Luminous is one of MapleStory Hero Magician (Legend) who uses Shining Rod (primary weapon) and Orb (secondary weapon). This job uses a light/dark skill system whereby frequently using light magic skills fills your orb with darkness whereas frequently using dark magic skills fills with light. Once you fully charge up either light/dark, you will go into a state of Equilibrium for 7 seconds that allows you to activate powerful skills. After that, your orb turns either dark/light (opposite color of the one before). Using skills similar to the orb deals extra damage. Example, your orb glow is currently dark, and using dark skills deals extra damage compared to light skills and vice versa. [KMS NOTE] Luminous 1st Job Primary Skill differs based on the storyline you choose. Choosing light unlocks Flash Shower (Light Magic) whereas selecting dark unlocks Abyssal Drop (Dark Magic). Luminous gets an initial of 5 SP (1st Job) and 4 SP (2nd, 3rd, 4th Job) after completing job advancement. KMS (Korea MapleStory) released Luminous on Jul 11 2012. GMS (Global MapleStory) released Luminous on Dec 4 2012.
EQUIPMENT TYPE: Magician
PRIMARY WEAPON: Shining Rod (unique one-handed weapon)
SECONDARY WEAPON: Light Orb (unique offhand equipment)
PRIMARY STAT: Intelligence
LINK SKILL: Permeate – Ignores enemy defenses +10/15/20%
CHARACTER CARD: INT +10/20/40/80
JOB SKILLS: I: Luminous → II: Luminous → III: Luminous → IV: Luminous → Hyper Skills → V: Luminous
Luminous Related Guides
GMS v.179 – MapleStory V 5th Job (2016-12-15)
GMS v.178 – Limitless (2016-11-29)
GMS v.178 – MapleStory V 5th Job (2016-11-30)
GMS v.177 – Strange Secret Stories (2016-10-19)
GMS v.174 – Heroes of Maple: Reborn (2016-06-22)
GMS v.172 – Maple’s Eleven (2016-04-21)
GMS v.168 – Reboot (2015-12-02)
GMS v.160 – Black Heaven: First Chapter (2015-03-09)
GMS v.157 – Shining Stars (2014-12-03)
GMS v.154 – Sword Art Online Updates (2014-09-16)
GMS v.150 – Rising Heroes (2014-06-17)
GMS v.148 – Grand Athenaeum (2014-03-26)
GMS v.137 – Unleashed (2013-06-19)
GMS v.132 – Hyper Evolution (2013-04-03)
GMS v.124 – Luminous (2012-12-04)
Luminous Pros and Cons
- *Share your pros on this job!*
- Incredible mobbing, some of the fastest levelling in the game. This class should never feel weak when grinding.
- Consistent damage across the board and high lines per second from respective skills in Sunfire and Eclipse
- HP and MP efficient, especially for a mage
- Unique gameplay mechanic in Equilibrium
- Amazing link (10/15/20% PDR) and high inbuilt PDR (+40% extra on Ender, the bossing skill)
- Deceptively powerful. A little bit of funding goes a long way.
- Ender has guaranteed crit so Luminous is free to invest in other stats.
- Immunity to darkness status effect.
- *Share your cons on this job!*
- Restricted to a very bursty play pattern. If 1 Equilibrium is not enough to kill, Luminous needs to wait a minute or more for the next Equilibrium.
- Mobile bosses like Magnus and Ranmaru or bosses with damage reflect can waste Equilibrium and force you to waste 2 minutes.
- Slow and immobile. Good knowledge of boss mechanics is required.
- Unfunded grinding is very very slow if only using Reflection needs constant attention.
- Heavily buff reliant (6 buffs + Equilibrium)
- Only 1 party buff.
During his battle with the Black Mage, Luminous along with the other Heroes, managed to seal him away. But not before the Black Mage could impart some of his darkness on to Luminous. Luminous must now learn to control the awesomely terrifying power of the Black Mage before it threatens to consume his soul and plunge him into the world of darkness. Good thing Luminous will have some help on his journey! His trusted (and see-thru) helper, Vieren, and the first person he met after fighting the Black Mage, Laina. With the help of Vieren and Laina, will Luminous learn to wield the powers of both Light and Dark to defend Maple World before it is too late?
