MapleStory Aran Skill Build Guide

Introduction

MapleStory Legends Aran Job Selection MapleStory Aran Skill Build Guide V2 contains the new update/patch which is GMS v142 Dawnveil: Demons of Tynerum. Aran is one of MapleStory Legends Warrior Hero who specializes in Polearm and Combo attacks! Each attack stacks up 1 combo which is consumed to activate variety of powerful skills. Aran primary stat is STR (strength). Combos earned through battles are forfeited if Aran does not continuously attack enemies. MapleStory Chaos Patch have removed the quest requirement to unlock the skills and this makes it easier to plan out our Aran skill build.

Aran Overview

CLASS: Hero
EQUIPMENT TYPE: Warrior
PRIMARY WEAPON: Polearm
SECONDARY WEAPON: Mass
PRIMARY STAT: Strength (STR)
LINK SKILL: None
CHARACTER CARD: +70% chance to restore HP +2/4/6/8% on hit every 60 sec

Aran Related Guides

MapleStory Aran Training Spots Level 1-250
MapleStory Aran Hyper Skills

Aran Changelog

GMS v.143 – RED Part 1: First Impact (2013-12-04)
GMS v.142 – Dawnveil Demons of Tynerum (2013-10-16)
GMS v.137 – Unleashed (2013-06-19)

Aran Pros and Cons

+ Has Monster Damage Reducing and Healing skills
+ Consumes less HP potions than most classes in game because of Drain Skill.
+ Powerful in both bossing and training.
+ Has multiple buffs that benefit both damage and how much you get hit.
– Need to constantly hit enemies to maintain combos.
– Tapping keyboard keys multiple time aches fingers for some people.
– Certain key combinations could be difficult and requires practice to activate combo skill.

Aran Storyline

Long ago, five legendary heroes bravely battled against the Black Wizard to protect the residents of Maple. Despite their powerful skills, the heroes could not defeat the black Wizard. To save the residents, the heroes sent them to Victoria Island before they went to face off the Black Wizard for one last time. Since then, neither the Black Wizard nor the five heroes could be found. The residents of Maple could only assume that the heroes sacrificed themselves in their battle against the Black Wizard.

After spending a few centuries trapped in ice due to a curse of the Black Wizard, Aran suddenly awoke one day to see a girl waiting for him. After he was awoken, Aran realized he had lost all of his memories and abilities. As the last member of a clan that believed in Aran’s resurrection, Lirin is helping Aran to recover his memories and abilities. With Lirin’s help, Aran is slowly beginning to recover and adjust to civilization. With training, he will be able to remember the skills that have laid dormant for the past centuries.

Aran 1st Job Skills

Double Swing Double Swing (Active)
Press the attack key twice to deal a double attack on up to 8 enemies.
Level 1: MP Cost: 2, Damage: 205%
Level 20: MP Cost: 5, Damage: 300%

Combat Step Combat Step (Supportive)
Required Skill: Double Swing (1)
Press a direction key twice to quickly move a short distance. Additionally has a passive effect which permanently increases the movement speed and maximum movement speed. [Command: Right and Right Arrow key]
Level 1: MP Cost: 1, travel a short distance. Movement Speed +3, Max Movement Speed +4
Level 5: MP Cost: 5, travel a short distance. Movement Speed +15, Max Movement Speed +20

Polearm Booster Polearm Booster (Supportive)
Required Skill: Combat Step (5)
Triples the attack speed of your weapon. Must have a polearm equipped.
Level 1: MP Cost: 30, Duration: 10 sec
Level 20: MP Cost: 11, Duration: 200 sec

Combo Ability Combo Ability (Passive)
Required Skill: Double Swing (1)
Gain increased ATT, DEF, and Speed for every 10 Combo Count.
Level 1: ATT: +3, Weapon DEF: +20, Magic DEF: +20, Speed: +3, Max Stacks: 1
Level 10: ATT: +3, Weapon DEF: +20, Magic DEF: +20, Speed: +3, Max Stacks: 10

Combo Smash Combo Smash (Active)
Required Skill: Combo Ability (1)
Uses the polearm to fire a burst of energy at enemies in front of you. Can only be used when your Combo Count is 15 or higher. COMMAND: DOWN + LEFT/RIGHT + ATTACK
Level 1: Damage: 414%, Max Enemies Hit: 8
Level 10: Damage: 540%, Max Enemies Hit: 8

Aran 1st Job Skill Build: Everything maxed except Polearm Booster.
1. Double Swing (5)
2. Combat Step (MAX)
3. Double Swing (MAX)
4. Combo Ability (1)
5. Combo Smash (MAX)
6. Combo Ability (MAX)
7. Polearm Booster (19/20)

Explanation:
Add 5 SP (Skill Points) into Double Swing to unlock Combat Step. Max Combat Step first as its very useful for travelling purposes. Use it when you are standing at the edge of a platform and see your character leap forward at a great distance! Next, max Double Swing to further improve your regular mobbing attack. Then, add 1 SP into Combo Ability to unlock Combo Smash. You can now use your combos by activating Combo Smash to attack enemies out of your regular attack range. The reason why Combo Smash is max later is due to enemies are pretty weak in this level range where most can be killed within 1-2 hits with regular Double Swing which does not require any combo to activate. Finally, max Combo Ability and dump the remaining SP into Polearm Booster. Combo Smash is required to be maxed to unlock Combo Fenrir (Aran 2nd Job Skill) which is a much more powerful version than Combo Smash.

