GMS v.142 – Dawnveil Demons of Tynerum (2013-10-16)

Table of Contents

New Areas

Boss Updates

Character Revamps

Halloween Events

Thanksgiving Events

Black Friday Events

Other New Events

Ongoing Event

New Areas

New Region: Tynerum

Welcome to Tynerum, the homeland of the Demons. You will travel deep into the Shadow Veil Forest, explore Mystic Crimsonheart Castle, wander the ever changing Labyrinth,

and more to help the Demons freed from Crimsonheart Castle find a new home.

  • The unexplored lands of Tynerum are covered in fog in the world map, but more will be revealed as you explore it.
  • You can enter Tynerum by obtaining the quest “[Tynerum] Demon Invitation” and taking the Dimensional Mirror to Crimsonheart Castle. The quest “[Tynerum] Demon

    Invitation” is obtained after freeing the Demons at Crimsonheart Castle, which is started from the quest “[Crimsonheart] To Grendel’s Library”.

  • Note: The Crimsonwood Keep added in v.141 has been updated to Crimsonheart Castle. The original Crimsonwood Keep will keep the same name.
  • The Labyrinth is a living forest that moves every 2 hours, changing its pathways. While exploring the Labyrinth, you may run across Tynerum Shards. Tynerum Shard can

    be traded for some accessory pieces from Drebin in Demon Refuge. The following equipment can be obtained with Tynerum Shards:

    • Tynerum Shards (100): Demon’s Necklace: REQ LVL 130, STR/DEX/INT/LUK +6, Weapon/Magic DEF +150, 3 upgrade slots (unhammered)
    • Tynerum Shards (150): Demon’s Earring: REQ LVL 130, STR/DEX/INT/LUK +6, Weapon/Magic DEF +150, 3 upgrade slots (unhammered)
    • Tynerum Shards (200): Demon’s Badge: REQ LVL 130, STR/DEX/INT/LUK +3, Weapon/Magic DEF +100

New Boss: Gollux

Traverse the massive Gollux to cleanse its heart. Challenge the titan with a new variable difficulty setting.

Requirement: Lv.140 or above

  • Number of party members allowed: 1-6
  • Enter “Gollxu: Heart” in Memories of the Heart Tree to gain entrance.
  • Note: Gollux cannot be attempted until completing the quests from the Demons in Demon Refuge.
  • 1 Fragile Heart Tree Key or Fallen Heart Tree Key for each party member is required to enter.
  • Obtain up to 3 Fragile Heart Tree Keys from Heart Tree Guardian once a day.
  • Fallen Heart Tree Keys can be obtained from Randolf in Memories of the Heart Tree or from defeating monsters in the Gollux maps.
  • There is a 30 minute time limit to defeat Gollux.
  • There is a 5 death limit for each person in the party.
  • The difficulty can be controlled by disabling different parts of Gollux’s body before facing off with its head. Disabling its shoulders and abdomen will drastically

    lower Gollux’s life on his head and also prevents him from using specific attacks.

  • Gollux can be defeated once a day per character.

Reward:

  • Complete the quest “[Gollux]The Cleansing” to obtain the Tynerum Guardian medal.
    • Tynerum Guardian: Medal, STR/DEX/INT/LUK +5, Max HP/MP +200, Weapon/Magic ATT +2, Speed +5, Jump +5

Gollux Equipment Set

A number of new equipment sets have been introduced. The earring and ring pieces can be obtained from Lucia in Memories of the Heart Tree. The pendant and belt pieces can

be obtained from defeating Gollux.

Cracked Gollux Set

  • Cracked Gollux Earrings: REQ LVL 120, STR/DEX/INT/LUK +9, Max HP/MP +80, Weapon/Magic ATT +4, Weapon/Magic DEF +100, Accuracy +50, Avoidability +50, 6 upgrade slots

    (unhammered)

  • Cracked Engraved Gollux Pendant: REQ LVL 120, STR/DEX/INT/LUK +15, Max HP/MP +200, Weapon/Magic ATT +3, Weapon/Magic DEF +100, Accuracy +50, Avoidability +50,

    3 upgrade slots (unhammered)

  • Cracked Engraved Gollux Belt: REQ LVL 120, STR/DEX/INT/LUK +8, Max HP/MP +200, Weapon/Magic DEF +100, 3 upgrade slots (unhammered)
  • Cracked Gollux Ring: REQ LVL 120, STR/DEX/INT/LUK +4, Max HP/MP +50, Weapon/Magic ATT +2, Weapon/Magic DEF +50, Accuracy +25, Avoidability +25, Speed +5, 1

    upgrade slots (unhammered)

Set Bonuses

  • 2 equipped: STR/DEX/INT/LUK +10, Max HP/MP +500
  • 3 equipped: Max HP/MP +5%, Weapon/Magic ATT +12
  • 4 equipped: Ignores 15% of the enemy’s DEF when attacking, 5% chance to apply Lv. 2 Freeze when attacking

Solid Gollux Set

  • Solid Gollux Earrings: REQ LVL 130, STR/DEX/INT/LUK +10, Max HP/MP +100, Weapon/Magic ATT +5, Weapon/Magic DEF +100, Accuracy +50, Avoidability +50, 6 upgrade slots

    (unhammered)

  • Solid Engraved Gollux Pendant: REQ LVL 130, STR/DEX/INT/LUK +19, Max HP/MP +250, Weapon/Magic ATT +3, Weapon/Magic DEF +100, Accuracy +50, Avoidability +50, 4

    upgrade slots (unhammered)

  • Solid Engraved Gollux Belt: REQ LVL 130, STR/DEX/INT/LUK +10, Max HP/MP +200, Weapon/Magic ATT +10, Weapon/Magic DEF +100, 3 upgrade slots (unhammered)
  • Solid Gollux Ring: REQ LVL 130, STR/DEX/INT/LUK +6, Max HP/MP +100, Weapon/Magic ATT +4, Weapon/Magic DEF +100, Accuracy +50, Avoidability +50, Speed +5, 2

    upgrade slots (unhammered)

Set Bonuses

  • 2 equipped: STR/DEX/INT/LUK +12, Max HP/MP +800
  • 3 equipped: Max HP/MP +8%, Weapon/Magic ATT +20
  • 4 equipped: Ignores 15% of the enemy’s DEF when attacking, 5% chance to apply Lv. 2 Freeze when attacking

Reinforced Gollux Set

  • Reinforced Gollux Earrings: REQ LVL 140, STR/DEX/INT/LUK +12, Max HP/MP +150, Weapon/Magic ATT +6, Weapon/Magic DEF +100, Accuracy +100, Avoidability +100, 7

    upgrade slots (unhammered)

  • Reinforced Engraved Gollux Pendant: REQ LVL 140, STR/DEX/INT/LUK +23, Max HP/MP +300, Weapon/Magic ATT +3, Weapon/Magic DEF +100, Accuracy +50, Avoidability

    +50, 5 upgrade slots (unhammered)

  • Reinforced Engraved Gollux Belt: REQ LVL 140, STR/DEX/INT/LUK +30, Max HP/MP +200, Weapon/Magic ATT +20, Weapon/Magic DEF +100, 3 upgrade slots (unhammered)
  • Reinforced Gollux Ring: REQ LVL 140, STR/DEX/INT/LUK +8, Max HP/MP +200, Weapon/Magic ATT +5, Weapon/Magic DEF +150, Accuracy +100, Avoidability +100, Speed

    +10, 4 upgrade slots (unhammered)

Set Bonuses

  • 2 equipped: STR/DEX/INT/LUK +15, Max HP/MP +1200
  • 3 equipped: Max HP/MP +10%, Weapon/Magic ATT +30
  • 4 equipped: Damage to Bosses +30%, Ignores 15% of the enemy’s DEF when attacking

Superior Gollux Set

  • Superior Gollux Earrings: REQ LVL 150, STR/DEX/INT/LUK +15, Max HP/MP +150, Weapon/Magic ATT +10, Weapon/Magic DEF +100, Accuracy +100, Avoidability +100, 7

    upgrade slots (unhammered)

  • Superior Engraved Gollux Pendant: REQ LVL 150, STR/DEX/INT/LUK +28, Max HP/MP +300, Weapon/Magic ATT +5, Weapon/Magic DEF +100, Accuracy +50, Avoidability

    +50, 6 upgrade slots (unhammered)

  • Superior Engraved Gollux Belt: REQ LVL 150, STR/DEX/INT/LUK +60, Max HP/MP +200, Weapon/Magic ATT +35, Weapon/Magic DEF +100, 3 upgrade slots (unhammered)
  • Superior Gollux Ring: REQ LVL 150, STR/DEX/INT/LUK +10, Max HP/MP +250, Weapon/Magic ATT +8, Weapon/Magic DEF +150, Accuracy +100, Avoidability +100, Speed

    +10, 6 upgrade slots (unhammered)

Set Bonuses

  • 2 equipped: STR/DEX/INT/LUK +20, Max HP/MP +1500
  • 3 equipped: Max HP/MP +13%, Weapon/Magic ATT +35
  • 4 equipped: Damage to Bosses +30%, Ignores 30% of the enemy’s DEF when attacking

Gollux Store

  • Two new venders have appeared in Memories of the Heart Tree, Randolf and Lucia. These venders will sell useful items and equipment for the new Gollux Penny and Gollux

    Coin.

  • Gollux Pennies and Gollux Coins can be obtained by defeating monsters on Gollux, Gollux’s shoulders, Gollux’s abdomen, and cleansing Gollux’s heart.

Boss Updates

Boss Easy Mode

A number of bosses have gotten an easy mode version added. These fights will offer a new way to gear up and train for the real thing!

Von Leon Easy Mode

Requirement: Lv 120 or above.

  • Entrance is in Audience Room Corridor in Lion King’s Castle. Same as normal mode.
  • Maximum entries: 1 time a day. Shares kill limit with normal mode Von Leon.

Zakum Easy Mode

Requirement: Lv 50 or above.

  • Entrance is in Chief’s Residence in El Nath. Speak with the instructor corresponding with your job.
  • Maximum entries: 2 times a day. Kill limit is separate from normal mode Zakum.
  • Speak with your respective instructor to receive ‘Eye of Fire Chunk’ and ‘Zakum All Cure Potion’.
  • Drop an ‘Eye of Fire Chunk’ at the center of Crumbling Zakum’s Altar to summon boss.
  • ‘Zakum All Cure Potion’ can only be used in Zakum Easy Mode.

Arkarium Easy Mode

Requirement: Lv 120 or above.

  • Entrance is in Front of Arkarium’s Altar in Dimensional Schism. Same as normal mode.
  • Maximum entries: 1 time a day. Shares kill limit with normal mode Arkarium.

Magnus Easy Mode

Requirement: Lv 90 or above.

  • Entrance is in Commander Barracks in Heliseum Reclamation HQ.
  • Maximum entries: 2 times every 7 days. Kill limit is separate from normal and hard mode Magnus.
  • Easy mode Magnus has a chance to drop Kaiserion, a custom Nova blade that is similar to Kaiserium.
    • Kaiserion: Two-Handed Sword, REQ LVL 110, Attack Speed: Normal, Weapon ATT: 110, 8 upgrade slots (unhammered), Untradeable after equipped.

Occult Cube Drops

Occult Cubes that can be used on equips that have up to Epic-tier Potential have been added to drops of the following bossesL

  • Zakum (normal and Chaos)
  • Horntail (normal and Chaos)
  • Pink Bean (normal and Chaos)
  • Von Leon
  • Cygnus
  • Arkarium (hard)
  • Hilla (normal and hard)
  • Magnus (normal and hard)
  • Von Bon (normal and Chaos)
  • Vellum (normal and Chaos)

Character Revamps

Battle Mage Skill Revamp

Battle Mage 1st job

  • Triple Blow: At Master Level: Damage increased to 150%
  • Teleport: Master Level reduced to 5
  • [NEW] Staff Artist: At Master Level (20): Magic ATT +20, Speed +20, Jump +20, Max Speed: +20
  • [REMOVED] The Finisher

Battle Mage 2nd job

  • Quad Blow: At Master Level: Damage increased to 155%
  • Blood Drain: Master Level reduced to 10

Battle Mage 3rd Job

  • Quintuple Blow: At Master Level: Damage increased to 165%
  • Body Boost: At Master Level: MP cost increased to 130, Duration increased to 150 sec, Activated Auras will be multiplied by 2, Master Level increased to 20
  • Teleport Mastery: Required Teleport Skill Level reduced to 5
  • [MOVED] Advanced Dark Aura

Battle Mage 4th Job

  • Finishing Blow: At Master Level: Damage increased to 240%, Increased DEF Ignore to 20%, Increased Boss ATT to 20%
  • Party Shield: At Master Level: Cooldown reduced to 180 sec
  • Advanced Dark Aura: At Master Level: MP cost reduced to 40, Damage increased with Dark Aura to 25%, Master Level reduced to 10
  • Advanced Blue Aura: At Master Level: Distributes 40% of the damage to ally’s and absorbs 10% of the distributed damage, Defense reduced to 50%
  • Advanced Yellow Aura: At Master Level: MP cost reduced to 30, Attack Speed increased to 2, Master Level reduced to 10
  • Battle Rage: Cooldown time removed, On and off Active Buff
  • [NEW] Staff Expert: At Master Level (30): Staff Mastery: +70%, Magic ATT: +30, Minimum Critical Damage: +15%

Battle Mage Hyper Skills

Active Skill

  • [NEW] Battle Master: MP Cost: 300, Stance: 100%, Stance Duration: 180 sec, Max Critical Damage: 20%, Max Damage: +5000000
  • [REMOVED] Unification Aura

Wild Hunter Skill Revamp

Wild Hunter 1st Job

  • [NEW] Resistance Auto Crank: At Master Level (20): Weapon ATT +20, Accuracy +400, Hit rate +10%, Range +50

Wild Hunter 2nd Job

  • Jaguar Rawr: At Master Level (15): MP cost increased to 19, Damage increased to 325%, Stun duration increased to 7 sec
  • [NEW] Crossbow Booster: At Master Level (10): Increases ATT Speed, MP cost: 11, Duration: 200 sec, Required Skill: Crossbow Mastery Lv. 5
  • [REMOVED] Silver Hawk
  • [REMOVED] It’s Raining Mines

Wild Hunter 3rd Job

  • Swipe: At Master Level (20): MP cost increased to 26, Damage reduced to 200%
  • [NEW] Flurry: At Master Level (15): Dexterity +30, Dodge Chance: +30%, all attacks after successful dodge for 1 sec will be critical
  • [REMOVED] Wild Trap
  • [REMOVED] Evasion Boost
  • [REMOVED] Blind

Wild Hunter 4th Job

  • Sonic Roar: At Master Level: Damage increased to 260%
  • [NEW] Hunting Assistant Unit: At Master Level (30): MP cost 80, Duration: 4 sec, Damage: 220%, Number of Attacks: 2, Max Enemies Hit: 8, Cooldown: 8 sec
  • [NEW] Extended Magazine: At Master Level (20): MP cost 40, Damage 10%, Duration: 130 sec, All Stats +20
  • [REMOVED] Exploding Arrows
  • [REMOVED] Stink Bomb Shot

Wild Hunter Hyper Skills

  • [NEW] Jaguar Rampage: MP cost 270, Damage: 500% Number of Attacks: 9, Enemies Hit: 12, Cooldown: 60 sec
  • [NEW] Wild Arrow Blast – Boss Rush: Increases 20% damage against bosses
  • [REMOVED] Drill Salvo
  • [REMOVED] Wild Arrow Blast – Range

Phantom Skill Revamp

Phantom Basics

  • Judgment Draw: Tuteur Card buff removed
  • [NEW] Judgment Draw Auto/Manual: Lets you switch between manual and automatic activation of Judgment Draw.

Phantom 2nd

  • Calling Card: Max Enemies hit increased to 4
  • Carte Blanche: At Master Level: Damage increased to 160%

Phantom 3rd

  • Final Feint: At Master Level: Cooldown reduced to 600 sec
  • Piercing Vision: At Master Level: Permanent critical Rate increased to 35%

Phantom 4th

  • Mille Aiguilles: At Master Level: Damage increased to 130%
  • Carte Noir: At Master Level: Damage increased to 220%
  • Penombre: Hit range increased
  • Priere D’Aria: At Master Level: Damage increased to 30%

Phantom Hyper Skills

  • [NEW] Mille Aiguilles – Guardbreak: Monster DEF ignored +20%
  • Carte Rose Finale: Deals 100% damage to 6 enemies near the cards twice.
  • Final Judgment Draw: 100% DEF removed.
  • [REMOVED] Mille Aiguilles – Top Speed

Mercedes Skill Revamp

Mercedes 2nd Job

  • Piercing Storm: Arrow count has increased
  • Final Attack: Dual Bowguns: At Master Level: Both attacks hit for 75% at a 40% chance.

Mercedes 3rd Job

  • Stunning Strikes: At Master Level: Stunned enemies take an additional 20% damage
  • Aerial Barrage: Attack action now ends in the air so that movement can be made right after the skill ends.

Mercedes 4th Job

  • Ishtar’s Ring: At Master Level: Damage has increased to 150%, Basic attacks has increased in range.
  • Spikes Royale: Cooldown has been removed, Number of attacks has increased to 3.
  • Lightning Edge: At Master Level: Damage to Ishtar’s Ring +20% for 10 sec, Cooldown has been removed
  • Defense Break: At Master Level: Ignore Enemy DEF decreased to 25%, Ignore Elemental Resistance increased to 25%, Critical Damage increased to 30%, Boss ATT

    damage increased to 15%

  • Advanced Final Attack: At Master Level: 1st and 2nd Final Attack damages has increased to 120%.
  • [NEW] Staggering Strike: At Master Level (1): Damage: 150%, Number of Arrows: 4, Max Monsters Hit: 8, Stun Chance: 80%, Stun Duration: 6 sec, Additional Damage

    to Stunned Enemies: 20%; Requires Skill: Stunning Strikes Lv.20 (3rd Job)

Mercedes Hyper Skills

  • Ishtar’s Ring – Reinforce: Required level reduced to 143
  • Ishtar’s Ring – Guardbreak: Changed from Ishtar’s Ring – Range Up, Monster DEF Ignore increased to 20%, Required level has increased to 162
  • Ishtar’s Ring – Boss Up: Changed from Ishtar’s Ring – Temper Link, Boss ATT increased to 20%
  • Elvish Blessing: Duration increased to 60 sec.

Kaiser Skill Revamp

Kaiser 2nd Job

  • Tempest Blades: At Master Level: Cooldown reduced to 10 sec from 20 sec

Kaiser 3rd Job

  • Pressure Chain: At Master Level: Stun chance increased to 95% from 80%
  • Stone Dragon: At Master Level: 75% chance to slow monsters for 3 seconds increased from 50%, Hits 8 Enemies increased from 6 enemies, Duration increased from

    40 seconds to 60 seconds

Kaiser 4th Job

  • Advanced Tempest Blades – At Master Level: Cooldown reduced to 10 sec from 20 sec

Angelic Buster Skill Revamp

Angelic Buster 2nd Job

  • Lovely Sting: At Master Level: Damage has increased to 600%

Angelic Buster 3rd Job

  • Heavenly Crash: At Master Level: Damage has increased to 760%
  • Soul Seeker: At Master Level: Essence respawn chance has increased to 85%, Ignores attack reflect, Jump shot is now allowed

Angelic Buster 4th Job

  • Celestial Roar: At Master Level: Stun Duration has increased to 8 sec, Damage has increased to 1160%
  • Trinity: At Master Level: Decreased the DEF ignore buff to 3 stacks, Passive effect added +15% passive damage, and +15% DEF ignore

Aran Skill Revamp

  • Using skills that require combo counts no longer completely drains the combo count.
  • The Combo count slowly decreases when no attacks are made.

