MapleStory Hero Skill Build Guide

MapleStory Warrior Hero Warrior can advanced as Hero, Paladin or Dark Knight. This specific job route is determined when you reach Level 30. For this job, you will undergo as Fighter (2nd Job Advancement), Crusader (3rd Job Advancement) and Hero (4th Job Advancement). Fighters specialize in 1-2 handed swords and axes and/or shields. They utilize combo strikes to create powerful blows to shake the enemy. Their third job is Crusader, and their fourth job is Hero.

Hero Overview

CLASS: Adventurer/Explorer
EQUIPMENT TYPE: Warrior
PRIMARY WEAPON: 1-handed sword, 2-handed sword, 1-handed axe, 2-handed axe
SECONDARY WEAPON: Medallion
PRIMARY STAT: Strength (STR)
LINK SKILL: None
CHARACTER CARD: Defense +2/3/4/5%
JOB SKILLS: I: SwordmanII: FighterIII: CrusaderIV: HeroHyper SkillsV: Hero

Hero Changelog

GMS v.179 – MapleStory V 5th Job (2016-12-15)
GMS v.178 – Limitless (2016-11-29)
GMS v.177 – Strange Secret Stories (2016-10-19)
GMS v.174 – Heroes of Maple: Reborn (2016-06-22)
GMS v.172 – Maple’s Eleven (2016-04-21)
GMS v.168 – Reboot (2015-12-02)
GMS v.157 – Shinning Stars (2014-12-03)
GMS v.143 – RED Part 1: First Impact (2013-12-04)
GMS v.137 – Unleashed (2013-06-19)
GMS v.132 – Hyper Evolution (2013-04-03)
GMS v.123 – Tempest (2012-11-28)
GMS v.118 – Champions (2012-09-21)
GMS v.112 – Jett (2012-06-26)
GMS 109 – Alliance Eternal

Hero Pros and Cons

Pros

  • *Share your pros on this job!*
  • Good for soloing bosses
  • Able to equip axes that are cheaper in market but damage is less stable than sword.
  • Rage stacks with everything other than Horntail and Pink Bean buff.
  • Powerful at bossing since he has Puncture
  • Less spamming skill because he only have 1 primary skill in every Jobs ( like Fighter use Brandish , Crusader use Intrepid Slash and Hero use Raging Blow )
  • Self Recovery can reduce lots of potion in 60-90 level
  • Easy to learn

Cons

  • *Share your cons on this job!*
  • No good recovery skill , easy die vs high level monster or boss
  • Not incredible at mobbing after 100 level.
  • Primary skill distance is short and no good recovery skill
  • Doesn’t have good recovery skill for HP.

MapleStory Hero Video

Swordman – Warrior 1st Job Skills

Please refer to Warrior 1st Job Skill Build Guide as it is shared by Hero, Paladin and Dark Knight.

Fighter – Warrior 2nd Job Skills

Brandish
Perform a double attack on enemies in front of you.
Level 1: MP Cost: 10, Damage: 223%, Number of Attacks: 2, Enemies Hit: 6
Level 20: MP Cost: 16, Damage: 280%, Number of Attacks: 2, Enemies Hit: 6

Combo Fury
Draw in enemies with a chance to stun them. Earns Combo Count for any stunned enemies. There is a chance to earn Combo Count on bosses.
Level 1: MP Cost: 10, Damage: 113%, Max enemies Hit: 6, Number of Attacks: 2. Draws in enemies that are hit. 44% chance of stunning enemies that are drawn in. Same chance for gaining combo count against bosses.
Level 10: MP Cost: 14, Damage: 140%, Max enemies Hit: 8, Number of Attacks: 2. Draws in enemies that are hit. 80% chance of stunning enemies that are drawn in. Same chance for gaining combo count against bosses.

Combo Attack (Toggle On/Off)
[Specialized Skill] When activated, there is a chance to add each attack to the Combo Count, up to 5. Using the skill activates the effect and using the skill again deactivates it. Toggle skill
Level 1: When activated, 40% chance of having the attack added to the Combo Count. Attack Power for each Combo Count: +2. Max Combo Count: 5.
Upon reaching 2nd Job Advancement, this skill is automatically maxed.

Weapon Booster
Required Skill: Weapon Mastery (5)
Doubles the attack speed of your weapon. Must have a sword or an axe equipped.
Level 1: MP Cost: 30, Weapon’s Attack Speed increased for 38 sec.
Level 10: MP Cost: 21, Weapon’s Attack Speed increased for 200 sec.

Rage
Improves the Attack Power of allies for a short time, and reflects a multiple of the damage that you received. Can be stacked with other buffs.
Level 1: MP Cost: 12, Duration: 86 sec, Attack Power of Allies: +11. Damage Absorption Rate: 11% Damage, Damage Reflection: 120% of damage received.
Level 20: MP Cost: 20, Duration: 200 sec, Attack Power of Allies: +30. Damage Absorption Rate: 30% Damage, Damage Reflection: 500% of damage received.