Aran 2nd Job Skills

Triple Swing Triple Swing (Active)
Required Skill: Double Swing (MAX)
Press the attack key three times to deal a triple attack on up to 8 enemies.
Level 1: MP Cost: 5, Damage: 448%
Level 20: MP Cost: 8, Damage: 600%

Polearm Mastery Polearm Mastery (Passive)
Required Skill: Triple Swing (3)
Increases the weapon mastery, accuracy, and speed of polearms.
Level 1: Polearm Mastery: 14%, Accuracy: +12, Attack Speed +1 step
Level 10: Polearm Mastery: 50%, Accuracy: +120, Attack Speed +1 step

Final Charge Final Charge (Active)
Required Skill: Triple Swing (MAX)
Charge forward, knocking back enemies in your path. Can only be activated after using Triple Swing. Has a chance to stun enemies. COMMAND: Triple Swing + LEFT/RIGHT + ATTACK.
Level 1: MP Cost: 17, Damage: 140%, Max Enemies Hit: 5, Stun Chance: 3%, Duration: 1 sec
Level 10: MP Cost: 29, Damage: 230%, Max Enemies Hit: 10, Stun Chance: 30%, Duration: 10 sec

Body Pressure Body Pressure (Supportive)
Temporarily enables Body Attacks on enemies. Attacked enemies may be Stunned for 5 seconds.
Level 1: MP Cost: 36, Damage: 80%, Duration: 116 sec, Stun Chance: 24%
Level 5: MP Cost: 20, Damage: 400%, Duration: 180 sec, Stun Chance: 40%

Combo Drain Combo Drain (Supportive)
Required Skill: Combo Ability (1)
Activates a buff that absorbs a portion of damage received as HP. Can only absorb up to 20% of your Max HP. Can only be used when your Combo Count is 30 or higher.
Level 1: Combo Count Cost: 30, HP Recovery per 78 sec: 1%
Level 10: Combo Count Cost: 30, HP Recovery per 240 sec: 10%

Snow Charge Snow Charge (Supportive + Passive)
Permanently increases damage and infuses your polearm with ice for a certain amount of time.
Level 1: Permanent Damage Increase: +8%. MP Cost: 24, Ice Duration: 20 sec, Enemy Speed: -22 for 5 sec
Level 10: Permanent Damage Increase: +35%. MP Cost: 33, Ice Duration: 200 sec, Enemy Speed: -40 for 20 sec

Combo Fenrir Combo Fenrir (Active)
Required Skill: Combo Smash (MAX)
Fires the condensed energy of the wolves to attack enemies in front of you twice. Can only be used when Combo Count is 40 or higher. COMMAND: DOWN + LEFT/RIGHT + ATTACK.
Level 1: Damage: 445%, Max Enemies Hit: 4, Number of Attacks: 2
Level 10: Damage: 580%, Max Enemies Hit: 8, Number of Attacks: 2

Final Attack (Passive)
Required Skill: Polearm Mastery (3)
Grants a chance to deal additional damage after an attack. Must have a polearm equipped.
Level 1: Proc Rate: 2%, Damage: 100%
Level 20: Proc Rate: 40%, Damage: 150%

Physical Training Physical Training (Passive)
Improves STR and DEX permanently through physical training.
Level 1: Permanently increase STR by 6 and DEX by 6.
Level 5: Permanently increase STR by 30 and DEX by 30.

Aran 2nd Job Skill Build: Everything maxed except Final Charge.
1. Triple Swing (3)
2. Snow Charge (MAX)
3. Body Pressure (MAX)
4. Combo Drain (4)
5. Polearm Mastery (MAX)
6. Physical Training (MAX)
7. Triple Swing (MAX)
8. Combo Drain (MAX)
9. Combo Fenrir (MAX)
10. Final Attack (MAX)
11. Final Charge (4/20)

Explanation:
Add 3 SP (Skill Points) into Triple Swing to unlock Snow Charge. Max Snow Charge first at it boost up your min max damage per point. Next, max Polearm Mastery to stabilize your damage by raising your minimum damage, followed by maxing Triple Swing to unlock Final Charge and add 4 SP into it. Final Charge is very useful in terms of cluster multiple monsters who are away from each other, and then execute your finishing blow on them. Combo Fenrir is max latter since the first few levels only attacks few monsters compared to Combo Smash, unless it is at max level.

Aran 3rd Job Skills

Full Swing Full Swing (Passive)
Required Skill: Triple Swing (MAX)
Increases the damage of Double Swing, Triple Swing, and Combo Smash.
Level 1: Double Swing MP Cost: 6,Damage: 215%, Triple Swing MP Cost: 8, Damage: 515%. Combo Smash Damage: 14%
Level 10: Double Swing MP Cost: 12,Damage: 260%, Triple Swing MP Cost: 14, Damage: 740%. Combo Smash Damage: 50%

Combo Critical Advanced Combo Ability (Passive)
Required Skill: Combo Ability (10)
Status Ailment Resistance Rate, Stance Rate, Crit Rate, and Max Crit Damage is increased. For every 10 combo counts Status Ailment Resistance Rate, Stance Rate, Crit Rate, Attack is additionally increased. Reaching 100 Combo Counts provides maximum benefit.
Level 1: Status Ailment Resistance: 10%, Stance: 33%, Crit Rate: 2%, Max Crit Damage increased by 2%, Additional Increase For every 10 Combo count – Status Ailment Resistance : 5%, Stance 4%, Crit Rate 1%, Attack: 5, Total increase: 1
Level 10: Status Ailment Resistance: 10%, Stance: 60%, Crit Rate: 20%, Max Crit Damage increased by 20%, Additional Increase For every 10 Combo count – Status Ailment Resistance : 5%, Stance 4%, Crit Rate 3%, Attack: 5, Total increase: 10

Final Toss Final Toss (Active)
Required Skill: Triple Swing (MAX)
Lifts multiples enemies in front of you into the air. Airborne enemies take more damage. Can only be used after Triple Swing. COMMAND: Triple Swing + DOWN and UP + ATTACK.
Level 1: MP Cost: 15, Damage: 267%, Max Enemies Hit: 8, Addition Damage (to airborne enemies): 43%
Level 20: MP Cost: 25, Damage: 400%, Max Enemies Hit: 8, Addition Damage (to airborne enemies): 100%

Rolling Spin Rolling Spin (Active)
ump in place and attack surrounding enemies. Has a chance to stun targets. COMMAND: Up and Up Arrow Key + ATT Key.
Level 1: MP Cost: 25, Damage: 84% x4, Max Enemies Hit: 4, Stun Chance: 33%, Stun Duration: 2 sec
Level 20: MP Cost: 35, Damage: 160% x4, Max Enemies Hit: 6, Stun Chance: 90%, Stun Duration: 2 sec