Light vs. Dark Attributes
- The Global MapleStory version of Luminous is a bit different from the version of Luminous in the Korean version of MapleStory. In this version, the quests and skills have been modified to adjust gameplay flow. You won’t choose between light/dark in the beginning tutorial, and there will only be one story.
- The story will be based on the Dark side, wherein Luminous is conflicted about the darkness within him. You will have access to light and dark skills, with the ability to switch between the two and activate buffs that will enhance one or the other attribute.
- You will gain the light vs. dark gauge when you complete your 2nd job advancement, at which point you will also be able to switch between light and dark modes.
When switching between light and dark modes, you’ll briefly enter Equilibrium state.
- Power Stance has a chance to be activated for a brief period, preventing you from getting knocked back.
- Attacking monsters with light skills will recover 1% of your HP.
- Dark skills will use 0 MP.
- Both effects for light and dark will be applied for attack skills that have an equilibrium attribute.
MapleStory Luminous Video
Ayumilove MapleStory Luminous 1st, 2nd, 3rd, 4th Job Skill Preview
Please refer to Shared Skill Build Guide for more details as it is shared among all jobs in MapleStory.
Luminous Beginner Job Skills
Fill your light gauge completely to gain bonus damage with light magic. Each light magic attack will also restore some HP.
Level 1: Light skills deal 50% damage and restore 1% of HP per cast.
Increases the potency of your attack skills that have a Dark attribute. These attack skills recover a portion of your HP.
Level 1: Dark skills deal 50% damage and restore 1% of HP per cast.
While in Equilibrium state which lasts 7 seconds, you will gain all benefits below:
1) 100% chance for Power Stance to activate for 10 sec.
2) 50% bonus damage dealt with spells.
3) 100% bonus dealt when Equilibrium is used.
4) Cooldowns not applied.
5) 0 MP used for Dark spells.
6) 1% HP restored with Light spells.
7) Light and Darkness applied for combinations spells.
The power of light breaks down enemy defense, allowing your attacks to penetrate. This skill can also be used by one character you have in this world.
Level 1 : Ignores 10% enemy’s defense.
Level 2 : Ignores 15% enemy’s defense.
Level 3 : Ignores 20% enemy’s defense.
Increases Willpower, Insight and Intelligence. The power of light deflects all Darkness.
Level 1: Willpower Lv.20, Insight Lv.20, INT +20, more MP increased from leveling, permanent immunity to the Darkness status.
Teleports to a nearby monster if outside town or a random location within town.
Level 1: MP Cost: 40. Teleport to a random location in the field or specific location if arrow-keys applied.
Luminous Beginner Skill Build: Everything maxed.
Explanation: Skills listed above are Luminous’s innate abilities. No SP required.
Luminous 1st Job Skills
NOTE: GMS allows you to have both Abyssal Drop and Flash Shower at Max Level 10 (10 + 10 = 20), whereas other region such as MSEA that follows KMS will only be able to choose either 1 and that skill has a Max Level 20.
Abyssal Drop (Active Skill)
[Dark Magic] Drops a condensed orb of darkness on multiple enemies in front of you.
Level 1: MP -16. Max Enemies Hit: 6, Damage: 89%
Level 10: MP -19. Max Enemies Hit: 6, Damage: 107%
Flash Shower (Active)
[Light Magic] Fires a condensed orb of light that penetrates enemies as it flies.
Level 1: MP Cost: 15. Max Enemies Hit: 5, Damage: 226%.
Level 10: MP Cost: 18. Max Enemies Hit: 5, Damage: 280%.
Light Speed (Active)
Teleport in the direction you want by becoming a beam of light. You will be invulnerable for a short time after teleporting. Also permanently increases Movement Speed and Jump.
Level 1: MP Cost: 29. Teleports a range of 116, 255. Become invulnerable to physical attacks for a short time after teleport. Passive Effect : Increases Movement Speed by 2, increases Jump by 1.
