQ LVL 160, STR/DEX +45, Weapon ATT +182, Accuracy +150, Boss ATT +30%, Ignore DEF +10%. 7 upgrade slots (unhammered). Trade disabled when equipped.
  • Sweetwater Polearm: Pole Arm, Attack Speed: Normal, REQ LVL 160, STR/DEX +45, Weapon ATT +182, Accuracy +150, Boss ATT +30%, Ignore DEF +10%. 7 upgrade slots (unhammered). Trade disabled when equipped.
  • Sweetwater Bow: Bow, Attack Speed: Normal, REQ LVL 160, DEX/LUK +45, Weapon ATT +160, Accuracy +150, Speed +12, Knock-Back Rate 77%, Boss ATT +30%, Ignore DEF +10%. 7 upgrade slots (unhammered). Trade disabled when equipped.
  • Sweetwater Crossbow: Crossbow, Attack Speed: Normal, REQ LVL 168, DEX/LUK +45, Weapon ATT +160, Accuracy +150, Speed +12, Knock-Back Rate 77%, Boss ATT +30%, Ignore DEF +10%. 7 upgrade slots (unhammered). Trade disabled when equipped.
  • Sweetwater Steer: Claw, Attack Speed: Fast, REQ LVL 160, DEX/LUK +45, Weapon ATT +94, Accuracy +150, Boss ATT +30%, Ignore DEF +10%. 7 upgrade slots (unhammered). Trade disabled when equipped.
  • Sweetwater Grip: Knuckle, Attack Speed: Fast, REQ LVL 160, STR/DEX +45, Weapon ATT +137, Accuracy +150, Boss ATT +30%, Ignore DEF +10%. 7 upgrade slots (unhammered). Trade disabled when equipped.
  • Sweetwater Shooter: Gun, Attack Speed: Fast, REQ LVL 160, STR/DEX +45, Weapon ATT +137, Accuracy +150, Boss ATT +30%, Ignore DEF +10%. 7 upgrade slots (unhammered). Trade disabled when equipped.
  • Sweetwater Twin Angels: Dual Bowguns, Attack Speed: Normal, REQ LVL 160, DEX/LUK +45, Weapon ATT +164, Accuracy +150, Boss ATT +30%, Ignore DEF +10%. 7 upgrade slots (unhammered). Trade disabled when equipped.
  • Sweetwater Hand Cannon: Hand Cannon, Attack Speed: Slow, REQ LVL 160, STR/DEX +45, Weapon ATT +182, Weapon DEF +134Accuracy +150, Boss ATT +30%, Ignore DEF +10%. 7 upgrade slots (unhammered). Trade disabled when equipped.
  • Sweetwater Wind: Fan, Attack Speed: Slow, REQ LVL 160, INT/LUK +45, Weapon ATT +132, Magic ATT +210, Accuracy +150, Boss ATT +30%, Ignore DEF +10%. 7 upgrade slots (unhammered). Trade disabled when equipped.
  • Sweetwater Katana: Katana, Attack Speed: Fast, REQ LVL 160, STR/DEX +45, Weapon ATT +180, Accuracy +150, Boss ATT +30%, Ignore DEF +10%. 7 upgrade slots (unhammered). Trade disabled when equipped.

Sweetwater Zero Weapon Set Scroll

  • Sweetwater Lucky Item Scroll: 50% chance to change Zero’s weapon to the Sweetwater set

Sweetwater Set Bonus

  • 2 Set Effect: All Stats +25, Weapon/Magic ATT +20
  • 3 Set Effect: All Stats +75, Weapon/Magic ATT +35
  • 4 Set Effect: All Stats +95, Weapon/Magic ATT +48
  • 5 Set Effect: Weapon/Magic DEF +100, Accuracy +330, Avoidability +130
  • 6 Set Effect: MaxHP/MP +20%, Weapon/Magic DEF +200, Damage to Bosses +30%

Item Upgrade

The Transposition system has been added to allow you to transfer over most equipment enhancements you have worked hard to obtain.

  • Transposition will allow you to transfer over enhancements from any Lv. 140-150 equipment to a corresponding Lv. 160 Sweetwater piece.
  • Transposition can be performed once reaching San Commerci in Dawnveil. Talk with Pietreno in San Commerci to attempt a Transposition.
  • Alternatively you can perform a Transposition from an Upgrade Anvil, which is obtainable by defeating bosses through the Trade Voyage.
    • Transposition through Pietreno: Very low success rate. 10 Commerci Danaro per attempt. Limited to 10 attempts a day.
    • Transposition through Upgrade Anvil: Decent success rate. Upgrade Anvil will be consumed whether or not it was successful.

Transposition Requirements
A Transposition will require a Lv. 140 to lv. 150 equipment, which will be called to material item, and a Lv. 160 Sweetwater equipment of the same type, which will be the result item.

  • Material Item requirement:
    • All available upgrade slots must be used. Hammer slots not required if not already applied.
    • Equipment must be of rare quality or higher.
    • Must be identified.
    • Must be Lv. 140 to Lv. 150.
  • Result Item requirement:
    • Piece of the Sweetwater set.
    • Must match the equipment type as the material item.
    • Cannot have been in a successful Transposition previously.

Transposition Results
Most enhancements will carry over and will even allow the Sweetwater equipment to upgrade beyond what they can achieve normally.

  • Potential rank will carry over. If your Fafnir weapon was Legendary, A successful Transposition will turn your Sweetwater weapon Legendary.
  • Number of potential and bonus potential lines will carry over.
  • Potentials and bonus potentials will reset.
  • Nebulite will carry over.
  • Protection scroll will carry over.
  • All scroll enhancements will carry over. Using Transposition will allow you to apply enhancements past the limit of the Sweetwater pieces if the material item has a higher number of available upgrade slots.
  • Star enhancements will carry over but will be lowered 1 star. All stats gained from the full star enhancements from the material item will carry over.
  • Result item will have all enhancements replaced with enhancements on material item.
  • Material item will be lost on a successful Transposition.
  • Result item will become untradeable upon a successful Transposition.
  • Top and Bottom equipment pieces such as the Fafnir pieces cannot be used with Transposition. Only Overalls can be used.

Returning Warrior Tutorial

  • Requirement: Lv. 13 and above
  • Character cannot be connected to the game in the past 90 days
  • The Maple Administrator will have a pop up when the player logs in
  • Players can choose to start the tutorial then, or they can wait to start it later
  • If the player wants to start the tutorial later, they must click on the Maple Admin icon on the left side of the screen
  • Player will go through a few brief tutorial quests that explain many of the new features found in the game
  • During the tutorial the player will have access to a weapon up to level 70
  • When player completes the tutorial, they will be given 3 items:
    • Bunny Mount Coupon (30 Days)
    • Returning Warrior Teleport Rock (30 days): Allows the player to teleport to most of the main towns in the game . Can be used once every 20 minutes.
    • Power Elixir (50)
  • The items can only be acquired by one character per account.
  • Items cannot be traded

Additional Updates

Shop Updates

  • Shops with limited quantity inventory will now show how many items are left for sale.
  • Evan Mastery Books previously available from the Cash Shop are now for sale for 100,000 mesos each from Henesys General Story and Leafre.

Gollux Coin Shop

The Gollux Coin Shop has been updated to have a number of items restock daily and their price adjusted. Occult Scrolls for Weapon/Magic ATT will be discounted for a limited time!

  • 5x Gollux Penny – Basic Item Crystal: 10x a day
  • 7x Gollux Penny – Intermediate Item Crystal: 10x a day
  • 10x Gollux Penny – Advanced Item Crystal: 10x a day
  • 30x Gollux Penny – Gollux Sapphire Piercing Potion: 1x a day
  • 30x Gollux Penny – Gollux Ruby Dominance Potion: 1x a day
  • 60x Gollux Penny – Occult Scroll for Armor for ATT 90%: 1x a day
  • 60x Gollux Penny – Occult Scroll for Armor for M. ATT 90%: 1x a day
  • 30x Gollux Penny – Occult Scroll for Armor for STR 90%: 1x a day
  • 30x Gollux Penny – Occult Scroll for Armor for INT 90%: 1x a day
  • 30x Gollux Penny – Occult Scroll for Armor for DEX 90%: 1x a day
  • 30x Gollux Penny – Occult Scroll for Armor for LUK 90%: 1x a day
  • 60x Gollux Penny – Occult Scroll for Accessory for ATT 90%: 1x a day
  • 60x Gollux Penny – Occult Scroll for Accessory for M. ATT 90%: 1x a day
  • 30x Gollux Penny – Occult Scroll for Accessory for STR 90%: 1x a day
  • 30x Gollux Penny – Occult Scroll for Accessory for INT 90%: 1x a day
  • 30x Gollux Penny – Occult Scroll for Accessory for DEX 90%: 1x a day
  • 30x Gollux Penny – Occult Scroll for Accessory for LUK 90%: 1x a day
  • 3x Gollux Coin – Superior Item Crystal: 5x a day
  • 60x Gollux Penny – Basic Gollux Scroll: 1x a day
  • 30x Gollux Coin – Advanced Gollux Scroll: 1x a day

New Year’s Events

New Year’s Coin Shop

January 1 – January 29

  • A shop where you can use coins obtained through New Year’s events to buy items in celebration of New Year’s Day
  • These coins can be exchanged for items through the Great Merchant Moon Bunny in the Event Hall:
    • Traditional Champion Earrings
    • Traditional Game Winning Earrings Box
    • Black Feather Glasses
    • Black Feather Glass Box
    • Maple Leaf
    • Chaos Scroll 60%
    • Incredible Chaos Scroll 60%
    • Innocence Scroll 60%
    • Advanced Equip Enhancement Scroll
    • Golden Hammer 50%
    • Superior Potential Slot Carver
    • Mastery Book Synergizer
    • Clean Slate Scroll 10%
    • Advanced Potential Scroll
    • White Gold Medium Arrows
    • White Gold Short Bolts
    • White Gold Throwing Stars
    • White Gold Bullet
    • New Year’s Kite Coin
    • New Year’s Yut Coin
    • 12 Slot Herb Bag
    • 12 Slot Mineral Bag
    • Pink Coin Purse
    • 4 Chair Bag
    • 4 Title Holder
    • Ballooncycle Mount 30-day Coupon
    • Snowflake Throne Mount 30-Day Coupon
    • Sparkly Rainbow Mount 30-Day Coupon
    • Moon Mount 30-Day Coupon
    • Black Bean Chair
    • Fortune Chair
    • 4×3 Bit-Case
    • 3×4 Bit-Case
    • 2×2 Bit-Case
    • 2014 Mega Luck Bit-Box
    • 2014 Mega Luck Special Bit-Box

Yut Wars

January 1 – January 29

  • Requirement: Lv. 13 and above
  • Event is able to be started by clicking on the multi-colored bag shown with the other event notifiers.
  • Note: Yut Wars cannot be started in all maps.
  • Compete against other player in tradition games of Yut
  • The game of Yut is a competition between two players, the first one to get there 4 pieces around the board wins
  • The player can participate 10 times a day

Rewards:

  • New Year’s Yut Coins
  • Game of Yut Reward Box: Random rewards, including:
    • New Year’s Yut Coins
    • 3 Star Enhancement Scroll 10%
    • New Year Buff

The Kiterunner

January 1 – January 29

  • Requirement: Lv. 13 and above
  • Event is able to be started by clicking on the multi-colored bag shown with the other event notifiers.
  • Note: The Kiterunner cannot be started in all maps.
  • Compete against up to 5 other players
  • Fly through the sky and collect food dropped from the Thief Crow
  • Go through several stages with different rules each stage
  • At the end fight the Thief Crow that stole all the food
  • The Thief Crow has a chance at dropping New Year’s Kite Coin
  • All players will get a Giant Luck Sack at the end, but the better you do, the more sacks you get
  • Player can participate 10 times a day
  • Once the player completes a Kiterunner event, they must wait 15 minutes to try again

Rewards:

  • New Year’s Kite Coins
  • Giant Luck Sack : Have a chance to give:
    • New Year’s Kite Coins

Cassandra’s New Shoes

January 1 – January 29

  • Requirement: Lv. 13 and above
  • Event is able to be started by clicking on the multi-colored bag shown with the other event notifiers.
  • Hold on to Cassandra’s New Shoes for 30 minutes
  • After the time is up, turn in the shoes to Cassandra
  • The player is given a buff that will increase your ATT/M.ATT
  • Depending on your level, you will be given more powerful buffs that last longer
  • The event can be started again directly after finishing it the previous time.

Get the Glowing Ghost

January 1 – January 29

  • Requirement: Lv. 13 and above
  • Event is able to be started by clicking on the multi-colored bag shown with the other event notifiers.
  • Hunt down the Glowing Ghost that randomly appears in various maps around Maple World
  • Summon the Glowing Ghost by double clicking on Ghostly Glow Bells that are dropped randomly from defeated monsters
  • Defeat the Glowing Ghost until he drops Cassandra’s Tiny Shoes
  • Turn in her shoes to get A Glowing Ghost’s Bundle

Reward:

  • A Glowing Ghost’s Bundle : Random rewards, including:
    • 2014 Mega Luck Bit-Box
    • First Rank Scrolls
    • Double Fortune Mount 1-Day Coupon

Glowing Ghostbusters

January 1 – January 29

  • Requirement: Lv. 13 and above
  • Event is able to be started by clicking on the multi-colored bag shown with the other event notifiers.
  • Collect the item Fine Sifter from monsters in your level rank
  • Turn in 30 of them to Cassandra
  • The first 9 times the player will get experince
  • The 10th time the player turns in 30 sifters in a day, the player will get a 2014 Mega Luck Bit-Box

Other New Events

Dawnveil Episode Event

December 18 – December 31

Frontier Collector

  • Requirement: Lv. 10 or above. Lv.99 or below.
  • Accept the quest from Maple Administrator
  • Help Cassandra 10 times and earn the title Frontier Collector!

Continental Rarities

  • Requirement: In-progress “Frontier Collector”
  • Accept the quest from the event notifier or directly from Cassandra
  • Collect rare items of the new continent from monsters within your level range and give them to Cassandra
  • Complete the quest 10 times
  • Quest can be completed once a day
  • The rewards depend on how many times the quest is completed

Rewards include:

  • RED Coin
  • Power Elixir

Dawnveil Explorer

  • Requirement: Lv. 100 or above. Lv.139 and below.
  • Accept the quest from the event notifier or directly from Maple Administrator
  • Help Wiz the Librarian 10 times and earn the title of Dawnveil Explorer!

[Dawnveil Explorer] Land of Gold

  • Requirement: In-progress “Dawnveil Explorer”
  • Accept the quest from the quest notifier or directly from Wiz the Librarian
  • Eliminate monsters within your level range and collect Dawnveil Ancient Book items for Wiz the Librarian
  • Quest can be completed 10 times a day
  • The rewards depend on how many times the quest is completed on the same day. The rewards reset daily, so you will need to complete the quest 10 times in one day in order to obtain ALL the rewards listed.

Rewards include:

  • EXP
  • RED Coin
  • 2x EXP Coupon – 30 minutes. Can only be used in the Commerci region. You will get 2x EXP in all locations, but you must be in Commerci to use the coupon.
  • Trade Coin Coupon – Can only be used in the Commerci region

Honorary Commercian

  • Requirement: Lv. 140 or above
  • Accept the quest through the event notifier or directly from the Maple Administrator
  • Complete each of the Commerci life quests 10 times in order to earn the title of Honorary Commercian!

[Commerci Life] Commerci Seals

  • Requirement: In-progress “Honorary Commercian”
  • Accept the quest from the event notifier or directly from Maple Administrator
  • Collect seals from the monsters around Commerci as you explore the area!
  • Quest can be completed once a day.

Reward:

  • EXP

[Commerci Life] Robbers of the Road

  • Requirement: In-progress “Honorary Commercian”
  • Accept the quest from the event notifier or directly from Mayor Berry
  • Eliminate Gray Tomcat critters for Mayor Berry!
  • Quest can be completed once a day

Reward:

  • RED Coin (1)

[Commerci Life] Bounty Hunt

  • Requirement: In-progress “Honorary Commercian”
  • Accept the quest from the event notifier or directly from Cassandra
  • Defeat Riverson, Commerci’s number one criminal, in the Party Play zone
  • Quest can be completed once a day

Reward:

  • RED Coin (2)

[Commerci Life] The Art of the Trade

  • Requirement: In-progress “Honorary Commercian”. Commerci Trade tutorial quests completed.
  • Accept the quest from the event notifier or directly from Maestra Fiametta
  • Experience the thrill of trading by completing this quest!
  • Quest can be completed once a day

Reward:

  • Trade Coin (1)

Zero’s Journey

December 18 – January 18

  • Requirement: Zero
  • Obtain a gift box for each chapter cleared by Zero (Chapter 1-8)
  • Accept the reward through the event notifier on the left of the game window.

Rewards:

  • Chapter 1: RED Coins (5)
  • Chapter 2: RED Coins (10)
  • Chapter 3: RED Coins (15)
  • Chapter 4: RED Coins (22)
  • Chapter 5: RED Coins (38)
  • Chapter 6: RED Coins (70)
  • Chapter 7: RED Coins (120)
  • Chapter 8: RED Coins (220)
  • Chapter 8: Zero Gratias Ring: REQ LVL 130, STR/DEX/INT/LUK +3, Max HP/MP +300, Weapon/Magic ATT +3, Critical Rate +15%, Minimum Critical Damage +5%. One-of-a-kind item. Movement is possible only within the account.

Maple Bingo

December 18 – January 29

  • Requirement: Lv 13 and above
  • Maple Bingo is a three player bingo game
  • Accept [Maple Bingo]Bingo Bonanza from the Bingo Notifier on the left side of the screen to join the waiting list
  • You can play it up to 10 times a day per account
  • Click any of the numbers on your bingo board to select them
  • If any of your opponents have the same number on their board, that number will also be marked for them
  • The game ends if anyone completes 5 rows within the time limit
  • If nobody completes 5 rows before time runs out, whoever has the most points will win
  • Rewards are given out based on the final rankings
  • You won’t receive anything if you leave during the game or if you don’t participate

Rewards:

  • 1st Place: RED Coins (5)
  • 2nd Place: RED Coins (2)
  • 3rd Place: RED Coin (1)

Winter Event

December 18 – January 31

  • Requirement: Lv 13 and above
  • Accept the quest Winter Event in the event notifier on the left side of the game window.
  • Stay in game for 30 min. Then click the alarm clock icon on the left side of the game window.
  • Click the ‘Receive Gifts’ button to receive one of three buffs. Be warned! Leaving without receiving your gift or even before the 30 min is over will restart your timer.

Rewards:

  • Receive one of three buffs:
    • Invigorating Buff Lv. 1: Weapon/Magic ATT: +5, Duration: 30 min
    • Invigorating Buff Lv. 2: Weapon/Magic ATT: +10, Duration: 30 min
    • Invigorating Buff Lv. 3: Weapon/Magic ATT: +15, Duration: 30 min

Hot Days

Requirement: One character per account, level 30 or above.

  • Accept each day’s special box through the gift box icon on the left side of your game window, then double click the box in your inventory to open it.
  • Limit one package per account.
  • You’ll need to relog to see the gift box icon if you’re already logged in at midnight, or if you level up to meet the level restriction.

December 21

Reward (For Everyone):

  • RED T-Shirt Coupon (30 day)
  • RED Paint Bucket Coupon (30 day)
  • RED Coins (10)
  • One of the following:
    • RED Two-Handed Weapon ATT Scroll 90%
    • RED One-Handed Weapon ATT Scroll 90%
    • RED One-Handed Magic ATT Scroll 90%

Reward (For Zero Only):

  • Revolution Lucky Item Scroll (10 day)
  • Evolution Storm Growth Potion (10 day)
  • Zero Mystery Capsule (7 day)

December 22

Reward:

  • Chaos Scroll 100% (9 day)
  • RED Pet Equipment Exclusive Scroll 60% (7 day)
  • Rhinne’s Protection Coupon (30 day)
  • Mu Mu the Merchant Coupon (30 day)
  • Inventory 8 Slot Coupon (7 day)
  • Commander’s Chair
  • RED Coins (30)

December 25

Reward:

  • Rudolph’s Red Nose (7 Day): Untradeable, Required Level: 10, Category: Face Accessory, STR/DEX/INT/LUK: +2, Weapon Attack: +2, Magic Attack: +2, Upgrades Available: 5
  • Christmas Cheer (7 Day): One of a Kind, Untradeable, Required Level: 10, Category: Medal, STR/DEX/INT/LUK: +5, MaxHP: +200, MaxMP: +200, Weapon Attack: +5, Magic Attack: +5, Weapon DEF: +200, Magic DEF: +200, Accuracy: +100, Avoidability: +100, Speed: +10, Jump: +10
  • Mystical Butterflies Permanent Coupon (7 Day)
  • Golden Nose Bandage 100% (7 Day)

December 28

Reward:

  • Revolution Pendant: Untradeable, Required Level: 80, Category: Pendant, STR/DEX/INT/LUK: +5, Weapon DEF: +90, Magic DEF: +90, Upgrades Available: 4
  • Clean Slate Scroll 20% (7 day)
  • RED Armor Enhancement Scroll 50% (7 day)
  • Evolution Pendant Scroll 30% (7 day)
  • Profession Coupon (7 day)
  • Red Sand Mount Coupon
  • RED Coins (20)

December 29

Reward:

  • Revolution Belt: Untradeable, Required Level: 80, Category: Belt, STR/DEX/INT/LUK: +3, Weapon DEF: +50, Magic DEF: +50, Upgrades Available: 4
  • One of the following:
    • RED Two-Handed Weapon ATT Scroll 80%
    • RED One-Handed Weapon ATT Scroll 80%
    • RED One-Handed Weapon Magic ATT Scroll 80%
  • Gold Awakening Stamp (7 day)
  • Evolution Belt Scroll 30% (7 day)
  • Trait Boost Potion (7 day)
  • RED Coins (20)

Most Purchases Event

December 18 – January 31

This event is a ‘Thank you!’ for participating in the Black Friday Big Spender Event! You will receive a special reward based on NX spent during the event.
Rewards:

  • For players who spent 30,000 NX – 49,999 NX:
    • 3,000 Maple Points
  • For players who spent 50,000 NX – 69,999 NX:
    • 3,000 Maple Points
    • Permanent Persian Cat Pet
  • For players who spent 70,000 NX – 109,999 NX:
    • 3,000 Maple Points
    • Permanent Persian Cat Pet
    • Tyrant Armor Box (receive one lv. 150 Tyrant equip at random)
  • For players who spent 110,000 NX or more:
    • 3,000 Maple Points
    • Permanent Persian Cat Pet
    • Tyrant Armor Box (receive one lv. 150 Tyrant equip at random)
    • Fafnir Weapon Box (receive one lv. 150 Fafnir weapon at random)

Winter Attendance Season 2

December 18 – December 31

Requirement: Lv.13 or above

  • Players have to check in every day if they want to get the big item at the end
  • The first 6 odd days, the player will get an item. On the 14th day they player will get an item.

Rewards:

  • Day 1 – Power Elixir (10)
  • Day 3 – RED Coin (1)
  • Day 5 – RED Coins (5)
  • Day 7 – Bonus Potential Scroll 60%
  • Day 9 – RED Coins (10)
  • Day 11 – 2 Star Enhancement Scroll
  • Day 14 – RED Coins (70)

Winter Attendance Season 3

January 1 – January 14

Requirement: Lv.13 or above

  • Accept the event Mission! Collect Cold Summer Bean Sherbert! from Cassandra or the Lightbulb Notifier
  • Collect 30 Cold Winter Bean Sherberts

Rewards:

  • Day 1 – Power Elixir (10)
  • Day 3 – RED Coin (3)
  • Day 5 – RED Coins (5)
  • Day 7 – RED Coins (10)
  • Day 9 – RED Coins (20)
  • Day 11 – Golden Hammer 50%
  • Day 13 – Chaos Scroll of Goodness 50%
  • Day 14 – RED Coins (30)

RED Revolution Achievement Season 2

December 18 – December 31

Requirement: Lv.13 or above

Players have to complete 4 RED season 2 achievements.

Mirror Master

  • Complete chapter 4 in the Mirror World with a new Zero Character

Reward:

  • Receive a Mirror Master title

The Dog Next Door

  • Get 1st place 5 or more times in Maple Bingo.

Reward:

  • Receive a Bingo Was His Name-o title

One Day at a Time

  • Participate for 5 or more days in the Winter RED Attendance Check event.

Reward:

  • Receive a Evolution Attendance King title

Put Some Ice on It

  • Use 20 Mysterious ice E items.

Reward:

  • Receive a Frozen Over title

Diving into Red

  • If the player completed all 4 achievements in the time period, they will get a Medal.

Reward:

  • Diving into RED Medal: REQ LEV = 10, STR/DEX/INT/LUK = +7, MaxHP/MaxMP = +175 Weapon/Magic attack = +5

RED Revolution Achievement Season 3

January 1 – January 14

Requirement: Lv.13 or above

  • Open the Trophy on the left side of the game window.
  • Select the Season 3 tab to see what achievements need completing!
  • When the challenge is complete click the gift icon on the right side of each Achievement.
  • Each reward can only be obtained by one Character per account.

Achievements:

Put Some Ice on It

  • Use 20 Mysterious Ice D items.

Reward:

  • Cool as Ice: Accuracy +10, Expires 20 days after receiving the item.
  • RED Coin (5)

One Day at a Time

  • Participate at least 5 times in the RED Winter Attendance check event.

Reward:

  • Attendant: All Stats: +2, Expires 20 days after receiving the item.

Red Victor

  • Complete 2 Season 3 RED Achievements.

Reward:

  • Red Winter Winner: Lv. 10, All Stats: +7. Max HP/MP: +175, Weapon/Magic ATT: +7

Random Beauty Coupon Event

December 25 – January 1

  • Special Beauty Coupons drop from monsters within your level range
  • Use them to randomly alter your hair, face, and skin
  • This change is permanent

Mysterious Ice Box Season 2 E

December 18 – December 31

  • A random box dropped from monsters within your level range.
  • The box must be used by 11:59 PM on January 7.
  • Contains one of the following random rewards:
    • RED Coin
    • Random Potion Item
    • Random Trait Use Item
    • Unidentified Love Letter
    • Swimming Goggles: HP/MP +100, ATT/MATT + 1
    • Swimming Goggles: HP/MP +200, ATT/MATT + 1
    • Swimming Goggles: HP/MP +300, ATT/MATT + 2
    • Pinky Tube: Random stats. Pinky Tube cannot be equipped for Wands and Chain Swords.

Mysterious Ice Box Season 3 D

January 1 – January 14

  • A random box dropped from monsters within your level range.
  • The box must be used by 11:59 PM on January 31.
  • Contains one of the following random rewards:
    • RED Coin
    • Random Potion Item
    • Random Trait Use Item
    • Unidentified Love Letter
    • Evolution Ice Crystal: AllStat +1, ATT/MATT +1
    • Evolution Ice Crystal: AllStat +2, ATT/MATT +2
    • Evolution Ice Crystal: AllStat +3, ATT/MATT +3
    • Pinky Tube: Random stats. Pinky Tube cannot be equipped for Wands and Chain Swords.

Red Leaf High

January 1 – January 14

Requirement: Lv.10 or above

School is in session at Red Leaf High, from January 1 to January 14, and the staff need your help! As you gain Friendship Points, you’ll earn the ability to purchase totems — equipable stat items that boost a variety of stats. Sharpen those pencils! The classroom just got dangerous.
How to Play

  • Requirement: Your character must be Lv.10 or above. The dungeon is solo only.
  • NPC Boss Kumi will be in most towns. Talk to her to go to her homeroom class.
  • You can venture deeper into the school for free once per day. Subsequent entries each day will require the use of a Red Leaf High Entry Key, available for 400 NX in the Cash Shop. Each key will be consumed after one use.
  • The goal is to get as far into the school as you can before time runs out!
  • After completing each room’s challenge, you will be awarded Friendship points.
  • You’ll be able to choose which of the Four Pillars of Heaven you want to apply earned Friendship Points toward.
  • As your Friendship Points accumulate, you’ll unlock the ability to purchase totems from Four Pillars of Heaven Shop in the homeroom.

Red Leaf High Entry Keys
You can enter Red Leaf High for free once a day. More entries require a special key only available from the Cash Shop:

  • Red Leaf High Entry Key: 400 NX

Totems:

  • The totems of Joe Joe, Hermoninny, Little Dragon, and Ika each provide different kinds of stats.
  • Each totem is a unique equipped item, so you won’t be able to have two of the same totem equipped at the same time. For example, you can have a Mighty Joe Joe Totem equipped at the same time as a Golden Joe Joe Totem, but you can’t have two Mighty Joe Joe Totems equipped at the same time.
  • All of the totems are untradeable.
  • A totem UI has been added to the equipment inventory for you to view which totems you have equipped. Up to 3 can be equipped at once.
    • Joe Joe: DEX
    • Hermoninny: INT
    • Little Dragon: STR
    • Ika: LUK
    • There is also a special type of Boss Kumi totem for each category.
    Req. Level Friendship Points Needed Stats Mesos Needed
    0 500 [stat] +4 100,000
    30 1,000 [stat] +8, Weapon/Magic ATT +1 10,000,000
    70 2,000 [stat] +12, Weapon/Magic ATT +3 100,000,000
    120 4,000 [stat] +20, Weapon/Magic ATT +6 400,000,000
    0 4,000 [stat] +14, Weapon/Magic ATT +4 500,000,000

Ongoing Events

Happyville

December 4 – January 5

Happyville is back once again!

