Jett is a MapleStory Explorer Pirate who wields Gauss Rifles and Core (Shield). This job is a mix of Mechanic, Brawler and Gunslinger skills with a touch of space pirate style. Jett’s Primary stat is DEX (Dexterity). With high dexterity and mobility, Jett uses guns and the extraterrestrial technology she salvaged in her bounty hunting days to obliterate those who stand against her. She also retains a tiny fragment of the core that can be equipped and upgraded to allow her to use a powerful buff skill that provides variable stat boosts to her and another character. Once you work your way through the prelude, you will begin your Jett career at level 10, with the first job advancement already complete. You can accept and complete the quest for the second job advancement at level 30 from Kyrin, and again at level 60 for the third job advancement. At level 80, Jett will receive some very important quests that must be completed before she can proceed with her fourth job advancement quest at level 100.
CLASS: Explorer (special)
EQUIPMENT TYPE: Pirate
PRIMARY WEAPON: Gauss Rifle (unique 2-handed weapon), Gun (2-handed weapon)
SECONDARY WEAPON: Martial Fist
PRIMARY STAT: Dexterity (DEX)
LINK SKILL: Core Aura (Random Stat)
CHARACTER CARD: Summon Duration +2/4/8/10%
Jett Related Guides
Jett Pros and Cons
+ Super fast. Passive Speed Skills + Teleport skill that also acts as an attack.
+ Pretty easy to find equipment at a fairly reasonable price.
+ Super flashy skills that provide very nice damage/self buffs.
+ Makes use of Star Dust for Bonus stats and Weapon Attack.
+ Decent bosser and pretty good mobber.
+ Easy to start out. You get free equipment every time you change jobs.
– Skills have somewhat of a delay, especially the 4th job skill Backup Beatdown.
– Range is pretty hard to increase.
– HP pots are consumed a lot faster.
– Absolutely no party buffs except for Maple Warrior and Epic Adventurer.
– Slight to heavy button mashing for teleporting attack and 4th job moves.
Jett and Burke grew up together on the planet Cerberus after Jett’s family took in Burke, whose family had been killed by pirates. Although Jett comes from a family of famous bounty hunters, she wants to be a member of the Royal Guard, helping to protect the king. Unfortunately, Jett can’t pass the tests to become a member of the Royal Guard. Instead she decides to join up with her old friend Burke, who himself is a bounty hunter now. While Burke is captain of a group of bounty hunters, he can never be as good as Jett. Jett’s strength comes from the Core, an heirloom that gives her power. Burke can never have the Core, and this knowledge begins to fester and grow into a deep jealousy of Jett. One day Burke is contacted by a mysterious voice. It wants him to frame Jett–forcing her to go on the run–and bring the Core to Maple World. In return, it will make Burke a powerful bounty hunter. Burke disguises himself as Jett and assassinates the king. Now there’s a bounty on Jett’s head and she has to escape before the Royal Guard catches her. Together, Jett and Burke escape and end up in Maple World.
- Although we refer to Jett with feminine pronouns outside of the game, you will have the option to play as a male or a female version of Jett in the game.
- Jett’s HP has increased. Whenever Jett levels up, takes a job advancement, or has AP assigned to HP, the max HP will increase more than before.
- Existing secondary weapons (Core Controller items) have been removed and replaced with a new secondary weapon (Fist items).
- Existing Potentials and Nebulites will carry over to the new secondary weapon.
- The Lv. 30, 60 and 100 Job Advancement quests that gave out Core Controller equips no longer give out the items.
- You can buy Secondary Weapons from Secondary Weapon merchant Neville. There are Secondary Weapons for Lv. 10, 30, 60, and 100 from Neville.
- She has a special buff skill called Core Aura that can be shared with another character on the same account and in the same game world.
- The Core Aura uses a variable buff system. The numeric value of each stat (STR, DEX, INT, LUK, Weapon ATT, Magic ATT) can be different for each Jett character, and the stats will randomly change after a certain interval of time.
