Jett is a MapleStory Explorer Pirate who wields Gauss Rifles and Core (Shield). This job is a mix of Mechanic, Brawler and Gunslinger skills with a touch of space pirate style. Jett’s Primary stat is DEX (Dexterity). With high dexterity and mobility, Jett uses guns and the extraterrestrial technology she salvaged in her bounty hunting days to obliterate those who stand against her. She also retains a tiny fragment of the core that can be equipped and upgraded to allow her to use a powerful buff skill that provides variable stat boosts to her and another character. Once you work your way through the prelude, you will begin your Jett career at level 10, with the first job advancement already complete. You can accept and complete the quest for the second job advancement at level 30 from Kyrin, and again at level 60 for the third job advancement. At level 80, Jett will receive some very important quests that must be completed before she can proceed with her fourth job advancement quest at level 100.
Jett Related Guides
CLASS: Explorer (special)
EQUIPMENT TYPE: Pirate
PRIMARY WEAPON: Gauss Rifle (unique 2-handed weapon), Gun (2-handed weapon)
SECONDARY WEAPON: Core Fragment (unique offhand equipment)
PRIMARY STAT: Dexterity (DEX)
LINK SKILL: Core Aura (Random Stat)
CHARACTER CARD: Summon Duration +2/4/8/10%
Jett is a bounty hunter who lives in Cerberus, a planet far from MapleStory Island. She was accused of assassinating King Cerberus and now wanted dead or alive. Jett quickly left Cerberus using a space shuttle (spaceship) by the help of Burke (another Bounty Hunter), but the aliens caught up with them and shot the ship down. Jett got hit and traveled back in time and landed in Nautlius Harbor. Burke took this opportunity to steal Jett’s core so he can be more powerful than Jett. The core is a heredity item contained in her shield whereby the power can be only unlocked by Jett’s family. Jett have to reclaim her core and prove her innocence.
“Our dearest King has been assassinated by scoundrel Jett! The former bounty hunter has proven to be an enemy of the state with this heinous act. Jett must be subdued and brought to justice!” as the news spread. NOTE: A Bounty Hunter is a person who captures fugitives for monetary reward. Jett who was a hunter now became hunted since she was accused for killing King Cerberus.
- Although we refer to Jett with feminine pronouns outside of the game, you will have the option to play as a male or a female version of Jett in the game.
- Jett has some required quests that need to be completed before she can go through her 4th job advancement. You’ll receive the first of these quests through the quest notifier (light bulb on the left side of the game window) at Lv.80.
- She has numerous new skills that are unique to her, which use extraterrestrial technology to obliterate enemies.
- At each job advancement, Jett will receive a unique gun that gives her bonus damage.
- Jett has a special equip called the Core. This item grants stat bonuses and is equipped in what would normally be the equip slot for a shield. It cannot be unequipped until it is upgraded at the 4th job advancement, at which point it also gains hidden potential stats.
- The Core was stolen by Burke, but Jett retains a fragment of it. This fragment can be upgraded at every job advancement, and each upgrade grows stronger as Jett levels up.
- She has a special buff skill called Core Aura that can be shared with another character on the same account and in the same game world.
- The Core Aura uses a variable buff system. The numeric value of each stat (STR, DEX, INT, LUK, Weapon ATT, Magic ATT) can be different for each Jett character, and the stats will randomly change after a certain interval of time.
- When the Core Aura is shared with another character, the variable buffs given to that character may be different from those Jett is receiving. Each character’s Core Aura buffs will change randomly after a certain interval of time.
- The rank of the Core Aura grows every ten levels from Lv.30-120.
- Core Aura stats are not given until Jett reaches Lv.30.
Jett Beginner Skills
Retro Rockets (Passive)
Permanently increases Movement Speed, Max Movement Speed, and Jump.
LV1: +50 Movement Speed +50, +30 Max Movement Speed, +20 Jump.
Surrounds true owner of the Core with a powerful aura that enhances abilities.
LV1: Increases All Stats including Weapon/Magic Attack based on Jett’s Level!
NOTE: The Core Aura uses Variable Buff System to allocate bonus stat to STR, DEX, INT, LUK, Weapon Attack and Magic Attack. Therefore, each and every Jett character will have different unique bonus stat gained via Core Aura. You can reset the Core Aura stat by purchasing Supernova Dust (NX Item) or get Star Dust from monsters. Also, your Jett must be at least Level 120 and the Core has been completed to be able to reset stats.
