MapleStory Paladin Skill Build Guide

MapleStory Warrior Paladin Warrior can advanced as Hero, Paladin or Dark Knight. This specific job route is determined when you reach Level 30. For this job, you will undergo as Page (2nd Job Advancement), White Knight (3rd Job Advancement) and Paladin (4th Job Advancement). Pages are armed with swords, blunt weapons, and shields, and are naturally more defensive than the other two warrior classes. They utilize the power of fire, ice, lightning, and holy elements to scar the battlefield. Their third job is White Knight, and their fourth job is Paladin. They can equip 2-handed sword/blunt-weapon but they will be not utilizing their defensive skills without their shield being equipped. Only 1-handed sword/blunt-weapon aka mace can be equipped with shield.

PALADIN OVERVIEW

CLASS: Adventurer/Explorer
EQUIPMENT TYPE: Warrior
PRIMARY WEAPON: 1-handed sword, 2-handed sword, 1-handed mace, 2-handed mace
SECONDARY WEAPON: Rosary, Shield
PRIMARY STAT: Strength (STR)
LINK SKILL: None
CHARACTER CARD: Final Physical Damage +(0.5/1/1.5/2 * Playing character level)
JOB SKILLS: I: SwordmanII: PageIII: White KnightIV: PaladinHyper SkillsV: Paladin

Paladin Changelog

GMS v.179 – MapleStory V 5th Job (2016-12-15)
GMS v.178 – Limitless (2016-11-29)
GMS v.177 – Strange Secret Stories (2016-10-19)
GMS v.174 – Heroes of Maple: Reborn (2016-06-22)
GMS v.172 – Maple’s Eleven (2016-04-21)
GMS v.168 – Reboot (2015-12-02)
GMS v.163 – FIREPOWER Updates (2015-06-30)
GMS v.157 – Shinning Stars (2014-12-03)
GMS v.150 – Rising Heroes (2014-06-17)
GMS v.148 – Grand Athenaeum (2014-03-26)
GMS v.143 – RED Part 1: First Impact (2013-12-04)
GMS v.137 – Unleashed (2013-06-19)
GMS v.132 – Hyper Evolution (2013-04-03)
GMS v.123 – Tempest (2012-11-28)
GMS v.118 – Champions (2012-09-21)

Paladin Pros and Cons

Pros

  • *Share your pros on this job!*
  • Amazing defense with most monsters dealing only 1 damage on you.
  • Can block Status ailments and attacks.
  • Very good 1 versus 1 or mobbing damage.
  • Barely have to pay for HP pots due to HP regeneration and massive defense.
  • Can block 1/1 (Boss skill that reduces your HP and MP to 1).
  • Reach their offensive peak very early.

Cons

  • *Share your cons on this job!*
  • Not very effective at mobbing.
  • Few attacking skills.

MapleStory Paladin Video

Swordman – Warrior 1st Job Skills

Please refer to Warrior 1st Job Skill Build Guide as it is shared by Hero, Paladin and Dark Knight.

Page – Warrior 2nd Job Skills

Weapon Mastery
Increases Sword and Blunt Weapon Mastery.
Level 1: Sword and Blunt Weapon Mastery: 14%
Level 10: Sword and Blunt Weapon Mastery: 50%

Weapon Booster
Required Skill: Weapon Mastery (5)
Increases the attack speed of your weapon. Must have a sword or blunt weapon equipped.
Level 1: MP Cost: 29, Duration: 20 sec
Level 10: MP Cost: 11, Duration: 200 sec

Elemental Charge
[Specialized Skill] Use Charge skills of different elements to charge the elemental power and enhance yourself. Your max DEF will increase as well.
Level 1: Gain 1 Elemental Charge when switching elements, up to a maximum of 5, For each charge – Total Damage and Healed Amount: +2%, Weapon Attack: +8, Status Effect Resistance: +2%, Damage Received: -2%, Duration: 8 sec

Flame Charge
Instantaneously grants fire attribute to your weapon to deal fire damage to enemies and inflict burns on them.
Level 1: MP Cost: 11. Max Enemies Hit: 4, Damage: 102%, Number of Attacks: 3. At 33% chance, deals 56% Fire Damage for 3 sec
Level 20: MP Cost: 30. Max Enemies Hit: 4, Damage: 140%, Number of Attacks: 3. At 90% chance, deals 75% Fire Damage for 6 sec

Blizzard Charge
Imbue your weapon with frost, dealing ice damage to enemies, chilling them. Deals more damage to enemies hit by Flame Charge.
Level 1: MP Cost: 11. Max Enemies Hit: 4, Damage: 102%, Number of Attacks: 3. At 33% chance, reduce enemy’s movement speed for 2 sec. ?When attacking a burning enemy, 106% additional damage.
Level 20: MP Cost: 30. Max Enemies Hit: 4, Damage: 140%, Number of Attacks: 3. At 90% chance, reduce enemy’s movement speed for 6 sec. ?When attacking a burning enemy, 115% additional damage.