  • Speak with Rooney in the Event Hall in order to access Happyville.
  • The Event Hall can be accessed through the Dimensional Mirror.
  • Talk to Rupi in Happyville to return to the place you came from.

Once you enter Happyville you will be able to help Torr finds his antlers, knit socks with Mrs. Claus, and decorate Christmas trees for some awesome screenshots and

so much more!

Quests:

In Preparation for the Party

  • Requirement: None
  • Talk to Cliff in Happyville to begin this quest.
  • Collect Rascal Snowpieces from monsters and return them to Cliff.

Reward:

  • Cliff’s Special Potion (3) – Transforms a player into a completely different state for one hour when consumed. Once transformed, you can enter the fireplace

    of the house behind Cliff to visit Santa’s Shop!

  • Note: Once you get to Santa’s Shop, you can use Rascal Snowpieces to purchase some fun items, so be sure to save them up!

Torr’s Antlers

  • Requirement: Lv 13 or above.
  • Speak with Torr in Happyville to begin this quest.
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  • Find Torr’s Antlers in the Cash Shop. It will take some detective work to locate the Antlers. The cost of the Antlers is 1 meso.

Reward:

  • A random reward.

Festival of Lights

  • Requirement: Lv 23 or above.
  • Speak with Simon in Happyville to enter Shalom Temple and begin this quest.
  • Help Hannah and Simon prepare for the Festival of Lights by completing various quests for them.

Festival of Lights – Building the Altar

  • Collect 25 Altar Pieces from Dark Axe Stumps and Axe Stumps and bring them to Hannah.

Reward:

  • Gelt Chocolate (2) – 100 HP/MP, +120 DEF/M.DEF, +30 ACC/AVD, +10 Speed/Jump. Duration: 10 minutes.

Festival of Lights – Blessing the Festival

  • Collect 9 Sabbath Candles from Horny Mushrooms and bring them to Hannah.

Reward:

  • Hanukkah Present

Festival of Lights – Blessing the Festival Reward

  • Talk to Hannah after completing Blessing the Festival and receiving the Hanukkah Present.

Reward: Receive one of the following:

  • Cold Winter Energy buff – Increases Weapon and Magic ATT by 20 for 30 minutes
  • Enjoyable Winter buff – Increases EXP gained from hunting for 30 minutes
  • Lucky Winter buff – Increases item drops for 30 minutes
  • Golden Hammer 50% – Has a chance to add an upgrade slot to your item if you have any hammer slots available. A hammer slot will be used up even if this

    item fails. Untradeable.

  • Gelt Chocolate – 100 HP/MP, +120 DEF/M.DEF, +30 ACC/AVD, +10 Speed/Jump. Duration: 10 minutes.

Missing Santa

  • Requirement: Lv 25 or above.
  • Talk to Paperboy (located in most towns) to begin the quest [News Special Report].
  • Help Rooney in Happyville find out what’s happened to Santa!

Reward:

  • EXP and mesos.

Disappeared Santa Encyclopedia

  • Requirement: Completed News Special Report
  • Talk to Rooney.
  • Collect Santa Encyclopedia Vol. 1 – 6 from monster drops or from Happyville quests.

Reward:

  • EXP, mesos, Fame.

Santa Grandmother Finding

  • Requirement: Completed News Special Report
  • Have Santa Encyclopedia Vol. 2 in your inventory.
  • Talk to Mrs. Claus in Happyville.

Reward:

  • EXP.

Common Sense of Santa

  • Requirement: Completed Santa Grandmother Finding
  • Have Santa Encyclopedia Vol. 1 in your inventory.
  • Complete 3 quizzes.

Reward:

  • EXP.

Socks Creation Recipes

  • Requirement: Completed Common Sense of Santa
  • Talk to Mrs. Claus in Happyville.
  • Collect Santa’s Encyclopedia Vol. 3.

Reward:

  • EXP.

Socks Actual Creation Action

  • Requirement: Completed Socks Creation Recipes
  • Receive and double-click the sock frame.
  • Apply 30 qualified knitting balls from Noonoo then drop them in the sock frame to create socks.

Reward:

  • EXP.

Socks Hanging

  • Requirement: Completed Socks Actual Creation Action
  • Talk to the Christmas Tree with Santas Encyclopedia 4 in your inventory.
  • Go through certain Happyville quests and collect recommendation letters:
    • Cliff’s Rudolph – Cliff’s Request.
    • Cliff’s Rudolph – Torr’s Whereabouts.
    • Helping to Clean Chimney – Santa Cat’s request.
    • Helping to Clean Chimney – Delivery of Rina cleaning device.
    • To Sleep Icarus – Warm Milk Delivery.
    • To Sleep Icarus – Delivery the word Thank.
    • Bicho’s Snowman.

Reward:

  • EXP
  • A random reward depending on the number of recommendation letters collected and 6 Santa’s Encyclopedias in your possession.

Cliff’s Rudolph – Cliff’s Request

  • Requirement: Socks Hanging in progress.
  • Talk to Cliff.
  • Hit the camera with normal attack and obtain dropped picture.

Cliff’s Rudolph – Torr’s Whereabouts

  • Requirement: Completed Cliff’s Request
  • Talk to Cliff.
  • Talk to Torr and let him know Cliff is looking for him.

Reward:

  • EXP, recommendation letter, Fame.

Helping to Clean Chimney – Santa Cat’s Request

  • Requirement: Socks Hanging in progress.
  • Talk to Maple Claws
  • When you accept that you will bring a Chimney Broom and a Flashlight from Rina in Henesys, the quest will move on to Delivery of Rina cleaning device.

Helping to Clean Chimney – Delivery of Rina Cleaning Device

  • Requirement: Completed Maple Claws’ Request
  • Talk to Rina in Henesys.
  • Obtain a Chimney Broom and a Flashlight from Rina and deliver them to Maple Claws.

Reward:

  • Recommendation letter.

To Sleep Icarus – Warm Milk Delivery

  • Requirement: Completed To Sleep Icarus
  • Talk to Roodolph in Happyville.
  • How to end: Buy milk from the general store in Kerning City and deliver it to Icarus.

To Sleep Icarus – Delivery the Word Thank

  • Requirement: Completed Warm Milk Delivery
  • Talk to Icarus and deliver the warm milk.
  • After delivering milk to Icarus, talk to Roodolph.

Reward:

  • Recommendation letter, Fame, EXP.

Bicho’s Snowman

  • Requirement: Completed Socks Hanging
  • Talk to Bicho.
  • Among multiple players within the same channel, increase the Fame of a particular player chosen by Bicho, and then go back and talk to Bicho.
  • This quest is repeatable.

Reward:

  • Recommendation letter, Fame, EXP.

Get Your Bread On

December 11 – December 24

  • Log in and Click on the Event Notifier
  • Each day hold onto a A Not Fully Cooked Gingerbread Man for 30 minutes.
  • After 30 minutes, the Gingerbread Man becomes fully cooked.
  • Turn in the Well Cooked Gingerbread Man.
  • You can only hold onto one Gingerbread Man a day, so make sure to start the event before 11:30 AM!
  • This event only works on one character per account.

Rewards:

  • 1 Gingerbread Man: Gingerbread Man Label Ring (30 days)
  • 5 Gingerbread Men: Gingerhead Pet (30 days)
  • 7 Gingerbread Men: Gingerbread Bow Tie pet equip (30 Days), Bread Crumbs (pet food) and Pet Name Tag (30 Days)
  • 10 Gingerbread Men: Scroll for Pet Equipment ATT +4 – +5 and M. ATT +4 – +5

Christmas Everywhere

December 13 – December 31

  • Requirement: Level 13 or above
  • Once daily per character.
  • Click the ‘Christmas Wreath’ UI/notifier on the left side of the screen, and accept ‘[Christmas] Christmas Everywhere’.

Rewards:

  • Players will receive a random two-piece Christmas outfit. These outfits are available for 1 day at a time and are untradeable.

The Grand Christmas Tree

December 13 – December 31

  • Requirement: Level 13 or above
  • Once daily per character.
  • Click the ‘Christmas Wreath’ UI/notifier on the left side of the screen, and accept ‘[Christmas] The Grand Christmas Tree’.
  • Collect ‘Christmas Ornaments’ from monsters within your level range. Use these ornaments to decorate Christmas Trees located in most major towns.
  • Receive one random reward after adding 400 Christmas Ornaments to the tree!

Rewards:

  • Golden Hammer 50%
  • Advanced Equipment Enhancement Scroll
  • Scroll for Armor for ATT 15%
  • Special Potential Scroll

Magic Christmas Stocking

December 13 – December 31

  • Requirement: All Characters
  • Place the Magic Christmas Stocking in the Item pot.
  • Place 10 ETC items into the Stocking to put it to sleep.
  • After 30 minutes, the Stocking will transform into Gift Filled Christmas Socks.
  • Double click the Gift Filled Christmas Socks to receive a random reward.

Rewards:

  • RED Coin
  • Rudolph’s Red Nose
  • Red Nose Bandage 60%
  • Strong Nose Bandage 30%
  • Magical Nose Bandage 30%
  • Gingerbread Man Cookie
  • Gingerbread Woman Cookie
  • Power Elixir

Merry Maple Christmas

December 13 – December 31

  • Requirement: Level 13 or above
  • Click the ‘Christmas Wreath’ UI/Notifier on the left side of the screen, and accept ‘[Christmas] Merry Maple Christmas’.
  • Fight monsters in your level range for a chance to receive Santa’s Shining Box.
  • Occasionally while hunting monsters, Delinquent Rudolphs will appear. Defeat them to receive Rudolph’s Shiny Box.

Rewards:

  • Santa’s Shiny Box, containing:
    • Rudolph’s Red Nose: Untradeable, Usable for 20 days, Required Level: 10, Category: Face Accessory, STR: +2, DEX: +2, INT: +2, LUK: +2, ATT: +2, M. ATT: +2, Upgrades: 5
    • RED Coin
    • Christmas Phantom Chair: Untradeable
    • Magic Christmas Stocking
    • Scroll for One-Handed Weapon for ATT 60%
    • Scroll for One-Handed Weapon for M. ATT 60%
    • Scroll for Two-Handed Weapon for ATT 60%
    • Red Nose STR Bandage 60%
    • Red Nose DEX Bandage 60%
    • Red Nose INT Bandage 60%
    • Red Nose LUK Bandage 60%
    • Gingerbread Man Cookie
    • Gingerbread Woman Cookie
    • Power Elixir
  • Rudolph’s Shiny Box, containing:
    • Rudolph’s Red Nose: Untradeable, Usable for 20 days, Required Level: 10, Category: Face Accessory, STR: +2, DEX: +2, INT: +2, LUK: +2, ATT: +2, M. ATT: +2, Upgrades: 5
    • RED Coin
    • Penguin Chair: Untradeable
    • Strong Nose Bandage 30%
    • Magical Nose Bandage 30%
    • Rudolph’s Red Nose Bandage 60%
    • Golden Nose Bandage 100%
    • Red Nose STR Bandage 60%
    • Red Nose DEX Bandage 60%
    • Red Nose INT Bandage 60%
    • Red Nose LUK Bandage 60%
    • Gingerbread Man Cookie
    • Gingerbread Woman Cookie

Limited Time Job and Character Release

Starting November 14

All classes open! Creation of the following characters is open for a limited time:

  • Explorer
  • Cygnus Knight
  • Resistance
  • Dual Blade
  • Cannoneer
  • Jett
  • Mihile
  • Aran
  • Evan
  • Luminous
  • Mercedes
  • Phantom
  • Demon
  • Xenon
  • Kaiser
  • Angelic Buster
  • Hayato
  • Kanna

100% Chance of Winning Every Day Quiz Event

December 4 – December 31

  • Accept the quest through the Quest Notifier or talk to Cassandra.
  • Receive rewards for answering MapleStory trivia questions.

Reward:

  • 100 Maple Point Coupon (Once a day per account)
  • Random rewards:
    • Power Elixir (10)
    • Secret Recipe
    • Melting Cheese (10)
    • Special Potential Scroll
    • Scroll for Armor for Magic ATT 15%
    • Scroll for Armor for ATT 15%
    • Chaos Scroll 60%
    • Equip Enhancement Scroll
    • Advanced Equip Enhancement Scroll
    • Reindeer Milk (10)
    • Sunrise Dew (10)

December Fun Event

December 4 – December 31

  • A 7-day attendance check event.
  • Click the Attendance Log on the left side of the screen to participate.

Rewards include:

  • Meso Magnet (30 Days)
  • Hair Coupon REG (30 Days)
  • Random Pet (Permanent)
  • Auto Item Pouch (30 days)
  • Face Coupon REG (30 days)
  • Wing Boots
  • Premium Avatar Random Box (30 days)
  • Hyper Teleport Rock (7 days)
  • 2x Drop Coupon
  • 2x EXP Coupon
  • Auto-fill All Cure Potion (30 days)
  • Random Mount (Permanent)
  • Monster Familiar Coupons (3)
  • HP Auto-fill (30 days)
  • MP Auto-fill (30 days)

Everybody In Event

December 4 – January 15

When you log in during the event, you can get the following from Matilda:

  • Temporary weapon for your current job and level
  • Floaty Balloon Mount
  • Everybody in Teleport Rock
  • 2x EXP Coupon 1 Hour
  • 2x Drop Coupon
  • These items will vanish when you log out.
  • If you lose the weapon, mount, or rock; you can get a replacement from Matilda in the Event Hall.
  • The 2x EXP/Drop Coupons are only available once a day.

All 4 One Event

Event Dates: December 4 – January 31

Invitation Dates: December 4 – December 31

  • Any player with a character over level 100 before December 4 can participate in the All 4 One Event as a Crew Boss.
  • The Crew Boss can invite up to 3 characters created between December 4 – December 31 to their Crew, then help them reach level 100 to earn:
      RED Coin (50)

If the Crew Member reaches their target on time, they’ll earn:

  • RED Coin (25)
  • Hair Style Coupon REG
  • Rookie Hair Style Coupon
  • Hair Color Coupon REG
  • If everyone reaches their target level by January 31 the Crew Boss will get 10,000 Maple Points and all 4 members of the Crew will get:
    • Kin Ring: Equipping this ring lets you earn 10% bonus EXP. When you’re in a party, you and all your party members will get an extra 5% bonus EXP. If multiple

      people wear a Kin Ring, the party will get the bonus multiple times. Each person can only wear one Kin Ring at a time. (You can get up to a 20% Kin Ring Bonus. The

      wearer’s 10% bonus EXP is in addition to the party Kin Ring EXP bonus.)

    • All 4 One Medal: REQ LEV 10, WEAPON ATTACK: +10, MAGIC ATTACK: +10
    • We’re All 4 One Mount
  • You will not be able to be a Crew Boss if you become a Crew Member or vice versa.
  • If the Crew Boss invites a Mapler that has never participated in the All 4 One Event, that Crew Member will get:
    • 1.5 EXP Coupon (3)

    RED Pets

    December 4 – December 25

    • Talk to Cassandra to get 1 random RED pet (90 Days).
    • You also receive Little RED Admin.

    RED Ticket

    December 4 – January 15

    • Players can exchange the RED Tickets from the previous update for RED Coins through Cassandra.
    • RED Tickets have been changed to only be moved within an account – they are not able to be traded with other players.
  • 10 Tickets = 100 RED Coins
  • 7-9 Tickets = 80 RED Coins
  • 4-6 Tickets = 50 RED Coins
  • 3 Tickets = 30 RED Coins
  • RED Coin Shop

    December 4 – January 31

    • Vendors Gale and Spark are in the Event Hall to exchange their wares for RED Coins.

    Gale sells:

    • Lucky Day Scroll
    • Master Craftsman’s Cube
    • Meister’s Cube
    • Protection Scroll
    • Evolution One/Two-handed Weapon ATT Scroll
    • Evolution One/Two-handed Magic ATT Scroll
    • …and more!
  • Spark sells:
    • Evolution Sunglasses: REQ LEV 80, STR/DEX/INT/LUK +5, Max HP/MP +125, WEAPON/MAGIC ATTACK +1, WEAPON/MAGIC DEF +60, 3 AVAILABLE UPGRADES, POTENTIAL
    • Evolution Piercing: REQ LEV 80, STR/DEX/INT/LUK +5, Max HP/MP +125, WEAPON/MAGIC ATTACK +1, WEAPON/MAGIC DEF +80, ACCURACY +30, AVOIDABILITY +30, 5 AVAILABLE UPGRADES, POTENTIAL, 30 DAYS
    • Evolution Badge: REQ LEV 80, STR/DEX/INT/LUK +10, Max HP/MP +200, WEAPON/MAGIC ATTACK +3, ACCURACY +30, AVOIDABILITY +30, 30 DAYS
    • Meister Shoulder: REQ LEV 140, STR/DEX/INT/LUK +13, WEAPON/MAGIC ATTACK +9, WEAPON/MAGIC DEF +150, 1 AVAILABLE UPGRADE, POTENTIAL
    • …and more!

    Winter Event

    December 4 – December 31

    Requirement: Lv.13 or above

    • A free buff is given every 30 minutes while you are in game.
    • Log into the game and click the Time Event icon on the left of the game screen.
    • Stay in game for 30 minutes and open the Time Event UI to accept the gift:
      • Invigorant Buff Lv.3: ATT/MATT +15
      • Invigorant Buff Lv.2: ATT/MATT +10
      • Invigorant Buff Lv.1: ATT/MATT +5

    (PvE) Skill Changes

    Long Sword Mastery
    Description: Increases the Mastery, Attack Power, and Attack Speed of Long Sword type weapons. Damage, Attack Speed, Speed and Jump are also increased when a Long Sword is used.
    Info: type = 50
    Info2: type = 50
    Pre-requisite: Level Required – 100
    Maximum Level: 10

    1 Permanent Long Sword Mastery Increase: 34%, Attack Power: +23, Speed: +12, Jump: +11, Attack Speed: +3 step, Ignores 5% of enemy defense.
    2 Permanent Long Sword Mastery Increase: 38%, Attack Power: +26, Speed: +14, Jump: +12, Attack Speed: +3 step, Ignores 10% of enemy defense.
    3 Permanent Long Sword Mastery Increase: 42%, Attack Power: +29, Speed: +16, Jump: +13, Attack Speed: +3 step, Ignores 15% of enemy defense.
    4 Permanent Long Sword Mastery Increase: 46%, Attack Power: +32, Speed: +18, Jump: +14, Attack Speed: +3 step, Ignores 20% of enemy defense.
    5 Permanent Long Sword Mastery Increase: 50%, Attack Power: +35, Speed: +20, Jump: +15, Attack Speed: +3 step, Ignores 25% of enemy defense.
    6 Permanent Long Sword Mastery Increase: 54%, Attack Power: +38, Speed: +22, Jump: +16, Attack Speed: +3 step, Ignores 30% of enemy defense.
    7 Permanent Long Sword Mastery Increase: 58%, Attack Power: +41, Speed: +24, Jump: +17, Attack Speed: +3 step, Ignores 35% of enemy defense.
    8 Permanent Long Sword Mastery Increase: 62%, Attack Power: +44, Speed: +26, Jump: +18, Attack Speed: +3 step, Ignores 40% of enemy defense.
    9 Permanent Long Sword Mastery Increase: 66%, Attack Power: +47, Speed: +28, Jump: +19, Attack Speed: +3 step, Ignores 45% of enemy defense.
    10 Permanent Long Sword Mastery Increase: 70%, Attack Power: +50, Speed: +30, Jump: +20, Attack Speed: +3 step, Ignores 50% of enemy defense.

    Shadow Strike Blade
    Description: Slide forward during Shadow Strike to pierce a row of enemies.
    Info: type = 2, areaAttack = 1
    Info2: type = 2, areaAttack = 1
    Delays: shadowCrossing_blade – 90 ms
    Range: 730%
    Animations: hit.0
    Maximum Level: 10

    1 Damage: 220%, Max Enemies Hit: 8, Max Hits: 1
    2 Damage: 230%, Max Enemies Hit: 8, Max Hits: 1
    3 Damage: 240%, Max Enemies Hit: 8, Max Hits: 1
    4 Damage: 250%, Max Enemies Hit: 8, Max Hits: 1
    5 Damage: 260%, Max Enemies Hit: 8, Max Hits: 1
    6 Damage: 270%, Max Enemies Hit: 8, Max Hits: 1
    7 Damage: 280%, Max Enemies Hit: 8, Max Hits: 1
    8 Damage: 290%, Max Enemies Hit: 8, Max Hits: 1
    9 Damage: 300%, Max Enemies Hit: 8, Max Hits: 1
    10 Damage: 310%, Max Enemies Hit: 8, Max Hits: 1

    Shadow Strike
    Description: Quickly move to the nearest enemy and attack, \nunleashing a strike that penetrates and deals additional damage. [Skill Requirements]: #cPiercing Thrust Lv. 1# \n[Command]: Activate #cMoon Strike# after Piercing Thrust
    Info: type = 12, morph = 1, areaAttack = 1
    Info2: type = 12, morph = 1, areaAttack = 1
    Delays: shadowCrossing – 660 ms
    Range: 355%
    Pre-requisite: Level Required – 100, Level 1 Piercing Thrust
    Chains To: Shadow Strike Blade
    Chained Delay: 390 ms
    Animations: hit.0
    Maximum Level: 10

    1 Time Force Cost: 7, Damage: 220%, Number of Attacks: 5, Max Enemies Hit: 8.\n#c[Blade]#: Max Enemies Hit: 8, Damage: 220%, Number of Attacks: 1.
    2 Time Force Cost: 7, Damage: 230%, Number of Attacks: 5, Max Enemies Hit: 8.\n[Blade]#: Max Enemies Hit: 8, Damage: 230%, Number of Attacks: 1.
    3 Time Force Cost: 7, Damage: 240%, Number of Attacks: 5, Max Enemies Hit: 8.\n[Blade]#: Max Enemies Hit: 8, Damage: 240%, Number of Attacks: 1.
    4 Time Force Cost: 7, Damage: 250%, Number of Attacks: 5, Max Enemies Hit: 8.\n[Blade]#: Max Enemies Hit: 8, Damage: 250%, Number of Attacks: 1.
    5 Time Force Cost: 7, Damage: 260%, Number of Attacks: 5, Max Enemies Hit: 8.\n[Blade]#: Max Enemies Hit: 8, Damage: 260%, Number of Attacks: 1.
    6 Time Force Cost: 7, Damage: 270%, Number of Attacks: 5, Max Enemies Hit: 8.\n[Blade]#: Max Enemies Hit: 8, Damage: 270%, Number of Attacks: 1.
    7 Time Force Cost: 7, Damage: 280%, Number of Attacks: 5, Max Enemies Hit: 8.\n[Blade]#: Max Enemies Hit: 8, Damage: 280%, Number of Attacks: 1.
    8 Time Force Cost: 7, Damage: 290%, Number of Attacks: 5, Max Enemies Hit: 8.\n[Blade]#: Max Enemies Hit: 8, Damage: 290%, Number of Attacks: 1.
    9 Time Force Cost: 7, Damage: 300%, Number of Attacks: 5, Max Enemies Hit: 8.\n[Blade]#: Max Enemies Hit: 8, Damage: 300%, Number of Attacks: 1.
    10 Time Force Cost: 7, Damage: 310%, Number of Attacks: 5, Max Enemies Hit: 8.\n[Blade]#: Max Enemies Hit: 8, Damage: 310%, Number of Attacks: 1.

    Rising Slash
    Description: Launches enemies in front of you into the air.
    Info: type = 1, areaAttack = 1, upperAttack = 1
    Info2: type = 1, areaAttack = 1, upperAttack = 1
    Delays: upperSlash – 930 ms
    Range: 235%
    Pre-requisite: Level Required – 100
    Chains To: Air Raid
    Chained Delay: 630 ms
    Animations: hit.0
    Maximum Level: 10

    1 Time Force Cost: 3, Damage: 495%, Number of Attacks: 2, Max Enemies Hit: 6
    2 Time Force Cost: 3, Damage: 510%, Number of Attacks: 2, Max Enemies Hit: 6
    3 Time Force Cost: 3, Damage: 525%, Number of Attacks: 2, Max Enemies Hit: 6
    4 Time Force Cost: 3, Damage: 540%, Number of Attacks: 2, Max Enemies Hit: 6
    5 Time Force Cost: 3, Damage: 555%, Number of Attacks: 2, Max Enemies Hit: 6
    6 Time Force Cost: 3, Damage: 570%, Number of Attacks: 2, Max Enemies Hit: 6
    7 Time Force Cost: 3, Damage: 585%, Number of Attacks: 2, Max Enemies Hit: 6
    8 Time Force Cost: 3, Damage: 600%, Number of Attacks: 2, Max Enemies Hit: 6
    9 Time Force Cost: 3, Damage: 615%, Number of Attacks: 2, Max Enemies Hit: 6
    10 Time Force Cost: 3, Damage: 630%, Number of Attacks: 2, Max Enemies Hit: 6

    Air Raid
    Description: Attacks enemies in front of you, stomping on them in midair.\n[Skill Requirement]: #cRising Slash Lv. 1# \n[Command]: Use #cRising Slash# twice in a row.
    Info: type = 1, areaAttack = 1
    Info2: type = 1, areaAttack = 1
    Delays: earthStomp – 750 ms
    Range: 230%
    Pre-requisite: Level Required – 100, Level 1 Rising Slash
    Animations: hit.0
    Maximum Level: 10

    1 Time Force Cost: 5, Damage: 545%, Number of Attacks: 2, Max Enemies Hit: 6
    2 Time Force Cost: 5, Damage: 560%, Number of Attacks: 2, Max Enemies Hit: 6
    3 Time Force Cost: 5, Damage: 575%, Number of Attacks: 2, Max Enemies Hit: 6
    4 Time Force Cost: 5, Damage: 590%, Number of Attacks: 2, Max Enemies Hit: 6
    5 Time Force Cost: 5, Damage: 605%, Number of Attacks: 2, Max Enemies Hit: 6
    6 Time Force Cost: 5, Damage: 620%, Number of Attacks: 2, Max Enemies Hit: 6
    7 Time Force Cost: 5, Damage: 635%, Number of Attacks: 2, Max Enemies Hit: 6
    8 Time Force Cost: 5, Damage: 650%, Number of Attacks: 2, Max Enemies Hit: 6
    9 Time Force Cost: 5, Damage: 665%, Number of Attacks: 2, Max Enemies Hit: 6
    10 Time Force Cost: 5, Damage: 680%, Number of Attacks: 2, Max Enemies Hit: 6

    Air Riot
    Description: A more powerful Air Raid, increasing its damage and giving it a wide shockwave.\n[Skill Requirement]: #cAir Raid Lv. 10#
    Info: type = 1, areaAttack = 1
    Info2: type = 1, areaAttack = 1
    Delays: adEarthStomp – 750 ms
    Range: 230%
    Pre-requisite: Level Required – 150, Level 10 Air Raid
    Chains To: Advanced Earth Stomp
    Chained Delay: 630 ms
    Final Attack: Great Sword
    Animations: hit.0
    Maximum Level: 20

