MapleStory Magician is a Adventurer Magician Class who specializes in either staff or wands. Staff deals more damage but slower attack speed whereas wand is deals lesser damage but compensated with faster attack speed. Wand users can equip shields for additional defense and stat. Primary Stat is INT (Intellect) and secondary stat is LUK (Luck). Magicians has a choice to choose 1 of the 3 subclasses which are Cleric (Healer and Support), Fire/Poison Wizard (Focus on dealing tons of damage) and Ice/Lightning Wizard (Focuses on both defense and offense).
Magician Job Advancement
Magician > Cleric > Priest > Bishop
Magician > Fire/Poison Wizard > F/P Mage > F/P Archmage
Magician > Ice/Lightning Wizard > I/L Mage > I/L Archmage
Magician 1st Job Skills
Energy Bolt (Active)
Attack 1 enemy 1 time with an energy bolt.
LV1: 6 MP, 196% Damage
LV20: 14 MP, 310% Damage
Magic Claw (Active)
[REQUIRE] LV1 Energy Bolt.
Attack 4 enemies 2 time.
LV1: 10 MP, 73% Damage
LV20: 20 MP, 130% Damage
MP Boost (Passive)
Permanently increases Max MP.
LV1: +2% Max MP
LV10: +20% Max MP
Magic Armor (Supportive)
[REQUIRE] LV3 Magic Guard
Temporarily increases weapon and magic defense.
LV1: 8 MP, +8 Weapon DEF, +15 Magic DEF, 72 sec
LV15: 16 MP, +120 Weapon DEF, +225 Magic DEF, 240 sec
Magic Guard (Supportive)
Displace a portion of damage received from HP to MP. If MP is 0, HP takes full damage.
LV1: -6 MP, 10% Damage Displaced, 110 seconds.
LV15: -13 MP, 80% Damage Displaced, 600 seconds.
Magician Skill Build: Everything maxed except Energy Bolt.
1. Add 1 SP into Energy Bolt.
2. Max Magic Claw, MP Boost, Magic Guard and Magic Armor.
3. Dump remaining SP into Energy Bolt.
Magician primary attacking skill in 1st Job will be Magic Claw. It allows you to defeat multiple monsters quickly even if they are located on different levels of platform and it is able to bypass obstacles if monsters are located behind it. This makes training much more efficient as a result faster leveling progress. Add 1 SP into Energy Bolt to unlock Magic Claw first. After maxing the essential skills, dump the remaining skill points into Energy Bolt.
Magician 2nd Job Skills
MP Eater (Passive)
[REQUIRE] LV5 Spell Mastery
Has a chance to siphon enemies MP when attacking enemy.
LV1: 1% Chance, Absorb 1% Enemy Max MP
LV20: 20% Chance, Absorb 10% Enemy Max MP
Teleports you few pixels ahead. Higher skill level allows further teleport distance.
LV1: 50 MP, 130 Distance
LV5: 12 MP, 150 Distance
Spell Mastery (Passive)
Permanently increases Magic Mastery and Magic Attack.
LV1: 12% Mastery, +1 Magic ATT
LV10: 50% Mastery, +10 Magic ATT
High Wisdom (Passive)
Permanently increase INT (Intellect).
LV1: +8 INT
LV5: +40 INT
Common Skills : Fire/Poison + Ice/Lightning
Temporarily increase Magic Attack.
[REQUIRE] LV3 MP Eater.
LV1: 10 MP, +11 Magic Attack for 10 sec.
LV20: 16 MP, +30 Magic Attack for 200 sec.
Temporarily reduces enemy movement speed including boss.
[REQUIRE] LV5 Teleport
LV1: 10 MP, -8 speed for 8 sec.
LV10: 10 MP, -80 speed for 80 sec.
Fire Poison Wizard Skills
Blazing Arrow (Active)
Attack 3 enemies 1 time with a fire arrow.
LV1: 12 MP, 268% Damage.
