Luminous is one of MapleStory Hero Magician (Legend) who uses Shining Rod (primary weapon) and Orb (secondary weapon). This job uses a light/dark skill system whereby frequently using light magic skills fills your orb with darkness whereas frequently using dark magic skills fills with light. Once you fully charge up either light/dark, you will go into a state of Equilibrium for 7 seconds that allows you to activate powerful skills. After that, your orb turns either dark/light (opposite color of the one before). Using skills similar to the orb deals extra damage. Example, your orb glow is currently dark, and using dark skills deals extra damage compared to light skills and vice versa. [KMS NOTE] Luminous 1st Job Primary Skill differs based on the storyline you choose. Choosing light unlocks Flash Shower (Light Magic) whereas selecting dark unlocks Abyssal Drop (Dark Magic). Luminous gets an initial of 5 SP (1st Job) and 4 SP (2nd, 3rd, 4th Job) after completing job advancement. KMS (Korea MapleStory) released Luminous on Jul 11 2012. GMS (Global MapleStory) released Luminous on Dec 4 2012.
Luminous Related Guides
EQUIPMENT TYPE: Magician
PRIMARY WEAPON: Shining Rod (unique one-handed weapon)
SECONDARY WEAPON: Light Orb (unique offhand equipment)
PRIMARY STAT: Intelligence
LINK SKILL: Permeate – Ignores enemy defenses +10/15/20%
CHARACTER CARD: INT +10/20/40/80
Luminous Pros and Cons
+ High Damage at low levels, you should never feel weak even with small funding
+ Skills are very nicely made
+ Easy to Level
+ Luminous has an amazing amount of MP
+ Great Link Skill (10% PDR)
– Luminous is not all that incredible at bossing.
During his battle with the Black Mage, Luminous along with the other Heroes, managed to seal him away. But not before the Black Mage could impart some of his darkness on to Luminous. Luminous must now learn to control the awesomely terrifying power of the Black Mage before it threatens to consume his soul and plunge him into the world of darkness. Good thing Luminous will have some help on his journey! His trusted (and see-thru) helper, Vieren, and the first person he met after fighting the Black Mage, Laina. With the help of Vieren and Laina, will Luminous learn to wield the powers of both Light and Dark to defend Maple World before it is too late?
Light vs. Dark Attributes
- The Global MapleStory version of Luminous is a bit different from the version of Luminous in the Korean version of MapleStory. In this version, the quests and skills have been modified to adjust gameplay flow. You won’t choose between light/dark in the beginning tutorial, and there will only be one story.
- The story will be based on the Dark side, wherein Luminous is conflicted about the darkness within him. You will have access to light and dark skills, with the ability to switch between the two and activate buffs that will enhance one or the other attribute.
- You will gain the light vs. dark gauge when you complete your 2nd job advancement, at which point you will also be able to switch between light and dark modes.
When switching between light and dark modes, you’ll briefly enter Equilibrium state.
- Power Stance has a chance to be activated for a brief period, preventing you from getting knocked back.
- Attacking monsters with light skills will recover 1% of your HP.
- Dark skills will use 0 MP.
- Both effects for light and dark will be applied for attack skills that have an equilibrium attribute.
Luminous Beginner Job Skills
All light skills deals extra 50% damage and heals 1% of MaxHP.
All dark skills deals extra 50% damage and uses 0 MP.
While in Equilibrium state which lasts 7 seconds, you will gain all benefits below:
1) 50% stance (50% chance to prevent enemy knock-backing you).
2) All damage absorbed by you is reduce to 1.
3) All skill cooldown are ignored.
4) All skills cost 0 MP, deals 50% more damage and heals 1% MaxHP.
5) Equilibrium skills deals 100% damage.
Ignores a portion of enemy defense. Link Skill.
LV1 : Ignores 10% enemy’s defense.
LV2 : Ignores 15% enemy’s defense.
Power of Light
Permanently increases insight to Level 20 and +20 INT (Intellect).
Teleports to a nearby monster if outside town or a random location within town.
Luminous Beginner Skill Build: Everything maxed.
Explanation: Skills listed above are Luminous’s innate abilities. No SP required.
Luminous 1st Job Skills
NOTE: GMS allows you to have both Abyssal Drop and Flash Shower at Max Level 10 (10 + 10 = 20), whereas other region such as MSEA that follows KMS will only be able to choose either 1 and that skill has a Max Level 20.
[Dark Magic] Attacks 6 enemies in front of you with falling dark objects.
