MapleStory Battle Mage Skill Build Guide

The Battle Mage (also known as BaM) is a member of the Resistance that condenses magical power and uses it for strength and protection. Unlike other Magician classes, the Battle Mage specializes in fast, close-range combat that overpowers foes. The Battle Mage uses staffs to decimate multiple enemies with flashy attack spells and casts auras to aid the party a character is in. The Battle Mage is unique amongst Magicians as it is primarily a melee combat character. Using his staff to beat back the Black Wings, the Battle Mage will be the first into danger, placing himself between his teammates and the forces of darkness. He also has Aura abilities, which allow him to buff himself and his friends in combat.

Battle Mage Overview

CLASS: Resistance
EQUIPMENT TYPE: Magician
PRIMARY WEAPON: Staff (1-handed weapon)
SECONDARY WEAPON: Shield, Magic Marble
PRIMARY STAT: Intelligence (INT)
LINK SKILL: Spirit of Freedom – Invincible for 3/6 sec upon revive.
CHARACTER CARD: Damage received from enemy -2/3/4/5%
JOB SKILLS: I: Battle MageII: Battle MageIII: Battle MageIV: Battle MageHyper Skills

Battle Mage Related Guides

MapleStory Battle Mage Skill Build Guide V1
MapleStory Battle Mage Skill Build Guide V2
MapleStory Battle Mage Skill Build Guide V3
MapleStory Battle Mage Skill Build Guide V4 (Currently Viewing!)

Battle Mage Changelog

GMS v.160 – Black Heaven: First Chapter (2015-03-09)
GMS v.148 – Grand Athenaeum (2014-03-26)
GMS v.143 – RED Part 1: First Impact (2013-12-04)
GMS v.142 – Dawnveil Demons of Tynerum (2013-10-16)
GMS v.137 – Unleashed (2013-06-19)
GMS v.132 – Hyper Evolution (2013-04-03)
GMS v.123 – Tempest (2012-11-28)
GMS V121 – Rise Against (???)
GMS v.118 – Champions (2012-09-21)
GMS v.115 – Mutiny (???)
GMS v.112 – Jett (2012-06-26)

Battle Mage Pros and Cons

+ Hp is the highest among the other class except warrior type.
+ High Weapon and Magic Defense upon maxing Adv. Blue Aura.
+ High avoid rate (40%) after maxing Adv. Yellow Aura (passive + active).
+ Low HP potion usage due to drain + High avoid rate + high def + many invincible skilll.
+ Low MP potion usage due to high base mp and without magic guard.
– The only class does not have a mount.
– Easy get bored, use blow skill from level 10 to 200.
– Attack speed is dependent on weapon speed, most weapon has slow speed!
– 1v1 DPS is very low.

Citizen Skills

Potion Mastery (Passive)
You learn how to use potions more efficiently in order to resolve supply shortage issues.
Level 1: Recovery Rate: +105%
Level 3: Recovery Rate: +115%

Crystal Throw (Active)
You attack a ranged enemy by throwing a Rue collected from a mine.
Level 1: MP Cost: 3, Damage: 10
Level 3: MP Cost: 7, Damage: 40

Infiltrate (Supportive)
Allows you to hide and move quickly for a short time. Cooldown: 1 min
Level 1: MP Cost: 5, Duration: 10 sec, Movement Speed: +5
Level 3: MP Cost: 15, Duration: 30 sec, Movement Speed: +15

Secret Assembly (Active)
Quickly move to the Resistance’s secret headquarters.
Level 1: Moves you to the secret assembly area for Resistance’s summons. There is a cooldown of 1800 seconds.

Spirit of Freedom (Supportive + Link Skill)
You will not take damage for 3/6 seconds after being revived. If other Resistance job classes exist on this account, then it can be stacked up to 3 times for each character who grants the link skill. Effects are reduced when used as a linked skill.
Level 1: Invincible for 1 second after revive.
Level 2: Invincible for 2 seconds after revive.

Citizen Skill Build (6SP): Everything maxed except Infiltrate.
0. Secret Assembly (auto-maxed)
1. Potion Mastery (MAX)
2. Crystal Throw (MAX)
3. Infiltrate (0/3)

Explanation:
Skills that are maxed automatically are Secret Plaza Emergency Meeting and Spirit of Freedom.