Weapon Mastery
Increases sword and axe weapon mastery and accuracy.
Level 1: Sword and Axe Mastery: +14%, Final Damage: +1%, Accuracy: +24. Damage +5% when equipped with an Axe.
Level 10: Sword and Axe Mastery: +50%, Final Damage: +10%, Accuracy: +240. Damage +5% when equipped with an Axe.

Final Attack
Required Skill: Weapon Mastery (3) | Note: Level 20 required to learn Advanced Final Attack.
Grants a chance to deal additional damage after an attack. Must have a sword or an axe equipped.
Level 1: Proc Rate: 2%, Damage: 100%
Level 20: Proc Rate: 40%, Damage: 150%

Physical Training
Improves STR and DEX permanently through sheer physical training.
Level 1: Permanently increase STR by 6 and DEX by 6.
Level 5: Permanently increase STR by 30 and DEX by 30.

Fighter Skill Build Guide: Everything maxed except Brandish.
0. Combo Attack is auto-maxed.
1. Brandish, Combo Fury, Rage, Weapon Mastery (1)
2. Weapon Mastery (MAX)
3. Rage (MAX)
4. Physical Training (MAX)
5. Weapon Booster (MAX)
6. Combo Fury (MAX)
7. Brandish (19/20)
8. Final Attack (MAX)

Explanation:
Fighter primary attacking skill will be both Brandish and Combo Fury. Combo Fury is not spammable since it consumes a Combo Orb which is generated through using non-combo Active Skills such as Brandish and it has a slight delay when casting twice within the same period. However, Combo Fury has superb attacking range which can pull monsters which are non-visible in your screen. Add 1 SP (Skill Point) into Brandish, Combo Fury, Rage and Weapon Mastery to unlock the active skills and gain some passive boost benefits. First, max Weapon Mastery to stabilize your damage and increasing your minimum damage substantially. Secondly, max both Rage and Physical Training to increase both min-max damage up. With all the passive damage booster skills are maxed, you can easily 1HKO (1 Hit Kill) most monsters even with Level 1 Brandish and Combo Fury. Therefore, proceed with maxing Weapon Booster to decrease the delay of both active skills. Finally max Combo Fury to increase the number of monsters it can pull and cluster. Cap Brandish at Level 19 as there are insufficient SP to max all skills. Brandish is not maxed because it will be replaced by 3rd and 4th job skills as primary attacking skill. Finally max Final Attack.

Crusader – Warrior 3rd Job Skills

Intrepid Slash
Deal 3 consecutive attacks on multiple enemies in front of you.
Level 1: MP Cost: 15, Damage: 201%, Number of Attacks: 3, Max Enemies Hit: 6
Level 20: MP Cost: 19, Damage: 258%, Number of Attacks: 3, Max Enemies Hit: 6

Rush
Dash forward and push back multiple monsters. Can be resisted by some monsters.
Level 1: MP Cost: 11, Damage: 251%, Max Enemies Pushed: 7
Level 10: MP Cost: 20, Damage: 305%, Max Enemies Pushed: 12

Panic
Required Skill: Combo Attack (1)
Deals damage to multiple enemies and decreases their attack power, with a chance to inflict blindness. Only possible with a combo count of 2 or more. Panic’s blindness effect is applicable to all monsters, but its duration is cut in half against bosses.
Level 1: By using 10 MP and 2 combo orb, Max Enemies Hit: 6, Damage: 865%, Enemy’s Attack Power: -11%. When Shadow Attack and Blind effect activates at 33% chance, Enemy’s Accuracy: -11% for 42 sec. When it’s used within 29 sec, 1 additional combo orb will be consumed.
Level 20: By using 20 MP and 2 combo orb, Max Enemies Hit: 6, Damage: 1150%, Enemy’s Attack Power: -30%. When Shadow Attack and Blind effect activates at 90% chance, Enemy’s Accuracy: -20% for 80 sec. When it’s used within 10 sec, 1 additional combo orb will be consumed.

Shout
Shout at enemies, expending combo orbs to deal damage. If used while holding the down arrow key, decreases attack range and number of attacks, but adds Stuns. If held while attacking bosses, increases the chance of afflicting them with an abnormal status.
Level 1: MP Cost: 8, Combo Orbs Used: 1, Max Enemies Hit: 6, Damage: 105%, Number of Attacks: 6. If used while holding down the down key, attacks 3 times, attack range decreased, 100% chance to stun for 6 secs. If a boss is hit while holding down the down key, abnormal status chance is increased by 100%. Cooldown: 10 sec.
Level 20: MP Cost: 18, Combo Orbs Used: 1, Max Enemies Hit: 10, Damage: 200%, Number of Attacks: 6. If used while holding down the down key, attacks 3 times, attack range decreased, 100% chance to stun for 6 secs. If a boss is hit while holding down the down key, abnormal status chance is increased by 100%. Cooldown: 10 sec.