LV20: 27 MP, 420% Damage.
Poison Breath (Active)
Attack 6 enemies 1 time with poison bubble. Poison deals damage overtime (DoT) every sec for a period of time.
LV1: 15 MP, 150% Damage, DOT 42% for 5 sec.
LV20: 30 MP, 340% Damage, DOT 80% for 10 sec.
Fire Poison Wizard Skill Build: Everything maxed except Blazing Arrow.
1. Add 1 SP into Blazing Arrow, Poison Breath and Teleport.
2. Max Teleport, Spell Mastery and High Wisdom.
3. Add 3 SP into MP Eater.
4. Max Meditation, Poison Breath, MP Eater and Slow.
5. Dump remaining SP into Blazing Arrow.
Fire Poison Wizard primary attacking skill will be Poison Breath instead of Blazing Arrow as it attacks more enemies plus it is able to poison them simultaneously, dealing extra damage against enemies that can’t be killed in 1 hit. Furthermore, Blazing Arrow will be replaced with an AoE (Area of Effect) Fire Skill in 3rd Job which is much more efficient against multiple mobs located above and below your platform. Before maxing your offensive skills, max Teleport (speed up travelling and reaching or avoiding enemies quickly), Spell Mastery (stabilize your damage), High Wisdom (further boost min max damage and MP Capacity). Add 3 SP into MP Eater to unlock Meditation (further boost min max damage) and then Poison Breath. Remaining SP can be dumped into Blazing Arrow.
Ice Lightning Wizard Skills
Cold Beam (Active)
Attack 1 enemy 3 times by freezing them with cold ice. Deals additional damage to fire attribute enemies.
LV1: 12 MP, 113% Damage. Freeze 1 sec.
LV20: 27 MP, 170% Damage. Freeze 2 sec.
Thunder Bolt (Active)
Attack 6 enemies 3 times with lightning strikes. Deals additional damage to lightning-weak enemies.
LV1: 20 MP, 73% Damage.
LV20: 45 MP, 130% Damage.
Ice Lightning Wizard Skill Build: Everything maxed except Cold Beam.
1. Add 1 SP into Cold Beam, Thunder Bolt and Teleport.
2. Max Teleport, Spell Mastery and High Wisdom.
3. Add 3 SP into MP Eater.
4. Max Meditation, Thunder Bolt, MP Eater and Slow.
5. Dump remaining SP into Cold Beam.
Ice Lightning Wizard primary attacking skill in 2nd Job will be Thunder Bolt. You will need to be close to the enemies in order for the lightning to strike. Use it in populated area for fast leveling. Spell Mastery is maxed before Thunderbolt for damage stability. High Wisdom is maxed before Meditation because of a lower master level and provides bonus base MP upon level up. Max Slow instead of Cold Beam because Slow works on bosses, making it very useful when you start killing mobile bosses whereas Cold Beam is instantly replaced in 3rd job.
Heals ally while damaging undead enemies.
Targets maximum of 5 people including ally and enemy.
LV1: 18 MP, +15% HP, 258% Damage
LV20: 24 MP, +300% HP, 410% Damage
[REQUIRE] LV5 Heal
Temporarily decreases damage received.
LV1: 15 MP, Ignores 11% Damage Received for 20 sec.
LV15: 30 MP, Ignores 25% Damage Received for 300 sec.
[REQUIRE] LV5 Invincible.
Temporarily increase party member Weapon Attack, Weapon Defense, Magic Attack, Magic Defense, Accuracy, and Avoidability.
LV1: 15 MP, +1 ATT, +20 DEF, +12 Accuracy and Avoid, 72 sec
LV15: 25 MP, +15 ATT, +300 DEF, +180 Accuracy and Avoid, 240 sec
Holy Arrow (Active)
Attacks 4 enemies 1 time. Undead and Devil monsters receive extra damage.
LV1: 12 MP, 298% Damage
LV20: 36 MP, 450% Damage
Cleric Skill Build: Everything maxed except Holy Arrow.
