MapleStory Aran Skill Build Guide

MapleStory Legends Aran Job Selection

Aran is one of MapleStory Legends Warrior Hero who specializes in Polearm and Combo attacks! Each attack stacks up 1 combo which is consumed to activate variety of powerful skills. Aran primary stat is STR (strength). Combos earned through battles are forfeited if Aran does not continuously attack enemies. MapleStory Chaos Patch have removed the quest requirement to unlock the skills and this makes it easier to plan out our Aran skill build.

Aran 1st Job Skills

Double Swing Double Swing (Active)
Attack 8 enemies by tapping attack key twice to perform secondary attack.
LV1: 2 MP, 174% Damage.
LV20: 5 MP, 250% Damage.

Combat Step Combat Step (Supportive)
[REQUIRE] LV5 Double Swing.
Press a direction key twice to quickly move a short distance. Using Combat Step at a platform edge gives the best jump boost. Also passively increases your movement speed.
LV1: 1 MP, +3 Movement Speed, +4 Max Movement Speed.
LV5: 5 MP, +15 Movement Speed, +20 Max Movement Speed.

Polearm Booster Polearm Booster (Supportive)
[REQUIRE] LV5 Combat Step
Temporarily increases your polearm attack speed by 3 times.
LV1: 30 MP, Lasts 10 sec
LV20: 11 MP, Lasts 200 sec

Combo Ability Combo Ability (Passive)
[REQUIRE] LV10 Double Swing
Each attack dealt against an enemy earns a combo. Gains +2 Weapon Attack, +3 Move Speed, +20 Weapon Magic Defense for every 10 combos. Higher skill level increases the number combo effect can stack. All combo are forfeited if you stop attacking monster for more than 3 sec.
LV1: 1 Max Stacks (10 combos)
LV10: 10 Max Stacks (100 combos).

Combo Smash Combo Smash (Active)
[REQUIRE] LV1 Combo Ability
Attack 8 enemies 1 time by throwing a flaming polearm at them. Can only be used if Combo Count is 30 or greater. COMMAND: DOWN + LEFT/RIGHT + ATTACK
LV1: 372% Damage, Attacks 4 enemies.
LV10: 480% Damage, Attacks 6 enemies.

Aran 1st Job Skill Build: Everything maxed except Polearm Booster.
1. Add 5 SP into Double Swing.
2. Max Combat Step, Double Swing.
3. Add 1 SP into Combo Ability.
4. Max Combo Smash, Combo Ability.
5. Dump remaining SP into Polearm Booster.

Explanation:
Add 5 SP (Skill Points) into Double Swing to unlock Combat Step. Max Combat Step first as its very useful for travelling purposes. Use it when you are standing at the edge of a platform and see your character leap forward at a great distance! Next, max Double Swing to further improve your regular mobbing attack. Then, add 1 SP into Combo Ability to unlock Combo Smash. You can now use your combos by activating Combo Smash to attack enemies out of your regular attack range. The reason why Combo Smash is max later is due to enemies are pretty weak in this level range where most can be killed within 1-2 hits with regular Double Swing which does not require any combo to activate. Finally, max Combo Ability and dump the remaining SP into Polearm Booster. Combo Smash is required to be maxed to unlock Combo Fenrir (Aran 2nd Job Skill) which is a much more powerful version than Combo Smash.

Aran 2nd Job Skills

Triple Swing Triple Swing (Active)
[REQUIRE] Max Double Swing.
Attack 8 enemies by tapping attack key 3 times to perform a third attack.
LV1: 5 MP, 386% Damage.
LV20: 8 MP, 500% Damage.

Polearm Mastery Polearm Mastery (Passive)
[REQUIRE] LV3 Triple Swing.
Permanently increases Polearm mastery, accuracy and +1 attack speed.
LV1: 14% Mastery, +12 Accuracy.
LV10: 50% Mastery, +120 Accuracy.