- When the Core Aura is shared with another character, the variable buffs given to that character may be different from those Jett is receiving. Each character’s Core Aura buffs will change randomly after a certain interval of time.
- The rank of the Core Aura grows every ten levels from Lv.30-120.
- Core Aura stats are not given until Jett reaches Lv.30.
- Ayumilove Note: Use regular attack to trigger Starline Skill which does not cost any MP. Assuming you have maxed each Starline Skill, you will be able to auto trigger Starline One, Starline Two, Starline Three and Starline Four without consuming any MP. However, it’ll be slightly inconvenient since you need to go through each action in sequence when you want to just dash forward without performing the punches or shots in Starline One and Two.
Jett Beginner Skills
Retro Rockets (Passive)
Permanently increases Movement Speed, Max Movement Speed, and Jump.
LV1: +50 Movement Speed +50, +30 Max Movement Speed, +20 Jump.
Surrounds true owner of the Core with a powerful aura that enhances abilities.
LV1: Increases All Stats including Weapon/Magic Attack based on Jett’s Level!
NOTE: The Core Aura uses Variable Buff System to allocate bonus stat to STR, DEX, INT, LUK, Weapon Attack and Magic Attack. Therefore, each and every Jett character will have different unique bonus stat gained via Core Aura. You can reset the Core Aura stat by purchasing Supernova Dust (NX Item) or get Star Dust from monsters. Also, your Jett must be at least Level 120 and the Core has been completed to be able to reset stats.
Return to Spaceship (Active)
Requirement: Jett character who is Lv. 20 or above.
Level: 1. Move to Jett’s spaceship. Cooldown: 10 minutes.
Here is how to unlock this skill: Accept the quest ‘[Skill] Return to Spaceship’ from the lightbulb quest notifier on the left side of the game window. You will be transported to the Spaceship Cockpit, where you can speak to Kelm to complete the quest. After completing the quest dialogue, the Return to Spaceship skill will be added to your “Beginner’s Basics” skill inventory, [NEW] Return to Spaceship. From the Spaceship Cockpit map, you can move to most town maps once every hour.
Jett 1st Job Skills
Starline One (Active)
Use the attack key to deal 3 quick hits to nearby enemies. Continue pressing the attack key after these hits to follow up with additional devastating moves. They can also be used individually.
Level 1: Damage: 106%, Number of Attacks: 3, Max Enemies Hit: 8.
Level 20: Damage: 125%, Number of Attacks: 3, Max Enemies Hit: 8.
Blaster Barrage (Active)
Fires a pair of shots straight ahead. Hold down the skill key for continuous fire. You can move left and right while attacking.
Level 1: MP Cost: 3, Damage: 102%, Number of Attacks: 1, Maximum Range: 300
Level 10: MP Cost: 8, Damage: 120%, Number of Attacks: 1, Maximum Range: 300
Space Walk (Active)
Use the arrow keys to tumble while jumping. Press jump and the arrow key again to tumble once more in the selected direction.
Level 1: Movement distance increase as the skill level increases. Upon activation, pressing the jump key with another direction key to perform a second Space Walk.
Level 5: Movement distance increase as the skill level increases. Upon activation, pressing the jump key with another direction key to perform a second Space Walk.
Vortex Jump (Active)
Focuses your power on warping forward and smashing your target. If no enemies are ahead, you’ll simply teleport forward. You can use this skill without delay when using it with another skill.
Level 1: MP Cost: 3, Damage: 180%, Number of Attacks: 1, Max Enemies Hit: 4
Level 5: MP Cost: 15, Damage: 200%, Number of Attacks: 1, Max Enemies Hit: 4
Seasoned Hunter (Passive)
Become proficient in the bounty hunting fundamentals. Increases Accuracy, Avoidability, Movement Speed, and Max Movement Speed.