Aran 1st Job

  • Combo Smash: At Master Level: Damage has increased to 540%
  • Double Swing: At Master Level: Damage has increased to 300%
  • Combat Step: Reduced the Double Swing requirement level to 1
  • Combo Ability: Reduced the Double Swing requirement level to 1

Aran 2nd Job

  • Triple Swing: At Master Level: Damage has increased to 600%
  • Combo Fenrir: At Master Level: Damage has increased to 580%
  • Combo Drain: No longer requires a combo command. Activate by pressing a key when the Combo count is 30 or above.

Aran 3rd Job

  • [NEW] Advanced Combo Ability: At Master Level (10): Status Ailment Resistance: 10%, Stance: 60%, Crit Rate: 20%, Max Crit Damage increased to 20%, Additional

    Increase for ever 10 Combo count, Status Ailment Resistance: 5%, Stance: 4%, Crit Rate 3%, Attack: 5, Total increase: 10

  • Full Swing: At Master Level: Double Swing damage has increased to 260%, Triple Swing damage has increased to 740%
  • Combo Judgement: At Master Level: Damage has increased to 640%, Combo count has been reduced to 60
  • Combo Recharge: At Master Level: Consume HP reduced to 10%, Consume MP has been reduced to 50
  • Maha Blessing: At Master Level: Duration of buff has increased to 200 sec
  • [REMOVED] Combo Critical

Aran 4th Job

  • Over Swing: At Master Level: Double Swing damage has increased to 520%, Triple Swing has increased to 640%
  • Final Blow: At Master Level: Critical Rate has been removed, No longer also requires High Mastery
  • Combo Tempest: At Master Level: Ability can only be activated after 100 Combo Counts
  • Combo Barrier: No longer requires a combo command. Activate by pressing a key when the Combo count is 60 or above.
  • [NEW] Boss Reverse Combo: At Master Level (20): Combo Count increased by 1 as time passes during boss fights, Combo Count increased until 300, +20% damage

    against normal monsters

  • [REMOVED] Freeze Standing

Evan Skill Revamp

Evan 3rd Job

  • Lightning Bolt: At Master Level: Damage has increased to 380%

Evan 4th Job

  • Ice Breath: At Master Level: Damage has increased to 520%
  • Spell Mastery: At Master Level: Magic ATT increased to +15, Critical Rate increased to 15%

Evan 5th Job

  • Magic Flare: At Master Level: Damage has increased to 610%

Evan 7th Job

  • Killer Wings: At Master Level: Damage has increased to 600%
  • Fire Breath: At Master Level: Damage has increased to 840%
  • Magic Resistance: At Master Level: Magic Resistance has increased to 25%

Evan 8th Job

  • Earthquake: At Master Level: Damage has increased to 860%
  • Onyx Shroud: At Master Level: Abnormal Status Resistance increased to 15%

Evan 9th Job

  • Illusion: At Master Level: Damage has increased to 410%
  • Flame Wheel: At Master Level: Damage has increased to 420%

Evan 10th Job

  • Blaze: At Master Level: Damage has increased to 450%
  • Blessing of the Onyx: At Master Level: Skill Duration has increased to 300 sec, Magic ATT has increased to +45

Demon Avenger Skill Revamp

Demon Avenger 4th Job

  • Execution: At Master Level: Increased the amount of mobs hit to 6
  • Nether Slice: At Master Level: Damage has increased to 350%
  • Nether Shield: At Master Level: Cooldown has been reduced to 6 sec, now ignores attack reflect

Xenon Skill Revamp

Xenon Basic Skills

  • Multilateral I: Power Stance reduced to 3%, Resistance to all elements and status ailments reduced to 3%, Avoidability reduced to 3%, Total damage reduced to 3%

Xenon 1st Job

  • Circuit Surge: Increased All Stats removed

Xenon 2nd Job

  • Multilateral III: Power Stance reduced to 7%, Resistance to all elements and status ailments reduced to 7%, Avoidability reduced to 7%, Total damage reduced to 7%
  • Perspective Shift: Increased All Stats removed
  • Structural Integrity: At Master Level: All Stats increased to 20

Xenon 3rd Job

  • Hybrid Defenses: At Master Level: All stats reduced to 10

Xenon 4th Job

  • Multilateral V: Power Stance reduced to 10%, Resistance to all elements and status ailments reduced to 10%, Avoidability reduced to 10%, Total damage reduced to 10%
  • Multilateral VI: Power Stance reduced to 5%, Resistance to all elements and status ailments reduced to 5%, Avoidability reduced to 5%, Total damage reduced to 5%
  • OOPArts Code: Increased All Stats removed

Kanna Hyper Skills

Active Skill

  • Veritable Pandemonium: MP Cost: 50, Max Enemies Hit: 15, Damage: 1000%, Immobile Duration: 20 sec, Cooldown: 120 sec
  • Princess’s Vow: MP Cost: 50, Duration: 60 sec, Damage: +10%, Max Damage: +5000000, Cooldown: 120 sec, Only applies to hero classes within the party.
  • Blackhearted Curse: MP Cost: 50, Interval Damage: 500%, Negates Attack Ignore and Attack Reflect effects.

Passive Skill

  • Hyper Strength: Permanently increase STR (+50)
  • Hyper Dexterity: Permanently increases DEX (+50)
  • Hyper Intelligence: Permanently increases INT (+50)
  • Hyper Luck: Permanently increases LUK (+50)
  • Hyper Critical: Permanently increases Critical Rate (+10%)
  • Hyper Accuracy: Permanently increases Accuracy (+20%)
  • Hyper Health: Permanently increases Max HP (+15%)
  • Hyper Mana: Permanently increases Max MP (+15%)
  • Hyper Fury: Permanently increases Max DF (+50)
  • Hyper Defense: Permanently increases Weapon DEF (+500)
  • Hyper Magic Defense: Permanently increases Magic DEF (+500)
  • Hyper Speed: Permanently increases Movement Speed (+10)
  • Hyper Jump: Permanently increases Jump (+10)

Advanced Skill

  • Vanquisher’s Charm – Reinforce: Damage +20%
  • Vanquisher’s Charm – Spread: Monsters Hit: +2
  • Vanquisher’s Charm – Extra Strike: Number of Attacks: +2
  • Falling Sakura – Reinforce: Damage +20%
  • Falling Sakura – Spread: Monsters Hit: +2
  • Falling Sakura – Vitality: Recovery HP: +20
  • Bellflower Barrier – Persist: Duration: +20 sec
  • Bellflower Barrier – Cooldown Cutter: Cooldown – 100%
  • Bellflower Barrier – Boss Rush: 20% additional damage against bosses

Hayato Hyper Skills

Active Skill

  • Falcon’s Honor: MP Cost: 200, Damage: 350%, Number of Attacks: 8, Max Enemies Hit: 14, Cooldown: 8 sec
  • Princess’s Vow: MP Cost: 80, Duration: 60 sec, Damage: +10%, Max Damage: +5000000, Only applies to hero classes within the party
  • God of Blades: MP Cost: 80, ATT +50 for 30 seconds, All abnormal status and elemental resistance increased by 100. Cooldown: 90 sec

Passive Skill

  • Hyper Strength: Permanently increase STR (+50)
  • Hyper Dexterity: Permanently increases DEX (+50)
  • Hyper Intelligence: Permanently increases INT (+50)
  • Hyper Luck: Permanently increases LUK (+50)
  • Hyper Critical: Permanently increases Critical Rate (+10%)
  • Hyper Accuracy: Permanently increases Accuracy (+20%)
  • Hyper Health: Permanently increases Max HP (+15%)
  • Hyper Mana: Permanently increases Max MP (+15%)
  • Hyper Fury: Permanently increases Max DF (+50)
  • Hyper Defense: Permanently increases Weapon DEF (+500)
  • Hyper Magic Defense: Permanently increases Magic DEF (+500)
  • Hyper Speed: Permanently increases Movement Speed (+10)
  • Hyper Jump: Permanently increases Jump (+10)

Advanced Skill

  • Shinsoku – Reinforce: Damage +20%
  • Shinsoku – Extra Strike: Number of Attacks: +1
  • Shinsoku – Boss Rush: 20% additional damage against bosses
  • Falcon Dive – Reinforce: Damage +20%
  • Falcon Dive – Spread: Monsters Hit: +2
  • Falcon Dive – Extra Strike: Number of Attacks: +1
  • Hitokiri Strike – Extra Strike: Number of Attacks: +1
  • Hitokiri Strike – Cooldown Cutter: Cooldown – 100%
  • Hitokiri Strike – Spread: Monsters Hit: +2

Halloween Events

Malady’s Secret Mission

October 16 – November 5

Requirement: Lv. 11 or above

  • Accept the quest through the ‘star’ event notifier on the left side of the game window, or you can accept the quest directly from Witch Malady in any major town.
  • Witch Malady will send you on a wild ingredient chase for her pungent food recipes.
  • If you wish to partake in these witch made dishes, you can gather ingredients from various monsters around Maple World.
  • During the Halloween event, Frog and Black Cat will spawn in random towns. Defeat these deplorable creatures to please Witch Malady and gather more ingredients for

    her recipes.

Reward:

  • Seasoned Frog Eggs and Mushrooms – A stinky dish made with Cursed Frog Eggs. Restores +400 HP.
  • Bloody Mushroom Wine – A non-alcoholic wine made with Cursed Cat Spittle. Restores +200 MP.
  • Slimy Canape – A creepy and slimy canape. Increases Weapon ATT and Weapon DEF +15 for 15 minutes.
  • Zingy Kebab – A suspiciously sharp-tasting Kebab. Increases Magic ATT and Magic DEF +15 for 15 minutes.
  • Swamp Wrap – A wrap that fills your mouth with the aroma of the swamp with each bite. Increases Weapon ATT and Weapon DEF +25 for 15 minutes.
  • Rough Leather Steak – A rough leather steak that the Witch has carefully grilled for you. Increases Magic ATT and Magic DEF +25 for 15 minutes.
  • Witch’s Special Stew – A stew that gives off a sour stink. Increases Weapon ATT and Magic ATT +40, Weapon DEF and Magic DEF +100, and Speed and Jump +15 for 15

    minutes.

You can also hunt monsters in Maple World in order to obtain Dark Tokens and exchange them for items from Witch Malady.

  • 1 Dark Token: Cursed Frog Egg – An ingredient for Witch Malady’s recipes.
  • 1 Dark Token: Cursed Cat Spittle – An ingredient for Witch Malady’s recipes.
  • 30 Tokens: Talking Witch Hat – Req. Lv. 20; Hat; STR/DEX/INT/LUK +1, MaxMP +100, DEF/M.DEF +15; 7 upgrades available, unhammered
  • 50 Tokens: Broomstick – Req. Lv. 20; One-Handed Sword, Fast; ATT +31, Speed +5; 7 upgrades available, unhammered
  • 20 Dark Tokens: Normal Witch Scroll – A scroll that, depending on chance, will either improve or worsen the stats on the Talking Witch Hat or Broomstick.
  • 80 Tokens: Witch’s Crimson Belt – Req. Lv. 30; DEF/M.DEF +20, Jump +2; 3 upgrades available, unhammered, untradeable; tradable once with Scissors of Karma
  • 100 Tokens: Witch’s Ocean Blue Belt – Req. Lv. 55; DEF/M.DEF +45, Speed +2; 3 upgrades available, unhammered, untradeable; tradable once with Scissors of Karma
  • 150 Tokens: Witch’s Deep Purple Belt – Req. Lv. 85; ATT/M. ATT +1, DEF/M.DEF +60, Speed +2, Jump +2; 3 upgrades available, unhammered, untradeable; tradable once

    with Scissors of Karma

  • 100 Tokens: Witch’s Belt Scroll – A scroll that, depending on chance, will either improve or worsen the Witch’s Belts

Olivia’s Haunted House

October 16 – November 5

  • Accept the quest through the ‘star’ notifier on the left side of the game window, or you can accept the quest directly from Olivia at the Haunted House.
  • Olivia’s Haunted Mansion can be accessed through the NLC Taxi in New Leaf City or through the portal in Phantom Forest – Swamp Bog.
  • The 3 versions of the quest line are based on your level.
    • Lv. 15-40
    • Lv. 41-60
    • Lv. 61-200

Quests:

[Halloween] Olivia: “Help Me”

  • Requirement: Lv. 15 or above
  • Accept the quest through the event notifier on the left side of the game window, or you can accept the quest directly from Olivia in the Haunted House.

[Halloween] Olivia: “Find My Daddy”

  • Requirement: Completed “[Halloween] Olivia: “Help Me”
  • Accept the quest from Olivia.

Reward:

  • Lv. 15-40: Purple Gummy Slime (100) – Restores 600 MP
  • Lv. 41-60: Orange Gummy Slime (100) – Restores 600 HP and MP
  • Lv. 61-200: Red Gummy Slime (100) – Restores 1200 HP and MP

[Halloween] Olivia: “Bring My Daddy”

  • Requirement: Completed “[Halloween] Olivia: “Find My Daddy”
  • Accept the quest from Olivia.

[Halloween] Joe: “Clear the Way”

  • Requirement: Completed “[Halloween] Olivia: “Bring My Daddy”
  • Accept the quest from Joe.

[Halloween] Father: “Dirty House”

  • Requirement: Completed “[Halloween] Joe: “Clear the Way”
  • Accept the quest from Joe.

[Halloween] Steward: “I’m a Butler, Not a Maid!”

  • Requirement: Completed “[Halloween] Father: “Dirty House”
  • Accept the quest from Steward.

Reward:

  • Smore (5) – Restores 25% HP and MP, ACC/AVOID/Movement Speed and Jump +10 for 10 minutes.
  • Tiger Pill (5) – ATT/M.ATT +10, Weapon/Magic DEF +150, ACC/AVOID +100, Movement Speed and Jump +3 for 20 min.

[Halloween] Jonas: “Jonas’ Presence”

  • Requirement: Completed “[Halloween] Steward: “I’m a Butler, Not a Maid!”
  • Accept the quest from Jonas.

Reward:

  • Tiger Balm (5) – ATT/M.ATT +20, Weapon/Magic DEF +400, ACC/AVOID +200, Movement Speed and Jump +10 for 1 hour.

[Halloween] Butler: “The Trap”

  • Requirement: Completed [Halloween] Jonas: “Jonas’ Presence”
  • Accept the quest from Steward.

Reward:

  • Olivia’s Chair – 40 HP and 35 MP recovered every 10 seconds.

Maple Castle

October 16 – November 5

Requirement: Lv. 13+

  • A mysterious Castle has appeared and opened its doors to the Maple World.
  • Help investigate the Castle and report back to Neinheart!
  • First obtain the Daily Halloween costume given to you by the Maple Admin through the quest “A Fine, Fine Costume”, accept the quest “The Grand Invitation”, then enter the

    Maple Castle through the quest “Welcome to the Party” found on the left side of the game window.

  • Learn the history of the Maple Castle and find the truth behind the appearance.

Reward:

  • Maple Castle VIP Medal: Lv: 13, Weapon/Magic ATT +7, Duration: 30 days
  • Hair-Raising Halloween
  • Ghastly Purple Letter: Contains one of the following:
    • Advanced Equip Enhancement Scroll
    • Chaos Scroll 60%
    • Power Elixir
    • Scroll for Armor ATT 15%
    • Reindeer Milk
    • Ghost Candy
    • Potential Scroll
    • Golden Hammer 50%
    • Black Friday Coin (3)
    • Sunrise Dew
    • Scroll for Armor Magic ATT 15%
    • Sarcophagus Sweets

Prank or Treat!

October 16 – November 5

Requirement: Lv. 13+

  • Accept the quest through the Pumpkin quest notifier on the left side of the screen.
  • Collect 50 Halloween Candies from monsters within your level range.
  • Return the Halloween Candy to Cassandra to receive your reward!
  • Reward:

    • Halloween Badge Box: Contains a Halloween Badge.

    Maple Action Hero!

    October 16 – November 5

    Requirement: Lv. 13+

    • Accept the Orange Envelope above the players head from 1 AM – 11PM Pacific.
    • Defeat the monsters that block the path and overcome the obstacles faster than the other player to win!

    Reward:

    • Dance Lord Gift Box: Contains one of the following:
      • Boo Buddy Candy
      • Sarcophagus Sweets
      • Double Phantom Fan Mount Coupon
      • Double Aria Assistant Mount Coupon
      • Power Elixir
      • Reindeer Milk
      • Opera Mask
      • Hair-Raising Halloween
      • Scroll for Accessory for ATT 15%
      • Ghost Candy
      • Scroll for Accessory for ATT 60%
      • Romantic Phantom
      • Halloween Mask Fragment
      • Scroll for Accessory for Magic ATT 60%
      • Scroll for Accessory for Magic ATT 15%
    • Halloween Surprise Box: Contains one of the following:
      • Sunrise Dew
      • Reindeer Milk
      • Halloween Mask Fragment
      • Boo Buddy Candy
      • 7-day Witch’s Broomstick Coupon
      • Halloween Invincibility Potion
      • Halloween Pumpkin Hat
      • Halloween Pumpkin
      • Red Ball Mask
      • Purple Ball Mask
      • Trait Item
      • Mystery Recipe
      • Black Friday Coin
      • Halloween Master’s Coupon

    Cassandra, Lord of Candy

    October 16 – November 5

    Requirement: Lv. 13+

    • Accept the quest Cassandra, Lord of Candy through the Pumpkin quest notifier on the left side of the game window.
    • Obtain Boo Buddy Candies from other Halloween events, and then right-click on other players and select “Give Halloween Candy”.
    • Boo Buddy Candies can only be traded from 12AM – 7PM Pacific.
    • Give 5 Boo Buddy Candies to players to receive a Candy Keeper Box.
    • Each player that receives a Boo Buddy Candy will receive a Skull-Duggery Pop.

    Reward:

    • Candy Keeper Box: Contains one of the following:
      • Chaos Scroll 80%
      • Halloween Mask Fragment
      • Boo Buddy Candy
      • Power Elixir
      • Sunrise Dew
      • Reindeer Milk
      • Hair-Raising Halloween
      • Ghost Candy
      • Sarcophagus Sweets
      • Scroll for One-Handed Weapon ATT 50%
      • Scroll for One-Handed Weapon Magic ATT 50%
      • Scroll for Two-Handed Weapon ATT 50%
      • Scroll for Two-Handed Weapon Magic ATT 50%
      • Romantic Phantom
      • Opera Mask
      • Orange Mushroom Piece
      • Ribbon Pig Piece
      • Advanced Equip Enhancement Scroll
      • Black Friday Coin

    Mega Creamy Ghost Expedition

    October 16 – November 5

    Requirement: Lv. 13+

    • Accept the quest from the Purple Envelope that flies above your character’s head from 1AM – 11PM Pacific.
    • Defeat the Mega Creamy Ghost with your fellow Maplers!