Close Combat
Pulls in enemies to either side of you while dealing damage.
Level 1: MP Cost: 11. Max Enemies Hit: 8, Damage: 116%, Number of Attacks: 2). A 35% chance to stun enemies for 2 sec after drawing them toward you.
Level 10: MP Cost: 20. Max Enemies Hit: 8, Damage: 125%, Number of Attacks: 2). A 80% chance to stun enemies for 4 sec after drawing them toward you.

Final Attack
Required Skill: Weapon Mastery (3)
Grants a chance to deal additional damage after an attack skill. Must have a sword or a blunt weapon equipped.
Level 1: Proc Rate: 2%, Damage: 100%
Level 20: Proc Rate: 40%, Damage: 150%

Physical Training
Improves STR and DEX permanently through physical training.
Level 1: Permanently increase STR by 6 and DEX by 6.
Level 5: Permanently increase STR by 30 and DEX by 30.

Page Skill Build Guide: Everything maxed except Close Combat.
0. Elemental Charge (MAX)
1. Flame Charge, Blizzard Charge, Weapon Mastery (1)
2. Weapon Mastery (5)
3. Weapon Booster (6)
4. Weapon Mastery (MAX)
5. Physical Training (MAX)
6. Flame Charge (MAX)
7. Blizzard Charge (MAX)
8. Final Attack (MAX)
9. Weapon Booster (MAX)
10. Close Combat (9/10)

White Knight – Warrior 3rd Job Skills

Lightning Charge
Imbue your weapon with electricity, dealing lightning damage to enemies, stunning them. Deals more damage to enemies hit by Blizzard Charge.
LV1: MP Cost: 25, Damage: 193%, Number of Hits: 3, Max Enemies Hit: 3, Stun Rate: 14%, Stun Duration: 3, When not stunned – Damage Over Time: 77% damage every 1 sec for 3 seconds, Damage (vs Chilled): +6% (Total: 106%)
LV20: MP Cost: 35, Damage: 250%, Number of Hits: 3, Max Enemies Hit: 3, Stun Rate: 90%, Stun Duration: 6, When not stunned – Damage Over Time: 115% damage every 1 sec for 6 seconds, Damage (vs Chilled): +15% (Total: 115%)

Parashock Guard
Temporarily decrease your own Guard Rate and defense to decrease the damage taken by yourself and allies, as well as provide them with guard rate and yourself with weapon attack.
LV1: MP Cost: 24, Self Defense: -11%, Self Guard Rate: -11%, Self Weapon Attack: +2, Self and Ally Damage Taken: -11%, Ally Guard Rate: +11%
LV10: MP Cost: 32, Self Defense: -20%, Self Guard Rate: -20%, Self Weapon Attack: +20, Self and Ally Damage Taken: -20%, Ally Guard Rate: +20%

Combat Orders
Permanently increases Flame Charge and Blizzard Charge’s damage. Temporarily grants bonus skill level to the skills of all party members, including yourself. Skills for the final class level that have already reached the master level can surpass the master level. Exceptions: Beginner skills and Combat Orders cannot be increased.
LV1: MP Cost: 24, Duration: 66 sec, All Skill Levels: +1, Passive Effect – Flame Charge and Blizzard Charge Damage: +17%
LV20: MP Cost: 36, Duration: 180 sec, All Skill Levels: +2, Passive Effect – Flame Charge and Blizzard Charge Damage: +55%

HP Recovery
Instantly restores some of your HP. HP recovered increases with skill level. Consecutive usage results in less HP recovered.
LV1: MP Cost: 24, HP Recovered: 23%, for each use within 24 sec, HP Recovered: -5%
LV10: MP Cost: 40, HP Recovered: 50%, for each use within 15 sec, HP Recovered: -5%

Threaten
Threatens and intimidates enemies, decreasing their Attack, Defense, and Accuracy.
LV1: MP Cost: 15, Rate: 18%, Enemy Attack and Defense: -11%, Duration: 42 sec, Accuracy: -11%, Duration (accuracy debuff): 4 sec
LV20: MP Cost: 24, Rate: 75%, Enemy Attack and Defense: -30%, Duration: 80 sec, Accuracy: -30%, Duration (accuracy debuff): 8 sec

Rush
Charge forward, pushing enemies in front of you together.
LV1: MP Cost: 11, Damage: 251%, Number of Hits: 1, Max Enemies Hit: 7
LV10: MP Cost: 20, Damage: 305%, Number of Hits: 1, Max Enemies Hit: 12

Shield Mastery
Increases Status Effect and Elemental Resistance, Weapon Defense, Magic Defense, and Weapon Attack when a shield is equipped, and provides a chance to guard enemy attacks, negating all damage with a chance of stunning enemies.
LV1: Status Effect and Elemental Resistance: +13%, Weapon and Magic DEF: +115%, Weapon Attack: +1, Guard Rate: +4%, Stun Rate: +6%
LV10: Status Effect and Elemental Resistance: +40%, Weapon and Magic DEF: +250%, Weapon Attack: +10, Guard Rate: +40%, Stun Rate: +60%

Achilles
Permanently increases your defensive abilities so you take less damage from enemies.
LV1: Damage Taken: -11%
LV20: Damage Taken: -30%