1. Add 1 SP into Teleport, Heal, Holy Arrow.
2. Max Teleport, Spell Mastery, High Wisdom and Heal.
3. Add 5 SP into Invincible.
4. Max Bless, Invincible and MP Eater.
5. Dump remaining SP into Holy Arrow.
Cleric primary attacking skill will be Holy Arrow first and soon to be replaced with Heal once it out-damages it while training on Undead Monsters such as Officer Skeles, Zombie Lupin, Platoon Chrono, Dead Scarecrow, Twisted Jester. Before maxing any of these offensive skills, max Teleport (speed up traveling), Spell Mastery (damage stabilizer and enhances accuracy) and High Wisdom (further boost min max damage). After maxing Heal, unlock Bless by adding 5 SP into Invincible. Max Bless followed by Invincible and MP Eater. With both Heal and MP Eater max, your training will be known as pot-less. Cleric does not need to use any HP nor MP potions if enemy is not able to kill you in within 4-5 hits and you can defeat them within 1-3 hits. As a result, you spend no meso on potions and you save tons of meso!
Magician 3rd Job Skills
Teleport Mastery (Toggle)
If toggled on, 3 monsters nearby teleport vicinity receives damage. Has a chance to stun enemies for 1 sec. Also permanently increases teleport distance.
LV1: -2 MP, 32% Damage, 1% Chance, +2 Distance
LV10: -20 MP, 50% Damage, 5% Chance, +20 Distance
Arcane Overdrive (Passive)
Permanently increases Critical Rate and Minimum Critical Damage.
LV1: +12% Critical Rate, +7% Min Critical Damage.
LV10: +30% Critical Rate, +25% Min Critical Damage.
Common Skills: Fire/Poison + Ice/Lightning
Element Amplification (Passive)
Increases Magic Attack of all skills at the cost of higher MP Consumption.
LV1: 114% MP, 114% Magic Attack.
LV10: 150% MP, 150% Magic Attack.
Spell Booster (Supportive)
[REQUIRE] LV3 Element Amplification.
Temporarily reduce regular and skill attack delay.
LV1: 56 MP. Lasts 20 sec.
LV10: 20 MP. Lasts 200 sec.
[REQUIRE] LV3 Element Amplification.
Has a chance to seal 6 enemies from using their magic attack skills.
LV1: 20 MP, 19% Seal for 10 sec.
LV20: 20 MP, 95% Seal for 20 sec.
Elemental Decrease (Supportive)
Temporarily decreases the magic attributes (fire, ice, lightning, poison, holy, dark) of all attacks that you use so you can deal normal damage when using an element skill on an enemy who is strong against that element.
LV1: 14 MP, -14% Element Attribute for 120 sec.
LV10: 50 MP, -100% Element Attribute for 300 sec.
Fire Poison Mage Skills
Burning Magic (Passive)
Deals extra damage to enemies who are under effect of stun, freeze, darkness or paralysis. Also enhances all DoT (Damage Over Time) skill’s duration.
LV1: +5 Sec DoT Duration. +2% Damage.
LV10: +10 Sec DoT Duration. +20% Damage.
Attack 6 enemies 1 time even if they are above and below your platform.
LV1: 50 MP, 506% Damage.
LV20: 90 MP, 620% Damage.
Poison Mist (Active)
Temporarily creates a poisonous fog around you that deals damage over time (DoT) every sec for a period of time to all enemies within it. Poison does not stack.
LV1: 40 MP, 213% Damage, DoT 104% for 10 sec. Poison Fog lasts 4 sec.
LV20: 65 MP, 270% Damage, DoT 180% for 15 sec. Poison Fog lasts 40 sec.
Fire Demon (Active)
Attack 6 enemies 1 time with fireball and deals fire damage over time (DoT) every sec for a period of time.
LV1: 20 MP, 436% Damage, DoT 54% for 6 sec.