    Reward:

    • Boo Buddy Candy (2)
    • Dance Lord Gift Box: Contains one of the following:
      • Boo Buddy Candy
      • Sarcophagus Sweets
      • Double Phantom Fan Mount Coupon
      • Double Aria Assistant Mount Coupon
      • Power Elixir
      • Reindeer Milk
      • Opera Mask
      • Hair-Raising Halloween
      • Scroll for Accessory for ATT 15%
      • Ghost Candy
      • Scroll for Accessory for ATT 60%
      • Romantic Phantom
      • Halloween Mask Fragment
      • Scroll for Accessory for Magic ATT 60%
      • Scroll for Accessory for Magic ATT 15%

    Thanksgiving Events

    Thanksgiving!

    November 13 – December 3

    Requirement: Lv.10+

    • Accept the quest through the ‘star’ event notifier on the left side of the game window, or you can accept the quest directly from Cassandra in any major town.
    • Hunt the escaped Thanksgiving Turkeys throughout Maple World to collect a variety of restorative items and scrolls.
    • The escaped Thanksgiving Turkeys respawn every 30 minutes and they can be found in maps surrounding Henesys, Mushroom Castle, Korean Folk Town, Herb town, Ariant, Magatia,

      Masteria and other areas.

    Cody and the Cyberturkeys

    November 13 – December 3

    Requirement: Lv.10+

    • Hunt Turkey Commandos around Maple World and pick up a Turkey Commando’s Eye.
    • Once you pick up the eye, the quest will appear in the available events list.
    • Return the Turkey Commando’s Eye to Cody in order to receive 50,000 mesos.

    Turkey Egg Hunt

    November 13 – December 3

    Requirement: Lv.10+

    • Accept the quest by talking to Cody.
    • Collect Turkey Eggs by hunting Turkeys in maps surrounding Henesys, Elinia, Perion, Kerning City, Orbis and other areas.
    • Turkeys respawn every 20 minutes.
    • Present Cody with the Turkey Eggs in exchange for a reward.
    • The quest can be repeated every 30 minutes.

    The 3 versions of the quest line are based on your level:

    • Lv: 10-30: Collect 5 Yellow Turkey Eggs
    • Lv: 31-60: Collect 10 Green Turkey Eggs
    • Lv: 61+: Collect 20 Blue Turkey Eggs

    Pumpkin Pie

    November 13 – December 3

    Requirement: Lv.15+

    • Accept the quest from the ‘star’ event notifier on the left side of the game window, or you can accept the quest directly from Grandma Benson in any major town.
    • Kill various monsters around Maple World in order to obtain ingredients for Grandma Benson’s Pumpkin Pie.
    • Ingredients: Pie Crust, Pumpkin, Flour and Powdered Sugar.

    Reward:

    • Pumpkin Pie: Restores 700 HP, 400 MP, + 50 DEF for 10 minutes.

    Black Friday Events

    Daily Coin Event

    November 6 – November 26

    • One Black Friday coin is given away every day for logging in during the event.
    • Purchase items from the Black Friday Maid coin shop with Black Friday coins.
    • Only one character per account can participate.

    Black Friday Maid Coin Shop

    November 13 – December 4

    • Use acquired Black Friday coins to purchase items at the Black Friday Maid’s coin shop in major towns.

    Reward:

    Some of the items available include:

    • Lv.100 Pinnacle set equips, ring, and epaulette
    • Lv.130 Imperial set equips (weapon and armor sets)
    • Lv.140 Empress shoulder pads
    • Heatwave Scrolls and Awakening Stamps
    • Pinnacle Scrolls
    • Chaos Scrolls (60%)
    • Golden Hammers (50%)
    • Equip Enhancement Scrolls (Advanced)
    • Potential Scrolls (Advanced, Superior Potential Slot Carver)
    • Clean Slate Scrolls (10%)
    • Support Scrolls (Innocence 60%, Safety, Protection, Lucky Day)
    • Occult Cube
    • Nebulite Box
    • White Gold Arrows, Bolts, Throwing Stars, Bullets
    • Mounts (30 day and permanent)
    • Mystery Mastery Books
    • AP and SP Reset Scrolls
    • Herb and Mineral Bags (12 slot)
    • Golden Shovel and Pickaxe
    • Special character hats and the Sengoku pendant
    • Chairs
    • Cash Shop Coupon Surprise Box
    • Cores

    Other New Events

    Limited Time Job and Character Release

    Starting September 5

    Creation of the following characters is open for a limited time:

    • Aran
    • Evan
    • Mercedes
    • Demon
    • Phantom
    • Dual Blade
    • Luminous
    • Kaiser
    • Angelic Buster
    • Hayato
    • Kanna

    Job Revamp Events

    October 16 – November 13

    Requirement: Phantom, Mercedes, Battle Mage or Wild Hunter who reaches Lv. 10, 15, 20, 25, 30, 35, 40, 50, 60, and 70

    • Accept the quest through the event notifier on the left of the game window.
    • You will receive a reward based on your level.
    • You cannot receive the reward for a lower level after you level up, so make sure to collect your rewards while you can! For example, you cannot collect the Lv. 60

      reward once you reach Lv. 61.

    Reward:

    • Equipment Box: Filled with untradeable equips for Phantom, Mercedes, Battle Mage, or Wild Hunter, appropriate to the level at which the box was collected.

    Requirement: Phantom, Mercedes, Battle Mage, Wild Hunter who reaches Lv. 100

    • Accept the quest through the event notifier on the left of the game window. (Battle Mage/Wild Hunter: ‘Special Mastery Hunt!’ Phantom/Mercedes: ‘Phantom and Mercedes SP

      Reset’

    • You can only receive the reward at Lv. 100, so make sure to collect your rewards while you can!

    Reward:

    • Phantom and Mercedes – SP Reset Scroll
    • Battle Mage and Wild Hunter – Special Mastery Book

    Festival Effect

    October 16 – December 2

    Requirement: Lv.13 or above

    • Players are given a festive effect for their characters to celebrate the beginning of the fall and winter festivities!
    • Characters Level 13+ can speak to Cassandra, or click the star UI, and select ‘The Festival Effect is in Effect’ to participate.
    • Upon accepting the event, players will receive the ‘Festival Effect’ in their Cash inventory tab.
    • Double click on the Festival Effect to activate or deactivate the effects.

    Reward:

    • Festival Effect (30 days)

    Hot Days and Hot Weeks

    Requirement: Lv.13 to receive each day’s box, Lv.30 or above to open the boxes

    • Accept each day’s special box through the gift box icon on the left side of your game window, then double click the box in your inventory to open it.
    • Limit one package per account.
    • You’ll need to relog to see the gift box icon if you’re already logged in at midnight, or if you level up to meet the level restriction.

    October 19

    Reward:

    • Mask Fragment (5)
    • Chaos Scroll 60%
    • RED Ticket

    October 20

    Reward:

    • Mask Fragment (5)

    October 23

    Reward:

    • Booster Pack
    • EXP x1.5 Coupon (Untradeable, No duration)

    October 24

    Reward:

    • Baby Tiger Pet (Duration: 90 Days)
    • EXP x1.5 Coupon (Untradeable, No duration)

    October 25

    Reward:

    • Meso Magnet
    • Item Pouch
    • Auto HP Potion Pouch
    • Auto MP Potion Pouch
    • EXP x1.5 Coupon (Untradeable, No duration)

    October 26

    Reward:

    • Mask Fragment (5)
    • Character Slot Expansion Coupon
    • Random Hair Coupon
    • RED Ticket

    October 27

    Reward:

    • Mask Fragment (5)
    • Special Potential Slot Carver
    • RED Ticket
    • One of the following:
      • Spiderweb Pointy Hat
      • Pumpkin Pointy Hat

    October 28

    Reward:

    • Profession EXP Coupon (Duration: 3 days)
    • Stat Boost Potion (Duration: 7 days)
    • EXP x1.5 Coupon (Untradeable, No duration)

    October 29

    Reward:

    • Mystery Mastery Book
    • EXP x1.5 Coupon (Untradeable, No duration)

    October 30

    Reward:

    • Receive all rewards from Hot Day October 24 – October 29

    November 2

    Reward:

    • Random S Rank Jewel
    • Jewel Synergy
    • RED Ticket

    November 3

    Reward:

    • Jewel Craft ring
    • Jewel Ring Chaos Scroll 60%
    • RED Ticket

    November 6

    Reward:

    • Hyper Teleport Rock (Duration: 7 days)

    November 7

    Reward:

    • Spirit Pendant (Duration: 7 days)
    • Secret Recipe (3) (No Duration)

    November 8

    Reward:

    • Character Slot Coupon (Duration: 7 days, Untradeable)

    November 9

    Reward:

    • Mystery Mastery Book
    • AP Reset Scroll
    • RED Ticket

    November 10

    Reward:

    • Mystery Mastery Book
    • SP Reset Scroll
    • RED Ticket

    November 11

    Reward:

    • Inventory Slot Expansion Coupons (Equip, Use, Set-up, Etc)

    November 12

    Reward:

    • Receive all rewards from Hot Day November 6 – November 11

    November 16

    Reward:

    • Incredible Chaos Scroll of Goodness 40%
    • Oda Coin (6)
    • Mystery Mastery Book
    • RED Ticket

    November 17

    Reward:

    • Clean Slate Scroll 20%
    • Oda Coin (6)
    • Mystery Mastery Book
    • RED Ticket

    Survivalism

    October 23 – November 5

    Requirement: Lv.13+

    • Survive the mini-games and play against Maplers!
    • There are 4 new mini-games which include:
      • Bean Blaster: Shoot the correct color Bean and get the most points! Be careful not to shoot the other colors or the other Maplers will get the points.
      • Piranha Dodge: Move side to side and dodge the Piranhas that jump up from the ocean!
      • Tater Bomber: Pass the bomb from player to player but watch the timer!
      • Rocky Rain: Dodge the falling rocks and collect as many chests as you can before the timer runs out.

    Rewards will be given depending on the winner rankings.

    Reward:

    The rewards range between the following:

    • Magical Jewel Box
    • Jeweled Pouch

    Take the rewards from these boxes and pouches to the Magical Mortar Bunny during October 23 – November 12.

    Power Growth Event

    October 30 – December 1

    • One character per account who logs in during the event will receive the Power Growth Potion.
    • Level 200 and above characters can’t benefit from the Power Growth Potion.
    • Power Growth Potion expires 24 hours after it is received.

    Reward:

    • Lv. 1-100: Increases level by 1
    • Lv. 101-120: 60% of EXP needed for your next level-up
    • Lv. 121-140: 50% of the EXP needed for your next level-up
    • Lv. 141-160: 40% of the EXP needed for your next level-up
    • Lv.161-180: 30% of the EXP needed for your next level-up
    • Lv.181-199: 20% of the EXP needed for your next level-up

    Maple Museum Master 2

    November 6 – November 19

    Requirement: Lv.13+

    • Start by clicking the Museum notifier.
    • Fight monsters around your level to receive Mystery Fish, Mystery Weapon, and Mystery Dessert items.
    • Use these items to fill the appropriate museum.
    • Once you collect all items for one museum, hit the receive reward button at the bottom of that museum’s window to receive the museum master buff and begin the next

      mission.

    • The museums and museum reward boxes reset at midnight so be sure to claim and open them beforehand.
    • Complete the museums once a day for seven days total to receive a medal.

    Reward:

    Complete the Marine Museum:

    • Marine Museum Master Buff: A fishy buff for those who complete the Marine Museum! Duration 30 minutes, Weapon ATT +10, Magic ATT +10.

    Complete the Weapon Master Museum:

    • Weapon Museum Master Buff: A point-ended buff for those who complete the Weapon Museum! Duration 1 hour, Drop rate x2!

    Complete the Dessert Museum:

    • Dessert Museum Master Buff: A tasy buff for those who complete the Dessert Museum! Duration 30 minutes, Weapon ATT +20, Magic ATT +20.

    Complete all three museums once in one day:

    • Museum Visitor Box: A box of museumy goodness for completing all 3 museums once in a day. Contains the following:
      • Reindeer Milk (10)
      • Mystery Mastery Book

    Complete all three museums twice in one day:

    • Museum Manager Box: A box of museumy goodness for completing all 3 museums twice in a day. Contains the following:
      • Power Elixir (10)
      • Equip Enhancement Scroll

    Complete all three museums three times in one day:

    • Museum Master Box: A masterful box given to those who complete all 3 museums three times in a single day. Contains the following:
      • Mastery Book Synergizer
      • Special Potential Scroll

    Complete the museum once a day for seven days total:

    • Supreme Curator medal: Req level 13, ATT increase +4, MaxHP/MP + 300, Weapon and Magic attack +5

    Absolute Belt

    November 13 – December 8

    Requirement: Lv.13 or above

    • Accept the quest through the ‘star’ event notifier on the left side of the game window, or you can accept the quest directly from Gaga.
    • Eliminate 300 monsters within the level range specified in the quest to upgrade the belt.
    • The quest can be repeated each day. Each time you complete the quest, you can exchange the Absolute Belt into the upgraded version.
    • Belt can be upgraded up to level 10.
    • Quest can be obtained once per day.

    Level Range:

    • Lv. 13-30
    • Lv. 31-50
    • Lv. 51-70
    • Lv. 71-90
    • Lv. 91-110
    • Lv. 111-130
    • Lv. 131-150
    • Lv. 151-250

    Reward:

    • Absolute Belt 1: HMP +25 (7 day duration)
    • Absolute Belt 2: HMP + 25 Weapon/Magic DEF +50 (7 day duration)
    • Absolute Belt 3: All stat +1, HMP+25 Weapon/Magic DEF +50 (7 day duration)
    • Absolute Belt 4: All stat +1, HMP+25 Weapon/Magic DEF +50 Avoidability +2 (7 day duration)
    • Absolute Belt 5: All stat +2, HMP+25 Weapon/Magic DEF +50 Avoidability +2 Accuracy +2 (7 day duration)
    • Absolute Belt 6: All stat +3, M ATT+1 HMP+25 Weapon/Magic DEF +50 Avoidability +2 Accuracy +2 (7 day duration)
    • Absolute Belt 7: All stat +3, M ATT+2 HMP+25 Weapon/Magic DEF +50 Avoidability +2 Accuracy +2 (7 day duration)
    • Absolute Belt 8: All stat +4, M ATT+3 HMP+25 Weapon/Magic DEF +100 Avoidability +2 Accuracy +2 (7 day duration)
    • Absolute Belt 9: All stat +5, M ATT+4 HMP+25 Weapon/Magic DEF +150 Avoidability +2 Accuracy +2 (7 day duration)
    • Perfect Absolute Belt: Upgrade count 3 all stat +8 ATT/M ATT +8 MHP +30 Weapon/Magic DEF +200 Avoidability +2 Accuracy +2 Speed +2 (permanent)

    RED Monsters

    November 13 – December 3

    Requirement: Lv.13+

    • Accessible through the Lightbulb icon on the left side of the screen or by talking to Cassandra.
    • You will receive a RED Gachapon Box that requires a key.
    • In order to obtain the RED Key, you must fight RED monsters that randomly spawn every 3 hours.
    • You can receive a box on one character per account per day.

    Reward:

    • Crystal Scale
    • Magical Teapot
    • Mermaid Mirror
    • Philosopher’s Book
    • Fairy Vial
    • Magic Harp
    • Tommelise’s Box

    Ongoing Event

    Futuroid

    September 25 – November 12

    • The Futuroid is a new Android that is available to players.
    • Players must collect all 7 parts, and purchase an Electronic Heart from the Cash Shop, in order to assemble the Futuroid.
    • From 9/25 – 10/15, Futuroid parts will be dropped by monsters within the player’s level range.
    • From 10/16 – 11/12, players may purchase Futuroid parts from the Cash Shop.
    • There are 6 Electronic Hearts available to the player, and the player must purchase an Electronic Heart voucher from the Cash Shop.
    • Upon using the Electronic Heart Voucher, players will receive 1 of the 6 Electronic Hearts at random.
    • Players must then speak to Gaga with all seven parts and the Electronic Heart in their inventory to assemble the Futuroid.
    • Players will be able to select either a male or female Futuroid.
    • Electronic Hearts are available for 60 days after purchase.

    Hearts

    • Electronic Heart S-Series: Lv. 30, Category: Mechanical Heart, STR: +4, Number of Upgrades Available: 6
    • Electronic Heart I-Series: Lv. 30, Category: Mechanical Heart, INT: +4, Number of Upgrades Available: 6
    • Electronic Heart D-Series: Lv. 30, Category: Mechanical Heart, DEX: +4, Number of Upgrades Available: 6
    • Electronic Heart L-Series: Lv. 30, Category: Mechanical Heart, LUK: +4, Number of Upgrades Available: 6
    • Electronic Heart G-Series: Lv. 30, Category: Mechanical Heart, DEF: +60, Number of Upgrades Available: 6
    • Electronic Heart O-Series: Lv. 30, Category: Mechanical Heart, STR: +5, DEX: +5, INT: +5, LUK: +5, Max HP: +100, Number of Upgrades Available: 8

    (PvE) Skill Changes

    Wind Archer (IV)

    Trifling Wind III
    Changed – Description (Harass the enemies with constant gale-force winds. \nRequired Skill: #cTrifling Wind II Lv. 20# –> Harass the enemies with constant gale-force winds. \nRequired Skill: #cTrifling Wind Ⅰ Lv. 20#)

    Emerald Dust
    Changed – Level readout (Crystal flowers Max HP: #x, Monster DEF: -#w% –> Crystal flowers Max HP: #x, Monster DEF: -#w%, Damage INtake: -#y%)
    New – y (20) (2*level)

    Monsoon
    Changed – Description (Summons the seasonal winds that cover the world. –> Summons the seasonal winds to cover the world. )

    Spiraling Vortex
    Changed – Description (Fires a spiraling enemy that drives enemies back. –> Fires a spiraling shot that drives enemies back.)

    Touch of the Wind
    Changed – Name (Wind Blessing –> Touch of the Wind)

    Spiraling Vortex
    Changed – Description (Fires a spiraling enemy that drives enemies back. –> Fires a spiraling shot that drives enemies back.)

    Thunder Breaker (III)

    Thunder
    Changed – Description (Liker a flash of lightning, charge forward from the air. Can be used after jumping or after using Ascension. Can be linked with all skills excluding self-skills. –> Blast through the air. Can be used after jumping or after using Ascension. Can be linked with all skills, excluding self-skills.)

    Ascension
    Changed – Description (Use the power of lightning to somersault kick upwards. Can be linked with Thunder afterwards. –> A lightning-powered upwards somersault kick. Can be linked with Thunder afterwards.)