LV1: 16 MP, 88% Damage.
LV20: 22 MP, 107% Damage.
Flash Shower (Active)
[Light Magic] Attacks 5 enemies with an energy ball that penetrates in straight line.
LV1: -15 MP, 223% Damage.
LV20: -21 MP, 280% Damage.
Light Speed (Active)
Use arrow keys to teleport to a location. You gain 1 second invincibility after teleportation. Also permanently increases your jump and speed ability.
LV1: -29 MP, Horizontal Range: 116, Vertical Range: 306. +1% Jump, +2% Speed.
LV10: -20 MP, Horizontal Range: 170, Vertical Range: 360. +10% Jump, +20% Speed.
Standard Magic Guard (Passive)
A certain percentage of your damage taken goes to MP.
However if there’s no MP, damage goes to HP instead.
LV1: 13% of damage affects MP instead of HP. If your MP reaches 0, your HP takes the full amount of damage. Passive affect: Physical/Magic DEF increased by 15
LV10: 85% of damage affects MP instead of HP. If your MP reaches 0, your HP takes the full amount of damage. Passive affect: Physical/Magic DEF increased by 150
Mana Well (Supportive)
Temporarily boost MaxMP. Can stack with other boosting MaxMP skills.
LV1: 0 MP, +6% MaxMP, Lasts 85 seconds increase MaxMP by 6%.
LV20: 0 MP, +25% MaxMP, Lasts 180 seconds increase MaxMP by 25%.
Dark Affinity (Passive)
Permanently increases Light/Dark Magic damage.
LV1: +1% Light/Dark Magic Attack.
LV5: +5% Light/Dark Magic Attack.
Luminous 1st Job Skill Build: Everything maxed.
1. Flash Shower (1)
2. Light Speed (MAX)
3. Light/Dark Affinity (MAX)
4. Mana Well (MAX)
5. Flash Shower (MAX)
6. Standard Magic Guard (MAX) – NOTE: Max this at Level 100+
There are few reports from Luminous players where Standard Magic Guard has caused them to spend tons of meso on MP Potion Consumption due to enemies hitting them hard and most of this damage is displaced into MP from HP, taking into consideration that MP cost double of HP. However, in my case, I have not experience this issue till Level 100+ with Standard Magic Guard max. Perhaps the training area I used to frequent, monsters are defeated in 2-3 hits, preventing them from retaliating me OR I attack them at a safe distance. Just to be safe, you can max Standard Magic Guard once you reach Level 100+ or until you feel quite dangerous where monsters can kill you in 2-4 hits at Level 100+
Luminous 2nd Job Skills
Sylvan Lance (Active)
[Light Magic] A spear of light is summoned to attack 6 enemies 4 times.
LV1: -21 MP, 96% Damage.
LV20: -31 MP, 115% Damage.
Blinding Pillar (Active)
[Light Magic] Summons a pillar of light to knockback 10 enemies 350 pixels away from you. It also has a chance to stun enemies while they are knockbacked from your location.
LV1: -10 MP, 55% Chance to Stun.
LV10: -15 MP, 100% Chance to Stun.
Pressure Void (Active)
[Dark Magic] Summon a giant dark orb which you can control its movement by holding left/right arrow keys to attack 8 nearby enemies around you. It will disappear after moving 350 pixels.
LV1: -5 MP, 111% Damage.
LV20: -15 MP, 168% Damage.
Black Blessing (Passive)
Automatically summons a dark sphere that encircles you if you are not attacked by enemies for a period of time. You can accumulate up to 3 dark spheres, each boosts your magic attack by a percentage of a Magic ATT cap. 1st Sphere: +50% of Cap / 2nd Sphere: +30% of Cap / 3rd Sphere: +20% of Cap. If you receive damage when dark sphere is present, it reduces damage by a certain percentage at the cost of one sphere.
LV1: Summon dark sphere if you’re not harmed within 15 seconds.
LV1: Reduces 32% incoming damage. Sphere Damage Cap is 20 Magic ATT.
LV20: Summon dark sphere if you’re not harmed within 5 seconds.
LV20: Reduces 70% incoming damage. Sphere Damage Cap is 30 Magic ATT.
Magic Booster (Supportive)
Temporarily reduces all skills attack delay.
LV1: -48 MP, Lasts 18 sec.
LV10: -30 MP, Lasts 180 sec.
Spell Mastery (Passive)
Permanently increases Magic Mastery, and Magic Attack.