LV10: 32 MP, 580% Damage, DoT 90% for 15 sec.
Fire Poison Mage Skill Build: Everything maxed except Seal.
1. Add 1 SP into Explosion, Fire Demon, Poison Mist and Teleport Mastery.
2. Max Element Amplification, Spell Booster, Arcane Overdrive.
3. Max Explosion, Poison Mist, Burning Magic.
4. Max Teleport Mastery, Fire Demon, Elemental Decrease.
5. Dump remaining SP into Seal.
Ice Lightning Mage Skills
Storm Magic (Passive)
Deals extra damage to enemies who are under effect of stun, freeze, darkness or paralysis. Has a chance to instantly kill enemy if HP is below a certain level.
LV1: 6% Instant Death if HP below 12%. +2% Damage.
LV10: 15% Instant Death if HP below 30%. +2% Damage.
Ice Strike (Active)
Attack 6 enemies 4 times and freeze them for a period of time.
LV1: 50 MP, 122% Damage, Freeze for 2 sec.
LV20: 90 MP, 160% Damage, Freeze for 3 sec.
Thunder Spear (Active)
Attack 1 enemy 5 times with a chance to stun.
LV1: 12 MP, 108% Damage, 42% Stun for 1 sec.
LV20: 30 MP, 165% Damage, 80% Stun for 5 sec.
Ice Demon (Active)
Attack 6 enemies 1 time with iceball that freezes and deals ice damage over time (DoT) every sec for a period of time.
LV1: 20 MP, 416% Damage, DoT 54% for 6 sec. Freeze 1 sec.
LV10: 32 MP, 560% Damage, DoT 90% for 15 sec. Freeze 2 sec.
Ice Lightning Mage Skill Build: Everything maxed except Thunder Spear.
1. Add 1 SP into Ice Strike, Ice Demon, Teleport Mastery.
2. Max Element Amplification, Spell Booster, Arcane Overdrive.
3. Max Ice Strike, Ice Demon, Storm Magic.
4. Max Teleport Mastery, Elemental Decrease, Seal.
5. Dump remaining SP into Thunder Spear.
Ice Demon is maxed over Thunder Spear because it does more DPM (Damage Per Minute) and can trigger Storm Magic on monsters that can’t be frozen/stunned. While Ice Strike is weaker than Ice Demon, it is maxed first because it has an AoE (Area of Effect). Seal is maxed over Thunder Spear simply because you might actually find a use for it. Thunder Spear however, is completely outclassed by both Chain Lightning (4th Job Skill) and Ice Demon (3rd Job Skill). Elemental Decrease is maxed because it’s vital for killing monsters resistant/immune to Lightning and/or Ice. Cold Beam is listed as a potential SP dump because it’s helpful in BPQ (Balrog Party Quest).
Has a chance to remove enemy negative effects from party member.
LV1: 100 MP, 10% Chance
LV10: 10 MP, 100% Chance
Mystic Door (Active)
[REQUIRE] LV3 Dispel.
Creates a portal that leads to the nearest town by consuming 1 Magic Rock. Party members can use it multiple times until the portal disappears.
LV1: 240 MP, 20 sec
LV10: 60 MP, 200 sec
Holy Symbol (Supportive)
[REQUIRE] LV3 Dispel
Temporarily increase party member EXP rate.
Level 1: 129 MP, +21% EXP, 66 sec
Level 20: 300 MP, +50% EXP, 180 sec
Shining Ray (Active)
Attack 6 enemies 3 times. Undead and Devil monsters receive extra damage. Has a chance to stun enemies for a fix period.
LV1: 29 MP, 142% Damage, 22% Stun for 3 sec.
LV20: 57 MP, 200% Damage, 80% Stun for 5 sec.
Has a chance to temporarily transforms 6 enemies into Snails. Polymorphed enemies will retain Snail traits (ATT/DEF/AVOID/ACC) except for HP. Does not work on Bosses except for its minions.