Combo Synergy
Increases Final Damage for each combo orb and increases the chance to gain combo orbs.
Level 1: Has a 42% chance to gain a combo orb with every attack. Final Damage increases by 1% for each combo orb, total applied between combo orbs. Upon taking a hit, has a 11% chance to charge a combo orb.
Level 20: Has a 80% chance to gain a combo orb with every attack. Final Damage increases by 5% for each combo orb, total applied between combo orbs. Upon taking a hit, has a 30% chance to charge a combo orb.

Self Recovery
Restores some HP and MP every 4 seconds, even in combat.
Level 1: Recovers 150 HP and 20 MP every 4 seconds.
Level 10: Recovers 1500 HP and 200 MP every 4 seconds.

Chance Attack
Deals greater damage when attacking enemies that are stunned, blinded, or frozen. Also, permanently increases Critical Rate.
Level 1: Final Damage (to stunned, blinded, frozen enemies): +7%. Permanently increases your Critical Rate by 2%.
Level 10: Final Damage (to stunned, blinded, frozen enemies): +25%. Permanently increases your Critical Rate by 20%.

Endure
Enhances Abnormal Status Resistance and all Elemental Resistances.
Level 1: Additional 11% resistance to status ailments and all elements.
Level 20: Additional 30% resistance to status ailments and all elements.

Crusader Skill Build Guide: Everything maxed except Intrepid Slash.
1. Intrepid Slash, Rush, Panic, Self Recovery (1)
2. Rush (MAX)
3. Self Recovery (MAX)
4. Combo Synergy (MAX)
5. Chance Attack (MAX)
6. Panic (MAX)
3. Intrepid Slash (14/20)
8. Endure (MAX)
9. Shout (MAX)

Explanation:
Add 1 SP (Skill Point) into Intrepid Slash, Rush, Panic and Self Recovery to unlock these skills. First, max Rush to increase the number of mobs it can drag and cluster enemies. Level 1 Rush can 1HKO (1 Hit Kill) most enemies around Level 50-60 which makes leveling extremely fast! Next, max Self Recovery skill to replenish both HP and MP drastically. This reduces the need of restocking HP and MP potions in towns, thereby increasing training duration and save tons of meso in the long run. Third, max Combo Synergy to passively increase the damage you gain from the generated combo orbs. Fourth, max both Chance Attack and Panic to deal more damage to enemies under your Dark Effects. Some monsters such as the one from Monster Park aren’t affected by Stun. However, they can be debuff with Darkness from Panic Skill. Using these 2 skills in combination will allow you to dish more damage with Intrepid Slash. Cap Intrepid Slash at Level 19 so you have sufficient SP to max the remaining skills which are Endure and Shout. Personally I do not use Shout in training, therefore you can either max Intrepid Slash instead of Shout.

Hero – Warrior 4th Job Skills

Raging Blow
Deals multiple blows to multiple enemies in front of you. The final blow will always be a critical. While you are Enraged, your single attacks are more powerful. Must be Level 30 or above to learn Hyper Skill Cry Valhalla.
Level 1: MP Cost: 22, Max Enemies Hit: 8, Damage: 152%, Number of Attacks: 5, Final attack is critical. When in Enrage, Attack: 9 times, Damage: 109%, the final two attacks are criticals.
Level 30: MP Cost: 40, Max Enemies Hit: 8, Damage: 268%, Number of Attacks: 5, Final attack is critical. When in Enrage, Attack: 9 times, Damage: 167%, the final two attacks are criticals.

Puncture
Required Skill: Advanced Combo (20)
Leave a wound on enemy that deals continuous damage for a short time. While taking continuous damage, the enemy will take more critical damage.
Level 1: Cost: 30 MP and 4 combo orb. Enemies Hit: 6, Damage: 373%, Number of Attacks: 3. For 15 sec, attacked enemies will take 78% damage at every 2 sec at 42% chance. Enemy will take 6% more critical damage. When a party member attacks, increases by 1%. Shout’s damage increased by 102% points.
Level 30: Cost: 36 MP and 4 combo orb. Enemies Hit: 6, Damage: 576%, Number of Attacks: 3. For 30 sec, attacked enemies will take 165% damage at every 2 sec at 100% chance. Enemy will take 20% more critical damage. When a party member attacks, increases by 10%. Shout’s damage increased by 160% points.