Divine Shield
When being attacked, have a chance to block it completely. Up to 10 attacks can be blocked every 90 seconds, increasing your weapon attack in this time. Cannot be dispelled.
LV1: Activation Rate: 5% when hit, Duration: 90 sec, Weapon ATT: +2, Number of Hits Absorbed: 1 – Cooldown Time: 30 sec
LV10: Activation Rate: 50% when hit, Duration: 90 sec, Weapon ATT: +20, Number of Hits Absorbed: 10 – Cooldown Time: 30 sec

Knight Skill Build Guide: Max everything except HP Recovery, Threaten and Rush.
1. Lightning Charge, Rush, Divine Shield (1)
2. Divine Shield (MAX)
3. HP Recovery (8/10)
4. Combat Orders (MAX)
5. Lightning Charge (MAX)
6. Shield Mastery (MAX)
7. Parashock Guard (MAX)
8. Achilles (MAX)
9. Threaten (18/20)
10. Rush (8/10)

Explanation:
Paladin 3rd Job Skill Build Guide is somewhat confusing abit due to a unique special skill called Combat Orders. At max level, when you buff yourself with Combat Orders, it adds +2 Levels to all skill (1st, 2nd, 3rd, 4th jobs) temporarily. Only 4th Job skills can surpass the max level (Example: Level 30 Skill +2 Levels = Level 32). Therefore, you can cap the Supportive Skills (e.g. Threaten and HP Recovery) at 2 levels lower so you can distribute the remaining SP (Skill Point) into Rush.

Paladin – Warrior 4th Job Skills (GMS / MSEA)

Maple Warrior
Increases the stats of all party members.
Level 1: MP Cost: 10, All Stats: +1%, Duration: 30 sec
Level 30: MP Cost: 70, All Stats: +15%, Duration: 900 sec

Hero’s Will
By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects.
Level 1: MP Cost: 30, Cooldown: 600 sec
Level 5: MP Cost: 30, Cooldown: 360 sec

Divine Charge / Holy Charge
Imbue your weapon with light, dealing holy damage to enemies, silencing them. Deals more damage to enemies hit by Lightning Charge.
Level 1: MP Cost: 25. Max Enemies Hit: 6, Damage: 338%, Number of Attacks: 3. A 13% chance to silence enemies for 5 sec. Attack Knocked Out enemies with Lightning Charge to deal 106% more damage on them.
Level 30: MP Cost: 45. Max Enemies Hit: 6, Damage: 454%, Number of Attacks: 3. A 100% chance to silence enemies for 10 sec. Attack Knocked Out enemies with Lightning Charge to deal 120% more damage on them.

Blast
Deliver powerful attack to a single enemy. When elemental charge is fully charged, powerful effect can be received for a short period of time
Level 1: Consume MP 15, 202% damage attack 7 times.
When elemental charge is full, for 16 sec critical rate 11%, defense ignorance rate 16%, total damage 11% increased
Level 30: Consume MP 24, 318% damage attack 7 times.
When elemental charge is full, for 45 sec critical rate 40%, defense ignorance rate 30%, total damage 40% increased

Guardian / Guardian Spirit
Revives one ally closest to you and makes both your ally and yourself invulnerable for short time.
Level 1: Consumes 145 MP to revive your closest ally and make them invincible for 10 sec. Cooldown: 1000 sec.
Level 20: Consumes 50 MP to revive your closest ally and make them invincible for 20 sec. Cooldown: 600 sec.

Magic Crash
Has a chance to cancel all buffs on nearby enemies and restrict them from acquiring new buffs for a short time.
Level 1: MP Cost: 33, Chance to cancel all buffs: 28%, restrict buff effect for 10 sec. Cooldown: 60 sec.
Level 10: MP Cost: 15, Chance to cancel all buffs: 100%, restrict buff effect for 22 sec. Cooldown: 60 sec.

Elemental Force / Boyd Elemental
Temporarily increases damage by a lot. All Charge skills and Blast ignore enemy attributes. Permanently increases damage of all Charge skills except Divine Charge. If affected by Combat Orders, only increases up to Level 30.
Level 1: MP Cost: 20, Total Damage: +1%, Duration: 93 sec. Passive Effect : Increases Flame Charge, Blast, Lightning Charge skills’ damage by 123%
Level 30: MP Cost: 30, Total Damage: +30%, Duration: 180 sec. Passive Effect : Increases Flame Charge, Blast, Lightning Charge skills’ damage by 210%

Heaven’s Hammer / Sanctuary
Strikes the ground with a huge hammer to attack up to 15 enemies. Leaves the affected enemies with only 1 HP. Inflicts critical damage on boss monsters.
Level 1: MP Cost: 31, Enemies Hit: 15, When attacking Boss monsters, Damage: 914% and Number of Attacks: 4, Cooldown: 180 sec
Level 30: MP Cost: 60, Enemies Hit: 15, When attacking Boss monsters, Damage: 1320% and Number of Attacks: 4, Cooldown: 30 sec