    1 Time Force Cost: 5, Damage: 695%, Number of Attacks: 3, Max Enemies Hit: 6.\n#c[Shock Wave]#: Damage: 695%, Number of Attacks: 3, Max Enemies Hit: 6. Chance of Stun: 43%, Duration: 3 sec.
    2 Time Force Cost: 5, Damage: 710%, Number of Attacks: 3, Max Enemies Hit: 6.\n[Shock Wave]#: Damage: 710%, Number of Attacks: 3, Max Enemies Hit: 6. Chance of Stun: 46%, Duration: 3 sec.
    3 Time Force Cost: 5, Damage: 725%, Number of Attacks: 3, Max Enemies Hit: 6.\n[Shock Wave]#: Damage: 725%, Number of Attacks: 3, Max Enemies Hit: 6. Chance of Stun: 49%, Duration: 3 sec.
    4 Time Force Cost: 5, Damage: 740%, Number of Attacks: 3, Max Enemies Hit: 6.\n[Shock Wave]#: Damage: 740%, Number of Attacks: 3, Max Enemies Hit: 6. Chance of Stun: 52%, Duration: 3 sec.
    5 Time Force Cost: 5, Damage: 755%, Number of Attacks: 3, Max Enemies Hit: 6.\n[Shock Wave]#: Damage: 755%, Number of Attacks: 3, Max Enemies Hit: 6. Chance of Stun: 55%, Duration: 3 sec.
    6 Time Force Cost: 5, Damage: 770%, Number of Attacks: 3, Max Enemies Hit: 6.\n[Shock Wave]#: Damage: 770%, Number of Attacks: 3, Max Enemies Hit: 6. Chance of Stun: 58%, Duration: 3 sec.
    7 Time Force Cost: 5, Damage: 785%, Number of Attacks: 3, Max Enemies Hit: 6.\n[Shock Wave]#: Damage: 785%, Number of Attacks: 3, Max Enemies Hit: 6. Chance of Stun: 61%, Duration: 3 sec.
    8 Time Force Cost: 5, Damage: 800%, Number of Attacks: 3, Max Enemies Hit: 6.\n[Shock Wave]#: Damage: 800%, Number of Attacks: 3, Max Enemies Hit: 6. Chance of Stun: 64%, Duration: 3 sec.
    9 Time Force Cost: 5, Damage: 815%, Number of Attacks: 3, Max Enemies Hit: 6.\n[Shock Wave]#: Damage: 815%, Number of Attacks: 3, Max Enemies Hit: 6. Chance of Stun: 67%, Duration: 3 sec.
    10 Time Force Cost: 5, Damage: 830%, Number of Attacks: 3, Max Enemies Hit: 6.\n[Shock Wave]#: Damage: 830%, Number of Attacks: 3, Max Enemies Hit: 6. Chance of Stun: 70%, Duration: 3 sec.
    11 Time Force Cost: 5, Damage: 845%, Number of Attacks: 3, Max Enemies Hit: 6.\n[Shock Wave]#: Damage: 845%, Number of Attacks: 3, Max Enemies Hit: 6. Chance of Stun: 73%, Duration: 3 sec.
    12 Time Force Cost: 5, Damage: 860%, Number of Attacks: 3, Max Enemies Hit: 6.\n[Shock Wave]#: Damage: 860%, Number of Attacks: 3, Max Enemies Hit: 6. Chance of Stun: 76%, Duration: 3 sec.
    13 Time Force Cost: 5, Damage: 875%, Number of Attacks: 3, Max Enemies Hit: 6.\n[Shock Wave]#: Damage: 875%, Number of Attacks: 3, Max Enemies Hit: 6. Chance of Stun: 79%, Duration: 3 sec.
    14 Time Force Cost: 5, Damage: 890%, Number of Attacks: 3, Max Enemies Hit: 6.\n[Shock Wave]#: Damage: 890%, Number of Attacks: 3, Max Enemies Hit: 6. Chance of Stun: 82%, Duration: 3 sec.
    15 Time Force Cost: 5, Damage: 905%, Number of Attacks: 3, Max Enemies Hit: 6.\n[Shock Wave]#: Damage: 905%, Number of Attacks: 3, Max Enemies Hit: 6. Chance of Stun: 85%, Duration: 3 sec.
    16 Time Force Cost: 5, Damage: 920%, Number of Attacks: 3, Max Enemies Hit: 6.\n[Shock Wave]#: Damage: 920%, Number of Attacks: 3, Max Enemies Hit: 6. Chance of Stun: 88%, Duration: 3 sec.
    17 Time Force Cost: 5, Damage: 935%, Number of Attacks: 3, Max Enemies Hit: 6.\n[Shock Wave]#: Damage: 935%, Number of Attacks: 3, Max Enemies Hit: 6. Chance of Stun: 91%, Duration: 3 sec.
    18 Time Force Cost: 5, Damage: 950%, Number of Attacks: 3, Max Enemies Hit: 6.\n[Shock Wave]#: Damage: 950%, Number of Attacks: 3, Max Enemies Hit: 6. Chance of Stun: 94%, Duration: 3 sec.
    19 Time Force Cost: 5, Damage: 965%, Number of Attacks: 3, Max Enemies Hit: 6.\n[Shock Wave]#: Damage: 965%, Number of Attacks: 3, Max Enemies Hit: 6. Chance of Stun: 97%, Duration: 3 sec.
    20 Time Force Cost: 5, Damage: 980%, Number of Attacks: 3, Max Enemies Hit: 6.\n[Shock Wave]#: Damage: 980%, Number of Attacks: 3, Max Enemies Hit: 6. Chance of Stun: 100%, Duration: 3 sec.
    21 Time Force Cost: 5, Damage: 995%, Number of Attacks: 3, Max Enemies Hit: 6.\n[Shock Wave]#: Damage: 995%, Number of Attacks: 3, Max Enemies Hit: 6. Chance of Stun: 103%, Duration: 3 sec.
    22 Time Force Cost: 5, Damage: 1010%, Number of Attacks: 3, Max Enemies Hit: 6.\n[Shock Wave]#: Damage: 1010%, Number of Attacks: 3, Max Enemies Hit: 6. Chance of Stun: 106%, Duration: 3 sec.
    23 Time Force Cost: 5, Damage: 1025%, Number of Attacks: 3, Max Enemies Hit: 6.\n[Shock Wave]#: Damage: 1025%, Number of Attacks: 3, Max Enemies Hit: 6. Chance of Stun: 109%, Duration: 3 sec.

    Air Riot Shock Wave
    Description: Generates a large shockwave outside Air Riot’s normal attack range. Enemies that are hit have a chance of being stunned.
    Info: type = 1, areaAttack = 1
    Info2: type = 1, areaAttack = 1
    Delays: adEarthStomp_shockWave – 30 ms
    Range: 125%
    Animations: effect
    Maximum Level: 20

    1 Attack up to 6 enemies at 695% ATT 3 times.\nThe enemies have a 43% chance of being Stunned for 3 seconds.
    2 Attack up to 6 enemies at 710% ATT 3 times.\nThe enemies have a 46% chance of being Stunned for 3 seconds.
    3 Attack up to 6 enemies at 725% ATT 3 times.\nThe enemies have a 49% chance of being Stunned for 3 seconds.
    4 Attack up to 6 enemies at 740% ATT 3 times.\nThe enemies have a 52% chance of being Stunned for 3 seconds.
    5 Attack up to 6 enemies at 755% ATT 3 times.\nThe enemies have a 55% chance of being Stunned for 3 seconds.
    6 Attack up to 6 enemies at 770% ATT 3 times.\nThe enemies have a 58% chance of being Stunned for 3 seconds.
    7 Attack up to 6 enemies at 785% ATT 3 times.\nThe enemies have a 61% chance of being Stunned for 3 seconds.
    8 Attack up to 6 enemies at 800% ATT 3 times.\nThe enemies have a 64% chance of being Stunned for 3 seconds.
    9 Attack up to 6 enemies at 815% ATT 3 times.\nThe enemies have a 67% chance of being Stunned for 3 seconds.
    10 Attack up to 6 enemies at 830% ATT 3 times.\nThe enemies have a 70% chance of being Stunned for 3 seconds.
    11 Attack up to 6 enemies at 845% ATT 3 times.\nThe enemies have a 73% chance of being Stunned for 3 seconds.
    12 Attack up to 6 enemies at 860% ATT 3 times.\nThe enemies have a 76% chance of being Stunned for 3 seconds.
    13 Attack up to 6 enemies at 875% ATT 3 times.\nThe enemies have a 79% chance of being Stunned for 3 seconds.
    14 Attack up to 6 enemies at 890% ATT 3 times.\nThe enemies have a 82% chance of being Stunned for 3 seconds.
    15 Attack up to 6 enemies at 905% ATT 3 times.\nThe enemies have a 85% chance of being Stunned for 3 seconds.
    16 Attack up to 6 enemies at 920% ATT 3 times.\nThe enemies have a 88% chance of being Stunned for 3 seconds.
    17 Attack up to 6 enemies at 935% ATT 3 times.\nThe enemies have a 91% chance of being Stunned for 3 seconds.
    18 Attack up to 6 enemies at 950% ATT 3 times.\nThe enemies have a 94% chance of being Stunned for 3 seconds.
    19 Attack up to 6 enemies at 965% ATT 3 times.\nThe enemies have a 97% chance of being Stunned for 3 seconds.
    20 Attack up to 6 enemies at 980% ATT 3 times.\nThe enemies have a 100% chance of being Stunned for 3 seconds.
    21 Attack up to 6 enemies at 995% ATT 3 times.\nThe enemies have a 103% chance of being Stunned for 3 seconds.
    22 Attack up to 6 enemies at 1010% ATT 3 times.\nThe enemies have a 106% chance of being Stunned for 3 seconds.
    23 Attack up to 6 enemies at 1025% ATT 3 times.\nThe enemies have a 109% chance of being Stunned for 3 seconds.

    Heavy Sword Mastery
    Description: Increases the Mastery, Attack Power, and Attack Speed of Heavy Sword type weapons. When attacking with a Heavy Sword type weapon, damage increase as the number of enemies hit decreases.
    Info: type = 50
    Info2: type = 50
    Pre-requisite: Level Required – 100
    Maximum Level: 10

    1 Permanent Heavy Sword Mastery Increase 34%, Boss ATT: +5%, Attack Power: +55, Attack Speed: +2 step.\nThe fewer monsters hit, the more damage it will do (6% per monster).
    2 Permanent Heavy Sword Mastery Increase 38%, Boss ATT: +10%, Attack Power: +60, Attack Speed: +2 step.\nThe fewer monsters hit, the more damage it will do (7% per monster).
    3 Permanent Heavy Sword Mastery Increase 42%, Boss ATT: +15%, Attack Power: +65, Attack Speed: +2 step.\nThe fewer monsters hit, the more damage it will do (8% per monster).
    4 Permanent Heavy Sword Mastery Increase 46%, Boss ATT: +20%, Attack Power: +70, Attack Speed: +2 step.\nThe fewer monsters hit, the more damage it will do (9% per monster).
    5 Permanent Heavy Sword Mastery Increase 50%, Boss ATT: +25%, Attack Power: +75, Attack Speed: +2 step.\nThe fewer monsters hit, the more damage it will do (10% per monster).
    6 Permanent Heavy Sword Mastery Increase 54%, Boss ATT: +30%, Attack Power: +80, Attack Speed: +2 step.\nThe fewer monsters hit, the more damage it will do (11% per monster).
    7 Permanent Heavy Sword Mastery Increase 58%, Boss ATT: +35%, Attack Power: +85, Attack Speed: +2 step.\nThe fewer monsters hit, the more damage it will do (12% per monster).
    8 Permanent Heavy Sword Mastery Increase 62%, Boss ATT: +40%, Attack Power: +90, Attack Speed: +2 step.\nThe fewer monsters hit, the more damage it will do (13% per monster).
    9 Permanent Heavy Sword Mastery Increase 66%, Boss ATT: +45%, Attack Power: +95, Attack Speed: +2 step.\nThe fewer monsters hit, the more damage it will do (14% per monster).
    10 Permanent Heavy Sword Mastery Increase 70%, Boss ATT: +50%, Attack Power: +100, Attack Speed: +2 step.\nThe fewer monsters hit, the more damage it will do (15% per monster).

    Moon Strike
    Description: Draws enemies closer with a brutal attack.
    Info: type = 1, areaAttack = 1, pullTarget = 1
    Info2: type = 1, areaAttack = 1, pullTarget = 1
    Delays: moonStrike – 510 ms
    Range: 320%
    Pre-requisite: Level Required – 100
    Chains To: Piercing Thrust
    Chained Delay: 510 ms
    Animations: hit.0
    Maximum Level: 10

    1 Time Force Cost: 3, Damage: 135%, Number of Attacks: 4, Max Enemies Hit: 8
    2 Time Force Cost: 3, Damage: 140%, Number of Attacks: 4, Max Enemies Hit: 8
    3 Time Force Cost: 3, Damage: 145%, Number of Attacks: 4, Max Enemies Hit: 8
    4 Time Force Cost: 3, Damage: 150%, Number of Attacks: 4, Max Enemies Hit: 8
    5 Time Force Cost: 3, Damage: 155%, Number of Attacks: 4, Max Enemies Hit: 8
    6 Time Force Cost: 3, Damage: 160%, Number of Attacks: 4, Max Enemies Hit: 8
    7 Time Force Cost: 3, Damage: 165%, Number of Attacks: 4, Max Enemies Hit: 8
    8 Time Force Cost: 3, Damage: 170%, Number of Attacks: 4, Max Enemies Hit: 8
    9 Time Force Cost: 3, Damage: 175%, Number of Attacks: 4, Max Enemies Hit: 8
    10 Time Force Cost: 3, Damage: 180%, Number of Attacks: 4, Max Enemies Hit: 8

    Piercing Thrust
    Description: Thrusts your Long Sword foward to knock back enemies with the tip. \n[Skill Requirements]: #cMoon Strike Lv. 1# \n[Command]: While Moon Strike is active activate #cMoon Strike# again
    Info: type = 1, areaAttack = 1, pushTarget = 1
    Info2: type = 1, areaAttack = 1, pushTarget = 1
    Delays: pierceAttack – 660 ms
    Range: 315%
    Pre-requisite: Level Required – 100, Level 1 Moon Strike
    Chains To: Shadow Strike
    Chained Delay: 570 ms
    Animations: hit.0
    Maximum Level: 10

    1 Time Force Cost: 5, Damage: 178%, Number of Attacks: 4, Max Enemies Hit: 8
    2 Time Force Cost: 5, Damage: 186%, Number of Attacks: 4, Max Enemies Hit: 8
    3 Time Force Cost: 5, Damage: 194%, Number of Attacks: 4, Max Enemies Hit: 8
    4 Time Force Cost: 5, Damage: 202%, Number of Attacks: 4, Max Enemies Hit: 8
    5 Time Force Cost: 5, Damage: 210%, Number of Attacks: 4, Max Enemies Hit: 8
    6 Time Force Cost: 5, Damage: 218%, Number of Attacks: 4, Max Enemies Hit: 8
    7 Time Force Cost: 5, Damage: 226%, Number of Attacks: 4, Max Enemies Hit: 8
    8 Time Force Cost: 5, Damage: 234%, Number of Attacks: 4, Max Enemies Hit: 8
    9 Time Force Cost: 5, Damage: 242%, Number of Attacks: 4, Max Enemies Hit: 8
    10 Time Force Cost: 5, Damage: 250%, Number of Attacks: 4, Max Enemies Hit: 8

    Zero (II)

    Spin Cutter
    Description: Attacks enemies with spinning strikes. \n[Skill Requirement]: #cFlash Assaulter Lv. 1# \n[Command]: While Flash Assault is active use #cFlash Assault# again
    Info: type = 1, areaAttack = 1
    Info2: type = 1, areaAttack = 1
    Delays: spinCutter – 810 ms
    Range: 245%
    Pre-requisite: Level Required – 115, Level 1 Flash Assault
    Animations: hit.0
    Maximum Level: 10

    1 Time Force Cost: 11, Damage: 330%, Number of Attacks: 4, Max Enemies Hit: 8
    2 Time Force Cost: 11, Damage: 340%, Number of Attacks: 4, Max Enemies Hit: 8
    3 Time Force Cost: 11, Damage: 350%, Number of Attacks: 4, Max Enemies Hit: 8
    4 Time Force Cost: 11, Damage: 360%, Number of Attacks: 4, Max Enemies Hit: 8
    5 Time Force Cost: 11, Damage: 370%, Number of Attacks: 4, Max Enemies Hit: 8
    6 Time Force Cost: 11, Damage: 380%, Number of Attacks: 4, Max Enemies Hit: 8
    7 Time Force Cost: 11, Damage: 390%, Number of Attacks: 4, Max Enemies Hit: 8
    8 Time Force Cost: 11, Damage: 400%, Number of Attacks: 4, Max Enemies Hit: 8
    9 Time Force Cost: 11, Damage: 410%, Number of Attacks: 4, Max Enemies Hit: 8
    10 Time Force Cost: 11, Damage: 420%, Number of Attacks: 4, Max Enemies Hit: 8

    Flash Assault
    Description: Instantly moves forward, damaging enemies in your path.
    Delays: flashStrike – 630 ms
    Range: 460%
    Pre-requisite: Level Required – 110
    Chains To: Spin Cutter
    Chained Delay: 450 ms
    Animations: hit.0
    Maximum Level: 10

    1 Time Force Cost: 9, Damage: 270%, Number of Attacks: 4, Max Enemies Hit: 8\n#cCooldown: 5 sec#
    2 Time Force Cost: 9, Damage: 280%, Number of Attacks: 4, Max Enemies Hit: 8\n: 5 sec#
    3 Time Force Cost: 9, Damage: 290%, Number of Attacks: 4, Max Enemies Hit: 8\n: 5 sec#
    4 Time Force Cost: 9, Damage: 300%, Number of Attacks: 4, Max Enemies Hit: 8\n: 5 sec#
    5 Time Force Cost: 9, Damage: 310%, Number of Attacks: 4, Max Enemies Hit: 8\n: 5 sec#
    6 Time Force Cost: 9, Damage: 320%, Number of Attacks: 4, Max Enemies Hit: 8\n: 5 sec#
    7 Time Force Cost: 9, Damage: 330%, Number of Attacks: 4, Max Enemies Hit: 8\n: 5 sec#
    8 Time Force Cost: 9, Damage: 340%, Number of Attacks: 4, Max Enemies Hit: 8\n: 5 sec#
    9 Time Force Cost: 9, Damage: 350%, Number of Attacks: 4, Max Enemies Hit: 8\n: 5 sec#
    10 Time Force Cost: 9, Damage: 360%, Number of Attacks: 4, Max Enemies Hit: 8\n: 5 sec#

    Solid Body
    Description: Strengthens Beta’s Body, improving Weapon Defense, Magic Defense, Abnormal Status Resistance, all Elemental Resistance, and Stance Rate.
    Info: type = 50
    Info2: type = 50
    Pre-requisite: Level Required – 110
    Maximum Level: 20

    1 Permanently Increases Beta’s Stats. Weapon Defense: +100, Magic Defense: +100, Abnormal Status Resistance: +12%, All Elemental Resistance: +12%, Stance Rate: +24%
    2 Permanently Increases Beta’s Stats. Weapon Defense: +200, Magic Defense: +200, Abnormal Status Resistance: +14%, All Elemental Resistance: +14%, Stance Rate: +28%
    3 Permanently Increases Beta’s Stats. Weapon Defense: +300, Magic Defense: +300, Abnormal Status Resistance: +16%, All Elemental Resistance: +16%, Stance Rate: +32%
    4 Permanently Increases Beta’s Stats. Weapon Defense: +400, Magic Defense: +400, Abnormal Status Resistance: +18%, All Elemental Resistance: +18%, Stance Rate: +36%
    5 Permanently Increases Beta’s Stats. Weapon Defense: +500, Magic Defense: +500, Abnormal Status Resistance: +20%, All Elemental Resistance: +20%, Stance Rate: +40%
    6 Permanently Increases Beta’s Stats. Weapon Defense: +600, Magic Defense: +600, Abnormal Status Resistance: +22%, All Elemental Resistance: +22%, Stance Rate: +44%
    7 Permanently Increases Beta’s Stats. Weapon Defense: +700, Magic Defense: +700, Abnormal Status Resistance: +24%, All Elemental Resistance: +24%, Stance Rate: +48%
    8 Permanently Increases Beta’s Stats. Weapon Defense: +800, Magic Defense: +800, Abnormal Status Resistance: +26%, All Elemental Resistance: +26%, Stance Rate: +52%
    9 Permanently Increases Beta’s Stats. Weapon Defense: +900, Magic Defense: +900, Abnormal Status Resistance: +28%, All Elemental Resistance: +28%, Stance Rate: +56%
    10 Permanently Increases Beta’s Stats. Weapon Defense: +1000, Magic Defense: +1000, Abnormal Status Resistance: +30%, All Elemental Resistance: +30%, Stance Rate: +60%
    11 Permanently Increases Beta’s Stats. Weapon Defense: +1100, Magic Defense: +1100, Abnormal Status Resistance: +32%, All Elemental Resistance: +32%, Stance Rate: +64%
    12 Permanently Increases Beta’s Stats. Weapon Defense: +1200, Magic Defense: +1200, Abnormal Status Resistance: +34%, All Elemental Resistance: +34%, Stance Rate: +68%
    13 Permanently Increases Beta’s Stats. Weapon Defense: +1300, Magic Defense: +1300, Abnormal Status Resistance: +36%, All Elemental Resistance: +36%, Stance Rate: +72%
    14 Permanently Increases Beta’s Stats. Weapon Defense: +1400, Magic Defense: +1400, Abnormal Status Resistance: +38%, All Elemental Resistance: +38%, Stance Rate: +76%
    15 Permanently Increases Beta’s Stats. Weapon Defense: +1500, Magic Defense: +1500, Abnormal Status Resistance: +40%, All Elemental Resistance: +40%, Stance Rate: +80%
    16 Permanently Increases Beta’s Stats. Weapon Defense: +1600, Magic Defense: +1600, Abnormal Status Resistance: +42%, All Elemental Resistance: +42%, Stance Rate: +84%
    17 Permanently Increases Beta’s Stats. Weapon Defense: +1700, Magic Defense: +1700, Abnormal Status Resistance: +44%, All Elemental Resistance: +44%, Stance Rate: +88%
    18 Permanently Increases Beta’s Stats. Weapon Defense: +1800, Magic Defense: +1800, Abnormal Status Resistance: +46%, All Elemental Resistance: +46%, Stance Rate: +92%
    19 Permanently Increases Beta’s Stats. Weapon Defense: +1900, Magic Defense: +1900, Abnormal Status Resistance: +48%, All Elemental Resistance: +48%, Stance Rate: +96%
    20 Permanently Increases Beta’s Stats. Weapon Defense: +2000, Magic Defense: +2000, Abnormal Status Resistance: +50%, All Elemental Resistance: +50%, Stance Rate: +100%

    Advanced Throwing Weapon
    Description: An even more powerful Throwing Weapon attack. Increases damage and adds a knockback effect.. \n[Skill Requirements]: #cThrowing Weapon Lv. 10#
    Info: type = 33, piercing = 1
    Info2: type = 33, piercing = 1
    Delays: adThrowingWeapon – 480 ms
    Range: 120%
    Pre-requisite: Level Required – 155, Level 10 Throwing Weapon
    Summon Range: attack1 = 120%
    Summon Mob Count: attack1 = 6
    Animations: effect
    Maximum Level: 20

    1 Time Force Cost: 9, Damage: 460% every 0.3 sec, Number of Attacks: 2, Max Enemies Hit: 6, Duration: 4
    2 Time Force Cost: 9, Damage: 470% every 0.3 sec, Number of Attacks: 2, Max Enemies Hit: 6, Duration: 4
    3 Time Force Cost: 9, Damage: 480% every 0.3 sec, Number of Attacks: 2, Max Enemies Hit: 6, Duration: 4
    4 Time Force Cost: 9, Damage: 490% every 0.3 sec, Number of Attacks: 2, Max Enemies Hit: 6, Duration: 4
    5 Time Force Cost: 9, Damage: 500% every 0.3 sec, Number of Attacks: 2, Max Enemies Hit: 6, Duration: 4
    6 Time Force Cost: 9, Damage: 510% every 0.3 sec, Number of Attacks: 2, Max Enemies Hit: 6, Duration: 4
    7 Time Force Cost: 9, Damage: 520% every 0.3 sec, Number of Attacks: 2, Max Enemies Hit: 6, Duration: 4
    8 Time Force Cost: 9, Damage: 530% every 0.3 sec, Number of Attacks: 2, Max Enemies Hit: 6, Duration: 4
    9 Time Force Cost: 9, Damage: 540% every 0.3 sec, Number of Attacks: 2, Max Enemies Hit: 6, Duration: 4
    10 Time Force Cost: 9, Damage: 550% every 0.3 sec, Number of Attacks: 2, Max Enemies Hit: 6, Duration: 4
    11 Time Force Cost: 9, Damage: 560% every 0.3 sec, Number of Attacks: 2, Max Enemies Hit: 6, Duration: 4
    12 Time Force Cost: 9, Damage: 570% every 0.3 sec, Number of Attacks: 2, Max Enemies Hit: 6, Duration: 4
    13 Time Force Cost: 9, Damage: 580% every 0.3 sec, Number of Attacks: 2, Max Enemies Hit: 6, Duration: 4
    14 Time Force Cost: 9, Damage: 590% every 0.3 sec, Number of Attacks: 2, Max Enemies Hit: 6, Duration: 4
    15 Time Force Cost: 9, Damage: 600% every 0.3 sec, Number of Attacks: 2, Max Enemies Hit: 6, Duration: 4
    16 Time Force Cost: 9, Damage: 610% every 0.3 sec, Number of Attacks: 2, Max Enemies Hit: 6, Duration: 4
    17 Time Force Cost: 9, Damage: 620% every 0.3 sec, Number of Attacks: 2, Max Enemies Hit: 6, Duration: 4
    18 Time Force Cost: 9, Damage: 630% every 0.3 sec, Number of Attacks: 2, Max Enemies Hit: 6, Duration: 4
    19 Time Force Cost: 9, Damage: 640% every 0.3 sec, Number of Attacks: 2, Max Enemies Hit: 6, Duration: 4
    20 Time Force Cost: 9, Damage: 650% every 0.3 sec, Number of Attacks: 2, Max Enemies Hit: 6, Duration: 4
    21 Time Force Cost: 9, Damage: 660% every 0.3 sec, Number of Attacks: 2, Max Enemies Hit: 6, Duration: 4
    22 Time Force Cost: 9, Damage: 670% every 0.3 sec, Number of Attacks: 2, Max Enemies Hit: 6, Duration: 4
    23 Time Force Cost: 9, Damage: 680% every 0.3 sec, Number of Attacks: 2, Max Enemies Hit: 6, Duration: 4

    Throwing Weapon
    Description: Throws your Great Sword with all of your might, cleaving through all enemies in its path. \n[Skill Requirement]: #cFront Slash Lv. 1# \n[Command]: While Flash Cut is active use #cFlash Cut# again
    Info: piercing = 1, type = 33
    Info2: piercing = 1, type = 33
    Delays: throwingWeapon – 480 ms
    Range: 120%
    Pre-requisite: Level Required – 110, Level 1 Flash Cut
    Summon Range: attack1 = 120%
    Summon Mob Count: attack1 = 6
    Animations: summon.repeat
    Maximum Level: 10

    1 Time Force Cost: 9, Damage: 360%, Number of Attacks: 2, Max Enemies Hit: 6
    2 Time Force Cost: 9, Damage: 370%, Number of Attacks: 2, Max Enemies Hit: 6
    3 Time Force Cost: 9, Damage: 380%, Number of Attacks: 2, Max Enemies Hit: 6
    4 Time Force Cost: 9, Damage: 390%, Number of Attacks: 2, Max Enemies Hit: 6
    5 Time Force Cost: 9, Damage: 400%, Number of Attacks: 2, Max Enemies Hit: 6
    6 Time Force Cost: 9, Damage: 410%, Number of Attacks: 2, Max Enemies Hit: 6
    7 Time Force Cost: 9, Damage: 420%, Number of Attacks: 2, Max Enemies Hit: 6
    8 Time Force Cost: 9, Damage: 430%, Number of Attacks: 2, Max Enemies Hit: 6
    9 Time Force Cost: 9, Damage: 440%, Number of Attacks: 2, Max Enemies Hit: 6
    10 Time Force Cost: 9, Damage: 450%, Number of Attacks: 2, Max Enemies Hit: 6

    Flash Cut
    Description: Forcefully swing your long sword to attack multiple enemies in front of you.
    Info: type = 1, areaAttack = 1, pushTarget = 1
    Info2: type = 1, areaAttack = 1, pushTarget = 1
    Delays: frontStrike – 840 ms
    Range: 340%
    Pre-requisite: Level Required – 105
    Chains To: Throwing Weapon
    Chained Delay: 720 ms
    Animations: hit.0
    Maximum Level: 10

    1 Time Force Cost: 7, Damage: 585%, Number of Attacks: 2, Max Enemies Hit: 6\n#cCooldown: 5 sec#
    2 Time Force Cost: 7, Damage: 600%, Number of Attacks: 2, Max Enemies Hit: 6\n: 5 sec#
    3 Time Force Cost: 7, Damage: 615%, Number of Attacks: 2, Max Enemies Hit: 6\n: 5 sec#
    4 Time Force Cost: 7, Damage: 630%, Number of Attacks: 2, Max Enemies Hit: 6\n: 5 sec#
    5 Time Force Cost: 7, Damage: 645%, Number of Attacks: 2, Max Enemies Hit: 6\n: 5 sec#
    6 Time Force Cost: 7, Damage: 660%, Number of Attacks: 2, Max Enemies Hit: 6\n: 5 sec#
    7 Time Force Cost: 7, Damage: 675%, Number of Attacks: 2, Max Enemies Hit: 6\n: 5 sec#
    8 Time Force Cost: 7, Damage: 690%, Number of Attacks: 2, Max Enemies Hit: 6\n: 5 sec#
    9 Time Force Cost: 7, Damage: 705%, Number of Attacks: 2, Max Enemies Hit: 6\n: 5 sec#
    10 Time Force Cost: 7, Damage: 720%, Number of Attacks: 2, Max Enemies Hit: 6\n: 5 sec#