    Ironclad
    Changed – Level readout (MP Cost: #mpCon, Duration: #time sec., Damage: +#x%, Damage Absorption: -#y% –> MP Cost: #mpCon, Duration: #time sec., Damage: +#indieDamR%, Damage Absorption: -#y%)
    New – indieDamR (5) (roundDown(level/2))
    Removed – x

    Aran (I)

    Combo Smash
    Changed – damage (480 –> 540) (360+12*level –> 400+14*level)
    New – aranComboCon (15) (15)

    Double Swing
    Changed – damage (250 –> 300) (170+4*level –> 200+5*level)

    Combo Ability
    Changed – Description (Gain increased ATT, DEF, and Speed for every 10 Combo Count. \nRequired Skill: #cDouble Swing Lv. 10# –> Gain increased ATT, DEF, and Speed for every 10 Combo Count. \nRequired Skill: #cDouble Swing Lv. 1#)
    Changed – Pre-requisite (Level 10 Double Swing –> Level 1 Double Swing)
    New – stanceProp (30) (10+2*level)
    New – v (2) (2)
    New – s (1) (1)

    Combat Step
    Changed – Description (Press a direction key twice to quickly move a short distance. Additionally has a passive effect which permanently increases the movment speed and the supremum of maximum movement speed.\n[Command: #cRight and Right Arrow key#]\nRequired Skill: #cDouble Swing Lv.5# –> Press a direction key twice to quickly move a short distance. Additionally has a passive effect which permanently increases the movment speed and the supremum of maximum movement speed.\n[Command: #cRight and Right Arrow key#]\nRequired Skill: #cDouble Swing Lv.1#)
    Changed – Pre-requisite (Level 5 Double Swing –> Level 1 Double Swing)
    Changed – x (1100 –> 1600) (850+50*level –> 850+150*level)

    Aran (II)

    Combo Fenrir
    Changed – Description (Fires the condensed energy of the wolves to attack enemies in front of you twice. Can only be used when #cCombo Count is 50 or higher#.\n[Command: #cDown and Right Arrow Key + Attack Key#]\nRequired Skill: #cCombo Smash Lv. 10# –> Fires the condensed energy of the wolves to attack enemies in front of you twice. Can only be used when #cCombo Count is 40 or higher#.\n[Command: #cDown and Right Arrow Key + Attack Key#]\nRequired Skill: #cCombo Smash Lv. 10#)
    Changed – damage (480 –> 580) (360+12*level –> 430+15*level)
    New – aranComboCon (40) (40)

    Triple Swing
    Changed – damage (500 –> 600) (380+6*level –> 440+8*level)

    Final Charge
    Removed – Pre-requisite

    Combo Drain
    New Skill
    New – Name (Combo Drain)
    New – Description (Activates a buff that absorbs a portion of damage received as HP. Can only absorb up to 20% of your Max HP. Can only be used when your #cCombo Count is 30 or higher#.\nRequired Skill: #cCombo Ability Lv. 1#)
    New – Level readout (Combo Count Cost: #comboConAran, HP Recovery per #time sec: #x%)
    New – Hardcore readout (#hcProp% chance to restore #x% of damage for #time sec)
    New – Max level (10)
    New – Delay (alert4 – 900 ms)
    New – Pre-requisite (Level 1 Combo Ability)
    New – Info (type = 52, hpDrain = 1, condition = attack, magicSteal = 1)
    New – time (240) (60+18*level)
    New – x (10) (level)
    New – hcProp (5) (roundUp(level/2))
    New – aranComboCon (30) (30)
    New – Animation (effect)
    New – Animation (effect0)
    New – Image (icon)
    New – Image (iconDisabled)
    New – Image (iconMouseOver)

    Final Charge
    New Skill
    Changed – Name (파이널 차지 –> Final Charge)
    Changed – Description (전방의 적들을 밀어내며 이동한다. 확률적으로 스턴효과가 발동한다. 커맨드를 입력하여 발동하는 경우 콤보 카운트를 소비하지 않지만 데미지가 감소된다. \n[발동 커맨드 : #c←→ + 공격키#] –> Charge forward, pushing back enemies in your path. Chance to stun. Combo Count not used when this is done through the Dragon Link, but damage is penalized.\r\n[Command: #cLeft and Right Arrow Key+ Attack#])
    Changed – Level readout (MP #mpCon 소비, 콤보 카운트 #comboConAran 소모, #damage% 데미지로 최대 #mobCount명의 적을 공격하며 이동, #prop%의 확률로 #time초간 스턴발동 –> MP Cost: #mpCon, Combo Count Cost: #comboConAran, Damage: #damage%, Max Enemies Hit: #mobCount, Stun Chance: #prop%, Duration: #time sec)
    Changed – Hardcore readout (MP #mpCon 소비, #damage% 데미지로 최대 #mobCount명의 적을 공격하며 이동, #hcProp%의 확률로 #hcTime초간 스턴발동 –> MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Stun Chance: #hcProp%, Duration: #hcTime sec)
    New – Max level (10)
    New – Delay (finalCharge – 1080 ms)
    New – Hitbox (380%)
    New – Final attack (Polearm)
    New – Info (type = 52, areaAttack = 1, commandSkillType = attack, casterMove = 1, pushTarget = 1, mes = stun)
    New – mpCon (29) (17+4*roundDown(level/3))
    New – damage (300) (180+12*level)
    New – mobCount (10) (5+roundDown(level/2))
    New – prop (30) (3*level)
    New – time (10) (level)
    New – hcTime (1) (1)
    New – hcProp (5) (roundUp(level/2))
    New – aranComboCon (20) (20)
    New – Animation (effect)
    New – Animation (effect0)
    New – Animation (hit.0)
    New – Image (icon)
    New – Image (iconDisabled)
    New – Image (iconMouseOver)
    New – Animation (mob)

    Combo Drain
    Removed Skill

    Aran (III)

    Combo Judgment
    Changed – Description (Drops a giant axe of judgment on the enemies. Has a chance to freeze, and frozen enemies will receive damage over time. Can only be used when #cCombo Count is 100 or higher.#\n[Command : #cUp and Down Arrow Key + Attack Key#]\nRequired Skill: #cCombo Fenrir Lv. 10# –> Drops a giant axe of judgment on the enemies. Has a chance to freeze, and frozen enemies will receive damage over time. Can only be used when #cCombo Count is 60 or higher.#\n[Command : #cUp and Down Arrow Key + Attack Key#]\nRequired Skill: #cCombo Fenrir Lv. 10#)
    Changed – damage (550 –> 640) (370+9*level –> 440+10*level)
    New – aranComboCon (60) (60)

    (hidden) Full Swing – Double Swing
    Changed – Max level (20 –> 10)
    Changed – damage (205 –> 260) (165+2*level –> 210+5*level)

    Advanced Combo Ability
    Changed – Name (Combo Critical –> Advanced Combo Ability)
    Changed – Description (Increases your Critical Hit Rate and Critical Maximum Damage. Each time yout Combo Count increases by 10, your Critical Hit Rate will also increase.\nRequired Skill: #cCombo Ability Lv. 10# –> Status Ailment Resistance Rate, Stance Rate, Crit Rate, and Max Crit Damage is increased. For every 10 combo counts Status Ailment Resistance Rate, Stance Rate, Crit Rate, Attack is additionally increased.\nRequired : #cCombo Ability Lv. 10#)
    Changed – Level readout (Critical Hit Rate: +#cr%, Critical Maximum Damage: +#criticaldamageMax%, Critical Hit Rate (per 10 combos): +#y%, Max Stacks: #x –> Status Ailment Resistance: #asrR%, Stance: #u%, Crit Rate: #cr%, Max Crit Damage increased by #criticaldamageMax%, Additional Increase For every 10 Combo count – Status Ailment Resistance : #w%, Stance #q%, Crit Rate #y%, Attack: #s, Total increase: #x)
    New – asrR (10) (10)
    New – stanceProp (30) (3*level)
    New – z (2) (2)
    New – v (2) (2)
    New – w (5) (5)
    New – u (60) (30+3*level)
    New – s (5) (5)
    New – q (4) (4)

    Final Toss
    Removed – Pre-requisite

    Full Swing
    Changed – w (205 –> 260) (165+4*level –> 210+5*level)
    Changed – y (570 –> 740) (430+14*level –> 490+25*level)

    (hidden) Full Swing – Triple Swing
    Changed – Max level (20 –> 10)
    Changed – damage (570 –> 740) (430+7*level –> 490+25*level)

    Combo Recharge
    Changed – y (150 –> 200) (50+10*level –> 100+10*level)
    Changed – cooltime (30 –> 50) (90-6*level –> 80-3*level)

    Rolling Spin
    New Skill
    Changed – Name (롤링 스핀 –> Rolling Spin)
    Changed – Description (제자리에서 점프 후 회전하며 주변 적들을 연속 공격한다. 대상은 일정확률로 기절상태가 된다. 커맨드를 입력하여 발동하는 경우 콤보 카운트를 소비하지 않지만 데미지가 감소된다. \n[발동 커맨드 : #c↑↑ + 공격키#] –> Jump and spin to attack nearby enemies. Chance to stun. Combo Count not used when this is done through the Dragon Link, but damage is penalized.\r\n[Command: #cUp and Up Arrow Key + Attack#])
    Changed – Level readout (콤보 카운트 #comboConAran 소모, MP #mpCon 소비, 최대 #mobCount명의 적을 #damage% 데미지로 #attackCount번 공격, #prop% 확률로 #time초간 기절 –> Combo Count Cost: #comboConAran, MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Monsters Hit: #mobCount, Stun Chance: #prop%, Stun Duration: #time sec)
    Changed – Hardcore readout (MP #mpCon 소비, 최대 #mobCount명의 적을 #damage% 데미지로 #attackCount번 공격, #hcProp% 확률로 #hcTime초간 기절 –> MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount, Stun Chance: #hcProp%, Stun Duration: #hcTime sec)
    New – Max level (20)
    New – Delay (rollingSpin – 840 ms)
    New – Hitbox (180%)
    New – Final attack (Polearm)
    New – Info (type = 52, areaAttack = 1, mes = stun, commandSkillType = attack)
    New – mpCon (35) (25+roundDown(level/2))
    New – damage (180) (100+4*level)
    New – prop (90) (30+3*level)
    New – time (2) (2)
    New – mobCount (6) (4+roundDown(level/10))
    New – attackCount (4) (4)
    New – hcTime (1) (1)
    New – hcProp (5) (roundUp(level/4))
    New – aranComboCon (20) (20)
    New – Animation (effect)
    New – Animation (hit.0)
    New – Image (icon)
    New – Image (iconDisabled)
    New – Image (iconMouseOver)
    New – Animation (mob)

    Final Toss
    New Skill
    Changed – Name (파이널 토스 –> Final Toss)
    Changed – Description (전방의 적 다수를 공중으로 띄운다. 띄운 상태의 몬스터를 공격하면 더 큰 데미지를 줄 수 있다. 커맨드를 입력하여 발동하는 경우 콤보 카운트를 소비하지 않지만 데미지가 감소된다.\n[발동 커맨드 : #c↓↑ + 공격키#] –> Lifts multiples enemies in front of you into the air. Airborne enemies take more damage. Combo Count not used when this is done through the Dragon Link, but damage is penalized.\r\n[Command: #cUp and Down Arrow Key + Attack#])
    Changed – Level readout (콤보 카운트 #comboConAran 소모, MP #mpCon 소비, 최대 #mobCount명의 적을 공중으로 띄우며 #damage% 데미지, 띄운 상태에서 공격 시 #x% 추가 데미지 –> Combo Count Cost: #comboConAran, MP Cost: #mpCon, Damage: #damage%, Max Monsters Hit: #mobCount, Additional Damage (to airborne enemies): #x%)
    New – Max level (20)
    New – Delay (finalToss – 420 ms)
    New – Hitbox (210%)
    New – Final attack (Polearm)
    New – Info (type = 52, areaAttack = 1, commandSkillType = attack, upperAttack = 1)
    New – mpCon (25) (15+roundDown(level/2))
    New – damage (520) (320+10*level)
    New – x (100) (40+3*level)
    New – mobCount (8) (8)
    New – aranComboCon (20) (20)
    New – Animation (effect)
    New – Animation (hit.0)
    New – Image (icon)
    New – Image (iconDisabled)
    New – Image (iconMouseOver)

    Maha Blessing
    Changed – time (100 –> 200) (10*level –> 20*level)

    Aran (IV)

    Combo Tempest
    Changed – Description (Freezes the enemy to make them vulnerable to damage. Inflicts high damage against boss monsters up to 4 consecutive times. In addition, damage of Combo Judgment will increase permanently. #cCan only be used when #Combo Count reaches 200.\n[Command: #cDown Arrow and Right Arrow key + Attack Key#]\nRequired Skill: #cCombo Judgment Lv. 10# –> Freezes the enemy to make them vulnerable to damage. Inflicts high damage against boss monsters up to 4 consecutive times. In addition, damage of Combo Judgment will increase permanently. #cCan only be used when #Combo Count reaches 100.\n[Command: #cDown Arrow and Right Arrow key + Attack Key#]\nRequired Skill: #cCombo Judgment Lv. 10#)
    New – aranComboCon (100) (100)

    Final Blow
    Removed – Pre-requisite
    Removed – cr

    Over Swing
    Changed – w (400 –> 520) (250+5*level –> 310+7*level)
    Changed – y (490 –> 640) (310+6*level –> 430+7*level)

    (hidden) Over Swing – Double Swing
    Changed – damage (400 –> 520) (250+5*level –> 310+7*level)

    Final Blow
    New Skill
    Changed – Name (파이널 블로우 –> Final Blow)
    Changed – Description (폴암을 크게 휘둘러 최대 다수의 적에게 치명적인 공격을 가한다. 몬스터의 방어율을 일정수준 추가로 무시한다. 커맨드를 입력하여 발동하는 경우 콤보 카운트를 소비하지 않지만 데미지가 감소된다.\n[발동 커맨드 : #c↓ + 공격키#] –> Swing your polearm around to deal massive damage to your enemies. Ignores some DEF.Combo Count not used when this is done through the Dragon Link, but damage is penalized.\r\n[Command: #cDown Arrow Key + Attack#])
    Changed – Level readout (콤보 카운트 #comboConAran 소모, MP #mpCon 소비, #damage% 데미지로 최대 #mobCount명의 적을 #attackCount번 공격, 몬스터 방어율 #ignoreMobpdpR% 무시 –> Combo Count Cost: #comboConAran, MP Cost: #mpCon, Damage: #damage%, Enemies Hit: #mobCount, Number of Attacks: #attackCount, DEF Ignored: #ignoreMobpdpR%)
    New – Max level (30)
    New – Delay (finalBlow – 810 ms)
    New – Hitbox (350%)
    New – Final attack (Polearm)
    New – Combat orders (1)
    New – Info (type = 52, areaAttack = 1, commandSkillType = attack)
    New – mpCon (35) (20+5*roundDown(level/10))
    New – damage (460) (250+7*level)
    New – attackCount (3) (3)
    New – mobCount (8) (8)
    New – ignoreMobpdpR (20) (5+roundDown(level/2))
    New – aranComboCon (30) (30)
    New – Animation (effect)
    New – Animation (hit.0)
    New – Image (icon)
    New – Image (iconDisabled)
    New – Image (iconMouseOver)

    (hidden) Over Swing – Triple Swing
    Changed – damage (490 –> 640) (310+6*level –> 430+7*level)

    Boss Reverse Combo
    New Skill
    Changed – Name (보스 리버스 콤보 –> Boss Reverse Combo)
    Changed – Description (보스 몬스터와 전투 중에 일정 주기로 콤보 카운트가 1씩 상승한다. 추가로 일반 몬스터 공격 시 데미지가 일정 비율 증가한다.. –> Combo Count increased by 1 every so often during boss fights. Also, damage against normal monsters increased.)
    Changed – Level readout (콤보 카운트 #x까지 콤보 카운트가 자동으로 증가, 일반 몬스터 공격 시 데미지 #nbdR% 증가 –> Combo Count increased automatically until #x, +#nbdR% damage against normal monsters.)
    New – Max level (20)
    New – Master Level (20)
    New – Combat orders (1)
    New – Info (type = 51)
    New – x (300) (100+10*level)
    New – nbdR (20) (level)
    New – Image (icon)
    New – Image (iconDisabled)
    New – Image (iconMouseOver)

    Combo Barrier
    New Skill
    New – Name (Combo Barrier)
    New – Description (Casts a party buff that temporarily decreases damage taken and increases defense. Can only be used when #cCombo Count is 60 or more#.\r\nRequired Skill: #cCombo Drain Lv. 10#)
    New – Level readout (Combo Count Cost: #comboConAran, Damage Absorbed: #t%, Weapon DEF: +#pdd, Magic DEF: #mdd, Duration: #time sec)
    New – Max level (30)
    New – Delay (genesis – 2700 ms)
    New – Pre-requisite (Level 10 Combo Drain)
    New – Hitbox (400%)
    New – Combat orders (1)
    New – Info (type = 52, massSpell = 1, magicSteal = 1)
    New – time (480) (120+12*level)
    New – x (800) (950-5*level)
    New – t (25.0) (10+0.5*level)
    New – mdd (360) (180+6*level)
    New – pdd (360) (180+6*level)
    New – aranComboCon (60) (60)
    New – Animation (affected)
    New – Animation (effect)
    New – Image (icon)
    New – Image (iconDisabled)
    New – Image (iconMouseOver)

    Combo Barrier
    Removed Skill

    Freeze Standing
    Removed Skill

    Evan (III) (30-40)

    Lightning Bolt
    Changed – damage (340 –> 380) (240+5*level –> 260+6*level)

    Evan (IV) (40-50)

    Ice Breath
    Changed – damage (470 –> 520) (350+6*level –> 380+7*level)

    Spell Mastery
    Changed – x (10 –> 15) (level –> 5+level)
    Changed – cr (10 –> 15) (level –> 5+level)

    Evan (V) (50-60)

    Magic Flare
    Changed – damage (510 –> 610) (350+8*level –> 410+10*level)

    Evan (VII) (80-100)

    Fire Breath
    Changed – Hitbox (400%)
    Changed – damage (700 –> 840) (560+7*level –> 640+10*level)

    Magic Resistance
    Changed – x (20 –> 25) (2*level –> 5+2*level)

    Killer Wings
    Changed – damage (500 –> 600) (440+6*level –> 480+12*level)

    Evan (VIII) (100-120)

    Onyx Shroud
    Changed – Description (Temporarily increases Avoidability rate for party members. –> Temporarily increases Avoidability rate for entire party. )
    Changed – Level readout (MP Cost: #mpCon, Duration: #time sec, Avoidability: +#x% –> MP Cost: #mpCon, Duration: #time sec, Avoidability: +#x%\r\nPassive: +#asrR% Status Ailment Resistance)
    New – asrR (15) (10+roundDown(level/3))

    Recovery Aura
    Changed – Level readout (HP Cost: #hpCon, MP Cost: #mpCon, #x% MP restored every #time sec\nCooldown: 1 min –> HP Cost: #hpCon, MP Cost: #mpCon, #x%HP & MP restored every #time sec\nCooldown: 1 min)

    Earthquake
    Changed – Hitbox (300%)
    Changed – damage (720 –> 860) (600+6*level –> 700+8*level)

    Evan (IX) (120-160)

    Summon Onyx Dragon
    Changed – time (30 –> 45) (30 –> 45)
    Changed – cooltime (90 –> 80) (90 –> 80)
    New – asrR (80) (80)

    Illusion – Range Up
    Changed – Hitbox (450%)

    Flame Wheel
    Changed – damage (390 –> 420) (240+5*level –> 270+5*level)

    Illusion
    Changed – Hitbox (400%)
    Changed – damage (380 –> 410) (260+4*level –> 290+4*level)

    Evan (X) (160-200)

    Blessing of the Onyx
    Changed – time (180 –> 300) (55+5*level –> 50+10*level)
    Changed – emad (35 –> 45) (10+level –> 20+level)