Level 1: Accuracy: +15, Avoid: +15, Range: +8, Movement Speed: +2, Max Move Speed: +146
Level 10: Accuracy: +150, Avoid: +150, Range: +80, Movement Speed: +20, Max Move Speed: +155
Galactic Might (Supportive)
Increases the body’s reflexes by drawing on cosmic powers.
Level 1: MP Cost: 21, Increase Attack Speed by 2 Stages for 40 sec
Level 15: MP Cost: 35, Increase Attack Speed by 2 Stages for 180 sec
Jett 1st Job Skill Build Guide: Everything maxed.
1. Starline One, Vortex Jump (1)
2. Galactic Might (3)
3. Seasoned Hunter (MAX)
4. Galactic Might (8)
5. Starline One (MAX)
6. Galactic Might (MAX)
7. Space Walk (MAX)
8. Blaster Barrage (MAX)
9. Vortex Jump (MAX)
Jett’s primary attacking skill is both Starline One and Vortex Jump. They will need to be used in combo to gain best training result and fastest attacking method. The reason not to use Blaster Barrage is because the MP usage is quite costly. Start off with adding 1 SP (Skill Point) into unlocking Starline One and Vortex Jump. Next, add 3 SP into Galatic Might to get at least 60 second buff duration for attack speed boost. Always buff yourself up with Galatic Might to reduce the delay between combo-ing the 2 skills above. When its done right, you will be invincible and monsters can’t deal any bump damage towards you. Then, max Seasoned Hunter to gain additional walking speed which is useful for traveling long distance (back and forth of quest area, towns for repotting, and swapping training grounds). Add 5 more SP into Galatic Might so it now gives you 120 seconds buff duration. Max Starline One to increase your primary attacking skill damage, very useful for unfunded characters. Once that is done, max Galatic Might for longer buff duration, followed by Space Walk. Space Walk here is pretty weak. It could not jump as far compared to most jobs that has Flash Jump Technique, more like half the distance. That’s the reason why its max latter. Finally, Blaster Barrage is maxed. Do not cap Vortex Jump early game because higher level only increases the damage little but the MP consumption raised by a big margin.
Jett 2nd Job Skills
Starline Two (Active)
Unleash beams of energy on multiple enemies. Has a chance to stun enemies. Continue pressing the attack key after these hits to follow up with additional devastating moves. They can also be used individually.
Level 1: MP Cost: 16, Damage: 125%, 5% chance to stun for 1 sec.
Level 20: MP Cost: 35, Damage: 220%, 5% chance to stun for 1 sec.
Stellar Impact (Active)
Smashes a spacecraft into the ground, creating devastating shockwaves. The shockwaves penetrate multiple enemies and launch them into the air.
Level 1: MP Cost: 5, Damage: 205%, Max Enemies Hit: 8, Knocks Enemies into the air
Level 10: MP Cost: 14, Damage: 250%, Max Enemies Hit: 8, Knocks Enemies into the air
Vortex Cross (Active)
Strike enemies as you warp past them. You will move upwards if used while pressing the Up arrow key.
Level 1: MP Cost: 21, Damage: 103%, Max Enemies Hit: 8, Number of Attacks: 1
Level 10: MP Cost: 30,Damage: 130%, Max Enemies Hit: 8, Number of Attacks: 1
Bounty Chaser (Supportive + Passive)
Pulls out all the stops to help you take down your target. Enhances your physical strength and increases your Attack Power.
Level 1: [Supportive] MP Cost: 29, Critical Rate +1%, Total Damage +1%. [Passive] STR +1, DEX +1.
Level 20: [Supportive] MP Cost: 10, Critical Rate +20%, Total Damage +20%. [Passive] STR +20, DEX +20.
Volt Barrage (Passive)
Strengthens Blaster Barrage by absorbing the powers of nature.