Battle Mage 1st Job Skills

Triple Blow (Active)
Quickly attacks multiple enemies 3 times.
Level 1: MP Cost: 10, Damage: 132%, Max Attacks: 3, Max Monsters Hit: 5
Level 20: MP Cost: 20, Damage: 170%, Max Attacks: 3, Max Monsters Hit: 5

Condemnation (Toggle On/Off)
Make a pact with a dark spirit using a black magic book. The dark spirit follows you around and when you collect a certain amount of souls, they will reveal themselves to deal a wide-range attack. Its attack will ignore attack reflection and has Attack Power proportional to its level. Can be toggled On/Off.
Level 1: After taking out 10 enemies, deals damage to 7 enemies at the next attack. Damage: 185 + 1% per your level, Number of Attacks: 7. Your level affects only up to Lv. 180. If you attack a boss 2 times, it will count as taking out 1 enemy. Once activated, it won’t activate again until after 9 sec.

Hasty Aura (Supportive)
Creates a bright yellow aura that increases the Movement Speed and Attack Speed of your party members. Cancel the aura by pressing the skill key again. Will be canceled if you use another type of aura. Also, permanently increases your Speed, Max Speed, Jump, Attack Speed, and Avoidability.
Level 1: MP Cost per sec: 5, Speed: +1, Attack Speed +1 level. Cooldown: 3 sec. Passive Effect: Speed: 20, Max Speed: 1, Jump: 1, Attack Speed +2 levels, Avoidability: +6%
Level 20: MP Cost per sec: 8, Speed: +10, Attack Speed +1 level. Cooldown: 3 sec. Passive Effect: Speed: 30, Max Speed: 20, Jump: 20, Attack Speed +2 levels, Avoidability: +15%

Combat Teleport (Active)
An improved teleport, to allow better use in close-range combat. Allows you to teleport a set distance to other locations on the same map using the arrow keys. Can be used while jumping and on rope/ladder.
Level 1: MP Cost: 44, Horizontal range: 178, Vertical range: 258
Level 5: MP Cost: 20, Horizontal range: 210, Vertical range: 290

Staff Artist (Passive)
Years of study with a Staff have made you an exceedingly dangerous opponent.
Level 1: Magic Attack Power: +1, Critical Rate: +6%, Defense: +55
Level 20: Magic Attack Power: +20, Critical Rate: +15%, Defense: +150

Battle Mage 1st Job Skill Build (65SP): Everything maxed.
0. Condemnation (auto-maxed)
1. Triple Blow, Hasty Aura, Combat Teleport, Staff Artist (1)
2. Combat Teleport (MAX)
3. Hasty Aura (MAX)
4. Staff Artist (MAX)
5. Triple Blow (MAX)

Explanation:
Battle Mage 1st Job primary attacking skill will be Triple Blow. Add 1 SP into Triple Blow, Hasty Aura, Combat Teleport and Staff Artist to gain their level 1 benefits. Max Combat Teleport and Yellow Aura first to traverse maps and reach your target quickly. Next, max Staff Artist to boost your damage and finally Triple Blow. Having Triple Blow maxed last is to reduce the MP cost that might be costly for unfunded players.

Battle Mage 2nd Job Skills

Quad Blow (Active)
Required Skill: Triple Blow (10)
Quickly attacks multiple enemies 4 times in a row.
Level 1: MP Cost: 20, Damage: 182%, Max Attacks: 4, Max Monsters Hit: 5
Level 20: MP Cost: 30, Damage: 220%, Max Attacks: 4, Max Monsters Hit: 5

Dark Chain (Active)
Black chains extend from a magic circle, pulling enemies towards you while damaging them and stunning them for a certain period of time. Attack delay is 840ms.
Level 1: MP Cost: 30, Damage: 410%, Max Monsters Hit: 8, Knock Down Duration: 4 sec
Level 20: MP Cost: 45, Damage: 600%, Max Monsters Hit: 8, Knock Down Duration: 8 sec

Grim Contract I (Passive)
Enhances your pact with the dark spirit. Max Level 1.
Level 1: After taking out 8 enemies, deals damage to 8 enemies on your next attack. Damage: 190 + 1% per your level, Number of Attacks: 8. Your level affects only up to Lv. 180. Once activated, it won’t activate again until after 8 sec.