LV1: 125 MP, 18% Chance, Polymorph for 6 sec, Cooldown 46 sec.
LV10: 35 MP, 90% Chance, Polymorph for 15 sec, Cooldown 10 sec.
Magic Booster (Supportive)
Temporarily increases Magic Attack Speed.
LV1: -58 MP, 10 sec
LV20: -20 MP, 200 sec
Holy Focus (Passive)
Permanently increases Critical Rate, Accuracy, and Magic Mastery for all skills.
LV1: +4% Critical Rate, +6% Accuracy, 58% Magic Mastery
LV10: +40% Critical Rate, +15% Accuracy, 70% Magic Mastery
Holy Magic Shell (Supportive)
Upon activation, party member recovers full HP. Magic Shell absorbs all damage and expires after receiving a number of attacks. Ally will not be able to receive this buff again until cooldown is completed.
LV1: -50 MP, Protects for 10 sec, Absorb 5 attacks, Shield available in 90 sec
LV20: -70 MP, Protects for 20 sec, Absorb 10 attacks, Shield available in 30 sec
Priest Skill Build: Everything maxed except Doom.
1. Add 1 SP into Shinning Ray.
2. Add 3 SP into Dispel.
3. Max Holy Symbol, Holy Focus, Shinning Ray.
4. Max Arcane Overdrive, Magic Booster, Teleport Mastery.
5. Max Holy Magic Shell, Dispel, Mystic Door.
6. Dump remaining SP into Doom.
Magician 4th Job Skills
Big Bang (Active)
Attack 10 enemies 5 times with multiple explosions which deals Damage Over Time (DoT) every sec for a period of time. This skill requires to be charged by holding down the skill key and releasing to activate the skill.
LV1: 25 MP, 243% Damage, DoT 53% for 5 sec.
LV30: 25 MP, 330% Damage, DoT 140% for 10 sec.
Maple Warrior (Supportive)
Temporarily increases all stats for party members.
LV1: 10 MP, +1% Stats, 30 sec
LV30: 70 MP, +15% Stats, 900 sec
Hero’s Will (Active)
Remove some abnormal effects.
LV1: 30 MP, Cooldown 600 sec
LV5: 30 MP, Cooldown 360 sec
Temporarily allow skills to be used without consuming MP. Temporarily recovers HP and MP while increasing magic attack every 4 sec. Has a chance to temporarily avoid enemy knockbacking you. Skill cooldown in 3 minutes.
LV1: 45 MP, +1% HP MP and Magic ATT. 21% Chance, 11 sec
LV30: 80 MP, +10% HP MP and Magic ATT. 50% Chance, 40 sec
Buff Mastery (Passive)
Permanently increases Magic Attack and Buff Duration.
LV 1: +3 Magic ATT, +5% Buff duration.
LV 10: +30 Magic ATT, +50% Buff duration.
Arcane Aim (Passive)
Has a chance to accumulate damage up to 5 times if hit same enemy more than twice. Accumulated damage will be added to your attack. Also ignores a portion of enemy DEF.
LV1: Ignores 6% Defense. 21% Chance to accumulate 2% damage.
LV30: Ignores 20% Defense. 80% Chance to accumulate 8% damage.
Fire Poison Arch Mage Skills
Mist Eruption (Active)
[REQUIRE] LV 20 Poison Mist.
Permanently increase Poison Mist damage and its DoT. Upon using this skill, explodes 6 nearby preset-up Poison Mists which hits enemies 8 times. The damage will increase proportionate to the number of continuous damage effects applied to the target. You cannot detonate Mists set-up by others. The damage boost applies up to the 5th effect. Cooldown 10 sec for all levels.
LV1: 40 MP, 200% Damage, Ignores 11% Defense, DoT +6%, +182% Poison Mist Damage.
LV30: 100 MP, 345% Damage, Ignores 40% Defense, DoT +35%, +240% Poison Mist Damage.