Final Charge Final Charge (Active)
[REQUIRE] Max Triple Swing.
Charges forward, knocking back enemies in your path. Can only be activated after using Triple Swing. COMMAND: Triple Swing + LEFT/RIGHT + ATTACK.
Level 1: MP -17, 128% Damage, Push 5 monsters.
Level 10: MP -29, 200% Damage, Push 10 monsters.

Body Pressure Body Pressure (Supportive)
Temporarily enables Body Attacks on enemies. Attacked enemies may be Stunned for 5 seconds.
LV1: MP -40, 30% Damage, Lasts 108 sec. 22% Stun Chance.
LV5: MP -20, 300% Damage, Lats 180 sec. 40% Stun Chance.

Combo Drain Combo Drain (Supportive)
[REQUIRE] LV1 Combo Ability
Activates a buff that temporarily absorbs a portion of damage received as HP. Can only absorb up to 20% of your Max HP. Can only be used when your Combo Count is 30 or higher. COMMAND: DOWN + DOWN + ATTACK.
LV1: Replenish 1% of damage for 78 sec.
LV10: Replenish 10% of damage for 240 sec.

Snow Charge Snow Charge (Supportive + Passive)
Enchant polearm with ice element that slows enemies. Also passively increases damage.
LV1: 24 MP, +8% Damage. -22 Enemy Speed for 5 sec. Lasts 20 sec.
LV10: 33 MP, +35% Damage, -40 Enemy Speed for 20 sec. Lasts 200 sec.

Combo Fenrir Combo Fenrir (Active)
[REQUIRE] Max Combo Smash.
Attacks enemies twice with spirit wolves. Can only be used if Combo Count is 100 or greater.
Command: [DOWN + LEFT/RIGHT + ATTACK]
LV1: 354% Damage, Attacks 4 enemies.
LV20: 430% Damage, Attacks 8 enemies.

Final Attack (Passive)
[REQUIRE] LV3 Polearm Mastery.
Grants a chance to deal additional damage after an attack. Must have a polearm equipped.
LV1: 2% chance to deal 100% damage.
LV20: 40% chance to deal 150% damage.

Physical Training Physical Training (Passive)
Permanently increases STR (Strength) and DEX (Dexterity).
LV1: +6 STR, +6 DEX.
LV5: +30 STR, +30 DEX.

Aran 2nd Job Skill Build: Everything maxed except Final Charge.
1. Add 3 SP into Triple Swing.
2. Max Snow Charge, Body Pressure and add 4 SP into Combo Drain.
3. Max Polearm Mastery, Physical Training, Triple Swing
4. Max Combo Drain, Combo Fenrir, Final Attack.
5. Dump remaining SP into Final Charge.

Explanation:
Add 3 SP (Skill Points) into Triple Swing to unlock Snow Charge. Max Snow Charge first at it boost up your min max damage per point. Next, max Polearm Mastery to stabilize your damage by raising your minimum damage, followed by maxing Triple Swing to unlock Final Charge and add 4 SP into it. Final Charge is very useful in terms of cluster multiple monsters who are away from each other, and then execute your finishing blow on them. Combo Fenrir is max latter since the first few levels only attacks few monsters compared to Combo Smash, unless it is at max level.

Aran 3rd Job Skills

Full Swing Full Swing (Passive)
[REQUIRE] Max Triple Swing.
Increases Double Swing (DS), Triple Swing (TS) and Combo Smash (CS) damage.
LV1: DS (MP -6, 169% Damage) TS (MP -8, 444% Damage) CS (+14% Damage)
LV10: DS (MP -12, 205% Damage) TS (MP -14, 570% Damage) CS (+50% Damage)

Combo Critical Combo Critical (Passive)
[REQUIRE] Max Combo Ability.
Boost Critical Rate per 10 Combo Count. Also increases base Critical Rate and Critical Damage.
LV1: +1% Critical Rate and Critical Damage. +1% Critical Rate per 10 combo. Max Stacks: 1
LV10: +20% Critical Rate and Critical Damage. +3% Critical Rate per 10 combo. Max Stacks: 10

Final Toss Final Toss (Active)
[REQUIRE] Max Triple Swing.
Lifts 8 enemies in front of you into the air. Airborne enemies take more damage. Can only be used after using Triple Swing. COMMAND: Triple Swing + UP + ATTACK
LV1: MP -15, 255% Damage, Airborne enemies take +43% damage.
LV20: MP -25, 350% Damage, Airborne enemies take +100% damage.