Draining Aura (Supportive)
Releases a red aura from your body to return damage dealt to enemies by your party members back to their HP. You cannot recover more than 10% of each character’s Max HP at once, but all party members within the aura range will be affected by the HP recovery. Use it once more or another aura to deactivate. Also grants a permanent skill to use enemy’s soul to recover some of your Max HP.
Level 1: MP Cost per sec: 22, 5% of damage dealt by party member recovers to your HP.
Cooldown: 3 sec. Passive Effect: HP recovery every 4 sec: 240, Max HP recovery every time you eliminate an enemy: 3%
Level 20: MP Cost per sec: 28, 10% of damage dealt by party member recovers to your HP.
Cooldown: 3 sec. Passive Effect: HP recovery every 4 sec: 1000, Max HP recovery every time you eliminate an enemy: 3%

Staff Boost (Supportive)
Raises your attack speed by 2 stages for a certain period of time.
Level 1: MP Cost: 94, Duration: 20 sec
Level 10: MP Cost: 40, Duration: 200 sec

Staff Mastery (Passive)
Increases Mastery, Magic ATT, and Critical Rate on Staff weapons.
Level 1: Staff Mastery: +14%, Magic ATT: +3, Critical Hit Rate: +2%
Level 10: Staff Mastery: +50%, Magic ATT: +30, Critical Hit Rate: +20%

Ordinary Conversion (Passive)
Dramatically increase your maximum HP.
Level 1: 15% maximum HP.
Level 10: 150% maximum HP.

High Wisdom (Passive)
Permanently increase your INT.
Level 1: 8 INT.
Level 5: 40 INT.

Battle Mage 2nd Job Skill Build (94SP): Everything maxed except Quad Blow.
0. Grim Contract I (auto-maxed).
1. Quad Blow, Dark Chain, Draining Aura, Staff Mastery (1)
2. Staff Mastery (5)
3. Staff Boost (6)
4. Staff Mastery (MAX)
5. High Wisdom (MAX)
6. Staff Boost (MAX)
7. Quad Blow (19/20)
8. Ordinary Conversion (MAX)
9. Draining Aura (MAX)
10. Dark Chain (MAX)

Battle Mage 3rd Job Skills

Quintuple Blow (Active)
Required Skill: Quad Blow (10)
Quickly attacks multiple enemies 5 times in a row.
Level 1: MP Cost: 33, Damage: 197%, Number of Attacks: 5, Max Enemies Hit: 6
Level 20: MP Cost: 42, Damage: 235%, Number of Attacks: 5, Max Enemies Hit: 6

Battle Burst (Active)
Charges through enemies. Can be linked with Finishing Blow afterwards. Permanently increases Dark Chain’s damage.
Level 1: MP Cost: 22, Max Enemies Hit: 8, Damage: 615%. Passive Effect: Dark Chain’s Damage: +31%
Level 20: MP Cost: 25, Max Enemies Hit: 8, Damage: 900%. Passive Effect: Dark Chain’s Damage: +50%

Grim Contract II (Passive)
Further enhances your pact with the dark spirit. Max Level 1.
Level 1: After taking out 6 enemies, deals damage to 8 enemies on your next attack. Damage: 195 + 1% per your level, Number of Attacks: 10. Your level affects only up to Lv. 180. Once activated, it won’t activate again until after 6 sec.

Blue Aura (Supportive)
Releases a blue aura from your body to increase nearby party members’ Resistance to Abnormal Statuses and damage absorption. Use it once more or another kind of aura to remove your current aura. Also permanently increases your Abnormal Status Resistance, all Elemental Resistance, Defense, and Damage Absorption.
Level 1: MP Cost per sec: 8, Abnormal Status Resistance: +10%, Damage Absorption: +5%.
Cooldown: 3 sec. Passive Effect: Abnormal Status resistance: 11%, All Elemental Resistance: 11%, Weapon DEF: +93%, Damage Absorption: +6%
Level 20: MP Cost per sec: 12, Abnormal Status Resistance: +20%, Damage Absorption: +15%. Cooldown: 3 sec. Passive Effect: Abnormal Status resistance: 30%, All Elemental Resistance: 30%, Weapon DEF: +150%, Damage Absorption: +25%

Dark Shock (Toggle On/Off)
Required skill: Combat Teleport (MAX)
Use Teleport to attack with black lightning between your start and end location, marking hit enemies with a Darkness Emblem. Learn Dark Shock to get Darkness Emblem on Dark Chain and Battle Burst too, and the emblems on those skills will not be used up. Can be toggled On/Off.
Level 1: Extra MP Cost upon using Teleport: 15, Max Number of Hit Enemies between start and end point of teleporting: 8, Damage: 149%, Number of Attacks: 4. Duration of Darkness Emblem on enemy: 5 sec. When attacking enemies with the Darkness Emblem, consumes emblems to deal 274% damage and 4 number of times. Emblem-consuming attacks have 20% bonus damage when attacking a boss.
Level 20: Extra MP Cost upon using Teleport: 15, Max Number of Hit Enemies between start and end point of teleporting: 8, Damage: 225%, Number of Attacks: 4. Duration of Darkness Emblem on enemy: 5 sec. When attacking enemies with the Darkness Emblem, consumes emblems to deal 350% damage and 4 number of times. Emblem-consuming attacks have 20% bonus damage when attacking a boss.