Might Might (Supportive)
Temporarily increases ATT and DEF and allows you to knock-back enemies even when only a small amount of damage is dealt.
Level 1: MP Cost: 60, Duration: 25 sec, Weapon ATT: +6, Weapon DEF: +25, Magic DEF: +25, Knock-back Damage Requirement: -90%
Level 20: MP Cost: 30, Duration: 120 sec, Weapon ATT: +25, Weapon DEF: +215, Magic DEF: +215, Knock-back Damage Requirement: -10%

Combo Recharge Combo Recharge (Active)
Consumes HP and MP to instantly boost Combo Count. Cannot be used when HP is below 50%.
Level 1: Cost: 28% HP and 230 MP, Combo Count: +110, Cooldown: 77 sec
Level 10: Cost: 10% HP and 50 MP, Combo Count: +200, Cooldown: 50 sec

Cleaving Blows Cleaving Blows (Passive)
Ignores a portion of a monster’s defense and allows you to deal additional damage to boss monsters.
Level 1: Defense Ignored: 22%, Damage Against Boss Monster: +2%
Level 10: Defense Ignored: 40%, Damage Against Boss Monster: +20%

Combo Judgement Combo Judgment (Active)
Required Skill: Combo Fenrir (10)
Attack multiple enemies 3 times with falling axe with a chance to freeze them. Frozen enemies receives Damage over Time (DoT). Can only be used when Combo Count is 60 or higher. COMMAND: UP + DOWN + ATTACK.
Level 1: Damage: 450%, Max Enemies Hit: 6, Attack Count: 3, Damage Over Time: 105% damage every 1 sec for 4 sec, Freeze Duration: 4 sec
Level 20: Damage: 640%, Max Enemies Hit: 10, Attack Count: 3, Damage Over Time: 200% damage every 1 sec for 6 sec, Freeze Duration: 10 sec

Maha Blessing
Increases party members’ Attack with the blessings of Maha, the spirit of the polearm.
Level 1: MP Cost: 10, Weapon ATT: +3, Magic ATT: +3, Duration: 20 sec
Level 10: MP Cost: 13, Weapon ATT: +30, Magic ATT: +30, Duration: 200 sec

Aran 3rd Job Skill Build: Everything maxed except Final Toss.
1. Full Swing, Cleaving Blows, Rolling Spin, Combo Recharge (1)
2. Might (MAX)
3. Maha Blessing (MAX)
4. Advanced Combo Ability (MAX)
5. Rolling Spin (MAX)
6. Full Swing (MAX)
7. Cleaving Blows (MAX)
8. Combo Recharge (MAX)
9. Combo Judgement (MAX)
10. Final Toss (14/20)

Explanation:
Rolling Spin, Combo Smash and Combo Judgement will be your primary attacking skill in 3rd Job for 1 hit kills. Dive into mobs of monster using Combat Step and activate Rolling Spin to get 15 Combos quickly. Cast Combo Smash to kill the far reach monsters. If there are monsters on both sides around you which are quite far apart for Rolling Spin to handle, use Combo Judgement. However, limit your Combo Judgement for enemies that Rolling Spin that can be 1HKO (1 hit knockout) because Rolling Spin has lower attacking delay compared to Combo Judgement (aproximately half the duration).

Aran 4th Job Skills

Maple Warrior Maple Warrior (Supportive)
Increases the stats of all party members. Mastery Book is required to master the skill to level 30.
Level 1: MP Cost: 10, All Stats: +1%, Duration: 30 sec
Level 30: MP Cost: 70, All Stats: +15%, Duration: 900 sec

Hero's Will Hero’s Will (Supportive)
By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects.
Level 1: MP Cost: 30, Cooldown: 600 sec
Level 5: MP Cost: 30, Cooldown: 360 sec

Over Swing Over Swing (Passive)
Required Skill: Full Swing (MAX)
Maxes out the damage of Double Swing, Triple Swing and Combo Fenrir.
Level 1: Double Swing MP Cost: 14,Damage: 317% x2, Triple Swing MP Cost: 16, Damage: 437% x2. Combo Fenrir Damage: 11%
Level 30: Double Swing MP Cost: 20,Damage: 520% x2, Triple Swing MP Cost: 22, Damage: 640% x2. Combo Fenrir Damage: 40%

High Mastery High Mastery (Passive)
Required Skill: Polearm Mastery (MAX)
Maxes out Polearm Mastery, while increasing Minimum Critical Damage and Weapon Attack.
Level 1: Polearm Mastery: +61%. Weapon ATT: +11, Minimum Critical Damage: +1%
Level 20: Polearm Mastery: +70%. Weapon ATT: +30, Minimum Critical Damage: +15%

Final Blow Final Blow (Active)
Required Skill: Triple Swing (MAX)
Swings the polearm to deal a powerful attack on many enemies. The attack ignores a fixed about of enemy DEF and all attacks will become critical hits.Can only be used after using Triple Swing. Command: Triple Swing + Down Arrow Key + Attack Key.
Level 1: MP Cost: 20, Damage: 210% Max Enemies Hit: 8, Number of Attacks: 3, Additional Critical Rate: 100%, Enemy Defense Ignored: 5%
Level 30: MP Cost: 35, Damage: 355% Max Enemies Hit: 8, Number of Attacks: 3, Additional Critical Rate: 100%, Enemy Defense Ignored: 20%

High Defense High Defense (Passive)
Requires Skill Book: High Defense
A new defense technique that permanently decreases damage received from enemies and increases HP.
Level 1: Damage Taken: -6.5%, Max HP: +1%
Level 20: Damage Taken: -20%, Max HP: +20%

Combo Tempest Combo Tempest (Active)
Required Skill: Combo Judgment (10)
Freezes the enemy to make them vulnerable to damage. Inflicts high damage against boss monsters up to 4 consecutive times. In addition, damage of Combo Judgment will increase permanently. Can only be used when #Combo Count reaches 100. Command: Down Arrow and Right Arrow key + Attack Key.
Level 1: Damage: 442% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 11 sec, Combo Judgment permanent damage: +11%
Level 30: Damage: 790% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 40 sec, Combo Judgment permanent damage: +40%

Combo Barrier Combo Barrier (Supportive)
Required Skill: Combo Drain (10)
Requires Skill Book: Combo Barrier
Casts a party buff that temporarily decreases damage taken and increases defense. Can only be used when Combo Count is 60 or more.
Level 1: Damage Absorbed: 10.5%, Weapon DEF: +186, Magic DEF: 186, Duration: 132 sec
Level 30: Damage Absorbed: 25%, Weapon DEF: +360, Magic DEF: 360, Duration: 480 sec

Sudden Strike Sudden Strike (Passive)
Boosts the damage of Final Charge and Final Toss.
Level 1: Final Charge and Final Toss Damage: +15%
Level 10: Final Charge and Final Toss Damage: +60%

Boss Reverse Combo
Combo Count increased by 1 every so often during boss fights. Also, damage against normal monsters increased.
Level 1: Combo Count increased automatically until 110, +1% damage against normal monsters.
Level 20: Combo Count increased automatically until 300, +20% damage against normal monsters.