Magic Crash
Has a chance to cancel all buffs on nearby enemies and restrict them from acquiring new buffs for a short time. Debuffs: Attack Power, Magic Attack Increase, Weapon DEF Increase, Magic DEF Increase, Obsidian Skin.
Level 1: MP Cost: 33, at 28% chance, cancels some buffs. For 10 sec, restrict buff of 10 enemies. Cooldown: 60 sec.
Level 10: MP Cost: 15, at 100% chance, cancels some buffs. For 22 sec, restrict buff of 10 enemies. Cooldown: 60 sec.

Power Stance
Concentrates to hold your ground when struck, resisting knock-back effects permanently.
Level 1: Power Stance Rate: +2%
Level 30: Power Stance Rate: +60%

Enrage
Required Skill: Advanced Combo (MAX)
Focuses on a specific enemy using a combo orb to deal increased damage. Consumes 1 combo orb. This skill can be toggled on and off with the skill key.
Level 1: Cost: 79 MP and 1 Combo Orb, Final Damage: +10%, Minimum Critical Damage: +1%, Max Enemies Targeted (all attack skills): 1
Level 30: Cost: 50 MP and 1 Combo Orb, Final Damage: +25%, Minimum Critical Damage: +15%, Max Enemies Targeted (all attack skills): 1

Maple Warrior
Temporarily increases the stats of all party members. Does not stack with Maple Warrior, Call of Cygnus, Nova Warrior, President’s Orders, or Rhinne’s Protection.
Level 1: MP Cost: 10, Increases all stats assigned APs by +1% for 30 sec.
Level 30: MP Cost: 70, Increases all stats assigned APs by +15% for 900 sec.

Hero’s Will
By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects.
Level 1: MP Cost: 30, Cooldown: 600 sec
Level 5: MP Cost: 30, Cooldown: 360 sec

Advanced Combo
Required Skill: Weapon Mastery (MAX) + Combo Synergy (MAX)
Increases the damage dealt per combo orb and enables you to charge more orbs. Also, grants a chance to charge orbs twice as quickly. Additionally, increases mastery.
Level 1: Final Damage boosted to 5% per combo orb, Max Combo Orbs: 5, Double Charge Speed Proc Rate: 22%, Weapon Mastery: 55%
Level 30: Final Damage boosted to 10% per combo orb, Max Combo Orbs: 10, Double Charge Speed Proc Rate: 80%, Weapon Mastery: 70%

Combat Mastery
Ignores a portion of a monster’s defense while attacking.
Level 1: Defense Ignored: 21%
Level 30: Defense Ignored: 50%

Advanced Final Attack
Required Skill: Final Attack (MAX)
Permanently increases ATT and Accuracy. Greatly increases damage and activation rate of Final Attack.
Level 1: Permanently increases ATT by 1 and Accuracy by 1%. Also has a 46% chance of activating 163% damage Final Attack 2 times.
Level 30: Permanently increases ATT by 30 and Accuracy by 10%. Also has a 60% chance of activating 250% damage Final Attack 2 times.

Hero Skill Build Guide: Everything maxed.
1. Raging Blow, Combat Mastery, Advanced Final Attack (1)
2. Advanced Combo (MAX)
3. Puncture, Enrage (1)
4. Advanced Final Attack (MAX)
5. Combat Mastery (MAX)
6. Raging Blow (MAX)
7. Power Stance (MAX)
8. Enrage (MAX)
9. Puncture (MAX)
10. Maple Warrior (MAX)
11. Magic Crash (MAX)
12. Hero’s Will (MAX)

Explanation:
Hero 4th Job primary attacking skill will be Raging Blow accompanied with Puncture. Add 1 SP (Skill Point) to unlock Raging Blow, Combat Mastery and Advanced Final Attack for its buff boost. First, max Advanced Combo to allow you to generate combo quickly and increase the orb capacity as more orbs means more damage boost. Next, add 1 SP into Puncture and Enrage. Take note that Puncture requires 20 SP in Advanced Combo whereas Enrage requires 30 SP in Advanced Combo. Proceed with maxing Advanced Final Attack to increase the damage and success rate of triggering a second auto-attack after you perform your attacking skill. Then, max Combat Mastery to allow more damage to bypass enemy defense, which is very effective against bosses at early levels. Max Raging Blow to output more damage. Around this level, you will need to equip with bossing skills to take advantage of daily boss raids for greater amount of EXP and Item Drops! Begin with maxing Power Stance so you will avoid getting knock back out of your position especially narrow platforms. Subsequently, max Enrage to allow your primary attacking skill to deal more damage when hitting only 1 enemy. Max out Puncture to deal damage over time similar to Toxic Venom and to allow more Critical Damage to be absorbed by the enemy. Puncture is especially useful when raiding bosses with 1 or more party member as it will increase the effectiveness of Puncture. Next, max Maple Warrior to gain additional 15% boost in all stats. Magic Crash is a particular special skill that disables bosses from casting defensive buffs and also removes those defensive buff. Hence, you do not need to wait for bosses defensive buff to expire. Finally, max Hero’s Will to remove Seduce Status effect cast seldomly by bosses.