    Blaze
    Changed – Level readout (MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Stun Chance: #prop%, Stun Duration: #time sec, DEF ignored: #ignoreMobpdpR% –> MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount, Stun Chance: #prop%, Stun Duration: #time sec, DEF ignored: #ignoreMobpdpR%)
    Changed – Hardcore readout (MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Stun Chance: #hcProp%, Stun Duration: #hcTime sec, Enemy DEF ignored: #ignoreMobpdpR% –> MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount, Stun Chance: #hcProp%, Stun Duration: #hcTime sec, Enemy DEF ignored: #ignoreMobpdpR%)
    Changed – damage (420 –> 450) (300+4*level –> 330+4*level)

    Mercedes (II)

    Final Attack: Dual Bowguns
    Changed – Level readout (#attackCount-hit Final Attack takes place at #prop% chance, 1st Hit: #damage% Damage, 2nd Hit: #x% Damage –> Final Attack Chance: #prop%, Final Attack Damage: #damage%, Number of Hits: #attackCount)
    Changed – x (50 –> 75) (26+4*roundDown(level/3) –> 55+2*roundDown(level/2))

    Mercedes (III)

    Stunning Strikes
    Changed – Description (Quickly fire multiple arrows at enemies in front of you. Enemies who are hit have a chance to be stunned. –> Fires a volley of arrows at several enemies with a chance to stun. Any enemies who are already stunned will receive additional damage.)
    Changed – Level readout (MP Cost: #mpCon, Damage: #damage%, Number of Arrows: #bulletCount, Max Monsters Hit: #mobCount, Stun Chance: #prop%, Stun Duration: #time sec –> MP Cost: #mpCon, Damage: #damage%, Number of Arrows: #bulletCount, Max Monsters Hit: #mobCount, Stun Chance: #prop%, Stun Duration: #time sec, Additional Damage to Stunned Enemies: #x%)
    Changed – Hardcore readout (MP Cost: #mpCon, Damage: #damage%, Number of Arrows: #bulletCount, Max Enemies Hit: #mobCount, Stun Chance: #hcProp%, Stun Duration: #hcTime sec –> MP Cost: #mpCon, Damage: #damage%, Number of Arrows: #bulletCount, Max Monsters Hit: #mobCount, Stun Chance: #hcProp%, Stun Duration: #hcTime sec, Additional Damage to Stunned Enemies: #x%)
    New – x (20) (level)

    Unicorn Spike
    Changed – Description (Summons a sacred unicorn that attacks multiple enemies ahead of you while weakening them for a fixed period of time. Weakened enemies take additional damage from a fixed number of attacks from your party members. For boss monsters, the amount of additional damage is doubled. –> Summons a sacred unicorn to blast through enemies and weaken them for a short time. Weakened enemies will take more damage from your party members.)
    Changed – Level readout (MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Critical Attacks: #attackCount, Additional Damage Debuff Chance: #prop%, Additional Damage Debuff Duration: #time sec, Amount of Additional Damage: #y\nCooldown: #cooltime sec –> MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Critical Attacks: #attackCount, Additional Damage Debuff Chance: #prop%, Additional Damage Debuff Duration: #time sec, Additional Damage: #x%\nCooldown: #cooltime sec)
    Changed – y (10 –> 999999) (5+roundDown(level/4) –> 999999)
    Changed – z (20 –> 999999) (10+2*roundDown(level/4) –> 999999)

    Ignis Roar
    Changed – Description (Permanently increases your Avoidability, while borrowing the power of the Fire Spirit to greatly increase your ATT for a fixed period of time. –> Summons the power of the Fire Spirit to greatly increase your ATT for a time. Permanently increases Aviodability.)

    Aerial Barrage
    New – y (-190) (-190)

    Mercedes (IV)

    Staggering Strikes
    New Skill
    Changed – Name (어드밴스드 스트라이크 듀얼샷 –> Staggering Strikes)
    Changed – Description (스트라이크 듀얼샷을 강화하여 더욱 강력한 공격을 한다.\n필요 스킬 : #c스트라이크 듀얼샷 20레벨 이상# –> Enhances the strength of your Stunning Strikes.\nRequired Skill: #cStunning Strikes Lv. 20#)
    Changed – Level readout (MP #mpCon 소비, 최대 #mobCount명의 적에게 #damage% 데미지의 화살 #bulletCount개 발사, #prop% 확률로 #time초간 기절, 기절상태인 적에게 추가 데미지 #x% –> MP Cost: #mpCon, Damage: #damage%, Number of Arrows: #bulletCount, Max Monsters Hit: #mobCount, Stun Chance: #prop%, Stun Duration: #time sec, Additional Damage to Stunned Enemies: #x%)
    Changed – Hardcore readout (MP #mpCon 소비, 최대 #mobCount명의 적에게 #damage% 데미지의 화살 #bulletCount개 발사, #hcProp% 확률로 #hcTime초간 기절, 기절상태인 적에게 추가 데미지 #x% –> MP Cost: #mpCon, Damage: #damage%, Number of Arrows: #bulletCount, Max Monsters Hit: #mobCount, Stun Chance: #hcProp%, Stun Duration: #hcTime sec, Additional Damage to Stunned Enemies: #x%)
    New – Max level (1)
    New – Delay (strikeDual – 630 ms)
    New – Pre-requisite (Level 20 Stunning Strikes)
    New – Hitbox (120%)
    New – Final attack (Dual Bow)
    New – Info (type = 2, multiTargeting = 1, rectBasedOnTarget = 1, mes = stun)
    New – mpCon (35) (35)
    New – damage (150) (150)
    New – mobCount (8) (8)
    New – bulletCount (4) (4)
    New – time (6) (6)
    New – prop (80) (80)
    New – ballDelay (180) (180)
    New – ballDelay1 (90) (90)
    New – ballDelay2 (90) (90)
    New – ballDelay3 (90) (90)
    New – range (400) (400)
    New – hcTime (1) (1)
    New – hcProp (5) (5)
    New – x (20) (20)
    New – Animation (ball)
    New – Animation (effect)
    New – Animation (hit.0)
    New – Animation (hit.1)
    New – Image (icon)
    New – Image (iconDisabled)
    New – Image (iconMouseOver)
    New – Animation (mob)

    Advanced Final Attack
    Changed – Level readout (Permanently increases Attack by #padX and Accuracy by #ar%, During an attack #attackCount-hit #prop% chance of Final Attack, 1st Hit: #damage% Damage, 2nd Hit: #x% Damage –> Permanently increases ATT by #padX and Accuracy by #ar%. Also has a #prop% chance of activating #damage% damage Final Attack #attackCount times.)
    Changed – damage (105 –> 120) (75+level –> 90+level)
    Changed – x (70 –> 120) (50+2*roundDown(level/3) –> 90+level)

    Defense Break
    Changed – Description (Grants a chance to ignore all enemy DEF. Applies to Boss Monsters as well. –> Ignores enemy DEF and Elemental Resistance, and increases maximum critical damage on your attqacks. Also applies to Boss monsters.)
    Changed – Level readout (#x% chance of ignoring all enemy DEF –> Ignored Enemy DEF: #ignoreMobpdpR%, Ignored Elemental Resistance: #x%, Critical Damge: +#criticaldamageMax%, Boss ATT: +#bdR%)
    New – ignoreMobpdpR (25) (5+level)
    Changed – x (40 –> 25) (2*level –> 5+level)
    New – criticaldamageMax (30) (3*roundUp(level/2))
    New – bdR (15) (3*roundDown(level/4))

    Elvish Blessing
    Changed – Level readout (MP Cost: #mpCon, Duration: #time sec, ATT: +#indiePad, Power Stance: x%.\nCooldown: #cooltime sec –> MP Cost: #mpCon, Duration: #time sec, ATT: +#indiePad, Power Stance: #x%.\nCooldown: #cooltime sec)
    Changed – time (30 –> 60) (30 –> 60)

    Ishtar’s Ring – Guardbreak
    Changed – Name (Ishtar’s Ring – Range Up –> Ishtar’s Ring – Guardbreak)
    Changed – Description (Increases Ishtar’s Ring’s range. –> Increases Ishtar’s Ring’s Monster DEF debuff.)
    Changed – Level readout (Range +50 –> Monster DEF ignored increased #ignoreMobpdpR%)
    Changed – Required level (143 –> 162)
    New – ignoreMobpdpR (20) (20)
    Removed – range

    Ishtar’s Ring – Boss Rush
    Changed – Name (Ishtar’s Ring – Temper Link –> Ishtar’s Ring – Boss Rush)
    Changed – Description (Enhances Stunning Strikes damage boost.\nRequired Skill: #cIshtar’s Ring Lv. 1# –> Enhances Ishtar’s Ring’s Boss ATT.\nRequired Skill: #cIshtar’s Ring Lv. 1#)
    Changed – Level readout (Damage: +#damR% in addition –> Ishtar’s Ring’s Boss ATT: +#bdR%)
    New – bdR (20) (20)
    Removed – damR

    Ishtar’s Ring – Reinforce
    Changed – Required level (183 –> 143)

    Lightning Edge
    Changed – Description (Dash forward while attacking multiple enemies in your path. –> Dashes through multiple enemies. Ignores collision with a boss while attacking.)
    Changed – Level readout (MP Cost: #mpCon. While moving forward – Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount\nCooldown: #cooltime sec –> MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks while moving forward: #attackCount, Debuff while attacking boss: Ishtar’s Ring Damage: +#x%, Duration: #time sec.)
    New – x (20) (20)
    New – time (10) (10)
    Removed – cooltime
    New – Animation (mob)

    Spikes Royale
    Changed – Level readout (Active Effect: MP Cost: #mpCon. Critical Attack – Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount. Enemy DEF: -#x%, Duration: #time sec\nCooldown: #cooltime sec\nPassive Effect: Leap Tornado Damage: +#damR% –> Active Effect: MP Cost: #mpCon. Critical Attack – Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount. Enemy DEF: -#x%, Duration: #time sec\nPassive Effect: Leaf Tornado Damage: +#damR%)
    Changed – attackCount (2 –> 3) (2 –> 3)
    Removed – cooltime

    Ishtar’s Ring
    Changed – damage (110 –> 150) (80+level –> 120+level)
    New – range (450) (450)
    New – x (120) (120)

    Phantom (II)

    Calling Card
    Changed – mobCount (3 –> 4) (3 –> 4)

    Carte Blanche
    Changed – damage (140 –> 160) (100+4*level –> 100+6*level)

    Phantom (III)

    Final Feint
    Changed – cooltime (900 –> 600) (1800-90*level –> 1500-90*level)

    Piercing Vision
    Changed – cr (30 –> 35) (10+level –> 15+level)

    Phantom (IV)

    Priere D’Aria
    Changed – damR (20 –> 30) (2*roundUp(level/3) –> level)

    Mille Aiguilles
    Changed – Description (Fly into a stabbing frenzy, jabbing your enemies with blinding speed. This attack can be executed repeatedly and you can move while attacking. –> Fly into a stabbing frenzy, jabbing your enemies with blinding speed. This attack can be executed repeatedly.)
    Changed – damage (120 –> 130) (90+level –> 100+level)
    Removed – x

    Carte Noir
    Changed – Name (Carte Noire –> Carte Noir)
    Changed – damage (200 –> 220) (140+3*level –> 160+3*level)

    Mille Aiguilles – Guardbreak
    Changed – Name (Mille Aiguilles – Top Speed –> Mille Aiguilles – Guardbreak)
    Changed – Description (Increases Mille Aiguilles’ movement speed. –> Increases Mille Aiguilles’s Monster DEF debuff.)
    Changed – Level readout (Movement Speed +#x –> Bonus #ignoreMobpdpR% monster DEF ignored)
    New – ignoreMobpdpR (20) (20)
    Removed – x

    Penombre
    Changed – Hitbox (600%)
    New – Animation (effect)

    Carte Rose Finale
    Changed – Description (Tosses a bouquet of cards into the air that drop on enemies and explode. –> Tosses a bouquet of cards into the air that drop and continue to damage enemies.)
    Changed – Level readout (MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, Deals 700% damage to 6 enemies near the cards 4 times after a short period.\nCooldown: #cooltime sec –> MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, Deals 100% damage to 6 enemies near the cards 2 times.\nCooldown: #cooltime sec)
    Changed – time (2 –> 12) (2 –> 12)
    Changed – subTime (1920 –> 1400) (1920 –> 1400)
    New – Animation (tile.0)
    New – Animation (tile.1)
    New – Animation (tile.2)

    Final Judgment Draw
    Changed – Level readout (MP Cost: #mpCon, Duration: #time sec, Critical Rate +#v%, Item Drop Rate +#w%, Abnormal Status Resistance/Elemental Resistance +#x%, DEF +#s%. When attacked #z% of damage absorbed as HP.\nCooldown: #cooltime sec. –> MP Cost: #mpCon, Duration: #time sec, Critical Rate +#v%, Item Drop Rate +#w%, Abnormal Status Resistance/Elemental Resistance +#x%. Absorb #z% of damage absorbed as HP.\nCooldown: #cooltime sec.)
    Removed – s

    Bad Luck Ward – Hyper Health
    Changed – Name (Bad Luck Ward – Max HP –> Bad Luck Ward – Hyper Health)
    Changed – Description (Increases the Max HP increase from Bad Luck Ward. –> Increases the Max HP that increase from Bad Luck Ward.)

    Bad Luck Ward – Hyper Mana
    Changed – Name (Bad Luck Ward – Max MP –> Bad Luck Ward – Hyper Mana)
    Changed – Description (Increases the Max MP increase from Bad Luck Ward. –> Increases the Max MP that increase from Bad Luck Ward.)

    Rose Carte Finale
    Changed – Hitbox (71%)
    Changed – attackCount (4 –> 2) (4 –> 2)
    Changed – damage (700 –> 100) (700 –> 100)

    Demonic Avenger (IV)

    Exceed: Execution
    Changed – mobCount (4 –> 6) (4 –> 6)

    Exceed: Execution
    Changed – mobCount (4 –> 6) (4 –> 6)

    Exceed: Execution
    Changed – mobCount (4 –> 6) (4 –> 6)

    Infernal Exceed
    Changed – Level readout (Chance for extra attack after Exceed: #prop%, Damage: #damage%, Bonus Number of Attacks: #attackCount, Max Enemies Hit: #attackCount –> Chance for extra attack after Exceed: #prop%, Damage: #damage%, Bonus Number of Attacks: #attackCount, Max Enemies Hit: #mobCount)

    Exceed: Execution
    Changed – mobCount (4 –> 6) (4 –> 6)

    Nether Slice
    Changed – damage (300 –> 350) (180+4*level –> 200+5*level)

    Nether Shield
    Changed – cooltime (12 –> 6) (12 –> 6)

    Exceed: Execution
    Changed – mobCount (4 –> 6) (4 –> 6)

    Battlemage (I)

    Triple Blow
    Removed – Final attack
    Changed – damage (130 –> 150) (90+2*level –> 110+2*level)

    Teleport
    Changed – Max level (15 –> 5)

    Staff Artist
    New Skill
    Changed – Name (아트 오브 스태프 –> Staff Artist)
    Changed – Description (스태프를 다루는 법을 갈고 닦아 하나의 기술로 완성시킨다. –> Years of study with a Staff have made you an exceedingly dangerous opponent.)
    Changed – Level readout (마법 공격력 #madX, 이동 속도 #psdSpeed, 점프력 #psdJump, 최대 이동 속도 #speedMax만큼 증가 –> Magic ATT: #madX, Speed: #psdSpeed, Jump: #psdJump, Max Speed: +#speedMax)
    New – Max level (20)
    New – Info (type = 53, finalAttack = 1, condition = attack, magicDamage = 1)
    New – madX (20) (level)
    New – psdSpeed (20) (level)
    New – psdJump (20) (level)
    New – speedMax (20) (level)
    New – Image (icon)
    New – Image (iconDisabled)
    New – Image (iconMouseOver)

    Battlemage (II)

    Hyper Dark Chain
    Removed – Final attack

    Quad Blow
    Removed – Final attack
    Changed – damage (135 –> 155) (95+2*level –> 115+2*level)

    Staff Boost
    Changed – Description (Doubles the attack speed of your weapon. Must have a staff equipped.\nRequired Skill: #cStaff Mastery Lv. 5# –> Increases the attack speed of your weapon for a short time. Must have a staff equipped.\nRequired Skill: #cStaff Mastery Lv. 5#)
    Changed – x (-2 –> -1) (-2 –> -1)

    Blood Drain
    Changed – Max level (15 –> 10)

    Battlemage (III)

    Teleport Mastery
    Changed – Description (When activated, enemies at the teleport location will take damage and become Stunned. Also, permanently increases teleport distance. \nThis skill can be toggled on and off with the skill key. \nRequired Skill: #cTeleport Lv. 15# –> When activated, enemies at the teleport location will take damage and become Stunned. Also permanently increases teleport distance. \nThis skill can be toggled on and off with the skill key. \nRequired Skill: #cTeleport Lv. 5#)
    Changed – Pre-requisite (Level 15 Teleport –> Level 5 Teleport)

    Summon Reaper Buff
    Changed – Description (A chance to summon a Reaper when you attack a monster. The Reaper will attack nearby monsters when summoned. –> Has a chance to summon a Reaper when you attack a monster. The Reaper will attack nearby monsters when summoned. Does not apply to Bosses and some monsters.)