    Advanced Spin Cutter
    Description: An even more powerful Blade Ring attack. Increase the Blade Ring’s damage and adds a blade that pierces through on both sides for additional damage. \n[Skill Requirements]: #cSpin Cutter Lv. 10 #
    Info: type = 1, areaAttack = 1
    Info2: type = 1, areaAttack = 1
    Delays: adSpinCutter – 840 ms
    Range: 245%
    Pre-requisite: Level Required – 150, Level 10 Spin Cutter
    Chains To: Advanced Spin Cutter (Spirit Sword)
    Chained Delay: 480 ms
    Animations: hit.0
    Maximum Level: 20

    1 Time Force Cost: 11, Damage: 427%, Number of Attacks: 5, Max Enemies Hit: 8.\n#c[Blade]#: Max Enemies Hit: 8, Damage: 427%, Number of Attacks: 1.
    2 Time Force Cost: 11, Damage: 434%, Number of Attacks: 5, Max Enemies Hit: 8.\n[Blade]#: Max Enemies Hit: 8, Damage: 434%, Number of Attacks: 1.
    3 Time Force Cost: 11, Damage: 441%, Number of Attacks: 5, Max Enemies Hit: 8.\n[Blade]#: Max Enemies Hit: 8, Damage: 441%, Number of Attacks: 1.
    4 Time Force Cost: 11, Damage: 448%, Number of Attacks: 5, Max Enemies Hit: 8.\n[Blade]#: Max Enemies Hit: 8, Damage: 448%, Number of Attacks: 1.
    5 Time Force Cost: 11, Damage: 455%, Number of Attacks: 5, Max Enemies Hit: 8.\n[Blade]#: Max Enemies Hit: 8, Damage: 455%, Number of Attacks: 1.
    6 Time Force Cost: 11, Damage: 462%, Number of Attacks: 5, Max Enemies Hit: 8.\n[Blade]#: Max Enemies Hit: 8, Damage: 462%, Number of Attacks: 1.
    7 Time Force Cost: 11, Damage: 469%, Number of Attacks: 5, Max Enemies Hit: 8.\n[Blade]#: Max Enemies Hit: 8, Damage: 469%, Number of Attacks: 1.
    8 Time Force Cost: 11, Damage: 476%, Number of Attacks: 5, Max Enemies Hit: 8.\n[Blade]#: Max Enemies Hit: 8, Damage: 476%, Number of Attacks: 1.
    9 Time Force Cost: 11, Damage: 483%, Number of Attacks: 5, Max Enemies Hit: 8.\n[Blade]#: Max Enemies Hit: 8, Damage: 483%, Number of Attacks: 1.
    10 Time Force Cost: 11, Damage: 490%, Number of Attacks: 5, Max Enemies Hit: 8.\n[Blade]#: Max Enemies Hit: 8, Damage: 490%, Number of Attacks: 1.
    11 Time Force Cost: 11, Damage: 497%, Number of Attacks: 5, Max Enemies Hit: 8.\n[Blade]#: Max Enemies Hit: 8, Damage: 497%, Number of Attacks: 1.
    12 Time Force Cost: 11, Damage: 504%, Number of Attacks: 5, Max Enemies Hit: 8.\n[Blade]#: Max Enemies Hit: 8, Damage: 504%, Number of Attacks: 1.
    13 Time Force Cost: 11, Damage: 511%, Number of Attacks: 5, Max Enemies Hit: 8.\n[Blade]#: Max Enemies Hit: 8, Damage: 511%, Number of Attacks: 1.
    14 Time Force Cost: 11, Damage: 518%, Number of Attacks: 5, Max Enemies Hit: 8.\n[Blade]#: Max Enemies Hit: 8, Damage: 518%, Number of Attacks: 1.
    15 Time Force Cost: 11, Damage: 525%, Number of Attacks: 5, Max Enemies Hit: 8.\n[Blade]#: Max Enemies Hit: 8, Damage: 525%, Number of Attacks: 1.
    16 Time Force Cost: 11, Damage: 532%, Number of Attacks: 5, Max Enemies Hit: 8.\n[Blade]#: Max Enemies Hit: 8, Damage: 532%, Number of Attacks: 1.
    17 Time Force Cost: 11, Damage: 539%, Number of Attacks: 5, Max Enemies Hit: 8.\n[Blade]#: Max Enemies Hit: 8, Damage: 539%, Number of Attacks: 1.
    18 Time Force Cost: 11, Damage: 546%, Number of Attacks: 5, Max Enemies Hit: 8.\n[Blade]#: Max Enemies Hit: 8, Damage: 546%, Number of Attacks: 1.
    19 Time Force Cost: 11, Damage: 553%, Number of Attacks: 5, Max Enemies Hit: 8.\n[Blade]#: Max Enemies Hit: 8, Damage: 553%, Number of Attacks: 1.
    20 Time Force Cost: 11, Damage: 560%, Number of Attacks: 5, Max Enemies Hit: 8.\n[Blade]#: Max Enemies Hit: 8, Damage: 560%, Number of Attacks: 1.
    21 Time Force Cost: 11, Damage: 567%, Number of Attacks: 5, Max Enemies Hit: 8.\n[Blade]#: Max Enemies Hit: 8, Damage: 567%, Number of Attacks: 1.
    22 Time Force Cost: 11, Damage: 574%, Number of Attacks: 5, Max Enemies Hit: 8.\n[Blade]#: Max Enemies Hit: 8, Damage: 574%, Number of Attacks: 1.
    23 Time Force Cost: 11, Damage: 581%, Number of Attacks: 5, Max Enemies Hit: 8.\n[Blade]#: Max Enemies Hit: 8, Damage: 581%, Number of Attacks: 1.

    Advanced Spin Cutter (Spirit Sword)
    Description: Occurs when using the Advanced Blade Ring. Moves forward in a line, piercing enemies.
    Info: type = 2, areaAttack = 1
    Info2: type = 2, areaAttack = 1
    Delays: adSpinCutter_blade – 90 ms
    Range: 780%
    Animations: hit.0
    Maximum Level: 20

    1 Damage: 427%, Max Enemies Hit: 8, Max Hits: 1
    2 Damage: 434%, Max Enemies Hit: 8, Max Hits: 1
    3 Damage: 441%, Max Enemies Hit: 8, Max Hits: 1
    4 Damage: 448%, Max Enemies Hit: 8, Max Hits: 1
    5 Damage: 455%, Max Enemies Hit: 8, Max Hits: 1
    6 Damage: 462%, Max Enemies Hit: 8, Max Hits: 1
    7 Damage: 469%, Max Enemies Hit: 8, Max Hits: 1
    8 Damage: 476%, Max Enemies Hit: 8, Max Hits: 1
    9 Damage: 483%, Max Enemies Hit: 8, Max Hits: 1
    10 Damage: 490%, Max Enemies Hit: 8, Max Hits: 1
    11 Damage: 497%, Max Enemies Hit: 8, Max Hits: 1
    12 Damage: 504%, Max Enemies Hit: 8, Max Hits: 1
    13 Damage: 511%, Max Enemies Hit: 8, Max Hits: 1
    14 Damage: 518%, Max Enemies Hit: 8, Max Hits: 1
    15 Damage: 525%, Max Enemies Hit: 8, Max Hits: 1
    16 Damage: 532%, Max Enemies Hit: 8, Max Hits: 1
    17 Damage: 539%, Max Enemies Hit: 8, Max Hits: 1
    18 Damage: 546%, Max Enemies Hit: 8, Max Hits: 1
    19 Damage: 553%, Max Enemies Hit: 8, Max Hits: 1
    20 Damage: 560%, Max Enemies Hit: 8, Max Hits: 1
    21 Damage: 567%, Max Enemies Hit: 8, Max Hits: 1
    22 Damage: 574%, Max Enemies Hit: 8, Max Hits: 1
    23 Damage: 581%, Max Enemies Hit: 8, Max Hits: 1

    Reinforce Body
    Description: Strenghtens Alpha’s body and increases max HP, max Time Force, and Critical Rate.
    Info: type = 50
    Info2: type = 50
    Pre-requisite: Level Required – 130
    Maximum Level: 20

    1 Permanently Increases Alpha’s HP: +11%, Max Time Force: +11%, Critical Rate: +2%
    2 Permanently Increases Alpha’s HP: +12%, Max Time Force: +12%, Critical Rate: +4%
    3 Permanently Increases Alpha’s HP: +13%, Max Time Force: +13%, Critical Rate: +6%
    4 Permanently Increases Alpha’s HP: +14%, Max Time Force: +14%, Critical Rate: +8%
    5 Permanently Increases Alpha’s HP: +15%, Max Time Force: +15%, Critical Rate: +10%
    6 Permanently Increases Alpha’s HP: +16%, Max Time Force: +16%, Critical Rate: +12%
    7 Permanently Increases Alpha’s HP: +17%, Max Time Force: +17%, Critical Rate: +14%
    8 Permanently Increases Alpha’s HP: +18%, Max Time Force: +18%, Critical Rate: +16%
    9 Permanently Increases Alpha’s HP: +19%, Max Time Force: +19%, Critical Rate: +18%
    10 Permanently Increases Alpha’s HP: +20%, Max Time Force: +20%, Critical Rate: +20%
    11 Permanently Increases Alpha’s HP: +21%, Max Time Force: +21%, Critical Rate: +22%
    12 Permanently Increases Alpha’s HP: +22%, Max Time Force: +22%, Critical Rate: +24%
    13 Permanently Increases Alpha’s HP: +23%, Max Time Force: +23%, Critical Rate: +26%
    14 Permanently Increases Alpha’s HP: +24%, Max Time Force: +24%, Critical Rate: +28%
    15 Permanently Increases Alpha’s HP: +25%, Max Time Force: +25%, Critical Rate: +30%
    16 Permanently Increases Alpha’s HP: +26%, Max Time Force: +26%, Critical Rate: +32%
    17 Permanently Increases Alpha’s HP: +27%, Max Time Force: +27%, Critical Rate: +34%
    18 Permanently Increases Alpha’s HP: +28%, Max Time Force: +28%, Critical Rate: +36%
    19 Permanently Increases Alpha’s HP: +29%, Max Time Force: +29%, Critical Rate: +38%
    20 Permanently Increases Alpha’s HP: +30%, Max Time Force: +30%, Critical Rate: +40%

    Zero (III)

    Grand Rolling Cross Blade
    Description: Produced by Grand Rolling Cross. Travels in a straight line and pierces enemies.
    Info: type = 2, areaAttack = 1
    Info2: type = 2, areaAttack = 1
    Delays: adRollingAssaulter_blade – 30 ms
    Range: 600%
    Animations: hit.0
    Maximum Level: 30

    1 Damage: 615%, Max Enemies Hit: 8, Max Hits: 1
    2 Damage: 620%, Max Enemies Hit: 8, Max Hits: 1
    3 Damage: 625%, Max Enemies Hit: 8, Max Hits: 1
    4 Damage: 630%, Max Enemies Hit: 8, Max Hits: 1
    5 Damage: 635%, Max Enemies Hit: 8, Max Hits: 1
    6 Damage: 640%, Max Enemies Hit: 8, Max Hits: 1
    7 Damage: 645%, Max Enemies Hit: 8, Max Hits: 1
    8 Damage: 650%, Max Enemies Hit: 8, Max Hits: 1
    9 Damage: 655%, Max Enemies Hit: 8, Max Hits: 1
    10 Damage: 660%, Max Enemies Hit: 8, Max Hits: 1
    11 Damage: 665%, Max Enemies Hit: 8, Max Hits: 1
    12 Damage: 670%, Max Enemies Hit: 8, Max Hits: 1
    13 Damage: 675%, Max Enemies Hit: 8, Max Hits: 1
    14 Damage: 680%, Max Enemies Hit: 8, Max Hits: 1
    15 Damage: 685%, Max Enemies Hit: 8, Max Hits: 1
    16 Damage: 690%, Max Enemies Hit: 8, Max Hits: 1
    17 Damage: 695%, Max Enemies Hit: 8, Max Hits: 1
    18 Damage: 700%, Max Enemies Hit: 8, Max Hits: 1
    19 Damage: 705%, Max Enemies Hit: 8, Max Hits: 1
    20 Damage: 710%, Max Enemies Hit: 8, Max Hits: 1
    21 Damage: 715%, Max Enemies Hit: 8, Max Hits: 1
    22 Damage: 720%, Max Enemies Hit: 8, Max Hits: 1
    23 Damage: 725%, Max Enemies Hit: 8, Max Hits: 1
    24 Damage: 730%, Max Enemies Hit: 8, Max Hits: 1
    25 Damage: 735%, Max Enemies Hit: 8, Max Hits: 1
    26 Damage: 740%, Max Enemies Hit: 8, Max Hits: 1
    27 Damage: 745%, Max Enemies Hit: 8, Max Hits: 1
    28 Damage: 750%, Max Enemies Hit: 8, Max Hits: 1
    29 Damage: 755%, Max Enemies Hit: 8, Max Hits: 1
    30 Damage: 760%, Max Enemies Hit: 8, Max Hits: 1
    31 Damage: 765%, Max Enemies Hit: 8, Max Hits: 1
    32 Damage: 770%, Max Enemies Hit: 8, Max Hits: 1
    33 Damage: 775%, Max Enemies Hit: 8, Max Hits: 1

    Grand Rolling Cross
    Description: An even more powerful Rolling Cross attack. Increases damage and produces 3 blades at once that pierce multiple enemies. \n[Skill Requirement]: #cRolling Cross Lv. 20#
    Info: type = 1, areaAttack = 1
    Info2: type = 1, areaAttack = 1
    Delays: adRollingAssaulter – 1260 ms
    Range: 430%
    Pre-requisite: Level Required – 160, Level 20 Rolling Cross
    Chains To: Rolling Assault
    Chained Delay: 1080 ms
    Animations: hit.0
    Maximum Level: 30

    1 Time Force Cost: 13, Damage: 615%, Number of Attacks: 6, Max Enemies Hit: 8.\n#c[Blade]#: Max Enemies Hit: 8, Damage: 615%, Number of Attacks: 1.\n#cCooldown: 10 sec#
    2 Time Force Cost: 13, Damage: 620%, Number of Attacks: 6, Max Enemies Hit: 8.\n[Blade]#: Max Enemies Hit: 8, Damage: 620%, Number of Attacks: 1.\n: 10 sec#
    3 Time Force Cost: 13, Damage: 625%, Number of Attacks: 6, Max Enemies Hit: 8.\n[Blade]#: Max Enemies Hit: 8, Damage: 625%, Number of Attacks: 1.\n: 10 sec#
    4 Time Force Cost: 13, Damage: 630%, Number of Attacks: 6, Max Enemies Hit: 8.\n[Blade]#: Max Enemies Hit: 8, Damage: 630%, Number of Attacks: 1.\n: 10 sec#
    5 Time Force Cost: 13, Damage: 635%, Number of Attacks: 6, Max Enemies Hit: 8.\n[Blade]#: Max Enemies Hit: 8, Damage: 635%, Number of Attacks: 1.\n: 10 sec#
    6 Time Force Cost: 13, Damage: 640%, Number of Attacks: 6, Max Enemies Hit: 8.\n[Blade]#: Max Enemies Hit: 8, Damage: 640%, Number of Attacks: 1.\n: 10 sec#
    7 Time Force Cost: 13, Damage: 645%, Number of Attacks: 6, Max Enemies Hit: 8.\n[Blade]#: Max Enemies Hit: 8, Damage: 645%, Number of Attacks: 1.\n: 10 sec#
    8 Time Force Cost: 13, Damage: 650%, Number of Attacks: 6, Max Enemies Hit: 8.\n[Blade]#: Max Enemies Hit: 8, Damage: 650%, Number of Attacks: 1.\n: 10 sec#
    9 Time Force Cost: 13, Damage: 655%, Number of Attacks: 6, Max Enemies Hit: 8.\n[Blade]#: Max Enemies Hit: 8, Damage: 655%, Number of Attacks: 1.\n: 10 sec#
    10 Time Force Cost: 13, Damage: 660%, Number of Attacks: 6, Max Enemies Hit: 8.\n[Blade]#: Max Enemies Hit: 8, Damage: 660%, Number of Attacks: 1.\n: 10 sec#
    11 Time Force Cost: 13, Damage: 665%, Number of Attacks: 6, Max Enemies Hit: 8.\n[Blade]#: Max Enemies Hit: 8, Damage: 665%, Number of Attacks: 1.\n: 10 sec#
    12 Time Force Cost: 13, Damage: 670%, Number of Attacks: 6, Max Enemies Hit: 8.\n[Blade]#: Max Enemies Hit: 8, Damage: 670%, Number of Attacks: 1.\n: 10 sec#
    13 Time Force Cost: 13, Damage: 675%, Number of Attacks: 6, Max Enemies Hit: 8.\n[Blade]#: Max Enemies Hit: 8, Damage: 675%, Number of Attacks: 1.\n: 10 sec#
    14 Time Force Cost: 13, Damage: 680%, Number of Attacks: 6, Max Enemies Hit: 8.\n[Blade]#: Max Enemies Hit: 8, Damage: 680%, Number of Attacks: 1.\n: 10 sec#
    15 Time Force Cost: 13, Damage: 685%, Number of Attacks: 6, Max Enemies Hit: 8.\n[Blade]#: Max Enemies Hit: 8, Damage: 685%, Number of Attacks: 1.\n: 10 sec#
    16 Time Force Cost: 13, Damage: 690%, Number of Attacks: 6, Max Enemies Hit: 8.\n[Blade]#: Max Enemies Hit: 8, Damage: 690%, Number of Attacks: 1.\n: 10 sec#
    17 Time Force Cost: 13, Damage: 695%, Number of Attacks: 6, Max Enemies Hit: 8.\n[Blade]#: Max Enemies Hit: 8, Damage: 695%, Number of Attacks: 1.\n: 10 sec#
    18 Time Force Cost: 13, Damage: 700%, Number of Attacks: 6, Max Enemies Hit: 8.\n[Blade]#: Max Enemies Hit: 8, Damage: 700%, Number of Attacks: 1.\n: 10 sec#
    19 Time Force Cost: 13, Damage: 705%, Number of Attacks: 6, Max Enemies Hit: 8.\n[Blade]#: Max Enemies Hit: 8, Damage: 705%, Number of Attacks: 1.\n: 10 sec#
    20 Time Force Cost: 13, Damage: 710%, Number of Attacks: 6, Max Enemies Hit: 8.\n[Blade]#: Max Enemies Hit: 8, Damage: 710%, Number of Attacks: 1.\n: 10 sec#
    21 Time Force Cost: 13, Damage: 715%, Number of Attacks: 6, Max Enemies Hit: 8.\n[Blade]#: Max Enemies Hit: 8, Damage: 715%, Number of Attacks: 1.\n: 10 sec#
    22 Time Force Cost: 13, Damage: 720%, Number of Attacks: 6, Max Enemies Hit: 8.\n[Blade]#: Max Enemies Hit: 8, Damage: 720%, Number of Attacks: 1.\n: 10 sec#
    23 Time Force Cost: 13, Damage: 725%, Number of Attacks: 6, Max Enemies Hit: 8.\n[Blade]#: Max Enemies Hit: 8, Damage: 725%, Number of Attacks: 1.\n: 10 sec#
    24 Time Force Cost: 13, Damage: 730%, Number of Attacks: 6, Max Enemies Hit: 8.\n[Blade]#: Max Enemies Hit: 8, Damage: 730%, Number of Attacks: 1.\n: 10 sec#
    25 Time Force Cost: 13, Damage: 735%, Number of Attacks: 6, Max Enemies Hit: 8.\n[Blade]#: Max Enemies Hit: 8, Damage: 735%, Number of Attacks: 1.\n: 10 sec#
    26 Time Force Cost: 13, Damage: 740%, Number of Attacks: 6, Max Enemies Hit: 8.\n[Blade]#: Max Enemies Hit: 8, Damage: 740%, Number of Attacks: 1.\n: 10 sec#
    27 Time Force Cost: 13, Damage: 745%, Number of Attacks: 6, Max Enemies Hit: 8.\n[Blade]#: Max Enemies Hit: 8, Damage: 745%, Number of Attacks: 1.\n: 10 sec#
    28 Time Force Cost: 13, Damage: 750%, Number of Attacks: 6, Max Enemies Hit: 8.\n[Blade]#: Max Enemies Hit: 8, Damage: 750%, Number of Attacks: 1.\n: 10 sec#
    29 Time Force Cost: 13, Damage: 755%, Number of Attacks: 6, Max Enemies Hit: 8.\n[Blade]#: Max Enemies Hit: 8, Damage: 755%, Number of Attacks: 1.\n: 10 sec#
    30 Time Force Cost: 13, Damage: 760%, Number of Attacks: 6, Max Enemies Hit: 8.\n[Blade]#: Max Enemies Hit: 8, Damage: 760%, Number of Attacks: 1.\n: 10 sec#
    31 Time Force Cost: 13, Damage: 765%, Number of Attacks: 6, Max Enemies Hit: 8.\n[Blade]#: Max Enemies Hit: 8, Damage: 765%, Number of Attacks: 1.\n: 10 sec#
    32 Time Force Cost: 13, Damage: 770%, Number of Attacks: 6, Max Enemies Hit: 8.\n[Blade]#: Max Enemies Hit: 8, Damage: 770%, Number of Attacks: 1.\n: 10 sec#
    33 Time Force Cost: 13, Damage: 775%, Number of Attacks: 6, Max Enemies Hit: 8.\n[Blade]#: Max Enemies Hit: 8, Damage: 775%, Number of Attacks: 1.\n: 10 sec#

    Advanced Rolling Assault
    Description: An even more powerful Rolling Assault attack. Increases damage and produces 3 blades at once that pierces enemies left, right and above. \n[Skill Requirement]: #cRolling Assault Lv. 20#
    Info: type = 1, areaAttack = 1
    Info2: type = 1, areaAttack = 1
    Delays: adRollingStomp – 1260 ms
    Range: 440%
    Pre-requisite: Level Required – 170, Level 20 Rolling Assault
    Chains To: Advanced Rolling Assault Blade
    Chained Delay: 180 ms
    Animations: hit.0
    Maximum Level: 30

    1 Time Force Cost: 15, Damage: 655%, Number of Attacks: 6, Max Enemies Hit: 8.\n#c[Blade]#: Max Enemies Hit: 8, Damage: 655%, Number of Attacks: 1.
    2 Time Force Cost: 15, Damage: 660%, Number of Attacks: 6, Max Enemies Hit: 8.\n[Blade]#: Max Enemies Hit: 8, Damage: 660%, Number of Attacks: 1.
    3 Time Force Cost: 15, Damage: 665%, Number of Attacks: 6, Max Enemies Hit: 8.\n[Blade]#: Max Enemies Hit: 8, Damage: 665%, Number of Attacks: 1.
    4 Time Force Cost: 15, Damage: 670%, Number of Attacks: 6, Max Enemies Hit: 8.\n[Blade]#: Max Enemies Hit: 8, Damage: 670%, Number of Attacks: 1.
    5 Time Force Cost: 15, Damage: 675%, Number of Attacks: 6, Max Enemies Hit: 8.\n[Blade]#: Max Enemies Hit: 8, Damage: 675%, Number of Attacks: 1.
    6 Time Force Cost: 15, Damage: 680%, Number of Attacks: 6, Max Enemies Hit: 8.\n[Blade]#: Max Enemies Hit: 8, Damage: 680%, Number of Attacks: 1.
    7 Time Force Cost: 15, Damage: 685%, Number of Attacks: 6, Max Enemies Hit: 8.\n[Blade]#: Max Enemies Hit: 8, Damage: 685%, Number of Attacks: 1.
    8 Time Force Cost: 15, Damage: 690%, Number of Attacks: 6, Max Enemies Hit: 8.\n[Blade]#: Max Enemies Hit: 8, Damage: 690%, Number of Attacks: 1.
    9 Time Force Cost: 15, Damage: 695%, Number of Attacks: 6, Max Enemies Hit: 8.\n[Blade]#: Max Enemies Hit: 8, Damage: 695%, Number of Attacks: 1.
    10 Time Force Cost: 15, Damage: 700%, Number of Attacks: 6, Max Enemies Hit: 8.\n[Blade]#: Max Enemies Hit: 8, Damage: 700%, Number of Attacks: 1.
    11 Time Force Cost: 15, Damage: 705%, Number of Attacks: 6, Max Enemies Hit: 8.\n[Blade]#: Max Enemies Hit: 8, Damage: 705%, Number of Attacks: 1.
    12 Time Force Cost: 15, Damage: 710%, Number of Attacks: 6, Max Enemies Hit: 8.\n[Blade]#: Max Enemies Hit: 8, Damage: 710%, Number of Attacks: 1.
    13 Time Force Cost: 15, Damage: 715%, Number of Attacks: 6, Max Enemies Hit: 8.\n[Blade]#: Max Enemies Hit: 8, Damage: 715%, Number of Attacks: 1.
    14 Time Force Cost: 15, Damage: 720%, Number of Attacks: 6, Max Enemies Hit: 8.\n[Blade]#: Max Enemies Hit: 8, Damage: 720%, Number of Attacks: 1.
    15 Time Force Cost: 15, Damage: 725%, Number of Attacks: 6, Max Enemies Hit: 8.\n[Blade]#: Max Enemies Hit: 8, Damage: 725%, Number of Attacks: 1.
    16 Time Force Cost: 15, Damage: 730%, Number of Attacks: 6, Max Enemies Hit: 8.\n[Blade]#: Max Enemies Hit: 8, Damage: 730%, Number of Attacks: 1.
    17 Time Force Cost: 15, Damage: 735%, Number of Attacks: 6, Max Enemies Hit: 8.\n[Blade]#: Max Enemies Hit: 8, Damage: 735%, Number of Attacks: 1.
    18 Time Force Cost: 15, Damage: 740%, Number of Attacks: 6, Max Enemies Hit: 8.\n[Blade]#: Max Enemies Hit: 8, Damage: 740%, Number of Attacks: 1.
    19 Time Force Cost: 15, Damage: 745%, Number of Attacks: 6, Max Enemies Hit: 8.\n[Blade]#: Max Enemies Hit: 8, Damage: 745%, Number of Attacks: 1.
    20 Time Force Cost: 15, Damage: 750%, Number of Attacks: 6, Max Enemies Hit: 8.\n[Blade]#: Max Enemies Hit: 8, Damage: 750%, Number of Attacks: 1.
    21 Time Force Cost: 15, Damage: 755%, Number of Attacks: 6, Max Enemies Hit: 8.\n[Blade]#: Max Enemies Hit: 8, Damage: 755%, Number of Attacks: 1.
    22 Time Force Cost: 15, Damage: 760%, Number of Attacks: 6, Max Enemies Hit: 8.\n[Blade]#: Max Enemies Hit: 8, Damage: 760%, Number of Attacks: 1.
    23 Time Force Cost: 15, Damage: 765%, Number of Attacks: 6, Max Enemies Hit: 8.\n[Blade]#: Max Enemies Hit: 8, Damage: 765%, Number of Attacks: 1.
    24 Time Force Cost: 15, Damage: 770%, Number of Attacks: 6, Max Enemies Hit: 8.\n[Blade]#: Max Enemies Hit: 8, Damage: 770%, Number of Attacks: 1.
    25 Time Force Cost: 15, Damage: 775%, Number of Attacks: 6, Max Enemies Hit: 8.\n[Blade]#: Max Enemies Hit: 8, Damage: 775%, Number of Attacks: 1.
    26 Time Force Cost: 15, Damage: 780%, Number of Attacks: 6, Max Enemies Hit: 8.\n[Blade]#: Max Enemies Hit: 8, Damage: 780%, Number of Attacks: 1.
    27 Time Force Cost: 15, Damage: 785%, Number of Attacks: 6, Max Enemies Hit: 8.\n[Blade]#: Max Enemies Hit: 8, Damage: 785%, Number of Attacks: 1.
    28 Time Force Cost: 15, Damage: 790%, Number of Attacks: 6, Max Enemies Hit: 8.\n[Blade]#: Max Enemies Hit: 8, Damage: 790%, Number of Attacks: 1.
    29 Time Force Cost: 15, Damage: 795%, Number of Attacks: 6, Max Enemies Hit: 8.\n[Blade]#: Max Enemies Hit: 8, Damage: 795%, Number of Attacks: 1.
    30 Time Force Cost: 15, Damage: 800%, Number of Attacks: 6, Max Enemies Hit: 8.\n[Blade]#: Max Enemies Hit: 8, Damage: 800%, Number of Attacks: 1.
    31 Time Force Cost: 15, Damage: 805%, Number of Attacks: 6, Max Enemies Hit: 8.\n[Blade]#: Max Enemies Hit: 8, Damage: 805%, Number of Attacks: 1.
    32 Time Force Cost: 15, Damage: 810%, Number of Attacks: 6, Max Enemies Hit: 8.\n[Blade]#: Max Enemies Hit: 8, Damage: 810%, Number of Attacks: 1.
    33 Time Force Cost: 15, Damage: 815%, Number of Attacks: 6, Max Enemies Hit: 8.\n[Blade]#: Max Enemies Hit: 8, Damage: 815%, Number of Attacks: 1.