Hero Hyper Skills

Advanced Final Attack – Accuracy
Required Level: 149
Advanced Final Attack Accuracy: +10%

Advanced Final Attack – Ferocity
Required Level: 168
Advanced Final Attack Weapon Attack +20

Advanced Final Attack – Opportunity
Required Level: 189
Advanced Final Attack Activation Chance +10%

Raging Blow – Extra Strike
Required Level: 155
Raging Blow Attack Count +1

Raging Blow – Spread
Required Level: 177
Number of monsters hit by Raging Blow +2

Raging Blow – Reinforce
Required Level: 195
Raging Blow Damage +20%

Advanced Combo – Boss Rush
Required Level: 143
Damage per Orb (vs Bosses) +2%

Advanced Combo – Opportunity
Required Level: 162
Advanced Combo Charge Combo Orb Chance +20%

Advanced Combo – Reinforce
Required Level: 183
Damage per Orb +2%

Cry Valhalla
Required Level: 150
Call upon the power of the ancients to defend you.
Level 1: MP Cost: 300, Knockdown Immunity Duration: 30 sec. Critical Rate: 50%, Abnormal Status Resistance and Elemental Resistance: +100%. Raging Blow powered up, attacks a max of 9 enemies with 167% damage 9 times, and the last two hits are critical. Cooldown: 210 sec.

Rising Rage
Required Level: 170
Suppresses your inner rage into a powerful energy sphere.
Level 1: MP Cost: 200, Damage: 500%, Number of Attacks: 8, Enemies Hit: 10. Cooldown: 10 sec

Epic Adventure
Required Level: 200
Call upon the bravery deep within to increase damage output and max damage.
Level 1: MP Cost: 100, Duration: 60 sec, Damage: +10%, Max Damage: +10%. Cooldown: 120 sec. Applies to any Explorer class within the party.

Hero Hyper Skill Build Guide:
1. Raging Blow – Reinforce (MAX)
2. Raging Blow – Extra Strike (MAX)
3. Advanced Final Attack – Ferocity (MAX)
4. Advanced Combo – Reinforce (MAX)
5. Advanced Combo – Boss Rush (MAX)
6. Cry Valhalla (MAX)
7. Rising Rage (MAX)
8. Epic Adventure (MAX)

Explanation:
Check this Hyper Stats Guide for more details!

Mastery Book

Level 20: Advanced Final Attack, Power Stance, Advanced Combo, Raging Blow, Enrage, Puncture, Maple Warrior.
Level 30: Advanced Final Attack, Advanced Combo, Puncture

Hero 5th Job Skills

Please refer to MapleStory 5th Job Skills Guide for more details on Skill Cores, Special Cores and Enhancement Cores!

Hero Skill Cores

Sword of Burning Soul
Required Skill: Level 30 Raging Blow
Create a sword of burning soul to fight with you. When attacking enemies using Damage Reflect, you will not take damage.
Level 1: Consumes 350 MP to create a sword of burning soul around you for 41 sec. The sword can be fixed in the ground when you use the skill again, and returned to you if you move far away from it. The sword enhances Raising Blow to attack up to 8 enemies at 167% damage 9 times. Number of Attacks: 6 per 1 sec, Max Enemies Hit: 8, Critical Rate +50%. Normal Sword Damage: 332%, Enraged Sword Damage: 364%. Fixed Sword Damage: 301%, Enraged Sword Damage: 327%. Cooldown: 120 sec.
Level 25: Consumes 350 MP to create a sword of burning soul around you for 65 sec. The sword can be fixed in the ground when you use the skill again, and returned to you if you move far away from it. The sword enhances Raising Blow to attack up to 8 enemies at 167% damage 9 times. Number of Attacks: 6 per 1 sec, Max Enemies Hit: 8, Critical Rate +50%. Normal Sword Damage: 620%, Enraged Sword Damage: 700%. Fixed Sword Damage: 565%, Enraged Sword Damage: 615%. Cooldown: 120 sec.

Combo Death Fault
Condense the power of your Combo Counters into a sword to cut enemies.
Level 1: Consumes 500 MP. Consumes 5 Combo Counters. Deals 725% damage 8 times on up to 15 enemies, gain invincibility while casting the skill. If you attack an enemy successfully, increase your final damage by the same amount as the consumed Combo Counters for 7 seconds. Cooldown: 15 seconds.
Level 25: Consumes 500 MP. Consumes 5 Combo Counters. Deals 1325% damage 8 times on up to 15 enemies, gain invincibility while casting the skill. If you attack an enemy successfully, increase your final damage by the same amount as the consumed Combo Counters for 7 seconds. Cooldown: 15 seconds.