Power Stance (Passive)
Concentrates to hold your ground when struck, resisting knock-back effects.
Level 1: Does not get knocked back at a chance of 10%.
Level 10: Does not get knocked back at a chance of 100%.

Dark Conditioning (Passive)
Use Resistance skills and dark magic to strengthen your reaction speed.
Level 1: Avoidability: 11%, Speed: 2, Max Speed: 5
Level 15: Avoidability: 25%, Speed: 30, Max Speed: 10

Battle Mastery (Passive)
Permanently increase your damage and minimum critical damage.
Level 1: Damage: 1%, Minimum Critical Damage: +1%
Level 20: Damage: 20%, Minimum Critical Damage: +20%

Battle Mage 3rd Job Skill Build (124SP): Everything maxed except Quintuple Blow.
0. Grim Contract II (auto-maxed)
1. Quintuple Blow, Battle Burst, Dark Shock, Blue Aura (1)
2. Battle Mastery (MAX)
3. Quintuple Blow (19/20)
4. Dark Shock (MAX)
5. Dark Conditioning (MAX)
6. Blue Aura (MAX)
7. Power Stance (MAX)
8. Battle Burst (MAX)

Battle Mage 4th Job Skills

Finishing Blow
Required Skill: Quintuple Blow (10)
Quickly deals 6 attacks on multiple enemies with a chance to stun.
Level 1: MP Cost: 45, Damage: 243%, Max Enemies Hit: 6, Number of Attacks: 6, Critical Rate: +11%, Bonus Ignore DEF: 2%
Level 30: MP Cost: 60, Damage: 330%, Max Enemies Hit: 6, Number of Attacks: 6, Critical Rate: +25%, Bonus Ignore DEF: 20%

Dark Genesis (Active)
Uses deadly lightning to hit and temporarily stun a maximum of 15 enemies. Dark Genesis ignores attack reflection. Learning Dark Genesis skill will permanently increase damage on Dark Chain, Battle Burst, and Dark Shock, and attacking an enemy during cooldown will deal damage with a lightning attack to a single enemy.
Level 1: Active Effect: MP Cost: 200, Max Enemies Hit: 15, Damage: 230%, Number of Attacks: 8, Stun Chance: 2%, Stun Duration: 2 sec. Cooldown: 30 sec. Attacking during cooldown grants a chance to strike a single enemy with lightning for 104% damage. Passive Effect: +31% damage on Dark Chain, Battle Burst, and Dark Shock.
Level 30: Active Effect: MP Cost: 200, Max Enemies Hit: 15, Damage: 520%, Number of Attacks: 8, Stun Chance: 60%, Stun Duration: 4 sec. Cooldown: 30 sec. Attacking during cooldown grants a chance to strike a single enemy with lightning for 220% damage. Passive Effect: +60% damage on Dark Chain, Battle Burst, and Dark Shock.

Grim Contract III (Passive)
Further enhances your pact with the dark spirit. Max Level 1.
Level 1: After taking out 6 enemies, deals damage to 10 enemies on your next attack. Damage: 200% + 1% per your level, Number of Attacks: 12. Your level affects only up to Lv. 180. Once activated, it won’t activate again until after 5 sec.

Dark Aura (Supportive)
Produces a mysterious aura that increases the damage done by your party members. Cancel the aura by pressing the skill key again or using another aura. Permanently increases your Magic Attack Power.
Level 1: MP Cost per sec: 10, Damage: +1%. Cooldown: 3 sec. Passive Effect: Magic ATT +5%
Level 20: MP Cost per sec: 16, Damage: +20%. Cooldown: 3 sec. Passive Effect: Magic ATT +15%

Weakening Aura (Supportive)
Releases an ominous aura from your body to reduce your enemies’ Defense. Use it once more or another aura to remove your current aura. Weakening Aura has some delay before actually applying, but they will continue to work even the aura deactivates.
Level 1: MP Cost per sec: 14, Enemy DEF: -1%. Requires 2 sec to apply but will be in effect 10 sec after aura deactivation. Cooldown: 3 sec.
Level 20: MP Cost per sec: 26, Enemy DEF: -20%. Requires 2 sec to apply but will be in effect 10 sec after aura deactivation. Cooldown: 3 sec.