Advanced Charge
Required Skill: Charged Blow (MAX)
Increases the attack range, number of hits, and Blast attack count for the Charge skill of each attribute. Grants a chance to eliminate an enemy instantly when attacking with a Charge Skill.
Level 1: Total Damage Per Charge: 5%, Weapon ATT: increase up to 12, Charge Skills’ Max Number of Targets: +1, Blast and Charge Skill’s Attack Count: +1, A 1% chance to eliminate an enemy instantly when attacking with a Charge Skill
Level 10: Total Damage Per Charge: 5%, Weapon ATT: increase up to 12, Charge Skills’ Max Number of Targets: +2, Blast and Charge Skill’s Attack Count: +1, A 5% chance to eliminate an enemy instantly when attacking with a Charge Skill

High Paladin / Paladin Expert
Required Skill: Weapon Mastery (MAX)
Masters everything you have learned as a Paladin to increase Weapon Mastery, DEF, and Minimum Critical Damage. Increases Damage or DEF Ignored depend on the equipped weapon’s type. Blunt Weapons: Ignores a certain % of enemy DEF. Sword Weapons: Increases Damage.
Level 1: Mastery: +56%, DEF: +110, Minimum Critical Damage: +1%. Maximum Critical Damage +10% when equipped with a Sword. Ignores 5% of enemy DEF when equipped with a Blunt weapon.
Level 30: Mastery: +70%, DEF: +400, Minimum Critical Damage: +15%. Maximum Critical Damage +10% when equipped with a Sword. Ignores 5% of enemy DEF when equipped with a Blunt weapon.

Power Stance
Concentrates to hold your ground when struck, resisting knock-back effects permanently.
Level 1: Power Stance Rate: +2%
Level 30: Power Stance Rate: +60%

Paladin Skill Build Guide (GMS):
1. Blast, Divine Charge, Advanced Charge (1)
2. Guardian, Heaven’s Hammer, High Paladin (1)
3. Advanced Charge (MAX)
4. High Paladin (MAX)
5. Elemental Force (MAX)
6. Divine Charge (MAX)
7. Blast (MAX)
8. Power Stance (MAX)
9. Maple Warrior (MAX)
10. Magic Crash (MAX)
11. Hero’s Will (MAX)
12. Heaven’s Hammer (MAX)
13. Guardian (MAX)
14. Extra 48 SP.

Paladin Skill Build Guide (MSEA):
1. Blast, Holy Charge, Advanced Charge (1)
2. Guardian Spirit, Sanctuary, Paladin Expert (1)
3. Advanced Charge (MAX)
4. Paladin Expert (MAX)
5. Boyd Elemental (MAX)
6. Holy Charge (MAX)
7. Blast (MAX)
8. Power Stance (MAX)
9. Maple Warrior (MAX)
10. Magic Crash (MAX)
11. Hero’s Will (MAX)
12. Sanctuary (MAX)
13. Guardian Spirit (MAX)
14. Extra 48 SP.

Paladin Hyper Skills

Blast – Extra Strike
Required Level: 149
Blast Number of Hits +1

Blast – Reinforce
Required Level: 168
Blast Damage +20%

Blast – Critical Chance
Required Level: 189
Blast Critical Hit Rate +20%

Heaven’s Hammer – Cooldown Cutter
Required Level: 155
Heaven’s Hammer Cooldown -50%

Heaven’s Hammer – Extra Strike
Required Level: 177
Heaven’s Hammer Number of Hits +1

Heaven’s Hammer – Reinforce
Required Level: 195
Heaven’s Hammer Damage +20%

Threaten – Enhance
Required Level: 143
Enemy ATT/DEF: -20%, Accuracy: -20% Duration: 8 sec

Threanten – Opportunity
Required Level: 162
Threaten Success Rate +20%

Threaten – Persist
Required Level: 183
Threaten Duration +20 sec

Sacrosanctity
Required Level: 150
Receive holy protection, temporarily bestowing impregnable defenses. MP Cost: 600, Duration: 30 sec, Invulnerability – Cooldown Time: 300 sec

Smite Shield
Required Level: 170
Summon a divine shield to crush your enemies in one blow. Upon being hit, all buffs are cancelled and cannot be recast for a set duration. MP Cost: 400, Damage: 500%, Number of Hits: 6, Max Enemies Hit: 15, Duration: 20 sec – Cooldown Time: 120 sec

Epic Adventure
Required Level: 200
A power only available to Adventurers who have explored the Maple World that increases your damage and maximum damage. MP Cost: 100, Duration: 60 sec, Damage: +10%, Max Damage: +5,000,000 – Cooldown Time: 120 sec

Paladin Hyper Skill Build Guide:
1. Blast – Extra Strike (MAX)
2. Blast – Reinforce (MAX)
3. Blast – Critical Chance (MAX)
4. Threaten – Enhance (MAX)
5. Heaven’s Hammer – Cooldown Cutter (MAX)
6. Sacrosanctity (MAX)
7. Smite Shield (MAX)
8. Epic Adventure (MAX)

Explanation:
Check this Hyper Stats Guide for more details!

Paladin 5th Job Skills

Please refer to MapleStory 5th Job Skills Guide for more details on Skill Cores, Special Cores and Enhancement Cores!