Ifrit (Supportive + Passive)
[REQUIRE] LV5 Fire Demon
Summons Ifrit for a set amount of time who attacks 3 nearby enemies. Also permanently increases elemental resistances.
LV1: 60 MP, Summon lasts 15 sec. 276% Damage. +11% Resistance.
LV30: 60 MP, Summon lasts 160 sec. 450% Damage. +40% Resistance.
Attack 8 enemies 6 times while paralyzing them temporarily.
LV1: 16 MP, 142% Damage. DoT 122% and Paralyze for 4 sec.
LV30: 40 MP, 200% Damage. DoT 180% and Paralyze for 10 sec.
Meteor Shower (Active)
Attack 15 enemies 2 times by showering them with summoned meteor which deals Damage Over Time (DoT) every sec for a period of time.
LV1: 380 MP, 610% Damage, DoT 104% for 5 sec. Cooldown 40 sec.
LV30: 380 MP, 900% Damage, DoT 220% for 10 sec. Cooldown 20 sec.
Fire Poison Arch Mage Skills Everything maxed.
1. Add 1 SP into Paralyze, Mist Eruption and Meteor Shower.
2. Max Buff Mastery, Paralyze and Mist Eruption.
3. Max Arcane Aim, Infinity and Maple Warrior.
4. Max Meteor Shower, Ifrit, Maple Warrior and Big Bang.
Ice Lightning Arch Mage Skills
Glacier Chain (Active)
Attack 12 enemies 6 times by pulling them towards you and inflict fatal damage which ignores some defense, freezes target and applies Damage Over Time (DoT) every sec for a period of time. Cooldown 5 sec for all levels.
LV1: 45 MP, 224% Damage. DoT 77% for 10 sec. Freeze 3 sec. Ignores 11% Defense.
LV30: 80 MP, 340% Damage. DoT 135% for 15 sec. Freeze 5 sec. Ignores 40% Defense.
Elquines (Supportive + Passive)
[REQUIRE] LV5 Ice Demon
Summons Elquines for a set amount of time who can attack and freeze 3 enemies. Also permanently increases elemental resistances.
LV1: 60 MP, Summon lasts 15 sec. 206% Damage. Freeze 1 sec. +11% Resistance.
LV30: 60 MP, Summon lasts 160 sec. 380% Damage. Freeze 3 sec. +40% Resistance.
Chain Lightning (Active)
Attack 5 enemies 6 times with high voltage lightning with additional critical rate applied and has a chance to stun. Chain Lightning can chain attack if another enemy is nearby the target.
LV1: 24 MP, 142% Damage, 32% Stun for 2 sec. +11% Critical Rate.
LV30: 44 MP, 200% Damage, 90% Stun for 4 sec. +25% Critical Rate.
Attack 15 enemies 2 times by showering them with summoned ice spears which deals Damage Over Time (DoT) every sec for a period of time.
LV1: 380 MP, 560% Damage, DoT 89% for 5 sec. Cooldown 40 sec.
LV30: 380 MP, 850% Damage, DoT 205% for 10 sec. Cooldown 20 sec.
Ice Lightning Arch Mage Skill Build Guide Everything maxed.
1. Add 1 SP into Chain Lightning, Glacier Chain, Blizzard.
2. Max Buff Mastery, Chain Lightning and Arcane Aim.
3. Max Infinity, Glacier Chain and Maple Warrior.
4. Max Elquines, Hero’s Will, Blizzard and Big Bang.
Angel Ray (Active)
Attacks 6 enemies 4 times. Undead and Devil monsters receive extra damage.
LV1: 26 MP, 230% Damage.
LV30: 56 MP, 375% Damage.
Bahamut (Supportive + Passive)
Summons a dragon that temporarily aids you in battle by attacking 3 nearby enemies.
Also permanently increases your resistance against abnormal effects.
LV1: 60 MP, 455% Damage, 28 sec. +11% Resistance.
LV30: 120 MP, 600% Damage, 260 sec. +40% Resistance.