Battle Rage (Toggle On/Off)
Focus on a single enemy for a short time, significantly increasing damage against them. Also permanently increases your Max HP and MP, and allows you to cut through a portion of monster DEF. Enemy attacks will not cancel the buff.
Level 1: MP Cost: 30, Damage: +11%, Critical Rate: +11%, Min Critical Damage: +1%, Max Enemies Hit by Any Skill: 1 aside from the Death skill. Passive Effects: Max HP +1%, Max MP +1%.
Level 30: MP Cost: 50, Damage: +40%, Critical Rate: +20%, Min Critical Damage: +15%, Max Enemies Hit by Any Skill: 1 aside from the Death skill. Passive Effects: Max HP +30%, Max MP +30%.

Party Shield (Supportive)
Creates a magical protective shield around you to protect party members. The shield protects you from enemy attacks and decreases the damage when hit with an attack that deals fixed damage.
Level 1: MP Cost: 110, Duration 10 sec, -1% damage when hit with fixed damage attack.
Cooldown: 412 sec.
Level 30: MP Cost: 150, Duration 40 sec, -10% damage when hit with fixed damage attack.
Cooldown: 180 sec.

Maple Warrior (Supportive)
Increases the stats of all party members. Mastery Book is required to master the skill to level 30.
Level 1: MP Cost: 10, All Stats: +1%, Duration: 30 sec
Level 30: MP Cost: 70, All Stats: +15%, Duration: 900 sec

Hero’s Will (Active)
By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects.
Level 1: MP Cost: 30, Cooldown: 600 sec.
Level 5: MP Cost: 30, Cooldown: 360 sec.

Staff Expert (Passive)
Required Skill: Staff Mastery (MAX)
Increase your mastery over the staff, magic attack, and minimum and maximum critical damage.
Level 1: Staff Mastery: +56%. Magic ATT: +1, Minimum Critical Damage: +1%
Level 30: Staff Mastery: +70%. Magic ATT: +30, Minimum Critical Damage: +15%

Spell Boost (Passive)
Uses a special tool to boost your magic skills.
Level 1: Magic ATT: +1%, Damage: +1%, Ignore Enemy DEF: +1%
Level 30: Magic ATT: +30%, Damage: +10%, Ignore Enemy DEF: +30%

Battle Mage 4th Job Skill Build (304SP): Everything maxed except Battle Burst.
0. Grim Contract III (auto-maxed)
1. Finishing Blow, Dark Genesis, Dark Aura, Staff Expert (1)
2. Battle Rage, Party Shield, Spell Boost (1)
3. Staff Expert (MAX)
4. Spell Boost (MAX)
5. Finishing Blow (MAX)
6. Dark Aura (MAX)
7. Dark Genesis (MAX)
8. Maple Warrior (MAX)
9. Battle Rage (MAX)
10. Party Shield (MAX)
11. Weakening Aura (MAX)
12. Hero’s Will (MAX)
13. Free SP (45)

Battle Mage Hyper Skills

Dark Genesis – Cooldown Cutter
Required Level: 143
Dark Genesis’ cooldown is decreased by 40%.

Dark Genesis – Reinforce
Required level: 162
Dark Genesis’ damage is increased by 20%.

Dark Genesis – Additional Reinforce
Required Level: 183
Dark Genesis’ extra lightning attack’s damage while on cooldown is increased by 20%.

Dark Aura – Boss Rush
Required Level: 149
Dark Aura gains the effect of increasing boss damage by 10%.

Weakening Aura – Elemental Reset
Required Level: 168
Debuff Aura gains the effect of decreasing enemies’ elemental resistance by 10%.

Blue Aura – Dispel Magic
Required Level: 189
Blue Aura gains the effect of healing party members’ status effects every 5 seconds.

Party Shield – Cooldown Cutter
Required Level: 155
Shelter’s cooldown is decreased by 20%.

Party Shield – Persist
Required Level: 177
Shelter’s duration is increased by 20 seconds.

Party Shield – Enhance
Required Level: 195
Shelter’s damage reduction for % damage attacks is increased by 10%.