Level 1: Increase Blaster Barrage Damage by 125%
Level 5: Increase Blaster Barrage Damage by 145%
Gun Expert (Passive)
Increases mastery and accuracy of guns.
Level 1: Mastery of Guns: +18%, Accuracy: +12
Level 15: Mastery of Guns: +60%, Accuracy: +180
Cosmic Shield (Passive)
Permanently enhances STR, DEX and HP through physical training. Has a chance to activate additional Power Stance effects.
Level 1: STR +3, DEX +3, Max HP +3%, Max MP +2%, Dodge Chance +6%
Level 15: STR +45, DEX +45, Max HP +45%, Max MP +30%, Dodge Chance +20%
Jett 2nd Job Skill Build Guide: Everything maxed except Stellar Impact.
1. Volt Barrage, Vortex Cross (1)
2. Gun Expert (MAX)
3. Volt Barrage (MAX)
4. Bounty Chaser (MAX)
5. Cosmic Shield (MAX)
6. Starline Two (MAX)
7. Vortex Cross (MAX)
8. Stellar Impact (9/10)
Jett’s primary attacking skill at 2nd job will still rely on 1st job combo skills which are Starline One and Vortex Jump on earlier levels because Jett’s 2nd job skills is very ineffective in terms of range, casting delay and damage. Stellar Impact has a huge casting delay, making it difficult to attack while moving around at fast speed. Starline Two has slight casting delay and has a shorter shooting distance compared to Blaster Barrage. Vortex Cross lacks damage and can’t be used for killing enemies except for moving around. Therefore, use the 1st job skill until Level 40 where monsters at that range drops lots of mesos (approximately 100 meso and above), then you can switch to using Blaster Barrage where you will spam tons of Blue Potions. Purchase these Blue Potions in bulk, 1 inventory slot can hold 300 Blue Potions, so it will take 3 slots for 900 Blue Potions. These MP potions gives the best MP to Meso Ratio but the disadvantage is you need to drink the potion often to replenish your MP bar. While holding down the Blaster Barrage key, you can tap on the quickslot shortcut key to replenish MP (I allocated Blue Potions on SHIFT button). This method is useful for killing enemies quickly at flat maps where spawns are abundant.
Jett 3rd Job Skills
Starline Three (Active)
Force your way through multiple enemies to blast them. Continue pressing the attack key after these hits to follow up with additional devastating moves. They can also be used individually.
Level 1: MP Cost: 18, Damage: 222%, Max Enemies Hit: 8, Number of Attacks: 3
Level 20: MP Cost: 75, Damage: 260%, Max Enemies Hit: 8, Number of Attacks: 3
Falling Stars (Active)
Leap into the air and blast multiple enemies below you. Hold the key down to keep attacking.
Level 1: MP Cost: 6, Damage: 103%, Max Enemies Hit: 8, Number of Attacks: 1, Cooldown: 3 seconds.
Level 20: MP Cost: 25, Damage: 160%, Max Enemies Hit: 8, Number of Attacks: 1, Cooldown: 3 seconds.
Turret Deployment (Summon)
Summons an upgraded turret to unleash a barrage of shots on nearby enemies.
Level 1: MP Cost: 7, Damage: 155%, Cooldown: 28 seconds.
Level 10: MP Cost: 25, Damage: 200%, Cooldown: 22 seconds.
Explode the ground beneath nearby enemies and draw them in.
Level 1: MP Cost: 7, Damage 82%, Max Enemies Hit: 10, Number of Attacks: 1
Level 20: MP Cost: 25, Damage 100%, Max Enemies Hit: 10, Number of Attacks: 1
Changes the flow of cosmic energies to increase swiftness and accuracy.
Level 1: MP Cost: 44, Duration: 55 sec, Dex: +2%, Accuracy: +1%, Additional Evade: 1%
Level 20: MP Cost: 68, Duration: 150 sec, Dex: +8%, Accuracy: +20%, Additional Evade: 20%
Enhances Vortex Cross. Can move forward/upward/downward depending on the key.