Resurrects a dead party member.
LV1: 270 MP, Cooldown 18 min
LV5: 150 MP, Cooldown 10 min
Attack 15 enemies. Has a chance to do Critical Rate. -600 MP.
LV1: -600 MP, 1320% Damage, +5% Crit Rate, Cooldown 60 sec
LV30: -600 MP, 1900% Damage, +20% Crit Rate, Cooldown 30 sec
Advanced Blessing (Supportive)
[REQUIRE] LV5 Bless.
A successor of Blessing that temporarily increases party members weapon attack, magic attack, weapon defense, magic defense, accuracy, avoidability, Max HP, Max MP and reduces MP Skill consumption!
LV1: 43 MP, +16 ATT, +355 DEF, +204 Avoid/ACC, +265 Max, -5% MP Cost, 240 sec
LV30: 58 MP, +30 ATT, +500 DEF, +320 Avoid/ACC, +700 Max, -20% MP Cost, 240 sec
Bishop Skill Build: Everything maxed.
1. Add 1 SP into Angel Ray, Genesis and Advanced Blessing.
2. Max Buff Mastery, Angel Ray, Arcane Aim and Advanced Blessing.
3. Max Infinity, Maple Warrior and Bahamut.
4. Max Genesis, Resurrection, Hero’s Will and Big Bang.
Take note that all newly advanced Bishop will not find Angel Ray in their skill window. It is a special skill which is unlocked by learning Angel’s Ray Skill Book. Its similar to how you use a Mastery Book, but instead of increasing the level cap of a skill, it makes this skill available to you as a Bishop. How to get Angel’s Ray Skill Book? Buy from Free Market or hunt them from boss monsters such as Zakum, Chaos Zakum and Hilla (Hard Mode) as they dropped these books. It will take at least 2 boss raids/runs to get those skill books. If you do not have Angel Ray yet, don’t worry. You can still use Shinning Ray to train and party leech exp from party members at LHC (Lion Heart Castle) or a place where you prefer training.
Magician Hyper Skills
Common Magician Hyper Skills
Epic Adventure (Level 200)
A buff that gives the legendary Adventurers of the Maple World 10% increased damage and the ability to pass the damage cap by 50,000 for 60 seconds. There is a cooldown of 120 seconds.
Fire Poison Hyper Skills
Poison Mist – Reinforce (Level 143) +20% Poison Mist’s damage.
Poison Mist – Aftermath (Level 162) +10 sec duration.
Poison Mist – Cripple (Level 183) +20% Damage Over Time.
Paralyze – Reinforce (Level 149) +20% Paralyze’s damage.
Paralyze – Cripple (Level 168) +20% Damage Over Time.
Paralyze – Extra Strike (Level 189) +1 Hit Per Enemy.
Mist Eruption – Extra Strike (Level 155) +1 Hit Per Enemy.
Mist Eruption – Guardbreaker (Level 177) +20% Defense Ignored.
Mist Eruption – Cooldown Reduce (Level 195) -50% Mist Eruption’s Cooldown.
Inferno Aura (Level 150)
Burn up to 15 enemies around you for 500% damage continuously, while ignoring super defense up and damage reflection buffs on monsters. Toggle skill. The maximum damage for this skill is 3,000,000.
Megiddo Flame (Level 170)
A blue flame hones in on an enemy and burns them for 700% damage 6 times, with a 20% chance of attacking once again, while inflicting 700% damage over time every second for 30 seconds. There is a cooldown of 90 seconds. You ignore super defense up and damage reflection buffs on monsters. The maximum damage for this skill is 9,999,999.
Ice Lightning Hyper Skills
Teleport Mastery – Reinforce (Level 143) +20% Teleport Mastery’s damage.
Teleport Mastery – Extra Target (Level 162) +2 Teleport Mastery’s attack enemies.
Teleport Mastery – Add Range (Level 183) +50 Teleport Mastery’s range.
