Pirate can advanced as a Buccaneer or Corsair. This specific job route is determined when you reach Level 30. Pirate has 2 subclass: Buccaneer (melee-combat) and Corsair (range-combat). Buccaneer uses knuckles whereas Corsair uses guns to attack their enemies.
Pirate Related Guides
MapleStory Pirate Skill Build Guide V1
MapleStory Pirate Skill Build Guide V2 (Currently viewing!)
Pirate 1st Job Skills
A devastating kick that accompanies a backward somersault. Attacks all enemies in the vicinity.
Level 1: MP Cost: 8, Damage: 229%, Max Enemies Hit: 6
Level 20: MP Cost: 16, Damage: 305%, Max Enemies Hit: 6
Fires two consecutive shots at the enemy. Level 20 required to learn ‘Triple Fire’ if Job Advancing to Gunslinger.
Level 1: MP Cost: 4, Damage: 127%, Number of Hits: 2, Range: 380
Level 20: MP Cost: 7, Damage: 165%, Number of Hits: 2, Range: 380
Use while in the middle of a jump to jump even further. The jumping distance increases as the skill level increases. Can also be used with the jump key.
Level 1: MP Cost: 18, jumps further
Level 5: MP Cost: 10, jumps further
Double-tap the left or right arrow to perform a dash or jump dash. Also cancels all knockback. [Dash Activation: Right, Right or Left, Left] Use Corkscrew Blow or Triple Fire during the dash for additional damage.
Level 1: MP Cost: 9, Duration: 4 sec, Speed: +10%, Jump: +4%, Triple Fire and Corkscrew Blow Damage: +100% while Dash is active
Level 5: MP Cost: 1, Duration: 20 sec, Speed: +50%, Jump: +20%, Triple Fire and Corkscrew Blow Damage: +100% while Dash is active
Shadow Heart (Passive)
Increases your Critical Rate and minimum Critical Damage.
Level 1: Critical Rate: +2%, Minimum Critical Damage: +1%
Level 10: Critical Rate: +20%, Minimum Critical Damage: +10%
Bullet Time (Passive)
Permanently increases Accuracy, Max Movement Speed, and Jump.
Level 1: Accuracy: +22, Speed: +2%, Jump: +1%
Level 10: Accuracy: +220, Speed: +20%, Jump: +10%
Pirate 1st Job Skill Build: Everything maxed except Somersault Kick.
1. Double Shot, Somersault Kick (1)
2. Octopush (MAX)
3. Double Shot (MAX)
4. Bullet Time (MAX)
5. Shadow Heart (MAX)
6. Dash (MAX)
7. Somersault Kick (15/20)
Somersault Kick isn’t maxed due to 2 reasons. Double Shot is much more convenient to kill enemies from afar even though it targets 1 enemy compared to Somersault Kick where you need to get very close to your target to perform the kill. Somersault Kick has a very short attacking range making it slower to train with unless you are in a map where mobs spawns in a tight area. The second reason is if you wish to advanced as a Gunslinger (2nd Job Advancement), this skill is a must to max to unlock Triple Fire (2nd Job Skill), and Triple Fire is used to unlock Rapid Fire (4th Job Skill). Begin by adding 1 SP (Skill Point) into Double Shot and Somersault Kick. Try both of these skill and find which of it suits best with your training style (close combat vs long range). Before maxing these offensive skill, max Octopush to achieve greater mobility. This saves time when you often travel through and forth from training ground to town to repot (a short term referring replenish potions in inventory). Next, max add points into the offensive skill. I recommend Double Shot since it kills enemies faster. It can also be used to perform boss raid on mini bosses (e.g. Mushmom) while evading their attacks from afar. Then, max Bullet Time, Shadow Heart and Dash to improve your overall stats (e.g. accuracy, critical damage, speed) Finally, dump the remaining SP into Somersault Kick.