Level 10: MP Cost: 20. Teleports a range of 170, 300. Become invulnerable to physical attacks for a short time after teleport. Passive Effect : Increases Movement Speed by 20, increases Jump by 10.
Standard Magic Guard (Passive)
Transfers some damage received to MP instead. Also permanently increases Defense.
Level 1: 13% of damage affects MP instead of HP. If your MP reaches 0, your HP takes the full damage. Passive Effect: +15 Defense
Level 10: 85% of damage affects MP instead of HP. If your MP reaches 0, your HP takes the full damage. Passive Effect: +150 Defense
Mana Well (Passive)
Increases Max MP.
Level 1: MP +11%.
Level 20: MP +30%.
Dark Affinity (Passive)
Permanently increases light/dark magic ATT.
Level 1: Increase dark magic’s final damage by 1%
Level 5: Increase dark magic’s final damage by 5%
Luminous 1st Job Skill Build: Everything maxed.
1. Flash Shower (1)
2. Light Speed (MAX)
3. Light/Dark Affinity (MAX)
4. Mana Well (MAX)
5. Flash Shower (MAX)
6. Standard Magic Guard (MAX)
7. Abyssal Shower (MAX)
There are few reports from Luminous players where Standard Magic Guard has caused them to spend tons of meso on MP Potion Consumption due to enemies hitting them hard and most of this damage is displaced into MP from HP, taking into consideration that MP cost double of HP. However, in my case, I have not experience this issue till Level 100+ with Standard Magic Guard max. Perhaps the training area I used to frequent, monsters are defeated in 2-3 hits, preventing them from retaliating me OR I attack them at a safe distance.
Luminous 2nd Job Skills
Sylvan Lance (Active)
[Light Magic] Tosses a spear of light to hit multiple enemies.
Level 1: MP Cost: 21. Max Enemies Hit: 8, Damage: 96%, Number of Attacks: 4.
Level 20: MP Cost: 31. Max Enemies Hit: 8, Damage: 115%, Number of Attacks: 4.
Blinding Pillar (Active)
[Light Magic] Detonates a pillar of light that knocks back enemies and has a chance to stun. Can be resisted by some monsters.
Level 1: MP Cost: 10, Max Enemies Hit: 10, Distance: 350, Knockback Chance: 55%.
Level 10: MP Cost: 15, Max Enemies Hit: 10, Distance: 350, Knockback Chance: 100%.
Pressure Void (Active)
[Dark Magic] Direct an orb of darkness to batter enemies. You can move the orb by holding the skill key and steering with the directional keys.
Level 1: MP Cost: 5, Enemies Hit: 8, Damage: 111%. Steer by holding the skill key and using Left Arrow Key,Right Arrow Key. Maximum range of 350 to the left and right.
Level 20: MP Cost: 15, Enemies Hit: 8, Damage: 168%. Steer by holding the skill key and using Left Arrow Key,Right Arrow Key. Maximum range of 350 to the left and right.
Black Blessing (Passive)
A dark orb forms when you evade attacks for a short time in battle. Accumulating orbs will also increase Magic ATT. If you take any damage, one orb will be destroyed and absorb some of the damage.
Level 1: Creates a dark orb to protect you from all attacks for 15 sec. If you take damage, one orb of darkness will break and absorb 32% of damage. [Boost to Magic Attack when orbs are accumulated] 1 orb: +10 Magic Attack, 2 orbs: +16 Magic Attack, 3 orbs: +20 Magic Attack
Level 20: Creates a dark orb to protect you from all attacks for 5 sec. If you take damage, one orb of darkness will break and absorb 70% of damage. [Boost to Magic Attack when orbs are accumulated] 1 orb: +15 Magic Attack, 2 orbs: +24 Magic Attack, 3 orbs: +30 Magic Attack
Magic Booster (Supportive)
Increases Attack Speed for a short time.
Level 1: MP Cost: 48, Duration: 18 sec, Attack Speed +2.