    Advanced Blue Aura
    Removed – Pre-requisite

    Body Boost
    Changed – Description (Consumes MP to rapidly increase the effects of your active aura for a short time. You must cancel this skill to switch auras. Also, enemies’ attacks will not cancel the buff.\nRequired Skill: Dark Aura Lv. 10, Blue Aura Lv.10, and Yellow Aura Lv. 10. –> Consumes MP to rapidly increase the effects of your active aura for a short time. You must cancel this skill to switch auras. Also, enemy attacks will not cancel the buff.\nRequired Skill: Dark Aura Lv. 10 and above, Yellow Aura Lv.10 and above, Blue Aura Lv. 10 and above.)
    Changed – Level readout (MP Cost: #mpCon, Cooldown: #cooltime sec\n- Dark Aura: Damage +#v% for 60 sec\n- Yellow Aura: Speed +#w for 60 sec, Attack Speed +#x, #y% chance of evading enemy attack\n- Blue Aura: Invincible for #z sec –> Mana Cost: MP #mpCon, Duration: #time sec. Activated auras effects will have the multiplier #x applied to following parts: \nDark Aura: Damage\nYellow Aura: Attack Speed, Speed, Avoidability\n Blue Aura: Distributed Damage Absorption, DEF\nCooldown: #cooltime Sec.)
    Changed – Max level (10 –> 20)
    New – time (150) (50+5*level)
    Changed – mpCon (90 –> 130) (50+4*level –> 50+4*level)
    Removed – v
    Removed – w
    Removed – y
    Removed – z

    Quintuple Blow
    Removed – Final attack
    Changed – damage (140 –> 165) (100+2*level –> 125+2*level)

    Dark Shock
    Removed – Final attack

    Battlemage (IV)

    Sweeping Staff
    Removed – Final attack

    Advanced Yellow Aura
    New Skill
    Changed – Name (어드밴스드 옐로우 오라 –> Advanced Yellow Aura)
    Changed – Description (영구적으로 회피할 확률을 증가시키고 옐로우 오라의 기능을 업그레이드한다. 추가로 옐로우 오라 사용 시 회피치 확률을 더욱 증가시키고 주변 적들의 이동속도를 감소시킨다.\n필요 스킬 : #c옐로우 오라 20레벨 이상# –> Permanently increases your Avoidability and upgrades your Yellow Aura skill. The Yellow Aura grants extra Avoidability to party members and decreases enemy Movement Speed.\nRequired Skill: #cYellow Aura Lv. 20#)
    Changed – Level readout (액티브 효과 : MP #mpCon 소비, 이동속도 #x, 공격속도 2단계 증가, #z% 확률로 적의 공격을 회피, 적의 이동속도 #speed\n패시브 효과 : #er% 확률로 적의 공격을 회피 –> Active Effects: MP Cost: #mpCon, Movement Speed: +#x, Attack Speed: +2 step, Dodge Chance: #z% chance, Enemy Movement Speed: -#speed\nPassive Effects: Dodge Chance: +#er%)
    New – Max level (10)
    New – Master Level (10)
    New – Pre-requisite (Level 20 Yellow Aura)
    New – Hitbox (300%)
    New – Combat orders (1)
    New – Info (type = 50, affectedSkill = 32101003)
    New – mpCon (30) (20+5*roundUp(level/5))
    New – mobCount (6) (6)
    New – x (35) (20+3*roundUp(level/2))
    New – y (-2) (-2)
    New – z (20) (5+3*roundUp(level/2))
    New – speed (-30) (0-3*level)
    New – er (20) (5+3*roundUp(level/2))
    New – Animation (affected)
    New – Animation (effect)
    New – Image (icon)
    New – Image (iconDisabled)
    New – Image (iconMouseOver)
    New – Animation (special)

    Staff Expert
    New Skill
    Changed – Name (스태프 엑스퍼트 –> Staff Expert)
    Changed – Description (스태프 계열 무기의 숙련도와 마법 공격력, 크리티컬 최소 데미지를 증가시킨다.\n필요 스킬 : #c스태프 마스터리 10레벨 이상# –> Increases Staff Mastery, Magic ATT, and Minimum Critical Damage.\nRequired Skill: #cStaff Mastery Lv. 10#)
    Changed – Level readout (스태프 계열 무기의 숙련도 #mastery%로 상승, 마법 공격력 #x, 크리티컬 최소 데미지 #criticaldamageMin% 증가 –> Staff Mastery: +#mastery%. Magic ATT: +#x, Minimum Critical Damage: +#criticaldamageMin%)
    New – Max level (30)
    New – Master Level (10)
    New – Pre-requisite (Level 10 Staff Mastery)
    New – Combat orders (1)
    New – Info (type = 50, areaAttack = 1, specialAttackFinish = 1)
    New – mastery (70) (55+roundUp(level/2))
    New – x (30) (level)
    New – criticaldamageMin (15) (roundUp(level/2))
    New – Image (icon)
    New – Image (iconDisabled)
    New – Image (iconMouseOver)

    Advanced Dark Aura
    New Skill
    Changed – Name (어드밴스드 다크 오라 –> Advanced Dark Aura)
    Changed – Description (영구적으로 마력을 증가시키고 다크 오라의 기능을 업그레이드한다. 또한 공격하는 대상에게 일정확률로 도트 데미지를 준다.\n필요 스킬 : #c다크 오라 20레벨 이상# –> Permanently increases Magic ATT and upgrades the function of Dark Aura. Also gives dot damage to the object of your attack at a set chance.\nRequired Skill: #cDark Aura Lv.20 and above#)
    Changed – Level readout (액티브 효과 : MP #mpCon 소비, 다크 오라 상태일 때 데미지 #x% 증가, 공격하는 대상에게 #prop% 확률로 #dotTime초동안 #dotInterval초당 #dot%의 도트 피해, #dotSuperpos회 중첩 가능.\n패시브 효과 : 영구적으로 마력 #madX 증가 –> Active Effects – MP Cost: #mpCon, Damage: +#x% with Dark Aura, Chance: #prop%, Duration: #dotTime sec. DoT damage every #dotInterval sec. DoT Damage: #dot%. Can stack up to #dotSuperpos times.\nPassive Effect: permanently increases Magic ATT #madX)
    New – Max level (10)
    New – Master Level (10)
    New – Pre-requisite (Level 20 Dark Aura)
    New – Hitbox (300%)
    New – Combat orders (1)
    New – Info (type = 51, affectedSkill = 32001003, affectedSkillEffect = dot, dotType = aura)
    New – mpCon (40) (30+5*roundUp(level/5))
    New – madX (30) (3*level)
    New – x (25) (10+3*roundDown(level/2))
    New – prop (50) (20+3*level)
    New – dot (260) (110+15*level)
    New – dotTime (8) (2+3*roundDown(level/5))
    New – dotInterval (1) (1)
    New – dotSuperpos (3) (1+roundUp(level/5))
    New – Animation (affected)
    New – Animation (effect)
    New – Image (icon)
    New – Image (iconDisabled)
    New – Image (iconMouseOver)
    New – Animation (mob)
    New – Animation (special)

    Advanced Blue Aura
    New Skill
    Changed – Name (어드밴스드 블루 오라 –> Advanced Blue Aura)
    Changed – Description (영구적으로 자신의 상태이상 내성과 모든 속성 내성을 증가시키고 블루 오라의 능력을 업그레이드한다. 추가로 블루 오라 사용 시 주변 파티원들의 방어력을 향상시킨다.\n필요 스킬 : #c블루 오라 20레벨 이상# –> Permanently increases your Abnormal Status and Elemental resistances while increasing the power of your Blue Aura. Also increases the DEF of nearby party members when you’re using Blue Aura.\nRequired Skill: #cBlue Aura Lv. 20#)
    Changed – Level readout (액티브 효과 : MP #mpCon 소비, 분배된 데미지의 #y% 흡수, 아군의 방어력 #z% 증가\n패시브 효과 : 상태이상 내성 #asrR% 증가, 모든 속성 내성 #terR% 증가 –> Active Effects: MP Cost: #mpCon, Distributes #x% damage to ally and absorbs #y% of the distributed damage, Defense: +#z%\nPassive Effects: Abnormal Status Resistance: +#asrR%, Elemenatal Resistance: +#terR%)
    New – Max level (10)
    New – Master Level (10)
    New – Pre-requisite (Level 20 Blue Aura)
    New – Hitbox (300%)
    New – Combat orders (1)
    New – Info (type = 50, affectedSkill = 32101002, affectedSkillEffect = partyDamageSharing)
    New – mpCon (62) (42+2*level)
    New – x (40) (30+level)
    New – y (10) (20-level)
    New – z (50) (5*level)
    New – terR (20) (2*level)
    New – asrR (20) (2*level)
    New – Animation (affected)
    New – Animation (effect)
    New – Image (icon)
    New – Image (iconDisabled)
    New – Image (iconMouseOver)
    New – Animation (special)

    Battle Rage
    Changed – Description (Focus on a single enemy for a short time, significantly increasing damage against them. Also permanently increases your Max HP and MP, and allows you to cut through a portion of monster DEF. Enemies’ attacks will not cancel the buff.\n#c[Cooldown: 270 sec] –> Focus on a single enemy for a short time, significantly increasing damage against them. Also permanently increases your Max HP and MP, and allows you to cut through a portion of monster DEF. Enemies’ attacks will not cancel the buff.)
    Changed – Level readout (MP Cost: #mpCon, Duration: #time sec, Damage: +#x%, Critical Rate: +#z%, Min Critical Damage: +#y%, Max Number of Targets for All Attack Skill Limited to #mobCount\nPassive Effects: Max HP #mhpR%, Max MP #mmpR%, Weapon DEF #pddR%, Magic DEF +#mddR%, Ignore Enemy DEF #ignoreMobpdpR% –> MP Cost: #mpCon, Damage: +#x%, Critical Rate: +#z%, Min Critical Damage: +#y%, Max Number of Targets for All Attack Skill Limited to #mobCount\nPassive Effects: Max HP #mhpR%, Max MP #mmpR%, Weapon DEF #pddR%, Magic DEF +#mddR%, Ignore Enemy DEF #ignoreMobpdpR%)
    Changed – time (240 –> 21000000) (60+6*level –> 21000000)
    Removed – cooltime

    Battle Master
    New Skill
    Changed – Name (배틀 마스터 –> Battle Master)
    Changed – Description (전투의 달인이 되어 절대 물러섬 없이 상대를 공격한다. –> Your expertise has made you never have to back off from battle.)
    Changed – Level readout (MP #mpCon 소비, #time초 간 스탠스 #x%, 크리티컬 최대 데미지 #y%, 데미지 최대값 #indieMaxDamageOver 증가 –> MP Cost: MP #mpCon, Stance: #x%, Stance Duration: #time sec, Max Critical Damage: #y%, Max Damage: +#indieMaxDamageOver)
    New – Max level (1)
    New – Delay (HY3212battleMaster – 1260 ms)
    New – Info (type = 50)
    New – Required level (150)
    New – mpCon (300) (300)
    New – time (180) (180)
    New – x (100) (100)
    New – y (20) (20)
    New – indieMaxDamageOver (5000000) (5000000)
    New – Animation (effect)
    New – Image (icon)
    New – Image (iconDisabled)
    New – Image (iconMouseOver)

    Advanced Dark Aura
    Removed – Master Level
    Removed – Pre-requisite

    Advanced Yellow Aura
    Removed – Master Level
    Removed – Pre-requisite

    Party Shield
    Changed – Description (Creates a protective wall centered around you to protect party members. Party members behind the wall will not take damage.\n#cCooldown: 7 min# –> Creates a protective wall centered around you to protect party members. Allies behind the wall will not take damage.)
    Changed – Level readout (MP Cost: #mpCon, Duration: #time sec –> MP Cost: #mpCon, Duration: #time sec\nCooldown: #cooltime sec)
    Changed – cooltime (420 –> 180) (420 –> 420-8*level)

    Finishing Blow
    Changed – Level readout (MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, Chance to Stun: #prop%, Duration: #time sec, Additional Critical Rate: #cr% –> MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, Chance to Stun: #prop%, Duration: #time sec, Additional Critical Rate: #cr%, Additional DEF Ignore: #ignoreMobpdpR%, Additional Boss ATT: #bdR%.)
    Removed – Final attack
    Changed – damage (200 –> 240) (140+2*level –> 150+3*level)
    New – ignoreMobpdpR (20) (2*roundUp(level/3))
    New – bdR (20) (2*roundUp(level/3))

    Sweeping Staff II
    Removed – Final attack

    Wild Hunter (I)

    Resistance Auto Crank
    New Skill
    Changed – Name (오토매틱 슈팅 디바이스 –> Resistance Auto Crank)
    Changed – Description (레지스탕스의 기술을 석궁에 접목하여 보다 쉽고 빠르게 석궁을 발사할 수 있게 된다. –> Upgrade your Crossbow with Resistance technology, making it easier to fire.)
    Changed – Level readout (물리 공격력 #padX 증가, 명중치 #accX 및 명중률 #accR% 상승, 공격 범위 #range 증가 –> Weapon ATT +#padX, Accuracy +#accX and Hit rate +#accR%, Range +#range)
    New – Max level (20)
    New – Info (type = 51)
    New – padX (20) (level)
    New – accX (400) (20*level)
    New – accR (10) (roundUp(level/2))
    New – range (50) (10+2*level)
    New – Image (icon)
    New – Image (iconDisabled)
    New – Image (iconMouseOver)

    Jaguar Rider
    Changed – Description (Summons a tamed Jaguar for you to ride. When mounted, your Max HP, Critical Rate, Minimum Critical Damage, Avoidability, and Movement Speed increase. #c50% chance for Stance to activate when riding Onyx Jaguar or Snow White.# –> Summons a tamed Jaguar for you to ride. Your Max HP, Critical Rate, Minimum Critical Damage, Avoidability, and Movement Speed increase. #c50% chance for Stance to activate when riding Onyx Jaguar or Snow White.#)
    Changed – Level readout (MP Cost: #mpCon, Max HP: +#z%, Crit Rate: +#w%, Min Crit Damage: +#criticaldamageMin%, Avoidability +#y, Movement Speed: +#x –> Active Effects: MP Cost: #mpCon, Max HP when mounted: #z%, Critical rate: #w%, Avoidability: #y, Speed: +#x\n[Passive Effect: Min Critical Damage: +#criticaldamageMin%])

    Wild Hunter (II)

    Final Attack
    New – Animation (hit.0)
    New – Animation (hit.1)
    New – Animation (hit.2)

    Crossbow Booster
    New Skill
    Changed – Name (크로스보우 부스터 –> Crossbow Booster)
    Changed – Description (MP를 소비하여 일정시간 동안 석궁의 공격속도를 2단계 상승시킨다.\n필요 스킬 : #c크로스보우 마스터리 5레벨 이상# –> Increases the attack speed of your weapon for a short time. Must have a Crossbow equipped.\nRequired Skill: #cCrossbow Mastery Lv. 5#)
    Changed – Level readout (MP #mpCon 소비, #time초간 석궁의 공격속도 향상 –> MP Cost: #mpCon, Duration: #time sec)
    New – Max level (10)
    New – Delay (alert2 – 600 ms)
    New – Pre-requisite (Level 5 Crossbow Mastery)
    New – Info (type = 10)
    New – mpCon (11) (31-2*level)
    New – time (200) (20*level)
    New – x (-2) (-2)
    New – Animation (effect)
    New – Image (icon)
    New – Image (iconDisabled)
    New – Image (iconMouseOver)

    Jaguar Rawr
    Changed – Max level (5 –> 15)
    Changed – mpCon (18 –> 19) (4+7*roundUp(level/3) –> 4+3*roundUp(level/3))
    Changed – damage (280 –> 325) (190+18*level –> 190+9*level)
    Changed – x (350 –> 395) (260+18*level –> 260+9*level)
    Changed – time (4 –> 7) (2+roundUp(level/3) –> 2+roundUp(level/3))

    Wild Hunter (III)

    Flurry
    Changed – Name (Evasion Boost –> Flurry)
    Changed – Level readout (Dodge Chance: #er%, all attacks following a successful dodge for #time sec will be criticals. –> Dexterity: + #dexX, Dodge Chance: #er%, all attacks following a successful dodge for #time sec will be criticals.)
    Changed – Max level (10 –> 15)
    New – dexX (30) (2*level)

    Feline Berserk
    Changed – Level readout (MP Cost: #mpCon, Duration: #time sec, Max HP: #x%, ATT: #z%, Movement Speed: +#y, Attack Speed: + #indieBooster level –> MP Cost: #mpCon, Duration: #time sec, Max HP: #x%, Attack: #z%, Movement Speed: +#y, Attack Speed: + #w level)
    Changed – Max level (30 –> 20)
    Removed – Master Level
    Removed – Combat orders
    Changed – mpCon (150 –> 130) (100+10*roundDown(level/6) –> 100+10*roundDown(level/6))
    New – w (1) (1)

    Swipe
    Changed – Max level (10 –> 20)
    Changed – Delay (clawCut – 1530 ms –> clawCut – 1020 ms)
    Changed – mpCon (23 –> 26) (20+roundDown(level/3) –> 20+roundDown(level/3))
    Changed – damage (300 –> 200) (200+10*level –> 100+5*level)
    Changed – x (5 –> 10) (roundUp(level/2) –> roundUp(level/2))

    Wild Hunter (IV)

    Jaguar Rampage
    Changed – Name (Drill Salvo –> Jaguar Rampage)
    Changed – Description (Fire off a hail of drills that chew through the enemy’s defenses. –> Becomes one with the Jaguar to unleash great rage.)
    Changed – Level readout (MP Cost: #mpCon, Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, #dot% damage every #dotInterval sec.\nCooldown: #cooltime sec –> MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Enemies Hit: #mobCount \nCooldown: #cooltime sec)
    Changed – Delay (HY3312drillContainer – 1320 ms –> HY3312rampageAsOne – 1440 ms)
    Changed – Hitbox (430%)
    Changed – mpCon (200 –> 270) (200 –> 270)
    Changed – damage (300 –> 500) (300 –> 500)
    Changed – attackCount (10 –> 9) (10 –> 9)
    Changed – mobCount (10 –> 12) (10 –> 12)
    Changed – cooltime (15 –> 60) (15 –> 60)
    Removed – dot
    Removed – dotInterval
    Removed – dotTime
    New – Animation (effect)
    New – Animation (hit.0)

    Advanced Final Attack
    New – Animation (hit.0)
    New – Animation (hit.1)
    New – Animation (hit.2)

    Silent Rampage
    Changed – Level readout (MP Cost: #mpCon, Duration: #time sec, Damage: +#indieDamR%, Final Attack Chance: #prop%.\nCooldown: #cooltime sec. Passive Effect: Status ailment resistence: +#asrR% –> MP Cost: #mpCon, Duration: #time sec, Damage: +#indieDamR%, Final Attack Chance: #x%.Passive Effect: Abnormal Status resistance: +#asrR%)
    Changed – indieDamR (20 –> 10) (20 –> 10)
    Changed – prop (100 –> 20) (100 –> 20)
    Changed – time (90 –> 180) (90 –> 180)
    New – x (90) (90)
    Removed – cooltime

    Wild Arrow Blast – Guardbreak
    Changed – Name (Wild Arrow Blast – Range –> Wild Arrow Blast – Guardbreak)
    Changed – Description (Increases Wild Arrow Blast range. –> Adds DEF Ignore effect to Wild Arrow Blast)
    Changed – Level readout (Increases range by #range –> #ignoreMobpdpR% DEF ignored)
    New – ignoreMobpdpR (20) (20)
    Removed – range

    Wild Arrow Blast – Boss Rush
    Changed – Name (Wild Arrow Blast – Guardbreak –> Wild Arrow Blast – Boss Rush)
    Changed – Description (Adds DEF Ignore effect to Wild Arrow Blast –> Increases Boss Attack of Wild Arrow Blast.)
    Changed – Level readout (#ignoreMobpdpR% DEF ignored –> #bdR% additional damage against bosses)
    New – bdR (20) (20)
    Removed – ignoreMobpdpR

    Extended Magazine
    New Skill
    Changed – Name (익스텐드 매거진 –> Extended Magazine)
    Changed – Description (레지스탕스 특제 탄창을 석궁에 장착하여 보다 강력한 화살을 발사할 수 있게 된다. –> Attach a special Resistance magazine to your Crossbow to hold stronger bolts.)
    Changed – Level readout (MP #mpCon 소비, #time초 간 데미지 #indieDamR%, 올스탯 #indieAllStat 증가 –> MP Cost: #mpCon, Damage: +#indieDamR%, Duration: #time sec, All stats: +#indieAllStat)
    New – Max level (20)
    New – Master Level (20)
    New – Delay (WHextendMagazine – 1530 ms)
    New – Combat orders (1)
    New – Info (type = 10)
    New – mpCon (40) (80-2*level)
    New – time (130) (30+5*level)
    New – indieDamR (10) (roundUp(level/2))
    New – indieAllStat (20) (level)
    New – Animation (effect)
    New – Animation (effect0)
    New – Image (icon)
    New – Image (iconDisabled)
    New – Image (iconMouseOver)