    Rolling Assault
    Description: Advances forward while spinning at high speed. Attacks knock back enemies in your path. [Skill Requirement]: #cRolling Cross Lv. #[Command]: While Rolling Cross is active use #cRolling Cross# again
    Info: type = 1, areaAttack = 1, delay = 150
    Info2: type = 1, areaAttack = 1, delay = 150
    Delays: rollingStomp – 1260 ms
    Range: 440%
    Pre-requisite: Level Required – 130, Level 1 Rolling Cross
    Animations: hit.0
    Maximum Level: 20

    1 Time Force Cost: 15, Damage: 460%, Number of Attacks: 5, Max Enemies Hit: 8
    2 Time Force Cost: 15, Damage: 470%, Number of Attacks: 5, Max Enemies Hit: 8
    3 Time Force Cost: 15, Damage: 480%, Number of Attacks: 5, Max Enemies Hit: 8
    4 Time Force Cost: 15, Damage: 490%, Number of Attacks: 5, Max Enemies Hit: 8
    5 Time Force Cost: 15, Damage: 500%, Number of Attacks: 5, Max Enemies Hit: 8
    6 Time Force Cost: 15, Damage: 510%, Number of Attacks: 5, Max Enemies Hit: 8
    7 Time Force Cost: 15, Damage: 520%, Number of Attacks: 5, Max Enemies Hit: 8
    8 Time Force Cost: 15, Damage: 530%, Number of Attacks: 5, Max Enemies Hit: 8
    9 Time Force Cost: 15, Damage: 540%, Number of Attacks: 5, Max Enemies Hit: 8
    10 Time Force Cost: 15, Damage: 550%, Number of Attacks: 5, Max Enemies Hit: 8
    11 Time Force Cost: 15, Damage: 560%, Number of Attacks: 5, Max Enemies Hit: 8
    12 Time Force Cost: 15, Damage: 570%, Number of Attacks: 5, Max Enemies Hit: 8
    13 Time Force Cost: 15, Damage: 580%, Number of Attacks: 5, Max Enemies Hit: 8
    14 Time Force Cost: 15, Damage: 590%, Number of Attacks: 5, Max Enemies Hit: 8
    15 Time Force Cost: 15, Damage: 600%, Number of Attacks: 5, Max Enemies Hit: 8
    16 Time Force Cost: 15, Damage: 610%, Number of Attacks: 5, Max Enemies Hit: 8
    17 Time Force Cost: 15, Damage: 620%, Number of Attacks: 5, Max Enemies Hit: 8
    18 Time Force Cost: 15, Damage: 630%, Number of Attacks: 5, Max Enemies Hit: 8
    19 Time Force Cost: 15, Damage: 640%, Number of Attacks: 5, Max Enemies Hit: 8
    20 Time Force Cost: 15, Damage: 650%, Number of Attacks: 5, Max Enemies Hit: 8

    Time Generator
    Description: Increases Alpha’s Time Force Recovery speed. Also grants a chance to recover Time Force when Alpha attacks an enemy.
    Info: type = 51, condition = attack, counter = 1
    Info2: type = 51, condition = attack, counter = 1
    Pre-requisite: Level Required – 110
    Animations: affected
    Maximum Level: 20

    1 Permanent Increases to Alpha’s Time Force Recovery Rate: + 11%, 6% Chance of recovering 5 Time Force when attacking.
    2 Permanent Increases to Alpha’s Time Force Recovery Rate: + 12%, 7% Chance of recovering 5 Time Force when attacking.
    3 Permanent Increases to Alpha’s Time Force Recovery Rate: + 13%, 8% Chance of recovering 5 Time Force when attacking.
    4 Permanent Increases to Alpha’s Time Force Recovery Rate: + 14%, 9% Chance of recovering 6 Time Force when attacking.
    5 Permanent Increases to Alpha’s Time Force Recovery Rate: + 15%, 10% Chance of recovering 6 Time Force when attacking.
    6 Permanent Increases to Alpha’s Time Force Recovery Rate: + 16%, 11% Chance of recovering 6 Time Force when attacking.
    7 Permanent Increases to Alpha’s Time Force Recovery Rate: + 17%, 12% Chance of recovering 6 Time Force when attacking.
    8 Permanent Increases to Alpha’s Time Force Recovery Rate: + 18%, 13% Chance of recovering 7 Time Force when attacking.
    9 Permanent Increases to Alpha’s Time Force Recovery Rate: + 19%, 14% Chance of recovering 7 Time Force when attacking.
    10 Permanent Increases to Alpha’s Time Force Recovery Rate: + 20%, 15% Chance of recovering 7 Time Force when attacking.
    11 Permanent Increases to Alpha’s Time Force Recovery Rate: + 21%, 16% Chance of recovering 7 Time Force when attacking.
    12 Permanent Increases to Alpha’s Time Force Recovery Rate: + 22%, 17% Chance of recovering 8 Time Force when attacking.
    13 Permanent Increases to Alpha’s Time Force Recovery Rate: + 23%, 18% Chance of recovering 8 Time Force when attacking.
    14 Permanent Increases to Alpha’s Time Force Recovery Rate: + 24%, 19% Chance of recovering 8 Time Force when attacking.
    15 Permanent Increases to Alpha’s Time Force Recovery Rate: + 25%, 20% Chance of recovering 8 Time Force when attacking.
    16 Permanent Increases to Alpha’s Time Force Recovery Rate: + 26%, 21% Chance of recovering 9 Time Force when attacking.
    17 Permanent Increases to Alpha’s Time Force Recovery Rate: + 27%, 22% Chance of recovering 9 Time Force when attacking.
    18 Permanent Increases to Alpha’s Time Force Recovery Rate: + 28%, 23% Chance of recovering 9 Time Force when attacking.
    19 Permanent Increases to Alpha’s Time Force Recovery Rate: + 29%, 24% Chance of recovering 9 Time Force when attacking.
    20 Permanent Increases to Alpha’s Time Force Recovery Rate: + 30%, 25% Chance of recovering 10 Time Force when attacking.

    Spin Driver
    Description: Uses your Great Sword’s weight to revolve in place, creating a whirlwhind that pulls enemies in.
    Info: type = 1, areaAttack = 1, pullTarget = 1
    Info2: type = 1, areaAttack = 1, pullTarget = 1
    Delays: turningDrive – 720 ms
    Range: 240%
    Pre-requisite: Level Required – 115
    Chains To: Wheel Wind
    Chained Delay: 600 ms
    Animations: hit.0
    Maximum Level: 20

    1 Time Force Cost: 11, Damage: 555%, Number of Attacks: 2, Max Enemies Hit: 6\n#cCooldown: 10 sec#
    2 Time Force Cost: 11, Damage: 570%, Number of Attacks: 2, Max Enemies Hit: 6\n: 10 sec#
    3 Time Force Cost: 11, Damage: 585%, Number of Attacks: 2, Max Enemies Hit: 6\n: 10 sec#
    4 Time Force Cost: 11, Damage: 600%, Number of Attacks: 2, Max Enemies Hit: 6\n: 10 sec#
    5 Time Force Cost: 11, Damage: 615%, Number of Attacks: 2, Max Enemies Hit: 6\n: 10 sec#
    6 Time Force Cost: 11, Damage: 630%, Number of Attacks: 2, Max Enemies Hit: 6\n: 10 sec#
    7 Time Force Cost: 11, Damage: 645%, Number of Attacks: 2, Max Enemies Hit: 6\n: 10 sec#
    8 Time Force Cost: 11, Damage: 660%, Number of Attacks: 2, Max Enemies Hit: 6\n: 10 sec#
    9 Time Force Cost: 11, Damage: 675%, Number of Attacks: 2, Max Enemies Hit: 6\n: 10 sec#
    10 Time Force Cost: 11, Damage: 690%, Number of Attacks: 2, Max Enemies Hit: 6\n: 10 sec#
    11 Time Force Cost: 11, Damage: 705%, Number of Attacks: 2, Max Enemies Hit: 6\n: 10 sec#
    12 Time Force Cost: 11, Damage: 720%, Number of Attacks: 2, Max Enemies Hit: 6\n: 10 sec#
    13 Time Force Cost: 11, Damage: 735%, Number of Attacks: 2, Max Enemies Hit: 6\n: 10 sec#
    14 Time Force Cost: 11, Damage: 750%, Number of Attacks: 2, Max Enemies Hit: 6\n: 10 sec#
    15 Time Force Cost: 11, Damage: 765%, Number of Attacks: 2, Max Enemies Hit: 6\n: 10 sec#
    16 Time Force Cost: 11, Damage: 780%, Number of Attacks: 2, Max Enemies Hit: 6\n: 10 sec#
    17 Time Force Cost: 11, Damage: 795%, Number of Attacks: 2, Max Enemies Hit: 6\n: 10 sec#
    18 Time Force Cost: 11, Damage: 810%, Number of Attacks: 2, Max Enemies Hit: 6\n: 10 sec#
    19 Time Force Cost: 11, Damage: 825%, Number of Attacks: 2, Max Enemies Hit: 6\n: 10 sec#
    20 Time Force Cost: 11, Damage: 840%, Number of Attacks: 2, Max Enemies Hit: 6\n: 10 sec#

    Advanced Wheel Wind
    Description: An even more powerful Blade Tempest, increasing its damage and enabling it to draw in monsters. \n[Skill Requirements]: #cWheel Wind Lv. 20#
    Info: type = 1, pullTarget = 1, areaAttack = 1, knockbackLimit = 80
    Info2: type = 1, pullTarget = 1, areaAttack = 1, knockbackLimit = 80
    Delays: whirlWind – 720 ms
    Range: 200%
    Pre-requisite: Level Required – 165, Level 20 Wheel Wind
    Chains To: Advanced Blade Tempest (Draw-in)
    Animations: keydownend
    Maximum Level: 30

    1 Time Force Cost: 13 per 1 sec, Damage: 266%, Max Enemies Hit: 6, Attack count: 1, Duration: 5
    2 Time Force Cost: 13 per 1 sec, Damage: 272%, Max Enemies Hit: 6, Attack count: 1, Duration: 5
    3 Time Force Cost: 13 per 1 sec, Damage: 278%, Max Enemies Hit: 6, Attack count: 1, Duration: 5
    4 Time Force Cost: 13 per 1 sec, Damage: 284%, Max Enemies Hit: 6, Attack count: 1, Duration: 5
    5 Time Force Cost: 13 per 1 sec, Damage: 290%, Max Enemies Hit: 6, Attack count: 1, Duration: 5
    6 Time Force Cost: 13 per 1 sec, Damage: 296%, Max Enemies Hit: 6, Attack count: 1, Duration: 5
    7 Time Force Cost: 13 per 1 sec, Damage: 302%, Max Enemies Hit: 6, Attack count: 1, Duration: 5
    8 Time Force Cost: 13 per 1 sec, Damage: 308%, Max Enemies Hit: 6, Attack count: 1, Duration: 5
    9 Time Force Cost: 13 per 1 sec, Damage: 314%, Max Enemies Hit: 6, Attack count: 1, Duration: 5
    10 Time Force Cost: 13 per 1 sec, Damage: 320%, Max Enemies Hit: 6, Attack count: 1, Duration: 5
    11 Time Force Cost: 13 per 1 sec, Damage: 326%, Max Enemies Hit: 6, Attack count: 1, Duration: 5
    12 Time Force Cost: 13 per 1 sec, Damage: 332%, Max Enemies Hit: 6, Attack count: 1, Duration: 5
    13 Time Force Cost: 13 per 1 sec, Damage: 338%, Max Enemies Hit: 6, Attack count: 1, Duration: 5
    14 Time Force Cost: 13 per 1 sec, Damage: 344%, Max Enemies Hit: 6, Attack count: 1, Duration: 5
    15 Time Force Cost: 13 per 1 sec, Damage: 350%, Max Enemies Hit: 6, Attack count: 1, Duration: 6
    16 Time Force Cost: 13 per 1 sec, Damage: 356%, Max Enemies Hit: 6, Attack count: 1, Duration: 6
    17 Time Force Cost: 13 per 1 sec, Damage: 362%, Max Enemies Hit: 6, Attack count: 1, Duration: 6
    18 Time Force Cost: 13 per 1 sec, Damage: 368%, Max Enemies Hit: 6, Attack count: 1, Duration: 6
    19 Time Force Cost: 13 per 1 sec, Damage: 374%, Max Enemies Hit: 6, Attack count: 1, Duration: 6
    20 Time Force Cost: 13 per 1 sec, Damage: 380%, Max Enemies Hit: 6, Attack count: 1, Duration: 6
    21 Time Force Cost: 13 per 1 sec, Damage: 386%, Max Enemies Hit: 6, Attack count: 1, Duration: 6
    22 Time Force Cost: 13 per 1 sec, Damage: 392%, Max Enemies Hit: 6, Attack count: 1, Duration: 6
    23 Time Force Cost: 13 per 1 sec, Damage: 398%, Max Enemies Hit: 6, Attack count: 1, Duration: 6
    24 Time Force Cost: 13 per 1 sec, Damage: 404%, Max Enemies Hit: 6, Attack count: 1, Duration: 6
    25 Time Force Cost: 13 per 1 sec, Damage: 410%, Max Enemies Hit: 6, Attack count: 1, Duration: 6
    26 Time Force Cost: 13 per 1 sec, Damage: 416%, Max Enemies Hit: 6, Attack count: 1, Duration: 6
    27 Time Force Cost: 13 per 1 sec, Damage: 422%, Max Enemies Hit: 6, Attack count: 1, Duration: 6
    28 Time Force Cost: 13 per 1 sec, Damage: 428%, Max Enemies Hit: 6, Attack count: 1, Duration: 6
    29 Time Force Cost: 13 per 1 sec, Damage: 434%, Max Enemies Hit: 6, Attack count: 1, Duration: 6
    30 Time Force Cost: 13 per 1 sec, Damage: 440%, Max Enemies Hit: 6, Attack count: 1, Duration: 7
    31 Time Force Cost: 13 per 1 sec, Damage: 446%, Max Enemies Hit: 6, Attack count: 1, Duration: 7
    32 Time Force Cost: 13 per 1 sec, Damage: 452%, Max Enemies Hit: 6, Attack count: 1, Duration: 7
    33 Time Force Cost: 13 per 1 sec, Damage: 458%, Max Enemies Hit: 6, Attack count: 1, Duration: 7

    Armor Split
    Description: Strengthens the Heavy Sword. Grants a chance to split enemy armor and decrease enemy defense rate when attacking.
    Info: type = 2, areaAttack = 1, mes = reduceTargetPDP&&reduceTargetMDP, condition = attack
    Info2: type = 2, areaAttack = 1, mes = reduceTargetPDP&&reduceTargetMDP, condition = attack
    Pre-requisite: Level Required – 130
    Animations: mob.4
    Maximum Level: 20

    1 When Beta attacks there is a 10% chance of dropping the target’s defense rate by 10% for the 10 sec\n#cCan be stacked up to 2 times#
    2 When Beta attacks there is a 11% chance of dropping the target’s defense rate by 10% for the 11 sec\n be stacked up to 2 times#
    3 When Beta attacks there is a 11% chance of dropping the target’s defense rate by 10% for the 11 sec\n be stacked up to 2 times#
    4 When Beta attacks there is a 12% chance of dropping the target’s defense rate by 10% for the 12 sec\n be stacked up to 2 times#
    5 When Beta attacks there is a 12% chance of dropping the target’s defense rate by 10% for the 12 sec\n be stacked up to 2 times#
    6 When Beta attacks there is a 13% chance of dropping the target’s defense rate by 10% for the 13 sec\n be stacked up to 3 times#
    7 When Beta attacks there is a 13% chance of dropping the target’s defense rate by 10% for the 13 sec\n be stacked up to 3 times#
    8 When Beta attacks there is a 14% chance of dropping the target’s defense rate by 10% for the 14 sec\n be stacked up to 3 times#
    9 When Beta attacks there is a 14% chance of dropping the target’s defense rate by 10% for the 14 sec\n be stacked up to 3 times#
    10 When Beta attacks there is a 15% chance of dropping the target’s defense rate by 10% for the 15 sec\n be stacked up to 3 times#
    11 When Beta attacks there is a 15% chance of dropping the target’s defense rate by 10% for the 15 sec\n be stacked up to 4 times#
    12 When Beta attacks there is a 16% chance of dropping the target’s defense rate by 10% for the 16 sec\n be stacked up to 4 times#
    13 When Beta attacks there is a 16% chance of dropping the target’s defense rate by 10% for the 16 sec\n be stacked up to 4 times#
    14 When Beta attacks there is a 17% chance of dropping the target’s defense rate by 10% for the 17 sec\n be stacked up to 4 times#
    15 When Beta attacks there is a 17% chance of dropping the target’s defense rate by 10% for the 17 sec\n be stacked up to 4 times#
    16 When Beta attacks there is a 18% chance of dropping the target’s defense rate by 10% for the 18 sec\n be stacked up to 5 times#
    17 When Beta attacks there is a 18% chance of dropping the target’s defense rate by 10% for the 18 sec\n be stacked up to 5 times#
    18 When Beta attacks there is a 19% chance of dropping the target’s defense rate by 10% for the 19 sec\n be stacked up to 5 times#
    19 When Beta attacks there is a 19% chance of dropping the target’s defense rate by 10% for the 19 sec\n be stacked up to 5 times#
    20 When Beta attacks there is a 20% chance of dropping the target’s defense rate by 10% for the 20 sec\n be stacked up to 5 times#

    Wheel Wind
    Description: Spin like a whirlwind for a short time and attack enemies nearby. \nUse the Left and Right arrow keys while spinning to move. \n[Skill Requirements]: #cSpin Driver Lv. 1# \n[Command]: While Spin Driver is activated use #cSpin Driver# again
    Info: type = 1, areaAttack = 1, knockbackLimit = 100
    Info2: type = 1, areaAttack = 1, knockbackLimit = 100
    Delays: whirlWind – 720 ms
    Range: 200%
    Pre-requisite: Level Required – 125, Level 1 Spin Driver
    Animations: hit.0
    Maximum Level: 20

    1 Time Force Cost: 13 per 1 sec, Damage: 165% per 0.1 sec, Max Enemies Hit: 6, Attack count: 1, Duration: 3
    2 Time Force Cost: 13 per 1 sec, Damage: 170% per 0.1 sec, Max Enemies Hit: 6, Attack count: 1, Duration: 3
    3 Time Force Cost: 13 per 1 sec, Damage: 175% per 0.1 sec, Max Enemies Hit: 6, Attack count: 1, Duration: 3
    4 Time Force Cost: 13 per 1 sec, Damage: 180% per 0.1 sec, Max Enemies Hit: 6, Attack count: 1, Duration: 3
    5 Time Force Cost: 13 per 1 sec, Damage: 185% per 0.1 sec, Max Enemies Hit: 6, Attack count: 1, Duration: 3
    6 Time Force Cost: 13 per 1 sec, Damage: 190% per 0.1 sec, Max Enemies Hit: 6, Attack count: 1, Duration: 3
    7 Time Force Cost: 13 per 1 sec, Damage: 195% per 0.1 sec, Max Enemies Hit: 6, Attack count: 1, Duration: 3
    8 Time Force Cost: 13 per 1 sec, Damage: 200% per 0.1 sec, Max Enemies Hit: 6, Attack count: 1, Duration: 3
    9 Time Force Cost: 13 per 1 sec, Damage: 205% per 0.1 sec, Max Enemies Hit: 6, Attack count: 1, Duration: 3
    10 Time Force Cost: 13 per 1 sec, Damage: 210% per 0.1 sec, Max Enemies Hit: 6, Attack count: 1, Duration: 4
    11 Time Force Cost: 13 per 1 sec, Damage: 215% per 0.1 sec, Max Enemies Hit: 6, Attack count: 1, Duration: 4
    12 Time Force Cost: 13 per 1 sec, Damage: 220% per 0.1 sec, Max Enemies Hit: 6, Attack count: 1, Duration: 4
    13 Time Force Cost: 13 per 1 sec, Damage: 225% per 0.1 sec, Max Enemies Hit: 6, Attack count: 1, Duration: 4
    14 Time Force Cost: 13 per 1 sec, Damage: 230% per 0.1 sec, Max Enemies Hit: 6, Attack count: 1, Duration: 4
    15 Time Force Cost: 13 per 1 sec, Damage: 235% per 0.1 sec, Max Enemies Hit: 6, Attack count: 1, Duration: 4
    16 Time Force Cost: 13 per 1 sec, Damage: 240% per 0.1 sec, Max Enemies Hit: 6, Attack count: 1, Duration: 4
    17 Time Force Cost: 13 per 1 sec, Damage: 245% per 0.1 sec, Max Enemies Hit: 6, Attack count: 1, Duration: 4
    18 Time Force Cost: 13 per 1 sec, Damage: 250% per 0.1 sec, Max Enemies Hit: 6, Attack count: 1, Duration: 4
    19 Time Force Cost: 13 per 1 sec, Damage: 255% per 0.1 sec, Max Enemies Hit: 6, Attack count: 1, Duration: 4
    20 Time Force Cost: 13 per 1 sec, Damage: 260% per 0.1 sec, Max Enemies Hit: 6, Attack count: 1, Duration: 5

    Advanced Blade Tempest (Draw-in)
    Description: Advanced Blade Tempest attacks draws in nearby monsters.
    Info: type = 1, pullTarget = 1, areaAttack = 1, knockbackLimit = 80
    Info2: type = 1, pullTarget = 1, areaAttack = 1, knockbackLimit = 80
    Delays: whirlWind – 720 ms
    Range: 430%
    Animations: keydownend
    Maximum Level: 30

    1 Max. Number of Monsters Drawn In: 6
    2 Max. Number of Monsters Drawn In: 6
    3 Max. Number of Monsters Drawn In: 6
    4 Max. Number of Monsters Drawn In: 6
    5 Max. Number of Monsters Drawn In: 6
    6 Max. Number of Monsters Drawn In: 6
    7 Max. Number of Monsters Drawn In: 6
    8 Max. Number of Monsters Drawn In: 6
    9 Max. Number of Monsters Drawn In: 6
    10 Max. Number of Monsters Drawn In: 6
    11 Max. Number of Monsters Drawn In: 6
    12 Max. Number of Monsters Drawn In: 6
    13 Max. Number of Monsters Drawn In: 6
    14 Max. Number of Monsters Drawn In: 6
    15 Max. Number of Monsters Drawn In: 6
    16 Max. Number of Monsters Drawn In: 6
    17 Max. Number of Monsters Drawn In: 6
    18 Max. Number of Monsters Drawn In: 6
    19 Max. Number of Monsters Drawn In: 6
    20 Max. Number of Monsters Drawn In: 6
    21 Max. Number of Monsters Drawn In: 6
    22 Max. Number of Monsters Drawn In: 6
    23 Max. Number of Monsters Drawn In: 6
    24 Max. Number of Monsters Drawn In: 6
    25 Max. Number of Monsters Drawn In: 6
    26 Max. Number of Monsters Drawn In: 6
    27 Max. Number of Monsters Drawn In: 6
    28 Max. Number of Monsters Drawn In: 6
    29 Max. Number of Monsters Drawn In: 6
    30 Max. Number of Monsters Drawn In: 6
    31 Max. Number of Monsters Drawn In: 6
    32 Max. Number of Monsters Drawn In: 6
    33 Max. Number of Monsters Drawn In: 6

    Rolling Cross
    Description: Spins at very high speed, leaping forward and up, cutting through enemies in your path.
    Info: type = 1, areaAttack = 1
    Info2: type = 1, areaAttack = 1
    Delays: rollingAssaulter – 1260 ms
    Range: 430%
    Pre-requisite: Level Required – 120
    Chains To: Rolling Assault
    Chained Delay: 1080 ms
    Animations: hit.0
    Maximum Level: 20

    1 Time Force Cost: 13, Damage: 420%, Number of Attacks: 5, Max Enemies Hit: 8\n#cCooldown: 10 sec#
    2 Time Force Cost: 13, Damage: 430%, Number of Attacks: 5, Max Enemies Hit: 8\n: 10 sec#
    3 Time Force Cost: 13, Damage: 440%, Number of Attacks: 5, Max Enemies Hit: 8\n: 10 sec#
    4 Time Force Cost: 13, Damage: 450%, Number of Attacks: 5, Max Enemies Hit: 8\n: 10 sec#
    5 Time Force Cost: 13, Damage: 460%, Number of Attacks: 5, Max Enemies Hit: 8\n: 10 sec#
    6 Time Force Cost: 13, Damage: 470%, Number of Attacks: 5, Max Enemies Hit: 8\n: 10 sec#
    7 Time Force Cost: 13, Damage: 480%, Number of Attacks: 5, Max Enemies Hit: 8\n: 10 sec#
    8 Time Force Cost: 13, Damage: 490%, Number of Attacks: 5, Max Enemies Hit: 8\n: 10 sec#
    9 Time Force Cost: 13, Damage: 500%, Number of Attacks: 5, Max Enemies Hit: 8\n: 10 sec#
    10 Time Force Cost: 13, Damage: 510%, Number of Attacks: 5, Max Enemies Hit: 8\n: 10 sec#
    11 Time Force Cost: 13, Damage: 520%, Number of Attacks: 5, Max Enemies Hit: 8\n: 10 sec#
    12 Time Force Cost: 13, Damage: 530%, Number of Attacks: 5, Max Enemies Hit: 8\n: 10 sec#
    13 Time Force Cost: 13, Damage: 540%, Number of Attacks: 5, Max Enemies Hit: 8\n: 10 sec#
    14 Time Force Cost: 13, Damage: 550%, Number of Attacks: 5, Max Enemies Hit: 8\n: 10 sec#
    15 Time Force Cost: 13, Damage: 560%, Number of Attacks: 5, Max Enemies Hit: 8\n: 10 sec#
    16 Time Force Cost: 13, Damage: 570%, Number of Attacks: 5, Max Enemies Hit: 8\n: 10 sec#
    17 Time Force Cost: 13, Damage: 580%, Number of Attacks: 5, Max Enemies Hit: 8\n: 10 sec#
    18 Time Force Cost: 13, Damage: 590%, Number of Attacks: 5, Max Enemies Hit: 8\n: 10 sec#
    19 Time Force Cost: 13, Damage: 600%, Number of Attacks: 5, Max Enemies Hit: 8\n: 10 sec#
    20 Time Force Cost: 13, Damage: 610%, Number of Attacks: 5, Max Enemies Hit: 8\n: 10 sec#

    Advanced Rolling Assault Blade
    Description: Produced by the Advanced Rolling Assault. Travels in a straight line and pierces enemies.
    Info: type = 2, areaAttack = 1
    Info2: type = 2, areaAttack = 1
    Delays: adRollingStomp_blade – 30 ms
    Range: 600%
    Animations: hit.0
    Maximum Level: 30

    1 Damage: 655%, Max Enemies Hit: 8, Max Hits: 1
    2 Damage: 660%, Max Enemies Hit: 8, Max Hits: 1
    3 Damage: 665%, Max Enemies Hit: 8, Max Hits: 1
    4 Damage: 670%, Max Enemies Hit: 8, Max Hits: 1
    5 Damage: 675%, Max Enemies Hit: 8, Max Hits: 1
    6 Damage: 680%, Max Enemies Hit: 8, Max Hits: 1
    7 Damage: 685%, Max Enemies Hit: 8, Max Hits: 1
    8 Damage: 690%, Max Enemies Hit: 8, Max Hits: 1
    9 Damage: 695%, Max Enemies Hit: 8, Max Hits: 1
    10 Damage: 700%, Max Enemies Hit: 8, Max Hits: 1
    11 Damage: 705%, Max Enemies Hit: 8, Max Hits: 1
    12 Damage: 710%, Max Enemies Hit: 8, Max Hits: 1
    13 Damage: 715%, Max Enemies Hit: 8, Max Hits: 1
    14 Damage: 720%, Max Enemies Hit: 8, Max Hits: 1
    15 Damage: 725%, Max Enemies Hit: 8, Max Hits: 1
    16 Damage: 730%, Max Enemies Hit: 8, Max Hits: 1
    17 Damage: 735%, Max Enemies Hit: 8, Max Hits: 1
    18 Damage: 740%, Max Enemies Hit: 8, Max Hits: 1
    19 Damage: 745%, Max Enemies Hit: 8, Max Hits: 1
    20 Damage: 750%, Max Enemies Hit: 8, Max Hits: 1
    21 Damage: 755%, Max Enemies Hit: 8, Max Hits: 1
    22 Damage: 760%, Max Enemies Hit: 8, Max Hits: 1
    23 Damage: 765%, Max Enemies Hit: 8, Max Hits: 1
    24 Damage: 770%, Max Enemies Hit: 8, Max Hits: 1
    25 Damage: 775%, Max Enemies Hit: 8, Max Hits: 1
    26 Damage: 780%, Max Enemies Hit: 8, Max Hits: 1
    27 Damage: 785%, Max Enemies Hit: 8, Max Hits: 1
    28 Damage: 790%, Max Enemies Hit: 8, Max Hits: 1
    29 Damage: 795%, Max Enemies Hit: 8, Max Hits: 1
    30 Damage: 800%, Max Enemies Hit: 8, Max Hits: 1
    31 Damage: 805%, Max Enemies Hit: 8, Max Hits: 1
    32 Damage: 810%, Max Enemies Hit: 8, Max Hits: 1
    33 Damage: 815%, Max Enemies Hit: 8, Max Hits: 1

    Zero (IV)

    Immune Barrier
    Description: Generates a protective shield that has a chance to absorb damage for a short time. \n#cYou are invincible at the moment the shield is created.
    Info: type = 51, condition = damaged
    Info2: type = 51, condition = damaged
    Delays: alert2 – 600 ms
    Pre-requisite: Level Required – 165
    Animations: special
    Maximum Level: 20

    1 Respond to enemy attacks with a 6% chance of creating a barrier that blocks up to 12% Max HP for 5 sec.
    2 Respond to enemy attacks with a 7% chance of creating a barrier that blocks up to 14% Max HP for 6 sec.
    3 Respond to enemy attacks with a 8% chance of creating a barrier that blocks up to 16% Max HP for 6 sec.
    4 Respond to enemy attacks with a 9% chance of creating a barrier that blocks up to 18% Max HP for 7 sec.
    5 Respond to enemy attacks with a 10% chance of creating a barrier that blocks up to 20% Max HP for 7 sec.
    6 Respond to enemy attacks with a 11% chance of creating a barrier that blocks up to 22% Max HP for 8 sec.
    7 Respond to enemy attacks with a 12% chance of creating a barrier that blocks up to 24% Max HP for 8 sec.
    8 Respond to enemy attacks with a 13% chance of creating a barrier that blocks up to 26% Max HP for 9 sec.
    9 Respond to enemy attacks with a 14% chance of creating a barrier that blocks up to 28% Max HP for 9 sec.
    10 Respond to enemy attacks with a 15% chance of creating a barrier that blocks up to 30% Max HP for 10 sec.
    11 Respond to enemy attacks with a 16% chance of creating a barrier that blocks up to 32% Max HP for 10 sec.
    12 Respond to enemy attacks with a 17% chance of creating a barrier that blocks up to 34% Max HP for 11 sec.
    13 Respond to enemy attacks with a 18% chance of creating a barrier that blocks up to 36% Max HP for 11 sec.
    14 Respond to enemy attacks with a 19% chance of creating a barrier that blocks up to 38% Max HP for 12 sec.
    15 Respond to enemy attacks with a 20% chance of creating a barrier that blocks up to 40% Max HP for 12 sec.
    16 Respond to enemy attacks with a 21% chance of creating a barrier that blocks up to 42% Max HP for 13 sec.
    17 Respond to enemy attacks with a 22% chance of creating a barrier that blocks up to 44% Max HP for 13 sec.
    18 Respond to enemy attacks with a 23% chance of creating a barrier that blocks up to 46% Max HP for 14 sec.
    19 Respond to enemy attacks with a 24% chance of creating a barrier that blocks up to 48% Max HP for 14 sec.
    20 Respond to enemy attacks with a 25% chance of creating a barrier that blocks up to 50% Max HP for 15 sec.