Battle Master (Supportive)
Required Level: 150
Strengthen your combat ability and enhance your contract with the Reaper.
Level 1: For 40 seconds, all Blow skills’ attack counts are increased by 2 and Reaper’s soul requirement is decreased by 3. There is a cooldown of 120 seconds.

Sweeping Staff (Active)
Required Level: 170
Summons a magic staff to sweep out the bad guys.
Level 1: MP Cost: 80, Damage: 650%, Number of Attacks: 7, Max Enemies Hit: 8, Cooldown: 9.

For Liberty (Supportive)
Required Level: 200
Materializes the will of the Resistance to increase attack power.
Level 1: 10% damage and +5,000,000 damage cap for all Resistance party members for 60 seconds. There is a cooldown of 120 seconds.

Battle Mage Hyper Skill Build Guide:
1. Dark Genesis – Additional Reinforce (MAX)
2. Dark Aura – Boss Rush (MAX)
3. Party Shield – Enhance (MAX)
4. Party Shield – Cooldown Cutter (MAX)
5. Party Shield – Persist (MAX)
6. Battle Master (MAX)
7. Sweeping Staff (MAX)
8. For Liberty (MAX)
9. Hyper Intelligence (MAX)
10. Hyper Health (MAX)
11. Hyper Luck (MAX)
12. Hyper Weapon Defense (MAX)
13. Hyper Magic Defense (MAX)
14. Hyper Critical Rate (MAX)

Explanation:
Dark Genesis – Cooldown Cutter is not maxed because you will want a longer cooldown period to take advantage of Dark Genesis – Additional Reinforce where it boost your lightning attack (similar to Final Attack), therefore giving you more DPS (Damage Per Second). Dark Genesis – Reinforce is not maxed as will not be spamming them often to make full use of the extra damage. Dark Aura – Boss Rush is maxed to allow yourself to deal extra damage when solo against a Boss monster. If you are more of a party-lover OR aren’t focus on damage, you might want to swap this with Blue Aura – Dispel Magic as it removes negative effects from all party members including self every 5 sec. Party Shield – Enhance is maxed to remove the -10% damage reduction on your skills when you are under the Party Shield effect. Party Shield – Cooldown Cutter basically reduces the cooldown duration approximately half, Party Shield – Persist increases the duration of the Party Shield effects.

Battle Mage Skills V4 Changelog Overview

New Skills:

1st Job: Yellow Aura, Death Contract
2nd Job: Drain Aura, Death Contract I
3rd Job: Death Contract II
4th Job: Dark Aura, Debuff Aura, Death Contract III, Spell Boost
Hyper Skills: Dark Genesis – Cooldown Cutter, Dark Genesis – Reinforce, Dark Genesis – Additional Reinforce, Debuff Aura – Elemental Reset, Blue Aura – Dispel Magic, Party Shield – Cooldown Cutter, Party Shield – Persist, Party Shield – Enhance

Skills Removed:

1st Job: Dark Aura
2nd Job: Yellow Aura, Blood Drain
3rd Job: Body Boost, Summon Reaper Buff, Teleport Mastery
4th Job: Twister Spin, Grand Light Aura, Advanced Dark Aura, Advanced Blue Aura, Advanced Yellow Aura
Hyper Skills: Teleport Mastery – Reinforce, Teleport Mastery – Range, Teleport Mastery Enhance, Dark Shock – Reinforce, Dark Shock – Splitter, Dark Shock – Cooldown Cutter, Twister Spin – Reinforce, Twister Spin – Spread, Twister Spin – Cooldown Cutter

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43 thoughts on “MapleStory Battle Mage Skill Build Guide

  1. MrEclipse

    Apparently Silent Crusade random mastery book gave me twister spin that already got taken out

  2. Asura

    What i hate about new BaM is it requires you to have a good internet connection(low ping) to reach highest damage potential of BaM which is never happen to me because i have to use VPN software to play GMS f3 f4

  3. Ayumilove Post author

    @Michael: I have updated the Battle Mage cons. If you have something in mind for pros and cons, comment below and I’ll add it up into the guide. Thanks for your help!

  4. Michael

    @nick, no they cannot stack anymore as if the latest revamp

  5. nick

    Aura cant be stack?