Paladin Skill Cores

Holy Unity
Binds you and your allies together with holy power. Paladin and his party members are excluded.
Level 1: Consumes 1000 MP to bond a party member with you for 41. This skill’s effect is canceled when the party member goes out of range. It allows the party member bound with you to use your attack skills and some buffs, and reinforces your combat power if there’s no one within casting range. When it’s used with a party member: Enables the party member to share 51% of your attack skill’s Final Damage and 50% of Buff Duration + 1% of 1000 STR up to 100%. When the skill is used to reinforce your power: Increases your Final Damage by 35. Cooldown: 120 sec.
Level 25: Consumes 1000 MP to bond a party member with you for 65. This skill’s effect is canceled when the party member goes out of range. It allows the party member bound with you to use your attack skills and some buffs, and reinforces your combat power if there’s no one within casting range. When it’s used with a party member: Enables the party member to share 75% of your attack skill’s Final Damage and 62% of Buff Duration + 1% of 1000 STR up to 100%. When the skill is used to reinforce your power: Increases your Final Damage by 47. Cooldown: 120 sec.

Blessed Hammer
Summon blessed hammers to attack nearby enemies. If the hammers attack enemies using Damage Reflect, you will not take damage.
Level 1: Passive effect: Whenever you charge Elemental Charge, automatically create 1 hammer that moves around you for 30 seconds. Up to 5 can be created at one time but they will disappear when Elemental Charge disappears. The hammers will deal 208% damage 2 times on up to 4 nearby enemies, and based on the number of hammers summoned, their attack speed will be increased. Active effect: Consumes 1000 MP. Enhance your hammers for 30 seconds, allowing them to deal 674% damage 3 times on up to 8 nearby enemies in a bigger range. Cooldown: 60 seconds.
Level 25: Passive effect: Whenever you charge Elemental Charge, automatically create 1 hammer that moves around you for 30 seconds. Up to 5 can be created at one time but they will disappear when Elemental Charge disappears. The hammers will deal 400% damage 2 times on up to 4 nearby enemies, and based on the number of hammers summoned, their attack speed will be increased. Active effect: Consumes 1000 MP. Enhance your hammers for 30 seconds, allowing them to deal 1250% damage 3 times on up to 8 nearby enemies in a bigger range. Cooldown: 60 seconds.

Paladin Enhancement Cores

  • Final Attack (4% per level)
  • Flame Charge (2% per level)
  • Blizzard Charge (2% per level)
  • Page Order (4% per level)
  • Lightning Charge (2% per level)
  • Rush (3% per level)
  • Divine Charge (2% per level)
  • Blast (2% per level)
  • Sanctuary (2% per level)
  • Smite (2% per level)

Paladin V-Matrix Skills Guide

Main V Skill: Divine Echo
Trio #1: Blast / Lightning Charge / Heaven’s Hammer
Trio #2: Holy Charge / Blizzard Charge / Fire Charge
Note: Bolded = essential skill | Non-bolded = non-essential skill.

MapleStory Old to New Official Skill Names

Dark Knight 5th Job Skills (GMS | MSEA)

  • Holy Unity → Divine Echo | Holy Unity
  • Blessed Hammer → ???

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92 thoughts on “MapleStory Paladin Skill Build Guide

  1. Ariel

    Edward – as did? õ.o

  2. Edward

    sound crazy but Pally can spam Heaven’s Hammer in ElliniaMS :v

  3. DarkPAPIKO

    https://www.youtube.com/watch?v=Dfmpwc6GraE Miren sus node

  4. SeriousPaladin

    Heavens hammer cd is 14 seconds on Msea. And with the hyper it’s around 10secs

  5. Froz22

    So you need to use all the charges skills before using blast to get maximum effect?

  6. Ayumilove Post author

    @Blamoo: Blessed Hammer is a 5th Job Skill that will be released in future which is once MapleStory Beyond patch is available in GMS and MapleSEA.

  7. Blamoo

    where can i get the Blessed Hammer node? i triple checked all the pages on the node crafting thing and havend’t found it…

  8. Paladinnoob

    Uh how does blast look like after beyond update

  9. Ayumilove Post author

    @Chumba Wumba Big Daddy Black: Thanks for sharing your experiences as a Paladin. I have added your cons into the guide above.

  10. Ayumilove Post author

    @Neonnnn: Buff Duration does not affect USE items, Hyper Skills which includes 5th job skills, Exp Coupons in Cash Invetory.

  11. Chumba Wumba Big Daddy Black

    I main a paladin so I believe I can speak fairly well on the class.

    While boasting a high defense, making it very unlikely for you to die and need potions, since your nigh invulnerability covers your HP and a simple familiar like a Jr Boogie easily covers you MP, but is very limited and repetitive in terms of attacks, since there are fairly few options. Since you reach a damage peak early on, it becomes increasingly noticeable that your damage will start seeing significant diminishes, making it harder to do higher damage without good equipment. Paladins are most effective at bossing for their 1v1 damage, but in terms of mobbing, are not very effective; despite having mob herding skills, these are paled in comparison to other classes.