    Falling Star Shock Wave
    Description: Releases from Falling Star’s point of impact, damaging all enemies within range.
    Info: type = 1, areaAttack = 1
    Info2: type = 1, areaAttack = 1
    Delays: jumpingCrash_shockWave – 270 ms
    Range: 280%
    Chains To: Earth Break
    Chained Delay: 270 ms
    Animations: effect
    Maximum Level: 10

    1 Damage: 630%, Max Enemies Hit: 6, Max Hits: 1
    2 Damage: 640%, Max Enemies Hit: 6, Max Hits: 1
    3 Damage: 650%, Max Enemies Hit: 6, Max Hits: 1
    4 Damage: 660%, Max Enemies Hit: 6, Max Hits: 1
    5 Damage: 670%, Max Enemies Hit: 6, Max Hits: 1
    6 Damage: 680%, Max Enemies Hit: 6, Max Hits: 1
    7 Damage: 690%, Max Enemies Hit: 6, Max Hits: 1
    8 Damage: 700%, Max Enemies Hit: 6, Max Hits: 1
    9 Damage: 710%, Max Enemies Hit: 6, Max Hits: 1
    10 Damage: 720%, Max Enemies Hit: 6, Max Hits: 1

    Falling Star
    Description: Jumps into the air, driving your sword into the ground in one decisive blow.\nCreates a shockwave on impact that does damage. \n[Skill Requirements]: #cGiga Crash Lv. 1# \n[Command]: While Giga Crash is active use #cGiga Crash# again
    Info: type = 1, areaAttack = 1
    Info2: type = 1, areaAttack = 1
    Delays: jumpingCrash – 870 ms
    Range: 320%
    Pre-requisite: Level Required – 140, Level 1 Giga Crash
    Chains To: Falling Star Shock Wave
    Chained Delay: 510 ms
    Animations: hit.0
    Maximum Level: 10

    1 Time Force Cost: 17, Damage: 630%, Number of Attacks: 2, Max Enemies Hit: 6.\n#c[Shock Wave]#: Max Enemies Hit: 6, Damage: 630%, Number of Attacks: 1.
    2 Time Force Cost: 17, Damage: 640%, Number of Attacks: 2, Max Enemies Hit: 6.\n[Shock Wave]#: Max Enemies Hit: 6, Damage: 640%, Number of Attacks: 1.
    3 Time Force Cost: 17, Damage: 650%, Number of Attacks: 2, Max Enemies Hit: 6.\n[Shock Wave]#: Max Enemies Hit: 6, Damage: 650%, Number of Attacks: 1.
    4 Time Force Cost: 17, Damage: 660%, Number of Attacks: 2, Max Enemies Hit: 6.\n[Shock Wave]#: Max Enemies Hit: 6, Damage: 660%, Number of Attacks: 1.
    5 Time Force Cost: 17, Damage: 670%, Number of Attacks: 2, Max Enemies Hit: 6.\n[Shock Wave]#: Max Enemies Hit: 6, Damage: 670%, Number of Attacks: 1.
    6 Time Force Cost: 17, Damage: 680%, Number of Attacks: 2, Max Enemies Hit: 6.\n[Shock Wave]#: Max Enemies Hit: 6, Damage: 680%, Number of Attacks: 1.
    7 Time Force Cost: 17, Damage: 690%, Number of Attacks: 2, Max Enemies Hit: 6.\n[Shock Wave]#: Max Enemies Hit: 6, Damage: 690%, Number of Attacks: 1.
    8 Time Force Cost: 17, Damage: 700%, Number of Attacks: 2, Max Enemies Hit: 6.\n[Shock Wave]#: Max Enemies Hit: 6, Damage: 700%, Number of Attacks: 1.
    9 Time Force Cost: 17, Damage: 710%, Number of Attacks: 2, Max Enemies Hit: 6.\n[Shock Wave]#: Max Enemies Hit: 6, Damage: 710%, Number of Attacks: 1.
    10 Time Force Cost: 17, Damage: 720%, Number of Attacks: 2, Max Enemies Hit: 6.\n[Shock Wave]#: Max Enemies Hit: 6, Damage: 720%, Number of Attacks: 1.

    Earth Break (Shock Wave)
    Description: A shock wave, generated on the spot where the sword hits, attacks enemies in its range.
    Info: type = 1, areaAttack = 1
    Info2: type = 1, areaAttack = 1
    Delays: earthBreak_shockWave – 513 ms
    Range: 280%
    Animations: effect
    Maximum Level: 20

    1 Damage: 620%, Max Enemies Hit: 6, Max Hits: 3
    2 Damage: 630%, Max Enemies Hit: 6, Max Hits: 3
    3 Damage: 640%, Max Enemies Hit: 6, Max Hits: 3
    4 Damage: 650%, Max Enemies Hit: 6, Max Hits: 3
    5 Damage: 660%, Max Enemies Hit: 6, Max Hits: 3
    6 Damage: 670%, Max Enemies Hit: 6, Max Hits: 3
    7 Damage: 680%, Max Enemies Hit: 6, Max Hits: 3
    8 Damage: 690%, Max Enemies Hit: 6, Max Hits: 3
    9 Damage: 700%, Max Enemies Hit: 6, Max Hits: 3
    10 Damage: 710%, Max Enemies Hit: 6, Max Hits: 3
    11 Damage: 720%, Max Enemies Hit: 6, Max Hits: 3
    12 Damage: 730%, Max Enemies Hit: 6, Max Hits: 3
    13 Damage: 740%, Max Enemies Hit: 6, Max Hits: 3
    14 Damage: 750%, Max Enemies Hit: 6, Max Hits: 3
    15 Damage: 760%, Max Enemies Hit: 6, Max Hits: 3
    16 Damage: 770%, Max Enemies Hit: 6, Max Hits: 3
    17 Damage: 780%, Max Enemies Hit: 6, Max Hits: 3
    18 Damage: 790%, Max Enemies Hit: 6, Max Hits: 3
    19 Damage: 800%, Max Enemies Hit: 6, Max Hits: 3
    20 Damage: 810%, Max Enemies Hit: 6, Max Hits: 3

    Earth Break
    Description: Jumps high into the air, bringing down the Great Sword hard enough to split the ground beneath you.\nCreates a shockwave on impact that does damage. \n[Skill Requirements]: #cFalling Star Lv. 1# \n[Command]: While Giga Crash is active use #cFalling Star#
    Info: type = 1, areaAttack = 1
    Info2: type = 1, areaAttack = 1
    Delays: earthBreak – 1560 ms
    Range: 350%
    Pre-requisite: Level Required – 145, Level 1 Falling Star
    Chains To: Earth Break (Shock Wave)
    Chained Delay: 960 ms
    Animations: hit.0
    Maximum Level: 20

    1 Time Force Cost: 19, Damage: 620%, Number of Attacks: 3, Max Enemies Hit: 6.\n#c[Shock Wave]#: Max Enemies Hit: 6, Damage: 620%, Number of Attacks: 3.
    2 Time Force Cost: 19, Damage: 630%, Number of Attacks: 3, Max Enemies Hit: 6.\n[Shock Wave]#: Max Enemies Hit: 6, Damage: 630%, Number of Attacks: 3.
    3 Time Force Cost: 19, Damage: 640%, Number of Attacks: 3, Max Enemies Hit: 6.\n[Shock Wave]#: Max Enemies Hit: 6, Damage: 640%, Number of Attacks: 3.
    4 Time Force Cost: 19, Damage: 650%, Number of Attacks: 3, Max Enemies Hit: 6.\n[Shock Wave]#: Max Enemies Hit: 6, Damage: 650%, Number of Attacks: 3.
    5 Time Force Cost: 19, Damage: 660%, Number of Attacks: 3, Max Enemies Hit: 6.\n[Shock Wave]#: Max Enemies Hit: 6, Damage: 660%, Number of Attacks: 3.
    6 Time Force Cost: 19, Damage: 670%, Number of Attacks: 3, Max Enemies Hit: 6.\n[Shock Wave]#: Max Enemies Hit: 6, Damage: 670%, Number of Attacks: 3.
    7 Time Force Cost: 19, Damage: 680%, Number of Attacks: 3, Max Enemies Hit: 6.\n[Shock Wave]#: Max Enemies Hit: 6, Damage: 680%, Number of Attacks: 3.
    8 Time Force Cost: 19, Damage: 690%, Number of Attacks: 3, Max Enemies Hit: 6.\n[Shock Wave]#: Max Enemies Hit: 6, Damage: 690%, Number of Attacks: 3.
    9 Time Force Cost: 19, Damage: 700%, Number of Attacks: 3, Max Enemies Hit: 6.\n[Shock Wave]#: Max Enemies Hit: 6, Damage: 700%, Number of Attacks: 3.
    10 Time Force Cost: 19, Damage: 710%, Number of Attacks: 3, Max Enemies Hit: 6.\n[Shock Wave]#: Max Enemies Hit: 6, Damage: 710%, Number of Attacks: 3.
    11 Time Force Cost: 19, Damage: 720%, Number of Attacks: 3, Max Enemies Hit: 6.\n[Shock Wave]#: Max Enemies Hit: 6, Damage: 720%, Number of Attacks: 3.
    12 Time Force Cost: 19, Damage: 730%, Number of Attacks: 3, Max Enemies Hit: 6.\n[Shock Wave]#: Max Enemies Hit: 6, Damage: 730%, Number of Attacks: 3.
    13 Time Force Cost: 19, Damage: 740%, Number of Attacks: 3, Max Enemies Hit: 6.\n[Shock Wave]#: Max Enemies Hit: 6, Damage: 740%, Number of Attacks: 3.
    14 Time Force Cost: 19, Damage: 750%, Number of Attacks: 3, Max Enemies Hit: 6.\n[Shock Wave]#: Max Enemies Hit: 6, Damage: 750%, Number of Attacks: 3.
    15 Time Force Cost: 19, Damage: 760%, Number of Attacks: 3, Max Enemies Hit: 6.\n[Shock Wave]#: Max Enemies Hit: 6, Damage: 760%, Number of Attacks: 3.
    16 Time Force Cost: 19, Damage: 770%, Number of Attacks: 3, Max Enemies Hit: 6.\n[Shock Wave]#: Max Enemies Hit: 6, Damage: 770%, Number of Attacks: 3.
    17 Time Force Cost: 19, Damage: 780%, Number of Attacks: 3, Max Enemies Hit: 6.\n[Shock Wave]#: Max Enemies Hit: 6, Damage: 780%, Number of Attacks: 3.
    18 Time Force Cost: 19, Damage: 790%, Number of Attacks: 3, Max Enemies Hit: 6.\n[Shock Wave]#: Max Enemies Hit: 6, Damage: 790%, Number of Attacks: 3.
    19 Time Force Cost: 19, Damage: 800%, Number of Attacks: 3, Max Enemies Hit: 6.\n[Shock Wave]#: Max Enemies Hit: 6, Damage: 800%, Number of Attacks: 3.
    20 Time Force Cost: 19, Damage: 810%, Number of Attacks: 3, Max Enemies Hit: 6.\n[Shock Wave]#: Max Enemies Hit: 6, Damage: 810%, Number of Attacks: 3.

    Advanced Earth Break (Shock Wave)
    Description: A more powerful shock wave, generated on the spot where the sword hits, attacks enemies in its range.
    Info: type = 1, areaAttack = 1
    Info2: type = 1, areaAttack = 1
    Delays: adEarthBreak_shockWave – 513 ms
    Range: 280%
    Animations: effect
    Maximum Level: 30

    1 Damage: 817%, Max Enemies Hit: 6, Max Hits: 3
    2 Damage: 824%, Max Enemies Hit: 6, Max Hits: 3
    3 Damage: 831%, Max Enemies Hit: 6, Max Hits: 3
    4 Damage: 838%, Max Enemies Hit: 6, Max Hits: 3
    5 Damage: 845%, Max Enemies Hit: 6, Max Hits: 3
    6 Damage: 852%, Max Enemies Hit: 6, Max Hits: 3
    7 Damage: 859%, Max Enemies Hit: 6, Max Hits: 3
    8 Damage: 866%, Max Enemies Hit: 6, Max Hits: 3
    9 Damage: 873%, Max Enemies Hit: 6, Max Hits: 3
    10 Damage: 880%, Max Enemies Hit: 6, Max Hits: 3
    11 Damage: 887%, Max Enemies Hit: 6, Max Hits: 3
    12 Damage: 894%, Max Enemies Hit: 6, Max Hits: 3
    13 Damage: 901%, Max Enemies Hit: 6, Max Hits: 3
    14 Damage: 908%, Max Enemies Hit: 6, Max Hits: 3
    15 Damage: 915%, Max Enemies Hit: 6, Max Hits: 3
    16 Damage: 922%, Max Enemies Hit: 6, Max Hits: 3
    17 Damage: 929%, Max Enemies Hit: 6, Max Hits: 3
    18 Damage: 936%, Max Enemies Hit: 6, Max Hits: 3
    19 Damage: 943%, Max Enemies Hit: 6, Max Hits: 3
    20 Damage: 950%, Max Enemies Hit: 6, Max Hits: 3
    21 Damage: 957%, Max Enemies Hit: 6, Max Hits: 3
    22 Damage: 964%, Max Enemies Hit: 6, Max Hits: 3
    23 Damage: 971%, Max Enemies Hit: 6, Max Hits: 3
    24 Damage: 978%, Max Enemies Hit: 6, Max Hits: 3
    25 Damage: 985%, Max Enemies Hit: 6, Max Hits: 3
    26 Damage: 992%, Max Enemies Hit: 6, Max Hits: 3
    27 Damage: 999%, Max Enemies Hit: 6, Max Hits: 3
    28 Damage: 1006%, Max Enemies Hit: 6, Max Hits: 3
    29 Damage: 1013%, Max Enemies Hit: 6, Max Hits: 3
    30 Damage: 1020%, Max Enemies Hit: 6, Max Hits: 3
    31 Damage: 1027%, Max Enemies Hit: 6, Max Hits: 3
    32 Damage: 1034%, Max Enemies Hit: 6, Max Hits: 3
    33 Damage: 1041%, Max Enemies Hit: 6, Max Hits: 3

    Advanced Earth Break
    Description: An even more powerful Groundbreaker. Increases damage and grants a chance for instant KOs. Also creates an Shock Field on the ground, continually inflicting damage on enemies nearby. \n[Skill Requirements]: #cEarth Break Lv. 20#
    Info: type = 1, areaAttack = 1
    Info2: type = 1, areaAttack = 1
    Delays: adEarthBreak – 1560 ms
    Range: 350%
    Pre-requisite: Level Required – 170, Level 20 Earth Break
    Chains To: Advanced Earth Break (Shock Wave)
    Chained Delay: 960 ms
    Animations: tile
    Maximum Level: 30

    1 Time Force Cost: 19, Damage: 817%, Max Enemies Hit: 6, Max Hits: 4, Instant KO Chance: 10%\n[Shock Wave]#: Max Enemies Hit: 6, Damage: 817%, Number of Attacks: 3\n#c[Shock Field]#: Max Enemies Hit: 6 Duration: 2 Damage: 255% per 1 sec
    2 Time Force Cost: 19, Damage: 824%, Max Enemies Hit: 6, Max Hits: 4, Instant KO Chance: 10%\n[Shock Wave]#: Max Enemies Hit: 6, Damage: 824%, Number of Attacks: 3\n[Shock Field]#: Max Enemies Hit: 6 Duration: 2 Damage: 260% per 1 sec
    3 Time Force Cost: 19, Damage: 831%, Max Enemies Hit: 6, Max Hits: 4, Instant KO Chance: 11%\n[Shock Wave]#: Max Enemies Hit: 6, Damage: 831%, Number of Attacks: 3\n[Shock Field]#: Max Enemies Hit: 6 Duration: 2 Damage: 265% per 1 sec
    4 Time Force Cost: 19, Damage: 838%, Max Enemies Hit: 6, Max Hits: 4, Instant KO Chance: 11%\n[Shock Wave]#: Max Enemies Hit: 6, Damage: 838%, Number of Attacks: 3\n[Shock Field]#: Max Enemies Hit: 6 Duration: 2 Damage: 270% per 1 sec
    5 Time Force Cost: 19, Damage: 845%, Max Enemies Hit: 6, Max Hits: 4, Instant KO Chance: 11%\n[Shock Wave]#: Max Enemies Hit: 6, Damage: 845%, Number of Attacks: 3\n[Shock Field]#: Max Enemies Hit: 6 Duration: 2 Damage: 275% per 1 sec
    6 Time Force Cost: 19, Damage: 852%, Max Enemies Hit: 6, Max Hits: 4, Instant KO Chance: 12%\n[Shock Wave]#: Max Enemies Hit: 6, Damage: 852%, Number of Attacks: 3\n[Shock Field]#: Max Enemies Hit: 6 Duration: 2 Damage: 280% per 1 sec
    7 Time Force Cost: 19, Damage: 859%, Max Enemies Hit: 6, Max Hits: 4, Instant KO Chance: 12%\n[Shock Wave]#: Max Enemies Hit: 6, Damage: 859%, Number of Attacks: 3\n[Shock Field]#: Max Enemies Hit: 6 Duration: 2 Damage: 285% per 1 sec
    8 Time Force Cost: 19, Damage: 866%, Max Enemies Hit: 6, Max Hits: 4, Instant KO Chance: 12%\n[Shock Wave]#: Max Enemies Hit: 6, Damage: 866%, Number of Attacks: 3\n[Shock Field]#: Max Enemies Hit: 6 Duration: 2 Damage: 290% per 1 sec
    9 Time Force Cost: 19, Damage: 873%, Max Enemies Hit: 6, Max Hits: 4, Instant KO Chance: 13%\n[Shock Wave]#: Max Enemies Hit: 6, Damage: 873%, Number of Attacks: 3\n[Shock Field]#: Max Enemies Hit: 6 Duration: 3 Damage: 295% per 1 sec
    10 Time Force Cost: 19, Damage: 880%, Max Enemies Hit: 6, Max Hits: 4, Instant KO Chance: 13%\n[Shock Wave]#: Max Enemies Hit: 6, Damage: 880%, Number of Attacks: 3\n[Shock Field]#: Max Enemies Hit: 6 Duration: 3 Damage: 300% per 1 sec
    11 Time Force Cost: 19, Damage: 887%, Max Enemies Hit: 6, Max Hits: 4, Instant KO Chance: 13%\n[Shock Wave]#: Max Enemies Hit: 6, Damage: 887%, Number of Attacks: 3\n[Shock Field]#: Max Enemies Hit: 6 Duration: 3 Damage: 305% per 1 sec
    12 Time Force Cost: 19, Damage: 894%, Max Enemies Hit: 6, Max Hits: 4, Instant KO Chance: 14%\n[Shock Wave]#: Max Enemies Hit: 6, Damage: 894%, Number of Attacks: 3\n[Shock Field]#: Max Enemies Hit: 6 Duration: 3 Damage: 310% per 1 sec
    13 Time Force Cost: 19, Damage: 901%, Max Enemies Hit: 6, Max Hits: 4, Instant KO Chance: 14%\n[Shock Wave]#: Max Enemies Hit: 6, Damage: 901%, Number of Attacks: 3\n[Shock Field]#: Max Enemies Hit: 6 Duration: 3 Damage: 315% per 1 sec
    14 Time Force Cost: 19, Damage: 908%, Max Enemies Hit: 6, Max Hits: 4, Instant KO Chance: 14%\n[Shock Wave]#: Max Enemies Hit: 6, Damage: 908%, Number of Attacks: 3\n[Shock Field]#: Max Enemies Hit: 6 Duration: 3 Damage: 320% per 1 sec
    15 Time Force Cost: 19, Damage: 915%, Max Enemies Hit: 6, Max Hits: 4, Instant KO Chance: 15%\n[Shock Wave]#: Max Enemies Hit: 6, Damage: 915%, Number of Attacks: 3\n[Shock Field]#: Max Enemies Hit: 6 Duration: 3 Damage: 325% per 1 sec
    16 Time Force Cost: 19, Damage: 922%, Max Enemies Hit: 6, Max Hits: 4, Instant KO Chance: 15%\n[Shock Wave]#: Max Enemies Hit: 6, Damage: 922%, Number of Attacks: 3\n[Shock Field]#: Max Enemies Hit: 6 Duration: 3 Damage: 330% per 1 sec
    17 Time Force Cost: 19, Damage: 929%, Max Enemies Hit: 6, Max Hits: 4, Instant KO Chance: 15%\n[Shock Wave]#: Max Enemies Hit: 6, Damage: 929%, Number of Attacks: 3\n[Shock Field]#: Max Enemies Hit: 6 Duration: 4 Damage: 335% per 1 sec
    18 Time Force Cost: 19, Damage: 936%, Max Enemies Hit: 6, Max Hits: 4, Instant KO Chance: 16%\n[Shock Wave]#: Max Enemies Hit: 6, Damage: 936%, Number of Attacks: 3\n[Shock Field]#: Max Enemies Hit: 6 Duration: 4 Damage: 340% per 1 sec
    19 Time Force Cost: 19, Damage: 943%, Max Enemies Hit: 6, Max Hits: 4, Instant KO Chance: 16%\n[Shock Wave]#: Max Enemies Hit: 6, Damage: 943%, Number of Attacks: 3\n[Shock Field]#: Max Enemies Hit: 6 Duration: 4 Damage: 345% per 1 sec
    20 Time Force Cost: 19, Damage: 950%, Max Enemies Hit: 6, Max Hits: 4, Instant KO Chance: 16%\n[Shock Wave]#: Max Enemies Hit: 6, Damage: 950%, Number of Attacks: 3\n[Shock Field]#: Max Enemies Hit: 6 Duration: 4 Damage: 350% per 1 sec
    21 Time Force Cost: 19, Damage: 957%, Max Enemies Hit: 6, Max Hits: 4, Instant KO Chance: 17%\n[Shock Wave]#: Max Enemies Hit: 6, Damage: 957%, Number of Attacks: 3\n[Shock Field]#: Max Enemies Hit: 6 Duration: 4 Damage: 355% per 1 sec
    22 Time Force Cost: 19, Damage: 964%, Max Enemies Hit: 6, Max Hits: 4, Instant KO Chance: 17%\n[Shock Wave]#: Max Enemies Hit: 6, Damage: 964%, Number of Attacks: 3\n[Shock Field]#: Max Enemies Hit: 6 Duration: 4 Damage: 360% per 1 sec
    23 Time Force Cost: 19, Damage: 971%, Max Enemies Hit: 6, Max Hits: 4, Instant KO Chance: 17%\n[Shock Wave]#: Max Enemies Hit: 6, Damage: 971%, Number of Attacks: 3\n[Shock Field]#: Max Enemies Hit: 6 Duration: 4 Damage: 365% per 1 sec
    24 Time Force Cost: 19, Damage: 978%, Max Enemies Hit: 6, Max Hits: 4, Instant KO Chance: 18%\n[Shock Wave]#: Max Enemies Hit: 6, Damage: 978%, Number of Attacks: 3\n[Shock Field]#: Max Enemies Hit: 6 Duration: 4 Damage: 370% per 1 sec
    25 Time Force Cost: 19, Damage: 985%, Max Enemies Hit: 6, Max Hits: 4, Instant KO Chance: 18%\n[Shock Wave]#: Max Enemies Hit: 6, Damage: 985%, Number of Attacks: 3\n[Shock Field]#: Max Enemies Hit: 6 Duration: 5 Damage: 375% per 1 sec
    26 Time Force Cost: 19, Damage: 992%, Max Enemies Hit: 6, Max Hits: 4, Instant KO Chance: 18%\n[Shock Wave]#: Max Enemies Hit: 6, Damage: 992%, Number of Attacks: 3\n[Shock Field]#: Max Enemies Hit: 6 Duration: 5 Damage: 380% per 1 sec
    27 Time Force Cost: 19, Damage: 999%, Max Enemies Hit: 6, Max Hits: 4, Instant KO Chance: 19%\n[Shock Wave]#: Max Enemies Hit: 6, Damage: 999%, Number of Attacks: 3\n[Shock Field]#: Max Enemies Hit: 6 Duration: 5 Damage: 385% per 1 sec
    28 Time Force Cost: 19, Damage: 1006%, Max Enemies Hit: 6, Max Hits: 4, Instant KO Chance: 19%\n[Shock Wave]#: Max Enemies Hit: 6, Damage: 1006%, Number of Attacks: 3\n[Shock Field]#: Max Enemies Hit: 6 Duration: 5 Damage: 390% per 1 sec
    29 Time Force Cost: 19, Damage: 1013%, Max Enemies Hit: 6, Max Hits: 4, Instant KO Chance: 19%\n[Shock Wave]#: Max Enemies Hit: 6, Damage: 1013%, Number of Attacks: 3\n[Shock Field]#: Max Enemies Hit: 6 Duration: 5 Damage: 395% per 1 sec
    30 Time Force Cost: 19, Damage: 1020%, Max Enemies Hit: 6, Max Hits: 4, Instant KO Chance: 20%\n[Shock Wave]#: Max Enemies Hit: 6, Damage: 1020%, Number of Attacks: 3\n[Shock Field]#: Max Enemies Hit: 6 Duration: 5 Damage: 400% per 1 sec
    31 Time Force Cost: 19, Damage: 1027%, Max Enemies Hit: 6, Max Hits: 4, Instant KO Chance: 20%\n[Shock Wave]#: Max Enemies Hit: 6, Damage: 1027%, Number of Attacks: 3\n[Shock Field]#: Max Enemies Hit: 6 Duration: 5 Damage: 405% per 1 sec
    32 Time Force Cost: 19, Damage: 1034%, Max Enemies Hit: 6, Max Hits: 4, Instant KO Chance: 20%\n[Shock Wave]#: Max Enemies Hit: 6, Damage: 1034%, Number of Attacks: 3\n[Shock Field]#: Max Enemies Hit: 6 Duration: 5 Damage: 410% per 1 sec
    33 Time Force Cost: 19, Damage: 1041%, Max Enemies Hit: 6, Max Hits: 4, Instant KO Chance: 21%\n[Shock Wave]#: Max Enemies Hit: 6, Damage: 1041%, Number of Attacks: 3\n[Shock Field]#: Max Enemies Hit: 6 Duration: 6 Damage: 415% per 1 sec

    Mega Groundbreaker Electric Field
    Description: Lasts for a short time where Mega Groundbreaker hits. Continually inflicts damage on enemies touching the Shock Field.
    Info: type = 4, areaAttack = 1, dot = 1
    Info2: type = 4, areaAttack = 1, dot = 1
    Delays: adEarthBreak_shockWave – 513 ms
    Range: 200%
    Animations: tile
    Maximum Level: 30

    1 Inflicts 255% DoT damage on up to 6 enemies every 1 sec for 2 sec.
    2 Inflicts 260% DoT damage on up to 6 enemies every 1 sec for 2 sec.
    3 Inflicts 265% DoT damage on up to 6 enemies every 1 sec for 2 sec.
    4 Inflicts 270% DoT damage on up to 6 enemies every 1 sec for 2 sec.
    5 Inflicts 275% DoT damage on up to 6 enemies every 1 sec for 2 sec.
    6 Inflicts 280% DoT damage on up to 6 enemies every 1 sec for 2 sec.
    7 Inflicts 285% DoT damage on up to 6 enemies every 1 sec for 2 sec.
    8 Inflicts 290% DoT damage on up to 6 enemies every 1 sec for 2 sec.
    9 Inflicts 295% DoT damage on up to 6 enemies every 1 sec for 3 sec.
    10 Inflicts 300% DoT damage on up to 6 enemies every 1 sec for 3 sec.
    11 Inflicts 305% DoT damage on up to 6 enemies every 1 sec for 3 sec.
    12 Inflicts 310% DoT damage on up to 6 enemies every 1 sec for 3 sec.
    13 Inflicts 315% DoT damage on up to 6 enemies every 1 sec for 3 sec.
    14 Inflicts 320% DoT damage on up to 6 enemies every 1 sec for 3 sec.
    15 Inflicts 325% DoT damage on up to 6 enemies every 1 sec for 3 sec.
    16 Inflicts 330% DoT damage on up to 6 enemies every 1 sec for 3 sec.
    17 Inflicts 335% DoT damage on up to 6 enemies every 1 sec for 4 sec.
    18 Inflicts 340% DoT damage on up to 6 enemies every 1 sec for 4 sec.
    19 Inflicts 345% DoT damage on up to 6 enemies every 1 sec for 4 sec.
    20 Inflicts 350% DoT damage on up to 6 enemies every 1 sec for 4 sec.
    21 Inflicts 355% DoT damage on up to 6 enemies every 1 sec for 4 sec.
    22 Inflicts 360% DoT damage on up to 6 enemies every 1 sec for 4 sec.
    23 Inflicts 365% DoT damage on up to 6 enemies every 1 sec for 4 sec.
    24 Inflicts 370% DoT damage on up to 6 enemies every 1 sec for 4 sec.
    25 Inflicts 375% DoT damage on up to 6 enemies every 1 sec for 5 sec.
    26 Inflicts 380% DoT damage on up to 6 enemies every 1 sec for 5 sec.
    27 Inflicts 385% DoT damage on up to 6 enemies every 1 sec for 5 sec.
    28 Inflicts 390% DoT damage on up to 6 enemies every 1 sec for 5 sec.
    29 Inflicts 395% DoT damage on up to 6 enemies every 1 sec for 5 sec.
    30 Inflicts 400% DoT damage on up to 6 enemies every 1 sec for 5 sec.
    31 Inflicts 405% DoT damage on up to 6 enemies every 1 sec for 5 sec.
    32 Inflicts 410% DoT damage on up to 6 enemies every 1 sec for 5 sec.
    33 Inflicts 415% DoT damage on up to 6 enemies every 1 sec for 6 sec.

