Pirate can advanced as a Buccaneer or Corsair. This specific job route is determined when you reach Level 30. Pirate has 2 subclass: Buccaneer (melee-combat) and Corsair (range-combat). Buccaneer uses knuckles whereas Corsair uses guns to attack their enemies.
Pirate Related Guides
MapleStory Pirate Skill Build Guide V1
MapleStory Pirate Skill Build Guide V2 (Currently viewing!)
Pirate 1st Job Skills
A devastating kick that accompanies a backward somersault. Attacks all enemies in the vicinity.
Level 1: MP Cost: 8, Damage: 229%, Max Enemies Hit: 6
Level 20: MP Cost: 16, Damage: 305%, Max Enemies Hit: 6
Fires two consecutive bullets at the enemy.
Level 1: MP Cost: 4, Damage: 127%, Number of Hits: 2, Range: 380
Level 20: MP Cost: 7, Damage: 165%, Number of Hits: 2, Range: 380
Jump once more in the same direction. The higher the skill level, the further you jump. Push the Jump Key to activate.
Level 1: MP Cost: 18, jumps a certain distance
Level 5: MP Cost: 10, jumps a certain distance
Press left or right arrow twice to temporarily boost Speed and Jump, and receive 100% knock-back prevention. [Dash activation: with the arrow keys.] While using Dash, Corkscrew Blow and Triple Fire’s damage will be increased.
Level 1: MP Cost: 9, Duration: 4 sec, Speed: +10%, Jump: +4%, Triple Fire and Corkscrew Blow Damage: +100% while Dash is active
Level 5: MP Cost: 1, Duration: 20 sec, Speed: +50%, Jump: +20%, Triple Fire and Corkscrew Blow Damage: +100% while Dash is active
Shadow Heart (Passive)
Increases your Critical Rate and minimum Critical Damage.
Level 1: Critical Rate: +2%, Minimum Critical Damage: +1%
Level 10: Critical Rate: +20%, Minimum Critical Damage: +10%
Bullet Time (Passive)
Permanently increases Accuracy, Maximum Speed, and Jump
Level 1: Accuracy: +22, Speed: +2%, Jump: +1%
Level 10: Accuracy: +220, Speed: +20%, Jump: +10%
Pirate 1st Job Skill Build: Everything maxed except Somersault Kick.
1. Double Shot, Somersault Kick (1)
2. Octopush (MAX)
3. Double Shot (MAX)
4. Bullet Time (MAX)
5. Shadow Heart (MAX)
6. Dash (MAX)
7. Somersault Kick (15/20)
Somersault Kick isn’t maxed due to 2 reasons. Double Shot is much more convenient to kill enemies from afar even though it targets 1 enemy compared to Somersault Kick where you need to get very close to your target to perform the kill. Somersault Kick has a very short attacking range making it slower to train with unless you are in a map where mobs spawns in a tight area. The second reason is if you wish to advanced as a Gunslinger (2nd Job Advancement), this skill is a must to max to unlock Triple Fire (2nd Job Skill), and Triple Fire is used to unlock Rapid Fire (4th Job Skill). Begin by adding 1 SP (Skill Point) into Double Shot and Somersault Kick. Try both of these skill and find which of it suits best with your training style (close combat vs long range). Before maxing these offensive skill, max Octopush to achieve greater mobility. This saves time when you often travel through and forth from training ground to town to repot (a short term referring replenish potions in inventory). Next, max add points into the offensive skill. I recommend Double Shot since it kills enemies faster. It can also be used to perform boss raid on mini bosses (e.g. Mushmom) while evading their attacks from afar. Then, max Bullet Time, Shadow Heart and Dash to improve your overall stats (e.g. accuracy, critical damage, speed) Finally, dump the remaining SP into Somersault Kick.