Rolling Spin Rolling Spin (Active)
Attack nearby enemies 4 times and has a chance to stun them for 2 sec.
LV1: 25 MP, 84% Damage. Attack 4 enemies. 33% Stun Rate.
LV20: 35 MP, 160% Damage. Attack 6 enemies. 90% Stun Rate.

Might Might (Supportive)
Temporarily increases ATT and DEF while decreasing knock-back requirement.
LV1: MP -60, +6 Weapon ATT, +25 Weapon/Magic DEF for 25 sec.
LV1: 90% Knock-back Damage Requirement.
LV20: MP -30, +25 Weapon ATT, +215 Weapon/Magic DEF for 120 sec.
LV20: 10% Knock-back Damage Requirement.

Combo Recharge Combo Recharge (Active)
Consumes HP and MP to instantly boost Combo Count.
Cannot be used when HP is below 50%.
LV1: Exchange 48% HP and 240 MP for +55 Combo Count. Cooldown: 87 sec
LV20: Exchange 10% HP and 50 MP for +150 Combo Count. Cooldown: 30 sec

Cleaving Blows Cleaving Blows (Passive)
Ignores a portion of a monster’s defense and allows you to deal additional damage to boss monsters.
LV1: Ignores 22% Monster Defense. +2% Damage vs Boss.
LV10: Ignores 40% Monster Defense. +20% Damage vs Boss.

Combo Judgement Combo Judgment (Active)
[REQUIRE] LV10 Combo Fenrir.
Attack multiple enemies 3 times with falling axe with a chance to freeze them. Frozen enemies receives Damage over Time (DoT). Can only be used when Combo Count is 100 or higher. COMMAND: UP + DOWN + ATTACK.
LV1: Attack 6 enemies with 379% Damage and freeze for 4 sec. DoT 105% every sec for 4 sec.
LV20: Attack 10 enemies with 550% Damage and freeze for 10 sec. DoT 200% damage every sec for 6 sec.

Maha Blessing
Temporarily boost your weapon and magic attack.
LV1: 10 MP, +3 Weapon Attack, +3 Magic Attack for 10 sec.
LV10: 13 MP, +30 Weapon Attack, +30 Magic Attack for 100 sec.

Aran 3rd Job Skill Build: Everything maxed except Rolling Spin and Combo Judgement.
1. Add 1 SP into Full Swing, Cleaving Blows, Rolling Spin, Combo Recharge.
2. Max Might, Maha Blessing, Combo Critical.
3. Cap Rolling Spin at Level 18.
4. Max Full Swing, Cleaving Blows and Combo Recharge.
5. Cap Combo Judgment at Level 10.
6. Max Final Toss.

Explanation:
Rolling Spin and Combo Smash will be your primary attacking skill in 3rd Job for 1 hit kills. Dive into mobs of monster and activate Rolling Spin to get 15 Combos quickly and then use Combo Smash to kill the far reach monsters. Therefore, add 1 SP into Rolling Spin for this activity. Max Might and Maha Blessing to boost all attacking skill damage. Then max Full Swing and Cleaving Blow to replace Rolling Spin and Combo Smash when you train on much more powerful monsters that takes 2-4 hits to kill. Final Toss and Combo Judgment is not use much here unless the monster does take more than 3 hits to kill.