    Hunting Assistant Unit
    New Skill
    Changed – Name (어시스턴트 헌팅 유닛 –> Hunting Assistant Unit)
    Changed – Description (레지스탕스의 기술을 빌려 사냥에 도움을 주는 보조 유닛을 전방에 발사한다. –> Utilize Resistance technology to activate a support unit.)
    Changed – Level readout (MP #mpCon 소비, #time초 간 매 타격 시 #mobCount명의 적에게 #damage% 데미지로 #attackCount번 공격\n재사용 대기시간 : #cooltime초 –> MP Cost: #mpCon, Duration: #time sec, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount \nCooldown: #cooltime sec)
    New – Max level (30)
    New – Master Level (10)
    New – Delay (WHassistantHuntingUnit – 600 ms)
    New – Hitbox (500%)
    New – Combat orders (1)
    New – Info (type = 1, areaAttack = 1)
    New – mpCon (80) (40+4*roundDown(level/3))
    New – damage (220) (130+3*level)
    New – attackCount (2) (2)
    New – mobCount (8) (8)
    New – time (4) (4)
    New – subTime (250) (250)
    New – cooltime (8) (8)
    New – Animation (effect)
    New – Animation (hit.0)
    New – Image (icon)
    New – Image (iconDisabled)
    New – Image (iconMouseOver)
    New – Animation (special)
    New – Animation (tile)

    Stink Bomb Shot
    Removed – Master Level

    Exploding Arrows
    Removed – Master Level

    Sonic Roar
    Changed – Delay (sonicBoom – 1800 ms –> sonicBoom – 1140 ms)
    Changed – damage (200 –> 260) (110+3*level –> 140+4*level)

    Xenon (I)

    Circuit Surge
    Changed – Level readout (#c[Supply]#\nEnergy Cost: #powerCon, Duration: #time, ATT: +#indiePad\n[Passive Effect] : All Stats: +#strX –> #c[Supply]#\nEnergy Cost: #powerCon, Weapon ATT: +#indiePad, Duration: #time sec)
    Removed – strX
    Removed – dexX
    Removed – intX
    Removed – lukX

    Multilateral II
    Changed – Level readout (With #x STR: #y% for Power Stance\nWith #x DEX: #z% resistance to all elements and status ailments\nWith #x LUK: #u% Avoidability\nWith #x STR, DEX, and LUK: +#w% total damage –> With #x STR: #y% for Power Stance\nWith #x DEX: #z% resistance to all elements and status ailments\nWith #x LUK: #u% Avoidability\nWith #x STR, DEX, and LUK: +#w% total damage, MHP/MMP: +#s%)
    New – s (5) (5)

    Xenon (II)

    Structural Integrity
    Changed – strX (10 –> 20) (2*level –> 4*level)
    Changed – intX (10 –> 20) (2*level –> 4*level)
    Changed – lukX (10 –> 20) (2*level –> 4*level)
    Changed – dexX (10 –> 20) (2*level –> 4*level)

    Multilateral III
    Changed – Level readout (With #x STR: #y% for Power Stance\nWith #x DEX: #z% resistance to all elements and status ailments\nWith #x LUK: #u% Avoidability\nWith #x STR, DEX, and LUK: +#w% total damage –> With #x STR: #y% for Power Stance\nWith #x DEX: #z% resistance to all elements and status ailments\nWith #x LUK: #u% Avoidability\nWith #x STR, DEX, and LUK: +#w% total damage, MHP/MMP: +#s%)
    Changed – y (10 –> 7) (10 –> 7)
    Changed – z (10 –> 7) (10 –> 7)
    Changed – u (10 –> 7) (10 –> 7)
    Changed – w (10 –> 7) (10 –> 7)
    New – s (5) (5)

    Perspective Shift
    Changed – Level readout (#c[Supply]#\nEnergy Cost: #powerCon, Duration: #time, Critical Rate: +#x% \n[Passive Effect] : All Stats: +#strX –> #x[Supply]#\nEnergy Cost: #powerCon, Duration: #time sec, Critical Rate: +#x%)
    Removed – strX
    Removed – dexX
    Removed – intX
    Removed – lukX

    Quicksilver: Concentrate
    Changed – damage (248 –> 240) (168+4*level –> 160+4*level)

    Xenon (III)

    Hybrid Defenses
    Changed – strX (30 –> 10) (10+level –> roundUp(level/2))
    Changed – dexX (30 –> 10) (10+level –> roundUp(level/2))
    Changed – intX (30 –> 10) (10+level –> roundUp(level/2))
    Changed – lukX (30 –> 10) (10+level –> roundUp(level/2))

    Combat Switch: Explosion
    Changed – damage (170 –> 200) (130+2*level –> 160+2*level)
    Changed – mobCount (8 –> 6) (8 –> 6)
    Changed – attackCount (4 –> 3) (4 –> 3)
    Changed – ballDelay (1 –> 0) (1 –> 0)
    Changed – ballDelay2 (30 –> 600) (30 –> 600)
    Removed – ballDelay3

    Diagonal Chase
    Changed – damage (300 –> 260) (220+4*level –> 200+3*level)

    Aegis System
    Changed – Description (Creates a chance to fire defensive missiles when hit by an enemy, or after a successfully evaded attack. The missiles damage the enemy and ignore Attack Reflects. –> Creates a chance to fire defensive missiles when hit by an enemy, or after a successfully evaded attack. The missiles damage the enemy and ignore Attack Reflects. Requires a short standby to fire when activated.)
    Changed – Level readout (Chance to fire missiles when hit or evading: #prop%, Damage: #damage%, Number of Missiles: #x –> Chance to fire missiles when hit or evading: #prop%, Damage: #damage%, Number of Missiles: #x, Cooldown: 1.5 sec.)
    New – y (1500) (1500)

    Multilateral IV
    Changed – Level readout (With #x STR: #y% for Power Stance\nWith #x DEX: #z% resistance to all elements and status ailments\nWith #x LUK: #u% Avoidability\nWith #x STR, DEX, and LUK: +#w% total damage –> With #x STR: #y% for Power Stance\nWith #x DEX: #z% resistance to all elements and status ailments\nWith #x LUK: #u% Avoidability\nWith #x STR, DEX, and LUK: +#w% total damage, MHP/MMP: +#s%)
    New – s (10) (10)

    Xenon (IV)

    Mecha Purge: Bombardment
    Changed – damage (498 –> 398) (378+4*level –> 308+3*level)

    Mecha Purge: Bombard
    Changed – damage (405 –> 344) (285+4*level –> 254+3*level)
    Changed – mobCount (12 –> 8) (12 –> 8)

    Mecha Purge: Snipe
    Changed – damage (450 –> 432) (330+4*level –> 312+4*level)
    Changed – range (440 –> 450) (440 –> 450)
    Changed – attackCount (6 –> 5) (6 –> 5)

    Beam Dance
    Changed – damage (300 –> 225) (210+3*level –> 135+3*level)
    Changed – mobCount (6 –> 8) (6 –> 8)

    OOPArts Code
    Changed – Description (Overrides safety protocols for a short time to increase total damage and boss attack damage. Also increases all stats permanently. –> Overrides safety protocols for a short time to increase total damage and boss attack damage.)
    Changed – Level readout (#c[Supply]#\nEnergy Cost: #powerCon, Duration: #time, Total damage: #indieDamR%, Boss Attack damage: +#x%\n[Passive Effect] : All Stats: +#strX –> #c[Supply]#\nEnergy Cost: #powerCon, Duration: #time, Total damage: #indieDamR%, Boss Attack damage: +#x%)
    Changed – time (45 –> 30) (30+roundDown(level/2) –> 15+roundDown(level/2))
    Changed – indieDamR (50 –> 30) (20+level –> level)
    Removed – strX
    Removed – dexX
    Removed – intX
    Removed – lukX

    Offensive Matrix
    Changed – x (40 –> 50) (10+level –> 10+4*roundDown(level/3))

    Multilateral V
    Changed – Level readout (With #x STR: #y% for Power Stance\nWith #x DEX: #z% resistance to all elements and status ailments\nWith #x LUK: #u% Avoidability\nWith #x STR, DEX, and LUK: +#w% total damage –> With #x STR: #y% for Power Stance\nWith #x DEX: #z% resistance to all elements and status ailments\nWith #x LUK: #u% Avoidability\nWith #x STR, DEX, and LUK: +#w% total damage, MHP/MMP: +#s%)
    Changed – y (20 –> 10) (20 –> 10)
    Changed – z (20 –> 10) (20 –> 10)
    Changed – u (20 –> 10) (20 –> 10)
    Changed – w (20 –> 10) (20 –> 10)
    New – s (10) (10)

    Multilateral VI
    Changed – y (10 –> 5) (10 –> 5)
    Changed – z (10 –> 5) (10 –> 5)
    Changed – u (10 –> 5) (10 –> 5)
    Changed – w (10 –> 5) (10 –> 5)

    Kaiser (I)

    Flame Surge
    Changed – Description (Blasts toward an energy with warrior spirit. –> Blast forward with warrior spirit.)

    Kaiser (II)

    Tempest Blades
    Changed – cooltime (20 –> 10) (20 –> 10)

    Kaiser (III)

    Tempest Blades (Transfiguration)
    Changed – cooltime (20 –> 10) (20 –> 10)

    Pressure Chain
    Changed – prop (80 –> 95) (20+3*level –> 15+4*level)

    Wing Beat
    Changed – Description (Create a whirlwind that attacks enemies until certain monsters are killed. Whirlwind will dissipate after a short distance or time. –> Create a whirlwind that attacks enemies until certain monsters are killed. The whirlwind will dissipate after a short distance or time.\n#cDragon Link Skill: During Attack + Jump Key + Dragon Link)

    Catalyze
    Changed – Description (Use Dragon Crystal as a catalyst to maximize Weapon Attack. –> Use Dragon Crystal as a catalyst to maximize damage.)
    Changed – Level readout (MP Cost: #mpCon, Weapon ATT: +#indieDamR%, Duration: #time sec –> MP Cost: #mpCon, Damage: +#indieDamR%, Duration: #time sec)

    Stone Dragon
    Changed – time (40 –> 60) (10+2*level –> 15+3*level)
    Changed – mobCount (6 –> 8) (6 –> 8)
    Changed – prop (50 –> 75) (20+2*level –> 30+3*level)

    Wing Beat
    Changed – Description (Create a whirlwind that attacks enemies until certain monsters are killed. Whirlwind will dissipate after a short distance or time. –> Create a whirlwind that attacks enemies until certain monsters are killed. The whirlwind will dissipate after a short distance or time.\n#cDragon Link Skill: During Attack + Jump Key + Dragon Link)

    Kaiser (IV)

    Nova Temperance
    New Skill
    New – Name (Nova Temperance)
    New – Description (By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects.)
    New – Level readout (MP Cost: #mpCon, Cooldown: #cooltime sec)
    New – Max level (5)
    New – Combat orders (1)
    New – Info (type = 35)
    New – mpCon (30) (30)
    New – cooltime (360) (660-60*level)
    New – time (1) (1)
    New – Animation (effect)
    New – Image (icon)
    New – Image (iconDisabled)
    New – Image (iconMouseOver)

    Gigas Wave (Transfiguration)
    Changed – Description (Blasts enemies with a powerful slash of your blade. All enemies, including bosses, will be afflicted with Slow when hit. –> Blasts enemies with a powerful slash of your blade. All enemies, including bosses, will be afflicted with Slow when hit.\n#cDragon Link: During Attack + Gigas Wave)

    Advanced Tempest Blades
    Changed – cooltime (20 –> 10) (20 –> 10)

    Blade Burst
    Changed – Description (Summon multiple swords to strike the ground and explode, dealing bonus damage. –> Summon multiple swords to strike the ground and explode, dealing bonus damage.\n#cDragon Link Skill: During Attack + ↓ Dragon Link)

    Dragon Barrage
    Changed – Description (Quickly move and attack enemies with chance to instantly KO them. –> Quickly move and attack enemies with chance to instantly KO them.\n#cDragon Link: During Attack + ← Dragon Link)

    Advanced Tempest Blades (Transfiguration)
    Changed – cooltime (20 –> 10) (20 –> 10)

    Angelic Burster (II)

    Pink Pummel
    Changed – damage (280 –> 480) (140+7*level –> 340+7*level)

    Lovely Sting
    Changed – damage (300 –> 600) (140+8*level –> 400+10*level)

    Angelic Burster (III)

    Shining Star Burst
    Changed – damage (480 –> 780) (360+6*level –> 580+10*level)

    Soul Seeker
    Changed – Description (Extracts the essence of Eskalade’s power and sends it flying at enemies. Deals damage continuously until it disappears. –> Extracts the essence of Eskalade’s power and sends it flying at enemies. Deals damage continuously until the max is reached or until it disappears.)
    Changed – Level readout (Summons #bulletCount spirits to randomly attack #mobCount mobs in range. Each spirit will deal #damage% damage #attackCount times. #s% chance to recreate spirit. Soul Battery skill. Recharge Chance: #onActive% –> Essence Summoned: #bulletCount, Max Enemies Randomly Attacked: #mobCount. Damage from each Essence: #damage%, Number of Attacks: #attackCount. Essence Recreation Chance: #s%, Max Essence Recreated: #z. Soul Battery skill: Recharge Chance: #onActive%)
    Changed – Delay (ABsoulSeeker – 990 ms –> ABsoulSeeker – 810 ms)
    New – z (7) (7)
    Changed – s (70 –> 85) (30+2*level –> 25+3*level)
    New – Animation (effect)

    Heavenly Crash
    Changed – damage (440 –> 760) (320+6*level –> 600+8*level)

    Soul Seeker
    Changed – damage (300 –> 320) (180+6*level –> 200+6*level)
    Changed – prop (70 –> 85) (30+2*level –> 25+3*level)
    New – z (7) (7)

    Angelic Burster (IV)

    Final Contract
    Changed – Level readout (Duration: #time sec, Critical Rate +#x%. Stance Chance +#y%, Abnormal Status Resistance +#asrR%, Elemental Resistance +#terR%. Cooldown: #cooltime sec. –> Duration: #time sec, Critical Rate +#x%. Stance Chance +#indieStance%, Abnormal Status Resistance +#asrR%, Elemental Resistance +#terR%. Cooldown: #cooltime sec.)

    Celestial Roar
    Changed – damage (670 –> 1160) (520+5*level –> 710+15*level)
    Changed – time (6 –> 8) (3+roundDown(level/10) –> 5+roundDown(level/10))
    Changed – prop (60 –> 90) (2*level –> 3*level)

    Soul Resonance
    Changed – damage (500 –> 610) (200+10*level –> 310+10*level)
    Changed – bdR (30 –> 50) (30 –> 50)
    Changed – x (2400 –> 3000) (900+100*roundDown(level/2) –> 1500+100*roundDown(level/2))

    Finale Ribbon
    Changed – u (1200000 –> 55000000) (1000000+20000*roundDown(level/3) –> 52000000+100000*level)

    Trinity (2 hits)
    Changed – damage (1060 –> 1600) (760+10*level –> 1000+20*level)
    Changed – mobCount (6 –> 1) (6 –> 1)
    Changed – y (4 –> 6) (4 –> 6)

    Trinity
    Changed – Description (Condenses Eskalade’s power to attack one enemy continuously. –> Condenses Eskalade’s power to attack one enemy continuously. Additionally, the Damage and Ignore DEF ratio is increased.)
    Changed – Level readout (Mobs Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount. Can deal up to 3 hits with additional input afterwards. +#x% Trinity damage on hit and DEF ignore buff stacked up to #y times. Soul Battery skill. Recharge Chance: #onActive% –> Mobs Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount. Can deal up to 3 hits with additional input afterwards. +#x% Trinity damage on hit and DEF ignore buff stacked up to #y times. Soul Battery skill. Recharge Chance: #onActive%.\n[Passive Effect: Damage: +#damR%, Ignore DEF Ratio: +#ignoreMobpdpR%])
    Changed – damage (1060 –> 1600) (760+10*level –> 1000+20*level)
    Changed – y (4 –> 3) (4 –> 3)
    New – damR (15) (roundUp(level/2))
    New – ignoreMobpdpR (15) (roundUp(level/2))

    Trinity (3 hits)
    Changed – damage (1060 –> 1600) (760+10*level –> 1000+20*level)
    Changed – mobCount (6 –> 1) (6 –> 1)
    Changed – y (4 –> 6) (4 –> 6)

    Hayato (IV)

    Hitokiri Strike – Cooldown Cutter
    New Skill
    New – Name (Hitokiri Strike – Cooldown Cutter)
    New – Description (Hitokiri Strike’s cooldown is reduced.)
    New – Level readout (Cooldown -#coolTimeR%)
    New – Max level (1)
    New – Info (type = 50)
    New – Required level (177)
    New – coolTimeR (100) (100)
    New – Image (icon)
    New – Image (iconDisabled)
    New – Image (iconMouseOver)

    Hitokiri Strike – Extra Strike
    New Skill
    New – Name (Hitokiri Strike – Extra Strike)
    New – Description (Increases the number of attacks for Hitokiri Strike.)
    New – Level readout (Number of Attacks: +#attackCount)
    New – Max level (1)
    New – Info (type = 50)
    New – Required level (155)
    New – attackCount (1) (1)
    New – Image (icon)
    New – Image (iconDisabled)
    New – Image (iconMouseOver)

    Hyper Defense
    New Skill
    New – Name (Hyper Defense)
    New – Description (Permanently increases Weapon DEF.)
    New – Level readout (Weapon DEF +#pddX)
    New – Max level (1)
    New – Info (type = 50)
    New – Required level (165)
    New – pddX (500) (500)
    New – Image (icon)
    New – Image (iconDisabled)
    New – Image (iconMouseOver)

    Falcon Dive – Reinforce
    New Skill
    New – Name (Falcon Dive – Reinforce)
    New – Description (Increases the damage for Falcon Dive.)
    New – Level readout (Damage: +#damR%)
    New – Max level (1)
    New – Info (type = 50)
    New – Required level (189)
    New – damR (20) (20)
    New – Image (icon)
    New – Image (iconDisabled)
    New – Image (iconMouseOver)

    Falcon Dive – Spread
    New Skill
    New – Name (Falcon Dive – Spread)
    New – Description (Number of monsters attacked with Falcon Dive is increased.)
    New – Level readout (Monsters Hit: +#targetPlus)
    New – Max level (1)
    New – Info (type = 50)
    New – Required level (168)
    New – targetPlus (2) (2)
    New – Image (icon)
    New – Image (iconDisabled)
    New – Image (iconMouseOver)

    Hyper Magic Defense
    New Skill
    New – Name (Hyper Magic Defense)
    New – Description (Permanently increases Magic DEF.)
    New – Level readout (Magic DEF +#mddX)
    New – Max level (1)
    New – Info (type = 50)
    New – Required level (174)
    New – mddX (500) (500)
    New – Image (icon)
    New – Image (iconDisabled)
    New – Image (iconMouseOver)

    Hyper Speed
    New Skill
    New – Name (Hyper Speed)
    New – Description (Permanently increases Movement Speed.)
    New – Level readout (Movement Speed +#psdSpeed)
    New – Max level (1)
    New – Info (type = 50)
    New – Required level (152)
    New – psdSpeed (10) (10)
    New – Image (icon)
    New – Image (iconDisabled)
    New – Image (iconMouseOver)

    Hyper Jump
    New Skill
    New – Name (Hyper Jump)
    New – Description (Permanently increases Jump.)
    New – Level readout (Jump +#psdJump)
    New – Max level (1)
    New – Info (type = 50)
    New – Required level (146)
    New – psdJump (10) (10)
    New – Image (icon)
    New – Image (iconDisabled)
    New – Image (iconMouseOver)