Hero Enhancement Cores

  • Final Attack (2% per level)
  • Brandish (4% per level)
  • Combo Force (4% per level)
  • Brave Slash (4% per level)
  • Rush (3% per level)
  • Panic (3% per level)
  • Shout (3% per level)
  • Raging Blow (2% per level)
  • Incising (2% per level)
  • Rage Uprising (2% per level)

Hero V-Matrix Skills Guide

Main V Skill: Burning Soul Blade
Trio #1: Raging Blow / Rising Rage / Final Attack
Trio #2: Combo Fury / Rush / Shout
Note: Bolded = essential skill | Non-bolded = non-essential skill.

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68 thoughts on “MapleStory Hero Skill Build Guide

  1. wasd3223

    I’m not sure if this is just an error, but the tool tip on Advanced Final Attack – Opportunity says the increase in activation is 15%.

  2. 1st Espada

    Could we maybe get up to date videos on characters? The Demon Slayer and Avenger have good ones that just show the skills for each job. I know we can just go look one up but it would help your guides out with convenience, and I would rather come to you and give your site my time lol.

    Thanks for all you do though :D

  3. LuxArucadia

    Should up final atk-opportunity instead of ferocity in hyper. And the hyper already increased to 15% from 10%, the chance of activation should always overtake the effects of additional 20 wa.

  4. Ayumilove Post author

    @GRADAN31: You will have 31 levels to gain SP (Skill Points) in 2nd Job. Level 60 (3rd job) – Level 30 (2nd job) = 30 levels. 30 Levels x 3 SP = 90 SP. When you first advance to 2nd job, you gain 4 SP instead of 3 SP. Therefore, you have 94 SP in total where you will have 1 SP short to max Brandish skill.

  5. GRADAN31

    for this section “FIGHTER – WARRIOR 2ND JOB SKILLS”
    I see that you have 95 skill points available when I calculate according to your section, “Fighter Skill Build Guide”, but I only have 90 skill points in my account. Is there an error? Should Brandish be level till 15 instead?

  6. MeantToBMage

    Sup ayumi!
    So, “advanced combo – reinforce” increases final damage by 2% per combo orb. Seems the one you posted above is an older version of the skill.

  7. Helkrolon

    Hi Ayumilove. For Hero’s hyper skill advanced final attack accuracy is change to advanced final attack reinforce. There’s no more increase accuracy. They change it to increase damage.

    OLD >> Advanced Final Attack – Accuracy
    Accuracy increased by 10%

    NEW >> Advanced Final Attack – Reinforce
    Damage increased by 10%

    So the build guide for hyper skill should i add reinforce which is 10% damage increase or ferocity which is ATT +20

  8. Ayumilove Post author

    @all: This page is fully updated to GMS v.177

  9. J

    Hero’s Rush and Leap is the same as Paladin/Drk, it’s just colored differently.

  10. Ayumilove Post author

    @Paladinnoob: It should be the same for all Warrior Adventurers.

  11. Paladinnoob

    Are the hero rush and leap different than the ones of paladin/DRK Knight?

  12. Ayumilove Post author

    @xlchor: I would recommend you to purchase SP Reset Scroll using @ACash (MapleSEA Cash Shop Currency) to reset that skill to avoid wasting time retraining/re-questing the character! If you do not find it troublesome, then you may create the character from scratch again after transferring all the valuables/assets from that character into a mule/storage-NPC.

  13. xIchor

    Hey Ayumi, whilst levelling I had accidentally maxed Shout and Intrepid therefore Endure is not maxed out. As I had a lot of mesos saved from my other characters, I was told that I could get a Reset Scroll from a NPC named Matilda. However, playing on SEA – I see no such NPC in any major town.

    Is she just not in MapleSEA? And do I just need to restart my character…?

  14. Vincanthofred

    Do you happen to know where I could find a video of the upgrade to hero’s shout in 1.72 looks like ?

  15. yichor

    @OhMyVisus: thx for your hyper skill guide, did other have change?

  16. yichor

    @OhMyVisus

  17. OhMyYisus

    MSEA Hero Hyper:
    “Advanced Combo – Reinforce” is level 143
    “Advanced Combo – Boss Rush” is level 183

  18. yichor

    @Noalm : if u choose hero class to play i will recomended if u are not funding very much choose fensalir sword/axe
    if u really funded choose lion heart sword/axe

    if end game: choose fafnir sword/axe or absolute sword/axe

  19. Noalm

    Hey ayumi, which is te best choice of weapon for lv 100+?

  20. Ayumilove Post author

    @anthony: Kaiser has better abilities in most aspects compared to Hero and other Adventurer Warrior since you can perform different things like transformation to deal more powerful damage burst at a short period plus it looks way cooler.

  21. anthony

    hey ayumi,kaiser or hero in mobbing ,survivalrate ,bossing, dps , fun and damage

  22. PhewpRo

    weapon selection? pros and cons of each?