Aran 4th Job Skills

Over Swing Over Swing (Passive)
[REQUIRE] Max Full Swing.
Maxes out the damage of Double Swing, Triple Swing and Combo Fenrir.
LV1: Double Swing (14 MP, 255% Damage x 2), Triple Swing (16 MP, 316% Damage x 2), Combo Fenrir (+11% Damage).
LV30: Double Swing (20 MP, 400% Damage x 2), Triple Swing (22 MP, 490% Damage x 2), Combo Fenrir (+40% Damage).

High Mastery High Mastery (Passive)
[REQUIRE] Max Polearm Mastery.
Maxes out Polearm Mastery, while increasing Minimum Critical Damage and Weapon Attack.
LV1: 61% Mastery, +11 Weapon Attack, +1% Min Critical Damage.
LV20: 70% Mastery, +30 Weapon Attack, +15% Min Critical Damage.

Final Blow Final Blow (Active)
[REQUIRE] Max Triple Swing.
Attack 8 enemies 3 times with critical damage and ignores a portion of enemy defenses.
LV1: 20 MP, 210% Damage, Ignores 5% Enemy Defense.
LV30: 35 MP, 355% Damage, Ignores 20% Enemy Defense.

Freeze Standing Freeze Standing (Supportive)
Uses the power of Ice to hold your ground when struck, enabling you to resist being knocked back.
LV1: 30 MP, 33% chance to resist knockback for 15 sec.
LV20: 55 MP, 90% chance to resist knockback for 300 sec.

High Defense High Defense (Passive)
Permanently decreases damage received from enemies and increases Max HP.
LV1: -6.5% Damage Taken, +1% Max HP.
LV20: -20% Damage Taken, +20% Max HP.

Combo Tempest Combo Tempest (Active)
[REQUIRE] LV10 Combo Judgment.
Attack all enemies within screen 1 time whereas mes. Inflict additional damage to bosses while temporarily freezing them. Also passively increases Combo Judgment damage.
LV1: 442% Damage. Freezes enemy for 11 sec. +11% Combo Judgment Damage.
LV30: 790% Damage. Freezes enemy for 40 sec. +40% Combo Judgment Damage.

Combo Barrier Combo Barrier (Supportive)
[REQUIRE] Max Combo Drain.
Casts a party buff that temporarily decreases damage taken and increases weapon-magical defense. Can only be used when Combo Count is 150 or more#. COMMAND: UP + RIGHT + ATTACK.
LV1: -5.5% Damage Taken, +186 Defense for 132 sec.
LV30: -20% Damage Taken, +360Defense for 480 sec.

Sudden Strike Sudden Strike (Passive)
Allows the use of Final Charge and Final Toss without a preceding combo, and increases damage.
LV1: +15% damage to Final Charge and Final Toss.
LV10: +60% damage to Final Charge and Final Toss.

Maple Warrior Maple Warrior (Supportive)
Temporarily increases all stats for party members.
LV1: 10 MP, +1% Stats, 30 sec
LV30: 70 MP, +15% Stats, 900 sec

Hero's Will Hero’s Will (Supportive)
Remove some abnormal effects.
LV1: 30 MP, Cooldown 600 sec
LV5: 30 MP, Cooldown 360 sec

Aran 4th Job Skill Build: Everything maxed.
1. Add 1 SP into Overswing, Advanced Final Attack, High Mastery, Final Blow.
2. Max Sudden Strike.
3. Cap Freeze Standing (Level 10)
4. Max High Mastery, Advanced Final Attack, Overswing, Final Blow.
5. Max Freeze Standing, Maple Warrior, Combo Barrier, Combo Tempest.
6. Max High Defense, Hero’s Will.