Advanced Final Attack (Passive)
Required Skill: Final Attack (MAX)
Permanently increases ATT and Accuracy. Greatly increases the damage and activation rate of your Final Attack. Mastery Book is required to master the skill to level 30.
Level 1: Permanently increases ATT by 1 and Accuracy by 1%. Also has a 46% chance of activating 163% damage Final Attack
Level 30: Permanently increases ATT by 30 and Accuracy by 10%. Also has a 60% chance of activating 250% damage Final Attack

Aran 4th Job Skill Build: Everything maxed.
1. Over Swing, Advanced Final Attack, High Mastery, Final Blow (1)
2. Sudden Strike (MAX)
3. High Mastery (MAX)
4. Advanced Final Attack (MAX)
5. Over Swing (MAX)
6. Final Blow (MAX)
7. Maple Warrior (MAX)
8. Combo Barrier (MAX)
9. Combo Tempest (MAX)
10. High Defense (MAX)
11. Boss Reverse Combo (MAX)
12. Hero’s Will (MAX)

Aran Hyper Skills

Combo Recharge – Cooldown Cutter
Required Level: 143
Cooldown: -20%

Combo Recharge – Release
Required Level: 162
Removes HP needed for use

Combo Recharge – Combo Up
Required Level: 183
Additional combo count x2

Combo Tempest – Release
Required Level: 152
Reduces combo amount needed by half

Combo Tempest – Temper Link
Required Level: 177
Damage +30%

Combo Tempest – Bonus
Required Level: 195
Number of Hits +1

Final Blow – Bonus
Required Level: 149
Number of Hits +1

Final Blow – Guardbreak
Required Level: 168
Ignore DEF amount +20%

Final Blow – Reinforce
Required Level: 189
Damage +20%

Unlimited Combo
Required Level: 150
Temporarily skills will not use up your combo count.
Level 1: MP Cost: 300, Duration: 30 sec. All combo consumption set to 0. Cooldown: 90 sec.

Beyond Blade
Required Level: 170
Draws out Aran’s maximum strength to sweep away the enemies with Maha.
Level 1: MP Cost: 40, Max Enemies Hit: 8, Damage: 420%, Number of Attacks: 2, Can deal up to 3 additional hits with further key presses, Critical Rate 100% when using the pertinent skill, Enemy DEF Ignored: 20%. Uses after Final Blow. 2-hits: Attacks 3 times. 3-hit: Attacks 4 times.

Heroic Memories
Required Level: 200
Recalls the oath of the Maple Heroes to increase damage and max damage cap.
Level 1: MP Cost: 100, Duration: 60 sec, Damage: +10%, Max Damage: +5000000. Cooldown: 120 sec. Only applies to hero classes within the party

Aran Hyper Skill Build
1. Final Blow – Reinforce (MAX)
2. Final Blow – Bonus Attack (MAX)
3. Final Blow – Ignore Guard (MAX)
4. Combo Recharge – Cooldown Reduce (MAX)
5. Combo Tempest – Release (MAX)
6. Unlimited Combo (MAX)
7. Beyond Blade (MAX)
8. Heroic Memories (MAX)
9. Hyper Strength (MAX)
10. Hyper Health (MAX)
11. Hyper Mana (MAX)
12. Hyper Weapon Defense (MAX)
13. Hyper Magic Defense (MAX)
14. Hyper Critical Rate (MAX)

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157 thoughts on “MapleStory Aran Skill Build Guide

  1. Pang

    Hi, Ayumi , i wan to ask y should we max sudden strike (4th job) instead of getting other max?
    And another question about the wolf mount, if i wan to get 150lvl quest wolf , can i get it without getting 100lvl wolf mount? ps: i alrdy get 50lvl wolf

  2. Sammy

    Hey Ayumi I just made an Aran yesterday so I wanna ask you two things:

    1. For Aran which is better for higher range, Weapon Attack based Equips or Str% based equips?

    2. Can you make changes to some skills?
    1st Job Combo Ability’s weapon attack is increased to 5
    3rd Job Advanced Combo ability’s weapon attack is increased to 7
    3rd Job Might now has a duration of 200 seconds and its weapon attack is increased to 50
    4th Job Final Blow hits 4 times and its damage per hit has been increased to 430

  3. Ryan

    The lv10 quest that requires you to collec 5 beserk horny mushroom dolls is bugged? I have been playing on X2 drop and exp event and i haven’t gotten ONE doll.

  4. Kai Kurios

    hi Ayumilove, i think Aran card doesnot work, right?!? and his card is: 70% change restore HP equal 2/4/6/8% of my damage, right?!?

  5. AranZaa

    Why Final blow is not connect to overswing, how do we connect all combo overswing >> final blow.???

    I try to do triple swing + down + attack but final blow doesn’t work.

  6. meee

    Hey, I have accidentally discovered the following today in MapleSEA as of RED patch. (My character was screwed up previously hence ditch it aside but surprised to see all my skills reset today). After google, found that the changes reflect dawnvei patch from GMS.

    1. Combo no longer forfeited if no attack made for a certain time. It simply reduce by 2 count over time.

    2. Skills that require combo counts no longer completely drains the combo count.

    3. Similar to Kaizer, you can now choose to assign the skills to a button or press the command keys(Arrow keys + attack).

    3i. If you reached the required amount of combo, you can use the command to activate the skill which will not drain the combo count.

    3ii. If you do not reached the required amount of combo, you can still use the skill however a per-determine amount of combo will be deducted.