  12. Neonnnn

    Are the 5th job skills affected by buff duration increments e.g. Mechanic character card

  13. Paladinnoob

    Is heavens hammer or smite shield better to use against bosses?

  14. Hoan

    Hi, skill Elemental Force / Boyd Elemental passive: Increases Flame Charge, Blast, Lightning Charge skills’ damage by 210%. I don’t understand 210%. Increases 210% = x2.1 time. If my dame when have not this skill is 10m per line, then when have it is 21m per line ? Can you hepl me? sorry my english so bad :D

  15. john

    my answer to you KelvinTHM: is the 2H Sword, or the 2H Hammer weapon.. both are good, but the hammer is slower, and the sword is more average…

  16. KelvinTHM

    is 2h sword or 2h mace better for paladin?

  17. The Flash

    Any general tips to playing paladin to maximize its efficiency?

  18. SirPopAlot

    Hey what weapon do you prefer? 1h or 2h?

  19. Ayumilove Post author

    @Random Guy: These warriors have their pros and cons. Try checking them out to see which suits your playstyle (Defensive = Paladin / Offensive = Dark Knight / Balance = Hero)

  20. Random Guy

    HI hero / pala / dk better ?

  21. Ayumilove Post author

    @Yichor: Adventurer classes requires large funding to deal good damage compared to newer classes such as Kaiser/Angelic Buster/Xenon/etc.

  22. Yichor

    is paladin have good damage without big funding

  23. DevionKnight

    Hey I need help,
    So I have just maxed my Combat Order skill, which adds +2lvl to certain skills, however I found out that all my charge attacks are not adding over the cap level of lvl30, I expected it to be lvl30+lvl2

    So my question is, what are the skills that can go over the skill cap level and what are the skills that cannot go over the skill cap level with Combat Order?

    Thanks in advanced

  24. Whynn

    Seems like High paladin is 10% def ignore with Blunt Weapons, not 5%, still leveling it at 12 but yea, 10%, not 5% for GMS.

  25. Ayumilove Post author

    @yichor: Dark Knight is easier to play and difficult to get kill as it has highest Max HP with Hyper Body Skill and has passive skill that leeches enemy HP as your own. Hero has a skill that regenerates your HP and MP very quickly, making it easy to grind for meso without losing much while training. It has short attacking range compared to Dark Knight and Paladin but deals massive stable damage. Paladin on the other hand is a mixture of a mage and warrior. It has the highest defense among the rest of the warrior and can deal elemental attacks (fire/ice/lightning/holy) for extra damage. For unique playstyle, go with Paladin. For newbie easy playstyle, go with Dark Knight. For all-rounded warrior, go with Hero. If you would like more raw damage, go with Kaiser.

  26. yichor

    hi ayumi i want to ask hero dark knight paladin which better ?

  27. Ayumilove Post author

    @Jozee: Hi, are you using a blunt weapon (mace) instead of a sword? I think the skill animation changes when you swap weapon. If it doesn’t, perhaps MapleStory has yet to update the skill animation when using Paladin’s Blast Skill.

  28. Jozee

    Hi Ayumi, why when I attacking with blast it looks like a hammer?

  29. Anonymous

    To the person below me: Blast still consumes 5 charges for the buff, but when u have the buff on already, blast doesn’t take any charges away and will not refresh until the buff is gone. When u use blast after the buff it gives is gone, it will consume 5 charges for the buff again.

  30. Kev

    Need clarifications, the reboot paladin, according to what is stated there, plays like:
    -Accumulate 5 charges
    -Use blast for buff

    Then what? The buff lasts for 90 seconds, and “charges not lost during buff?”
    Am i right to assume that using blast to gain the buff no longer requires a 5 charges stack? Or is it “use blast again after 90 seconds for infinite buffs as long as i have a 5 charge stack”?

    I am in msea and would like to plan ahead for this seemingly huge improvement to the frustrating and troublesome paladin charge mechanic. Thanks alot!

  31. xxjoexx

    hero or paladin who better at strong damage and strong survivalrate at training higher lvl mob

  32. Edison

    the latest update lightning charge and divine charge which more strong?before update is lightning charge more damage

  33. User A

    White Knight (3rd Job) Skill build guide seems to use more SP than what is available. Did I miss out gaining extra SP from quest, or is there a mistake with the SP calculation? If I am not wrong, there should be only 120 SP available for 3rd job while the guide requires 124 SP. Could anyone help me with this please? Thanks!

  34. Stradmore

    can you guys give me some tips on how to use the pally skills? ^_^

  35. King91OM

    In maplesea,

    Paladin holding a mace have better animation than a sword. Especially when using charge skills. Blast remains debatable for sword or mace~

  36. apple

    maplesea has the following skill decription
    Advanced charge lv 1: attack count +0
    Advanced charge lv 10: attack count +1

  37. Ayumilove Post author

    @Ethan Nguyen: I have added Paladin pros and cons. Feel free to contribute yours if you found one after experiencing with Paladin :)

  38. Neko

    Elemental Void also doesnt breaks level 30, 2 more SP

  39. Neko

    Its better to leave stance at 28 because of Combat Orders Nature or not?simply to have 2 extra sp for next skills, altough theyre not so important

  40. PapaGrimly

    @PaladinV: Hyper Demon Force or Hyper DF is a hyper stat that has no benefit to any class other than the Demon Slayer, seeing as they’re the only class that uses Demon Force.