LV1: +14% Magic Mastery, +1 Magic ATT.
LV10: +50% Magic Mastery, +10 Magic ATT.
High Wisdom (Passive)
Permanently increases your Intelligence.
LV1: +8 INT.
LV5: +40 INT.
Luminous 2nd Job Skill Build: Everything maxed except Blinding Pillar.
0. Pressure Void (1) Sylvan Lance (1) – Added upon job advancement.
1. Spell Booster (4)
2. Spell Mastery (MAX)
3. High Wisdom (MAX)
4. Black Blessing (MAX)
5. Sylvan Lance (MAX)
6. Spell Booster (MAX)
7. Pressure Void (MAX)
8. Blinding Pillar (9/10)
If your training ground consists of multiple platform and you can just stand in a safe strategic location, its ideal for Pressure Void. This skill can hit enemies on floor and above it such as Haunted Mansion. If you plan to train on such areas, max Pressure Void early and later Sylvan Lance. Otherwise just max Sylvan Lance early to train at a long wide flat platform map.
Luminous 3rd Job Skills
Spectral Light (Active)
[Light Magic] Attack 8 enemies 4 times with ray of light. Hold down skill key to continuously unleash several rays of light and use Up/Down arrow keys to aim.
LV1: 10 MP, 302% Damage.
LV20: 20 MP, 340% Damage.
Ray of Redemption (Active)
[Light Magic] Heal party members while damaging 6 enemies simultaneously.
LV1: 123% Damage, 25% HP Recovery.
LV20: 180% Damage, 500% HP Recovery.
Moonlight Spear (Active)
[Dark Magic] Attack 6 enemies twice with a dark spear piercing out from the ground.
LV1: -25 MP, 344% Damage.
LV20: -35 MP, 401% Damage.
Death Scythe (Active)
[Equilibrium] Attacks 10 enemies 6 times with 2 summoned Death Reaper wielding an enormous Death Scythe. The damage is influenced by both light and dark. Once summon, it proceeds with cooldown.
LV1: -63 MP, 192% Damage, Cooldown 34 sec.
LV20: -120 MP, 230% Damage, Cooldown 24 sec.
Shadow Shell (Supportive + Passive)
Summons a barrier to protect you from status effects up to 3 times before it starts cooldown. It also permanently provides status effect and elemental damage resistance.
LV1: -29 MP, Cooldown 570 sec. +4% Resistance.
LV10: -20 MP, Cooldown 300 sec. +40% Resistance.
Dusk Guard (Supportive)
Temporarily boost physical and magical defenses and has a chance to ignore damage taken.
LV1: -8 MP, +120 Defense, 2% ignore damage, Lasts 72 sec.
LV10: -10 MP, +300 Defense, 20% ignore damage, Lasts 180 sec.
Photic Meditation (Supportive)
Temporarily improves party member’s magic attack. Can be used with Meditation.
LV1: -30 MP, +10 Magic Attack, Lasts 66 sec.
LV20: -36 MP, +40 Magic Attack, Lasts 180 sec.
Lunar Tide (Passive)
Boost your damage or critical rate by comparing your current total percentage of HP and MP. If your HP% is more than MP%, boost damage. However, if your HP% is less than or equal to MP%, then boost critical hit rate.
LV1: +1% Damage OR +11% Critical Hit Rate.
LV20: +20% Damage OR +30% Critical Hit Rate.
Luminous 3rd Job Skill Build: Everything maxed except Moonlight Spear.
1. Moonlight Spear (1), Spectral Light (1), Death Scythe (1), Ray of Redemption (1).
2. Photic Meditation (MAX)
3. Lunar Tide (MAX)
4. Dusk Guard (MAX)
5. Spectral Light (MAX)
6. Death Scythe (MAX)
7. Ray of Redemption (MAX)
8. Shadow Shell (MAX)
9. Moonlight Spear (4/20)
You can either max Moonlight Spear and dump remaining SP into Ray of Redemption or vice versa. Personally, I use Spectral Light more frequent compared to Moonlight Spear since it is great against monsters with high health and tightly packed monsters. However, one disadvantage regarding Spectral Light is that you need to find the right angle to attack your enemies. If you have that solved, you will be enjoying those damage popping up clouding most of your screen. Spectral Light its ideal for flat single platform whereas Moonlight Spear is capable of hitting enemies from multiple platform but ain’t that great against high HP enemies that you want to chip away their HP. Maxing Ray of Redemption gives you the ability to heal your party members but most of the case, they will have their pet to auto-pot their HP upon reaching critical levels. For those who already has Moonlight Spear max, don’t need to worry about it much since I myself seldom in use of Ray of Redemption.