    4. MAHA now last 200 sec. THANK YOU MAPLE!!

    5. Combat Steps makes you feel like ice-skating across towns!!

    Not sure about you guys, despite no major changes to the skills, only a slight change of how we use the character, makes me feel very excited. Personally felt that Aran deserve more spotlight though. This is quite a major change to me.

  7. araner

    apparently now u do not need to perform the triple swing before the final toss you can just press the command

  8. Taiga

    Hi Ayumi, Just curious, why didn’t you add points into Combo Tempest – Tempest Link and Combo Tempest – Bonus?

  9. Ayumilove Post author

    @Aranilacious: I have updated Aran Hyper Skills Required Level to match with GMS v123.

  10. Ayumilove Post author

    @Cross: Thanks for the notice. I have perform the necessary corrections for Aran Hyper Skills. Combo Recharge’s Cooldown and Final Blow Bonus 1 Hit.

  11. Cross

    Absolutely fantastic guides though, love them a lot. Done a very good job on them all, they’ve helped a lot. Thank you, keep it going!!

    Happy Mapling!

    Cross

  12. Ayumilove Post author

    @puro: More MP means you can spam your skills more with Elixir potions. You can opt for DEX for extra damage, but from what I calculated its not that significant.

  13. Rashid

    All the skills are available at 4th job; they just need the books to reach higher levels. You can buy general mastery books from NPCs in Leafre or Henesys. Also, you can still find the old books if you look hard enough, and they’re likely cheap considering they’re not very useful (but still usable). Try maple.fm and search for the books.

  14. Erioko

    Hi, I hope someone could help me out with the problem I’m facing now. I’m one of the previous generation player that created an Aran. I understand that we used to need skill book of certain skill when we reached fourth job. However I’m not sure now. I heard from my friend that skill book might not be available in the newer version of maple. I could not find any while shopping in FM too. However I find tons of mastery book. How am I going to use those mastery book if I do not have the skill?

  15. Ayumilove Post author

    @ArAn 255: You will need to perform the Triple Swing action before you can activate Final Blow. [Command: Triple Swing + ↓ + Attack Key]

  16. aran888888

    Aran uses mastery books for anything above level ten in fourth job. Skill books are not required in fourth job any more.

  17. Aranilacious

    Hi Ayumi, The hyper skill FB reinforce is at Lv 189 now (well atleast in GMS) cuz that’s where I play

  18. DreenZayn

    i have an aran and before red it have the mount quest idk about now tho but im pretty sure its not removed

  19. Ayumilove Post author

    Hi saber, I’m not sure whether the Aran mount quest is still available. If there are any Aran player who knows about it, feel free to answer saber :)

  20. Ayumilove Post author

    Thanks zElite for the correction! I have updated Maha Blessing duration from 200 seconds to 100 seconds (Max level)

  21. Raizen

    Hey ayumi
    is it true that skillbooks will no longer exist in the upcoming RED patch in GMS?
    Does that mean Aran will get all his skills that are missing without skillbooks
    when he becomes 4th job?

  22. Ayumilove Post author

    Hi odell, Aran is just ok character. The one thing I dislike is you will need to charge up your combo in order to perform your skills. Secondly is, it requires you to tap to attack multiple times to trigger the final swing attack which is kinda troublesome and it has different attacking length. 3rd is you will need to remember the chain keys you need to press in sequence to activate the skills such as up + up + right or etc.

  23. trubegamer

    ayumilove,i still dunno use aran
    such as use final charge,final toss,final blow after triple swing
    can teach me?

  24. guest1234

    when i first do azwan, its starts out fine, but after 10 minutes, the glitched azwan monsters keep spawning. yes i tried different characters on my account and it still does the same thing. And I also let my brother log in his account to do azwan, and it still does the same thing.

  25. Ayumilove Post author

    Hi guest1234, it does not happen to me though. Not sure its a bug on your side. Try restarting your MapleStory or try different character within the same account.

  26. guest1234

    hello ayumilove, I am a gms player. i have a bug where in azwan, monsters hp doesn’t go down (in attack, occupy, defend modes). Because of this, I can’t do azwan. Is this my own computer problem or does everyone else have this problem too?
    please reply
    thanks

  27. Ayumilove Post author

    @Kimi: It is removed from Aran 4th Job Skill. For more information on the skill changes, check this http://ayumilove.net/maplestory-skill-update-highlights-gms-v142/ (If you are not a GMS player, head over to Aran Skill Build Guide V1.)

  28. Raheel138

    Hi Ayumilove, a lot of people were talking about Maplestory RED and how each class would receive all skills upon job advancement. Is this true, or is it only for adventurers?

  29. Ayumilove Post author

    @all: Updated Aran 3rd Job Skill Build Guide (Prioritizing on Combo Judgement) based on my training experiences.

  30. Ayumilove Post author

    Hi Joel, I have updated the skill requirement. Tempest should only require Combo Judgement (10/20)

  31. Joel

    Dear Ayumilove, your guide askes us to leave Combo Judgement at 10/20 for 3rd job, but in your 4th job description Tempest requires max Combo Judgement.

  32. OppaDen

    @SoR0XaS: i also heard that SB for hero will gets removed, in which your case would meant only Explorers get their Hero Will, while others still have to do the quest?

  33. OppaDen

    @SoR0XaS: Hmm….are u sure about that, from what i heard is for all jobs. Sadly i do not have any KMS acc or KMS friends to confirm this. It’s pretty awful if it doesnt applies to non adventurer, making only aran and evan that needs, and these jobs are quite UP w/o those skills

  34. OppaDen

    @All: haha, guys i answered him long ago in Aran guide V1. Refer to it for info abt the SB. For those who find it hard to train without those skills, no worries and juz be patient. After RED patch, i believe all SB requirements will be gone :)

  35. Raheel138

    I heard that there are skill books dropped by Hilla for Arans, and I want to defeat Hilla. What level should I be to defeat hilla and how long would it approx. take?

  36. Ayumilove Post author

    Thanks SoR0XaS for the skill books list. Also to add on, High Defense requires Skill Book.

    @All: I have added the Skill Book Requirement to each of Aran 4th Job Skill above. Will be adding to other jobs too for easy viewing!