Aran Hyper Skills

Combo Recharge – Additional Combo (Level 183) Doubles Combo Recharge’s combo.
Combo Recharge – Cooldown Reduce (Level 162) -50% Combo Recharge’s cooldown.
Combo Recharge – Release (Level 143) Remove HP Requirement from Combo Recharge.
Combo Tempest – Bonus Attack (Level 155) Combo Tempest’s +2 attack count.
Combo Tempest – Linked Reinforce (Level 177) +30% Combo Judgement’s damage.
Combo Tempest – Release (Level 195) -50% Combo Tempest’s required combo.
Final Blow – Bonus Attack (Level 168) Final Blow’s attack count is increased by 2.
Final Blow – Ignore Guard (Level 183) +20% Final Blow’s Ignore Defense.
Final Blow – Reinforce (Level 149) +20% Final Blow’s damage.

Aran Video Skill Preview

Aran 1st Job Preview

Aran 2nd Job Preview

Aran 3rd Job Preview

Aran 4th Job Preview

Aran Bossing Preview

Aran solo Zakum

35 thoughts on “MapleStory Aran Skill Build Guide

  1. Its Me on said:

    Oh ok thx AyumiLove, I know what to do :)

  2. Ayumilove on said:

    Hi Its Me, it depends on what you do. If you prefer training in PQ (Party Quests) such as Nets, then go ahead with Combo Judgement. For me, mostly I perform solo power-leveling from Level 1-110 and based from that experience, I come up with the best suited skill build for this. In my server, there is lack of people performing party quest, so it would make sense for solo leveling unless your server has tons of players crowding that pq :) Take note that Combo Judgement requires 100 combos to activate. Best effective and efficient method to level is to kill enemies in 1-2 hits with primary attacking/offensive skill. More than that, and you risk yourself getting hit by enemies retaliation.

  3. Its Me on said:

    okok :) thx ayumi for replying, one more question. At 3rd job, why u doesnt want to put 1 point to combo judgement first? isit combo judgement is really bad? Majority ppl after lvl 50 would go to pq, such as nets and others. Those pq needs some skills like combo judgement to kills more mobs isint it? o.O thx for replying again :)

  4. Ayumilove on said:

    Hi Its Me, Final Charge is not required to be maxed for any 3rd or 4th Job Skill. Sudden Strike (Aran 4th Job Skill) boosts Final Charge damage. Therefore, if you want to deal max damage with Final Charge, go ahead with maxing it.

  5. Its Me on said:

    Hey Ayumi, I heard that my friend says that I should max out final charge because at 4th job or 3rd job it required max final charge, is that true? thx for replying :)

  6. Ayumilove on said:

    Hi Evania, what level is your Aran? Are all the skills reset? Try checking your skill window and use all the SP from 1st, 2nd and 3rd Job Advancement. That might unlock them somehow unless MapleStory developers have set those skills to be unlocked using 4th Job Skill Books (not mastery books).

  7. Evania on said:

    I haven’t played my Aran in a while and when I came back, 5 of my skills – Final Blow, Combo Tempest, Combo Barrier, High Defense, and Hero’s Will – are gone. Can you tell me if it’s like one of those skills where I have to be at a certain level and do a quest or something?

  8. Ayumilove on said:

    Hi FreeinMind, you could add those SP (Skill Points) to max Booster, Final Charge and Rolling Spin. Or use the SP from Rolling Spin to add into Combo Judgement. It’s up to you :) If you use that skill often, add SP into those skills.

  9. FreeinMind on said:

    I just hit level 100. I have 19 on Booster, 4 Final Charge, 18 Rolling Spin & 10 Combo Judgement. And I have 10 extra SP. Where do I apply them Ayumi?

  10. Ayumilove on said:

    Hi leo623, it’s been a very long time ago I created my Aran, since then it has changed alot. Most of the mastery books I got was purchased from FreeMarket and the rest is covered from Mystery Books or given by Good Samaritans who does not need it.

  11. leo623 on said:

    ahh i have a problem with the skill …. mi 4 job went do it …. no give me the combo tempest . final blow . combo barrier . high defense . hero will . maha tell mee i need a brow book but this book give for quest ???