Level 1: MP Cost: 27, Damage: 133%, Max Enemies Hit: 8, Number of Attacks: 2
Level 10: MP Cost: 32, Damage: 160%, Max Enemies Hit: 8, Number of Attacks: 2
Removes all safeties from your weapons, granting them ridiculous Critical Rate and Weapon ATT bonuses.
Level 1: Damage: +10%, Critical Rate: +5%
Level 20: Damage: +20%, Critical Rate: +15%
Enhances vision to permanently determine weaknesses, and grants the ability to predict attacks.
Level 1: Defense Ignored: 6%, Accuracy: +6, Avoid: +1, Damage: +5%
Level 20: Defense Ignored: 25%, Accuracy: +25, Avoid: +20, Damage: +15%
Jett 3rd Job Skill Build Guide: Everything maxed except Falling Stars.
1. Starline Three, Falling Stars, Cosmic Upheaval, Turret Deployment (1)
2. Blaster Overdrive (MAX)
3. Clairvoyant (MAX)
4. Slipstream Suit (MAX)
5. Starline Three (MAX)
6. Turret Deployment (MAX)
7. Cosmic Upheaval (MAX)
8. Spacial Shift (MAX)
9. Falling Star’s (14/20)
Jett’s 3rd job primary attacking skill will be Starline Three aided by Cosmic Upheaval. Cosmic Upheaval is used to vacuum monsters behind you regardless their platform location and relocate them in front of you but at the lowest platform. This skill is very useful for both training and party quest (Ludibrium PQ, Orbis PQ) as you can vacuum monsters located at the top without climbing the ladder. Falling Stars seems buggy as it will DC (disconnect you from the game), so avoid using in PQ as it might waste your PQ entry attempts. Turret Deployment summon is useful for bossing especially when the boss casts critical armor where it only absorbs critical damage from your attacks. Turret Deployment bypasses that buff the boss puts on. Spacial Shift basically upgrades the Extreme Shadow damage and doubles the hit rate, it also allows you to jump diagonally.
Jett 4th Job Skills
Starline Four (Active)
Attack multiple enemies while forcing your way through the crowd.
Level 1: MP Cost: 19, Damage, 205%, Max Enemies Hit: 8, Number of Hits: 3
Level 20: MP Cost: 95, Damage, 300%, Max Enemies Hit: 8, Number of Hits: 3
Starforce Salvo (Active)
Fires a hail of energy bolts. Hold down the skill key to keep shooting. You can move left and right while attacking.
Level 1: MP Cost: 15, Damage: 183%
Level 30: MP Cost: 18, Damage: 270%
Backup Beatdown (Active)
Launches a flurry of attacks with your bounty hunter allies. This attack can be used while moving.
Level 1: MP Cost: 3, Damage: 84%, Max Enemies Hit 8, Number of Attacks: 2
Level 30: MP Cost: 9, Damage: 200%, Max Enemies Hit 8, Number of Attacks: 2
Planet Buster (Active)
Concentrates enough force to crack a planet, then surges forward and unleashes it on your enemies.
Level 1: MP Cost: 20, Damage: 710%, Number of Enemies Hit: 10, Number of Attacks: 3, Cooldown: 9 seconds
Level 10: MP Cost: 26, Damage: 800%, Number of Enemies Hit: 10, Number of Attacks: 3, Cooldown: 5 seconds
Summons a spaceship to bombard 15 enemies 3 times around you.
Level 1: MP Cost: 360, Damage: 550%, Max Enemies Hits: 15, Number of Attacks: 3, Cooldown: 87 seconds.
Level 10: MP Cost: 450, Damage: 820%, Max Enemies Hits: 15, Number of Attacks: 3, Cooldown: 60 seconds.
Maple Warrior (Supportive)
Increases the stats of all party members.
Level 1: MP Cost: 10, All Stats: +1%, Duration: 30 seconds.