Level 10: MP Cost: 30, Duration: 180 sec, Attack Speed +2.
Spell Mastery (Passive)
Required Skill: Spell Mastery (MAX)
Increases Magic Mastery and Magic ATT.
Level 1: Magic Mastery: 14%, Magic ATT: +1
Level 10: Magic Mastery: 50%, Magic ATT: +10
High Wisdom (Passive)
Permanently increases your INT.
Level 1: Permanently increase INT by 8
Level 5: Permanently increase INT by 40
Luminous 2nd Job Skill Build: Everything maxed except Blinding Pillar.
0. Pressure Void, Sylvan Lance (1) – Added upon job advancement.
1. Spell Booster (4)
2. Spell Mastery (MAX)
3. High Wisdom (MAX)
4. Black Blessing (MAX)
5. Sylvan Lance (MAX)
6. Spell Booster (MAX)
7. Pressure Void (MAX)
8. Blinding Pillar (9/10)
If your training ground consists of multiple platform and you can just stand in a safe strategic location, its ideal for Pressure Void. This skill can hit enemies on floor and above it such as Haunted Mansion. If you plan to train on such areas, max Pressure Void early and later Sylvan Lance. Otherwise just max Sylvan Lance early to train at a long wide flat platform map.
Luminous 3rd Job Skills
Spectral Light (Active)
[Light Magic] Fires controllable beams of light. You can steer the beams by holding the skill button and using the directional keys.
Level 1: MP Cost: 10. Max Enemies Hit: 8, Damage: 102%, Number of Attacks: 4. Steer the beams by holding the skill key and pressing ↑,↓.
Level 20: MP Cost: 20. Max Enemies Hit: 8, Damage: 121%, Number of Attacks: 4. Steer the beams by holding the skill key and pressing ↑,↓.
Ray of Redemption (Active)
[Light Magic] Heal your party members and deal damage to enemies with the power of light.
Level 1: MP Cost: 31, 6 enemies within the range: 123% damage, Recovery 40%
Level 20: MP Cost: 41, 6 enemies within the range: 180% damage, Recovery 800%
Moonlight Spear (Active)
[Dark Magic] Fires a chain of dark moonlight from under the enemies’ feet.
Level 1: MP Cost: 45, Max Enemies Hit: 6, Damage: 333%, Number of Attacks: 2
Level 20: MP Cost: 75, Max Enemies Hit: 6, Damage: 371%, Number of Attacks: 2
Death Scythe (Active)
[Equilibrium] A scythe-toting reaper comes down to destroy enemies.
Level 1: MP Cost: 63, Max Enemies Hit: 10, Damage: 192%, Number of Attacks: 6. Cooldown: 34 sec
Level 10: MP Cost: 120, Max Enemies Hit: 10, Damage: 230%, Number of Attacks: 6. Cooldown: 24 sec
Shadow Shell (Supportive + Passive)
Deflect all abnormal status effects. The shell breaks and must cooldown after a certain number of deflected status effects. Passively increases resistance to all elemental and abnormal status effects.
Level 1: MP Cost: 209. Ignore abnormal status 3 times. Cooldown: 570 sec when broken. Passive effect: Increase resistance to all elemental and abnormal status effects by 4%.
Level 10: MP Cost: 200. Ignore abnormal status 3 times. Cooldown: 300 sec when broken. Passive effect: Increase resistance to all elemental and abnormal status effects by 40%.
Dusk Guard (Supportive)
Temporarily increase defense and has a chance to ignore damage.
Level 1: MP Cost: 58. Duration: 72 sec, DEF: +120. Damage Ignored Chance: 2%.
Level 10: MP Cost: 76. Duration: 180 sec, DEF: +300. Damage Ignored Chance: 20%.
Photic Meditation (Supportive)
Temporarily increases party Magic ATT. Stacks with Meditation.
Level 1: MP Cost: 36. Duration: 66 sec. Increases party Magic ATT 10.
Level 20: MP Cost: 55. Duration: 180 sec. Increases party Magic ATT 40.