  6. Michael

    Hey Ayumi, a few things I noted.
    The link skill description says 1/2 seconds invincibillity, while you state in the explanation that it is 3 and 6. I’ll verify later today on my BaM.
    Also, in the cons list, twister spin is no longer a skill and Dark Shock has become a toggle for teleport, so it no longer has a cooldown, both as of v1.60
    Other than that amazing work as always!! Even though I usually 1point all offensives > max buffs > max passives > max offensives as a standard build for all my chars (works pretty great, damage is a bit slower but still comes along awesome!) I always look back here to see what skills I don’t max or mainly use ;-)

  7. Ayumilove Post author

    @Orlando Gabriel: Thanks for noticing the discrepancy. I have updated Battle Mage 4th Job Skill (Battle Rage) Level 1 and Level 30 data based on GMS v.160 Black Heaven patch.

  8. Ayumilove Post author

    @Pheil: I would use an aura that helps me based on the following situations: If I could 1HKO (1 Hit Knockout/kill) mobs, then I would switch to Hasty Aura for quicker travel when cycling around the map hunting for monsters. If you are bossing, swap with Dark Aura. If you are training in an area where you could not kill monsters in 1-3 hits, switch to Draining Aura or Blue Aura to recover/reduce the damage dealt by them to you.

  9. Ayumilove Post author

    @mseaBAM: Probably the BKB aka Battle King Bar aka Sweeping Staff is felt over-spammable / overpowering by Nexon MapleStory, so a cooldown is applied to nerf it :D

  10. Ayumilove Post author

    @Monique: GMS is way ahead in updates when comparing with EMS (Europe MapleStory), therefore the Spell Boost is found under the 4th job skills. Hope that helps clarifies your doubt :)

  11. Orlando Gabriel

    Hey ayumi

    I was making some calculations regarding kinesis and BaM and i noted that “Battle rage” has some extra passive stats which they don’t have.

    :)

  12. Pheil

    Hey Ayumi :)

    Which aura would you suggest me to keep on, considering that I am unfunded at lv 120?

  13. mseaBam

    I just read orange mushroom latest update. Bam is getting a 13sec cool down on bkb. If you thought 9 was bad enough…

  14. SouL

    Is the low 1v1 DPS of BaM still a concern after the revamp? Thinking of funding one because I kind of like the BaM’s mechanics after the black heaven patch

  15. Flintlock19

    Battle Mage HP high than Kanna or not :3 ?

  16. Monique

    I’m playing on maple europe and there’s no spell boost in the 4th job skills.

  17. B1ackReaper

    I meant there’s no free sp after you max all your skills.

  18. Ayumilove Post author

    @B1ackReaper: Strange. I get 3 SP when I reach Level 100 (4th job advancement). Which MapleStory are you playing? GMS / MSEA / EMS / KMS / TMS / JMS?

  19. B1ackReaper

    Hey Ayumi-chan there’s no free SP for the fourth job.

  20. ralf

    MSEA havent update the revamp battle mage yet??
    :(

  21. Ayumilove Post author

    @Darren Ong: Sorry to hear that. Battle Mage has revamped in Black Heaven patch where the Quint Blow only requires 10 Skill Points from Quad Blow. I believe MapleSEA has yet to implement that patch. That’s the reason why there is a V3 archived on my site at http://ayumilove.net/maplestory-battle-mage-skill-build-guide-v3/ (which is applicable for MapleSEA). Version 4 is for any MapleStory that has Black Heaven patch installed.

  22. Darren Ong

    OMG!!!! I’ve always followed your skill build @.@
    My friend played a battle mage recently (MapleSEA)
    and now he’s stuck in 3rd job cuz he didnt max his quad blow which is required for quint blow
    T-T

  23. Ayumilove Post author

    @EnsunYeep: This theory applies for older MapleStory version, however in the Black Heaven Chapter, they have reduced the level requirement. Therefore, its not required to max it for the first 3 advancement (1st, 2nd, and 3rd) * Blow Skills.

  24. EnsunYeep

    i think have to MAX Quad Blow, because if you didnt MAX Qual Blow you cannot learn Quintuble Blow. And if you didnt MAX Quintuble Blow you cannot learn Finishing Blow.

  25. kinduil

    I’m wondering about the Party Shield. Doesn’t it decrease the damage of fixed attacks on the party members in the shield? According to what you wrote for Party Shield Enhance it would appear that it reduces the damage done by 10%.

  26. Ayumilove Post author

    @imagamecrazy: Yeah, thanks for your comment. I’ll readjust the skill build guide.

  27. imagamecrazy

    Shouldn’t the Quad and Quintuple not be fully maxed, because the next blow skills required the previous one lvl 10+, why not just max dark chain and battle burst instead?