Level 30: MP Cost: 70, All Stats: +15%, Duration: 900 seconds.
Hero’s Will (Supportive)
By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects.
Level 1: MP Cost: 30, Cooldown: 600 sec
Level 5: MP Cost: 30, Cooldown: 360 sec
High Gravity (Supportive)
Increases your mass, preventing you from being knocked back and increasing Attack Power and Boss ATT greatly.
Level 1: MP Cost: 78, Duration: 85 sec, All Stats: +1, Critical Rate: +1%, Stance: +12% Damage, Damage against Bosses: +1%
Level 20: MP Cost: 40, Duration: 180 sec, All Stats: +20, Critical Rate: +20%, Stance: +50% Damage, Damage against Bosses: +20%
Strikeforce Showdown (Passive)
Summons armored allies to blast your foes to pieces. Chance to activate during Starforce Salvo. This skill has master level of 1.
Level 1: Activation chance during Starforce Salvo: 2%, MP Cost: 0, Damage: 355%, Number of Additional Attacks: 10, Max Enemies Hit: 1
Giga Blaster (Passive)
Upgrades your arsenal to the biggest, baddest blasters in the universe. Increases the min and max damage of your critical hits.
Level 1: Mastery: +61%, Min and Max Critical Damage: +11%
Level 20: Mastery: +70%, Min and Max Critical Damage: +30%
Enhances the body to permanently enhance all contents required for defense. Significantly enhances internal strength to increase Attack Power.
Level 1: Increase Damage: +1%, HP: +11%, Weapon and Magic Defense: +1%, Abnormal Status and Elemental Resistance: +1%
Level 20: Increase Damage: +11%, HP: +30%, Weapon and Magic Defense: +20%, Abnormal Status and Elemental Resistance: +20%
Jett 4th Job Skill Build Guide: Everything maxed.
1. Starline Four, Backup Beatdown, Planet Buster (1)
2. Starforce Salvo, Starfall (1), Strikeforce Showdown (MAX)
3. Giga Blaster (MAX)
4. High Gravity (MAX)
5. Invincibility (MAX)
6. Backup Beatdown (MAX)
7. Maple Warrior (MAX)
8. Starforce Salvo (MAX)
9. Planet Buster (MAX)
10. Starfall (MAX)
11. Starline Four (MAX)
12. Hero’s Will (MAX)
Jett’s 4th Job primary attacking skill will be either Backup Beatdown or Starforce Salvo depending on your opponent. Starforce Salvo is usually used for 1 vs 1 such as bosses whereas Backup Beatdown is utilized for mobbing which is very useful when there are many monsters around such as Dimension Invasion, Nett Pyramid and Evolution Lab. Starforce Salvo is recommended for bossing because it deals extra damage with the aid of Strikeforce Showdown passive skill. First, add 1 SP (Skill Point) to unlock the active skills which are Starline Four, Backup Beatdown, Planet Buster, Starforce Salvo and Starfall. Also add 1SP to Strikeforce Showdown to allow Starforce Salvo to have a chance to deal super high damage which does slightly boost your boss damage. Second, max Giga Blaster to decrease the damage gap between your min and max base damage and also boost up both min and max Critical Damage. Third, max High Gravity to gain Stance ability which prevents monsters from knockbacking you. This is very convenient for bossing where you can continuously attack without stopping and avoid getting bumped out from a high platform (e.g. Zakum platform). Plus, High Gravity improves your bossing damage tremendously while improving the success rate of dealing a critical strike. Fourth, max Invincibility to boost your overall damage and improve Jett’s survivability with an increase of max HP, weapon defense and magic defense. This helps in reducing HP potion cost too in terms of Elixir consumption and reduce damage intake! Fifth, max Backup Beatdown to improve the primary attacking skill. You can swap this with Starforce Salvo if you are planning on bossing early or regularly with party. Sixth, max Maple Warrior to boost your base stat, as a result, boosting your base damage and improving all of your attacking skills. Seventh, max Planet Buster for some serious instant damage which is regularly combo-ed with Singularity Shock for bossing. Planet Buster can be used hand-in-hand with Cosmic Upheaval for training purposes. Finally, max Starfall and Starline Four. The reason to max Starline Four near to the end is it does not improve your Starline Three damage plus the MP consumption is quite costly.