    Storm Break
    Description: Attacks the enemies in front of you, creating a whirlpool which pushes forward and deals additional damage to enemies in its path. \n[Required Skill]: #cWind Striker Lv. 1# \n[Command]: After using Wind Striker, use #cWind Cutter#
    Info: type = 1, areaAttack = 1
    Info2: type = 1, areaAttack = 1
    Delays: stormBreak – 900 ms
    Range: 465%
    Pre-requisite: Level Required – 150, Level 1 Wind Striker
    Animations: hit.0
    Maximum Level: 20

    1 Time Force Cost: 21, Damage: 358%, Number of Attacks: 4, Max Enemies Hit: 8.\n#c[Vortex]#: Max Enemies Hit: 8, Damage: 358% per 0.5 sec, Number of Attacks: 2, Duration: 3 sec.
    2 Time Force Cost: 21, Damage: 366%, Number of Attacks: 4, Max Enemies Hit: 8.\n[Vortex]#: Max Enemies Hit: 8, Damage: 366% per 0.5 sec, Number of Attacks: 2, Duration: 3 sec.
    3 Time Force Cost: 21, Damage: 374%, Number of Attacks: 4, Max Enemies Hit: 8.\n[Vortex]#: Max Enemies Hit: 8, Damage: 374% per 0.5 sec, Number of Attacks: 2, Duration: 3 sec.
    4 Time Force Cost: 21, Damage: 382%, Number of Attacks: 4, Max Enemies Hit: 8.\n[Vortex]#: Max Enemies Hit: 8, Damage: 382% per 0.5 sec, Number of Attacks: 2, Duration: 3 sec.
    5 Time Force Cost: 21, Damage: 390%, Number of Attacks: 4, Max Enemies Hit: 8.\n[Vortex]#: Max Enemies Hit: 8, Damage: 390% per 0.5 sec, Number of Attacks: 2, Duration: 3 sec.
    6 Time Force Cost: 21, Damage: 398%, Number of Attacks: 4, Max Enemies Hit: 8.\n[Vortex]#: Max Enemies Hit: 8, Damage: 398% per 0.5 sec, Number of Attacks: 2, Duration: 3 sec.
    7 Time Force Cost: 21, Damage: 406%, Number of Attacks: 4, Max Enemies Hit: 8.\n[Vortex]#: Max Enemies Hit: 8, Damage: 406% per 0.5 sec, Number of Attacks: 2, Duration: 3 sec.
    8 Time Force Cost: 21, Damage: 414%, Number of Attacks: 4, Max Enemies Hit: 8.\n[Vortex]#: Max Enemies Hit: 8, Damage: 414% per 0.5 sec, Number of Attacks: 2, Duration: 3 sec.
    9 Time Force Cost: 21, Damage: 422%, Number of Attacks: 4, Max Enemies Hit: 8.\n[Vortex]#: Max Enemies Hit: 8, Damage: 422% per 0.5 sec, Number of Attacks: 2, Duration: 3 sec.
    10 Time Force Cost: 21, Damage: 430%, Number of Attacks: 4, Max Enemies Hit: 8.\n[Vortex]#: Max Enemies Hit: 8, Damage: 430% per 0.5 sec, Number of Attacks: 2, Duration: 3 sec.
    11 Time Force Cost: 21, Damage: 438%, Number of Attacks: 4, Max Enemies Hit: 8.\n[Vortex]#: Max Enemies Hit: 8, Damage: 438% per 0.5 sec, Number of Attacks: 2, Duration: 3 sec.
    12 Time Force Cost: 21, Damage: 446%, Number of Attacks: 4, Max Enemies Hit: 8.\n[Vortex]#: Max Enemies Hit: 8, Damage: 446% per 0.5 sec, Number of Attacks: 2, Duration: 3 sec.
    13 Time Force Cost: 21, Damage: 454%, Number of Attacks: 4, Max Enemies Hit: 8.\n[Vortex]#: Max Enemies Hit: 8, Damage: 454% per 0.5 sec, Number of Attacks: 2, Duration: 3 sec.
    14 Time Force Cost: 21, Damage: 462%, Number of Attacks: 4, Max Enemies Hit: 8.\n[Vortex]#: Max Enemies Hit: 8, Damage: 462% per 0.5 sec, Number of Attacks: 2, Duration: 3 sec.
    15 Time Force Cost: 21, Damage: 470%, Number of Attacks: 4, Max Enemies Hit: 8.\n[Vortex]#: Max Enemies Hit: 8, Damage: 470% per 0.5 sec, Number of Attacks: 2, Duration: 3 sec.
    16 Time Force Cost: 21, Damage: 478%, Number of Attacks: 4, Max Enemies Hit: 8.\n[Vortex]#: Max Enemies Hit: 8, Damage: 478% per 0.5 sec, Number of Attacks: 2, Duration: 3 sec.
    17 Time Force Cost: 21, Damage: 486%, Number of Attacks: 4, Max Enemies Hit: 8.\n[Vortex]#: Max Enemies Hit: 8, Damage: 486% per 0.5 sec, Number of Attacks: 2, Duration: 3 sec.
    18 Time Force Cost: 21, Damage: 494%, Number of Attacks: 4, Max Enemies Hit: 8.\n[Vortex]#: Max Enemies Hit: 8, Damage: 494% per 0.5 sec, Number of Attacks: 2, Duration: 3 sec.
    19 Time Force Cost: 21, Damage: 502%, Number of Attacks: 4, Max Enemies Hit: 8.\n[Vortex]#: Max Enemies Hit: 8, Damage: 502% per 0.5 sec, Number of Attacks: 2, Duration: 3 sec.
    20 Time Force Cost: 21, Damage: 510%, Number of Attacks: 4, Max Enemies Hit: 8.\n[Vortex]#: Max Enemies Hit: 8, Damage: 510% per 0.5 sec, Number of Attacks: 2, Duration: 3 sec.

    Storm Break (Twister)
    Description: A twister, created upon the Storm Break activation, moves forward, inflicting damage on enemies in its way.
    Info: type = 2, areaAttack = 1
    Info2: type = 2, areaAttack = 1
    Range: 110%
    Animations: hit.0
    Maximum Level: 20

    1 Damage: 358% per 0.5 sec, Number of Attacks: 2, Max Enemies Hit: 8, \nDuration: 3 sec
    2 Damage: 366% per 0.5 sec, Number of Attacks: 2, Max Enemies Hit: 8, \nDuration: 3 sec
    3 Damage: 374% per 0.5 sec, Number of Attacks: 2, Max Enemies Hit: 8, \nDuration: 3 sec
    4 Damage: 382% per 0.5 sec, Number of Attacks: 2, Max Enemies Hit: 8, \nDuration: 3 sec
    5 Damage: 390% per 0.5 sec, Number of Attacks: 2, Max Enemies Hit: 8, \nDuration: 3 sec
    6 Damage: 398% per 0.5 sec, Number of Attacks: 2, Max Enemies Hit: 8, \nDuration: 3 sec
    7 Damage: 406% per 0.5 sec, Number of Attacks: 2, Max Enemies Hit: 8, \nDuration: 3 sec
    8 Damage: 414% per 0.5 sec, Number of Attacks: 2, Max Enemies Hit: 8, \nDuration: 3 sec
    9 Damage: 422% per 0.5 sec, Number of Attacks: 2, Max Enemies Hit: 8, \nDuration: 3 sec
    10 Damage: 430% per 0.5 sec, Number of Attacks: 2, Max Enemies Hit: 8, \nDuration: 3 sec
    11 Damage: 438% per 0.5 sec, Number of Attacks: 2, Max Enemies Hit: 8, \nDuration: 3 sec
    12 Damage: 446% per 0.5 sec, Number of Attacks: 2, Max Enemies Hit: 8, \nDuration: 3 sec
    13 Damage: 454% per 0.5 sec, Number of Attacks: 2, Max Enemies Hit: 8, \nDuration: 3 sec
    14 Damage: 462% per 0.5 sec, Number of Attacks: 2, Max Enemies Hit: 8, \nDuration: 3 sec
    15 Damage: 470% per 0.5 sec, Number of Attacks: 2, Max Enemies Hit: 8, \nDuration: 3 sec
    16 Damage: 478% per 0.5 sec, Number of Attacks: 2, Max Enemies Hit: 8, \nDuration: 3 sec
    17 Damage: 486% per 0.5 sec, Number of Attacks: 2, Max Enemies Hit: 8, \nDuration: 3 sec
    18 Damage: 494% per 0.5 sec, Number of Attacks: 2, Max Enemies Hit: 8, \nDuration: 3 sec
    19 Damage: 502% per 0.5 sec, Number of Attacks: 2, Max Enemies Hit: 8, \nDuration: 3 sec
    20 Damage: 510% per 0.5 sec, Number of Attacks: 2, Max Enemies Hit: 8, \nDuration: 3 sec

    Wind Cutter (Twister)
    Description: A twister, created on a target’s location for a set duration, inflicts damage on surrounding enemies.
    Info: type = 2, areaAttack = 1
    Info2: type = 2, areaAttack = 1
    Range: 95%
    Animations: hit.0
    Maximum Level: 10

    1 Damage: 260% per 0.5 sec, Number of Attacks: 1, Max Enemies Hit: 8, \nDuration: 3 sec
    2 Damage: 270% per 0.5 sec, Number of Attacks: 1, Max Enemies Hit: 8, \nDuration: 3 sec
    3 Damage: 280% per 0.5 sec, Number of Attacks: 1, Max Enemies Hit: 8, \nDuration: 3 sec
    4 Damage: 290% per 0.5 sec, Number of Attacks: 1, Max Enemies Hit: 8, \nDuration: 3 sec
    5 Damage: 300% per 0.5 sec, Number of Attacks: 1, Max Enemies Hit: 8, \nDuration: 3 sec
    6 Damage: 310% per 0.5 sec, Number of Attacks: 1, Max Enemies Hit: 8, \nDuration: 3 sec
    7 Damage: 320% per 0.5 sec, Number of Attacks: 1, Max Enemies Hit: 8, \nDuration: 3 sec
    8 Damage: 330% per 0.5 sec, Number of Attacks: 1, Max Enemies Hit: 8, \nDuration: 3 sec
    9 Damage: 340% per 0.5 sec, Number of Attacks: 1, Max Enemies Hit: 8, \nDuration: 3 sec
    10 Damage: 350% per 0.5 sec, Number of Attacks: 1, Max Enemies Hit: 8, \nDuration: 3 sec

    Wind Striker
    Description: Attacks enemies in front of you and releases a vortex. [Skill Requirement]: #cWind Cutter Lvl. 1#[Command]: While Wind Cutter is active use #cWind Cutter# again
    Info: type = 1, areaAttack = 1
    Info2: type = 1, areaAttack = 1
    Delays: windCrash – 810 ms
    Range: 435%
    Pre-requisite: Level Required – 145, Level 1 Wind Cutter
    Chains To: Storm Break
    Chained Delay: 720 ms
    Animations: hit.0
    Maximum Level: 10

    1 Time Force Cost: 19, Damage: 445%, Number of Attacks: 4, Max Enemies Hit: 8
    2 Time Force Cost: 19, Damage: 455%, Number of Attacks: 4, Max Enemies Hit: 8
    3 Time Force Cost: 19, Damage: 465%, Number of Attacks: 4, Max Enemies Hit: 8
    4 Time Force Cost: 19, Damage: 475%, Number of Attacks: 4, Max Enemies Hit: 8
    5 Time Force Cost: 19, Damage: 485%, Number of Attacks: 4, Max Enemies Hit: 8
    6 Time Force Cost: 19, Damage: 495%, Number of Attacks: 4, Max Enemies Hit: 8
    7 Time Force Cost: 19, Damage: 505%, Number of Attacks: 4, Max Enemies Hit: 8
    8 Time Force Cost: 19, Damage: 515%, Number of Attacks: 4, Max Enemies Hit: 8
    9 Time Force Cost: 19, Damage: 525%, Number of Attacks: 4, Max Enemies Hit: 8
    10 Time Force Cost: 19, Damage: 535%, Number of Attacks: 4, Max Enemies Hit: 8

    Severe Storm Break (Shock Field)
    Description: Remains on the path of the vortex summoned by Severe Storm Break. Continuously inflicts damage on enemies within the Shock Field.
    Info: type = 4, areaAttack = 1, dot = 1
    Info2: type = 4, areaAttack = 1, dot = 1
    Range: 30%
    Animations: tile
    Maximum Level: 30

    1 Damage: 183% every 1 sec, Max Enemies Hit: 8, Duration: 1 sec.
    2 Damage: 186% every 1 sec, Max Enemies Hit: 8, Duration: 1 sec.
    3 Damage: 189% every 1 sec, Max Enemies Hit: 8, Duration: 1 sec.
    4 Damage: 192% every 1 sec, Max Enemies Hit: 8, Duration: 1 sec.
    5 Damage: 195% every 1 sec, Max Enemies Hit: 8, Duration: 1 sec.
    6 Damage: 198% every 1 sec, Max Enemies Hit: 8, Duration: 1 sec.
    7 Damage: 201% every 1 sec, Max Enemies Hit: 8, Duration: 1 sec.
    8 Damage: 204% every 1 sec, Max Enemies Hit: 8, Duration: 1 sec.
    9 Damage: 207% every 1 sec, Max Enemies Hit: 8, Duration: 1 sec.
    10 Damage: 210% every 1 sec, Max Enemies Hit: 8, Duration: 1 sec.
    11 Damage: 213% every 1 sec, Max Enemies Hit: 8, Duration: 2 sec.
    12 Damage: 216% every 1 sec, Max Enemies Hit: 8, Duration: 2 sec.
    13 Damage: 219% every 1 sec, Max Enemies Hit: 8, Duration: 2 sec.
    14 Damage: 222% every 1 sec, Max Enemies Hit: 8, Duration: 2 sec.
    15 Damage: 225% every 1 sec, Max Enemies Hit: 8, Duration: 2 sec.
    16 Damage: 228% every 1 sec, Max Enemies Hit: 8, Duration: 2 sec.
    17 Damage: 231% every 1 sec, Max Enemies Hit: 8, Duration: 2 sec.
    18 Damage: 234% every 1 sec, Max Enemies Hit: 8, Duration: 2 sec.
    19 Damage: 237% every 1 sec, Max Enemies Hit: 8, Duration: 2 sec.
    20 Damage: 240% every 1 sec, Max Enemies Hit: 8, Duration: 2 sec.
    21 Damage: 243% every 1 sec, Max Enemies Hit: 8, Duration: 3 sec.
    22 Damage: 246% every 1 sec, Max Enemies Hit: 8, Duration: 3 sec.
    23 Damage: 249% every 1 sec, Max Enemies Hit: 8, Duration: 3 sec.
    24 Damage: 252% every 1 sec, Max Enemies Hit: 8, Duration: 3 sec.
    25 Damage: 255% every 1 sec, Max Enemies Hit: 8, Duration: 3 sec.
    26 Damage: 258% every 1 sec, Max Enemies Hit: 8, Duration: 3 sec.
    27 Damage: 261% every 1 sec, Max Enemies Hit: 8, Duration: 3 sec.
    28 Damage: 264% every 1 sec, Max Enemies Hit: 8, Duration: 3 sec.
    29 Damage: 267% every 1 sec, Max Enemies Hit: 8, Duration: 3 sec.
    30 Damage: 270% every 1 sec, Max Enemies Hit: 8, Duration: 3 sec.
    31 Damage: 273% every 1 sec, Max Enemies Hit: 8, Duration: 4 sec.
    32 Damage: 276% every 1 sec, Max Enemies Hit: 8, Duration: 4 sec.
    33 Damage: 279% every 1 sec, Max Enemies Hit: 8, Duration: 4 sec.

    Wind Cutter
    Description: Attacks enemies in front of you, and creates a vortex at the target location that causes additional damage.
    Info: type = 1, areaAttack = 1
    Info2: type = 1, areaAttack = 1
    Delays: windCutter – 720 ms
    Range: 315%
    Pre-requisite: Level Required – 140
    Chains To: Wind Striker
    Chained Delay: 630 ms
    Animations: hit.0
    Maximum Level: 10

    1 Time Force Cost: 17, Damage: 260%, Number of Attacks: 4, Max Enemies Hit: 8.\n#c[Vortex]#: Max Enemies Hit: 8, Damage: 260% per 0.5 sec, Number of Attacks: 1, Duration: 3 sec.\n#cCooldown: 15 sec#
    2 Time Force Cost: 17, Damage: 270%, Number of Attacks: 4, Max Enemies Hit: 8.\n[Vortex]#: Max Enemies Hit: 8, Damage: 270% per 0.5 sec, Number of Attacks: 1, Duration: 3 sec.\n: 15 sec#
    3 Time Force Cost: 17, Damage: 280%, Number of Attacks: 4, Max Enemies Hit: 8.\n[Vortex]#: Max Enemies Hit: 8, Damage: 280% per 0.5 sec, Number of Attacks: 1, Duration: 3 sec.\n: 15 sec#
    4 Time Force Cost: 17, Damage: 290%, Number of Attacks: 4, Max Enemies Hit: 8.\n[Vortex]#: Max Enemies Hit: 8, Damage: 290% per 0.5 sec, Number of Attacks: 1, Duration: 3 sec.\n: 15 sec#
    5 Time Force Cost: 17, Damage: 300%, Number of Attacks: 4, Max Enemies Hit: 8.\n[Vortex]#: Max Enemies Hit: 8, Damage: 300% per 0.5 sec, Number of Attacks: 1, Duration: 3 sec.\n: 15 sec#
    6 Time Force Cost: 17, Damage: 310%, Number of Attacks: 4, Max Enemies Hit: 8.\n[Vortex]#: Max Enemies Hit: 8, Damage: 310% per 0.5 sec, Number of Attacks: 1, Duration: 3 sec.\n: 15 sec#
    7 Time Force Cost: 17, Damage: 320%, Number of Attacks: 4, Max Enemies Hit: 8.\n[Vortex]#: Max Enemies Hit: 8, Damage: 320% per 0.5 sec, Number of Attacks: 1, Duration: 3 sec.\n: 15 sec#
    8 Time Force Cost: 17, Damage: 330%, Number of Attacks: 4, Max Enemies Hit: 8.\n[Vortex]#: Max Enemies Hit: 8, Damage: 330% per 0.5 sec, Number of Attacks: 1, Duration: 3 sec.\n: 15 sec#
    9 Time Force Cost: 17, Damage: 340%, Number of Attacks: 4, Max Enemies Hit: 8.\n[Vortex]#: Max Enemies Hit: 8, Damage: 340% per 0.5 sec, Number of Attacks: 1, Duration: 3 sec.\n: 15 sec#
    10 Time Force Cost: 17, Damage: 350%, Number of Attacks: 4, Max Enemies Hit: 8.\n[Vortex]#: Max Enemies Hit: 8, Damage: 350% per 0.5 sec, Number of Attacks: 1, Duration: 3 sec.\n: 15 sec#

    Advanced Storm Break
    Description: An even more powerful Storm Break. Increases damage and grants a chance for instant KOs. Also creates a moving Vortex with a Shock Field, continually inflicting damage on enemies nearby. \n[Skill Requirements]: #cStorm Break Lv. 20#
    Info: type = 1, areaAttack = 1
    Info2: type = 1, areaAttack = 1
    Delays: adStormBreak – 900 ms
    Range: 465%
    Pre-requisite: Level Required – 180, Level 20 Storm Break
    Animations: hit.0
    Maximum Level: 30