Luminous 4th Job Skills
[Light Magic] Attack 8 enemies 4 times with chain lightning.
LV1: -24 MP, 288% Damage.
LV30: -44 MP, 375% Damage.
Morning Star (Active)
[Dark Magic] Summons a shooting star from sky and crashes to the ground, rolling away from you while knocking back up to 8 enemies within its path. Star explodes upon coming to a standstill. This skill has a cooldown of 5 seconds.
LV1: -40 MP, 93% Damage, 283% Explosion Damage.
LV30: -50 MP, 180% Damage, 370% Explosion Damage.
[Dark Magic] Open a crack from darkness, letting flames of hell burn 8 enemies.
LV1: -24 MP, 303% Damage.
LV30: -44 MP, 390% Damage.
[Equilibrium] Attack 2 enemies 6 times with 100% critical hit rate with a summoned a giant sword infused with light and dark energy that instantly kills them. Enemies who are immune to instant-death absorbs insane amount of damage!
LV1: -40 MP, 275% Damage, Cooldown 25 sec.
LV30: -55 MP, 333% Damage, Cooldown 10 sec.
Dark Crescendo (Supportive)
Temporarily allows you to have a chance to stack damage when hitting enemies.
LV1: -45 MP, Activation Rate: 51%, +1% Damage up to 10 times, Lasts 64 sec.
LV30: -80 MP, Activation Rate: 80%, +1% Damage up to 30 times, Lasts 180 sec.
Arcane Pitch (Supportive)
Ignores an opponent’s DEF and resistances for a short period of time.
LV1 : MP Cost: 56 , Ignores monster DEF for 35 sec, Ignores monster resistances by 13%
LV30: MP Cost: 85 , Ignores monster DEF for 180 sec, Ignores monster resistances by 100%
Magic Mastery (Passive)
Permanently Increases Magic mastery, magic attack, and minimum critical damage.
LV1: 56% Magic Mastery, +1 Magic Attack, +1% Minimum Critical Damage.
LV30: 70% Magic Mastery, +30 Magic Attack, +15% Minimum Critical Damage.
Darkness Mastery (Passive)
Permanently increases Equilibrium duration and replenishing speed for light and darkness skill. Also increases Death Scythe’s damage.
LV1: +2 sec Equilibrium. +20% Death Scythe’s damage.
LV5: +10 sec Equilibrium. +100% Death Scythe’s damage.
Maple Warrior (Supportive)
Temporarily boost all stats by percentage.
LV1: -10 MP, +1% All Stats, Lasts 30 sec.
LV30: -70 MP, +15% All Stats, Lasts 900 sec.
Hero’s Will (Active)
Removes all status effects such as Cursed/Seduce.
LV1: -30 MP, Cooldown 600 sec.
LV5: -30 MP, Cooldown 360 sec.
Luminous 4th Job Skill Build: Everything maxed.
1. Reflection, Apocalypse, Ender, Morning Star (1)
2. Darkness Mastery (MAX)
3. Magic Mastery (MAX)
4. Dark Crescendo (MAX)
5. Arcane Pitch (MAX)
6. Reflection (MAX)
7. Ender (MAX)
8. Apocalypse (MAX)
9. Maple Warrior (MAX)
10. Morning Star (MAX)
11. Hero’s Will (MAX)
As usual, start by having 2 primary skills unlocked, Reflection [Light Magic] and Apocalypse [Dark Magic] and 1 ultimate equilibrium skill, Ender. Although Ender does not deal kill many monsters in 1 cast, its very efficient and powerful against single enemies especially boss enemies. This is usually used during Equilibrium state. If you do not have funds to purchase higher level Luminous Mastery Skill Book or failed to scroll your 4th Job Skills, you can use SP into other skill first. It’s best to have at least 10 SP in each skills to gain benefit from all.
Luminous Hyper Skills
Reflection – Reinforce
Required Level: 143
Reflection Damage +20%
Reflection – Spread
Required Level: 162
No damage reduction when reflection spreads to hit nearby enemies.
Reflection – Range Up
Required Level: 183
Reflection Range +50
Apocalypse – Extra Target
Required Level: 149
Apocalpyse Max Enemies Attacked +2
Apocalypse – Reinforce
Required Level: 168
Apocalypse Damage +20%
Apocalypse – Recharge
Required Level: 189
Increase Apocalypse gauge amount.