Chain Lightning – Reinforce (Level 149) +20% Chain Lightning’s damage.
Chain Lightning – Extra Target (Level 168) +2 Chain Lightning’s enemies attacked.
Chain Lightning – Bonus Attack (Level 189) +1 Chain Lightning’s hit per enemy.
Glacier Chain – Extra Target (Level 155) +2 Glacial Chain’s enemies attacked.
Glacier Chain – Bonus Attack (Level 177) +1 Glacial Chain’s hit per enemy.
Glacier Chain – Cooldown Cutter (Level 195) -100% Glacial Chain’s cooldown.
Ice Aura (Level 150)
An unbreakable aura of ice surrounds you, giving you 20% Stance, damage absorption, and resistance to states and elements. Toggle skill.
Lightning Sphere (Level 170)
A wall of electricity continuously hits up to 15 enemies in front of you for 700% damage for up to 8 seconds. After the duration is over, 1000% finish damage will be dealt. Keydown skill. There is a cooldown of 90 seconds. The maximum damage for this skill is 9,999,999.
Bishop Hyper Skills
Holy Magic Shell – Extra Guard (Level 143) +2 Holy Magic Shell’s guard count.
Holy Magic Shell – Persist (Level 162) +5 sec Holy Magic Shell’s duration.
Holy Magic Shell – Cooldown Cutter (Level 183) -50% Holy Magic Shell’s cooldown.
Holy Symbol – Experience (Level 149) +10% Holy Symbol’s experience for self.
Holy Symbol – Imbue Body (Level 168) +20% Holy Symbol’s resistance.
Holy Symbol – Extra Drop (Level 189) +20% Holy Symbol’s drop rate.
Advanced Bless – Bonus Damage (Level 155) +20 Advanced Bless’s attack and magic attack.
Advanced Bless – Enhance (Level 177) +200 Advanced Bless’s defense and magic defense and +180 accuracy and avoid.
Advanced Bless – Extra Point (Level 195) +1000 Advanced Bless’s Max HP and Max MP.
Vengeance of Angel (Level 150)
The pure rage of the angels takes you over, giving you 50 magic attack, 20% defense ignore, increasing your attack speed by 1, Angel Ray’s damage by 20%, and Angel Ray’s attack count by 1. Toggle skill. You can only use Teleport and Angel Ray when this skill is active.
Heaven’s Door (Level 170)
The door to Heaven is opened, giving the blessing of life to allies allowing them to revive if they hit 0 HP while punishing up to 15 enemies dealing 1200% damage 8 times. There is a cooldown of 180 seconds. The maximum damage for this skill is 9,999,999.
MAPLESTORY OLD TO NEW OFFICIAL SKILL NAMES
Magician Hyper Skills
Epic Adventure / Epic Adventure
Poison Mist – Reinforce / Poison Mist – Reinforce
Poison Mist – Aftermath / Poison Mist – Aftermath
Poison Mist – DoT Reinforce / Poison Mist – Cripple
Paralyze – Reinforce / Paralyze – Reinforce
Paralyze – DoT Reinforce / Paralyze – Cripple
Paralyze – Bonus Attack / Paralyze – Extra Strike
Mist Eruption – Bonus Attack / Mist Eruption – Extra Strike
Mist Eruption – Ignore Guard / Mist Eruption – Guardbreaker
Mist Eruption – Cooldown Reduce/ Mist Eruption – Cooldown Cutter
Megiddo Flame / Megiddo Flame
Fire Aura / Inferno Aura
Magician Skill Preview Videos
Maplestory ~ Tempest Patch ~ Fire Poison Mage – 1st-4th Job
Feb 27 2012 – Corrected Bishop’s Advanced Blessing Stat.
Jan 22 2013 – Added skill information for all Magician Jobs (Cleric, Fire-Poison, Ice-Lightning)
Apr 03 2013 : [UPDATE] GMS v.132 Hyper Evolution Update Notes