Jett 1st Job Skills
Comet Booster (Passive)
Permanently increases Accuracy, Max Movement Speed, and Jump.
LV1: +22 Accuracy, +2 Max Movement Speed, +1 Jump.
LV10: +220 Accuracy, +20 Max Movement Speed, +10 Jump.
Shadow Heart (Passive)
Permanently increases Critical Rate and minimum Critical Damage.
LV1: +2% Critical Rate, +1% Minimum Critical Damage.
LV10: +20% Critical Rate, +10% Minimum Critical Damage.
Tornado Uppercut (Active)
Attacks 6 enemies with a super-fast uppercut.
LV1: -17 MP, 274% Damage.
LV20: -23 MP, 350% Damage.
Glide Blast (Active)
Tumble forward during a jump. Distance increases as skill level increases.
LV1: -11 MP, jumps a certain distance
LV10: -20 MP, jumps a certain distance
Double Shot (Active)
Attacks an enemy twice with 2 gun shots.
LV1: -4 MP, 127% Damage.
LV20: -7 MP, 165% Damage.
Jett 1st Job Skill Build: Everything maxed except Double Shot.
1. Tornado Uppercut, Double Shot (1)
2. Quick Motion (MAX)
3. Glide Blast (MAX)
4. Tornado Uppercut (MAX)
5. Shadow Heart (MAX)
6. Double Shot (DUMP)
Tornado Uppercut is far better than Double Shot because it can kill multiple enemies at once. Leveling with Tornado Uppercut alone will not be efficient since its a close combat skill. Therefore, max Quick Motion and Glide Blast first to gain additional speed boost to travel around the map faster. You will only need at least 10 SP (Skill Points) in Double Shot to unlock Triple Fire (Jett 2nd Job Attack Skill).
Jett 2nd Job Skills
Gun Mastery (Passive)
Permanently increases gun mastery and accuracy.
LV1: 14% Gun Mastery, +12 Accuracy.
LV10: 50% Gun Mastery, +120 Accuracy.
Gun Booster (Supportive)
Required Skill: LV5 Gun Mastery.
Temporarily reduces regular and skill attack delay.
LV1: 30 MP, Lasts 10 sec.
LV10: 11 MP, Lasts 200 sec.
Triple Fire (Active)
Required Skill: LV10 Double Shot.
Attacks an enemy 3 times with a gun.
LV1: -10 MP, 124% Damage.
LV20: -16 MP, 181% Damage.
Dark Clarity (Supportive)
Temporary increases weapon attack and accuracy.
LV1: -15 MP, +1 Weapon ATT, +84 Accuracy: 84, Lasts 66 sec.
LV20: -24 MP, +30 Weapon ATT, +160 Accuracy, Lasts 180 sec.
Attack 6 enemies with a pounding shockwave.
LV1: -18 MP, 455% Damage.
LV20: -30 MP, 550% Damage.
Recovers HP and MP over time.
LV1: +1% HP and MP every 19 sec.
LV10: +7% HP and MP every 5 sec.
Physical Training (Passive)
Permanently increase STR (Strength) and DEX (Dexterity).
LV1: +6 STR, +6 DEX.
LV5: +30 STR, +30 DEX.
Jett 2nd Job Skill Build: Everything maxed except Shockwave.
1. Shocwave, Triple Fire (1)
2. Gun Mastery (5)
3. Gun Booster (3)
4. Gun Mastery (MAX)
5. Dark Clarity (MAX)
6. Physical Training (MAX)
7. Gun Booster (MAX)
8. Perseverance (MAX)
9. Shockwave (19/20)
10. Triple Fire (MAX)
Cap Shockwave at Level 19 to have sufficient SP to max Triple Fire which will be used later to unlock Rapid Fire (Jett’s 4th Job Attack Skill). First, add 5 SP into Gun Mastery to unlock Gun Booster and add 6 SP into it to have sufficient time before rebuffing again. Next, max Gun Mastery (damage stabilizer), Dark Clarity (damage booster) and Physical Training (mini damage booster). Then, max out Gun Booster to increase its duration, Perseverance (replenishes HP and MP to save potion) and then cap Shockwave at Level 19. The 1 SP is channeled into Triple Fire. If you are worried on accidentally maxing Shockwave, you can max Triple Fire first but that will slow down your leveling progress.