  23. yichor

    Ayumi i have 1 more question is how do increase status resistance,i just can do 30% status resistance because i train at dimlight there mob will stun me unstoptable .So how i can increase it

  24. yichor

    Hi,Ayumi i wanna ask why i up max advance combo to lvl30 but i juz get 8 orbs only ,did is some bug or need require something?

    i playing MSEA bootes server

  25. Ayumilove Post author

    @Flintlock19: Thanks for sharing your Hero Pros and Cons! I’ll be adding to the article above.

  26. Flintlock19

    Ayumi , in my opinion , Hero Pros and Cons with be

    Pros
    +Powerful at bossing since he has Puncture
    +Less spamming skill because he only have 1 primary skill in every Jobs ( like Fighter use Brandish , Crusader use Intrepid Slash and Hero use Raging Blow )
    +Self Recovery can reduce lots of potion in 60-90 level
    +Rage can stack with other buff
    +Easy to learn

    Cons
    -No good recovery skill , easy die vs high level monster or boss
    -Not incredible at mobbing (After 100 level , I use Hero to mobbing is difficult )
    -Primary skill distance is short and no good recovery skill

    This Pros and Cons come from my experience

  27. Ayumilove Post author

    @Han: I’m not sure whether it will display the damage increment in the stat windows, but it will be calculated when dishing out damage onto enemies.

  28. Ayumilove Post author

    @New to maple: The hyper skills are not in any particular order. Add them according to the recommended Hyper Skills above :)

  29. Ayumilove Post author

    @toushirou3: I have answered your question in http://ayumilove.net/maplestory-hyper-skills/#comment-110378

  30. toushirou3

    hey ayumi….

    in your hyper guide…why did you max hyper mana over hyper dex?

  31. Han

    Hey Ayumi, I really love your guides and they’ve helped me out a ton. I was wondering, though, how Combo Synergy works because I have it maxed out right now in 3rd job but each combo orb is not giving me the additional damage %!! What does that mean.

  32. Han

    Hey Ayumi, so I’m making a hero at the moment. Apparently using my Combo skill, I am not able to actually gain any additional damage (3rd Job maxed Combo Synergy). Is that just a glitch?

  33. New to maple

    Hi Ayumilove,

    I have reached level 143 and have 1 skill point
    Should I add it to -Advanced Combo – Boss Rush- first and reset them later?
    I’m confused with the list above.

  34. Sparks

    Currently on dps charts, Hero is a little better.

  35. jiso

    the dark knigth is better

  36. wilson

    Hi there, i’m choosing between Hero and Paladin. Can anyone give me suggestion which is better? thanks

  37. Ayumilove Post author

    @Jinwei: For me I would personally max ACA aka Advanced Combo Attack for more stable damage (higher minimum mastery) + faster combo proc rate + higher damage per orbs. To begin with, add 1 SP (Skill Point) into Raging Blow, Combat Mastery, Advanced Final Attack for the Level 1 skill benefits.

  38. Ayumilove Post author

    @Sico: Sorry for the late reply. I have updated Hero skill 2nd and 3rd job skill build guide to focus more on Combo Fury and Dash, along with the Hyper Skill correction for best skill build optimization :)

  39. Ayumilove Post author

    @Jacob: I have updated Hero’s Hyper Skills (Advanced Combo Attack aka ACA: Boss Damage and Reinforce) and (Raging Blow: Extra Strike and Reinforce) Swapped their level requirement :)

  40. Jinwei

    Hi. I would like to know which skill to max first. Example if i level 100, which skill should i add first? I called it skill leveling guide.

  41. Jacob

    Hey ayumi. I’d like to point out that a couple of the hyper skills are switched. Aca boss damage is lv155 and regular damage is 183. Also raging blow gets extra hit at 155. At first I wasn’t sure, but that’s how it is for me in game

  42. Sico

    @Dylan: I find that kind of weird. Dark Knight should have the highest range for unfunded classes, because of Cross Surge, which double your range based on your current HP ratio. To top that off Dark Knight have the second to highest DPS, right below Zero, because of Sacrifice + Gungnir’s Descent. This is solely on below 120s. Paladins do come out on top afterwards because they have higher resistance and can have a more steady DPM. Though by pure mathematical speculation and no interruptions Dark Knight > Hero > Paladin. In reality sense this can be Paladin > Dark Knight = Hero. Also, it really based on how a class feels. To me all warriors (including Aran, Kaiser, Hayato, Demons, Zero, Mihile, and Dawn) feel nice, because they have high resistances and health, with great damage.