    1 Time Force Cost: 21, Damage: 517%, Max Enemies Hit: 8, Max Hits: 5, Instant KO Chance: 4%\n[Vortex]#: Max Enemies Hit: 8, Damage: 517% per 0.5 sec, Number of Attacks: 2, Duration of Vortex: 3 sec.\n#c[Shock Field]#: Max Enemies Hit: 8 Duration: 1 Damage: 183% per 1 sec
    2 Time Force Cost: 21, Damage: 524%, Max Enemies Hit: 8, Max Hits: 5, Instant KO Chance: 4%\n[Vortex]#: Max Enemies Hit: 8, Damage: 524% per 0.5 sec, Number of Attacks: 2, Duration of Vortex: 3 sec.\n[Shock Field]#: Max Enemies Hit: 8 Duration: 1 Damage: 186% per 1 sec
    3 Time Force Cost: 21, Damage: 531%, Max Enemies Hit: 8, Max Hits: 5, Instant KO Chance: 4%\n[Vortex]#: Max Enemies Hit: 8, Damage: 531% per 0.5 sec, Number of Attacks: 2, Duration of Vortex: 3 sec.\n[Shock Field]#: Max Enemies Hit: 8 Duration: 1 Damage: 189% per 1 sec
    4 Time Force Cost: 21, Damage: 538%, Max Enemies Hit: 8, Max Hits: 5, Instant KO Chance: 4%\n[Vortex]#: Max Enemies Hit: 8, Damage: 538% per 0.5 sec, Number of Attacks: 2, Duration of Vortex: 3 sec.\n[Shock Field]#: Max Enemies Hit: 8 Duration: 1 Damage: 192% per 1 sec
    5 Time Force Cost: 21, Damage: 545%, Max Enemies Hit: 8, Max Hits: 5, Instant KO Chance: 5%\n[Vortex]#: Max Enemies Hit: 8, Damage: 545% per 0.5 sec, Number of Attacks: 2, Duration of Vortex: 3 sec.\n[Shock Field]#: Max Enemies Hit: 8 Duration: 1 Damage: 195% per 1 sec
    6 Time Force Cost: 21, Damage: 552%, Max Enemies Hit: 8, Max Hits: 5, Instant KO Chance: 5%\n[Vortex]#: Max Enemies Hit: 8, Damage: 552% per 0.5 sec, Number of Attacks: 2, Duration of Vortex: 3 sec.\n[Shock Field]#: Max Enemies Hit: 8 Duration: 1 Damage: 198% per 1 sec
    7 Time Force Cost: 21, Damage: 559%, Max Enemies Hit: 8, Max Hits: 5, Instant KO Chance: 5%\n[Vortex]#: Max Enemies Hit: 8, Damage: 559% per 0.5 sec, Number of Attacks: 2, Duration of Vortex: 3 sec.\n[Shock Field]#: Max Enemies Hit: 8 Duration: 1 Damage: 201% per 1 sec
    8 Time Force Cost: 21, Damage: 566%, Max Enemies Hit: 8, Max Hits: 5, Instant KO Chance: 5%\n[Vortex]#: Max Enemies Hit: 8, Damage: 566% per 0.5 sec, Number of Attacks: 2, Duration of Vortex: 3 sec.\n[Shock Field]#: Max Enemies Hit: 8 Duration: 1 Damage: 204% per 1 sec
    9 Time Force Cost: 21, Damage: 573%, Max Enemies Hit: 8, Max Hits: 5, Instant KO Chance: 5%\n[Vortex]#: Max Enemies Hit: 8, Damage: 573% per 0.5 sec, Number of Attacks: 2, Duration of Vortex: 3 sec.\n[Shock Field]#: Max Enemies Hit: 8 Duration: 1 Damage: 207% per 1 sec
    10 Time Force Cost: 21, Damage: 580%, Max Enemies Hit: 8, Max Hits: 5, Instant KO Chance: 6%\n[Vortex]#: Max Enemies Hit: 8, Damage: 580% per 0.5 sec, Number of Attacks: 2, Duration of Vortex: 3 sec.\n[Shock Field]#: Max Enemies Hit: 8 Duration: 1 Damage: 210% per 1 sec
    11 Time Force Cost: 21, Damage: 587%, Max Enemies Hit: 8, Max Hits: 5, Instant KO Chance: 6%\n[Vortex]#: Max Enemies Hit: 8, Damage: 587% per 0.5 sec, Number of Attacks: 2, Duration of Vortex: 3 sec.\n[Shock Field]#: Max Enemies Hit: 8 Duration: 2 Damage: 213% per 1 sec
    12 Time Force Cost: 21, Damage: 594%, Max Enemies Hit: 8, Max Hits: 5, Instant KO Chance: 6%\n[Vortex]#: Max Enemies Hit: 8, Damage: 594% per 0.5 sec, Number of Attacks: 2, Duration of Vortex: 3 sec.\n[Shock Field]#: Max Enemies Hit: 8 Duration: 2 Damage: 216% per 1 sec
    13 Time Force Cost: 21, Damage: 601%, Max Enemies Hit: 8, Max Hits: 5, Instant KO Chance: 6%\n[Vortex]#: Max Enemies Hit: 8, Damage: 601% per 0.5 sec, Number of Attacks: 2, Duration of Vortex: 3 sec.\n[Shock Field]#: Max Enemies Hit: 8 Duration: 2 Damage: 219% per 1 sec
    14 Time Force Cost: 21, Damage: 608%, Max Enemies Hit: 8, Max Hits: 5, Instant KO Chance: 6%\n[Vortex]#: Max Enemies Hit: 8, Damage: 608% per 0.5 sec, Number of Attacks: 2, Duration of Vortex: 3 sec.\n[Shock Field]#: Max Enemies Hit: 8 Duration: 2 Damage: 222% per 1 sec
    15 Time Force Cost: 21, Damage: 615%, Max Enemies Hit: 8, Max Hits: 5, Instant KO Chance: 7%\n[Vortex]#: Max Enemies Hit: 8, Damage: 615% per 0.5 sec, Number of Attacks: 2, Duration of Vortex: 3 sec.\n[Shock Field]#: Max Enemies Hit: 8 Duration: 2 Damage: 225% per 1 sec
    16 Time Force Cost: 21, Damage: 622%, Max Enemies Hit: 8, Max Hits: 5, Instant KO Chance: 7%\n[Vortex]#: Max Enemies Hit: 8, Damage: 622% per 0.5 sec, Number of Attacks: 2, Duration of Vortex: 3 sec.\n[Shock Field]#: Max Enemies Hit: 8 Duration: 2 Damage: 228% per 1 sec
    17 Time Force Cost: 21, Damage: 629%, Max Enemies Hit: 8, Max Hits: 5, Instant KO Chance: 7%\n[Vortex]#: Max Enemies Hit: 8, Damage: 629% per 0.5 sec, Number of Attacks: 2, Duration of Vortex: 3 sec.\n[Shock Field]#: Max Enemies Hit: 8 Duration: 2 Damage: 231% per 1 sec
    18 Time Force Cost: 21, Damage: 636%, Max Enemies Hit: 8, Max Hits: 5, Instant KO Chance: 7%\n[Vortex]#: Max Enemies Hit: 8, Damage: 636% per 0.5 sec, Number of Attacks: 2, Duration of Vortex: 3 sec.\n[Shock Field]#: Max Enemies Hit: 8 Duration: 2 Damage: 234% per 1 sec
    19 Time Force Cost: 21, Damage: 643%, Max Enemies Hit: 8, Max Hits: 5, Instant KO Chance: 7%\n[Vortex]#: Max Enemies Hit: 8, Damage: 643% per 0.5 sec, Number of Attacks: 2, Duration of Vortex: 3 sec.\n[Shock Field]#: Max Enemies Hit: 8 Duration: 2 Damage: 237% per 1 sec
    20 Time Force Cost: 21, Damage: 650%, Max Enemies Hit: 8, Max Hits: 5, Instant KO Chance: 8%\n[Vortex]#: Max Enemies Hit: 8, Damage: 650% per 0.5 sec, Number of Attacks: 2, Duration of Vortex: 3 sec.\n[Shock Field]#: Max Enemies Hit: 8 Duration: 2 Damage: 240% per 1 sec
    21 Time Force Cost: 21, Damage: 657%, Max Enemies Hit: 8, Max Hits: 5, Instant KO Chance: 8%\n[Vortex]#: Max Enemies Hit: 8, Damage: 657% per 0.5 sec, Number of Attacks: 2, Duration of Vortex: 3 sec.\n[Shock Field]#: Max Enemies Hit: 8 Duration: 3 Damage: 243% per 1 sec
    22 Time Force Cost: 21, Damage: 664%, Max Enemies Hit: 8, Max Hits: 5, Instant KO Chance: 8%\n[Vortex]#: Max Enemies Hit: 8, Damage: 664% per 0.5 sec, Number of Attacks: 2, Duration of Vortex: 3 sec.\n[Shock Field]#: Max Enemies Hit: 8 Duration: 3 Damage: 246% per 1 sec
    23 Time Force Cost: 21, Damage: 671%, Max Enemies Hit: 8, Max Hits: 5, Instant KO Chance: 8%\n[Vortex]#: Max Enemies Hit: 8, Damage: 671% per 0.5 sec, Number of Attacks: 2, Duration of Vortex: 3 sec.\n[Shock Field]#: Max Enemies Hit: 8 Duration: 3 Damage: 249% per 1 sec
    24 Time Force Cost: 21, Damage: 678%, Max Enemies Hit: 8, Max Hits: 5, Instant KO Chance: 8%\n[Vortex]#: Max Enemies Hit: 8, Damage: 678% per 0.5 sec, Number of Attacks: 2, Duration of Vortex: 3 sec.\n[Shock Field]#: Max Enemies Hit: 8 Duration: 3 Damage: 252% per 1 sec
    25 Time Force Cost: 21, Damage: 685%, Max Enemies Hit: 8, Max Hits: 5, Instant KO Chance: 9%\n[Vortex]#: Max Enemies Hit: 8, Damage: 685% per 0.5 sec, Number of Attacks: 2, Duration of Vortex: 3 sec.\n[Shock Field]#: Max Enemies Hit: 8 Duration: 3 Damage: 255% per 1 sec
    26 Time Force Cost: 21, Damage: 692%, Max Enemies Hit: 8, Max Hits: 5, Instant KO Chance: 9%\n[Vortex]#: Max Enemies Hit: 8, Damage: 692% per 0.5 sec, Number of Attacks: 2, Duration of Vortex: 3 sec.\n[Shock Field]#: Max Enemies Hit: 8 Duration: 3 Damage: 258% per 1 sec
    27 Time Force Cost: 21, Damage: 699%, Max Enemies Hit: 8, Max Hits: 5, Instant KO Chance: 9%\n[Vortex]#: Max Enemies Hit: 8, Damage: 699% per 0.5 sec, Number of Attacks: 2, Duration of Vortex: 3 sec.\n[Shock Field]#: Max Enemies Hit: 8 Duration: 3 Damage: 261% per 1 sec
    28 Time Force Cost: 21, Damage: 706%, Max Enemies Hit: 8, Max Hits: 5, Instant KO Chance: 9%\n[Vortex]#: Max Enemies Hit: 8, Damage: 706% per 0.5 sec, Number of Attacks: 2, Duration of Vortex: 3 sec.\n[Shock Field]#: Max Enemies Hit: 8 Duration: 3 Damage: 264% per 1 sec
    29 Time Force Cost: 21, Damage: 713%, Max Enemies Hit: 8, Max Hits: 5, Instant KO Chance: 9%\n[Vortex]#: Max Enemies Hit: 8, Damage: 713% per 0.5 sec, Number of Attacks: 2, Duration of Vortex: 3 sec.\n[Shock Field]#: Max Enemies Hit: 8 Duration: 3 Damage: 267% per 1 sec
    30 Time Force Cost: 21, Damage: 720%, Max Enemies Hit: 8, Max Hits: 5, Instant KO Chance: 10%\n[Vortex]#: Max Enemies Hit: 8, Damage: 720% per 0.5 sec, Number of Attacks: 2, Duration of Vortex: 3 sec.\n[Shock Field]#: Max Enemies Hit: 8 Duration: 3 Damage: 270% per 1 sec
    31 Time Force Cost: 21, Damage: 727%, Max Enemies Hit: 8, Max Hits: 5, Instant KO Chance: 10%\n[Vortex]#: Max Enemies Hit: 8, Damage: 727% per 0.5 sec, Number of Attacks: 2, Duration of Vortex: 3 sec.\n[Shock Field]#: Max Enemies Hit: 8 Duration: 4 Damage: 273% per 1 sec
    32 Time Force Cost: 21, Damage: 734%, Max Enemies Hit: 8, Max Hits: 5, Instant KO Chance: 10%\n[Vortex]#: Max Enemies Hit: 8, Damage: 734% per 0.5 sec, Number of Attacks: 2, Duration of Vortex: 3 sec.\n[Shock Field]#: Max Enemies Hit: 8 Duration: 4 Damage: 276% per 1 sec
    33 Time Force Cost: 21, Damage: 741%, Max Enemies Hit: 8, Max Hits: 5, Instant KO Chance: 10%\n[Vortex]#: Max Enemies Hit: 8, Damage: 741% per 0.5 sec, Number of Attacks: 2, Duration of Vortex: 3 sec.\n[Shock Field]#: Max Enemies Hit: 8 Duration: 4 Damage: 279% per 1 sec

    Advanced Storm Break (Twister)
    Description: A vortex that is even more powerful than the Storm Break vortex. When the vortex moves, it creates a Shock Field in its path, inflicting damage on enemies.
    Info: type = 2, areaAttack = 1
    Info2: type = 2, areaAttack = 1
    Range: 120%
    Animations: hit.0
    Maximum Level: 30

    1 Damage: 517% per 0.5 sec, Max Enemies Hit: 8, Max Hits: 2\nDuration: 3 sec\nFor a maximum of 8 enemies in the path of the vortex inflicts 183% damage per 1 sec. Attacks occur every 1 sec. Duration: 1 sec.
    2 Damage: 524% per 0.5 sec, Max Enemies Hit: 8, Max Hits: 2\nDuration: 3 sec\nFor a maximum of 8 enemies in the path of the vortex inflicts 186% damage per 1 sec. Attacks occur every 1 sec. Duration: 1 sec.
    3 Damage: 531% per 0.5 sec, Max Enemies Hit: 8, Max Hits: 2\nDuration: 3 sec\nFor a maximum of 8 enemies in the path of the vortex inflicts 189% damage per 1 sec. Attacks occur every 1 sec. Duration: 1 sec.
    4 Damage: 538% per 0.5 sec, Max Enemies Hit: 8, Max Hits: 2\nDuration: 3 sec\nFor a maximum of 8 enemies in the path of the vortex inflicts 192% damage per 1 sec. Attacks occur every 1 sec. Duration: 1 sec.
    5 Damage: 545% per 0.5 sec, Max Enemies Hit: 8, Max Hits: 2\nDuration: 3 sec\nFor a maximum of 8 enemies in the path of the vortex inflicts 195% damage per 1 sec. Attacks occur every 1 sec. Duration: 1 sec.
    6 Damage: 552% per 0.5 sec, Max Enemies Hit: 8, Max Hits: 2\nDuration: 3 sec\nFor a maximum of 8 enemies in the path of the vortex inflicts 198% damage per 1 sec. Attacks occur every 1 sec. Duration: 1 sec.
    7 Damage: 559% per 0.5 sec, Max Enemies Hit: 8, Max Hits: 2\nDuration: 3 sec\nFor a maximum of 8 enemies in the path of the vortex inflicts 201% damage per 1 sec. Attacks occur every 1 sec. Duration: 1 sec.
    8 Damage: 566% per 0.5 sec, Max Enemies Hit: 8, Max Hits: 2\nDuration: 3 sec\nFor a maximum of 8 enemies in the path of the vortex inflicts 204% damage per 1 sec. Attacks occur every 1 sec. Duration: 1 sec.
    9 Damage: 573% per 0.5 sec, Max Enemies Hit: 8, Max Hits: 2\nDuration: 3 sec\nFor a maximum of 8 enemies in the path of the vortex inflicts 207% damage per 1 sec. Attacks occur every 1 sec. Duration: 1 sec.
    10 Damage: 580% per 0.5 sec, Max Enemies Hit: 8, Max Hits: 2\nDuration: 3 sec\nFor a maximum of 8 enemies in the path of the vortex inflicts 210% damage per 1 sec. Attacks occur every 1 sec. Duration: 1 sec.
    11 Damage: 587% per 0.5 sec, Max Enemies Hit: 8, Max Hits: 2\nDuration: 3 sec\nFor a maximum of 8 enemies in the path of the vortex inflicts 213% damage per 1 sec. Attacks occur every 1 sec. Duration: 2 sec.
    12 Damage: 594% per 0.5 sec, Max Enemies Hit: 8, Max Hits: 2\nDuration: 3 sec\nFor a maximum of 8 enemies in the path of the vortex inflicts 216% damage per 1 sec. Attacks occur every 1 sec. Duration: 2 sec.
    13 Damage: 601% per 0.5 sec, Max Enemies Hit: 8, Max Hits: 2\nDuration: 3 sec\nFor a maximum of 8 enemies in the path of the vortex inflicts 219% damage per 1 sec. Attacks occur every 1 sec. Duration: 2 sec.
    14 Damage: 608% per 0.5 sec, Max Enemies Hit: 8, Max Hits: 2\nDuration: 3 sec\nFor a maximum of 8 enemies in the path of the vortex inflicts 222% damage per 1 sec. Attacks occur every 1 sec. Duration: 2 sec.
    15 Damage: 615% per 0.5 sec, Max Enemies Hit: 8, Max Hits: 2\nDuration: 3 sec\nFor a maximum of 8 enemies in the path of the vortex inflicts 225% damage per 1 sec. Attacks occur every 1 sec. Duration: 2 sec.
    16 Damage: 622% per 0.5 sec, Max Enemies Hit: 8, Max Hits: 2\nDuration: 3 sec\nFor a maximum of 8 enemies in the path of the vortex inflicts 228% damage per 1 sec. Attacks occur every 1 sec. Duration: 2 sec.
    17 Damage: 629% per 0.5 sec, Max Enemies Hit: 8, Max Hits: 2\nDuration: 3 sec\nFor a maximum of 8 enemies in the path of the vortex inflicts 231% damage per 1 sec. Attacks occur every 1 sec. Duration: 2 sec.
    18 Damage: 636% per 0.5 sec, Max Enemies Hit: 8, Max Hits: 2\nDuration: 3 sec\nFor a maximum of 8 enemies in the path of the vortex inflicts 234% damage per 1 sec. Attacks occur every 1 sec. Duration: 2 sec.
    19 Damage: 643% per 0.5 sec, Max Enemies Hit: 8, Max Hits: 2\nDuration: 3 sec\nFor a maximum of 8 enemies in the path of the vortex inflicts 237% damage per 1 sec. Attacks occur every 1 sec. Duration: 2 sec.
    20 Damage: 650% per 0.5 sec, Max Enemies Hit: 8, Max Hits: 2\nDuration: 3 sec\nFor a maximum of 8 enemies in the path of the vortex inflicts 240% damage per 1 sec. Attacks occur every 1 sec. Duration: 2 sec.
    21 Damage: 657% per 0.5 sec, Max Enemies Hit: 8, Max Hits: 2\nDuration: 3 sec\nFor a maximum of 8 enemies in the path of the vortex inflicts 243% damage per 1 sec. Attacks occur every 1 sec. Duration: 3 sec.
    22 Damage: 664% per 0.5 sec, Max Enemies Hit: 8, Max Hits: 2\nDuration: 3 sec\nFor a maximum of 8 enemies in the path of the vortex inflicts 246% damage per 1 sec. Attacks occur every 1 sec. Duration: 3 sec.
    23 Damage: 671% per 0.5 sec, Max Enemies Hit: 8, Max Hits: 2\nDuration: 3 sec\nFor a maximum of 8 enemies in the path of the vortex inflicts 249% damage per 1 sec. Attacks occur every 1 sec. Duration: 3 sec.
    24 Damage: 678% per 0.5 sec, Max Enemies Hit: 8, Max Hits: 2\nDuration: 3 sec\nFor a maximum of 8 enemies in the path of the vortex inflicts 252% damage per 1 sec. Attacks occur every 1 sec. Duration: 3 sec.
    25 Damage: 685% per 0.5 sec, Max Enemies Hit: 8, Max Hits: 2\nDuration: 3 sec\nFor a maximum of 8 enemies in the path of the vortex inflicts 255% damage per 1 sec. Attacks occur every 1 sec. Duration: 3 sec.
    26 Damage: 692% per 0.5 sec, Max Enemies Hit: 8, Max Hits: 2\nDuration: 3 sec\nFor a maximum of 8 enemies in the path of the vortex inflicts 258% damage per 1 sec. Attacks occur every 1 sec. Duration: 3 sec.
    27 Damage: 699% per 0.5 sec, Max Enemies Hit: 8, Max Hits: 2\nDuration: 3 sec\nFor a maximum of 8 enemies in the path of the vortex inflicts 261% damage per 1 sec. Attacks occur every 1 sec. Duration: 3 sec.
    28 Damage: 706% per 0.5 sec, Max Enemies Hit: 8, Max Hits: 2\nDuration: 3 sec\nFor a maximum of 8 enemies in the path of the vortex inflicts 264% damage per 1 sec. Attacks occur every 1 sec. Duration: 3 sec.
    29 Damage: 713% per 0.5 sec, Max Enemies Hit: 8, Max Hits: 2\nDuration: 3 sec\nFor a maximum of 8 enemies in the path of the vortex inflicts 267% damage per 1 sec. Attacks occur every 1 sec. Duration: 3 sec.
    30 Damage: 720% per 0.5 sec, Max Enemies Hit: 8, Max Hits: 2\nDuration: 3 sec\nFor a maximum of 8 enemies in the path of the vortex inflicts 270% damage per 1 sec. Attacks occur every 1 sec. Duration: 3 sec.
    31 Damage: 727% per 0.5 sec, Max Enemies Hit: 8, Max Hits: 2\nDuration: 3 sec\nFor a maximum of 8 enemies in the path of the vortex inflicts 273% damage per 1 sec. Attacks occur every 1 sec. Duration: 4 sec.
    32 Damage: 734% per 0.5 sec, Max Enemies Hit: 8, Max Hits: 2\nDuration: 3 sec\nFor a maximum of 8 enemies in the path of the vortex inflicts 276% damage per 1 sec. Attacks occur every 1 sec. Duration: 4 sec.
    33 Damage: 741% per 0.5 sec, Max Enemies Hit: 8, Max Hits: 2\nDuration: 3 sec\nFor a maximum of 8 enemies in the path of the vortex inflicts 279% damage per 1 sec. Attacks occur every 1 sec. Duration: 4 sec.

    Critical Bind
    Description: Grants a chance to bind enemies in place when Beta attacks. Affected enemies will bleed and be more vulnerable to Alpha’s attacks.
    Info: type = 50
    Info2: type = 50
    Delays: alert3 – 1500 ms
    Pre-requisite: Level Required – 185
    Animations: special
    Maximum Level: 20

    1 Beta’s Attack Bind Chance: 1%, Duration: 2\nTargets have 30% additional Critical Rate when Alpha attacks.\nThe Bind effect will expire after inflicting damage proportional to the remaining effect duration\n#cTargets of this skill’s effect will be immune to Critical Bind for 15 sec#
    2 Beta’s Attack Bind Chance: 1%, Duration: 2\nTargets have 30% additional Critical Rate when Alpha attacks.\nThe Bind effect will expire after inflicting damage proportional to the remaining effect duration\n of this skill’s effect will be immune to Critical Bind for 15 sec#
    3 Beta’s Attack Bind Chance: 2%, Duration: 2\nTargets have 30% additional Critical Rate when Alpha attacks.\nThe Bind effect will expire after inflicting damage proportional to the remaining effect duration\n of this skill’s effect will be immune to Critical Bind for 15 sec#
    4 Beta’s Attack Bind Chance: 2%, Duration: 2\nTargets have 30% additional Critical Rate when Alpha attacks.\nThe Bind effect will expire after inflicting damage proportional to the remaining effect duration\n of this skill’s effect will be immune to Critical Bind for 15 sec#
    5 Beta’s Attack Bind Chance: 3%, Duration: 2\nTargets have 30% additional Critical Rate when Alpha attacks.\nThe Bind effect will expire after inflicting damage proportional to the remaining effect duration\n of this skill’s effect will be immune to Critical Bind for 15 sec#
    6 Beta’s Attack Bind Chance: 3%, Duration: 3\nTargets have 30% additional Critical Rate when Alpha attacks.\nThe Bind effect will expire after inflicting damage proportional to the remaining effect duration\n of this skill’s effect will be immune to Critical Bind for 15 sec#
    7 Beta’s Attack Bind Chance: 4%, Duration: 3\nTargets have 30% additional Critical Rate when Alpha attacks.\nThe Bind effect will expire after inflicting damage proportional to the remaining effect duration\n of this skill’s effect will be immune to Critical Bind for 15 sec#
    8 Beta’s Attack Bind Chance: 4%, Duration: 3\nTargets have 30% additional Critical Rate when Alpha attacks.\nThe Bind effect will expire after inflicting damage proportional to the remaining effect duration\n of this skill’s effect will be immune to Critical Bind for 15 sec#
    9 Beta’s Attack Bind Chance: 5%, Duration: 3\nTargets have 30% additional Critical Rate when Alpha attacks.\nThe Bind effect will expire after inflicting damage proportional to the remaining effect duration\n of this skill’s effect will be immune to Critical Bind for 15 sec#
    10 Beta’s Attack Bind Chance: 5%, Duration: 3\nTargets have 30% additional Critical Rate when Alpha attacks.\nThe Bind effect will expire after inflicting damage proportional to the remaining effect duration\n of this skill’s effect will be immune to Critical Bind for 15 sec#
    11 Beta’s Attack Bind Chance: 6%, Duration: 3\nTargets have 30% additional Critical Rate when Alpha attacks.\nThe Bind effect will expire after inflicting damage proportional to the remaining effect duration\n of this skill’s effect will be immune to Critical Bind for 15 sec#
    12 Beta’s Attack Bind Chance: 6%, Duration: 4\nTargets have 30% additional Critical Rate when Alpha attacks.\nThe Bind effect will expire after inflicting damage proportional to the remaining effect duration\n of this skill’s effect will be immune to Critical Bind for 15 sec#
    13 Beta’s Attack Bind Chance: 7%, Duration: 4\nTargets have 30% additional Critical Rate when Alpha attacks.\nThe Bind effect will expire after inflicting damage proportional to the remaining effect duration\n of this skill’s effect will be immune to Critical Bind for 15 sec#
    14 Beta’s Attack Bind Chance: 7%, Duration: 4\nTargets have 30% additional Critical Rate when Alpha attacks.\nThe Bind effect will expire after inflicting damage proportional to the remaining effect duration\n of this skill’s effect will be immune to Critical Bind for 15 sec#
    15 Beta’s Attack Bind Chance: 8%, Duration: 4\nTargets have 30% additional Critical Rate when Alpha attacks.\nThe Bind effect will expire after inflicting damage proportional to the remaining effect duration\n of this skill’s effect will be immune to Critical Bind for 15 sec#
    16 Beta’s Attack Bind Chance: 8%, Duration: 4\nTargets have 30% additional Critical Rate when Alpha attacks.\nThe Bind effect will expire after inflicting damage proportional to the remaining effect duration\n of this skill’s effect will be immune to Critical Bind for 15 sec#
    17 Beta’s Attack Bind Chance: 9%, Duration: 4\nTargets have 30% additional Critical Rate when Alpha attacks.\nThe Bind effect will expire after inflicting damage proportional to the remaining effect duration\n of this skill’s effect will be immune to Critical Bind for 15 sec#
    18 Beta’s Attack Bind Chance: 9%, Duration: 5\nTargets have 30% additional Critical Rate when Alpha attacks.\nThe Bind effect will expire after inflicting damage proportional to the remaining effect duration\n of this skill’s effect will be immune to Critical Bind for 15 sec#
    19 Beta’s Attack Bind Chance: 10%, Duration: 5\nTargets have 30% additional Critical Rate when Alpha attacks.\nThe Bind effect will expire after inflicting damage proportional to the remaining effect duration\n of this skill’s effect will be immune to Critical Bind for 15 sec#
    20 Beta’s Attack Bind Chance: 10%, Duration: 5\nTargets have 30% additional Critical Rate when Alpha attacks.\nThe Bind effect will expire after inflicting damage proportional to the remaining effect duration\n of this skill’s effect will be immune to Critical Bind for 15 sec#

    Giga Crash
    Description: Hammer the ground with your sword to attack front enemies.
    Info: type = 1, areaAttack = 1
    Info2: type = 1, areaAttack = 1
    Delays: gigaStrike – 840 ms
    Range: 250%
    Pre-requisite: Level Required – 135
    Chains To: Falling Star
    Chained Delay: 840 ms
    Animations: hit.0
    Maximum Level: 10

    1 Time Force Cost: 15, Damage: 630%, Number of Attacks: 2, Max Enemies Hit: 6\n#cCooldown: 15 sec#
    2 Time Force Cost: 15, Damage: 650%, Number of Attacks: 2, Max Enemies Hit: 6\n: 15 sec#
    3 Time Force Cost: 15, Damage: 670%, Number of Attacks: 2, Max Enemies Hit: 6\n: 15 sec#
    4 Time Force Cost: 15, Damage: 690%, Number of Attacks: 2, Max Enemies Hit: 6\n: 15 sec#
    5 Time Force Cost: 15, Damage: 710%, Number of Attacks: 2, Max Enemies Hit: 6\n: 15 sec#
    6 Time Force Cost: 15, Damage: 730%, Number of Attacks: 2, Max Enemies Hit: 6\n: 15 sec#
    7 Time Force Cost: 15, Damage: 750%, Number of Attacks: 2, Max Enemies Hit: 6\n: 15 sec#
    8 Time Force Cost: 15, Damage: 770%, Number of Attacks: 2, Max Enemies Hit: 6\n: 15 sec#
    9 Time Force Cost: 15, Damage: 790%, Number of Attacks: 2, Max Enemies Hit: 6\n: 15 sec#
    10 Time Force Cost: 15, Damage: 810%, Number of Attacks: 2, Max Enemies Hit: 6\n: 15 sec#

    Divine Leer
    Description: Increases the minimum and maximum damage of Alpha’s Criticals. Also grants a chance to inflict a bleeding effect on the target and restore your HP.
    Info: type = 50
    Info2: type = 50
    Pre-requisite: Level Required – 160
    Animations: mob
    Maximum Level: 20

    1 Permanent Increases Alpha’s Min Critical Damage: +12%, Max Critical Damage: +12% \nWhen attacking, 6% chance of causing 105% damage for 5 sec, every 1 sec and replenishes 5% of max HP
    2 Permanent Increases Alpha’s Min Critical Damage: +14%, Max Critical Damage: +14% \nWhen attacking, 6% chance of causing 110% damage for 6 sec, every 1 sec and replenishes 5% of max HP
    3 Permanent Increases Alpha’s Min Critical Damage: +16%, Max Critical Damage: +16% \nWhen attacking, 7% chance of causing 115% damage for 6 sec, every 1 sec and replenishes 5% of max HP
    4 Permanent Increases Alpha’s Min Critical Damage: +18%, Max Critical Damage: +18% \nWhen attacking, 7% chance of causing 120% damage for 7 sec, every 1 sec and replenishes 6% of max HP
    5 Permanent Increases Alpha’s Min Critical Damage: +20%, Max Critical Damage: +20% \nWhen attacking, 8% chance of causing 125% damage for 7 sec, every 1 sec and replenishes 6% of max HP
    6 Permanent Increases Alpha’s Min Critical Damage: +22%, Max Critical Damage: +22% \nWhen attacking, 8% chance of causing 130% damage for 8 sec, every 1 sec and replenishes 6% of max HP
    7 Permanent Increases Alpha’s Min Critical Damage: +24%, Max Critical Damage: +24% \nWhen attacking, 9% chance of causing 135% damage for 8 sec, every 1 sec and replenishes 6% of max HP
    8 Permanent Increases Alpha’s Min Critical Damage: +26%, Max Critical Damage: +26% \nWhen attacking, 9% chance of causing 140% damage for 9 sec, every 1 sec and replenishes 7% of max HP
    9 Permanent Increases Alpha’s Min Critical Damage: +28%, Max Critical Damage: +28% \nWhen attacking, 10% chance of causing 145% damage for 9 sec, every 1 sec and replenishes 7% of max HP
    10 Permanent Increases Alpha’s Min Critical Damage: +30%, Max Critical Damage: +30% \nWhen attacking, 10% chance of causing 150% damage for 10 sec, every 1 sec and replenishes 7% of max HP
    11 Permanent Increases Alpha’s Min Critical Damage: +32%, Max Critical Damage: +32% \nWhen attacking, 11% chance of causing 155% damage for 10 sec, every 1 sec and replenishes 7% of max HP
    12 Permanent Increases Alpha’s Min Critical Damage: +34%, Max Critical Damage: +34% \nWhen attacking, 11% chance of causing 160% damage for 11 sec, every 1 sec and replenishes 8% of max HP
    13 Permanent Increases Alpha’s Min Critical Damage: +36%, Max Critical Damage: +36% \nWhen attacking, 12% chance of causing 165% damage for 11 sec, every 1 sec and replenishes 8% of max HP
    14 Permanent Increases Alpha’s Min Critical Damage: +38%, Max Critical Damage: +38% \nWhen attacking, 12% chance of causing 170% damage for 12 sec, every 1 sec and replenishes 8% of max HP
    15 Permanent Increases Alpha’s Min Critical Damage: +40%, Max Critical Damage: +40% \nWhen attacking, 13% chance of causing 175% damage for 12 sec, every 1 sec and replenishes 8% of max HP
    16 Permanent Increases Alpha’s Min Critical Damage: +42%, Max Critical Damage: +42% \nWhen attacking, 13% chance of causing 180% damage for 13 sec, every 1 sec and replenishes 9% of max HP
    17 Permanent Increases Alpha’s Min Critical Damage: +44%, Max Critical Damage: +44% \nWhen attacking, 14% chance of causing 185% damage for 13 sec, every 1 sec and replenishes 9% of max HP
    18 Permanent Increases Alpha’s Min Critical Damage: +46%, Max Critical Damage: +46% \nWhen attacking, 14% chance of causing 190% damage for 14 sec, every 1 sec and replenishes 9% of max HP
    19 Permanent Increases Alpha’s Min Critical Damage: +48%, Max Critical Damage: +48% \nWhen attacking, 15% chance of causing 195% damage for 14 sec, every 1 sec and replenishes 9% of max HP
    20 Permanent Increases Alpha’s Min Critical Damage: +50%, Max Critical Damage: +50% \nWhen attacking, 15% chance of causing 200% damage for 15 sec, every 1 sec and replenishes 10% of max HP

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    One thought on “GMS v.144 – RED Part 2: Zero the Child of God (2013-12-16)

    1. Mike

      Hi, sorry if this is in the wrong place.

      I have a question about mastery books and how to exchange them. It seems that we are no longer able to exchange them from the maple admin npc. Was this only a limited time thing? Would you happen to know if there is another way to exchange them?

      Thanks