Lunar Tide (Passive)
Increase either Critical Rate or ATT, depending on your HP and MP.
Level 1: When MP is greater than HP, damage increases by 1%. When MP lower than HP, Critical Rate increases by 11%.
Level 20: When MP is greater than HP, damage increases by 20%. When MP lower than HP, Critical Rate increases by 30%.
Luminous 3rd Job Skill Build: Everything maxed except Moonlight Spear.
1. Moonlight Spear, Spectral Light, Death Scythe, Ray of Redemption (1).
2. Photic Meditation (MAX)
3. Lunar Tide (MAX)
4. Dusk Guard (MAX)
5. Spectral Light (MAX)
6. Death Scythe (MAX)
7. Ray of Redemption (MAX)
8. Shadow Shell (MAX)
9. Moonlight Spear (4/20)
You can either max Moonlight Spear and dump remaining SP into Ray of Redemption or vice versa. Personally, I use Spectral Light more frequent compared to Moonlight Spear since it is great against monsters with high health and tightly packed monsters. However, one disadvantage regarding Spectral Light is that you need to find the right angle to attack your enemies. If you have that solved, you will be enjoying those damage popping up clouding most of your screen. Spectral Light its ideal for flat single platform whereas Moonlight Spear is capable of hitting enemies from multiple platform but ain’t that great against high HP enemies that you want to chip away their HP. Maxing Ray of Redemption gives you the ability to heal your party members but most of the case, they will have their pet to auto-pot their HP upon reaching critical levels. For those who already has Moonlight Spear max, don’t need to worry about it much since I myself seldom in use of Ray of Redemption.
Luminous 4th Job Skills
[Light Magic] Emit a powerful arrow of light that splits when it hits enemies to deal splash damage.
Level 1: MP Cost: 61, Damage: 255%, Number of Attacks: 4, Max Enemies Hit: 8
Level 30: MP Cost: 81, Damage: 400%, Number of Attacks: 4, Max Enemies Hit: 8
Morning Star (Active)
[Dark Magic] Drops meteros on enemies that grind across the ground and explode. Also permanently increases final damage.
Level 1: MP Cost: 40, Max Enemies Hit: 8, Knockback Damage: 93%, Explosion Damage: 283%. Cooldown: 5 sec. Passive Effect: Final Damage +1%
Level 30: MP Cost: 50, Max Enemies Hit: 8, Knockback Damage: 180%, Explosion Damage: 370%. Cooldown: 5 sec. Passive Effect: Final Damage +30%
[Dark Magic] Opens the Abyssal Rift under enemies to flood them with void energy.
Level 1: MP Cost: 58, Max Enemies Hit: 8, Damage: 224%.
Level 30: MP Cost: 100, Max Enemies Hit: 8, Damage: 340%.
[Equilibrium] Attacks enemies with a giant blade that deals great damage.
Level 1: MP Cost: 34, Max Number of Enemies: 2. Damage: 275%, Number of Attacks: 8, DEF ignored: 11%. Every attack will be critical. Cooldown: 41 sec
Level 30: MP Cost: 49, Max Number of Enemies: 2. Damage: 333%, Number of Attacks: 8, DEF ignored: 40%. Every attack will be critical. Cooldown: 12 sec
Dark Crescendo (Supportive)
Has a chance to increase damage with each consecutive hit for a short period of time.
Level 1: MP Cost: 45. For 64 sec, chance to Increase Damage with each hit: 51%, Damage: +2%. Can stack up to 5 times.
Level 30: MP Cost: 80. For 180 sec, chance to Increase Damage with each hit: 80%, Damage: +2%. Can stack up to 15 times.
Arcane Pitch (Supportive)
Ignores an opponent’s DEF and resistances for a short period of time.
Level 1: MP Cost: 56, Ignored Monster Elemental Resistance 10%, Duration: 35 sec [Passive: Final damage +11%, ignores 11% of defense rate]
Level 30: MP Cost: 85, Ignored Monster Elemental Resistance 10%, Duration: 180 sec [Passive: Final damage +40%, ignores 40% of defense rate]
Magic Mastery (Passive)
Permanently Increases Magic mastery, magic attack, and minimum critical damage.