    @All: To those who do know know what is RA stands for, its also known as Root Abyss.

  37. Ayumilove Post author

    Hi Raheel138, you might want to tell which server you are in so they can help you out + IGN.

  38. Raheel138

    Hello fellow Arans, as you all know getting the books from zak and czak are extremely hard and there is a haloween update around with a CRUMBLING EASY ZAKUM, so I was just wondering if Arans could get the books from the crumbling zak. Any Aran with the answer please reply

  39. SoR0XaS

    Final blow, Combo Barrier and Combo Tempest core books drop at Hilla and RA bosses. I checked my little brother’s Aran and you’re supposed to get the core books.

  40. ShadowAvenger

    Guest1234 I’m not as proficient in game knowledge however I do know that out of all the Hero characters the Aran requires most of his skills to be acquired through Skill books that can be obtained by defeating Hilla and Zakum (zak)/ Chaos Zakum (czak). I hope I answered your question or at least part of it

  41. Ayumilove Post author

    Hi guest1234, I do not have access to the game temporarily. Perhaps someone here who has an Aran character can help clarify his doubts!

  42. Ayumilove Post author

    Thanks WildHeartless for the notice! I have added the missing skill Advanced Final Attack into V1 and V2 of this guide!

  43. OppaDen

    @Guest1234 last time most jobs requires skill book for some skills, such as bishop require Resurrection skill, where these skills book require a quest to complete(FYI, Resurrection quest was a jump quest, dubbed the hardest JQ eva) however, after chaos, these skill book quest are removed, however, some jobs still requires SB. eg. Aran, Evan, Bishop(angel ray), hero, paladin, dual blade for some of their skills. but, After RED, all these Skill Book will be removed and you will automatically gain your skills upon advancement

  44. WildHeartless

    hey Ayumi… great guide just a minor suggestion… you might want to add Advanced Final Attack to the skill list for 4th job! its stated in your build but not in the list of skills… other than that, its all good =)

  45. guest1234

    @OppaDen one more thing
    on the top of ayumilove aran skill build, it says that after chaos patch they removed the quests for aran skill books

  46. guest1234

    @OppaDen yes those are the exact skills i’m missing. So I guess i have to hunt bosses for those skill books then. Thank you very much. Now i can play aran without any worries.

  47. OppaDen

    @guest1234 do you mean u’re missing final blow, combo tempest, combo barrier, high defense? or do you lack other skills? if u lack the skill i mentioned above, it is because those skills requires skill books hunted from boss like zak etc.

  48. guest1234

    hello ayumilove, I made an aran right after the Dawnveil: Demons of Tynerum patch. I’ve reached lvl 100 and i completed my 4th job advancement quest. When I looked at my 4th job skill tab, alot of my skills were missing(all my attack and supportive skills were missing, but only my passive skills were there. Is this a bug? I was having so much fun with my aran until this happened, so please reply asap. I need to know what’s going on.

  49. guest1234

    hello ayumilove, I made an aran right after the Dawnveil: Demons of Tynerum patch. I’ve reached lvl 100 and i completed my 4th job advancement quest. When I looked at my 4th job skill tab, alot of my skills were missing(all my attack and supportive skills were missing, but only my passive skills were there. Is this a bug? I was having so much fun with my aran until this happened, so please reply asap. I need to know what’s going on.

  50. Aelus

    For GMS players, you may want to update this guide (skill requirements, etc.) for convenience’ sake

  51. AnonymousAran

    Hi ayumilove. I just created a new aran in maplesea, level 100 now with a zedbug and i have a lvl 120 necro polearm. Both have pretty ordinary stats.
    If I remember correctly, in your guide for aran when the job first came out, you recommended getting a purple surfboard(speed 5) as a end game polearm as the att speed maxes out with booster(-3).
    I would like to ask if that statement is still true and whether I should get a psb(either just for now or as an endgame) or just continue using my zedbug and then switch to the necro pa afterwards. And what endgame equips would you recommend now?(I generally prefer att speed over dmg if the difference in dmg is not too great:))
    And also where to hunt for mastery book? Thanks!

  52. ASPL

    @jeffery casting final toss must be after triple swing, x,x,x,up,x where x is my atk. since u lvl 90 even if u dun learno to use its okay cuz at lvl 100 get sudden strike and u dun have to use triple swing anymore for FT, juz up, attack. FT is actl quite good as it has low delay when consecutive use at 4th job with sudden strike, causing in to generate high DPS, like hurricane of bowmaster, only we dont spam 1 key but 2 keys (up and attack). As for final charge, from my personal experience, it goes in the direction of your last direction key. e.g left,right, attack will go right

  53. JEFFERY

    HI AYUMI…I JUST STARTED PLAYING ARAN AND RIGHT NOW IM LEVEL 90 YET I DUNNO HOW TO CAST FINAL TOSS.. ANY USE OF FINAL TOSS BEING LEARNT ?? AND ALSO THE DIRECTION FOR THE FINAL CHARGE….

  54. Rah1075

    Hi Ayumilove thanks for responding! But i thought that Monster Park Extreme was removed in GMS.If it isn’t please explain to me how I can play Monster Park Extreme

  55. Ayumilove Post author

    Hi Rah1075, have you tried partying with people in Monster Park Extreme? They give extra bonus EXP for every party member involved. Around extra 20% per member.

  56. Rah1075

    Do you have any specific training guide for aran at lvl 100+; I am very confused and stuck at level 137. I can’t do evo world very well (and the exp there is somewhat slow) as well as party quests (I am fed up at having to do them 20 times for a level LOL). Monster park is …. just average and grinding is just extremely BORING. I’m sorry if i’ve blocked all the options but still thank you for making good guides for mobbing classes and skill builds

  57. TSK

    @MysticisM Any buff that’s skill description states “Increases Party X” also effects the person using it. As long as you have the buff icon in the top right when you use it, it means you’re getting a bonus from it too.

  58. Ayumilove Post author

    Hi Kyoze, have you used up all your SP (Skill Points) in 1st, 2nd and 3rd job? If there are extra SP, use them to max out those skills that aren’t fully mastered but make sure the essential skills are maxed first!