Jett 3rd Job Skills
Solar Array (Active)
Attacks 6 enemies twice with scatter shot.
LV1: -20 MP, 355% Damage.
LV30: -40 MP, 500% Damage.
High Life (Passive)
Permanently increases Weapon + Magic defense and max HP + MP.
LV1: +2% Defense, +60 Max HP MP.
LV10: +20% Defense, +600 Max HP MP.
Gamma Missile (Active)
Attack 6 enemies with a powerful missile that can knock-back them 400 pixels.
LV1: -23 MP, 204% Damage, 658% Explosion Damage.
LV20: -35 MP, 280% Damage, 734% Explosion Damage.
Cutting Edge (Passive)
Permanently increases Critical Rate and ignore a portion of enemy’s DEF.
LV1: +11% Critical Rate, 1% Enemy DEF Ignored.
LV20: +30% Critical Rate, 20% Enemy DEF Ignored.
Roll of the Dice (Supportive)
Roll a die to get a random buff. Roll a 1, and you get nothing.
Dice 2 : +30% Weapon Defense
Dice 5 : +20% Damage
LV1: 40 MP, Buff Lasts 72 sec, Cooldown 470 sec.
LV10: 60 MP, Buff Lasts 180 sec, Cooldown 200 sec.
Drone Blast (Active)
Attacks an enemy 8 times with flurry of drone slashes.
LV1: -20 MP, 102% Damage.
LV20: -28 MP, 140% Damage.
Turret Deployment (Supportive)
Summons a turret that attacks enemies nearby.
LV1: -10 MP, 83% Turret Damage, Summon Lasts 20 sec, Cooldown 29 sec.
LV10: -18 MP, 140% Turret Damage, Summon Lasts 30 sec, Cooldown 10 sec.
Jett 3rd Job Skill Build: Everything maxed except Drone Blast.
1. Solar Array, Gamma Missile (1)
2. Solar Array (MAX)
3. Cutting Edge (MAX)
4. Roll of the Dice (MAX)
5. High Life (MAX)
6. Turret Deployment (MAX)
7. Gamma Missile (MAX)
8. Drone Blast (DUMP)
Solar Array will be your primary attacking skill in 3rd Job as it can wipe the map clean with its supreme long wide range attack. Drone Blast is powerful but Rapid Fire (4th Job Skill) simply overpowers this solo skill especially bosses. In short, channel SP into Gamma Missile instead of Drone Blast.
Jett 4th Job Skills
Rapid Fire (Active)
Attacks an enemy with streams of bullet. Requires LV20 Triple Fire.
Hold down the skill key to constantly fire bullets.
LV1: -6 MP, 243% Damage per shot.
LV30: -9 MP, 330% Damage per shot.
Mighty Meteor (Active)
Target lock a specific enemy. All succeeding attacks will only affect it and not enemies closest to you. Target will receive extra damage from other attacks thrown by you.
LV1: -25 MP, 458% Damage, +1% Bonus Damage.
LV20: -37 MP, 610% Damage, +20% Bonus Damage.
Summons a spaceship to bombard 15 enemies 3 times around you.
LV1: -350 MP, 404% Damage, 60 sec cooldown.
LV30: -350 MP, 520% Damage, 30 sec cooldown.
Double Down (Supportive)
Roll 2 dice and if both have same number, you receive a powerful buff! Requires LV20 Roll of the Dice. 200 sec cooldown for all levels.
LV1: -60 MP, 10% chance of rolling 2 dice, Buff Lasts 184 sec.
LV5: -60 MP, 50% chance of rolling 2 dice, Buff Lasts 200 sec.
Brain Scrambler (Active)
Instantly kills an enemy with one shot. Enemies who are immune to instant death will receive epic critical damage 4 times that ignores a portion of their defenses.
LV1: -10 MP, 510% Damage, 11% Defense Ignored. 10 sec cooldown.
LV30: -10 MP, 800% Damage, 40% Defense Ignored. 5 sec cooldown.
Suborbital Bombardier (Active)
Attacks 6 enemies 4 times with a sharpshooting gigantic robot guns.
LV1: -25 MP, 474% Damage.