  41. Ethan Nguyen

    Give Paladin’s a pros and cons pl0x.

  42. hoohoo

    i have a question.. since i know rosary can active “shield mastery” effect.. and now 2hand + rosary better or 1hand + shield will be better?

  43. Tapay

    @lol Yes. They can equip a 2h weapon with a Rosary, a 1h weapon with a rosary, or a 1h weapon with a shield. You can’t wear a shield and rosary, though.

  44. lol

    Hi, i would like to know whether paladin can equip 2 handed blunt weapon + Rosario?

  45. PaladinV

    hey what is hyper df? do i need it?

  46. Saboo

    Ayumilove Paladin or Dark Knight is proler?:D

  47. seah jeremy

    @dragonrider: spamming holy charge by itself doesn’t build up ur charges. u need to switch charges for ur elemental charge to build up. only after u’ve built up to 5 elemental charges then u spam holy all the way.

  48. awkwardkorean

    Rosaries give you the effects of “shield mastery”. I checked the stats on my pally.

  49. Dragonrider

    @tamago holy charge and blast spamming is the way

  50. tamago

    Should I macro all the elemental skills for maximum efficienty? Like fire-ice-thunder- holy, rince and repeat? Or just spam holy?

  51. Hilary

    @Lone fillet
    Sorry bout yesterday, seems i was wrong, nexon aint giving OP card cause they meant Weapon Attack as in your range, like how it says in the stats window, they call your range weapon attack, so sorry. Buccaneer wins, cause they meant range and clearly state range on bucc, but say weapon attack on pally when they meant range. If it was actual weapon attack Paladin would be way better. Since its just range it losses. I made a Pally for nothing it seems.

  52. Hilary

    @Lone fillet
    Dude, Paladin and Ice / Lightning Mage cards are WAAAAAAAAAAAAAAAAAAY better than the buccaneer card. Check it, you get a maximum of 1250 damage added to your range on a lvl 200 buccaneer boosting your lvl 250 character. Compare that with 420 bonus attack for a lvl 210 character boosted by a lvl 200 Paladin. That 500 attack does a lot more range than a measly 1250 damage for a 250 character. No “if”‘s, “and”‘s or “but”‘s about it. Paladin trumps buccaneer any day.

  53. Lone fillet

    I mean dk vs paladin

  54. Lone fillet

    Ayumi just want to ask , if do have the same equip with paladin whose damage higher ? Who is more capable of bossing

  55. Ayumilove Post author

    @Mastel: I have updated the Paladin skill details. Thanks for the notice!

  56. Ayumilove Post author

    @Lonefillet: Both are roughly the same. Just that having a Warrior card allows you to pair with another 2 more Warrior card for its awesome 3-warrior card combo deck effect.

  57. Lonefillet

    just wanted to ask, paladin’s card better or buccaneer ?

  58. Mastel

    at 4th class the Charge atk all Increase by 2 hits, when max Advanced Charge

    Ayumi, MapleSEA Paladin Skill have Differents Stats.
    Blast Max Increase Total damage is 210%
    and there are other skill……..
    don’t know it’s better or what.

  59. Andy

    I’m pretty sure Ice Charge and Flame Charge hit four enemies, and Lightning Charge hits six. Not sure about Holy.

  60. Ayumilove Post author

    @Jason: Which MapleStory region and version are you playing from? Also, whats your Paladin Lightning Charge Level and its stats?

  61. Jason

    A lot of your numbers are off (blast, lightning charge, and advanced charge for examples). I don’t know if Paladin’s got buffed after you made this or what.

  62. Ayumilove Post author

    @Shadow: The ads is use to pay the hosting site fees.

  63. Shadow

    You can’t do anything on this site without ads popping up…does she want money that badly… even for writing a comment an ad popped up like wtf…

  64. Icky

    @RailBird: You’re not the only one. I’m guessing it’s permanent since the only time it goes away is when you log out. So, I would think of it as a temp/perm buff. Temp because it does go away, but perm because you only have to do it once to get the bonuses.

  65. RailBird

    I’ve created my first ever Page and I have a question about their specialized skill. The skill info on this site says the duration is 8 seconds and I’ve seen videos where, once you stop attack for 8 seconds, the buff disappears. However, the skill seemed to be charged up permanently after I alternated between both second job charges. The icon in the top corner didn’t show the duration effect and kept showing that it was charged up 5 times (which I assume is the current max. at 2nd job). Also, right clicking the icon didn’t cancel it. Has this since been changed or is this a bug?

  66. G-Man

    Following this guide how many mastery books will i need after the RED patch?

  67. WildHeartless

    oh btw Ayumi… one question. Paladins hyper skill Blast Critical Chance… does that increase the critical chance for the skill itself or to the buff the skill gives???