Ender – Range Up
Required Level: 155
Ender Range +40
Ender – Extra Target
Required Level: 177
Ender Max Enemies Attacked +1
Ender – Reinforce
Required Level: 195
Ender Damage +20%
Required Level: 150
Puts you in Equilibrium mode immediately upon use. MP Cost: 1000, Equilibrium status begins, Cooldown: 150 seconds.
Required Level: 170
Renders enemies immobile and deals damage. MP Cost: 1000, Max Enemies Hit: 15, Damage: 1000%, Immobile Duration: 20 seconds, Cooldown: 120 seconds, Max Damage: 9999999
Required Level: 200
Increases damage and max damage cap. MP Cost: 100, Duration: 60 seconds, Damage: +10%, Max Damage: +50000, Cooldown: 120 seconds. Only applies to hero classes in party.
Luminous Hyper Skill Build Guide:
1. Reflection – Spread (MAX)
2. Reflection – Range Up (MAX)
3. Apocalypse – Recharge (MAX)
4. Apocalypse – Extra Target (MAX)
5. Ender – Extra Target (MAX)
6. Equalize (MAX)
7. Armageddon (MAX)
8. Heroic Memories (MAX)
9. Hyper Intelligence (MAX)
10. Hyper Health (MAX)
11. Hyper Mana (MAX)
12. Hyper Weapon Defense (MAX)
13. Hyper Magic Defense (MAX)
14. Hyper Critical Rate (MAX)
Luminous Mastery Books
Reflection: 20, 30
Morning Star: 20, 30
Apocalypse: 20, 30
Ender: 20, 30
Dark Crescendo: 20, 30
Arcane Pitch: 20, 30
Magic Mastery: 20, 30
Maple Warrior: 20, 30
MapleStory Old to New Official Skill Names
Luminous 1st Job Skills
Dark Falling -> Abyssal Drop
Twinkle Flash -> Flash Shower
Light Transforming -> Light Speed
Ordinary Magic Guard -> Standard Magic Guard
Extend Mana -> Mana Well
Dark Magic Enhancement -> Dark Affinity
Light Magic Enhancement -> Light Affinity
Luminous 2nd Job Skills
Sylphid Lancer -> Sylvan Lance
Inviolability -> Blinding Pillar
Void Pressure -> Pressure Void
Bless of Darkness -> Black Blessing
Magic Booster -> Magic Booster (No Changes)
Spell Mastery -> Spell Mastery (No Changes)
High Wisdom -> High Wisdom (No Changes)
Luminous 3rd Job Skills
Spectral Light ->
Shine Redemption -> Ray of Redemption
Nox Spear -> Moonlight Spear
Death Scythe -> Death Scythe (No Changes)
Anti-Magic Shell -> Shadow Shell
Light Shadow Guard -> Dusk Guard
Party Meditation -> Photic Meditation
Life Tidal -> Lunar Tide
Luminous 4th Job Skills
Light Reflection -> Reflection
Morning Starfall -> Morning Star
Apocalypse -> Apocalypse
Absolute Kill -> Ender
Dark Crescendo -> Dark Crescendo (No Changes)
Darkness Sorcery -> Arcane Pitch
Magic Mastery -> Magic Mastery (No Changes)
Maple Warrior -> Maple Warrior (No Changes)
Hero’s Will -> Hero’s Will (No Changes)
Darkness Mastery -> Darkness Mastery
MapleStory Luminous Video Compilation (1st, 2nd, 3rd, 4th Job Skill Preview)
Luminous Frequently Ask Questions (FAQ)
Luminous Legendary Augury from Golden Temple
Q: So I completed the Golden Temple Theme Dungeon BEFORE I got the Legendary Augury quest from Vieren (because I didn’t think to visit Vieren before I did so, and I didn’t get a pop-up on the side as I usually do). Is there any way for me to get the Legendary Augury now?
A: If you did not get a pop-up side quest, it means you have not meet the necessary requirements to unlock the Grand Crystal Quest that asks you to obtain the Legendary Augury by defeating Ravana in Golden Temple. Refer to the List of Luminous Quests on how to unlock Grand Crystal Quest.
Nov. 16 2013 : Update Luminous 1st, 2nd, 3rd, 4th Job Skill Build Guide and include Hyper Skill Build Guide. Moved Luminous Quests to another new page.