Jett Hyper Skills
Backup Beatdown – Extra Strike
Required Level: 143
Backup Beatdown Number of attacks: +1.
Backup Beatdown – Spread
Required Level: 162
Backup Beatdown Monsters Hit: +1.
Backup Beatdown – Reinforce
Required Level: 183
Backup Beatdown Damage: +20%.
Planet Buster – Extra Strike
Required Level: 149
Planet Buster Number of attacks: +1.
Planet Buster – Critical Chance
Required Level: 168
Planet Buster Critical Rate: +20%
Planet Buster – Guardbreak
Required Level: 189
Planet Buster Ignores Monster’s Defense: +20%
Starforce Salvo – Boss Rush
Required Level: 155
Starforce Salvo Damage vs Boss: +20%
Starforce Salvo – Range
Required Level: 177
Starforce Salvo Range: +50.
Starforce Salvo – Reinforce
Required Level: 195
Starforce Salvo Damage: +20%
Bionic Maximizer (Supportive)
Required Level: 150
Bioscans Jett to identify weaknesses and maximize defense. Max HP: +40%, Status Ailment and Elemental Resistance: +15%, Damage Intake: -15%, Duration: 180 sec.
Singularity Shock (Active)
Required Level: 170
Focus the Core’s power into a single point of pure destruction, which explodes and knocks enemies back. Attacks 1 enemy with a powerful explosion.
MP Cost: 100, Damage: 800%, Number of Attacks: 15. Max Enemies Hit: 1, Cooldown: 7 seconds.
Epic Adventure (Supportive)
Required Level: 200
Call upon the bravery deep within to increase damage output and max damage. Damage: +10%, Max Damage: +5,000,000, Duration: 60 sec, Cooldown: 120 sec, Applies to any Explorer class within the party.
Jett Hyper Skill Build Guide:
1. Backup Beatdown – Extra Strike (MAX)
2. Backup Beatdown – Reinforce (MAX)
3. Planet Buster – Extra Strike (MAX)
4. Starforce Salvo – Reinforce (MAX)
5. Starforce Salvo – Boss Rush (MAX)
6. Bionic Maximizer (MAX)
7. Singularity Shock (MAX)
8. Epic Adventure (MAX)
9. Hyper Dexterity (MAX)
10. Hyper Health (MAX)
11. Hyper Mana (MAX)
12. Hyper Weapon Defense (MAX)
13. Hyper Magic Defense (MAX)
14. Hyper Critical Rate (MAX)
MapleStory Jett Equipment
Jett receives a weapon at every job advancement similarly to Demon Slayer. These equipment (Gauss Rifle and Core) can only be equipped and owned by Jett! The Core Fragment can level up to 4 times. Jett can also equip Pirate Gun without needing any bullets in inventory to fire. Same applies with pirate armor. NOTE: Don’t equip 2-handed weapon such as Polearm/Spear as this will unequip your core. You will not be able to equip your core back!
STAT: +9 WDEF
NOTE: Untradeable, 7 Slots
Jett’s Special Hat
STAT: +10 STR DEX LUK INT, +100 HP MP, +90 WDEF MDEF
STAT: +500 Charm EXP and Will EXP
NOTE: Untradeable, Epic Item, 10 slots
REQUIREMENT: NONE (All Classes)
STAT: +2 WDEF
NOTE: Untradeable, 0 Slots
REQUIREMENT: NONE (All Classes)
NOTE: Untradeable, 5 Slots