  68. WildHeartless

    nope… went full on 2h blunt from the get go because blunt weapon charges are smexy… except the first 20-30 levels until I could get that free weapon rental from the event.

    I have seen several people confirm that the beads are now applicable for shield masterys effect… maybe it is a typo, but it goes up and down when i equip and unequip the beads… so… shrug

  69. Ayumilove Post author

    @WildHeartless: Did you equip a shield before equipping Rosary Beads?

  70. WildHeartless

    i have a secondary weapon (rosary beads) and my w.def went up quite a bit after adding into shield mastery… so not sure what you are referring to ayumi.

  71. Holyknight

    may i ask what is the something else? because im playing paladin as my main so i would like to know further about this confusing skills. Since you have tested this would you mind to tell me if the defense wont applied then will the guard rate still have?

  72. Ayumilove Post author

    @Holyknight: You will need to equip a shield offhand otherwise the shield mastery effect will not take into effect. I have tested this :) Secondary weapon is something else.

  73. Holyknight

    Do paladin still need shield to have the shield mastery effect on? or can sub it with secondary weapon?

  74. Ayumilove Post author

    Thanks slg369 for the correction! I have updated the required level for the mentioned Paladin Hyper Skills :)

  75. slg369

    The Hyper skills other than the Threaten ones are in the wrong order, it’s like this:
    149 Blast: +1 hit
    168 Blast: +20% damage
    189 Blast: +20% crit
    155 Heaven’s Hammer: cooldown 50%
    177 Heaven’s Hammer: +1 hit
    195 Heaven’s Hammer: +20% damage

  76. Ayumilove Post author

    Hi Loc, thanks for the notice! I have replaced Blessing Armor with Divine Shield :D

  77. Loc

    “1. Lightning Charge, Rush, Blessing Armor (1)”

    Shouldn’t Blessing Armor be Divine Shield?

  78. Ayumilove Post author

    Hi Kiritokunnnn, all skill are made available. No more skill books. Only mastery books remain but they will be change to generic mastery books which can be use on ANY skill that requires level uncap/unlock (Level 20 and Level 30). Trade those mastery books to the NPC located at Henesys or Leafre. If you do not have mastery books to trade, purchase from him for 7 million (Level 20 Mastery Book) and 10 million (Level 30 Mastery Book)

  79. Kiritokunnnn

    Ayumi,after red patch does my paladin receive adv charge once i job adv or do i have to hunt for the sb from chaos zak??

  80. Ayumilove Post author

    Hi JDPsyPhantom, its damage not weapon attack. It has been tested by several Paladin players in MapleStory. This damage is not reduced by enemy defense. Basically link damage added to your nett damage after all reduction has been applied.

  81. JDPsyPhantom

    Hi ayumi,

    i have a confuse with this character about the card deck…

    when we talk about final damage, we talk about all range? for example

    if i got my range in 21k – 23k with my paladin in lvl 30

    Final Damage +(0.5/1/1.5/2 * Paladin Level) im going to get 23000+(0.5*30)=23015

    or we talk about att?

  82. Jerrick

    Hi ayumi, do I still need to get adv charge from zakum in the red patch

  83. Ayumilove Post author

    Hi Ren, I can confirm to you that GMS has released New Explorers (RED) on December 4 2013 :) Time to login and play!

  84. Ayumilove Post author

    Hi eargoo, sorry for the late reply. Yeah, Blast now hits only 1 enemy instead of 6 enemies. I presume its meant as a bossing skill, not likely used for training. Mostly using charges to KO enemies.

  85. eargoo

    Hi Ayumi, correct me if i’m wrong, I thought Blast has been change to 6 enemies dmg instead of 1?

  86. Ren

    Hello Ayumi ! When do you think the new Explorers will be released on Global ? Will it be soon or on the late 2013 ?
    I have a White Knight and a Dragon Knight. While the Dragon Knight is not bad at all, I have the impression my WK had pretty low damage, which make it hard to up to 100, and I hope it’ll get better with the revamp :/

  87. J

    Hi~ Heard that there was a recent “nerfing” of the paladin’s shield mastery in KMS which resulted in the drop of WD and MD to only 50%. But referring to the above, it’s back to 250% at max lvl 10. Is this 250% WD & MD the newest and latest updates as at today?

  88. Isaac

    Ok thanks :D

  89. Ayumilove Post author

    Hi Issac, Advance Charge drop rate is extremely low when you hunt from Zakum or Hilla. You will need to go raiding on Chaos Zakum Boss which has normal drop rate for Paladin’s Advance Charge Skill Book. Other methods to get it is purchasing from Free Market.

  90. Isaac

    I have a paladin in maplesea but I don’t have advance charge…… Even after zaking a few times. How do I get the skill?

  91. Ayumilove Post author

    Hi John Keyes, thanks for stopping by to leave a comment. I’m currently working on Hero 2013 Skill Build Guide before moving on to the Paladin 2013. Dark Knight Skill Build Guide is now available for viewing :)

  92. John Keyes

    still working on this one. hopefully its enjoyable :P i like the paladin class alot.