  59. Kyoze

    Hi ayumi. I used to play years ago. Planning to play back. But when i get back, i see that my all my skills got reset. I follow all your build and when it comes to 4th job, the system said i need more 1st/2nd/3rd job skills. And now im a lvl124 aran without 4th job skill. Mind help? T_T

  60. MysticisM

    In the game, the 3rd job skill, maha blessing is to increase party member’s attack.. but you write it’s to increase weapon n magic attack.. so did the skill increase my weapon n magic attack too or just party member? @.@
    btw, i’m playing maplesae ^^

  61. TSK

    @Thomas Hendrix: Full Swing changes Double swing’s attack to be a 2x attack rather than the original’s single attack. So you can imagine it (at level 1) doing ~340% damage to the original’s 250%.

  62. Thomas Hendrix

    Hi, could you explain why [Full Swing] (3rd Job) has double swing damage to 205% when it’s already at 250%? I understand that [Over Swing] (4th Job) increases them to reasonably higher damages, but I can’t find an angle on why [Full Swing] is lower. Was it meant to be 305%? or 205% twice? Anything you have would be great. Thanks
    ~Thomas

  63. Ayumilove Post author

    Hi Leon Tan, its been a long time I have played Aran. If you meant the mastery books that you used to unlock a skill level from 10 to 20, or 20 to 30, then it is still required to purchase-from-freemarket/loot-from-monster. Applies both for GMS and SEA.

  64. Ayumilove Post author

    Hi Dion, time has changed MapleStory, making it much more simpler by removing the secondary stats. For now, as of MapleStory Unleashed/Unlimited, all AP (Ability Points) into STR (Strength).

  65. Leon Tan

    Ayumi did aran still nid to buy skill books for 4th job? I want to know that in both gms and sea.

  66. Ah Jin

    So we don need to get our basic now and just waiting the New Maple Story ReorgaNization?

  67. Ayumilove Post author

    Hi khooster, usually passive skills are the best since they always work while you are performing something else. As a DPS player, every damage counts and this includes Final Attack. If you find Final Attack isn’t that useful, you can opt to not max it. But for me, I intend to deal maximum damage + additional damage from Final Attack. The place where I train does not have 10 mobs to push, 4-6 is more likely the case.

  68. Ayumilove Post author

    Hi John Little, when the new MapleStory Reorganization comes into play, it removes all the mastery book requirements which is a big head-relief (no need to hunt them and no need to purchase them), similarly to 1st,2nd and 3rd job skills. But thas is one long way to go. Currently GMS and MSEA 4th Job requires players to hunt them from boss or get from Mystery Mastery Books or purchase from another player for meso.

  69. John Little

    Hi Ayumi, I’m just curious that when I reached 4th job, will I be able to have all my 4th job Aran skill in my skill window? If no, will I be able to get it through job quest or simply by buying and hunting–which is not a realistic option for me.

  70. khooster

    What’s the point of maxing Final Attack? I feel that it’s better to max Final Charge since it pushes 10 mobs at max level, which helps a lot, while Final Attack only has a 40% chance of hitting 150% damage at max level which does not seem as beneficial.

  71. chiayee

    NAHH . So lazy to train another character . Haha . So what are the quest that aran needs to do that will get skill book/learn skill ?

  72. Ayumilove Post author

    Hi chiayee, try creating a Demon Avenger and you will almost forget about having to repot (hp/mp potion). That is one of the aspect I liked most about Demon Avenger :) Only boss raids kills Demon Avenger if careful attention is not paid during battle.

  73. Ayumilove Post author

    Hi Steven, some jobs requires skill books to unlock the skill (to make it available/viewable in the skill window) and some requires you to complete a quest to unlock them.

  74. Steven

    Hey, Is it me or when I hit 4th job advancement I got no new combo moves or anything? All I got was [OverSwing] [ High Mastery] [Sudden Strike] [Advance Final Attack] [ Freeze Standing] and [ Maple Warrior].
    I just wanna make sure if I’m not just glitched or i’m about to spam run Zakum Run when the glitch is over for skills?

  75. Ayumilove Post author

    Hi chiayee, use equips scrolled with hp boost but this will only give less than few hundred hp which is not worth it. A piece of equip with godly scrolled hp will provide around +100 hp. Why do you need tons of hp? An alternative is to use a high defense armor to negate a portion of the damage will suffice, otherwise party up with party members with hyper body skill or potential a high level equip (Level 70 bottom) that provides decent hyper body skill (+40% HP).

  76. Ayumilove Post author

    Hi Chiayee, perform hp washing or add AP into HP which is not recommended as this will reduce your damage since your AP is not added into your primary stat (Strength).

  77. Ah Jin

    Can you post about Aran’s hyper skills that gt at lvl 150,170 and 200?I want to have a look on those hyper skills.

  78. Ayumilove Post author

    Hi Shibi, which skill do you often use? If its max rolling spin, max that and dump the remaining SP into Combo Judgement. Otherwise, max Combo Judgement instead.

  79. Shibi

    Hi~
    i want ask u for some skill point about aran job~
    i still got 6 sp left for 3th job~
    and i don’t know i should max rolling spin(currently 18) or just add 6 sp to combo judgement(currently 10)~

  80. DeSnowy

    @topsycrets Evan is stronger at the start. But when both reach 170 and get their attacking hyper skill, Aran would be stronger as it does not have a cooldown.

  81. topsycrets

    What would be best Aran or Evan?
    I have Evan 154+ and Aran 100+ But which will be stronger?

  82. Ayumilove Post author

    Hi Ah Jin, it happens to me as well, however, with constant practise, you will get it right :) Just try to tap the keys in the opposite direction if it does not help, as if you are going backwards.

  83. DeSnowy

    @ah jin if you want to push mobs to the left, just use triple swing, left arrow and then attack. If you want to push mobs right then triple swing, right arrow and attack. I put my aran’s attack on the ctrl key as it is nearer to my arrow keys, thus enabling me to use combos easily.

  84. Ah Jin

    I cant control well in Final Charge. Can you teach me how to control well in Final charge?I always pin to the wrong directions.

  85. Curious and Confused

    Hi ayumi, i dont see Smart Knockback in your skill build. Why is this so? Did u accidentally miss it, or its already taken away?