LV30: -55 MP, 590% Damage.
Collateral Damage (Passive)
Permanently increases critical rate and critical damage. Grants additional critical rate and critical damage against bosses.
LV1: +6% Critical Rate, +4% Critical Damage. +1% on both against Boss.
LV20: +15% Critical Rate, +10% Critical Damage. +20% on both against Boss.
Temporarily boost attack damage, abnormal status resistance and elemental resistance at the cost of lowering avoidability. Higher level increases the chance of triggering Stance Effect (preventing monster from knock-backing you when receiving damage).
LV1: -45 MP, +1% Attack, +21% Resistance and Stance, -15 Avoid, Lasts 66 sec.
LV20: -55 MP, +10% Attack, +40% Resistance and Stance, -300 Avoid, Lasts 180 sec.
Counterattack (Passive + Supportive)
Has a chance to temporarily increase damage upon being hit. Upon successfully triggering counter attack, this skill will cooldown for 50 seconds before it could be trigger again.
LV1: 4% chance to +6% Damage for 18 sec.
LV10: 40% chance to +15% Damage for 45 sec.
Maple Warrior (Supportive)
Temporarily boost all stats by percentage.
LV1: -10 MP, +1% All Stats, Lasts 30 sec.
LV30: -70 MP, +15% All Stats, Lasts 900 sec.
Hero’s Will (Active)
Removes all status effects such as Cursed/Seduce.
LV1: -30 MP, Cooldown 600 sec.
LV5: -30 MP, Cooldown 360 sec.
Jett 4th Job Skill Build: Everything maxed.
1. Suborbital Bombardment, Brain Scrambler (1)
2. Double Down (MAX)
3. Suborbital Bombardment (MAX)
4. Relentless (MAX)
5. Collateral Damage (MAX)
6. Counterattack (MAX)
7. Brain Scrambler (MAX)
8. Rapid Fire (MAX)
9. Mighty Meteor (MAX)
10. Maple Warrior (MAX)
11. Starfall (MAX)
12. Hero’s Will (MAX)
Suborbital Bombardment will be your primary attacking skill in 4th Job. Don’t use SP into Rapid Fire! Suborbital Bombardment deals more damage per second compared to Rapid Fire. Add 1 SP into all 2 primary active skills so you can try them early. Max Supportive and Passive skills to boost all of your attacking skill damage before maxing primary skills. You can switch Rapid Fire with Starfall depending on the map you train. If you solo boss early, you might want to max Mighty Meteor for its extra damage boost against bosses.
Jett Hyper Skills
Drone Blast – Extra Strike
Required Level: 143
Number of Attacks +1
Drone Blast – Boss Rush
Required Level: 162
20% additional damage against bosses
Drone Blast – Reinforce:
Required Level: 183
Drone Blast Damage +20%
Suborbital Bombardier – Extra Strike
Required Level: 149
Number of Attacks +1
Suborbital Bombardier – Reinforce
Required Level: 168
Suborbital Bombardier Damage +20%
Suborbital Bombardier – Spread
Required Level: 189
Monsters Hit +2
Rapid Fire – Boss Rush
Required Level: 155
Rapid Fire Damage against bosses +20%
Rapid Fire – Range
Required Level: 177
Rapid Fire Range +50
Rapid Fire – Reinforce
Required Level: 195
Rapid Fire Damage +20%
Required Level: 150
Bioscans Jett to identify weaknesses and maximize defense. Max HP: +40%, Status Ailment and Elemental Resistance: +15%, Damage Intake: -15%, Duration: 180 sec.
Required Level: 170
Summons an aircraft to drop bombs. Damage 800%, Number of Attacks: 5, Max Enemies Hit: 8, Buff effect upon use, Max Damage: +3,000,000, Duration: 90 sec, Stacks 3 times, Cooldown 8 sec.
Required Level: 200
Call upon the bravery deep within to increase damage output and max damage. Damage: +10%, Max Damage: +5,000,000, Duration: 60 sec, Cooldown: 120 sec, Applies to any Explorer class within the party.