    Shinsoku – Reinforce
    New Skill
    New – Name (Shinsoku – Reinforce)
    New – Description (Increases the damage for Shinsoku.)
    New – Level readout (Damage: +#damR%)
    New – Max level (1)
    New – Info (type = 50)
    New – Required level (183)
    New – damR (20) (20)
    New – Image (icon)
    New – Image (iconDisabled)
    New – Image (iconMouseOver)

    Falcon Dive – Extra Strike
    New Skill
    New – Name (Falcon Dive – Extra Strike)
    New – Description (Increases the number of attacks for Falcon Dive.)
    New – Level readout (Number of Attacks: +#attackCount)
    New – Max level (1)
    New – Info (type = 50)
    New – Required level (149)
    New – attackCount (1) (1)
    New – Image (icon)
    New – Image (iconDisabled)
    New – Image (iconMouseOver)

    Hitokiri Strike – Spread
    New Skill
    New – Name (Hitokiri Strike – Spread)
    New – Description (Increases the number of monsters attacked with Hitokiri Strike.)
    New – Level readout (Monsters Hit: +#targetPlus)
    New – Max level (1)
    New – Info (type = 50)
    New – Required level (168)
    New – targetPlus (2) (2)
    New – Image (icon)
    New – Image (iconDisabled)
    New – Image (iconMouseOver)

    Hyper Dexterity
    New Skill
    New – Name (Hyper Dexterity)
    New – Description (Permanently increases DEX.)
    New – Level readout (DEX +#dexX)
    New – Max level (1)
    New – Info (type = 50)
    New – Required level (140)
    New – dexX (50) (50)
    New – Image (icon)
    New – Image (iconDisabled)
    New – Image (iconMouseOver)

    Hyper Strength
    New Skill
    New – Name (Hyper Strength)
    New – Description (Permanently increases STR.)
    New – Level readout (STR +#strX)
    New – Max level (1)
    New – Info (type = 50)
    New – Required level (140)
    New – strX (50) (50)
    New – Image (icon)
    New – Image (iconDisabled)
    New – Image (iconMouseOver)

    Hyper Luck
    New Skill
    New – Name (Hyper Luck)
    New – Description (Permanently increases LUK.)
    New – Level readout (LUK +#lukX)
    New – Max level (1)
    New – Info (type = 50)
    New – Required level (140)
    New – lukX (50) (50)
    New – Image (icon)
    New – Image (iconDisabled)
    New – Image (iconMouseOver)

    Hyper Intelligence
    New Skill
    New – Name (Hyper Intelligence)
    New – Description (Permanently increases INT.)
    New – Level readout (INT +#intX)
    New – Max level (1)
    New – Info (type = 50)
    New – Required level (140)
    New – intX (50) (50)
    New – Image (icon)
    New – Image (iconDisabled)
    New – Image (iconMouseOver)

    Hyper Accuracy
    New Skill
    New – Name (Hyper Accuracy)
    New – Description (Permanently increases Accuracy.)
    New – Level readout (Accuracy +#ar%)
    New – Max level (1)
    New – Info (type = 50)
    New – Required level (158)
    New – ar (20) (20)
    New – Image (icon)
    New – Image (iconDisabled)
    New – Image (iconMouseOver)

    Hyper Critical
    New Skill
    New – Name (Hyper Critical)
    New – Description (Permanently increases Critical Rate.)
    New – Level readout (Critical Rate: +#cr%)
    New – Max level (1)
    New – Info (type = 50)
    New – Required level (198)
    New – cr (10) (10)
    New – Image (icon)
    New – Image (iconDisabled)
    New – Image (iconMouseOver)

    Hyper Mana
    New Skill
    New – Name (Hyper Mana)
    New – Description (Permanently increases Max MP.)
    New – Level readout (Max MP: +#mmpR%)
    New – Max level (1)
    New – Info (type = 50)
    New – Required level (186)
    New – mmpR (15) (15)
    New – Image (icon)
    New – Image (iconDisabled)
    New – Image (iconMouseOver)

    Hyper Health
    New Skill
    New – Name (Hyper Health)
    New – Description (Permanently increases Max HP.)
    New – Level readout (Max HP: +#mhpR%)
    New – Max level (1)
    New – Info (type = 50)
    New – Required level (192)
    New – mhpR (15) (15)
    New – Image (icon)
    New – Image (iconDisabled)
    New – Image (iconMouseOver)

    Hyper Fury
    New Skill
    New – Name (Hyper Fury)
    New – Description (Permanently increases Max DF.)
    New – Level readout (Max DF +50)
    New – Max level (1)
    New – Info (type = 50)
    New – Required level (180)
    New – MDF (50) (50)
    New – Image (icon)
    New – Image (iconDisabled)
    New – Image (iconMouseOver)

    Shinsoku – Extra Strike
    New Skill
    New – Name (Shinsoku – Extra Strike)
    New – Description (Increases the number of attacks with Shinsoku.)
    New – Level readout (Number of Attacks: +#attackCount)
    New – Max level (1)
    New – Info (type = 50)
    New – Required level (143)
    New – attackCount (1) (1)
    New – Image (icon)
    New – Image (iconDisabled)
    New – Image (iconMouseOver)

    Shinsoku – Boss Rush
    New Skill
    New – Name (Shinsoku – Boss Rush)
    New – Description (Shinsoku Boss ATT is increased.)
    New – Level readout (#bdR% additional damage against bosses)
    New – Max level (1)
    New – Info (type = 50)
    New – Required level (162)
    New – bdR (20) (20)
    New – Image (icon)
    New – Image (iconDisabled)
    New – Image (iconMouseOver)

    God of Blades
    New Skill
    New – Name (God of Blades)
    New – Description (Call upon the ancient spirits of the sword to enhance Hayato’s abilities.)
    New – Level readout (MP Cost: #mpCon, ATT +#indiePad for #time seconds, All abnormal status and elemental resistance increased by #x. \nCooldown: #cooltime sec.)
    New – Max level (1)
    New – Delay (HY112valhalla – 1080 ms)
    New – Info (type = 50)
    New – Required level (150)
    New – mpCon (80) (80)
    New – indiePad (50) (50)
    New – x (100) (100)
    New – y (100) (100)
    New – time (30) (30)
    New – cooltime (90) (90)
    New – Animation (effect)
    New – Image (icon)
    New – Image (iconDisabled)
    New – Image (iconMouseOver)

    Falcon’s Honor
    New Skill
    New – Name (Falcon’s Honor)
    New – Description (Call upon the powers of Hayato’s ancestors to unleash a furious barrage of attacks.)
    New – Level readout (MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount \nCooldown: #cooltime sec)
    New – Max level (1)
    New – Delay (DAthousandSword0 – 1800 ms)
    New – Hitbox (400%)
    New – Info (type = 1, areaAttack = 1)
    New – Required level (170)
    New – mpCon (200) (200)
    New – damage (350) (350)
    New – attackCount (8) (8)
    New – mobCount (14) (14)
    New – cooltime (8) (8)
    New – Animation (effect)
    New – Animation (hit.0)
    New – Image (icon)
    New – Image (iconDisabled)
    New – Image (iconMouseOver)
    New – Animation (screen)

    Princess’s Vow
    New Skill
    New – Name (Princess’s Vow)
    New – Description (Recalls the oath spoken to Princess Sakuno to increase damage and max damage cap.)
    New – Level readout (MP Cost: #mpCon, Duration: #time sec, Damage: +#indieDamR%, Max Damage: +#indieMaxDamageOver\nCooldown: #cooltime sec. Only applies to hero classes within the party)
    New – Max level (1)
    New – Hitbox (400%)
    New – Info (type = 50)
    New – Required level (200)
    New – mpCon (80) (80)
    New – time (60) (60)
    New – cooltime (120) (120)
    New – indieDamR (10) (10)
    New – indieMaxDamageOver (5000000) (5000000)
    New – Animation (affected)
    New – Animation (effect)
    New – Image (icon)
    New – Image (iconDisabled)
    New – Image (iconMouseOver)

    Kanna (IV)

    Vanquisher’s Charm – Extra Strike
    New Skill
    New – Name (Vanquisher’s Charm – Extra Strike)
    New – Description (Increases the number of attacks for Vanquisher’s Charm.)
    New – Level readout (Number of Attacks: +#attackCount)
    New – Max level (1)
    New – Info (type = 50)
    New – Required level (143)
    New – attackCount (2) (2)
    New – Image (icon)
    New – Image (iconDisabled)
    New – Image (iconMouseOver)

    Princess’s Vow
    New Skill
    New – Name (Princess’s Vow)
    New – Description (Recalls the oath spoken to Princess Sakuno to increase damage and max damage cap.)
    New – Level readout (Mana Cost: #epCon, Duration: #time sec, Damage: +#indieDamR%, Max Damage: +#indieMaxDamageOver\nCooldown: #cooltime sec. Only applies to hero classes within the party)
    New – Max level (1)
    New – Delay (alert3 – 1500 ms)
    New – Hitbox (400%)
    New – Info (type = 10)
    New – Required level (200)
    New – epCon (50) (50)
    New – time (60) (60)
    New – cooltime (120) (120)
    New – indieDamR (10) (10)
    New – indieMaxDamageOver (5000000) (5000000)
    New – Animation (affected)
    New – Animation (attected)
    New – Animation (effect)
    New – Image (icon)
    New – Image (iconDisabled)
    New – Image (iconMouseOver)

    Veritable Pandemonium
    New Skill
    New – Name (Veritable Pandemonium)
    New – Description (Summons goblins to damage and stun all enemies.)
    New – Level readout (Mana Cost: #epCon, Max Enemies Hit: #mobCount, Damage: #damage%, Immobile Duration: #time sec.\nCooldown: #cooltime sec)
    New – Max level (1)
    New – Delay (LMarmageddon – 2610 ms)
    New – Hitbox (700%)
    New – Info (type = 1, mes = restrict&&attackLimit&&buffLimit, areaAttack = 1)
    New – Required level (170)
    New – epCon (50) (50)
    New – damage (1000) (1000)
    New – attackCount (3) (3)
    New – mobCount (15) (15)
    New – time (20) (20)
    New – prop (100) (100)
    New – cooltime (120) (120)
    New – Animation (effect)
    New – Animation (effect0)
    New – Animation (hit.0)
    New – Image (icon)
    New – Image (iconDisabled)
    New – Image (iconMouseOver)
    New – Animation (mob)
    New – Animation (screen)

    Bellflower Barrier – Cooldown Cutter
    New Skill
    New – Name (Bellflower Barrier – Cooldown Cutter)
    New – Description (Bellflower Barrier’s cooldown is reduced.)
    New – Level readout (Cooldown -#coolTimeR%)
    New – Max level (1)
    New – Info (type = 50)
    New – Required level (177)
    New – coolTimeR (100) (100)
    New – Image (icon)
    New – Image (iconDisabled)
    New – Image (iconMouseOver)

    Bellflower Barrier – Boss Rush
    New Skill
    New – Name (Bellflower Barrier – Boss Rush)
    New – Description (Increases the Boss ATT of Bellflower Barrier.)
    New – Level readout (#bdR% additional damage against bosses)
    New – Max level (1)
    New – Info (type = 50)
    New – Required level (155)
    New – bdR (20) (20)
    New – Image (icon)
    New – Image (iconDisabled)
    New – Image (iconMouseOver)

    Hyper Mana
    New Skill
    New – Name (Hyper Mana)
    New – Description (Permanently increases Max MP.)
    New – Level readout (Max MP: +#mmpR%)
    New – Max level (1)
    New – Info (type = 50)
    New – Required level (186)
    New – mmpR (15) (15)
    New – Image (icon)
    New – Image (iconDisabled)
    New – Image (iconMouseOver)

    Hyper Health
    New Skill
    New – Name (Hyper Health)
    New – Description (Permanently increases Max HP.)
    New – Level readout (Max HP: +#mhpR%)
    New – Max level (1)
    New – Info (type = 50)
    New – Required level (192)
    New – mhpR (15) (15)
    New – Image (icon)
    New – Image (iconDisabled)
    New – Image (iconMouseOver)

    Hyper Critical
    New Skill
    New – Name (Hyper Critical)
    New – Description (Permanently increases Critical Rate.)
    New – Level readout (Critical Rate: +#cr%)
    New – Max level (1)
    New – Info (type = 50)
    New – Required level (198)
    New – cr (10) (10)
    New – Image (icon)
    New – Image (iconDisabled)
    New – Image (iconMouseOver)

    Hyper Accuracy
    New Skill
    New – Name (Hyper Accuracy)
    New – Description (Permanently increases Accuracy.)
    New – Level readout (Accuracy +#ar%)
    New – Max level (1)
    New – Info (type = 50)
    New – Required level (158)
    New – ar (20) (20)
    New – Image (icon)
    New – Image (iconDisabled)
    New – Image (iconMouseOver)

    Hyper Intelligence
    New Skill
    New – Name (Hyper Intelligence)
    New – Description (Permanently increases INT.)
    New – Level readout (INT +#intX)
    New – Max level (1)
    New – Info (type = 50)
    New – Required level (140)
    New – intX (50) (50)
    New – Image (icon)
    New – Image (iconDisabled)
    New – Image (iconMouseOver)

    Hyper Luck
    New Skill
    New – Name (Hyper Luck)
    New – Description (Permanently increases LUK.)
    New – Level readout (LUK +#lukX)
    New – Max level (1)
    New – Info (type = 50)
    New – Required level (140)
    New – lukX (50) (50)
    New – Image (icon)
    New – Image (iconDisabled)
    New – Image (iconMouseOver)

    Hyper Strength
    New Skill
    New – Name (Hyper Strength)
    New – Description (Permanently increases STR.)
    New – Level readout (STR +#strX)
    New – Max level (1)
    New – Info (type = 50)
    New – Required level (140)
    New – strX (50) (50)
    New – Image (icon)
    New – Image (iconDisabled)
    New – Image (iconMouseOver)

    Hyper Dexterity
    New Skill
    New – Name (Hyper Dexterity)
    New – Description (Permanently increases DEX.)
    New – Level readout (DEX +#dexX)
    New – Max level (1)
    New – Info (type = 50)
    New – Required level (140)
    New – dexX (50) (50)
    New – Image (icon)
    New – Image (iconDisabled)
    New – Image (iconMouseOver)

    Hyper Magic Defense
    New Skill
    New – Name (Hyper Magic Defense)
    New – Description (Permanently increases Magic DEF.)
    New – Level readout (Magic DEF +#mddX)
    New – Max level (1)
    New – Info (type = 50)
    New – Required level (174)
    New – mddX (500) (500)
    New – Image (icon)
    New – Image (iconDisabled)
    New – Image (iconMouseOver)

    Bellflower Barrier – Persist
    New Skill
    New – Name (Bellflower Barrier – Persist)
    New – Description (Increases the duration of Bellflower Barrier.)
    New – Level readout (Duration: +#time sec)
    New – Max level (1)
    New – Info (type = 50)
    New – Required level (195)
    New – time (20) (20)
    New – Image (icon)
    New – Image (iconDisabled)
    New – Image (iconMouseOver)

    Vanquisher’s Charm – Reinforce
    New Skill
    New – Name (Vanquisher’s Charm – Reinforce)
    New – Description (Increases the damage for Vanquisher’s Charm)
    New – Level readout (Damage: +#damR%)
    New – Max level (1)
    New – Info (type = 50)
    New – Required level (183)
    New – damR (20) (20)
    New – Image (icon)
    New – Image (iconDisabled)
    New – Image (iconMouseOver)

    Blackhearted Curse
    New Skill
    New – Name (Blackhearted Curse)
    New – Description (Activates a dark aura to weaken enemies in the surrounding area.)
    New – Level readout (Mana Cost: #epCon, Interval Damage: #damage%, Negates Attack Ignore and Attack Reflect effects)
    New – Max level (1)
    New – Delay (HY212fireAura – 1350 ms)
    New – Hitbox (300%)
    New – Info (type = 15, massSpell = 1)
    New – Required level (150)
    New – epCon (50) (50)
    New – damage (500) (500)
    New – attackCount (1) (1)
    New – mobCount (15) (15)
    New – subTime (2000) (2000)
    New – Animation (effect)
    New – Animation (hit.0)
    New – Image (icon)
    New – Image (iconDisabled)
    New – Image (iconMouseOver)
    New – Animation (repeat)

    Hyper Fury
    New Skill
    New – Name (Hyper Fury)
    New – Description (Permanently increases Max DF.)
    New – Level readout (Max DF +50)
    New – Max level (1)
    New – Info (type = 50)
    New – Required level (180)
    New – MDF (50) (50)
    New – Image (icon)
    New – Image (iconDisabled)
    New – Image (iconMouseOver)

    Vanquisher’s Charm – Spread
    New Skill
    New – Name (Vanquisher’s Charm – Spread)
    New – Description (Increases the number of monsters attacked with Vanquisher’s Charm.)
    New – Level readout (Monsters Hit: +#targetPlus)
    New – Max level (1)
    New – Info (type = 50)
    New – Required level (162)
    New – targetPlus (2) (2)
    New – Image (icon)
    New – Image (iconDisabled)
    New – Image (iconMouseOver)

    Hyper Jump
    New Skill
    New – Name (Hyper Jump)
    New – Description (Permanently increases Jump.)
    New – Level readout (Jump +#psdJump)
    New – Max level (1)
    New – Info (type = 50)
    New – Required level (146)
    New – psdJump (10) (10)
    New – Image (icon)
    New – Image (iconDisabled)
    New – Image (iconMouseOver)

    Falling Sakura – Vitality
    New Skill
    New – Name (Falling Sakura – Vitality)
    New – Description (Increases the HP recovered with Falling Sakura.)
    New – Level readout (Recovery HP: +#x)
    New – Max level (1)
    New – Info (type = 50)
    New – Required level (149)
    New – x (20) (20)
    New – Image (icon)
    New – Image (iconDisabled)
    New – Image (iconMouseOver)

    Falling Sakura – Spread
    New Skill
    New – Name (Falling Sakura – Spread)
    New – Description (Increases the number of monsters attacked with Falling Sakura.)
    New – Level readout (Monsters Hit: +#targetPlus)
    New – Max level (1)
    New – Info (type = 50)
    New – Required level (189)
    New – targetPlus (2) (2)
    New – Image (icon)
    New – Image (iconDisabled)
    New – Image (iconMouseOver)

    Hyper Defense
    New Skill
    New – Name (Hyper Defense)
    New – Description (Permanently increases Weapon DEF.)
    New – Level readout (Weapon DEF +#pddX)
    New – Max level (1)
    New – Info (type = 50)
    New – Required level (165)
    New – pddX (500) (500)
    New – Image (icon)
    New – Image (iconDisabled)
    New – Image (iconMouseOver)

    Falling Sakura – Reinforce
    New Skill
    New – Name (Falling Sakura – Reinforce)
    New – Description (Increases the damage for Falling Sakura)
    New – Level readout (Damage: +#damR%)
    New – Max level (1)
    New – Info (type = 50)
    New – Required level (168)
    New – damR (20) (20)
    New – Image (icon)
    New – Image (iconDisabled)
    New – Image (iconMouseOver)

    Hyper Speed
    New Skill
    New – Name (Hyper Speed)
    New – Description (Permanently increases Movement Speed.)
    New – Level readout (Movement Speed +#psdSpeed)
    New – Max level (1)
    New – Info (type = 50)
    New – Required level (152)
    New – psdSpeed (10) (10)
    New – Image (icon)
    New – Image (iconDisabled)
    New – Image (iconMouseOver)

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