  86. Ayumilove Post author

    Hi 杨信, both are equally strong. What I dislike about Aran is spamming the attack button instead of just holding down. This is similar to Demon Slayer attack, which requires you to tap few times to get into different stages of slashing. Cannoneer is just plain simple, tap the skill button once and it dishes a powerful damage. However, the damage dished out is not as strong as a Mechanic, although its a little powerful compared to a Mercedes. In maneuverability aspects, both Aran and Cannoneer is weak compared to other legendary or special explorer/adventurer classes. In short, I can say both jobs are mediocre.

  87. Ayumilove Post author

    Hi Its Me, it depends on what you do. If you prefer training in PQ (Party Quests) such as Nets, then go ahead with Combo Judgement. For me, mostly I perform solo power-leveling from Level 1-110 and based from that experience, I come up with the best suited skill build for this. In my server, there is lack of people performing party quest, so it would make sense for solo leveling unless your server has tons of players crowding that pq :) Take note that Combo Judgement requires 100 combos to activate. Best effective and efficient method to level is to kill enemies in 1-2 hits with primary attacking/offensive skill. More than that, and you risk yourself getting hit by enemies retaliation.

  88. Its Me

    okok :) thx ayumi for replying, one more question. At 3rd job, why u doesnt want to put 1 point to combo judgement first? isit combo judgement is really bad? Majority ppl after lvl 50 would go to pq, such as nets and others. Those pq needs some skills like combo judgement to kills more mobs isint it? o.O thx for replying again :)

  89. Ayumilove Post author

    Hi Its Me, Final Charge is not required to be maxed for any 3rd or 4th Job Skill. Sudden Strike (Aran 4th Job Skill) boosts Final Charge damage. Therefore, if you want to deal max damage with Final Charge, go ahead with maxing it.

  90. Its Me

    Hey Ayumi, I heard that my friend says that I should max out final charge because at 4th job or 3rd job it required max final charge, is that true? thx for replying :)

  91. Ayumilove Post author

    Hi Evania, what level is your Aran? Are all the skills reset? Try checking your skill window and use all the SP from 1st, 2nd and 3rd Job Advancement. That might unlock them somehow unless MapleStory developers have set those skills to be unlocked using 4th Job Skill Books (not mastery books).

  92. Evania

    I haven’t played my Aran in a while and when I came back, 5 of my skills – Final Blow, Combo Tempest, Combo Barrier, High Defense, and Hero’s Will – are gone. Can you tell me if it’s like one of those skills where I have to be at a certain level and do a quest or something?

  93. Ayumilove Post author

    Hi FreeinMind, you could add those SP (Skill Points) to max Booster, Final Charge and Rolling Spin. Or use the SP from Rolling Spin to add into Combo Judgement. It’s up to you :) If you use that skill often, add SP into those skills.

  94. FreeinMind

    I just hit level 100. I have 19 on Booster, 4 Final Charge, 18 Rolling Spin & 10 Combo Judgement. And I have 10 extra SP. Where do I apply them Ayumi?

  95. Ayumilove Post author

    Hi leo623, it’s been a very long time ago I created my Aran, since then it has changed alot. Most of the mastery books I got was purchased from FreeMarket and the rest is covered from Mystery Books or given by Good Samaritans who does not need it.

  96. leo623

    ahh i have a problem with the skill …. mi 4 job went do it …. no give me the combo tempest . final blow . combo barrier . high defense . hero will . maha tell mee i need a brow book but this book give for quest ???

  97. Legends

    Thankyou for the previous reply ayumi! Hmm i was just wondering, right now there is no hyper skills in singapore server of maplestory right? :(

  98. Aiman

    Thanks Ayumi. I maxed everything at lvl 188,and i counted 46 SP left until 200. Hyper skill is just awesome. Thanks again for your help,ayumi. Keep up the good job :)

  99. Ayumilove Post author

    Hi Legends, Advanced Final Attack (AFA) should be maxed to 30 after you have maxed the essential skills listed in the guide above :)

  100. Ayumilove Post author

    Hi Muhammad Zulhusni, the skills above are based on GMS Tempest Patch. Which server are you playing? MSEA (MapleStory South East Asia) ? Tempest update reduces all skill max level to match with the lower job advancement cap such as 3rd Job at Level 60 and 4th Job at Level 100.

  101. Muhammad Zulhusni

    Ayumilove, there is a problem at the 2nd job
    Polearm Mastery was supposed to reach lvl 20 but instead it’s lvl 10
    Please fix this as fast as possible, Including Body Pressure,
    and that’s also including physical training=lvl 5(supposed to lvl 10)
    Body Pressure lvl 5(supposed to be lvl 10 also)

  102. Ayumilove Post author

    Hi Aiman, some jobs are able to max all of their 4th Job Skills early, some may not. Those extra SP (Skill Points) can be used into Hyper Skills.

  103. Aiman

    Hi Ayumi. I’m an Aran,lvl 181,and I maxed my skills already.is it supposed to be that way,or am i missing a skill or something? i checked the guide,but i cant seem to find any missing skills,by comparing them to my character. Am i missing something ?

  104. Ayumilove Post author

    Thanks emoThinker! I have added the missing Maha Blessing Skill into Aran’s 3rd Job Skills.

  105. emoThinker

    Hi Ayumi, love your guide! I want to point out that Maha’s Blessing is kind of missing at the 3rd job skills. Again, Awesome guide!!! ^.^

  106. Ayumilove Post author

    Hi Scotty, are you playing in GMS (Global MapleStory) or somewhere else? You should have Advanced Final Attack in your Aran Skill Window.

  107. Scotty

    In the 4th job build it mentions an Advanced Final Attack but I can’t find that in my skill list.

  108. Ayumilove Post author

    Hi HikariX, it only add 10 seconds to the Polearm Booster duration where as Combo Smash, you gain +12% damage per level. Also, Lv 10 Combo Smash (Max level) is required to unlock Aran 2nd Job Skill Combo Fenrir. EDIT: I have updated Aran’s 1st and 2nd Job Skill Build Guide based on the latest Tempest Patch.

  109. Sioko

    2nd job :

    Summary: Everything maxed except Combo Fenrir @ 10

    and you say, in the skill build:

    5. Add 11 SP into Combo Fenrir.