Jett Hyper Skill Build Guide:
1. Suborbital Bombardier – Reinforce (MAX)
2. Suborbital Bombardier – Spread (MAX)
3. Suborbital Bombardier – Extra Strike (MAX)
4. Rapid Fire – Reinforce (MAX)
5. Rapid Fire – Boss Rush (MAX)
6. Bionic Maximizer (MAX)
7. Airframe Beacon (MAX)
8. Epic Adventure (MAX)
9. Hyper Dexterity (MAX)
10. Hyper Health (MAX)
11. Hyper Mana (MAX)
12. Hyper Weapon Defense (MAX)
13. Hyper Magic Defense (MAX)
14. Hyper Critical Rate (MAX)
MapleStory Jett Equipment
Jett receives a weapon at every job advancement similarly to Demon Slayer. These equipment (Gauss Rifle and Core) can only be equipped and owned by Jett! The Core Fragment can level up to 4 times. Jett can also equip Pirate Gun without needing any bullets in inventory to fire. Same applies with pirate armor. NOTE: Don’t equip 2-handed weapon such as Polearm/Spear as this will unequip your core. You will not be able to equip your core back!
STAT: +9 WDEF
NOTE: Untradeable, 7 Slots
Jett’s Special Hat
STAT: +10 STR DEX LUK INT, +100 HP MP, +90 WDEF MDEF
STAT: +500 Charm EXP and Will EXP
NOTE: Untradeable, Epic Item, 10 slots
REQUIREMENT: NONE (All Classes)
STAT: +2 WDEF
NOTE: Untradeable, 0 Slots
REQUIREMENT: NONE (All Classes)
NOTE: Untradeable, 5 Slots
Jett Question Answer
Q: I reach Level 70 Jett, how do I proceed with 3rd Job Advancement? I can’t find ThunderHammer (NPC aka The Great Blacksmith who fixed Jett’s Core during 1st Job Advancement in Kyrin’s Pirate Battleship) A: MapleStory has changed a little on how it handle advancement. Click on the light-bulb located on the left-side of the screen. Hovering your mouse on the light-bulb displays “Available Quest”. Browse through the list of quests and find for the one named “[Job Advancement] Cracked Core”. Proceed with that quest. Thunderhammer will request you to get 30 Fire Ores like how you did in 1st Job Advancement for 30 Blue Ores. He will automatically warp you to Blast Furnace where rat-like monsters (Furnace Ferret) who possesses these ores. Collect these ores and return to Thunderhammer, and he will get your Core fixed. NOTE: You must use all SP (Skill Points) in 2nd Job Advancement before you can proceed with 3rd Job Advancement.
Q: How do I increase my Jett’s HP? I’m level 22 and have only 630 HP. A: You can use your AP (Ability Point) into HP/MP but its not recommended as this will decrease your damage output. Equip accessories (pendant / medal / belt / cape) that provide extra HP (Health Points).
MapleStory MAPLESTORY OLD TO NEW OFFICIAL SKILL NAMES
Jett 1st Job Skills
Comet Booster -> Quick Motion
Tornado Cut -> Tornado Uppercut
Glide Blast -> SAME
Double Shot -> SAME
Shadow Heart -> SAME
Jett 2nd Job Skills
Gun Mastery -> SAME
Gun Booster -> SAME
Triple Fire -> SAME
Dark Clarity -> SAME
Static Thumper -> Shockwave
Perseverance -> SAME
Physical Training -> SAME
Jett 3rd Job Skills
All Skills Name -> SAME
Jett 4th Job Skills
All Skills Name -> SAME
MapleStory Jett Videos
MapleStory Jett Sneak Preview : Storyline + Skills
MapleStory Jett 1st Job Skill Preview + 2nd Job Advancement
MapleStory Jett 2nd Job Skill Preview + 3rd Job Advancement
MapleStory Jett 3rd Job Skill Preview + 3rd Job Advancement
MapleStory Jett 3rd Job Advancement Walkthrough
All Jobs : maplestory.nexon.net/guides/classes-and-jobs
Renegades Jett Update Notes : maplestory.nexon.net/news/updates/update-notes/00Eu1
Feb. 08, 2013: Updated Jett Skill Build Guide to sync with Post Tempest Patch.
Feb. 27, 2013: Added more general information on Jett.
Nov. 17, 2013: Added Jett Related Guides + Updated Jett Overview + 1st, 2nd, 3rd, 4th Job Skill Build Guide.
Dec. 11, 2013: Added Jet Hyper Skills (GMS v.143 – RED Part 1: First Impact)