  28. BattleMage

    Why do I make less damage than before with my BM ?
    The cooldown 9 sec. is a nerf.
    I dont like such changes…

  29. PolarPanda

    I really like the new look of the BaM. I am a huge resistance fan and main a mechanic currently but I will start grinding a BaM just because of the cute reaper.

    I do agree however that the cool down on sweeping staff limits potential for damage to both bosses and training. The auras not stacking also leaves one wanting something more for buffs. Nexon is taking away buffs to the point where only one or two auras will ever be used. Hopefully the BaM will be as OP as the mechanic is now when it comes to GMS but changes need to be made to not anger players.

  30. B4BAMage

    Is party shield affective against one hit ok moves such as Magnus and cvellum with moves that do 100% hp? Especially since it says %dmg reduction from %dmg atks

  31. tansdjh

    If those normal resistance classes have special hairstyle like demon slayer or luminous, then it would be awesome

  32. JustABaM

    The Pros and cons need to be changed.
    I just wish they would change Sweeping Staff back to what it was

  33. newbiesBAM

    @Hey you,
    bam att come with dark elemental, it is not neutral

    @stitch
    yes BAM dmg might be nerf after this patch, but overall it is better then b4. if u have seen some new bam replay, u will know the change really is helping bam to getting more powerful then before.

  34. hey you

    are BaM skills neutral? if so, whats the use of elemental reset?

  35. hey you

    Is BaM skills neutral, isnt it? if so, whats the use of elemental reset?

  36. stitch

    @Xenomata

    Clearly you haven’t been playing a high level BaM
    everyone second is significant and impact greatly on DPS in bossing
    as TheRealist has mentioned, the addition of 9s CD on sweeping staff mean BaM mobbing is severely handicapped, NO AMOUNT OF %DAMAGE INCREASE COULD COMPENSATE THAT
    finishing blow hitting 7hits or 8hits, for how long? 40s, with a CD of 120s…i don’t see the point here

    maybe you should go play a BaM before commenting

  37. TheRealist

    @Xenomata

    “Again… I don’t get it, people are being so fast to shout nerf it is unbelievable. The only thing that is missing is the large amount of Attack Speed, but that is such a small detail…”

    One step of attack speed alone translates to roughly 8% damage, BaMs lose 4 steps, 5 if you aren’t using Yellow aura. You not knowing how much this concept correlates to such a huge chunk of damage lost as a BaM renders much the rest of your opinion on the changes moot.

    Thinking this change is solely about damage, too, highlights your inability to fully analyze the update as a “nerf.” Sweeping Staff’s hitbox and spammability makes BaM an easy top 5 mobbing class in the game. The cooldown change to 9 seconds and new reliance on much smaller ranged Finish Blow drops them down to one of the weakest mobbers. Similarly, while the range of auras was buffed, their active effects are heavily-nerfed as well (compared to advanced auras), not to mention unstackable, weakening the support utility of BaMs.

    With already a poor offense (lack of 100% elemental reset for bossing, no access to the nifty 1.2x staff weapon multiplier, collectively a rough ~70% dmg loss) to really validate BaM as good damage classes to begin with, Nexon went ahead and shafted other of its great tools. The fact that you so shallowly analyzed these changes and narrow-mindedly critiqued others for it is “unbelievable.”

  38. Xenomata

    I still don’t get why people are shouting nerf.

    ~BattleKing Bar was given a power increase, and a cooldown of 9 seconds isn’t much. It’s not like this is lowering DPS or anything.
    ~Finishing blow is much more powerful now, and has the ability to hit 7 times, you know the same amount of times BKB could hit.
    ~Yeah you can’t use every aura at the same time now, but your given each auras effects passively, so it isn’t like it’s the end of the world. Just pick an aura and go with it.

    Again… I don’t get it, people are being so fast to shout nerf it is unbelievable. The only thing that is missing is the large amount of Attack Speed, but that is such a small detail…

  39. Lone fillet

    Sweeping staff got COOLDOWN ?!! Quiting BaM now !

  40. ValorWolfie

    I don’t like this revamp and changes on this BaM. It gotten nerfed and remove both BB and Light Grand Aura then add cooldown on Sweeping Staff just to balanced it. =/

  41. Flighty

    So you basicly can only use 1 Aura anymore? :O Noooooooooooes whyyyyyyy

  42. Yup

    When will be relase in EMS aprox?? :(

  43. Oz

    So basically they made all cooler but did it wrong on hyper skills T.T
    ill miss my actual hypers but yes this looks like it will make my BaM strong again, i remember when i was lead dps XD