  12. Ayumilove on said:

    HI Nowaybro, you could create a new “account” to try out new class ;)

  13. Nowaybro on said:

    wow, i fell in love of this class, but i cant create an aran :(, im a new player :(

  14. Alex on said:

    final toss command is wrong already… suppose Triple Swing + Down + Up + Attack

  15. Legends on said:

    Thankyou for the previous reply ayumi! Hmm i was just wondering, right now there is no hyper skills in singapore server of maplestory right? :(

  16. Ayumilove on said:

    You’re welcome Aiman! Hope you are having a fun time playing Aran :)

  17. Aiman on said:

    Thanks Ayumi. I maxed everything at lvl 188,and i counted 46 SP left until 200. Hyper skill is just awesome. Thanks again for your help,ayumi. Keep up the good job :)

  18. Ayumilove on said:

    Hi Legends, Advanced Final Attack (AFA) should be maxed to 30 after you have maxed the essential skills listed in the guide above :)

  19. Legends on said:

    Hi, uh for afa should it be maxed to 20 or 30? thanks in advance! :D

  20. Legends on said:

    Hi is hyperskill available in other server instead of just kms?

  21. Ayumilove on said:

    Hi Muhammad Zulhusni, the skills above are based on GMS Tempest Patch. Which server are you playing? MSEA (MapleStory South East Asia) ? Tempest update reduces all skill max level to match with the lower job advancement cap such as 3rd Job at Level 60 and 4th Job at Level 100.

  22. Muhammad Zulhusni on said:

    Ayumilove, there is a problem at the 2nd job
    Polearm Mastery was supposed to reach lvl 20 but instead it’s lvl 10
    Please fix this as fast as possible, Including Body Pressure,
    and that’s also including physical training=lvl 5(supposed to lvl 10)
    Body Pressure lvl 5(supposed to be lvl 10 also)

  23. Ayumilove on said:

    Hi Aiman, some jobs are able to max all of their 4th Job Skills early, some may not. Those extra SP (Skill Points) can be used into Hyper Skills.

  24. Aiman on said:

    Hi Ayumi. I’m an Aran,lvl 181,and I maxed my skills already.is it supposed to be that way,or am i missing a skill or something? i checked the guide,but i cant seem to find any missing skills,by comparing them to my character. Am i missing something ?

  25. Ayumilove on said:

    Thanks emoThinker! I have added the missing Maha Blessing Skill into Aran’s 3rd Job Skills.

  26. emoThinker on said:

    Hi Ayumi, love your guide! I want to point out that Maha’s Blessing is kind of missing at the 3rd job skills. Again, Awesome guide!!! ^.^

  27. Ayumilove on said:

    Hi Scotty, are you playing in GMS (Global MapleStory) or somewhere else? You should have Advanced Final Attack in your Aran Skill Window.

  28. Scotty on said:

    In the 4th job build it mentions an Advanced Final Attack but I can’t find that in my skill list.

  29. Ayumilove on said:

    Hi HikariX, it only add 10 seconds to the Polearm Booster duration where as Combo Smash, you gain +12% damage per level. Also, Lv 10 Combo Smash (Max level) is required to unlock Aran 2nd Job Skill Combo Fenrir. EDIT: I have updated Aran’s 1st and 2nd Job Skill Build Guide based on the latest Tempest Patch.

  30. HikariX on said:

    And can you update this its behind…

  31. HikariX on said:

    Umm i have a question why is polearm booster not maxed instead of combo smash

  32. Potato on said:

    Can you please update the skills? :P

  33. Ninjacookie on said:

    Could you complete the 4th Job build Please?

  34. Sioko on said:

    Add Final Attack to the 2nd job and Maha’s Blessing to the 3rd, please?~

  35. Sioko on said:

    2nd job :

    Summary: Everything maxed except Combo Fenrir @ 10

    and you say, in the skill build:

    5. Add 11 SP into Combo Fenrir.

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