    @Ayumi:
    For Second Job: Rage adds 30% Damage Absorption, and 500% DR. I strongly recommend maxing Combo Rush rather than Brandish. Its up to the player, I have funded my low levels strongly (21 atk bwg, evo rings, absolute ring/shoulder, and absolute belt) so my level 1 brandish vs level 20 brandish is just a small difference, I still 1hit everything around my level.
    For Third Job: Intrepid Slash / Brave Slash, and I do not recommend maxing Intrepid slash, actually I do not recommend maxing any main attacking skills under fourth job. You won’t use it later anyways. From time to time I still use Combo Fury and I use Dash all the time.
    For Hyper Skills: I do not recommend Advance Combo – Opportunity, Each attack should always give you a Combo charge so that 20% is useless, you can use it for an additional Raging Blow line.

    TL:DR
    @Dylan: Paladins are great for PDM because of their resistance. Though unfunded Dark Knight and Heros should take control.

    @Ayumi: 2nd Job: Fix rage, max Combo Fury instead of Rush. 3rd Job: Intrepid Slash/Brave Slash, same thing as second job with Dash. Hyper Skills: Additional Raging Blow line, instead of Combo Opportunity.

  43. Jackson

    @Dylan WTF are you talking about, Hero totaly ROCK my Hero is Lvl 110 now, his damage to mob w/o rage 23,000 – 29,000 with rage 27,000 – 31,000 X5 and to boss w/o rage and enrage 19,000 – 21,000 with rage 20.000 – 23,000 and with rage and enrage 22,000 – 27,000 X5.

    i’m using a Lvl90 2H Sword

  44. Dylan

    HERO SUCKS!!! When my warrior was a DK, he did 50,000 – 80,000 at level 107. When I switched him to a paladin, I did 120,000 – 150,000. When I switched him to a hero he only did 40,000 – 60,000 even with advanced combo orbs and 50% def ignore.

  45. Ayumilove Post author

    @gtshs: I could not tell which 1 is stronger since I only played Dark Knight. With Dark Knight, you do not really need to pay attention to HP (Health Points) since you are constantly siphoning enemy health to replenish yours instantly, that’s a bonus = reduce hp potion consumption and decreases risk of dying in the heat of battle!

  46. gtshs

    Is hero or dark knight stronger?

  47. Rashid

    Isaac, probably Raging Blow (with Enrage) and Puncture.

  48. Isaac

    Excuse my ignorance, I’m using google translator.

    My question was that ability makes the sword would catch fire as you can see in the video below.

  49. Nylsen

    Hi Ayumi, uhm about the Hyper Mana, shouldn’t it be Hyper Dex? Or it is really supposed to be Hyper Mana? :v Thanks! :D

  50. WildHeartless

    hes referring to the open job advancement fee… I am gonna probably guess its roughly 350-400M…

  51. Ayumilove Post author

    @devil: What fee are you referring to?

  52. devil

    ok, and what is the fee if im 159lv?

  53. Ayumilove Post author

    @devil: You will gain all Hero skills as if you were a Dragon Knight.

  54. devil

    can i ask when red patch, if im a dragon knight i wan to turn into hero, is it completely turn into hero or is a hero that without few skill such as combo attack?

    free music downloader site

  55. Somebody

    Just wondering, why did you say to max shout at third job? I would prefer the increased damage on rush since you use it more on 4th job.

  56. Ayumilove Post author

    Thanks Somebody for highlighting this issue! I’ll correct them right away. The guide above was based on the information above. But the skill information did not have the pre-requisite skills (dependent skills). I’ll add them too :)

  57. Somebody

    I meant the 2 pts that would have been used for Rupture and Enrage at 100.
    And I forgot earlier but thx for the guide; wouldn’t have known wht to raise at 4th =P

  58. Somebody

    Heroes can’t get Rupture or Enrage unless they raise Advanced Combo to lvl 20 and 30 respectively in GMS. However, it’s possible to put the 2 pts as 1pt in Adv Combo and 1pt in Advanced Final Attack or 2 pts into Advanced Combo instead (although the former is better).

  59. Ayumilove Post author

    Hi SuperSwag, probably you are referring to the non-RED Warrior Skill Build Guide. This guide is meant for RED First Impact.

  60. Ayumilove Post author

    Hi yuqi, the information above are updated to match GMS v.143 RED First Impact Part 1.

  61. Ayumilove Post author

    Hi Jesse, there are no changes to Hero’s Hyper Skills.

  62. yuqi

    you need to update this post. Some of the information are outdated.

  63. Jesse

    Are hyper skills replaced in maplestory red?

  64. SuperSwag

    hi ayumi im have a hero and rush is in 4th job not 3rd

  65. hjx

    hi ayumi for your hyper skill,u forgotten to put the word “attack” advanced combo(passive)

  66. hayman

    which is better to add Advanced Combo – Boss Killer or Advanced Final Attack – Bonus Chance. as i am weak to kill bosses in the first place and i want to have a better advance final attack chance. what do you guys think.

  67. Ayumilove Post author

    Hi ChiaMC and to all visitors, I have updated the skills above with kmst version 1.2.479

  68. ChiaMC

    Op Hero