Level 1: Mastery: +56%, Magic ATT: +1, Minimum Critical Damage +1%
Level 30: Mastery: +70%, Magic ATT: +30, Minimum Critical Damage +15%
Darkness Mastery (Passive)
Required Skill: Death Scythe (MAX)
The buff duration of Equilibrium and the restoring speeds for both light and darkness skills increase. Also increase the ATT of Death Scythe. [Equilibrium] Can use Light Speed once vertically and once horizontally in the air. Also increase the ATT of Death Scythe.
Level 1: Equilibrium Duration: +3 sec. Time to reach Sunfire and Eclipse decreases when light or dark skills are used. Death Scythe Damage: +10%
Level 10: Equilibrium Duration: +7 sec. Time to reach Sunfire and Eclipse decreases when light or dark skills are used. Death Scythe Damage: +100%
Maple Warrior (Supportive)
Temporarily increases the stats of all party members. Does not stack with Maple Warrior, President’s Orders, or Rhinne’s Protection.
Level 1: MP Cost: 10, Increases all stats assigned APs by 1% for 30 sec
Level 30: MP Cost: 70, Increases all stats assigned APs by 15% for 900 sec
Hero’s Will (Active)
By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects.
Level 1: MP Cost: 30, Cooldown: 600 sec
Level 5: MP Cost: 30, Cooldown: 360 sec
Luminous 4th Job Skill Build: Everything maxed.
1. Reflection, Apocalypse, Ender, Morning Star (1)
2. Darkness Mastery (MAX)
3. Magic Mastery (MAX)
4. Dark Crescendo (MAX)
5. Arcane Pitch (MAX)
6. Reflection (MAX)
7. Ender (MAX)
8. Apocalypse (MAX)
9. Maple Warrior (MAX)
10. Morning Star (MAX)
11. Hero’s Will (MAX)
As usual, start by having 2 primary skills unlocked, Reflection [Light Magic] and Apocalypse [Dark Magic] and 1 ultimate equilibrium skill, Ender. Although Ender does not deal kill many monsters in 1 cast, its very efficient and powerful against single enemies especially boss enemies. This is usually used during Equilibrium state. If you do not have funds to purchase higher level Luminous Mastery Skill Book or failed to scroll your 4th Job Skills, you can use SP into other skill first. It’s best to have at least 10 SP in each skills to gain benefit from all.
Luminous Hyper Skills
Reflection – Range Up
Required Level: GMS 143 / MSEA 183
Reflection Range +50
Reflection – Spread
Required Level: GMS 162 / MSEA 162
No damage reduction when reflection spreads to hit nearby enemies.
Reflection – Reinforce
Required Level: GMS 183 / MSEA 143
Reflection Damage +20%
Apocalypse – Extra Target
Required Level: GMS 149 / MSEA 189
Apocalpyse Max Enemies Attacked +2
Apocalypse – Reinforce
Required Level: GMS 168 / MSEA 149
Apocalypse Damage +20%
Apocalypse – Recharge
Required Level: GMS 189 / MSEA 168
Increase Apocalypse gauge amount.
Ender – Range Up
Required Level: GMS 155 / MSEA 195
Ender Range +40
Ender – Extra Target
Required Level: GMS 177 / MSEA 177
Ender Max Enemies Attacked +1
Ender – Reinforce
Required Level: GMS 195 / MSEA 155
Ender Damage +20%
Required Level: 150
Puts you in Equilibrium mode immediately upon use. Equilibrium mode from Equalize will not be affected by buff duration increase. MP Cost: 1000, Equilibrium status begins, Cooldown: 150 seconds.
Required Level: 170
Renders enemies immobile and deals damage. MP Cost: 1000, Max Enemies Hit: 15, Damage: 1000%, Immobile Duration: 20 seconds, Cooldown: 120 seconds, Max Damage: 9999999
Required Level: 200
Increases damage and max damage cap. MP Cost: 100, Duration: 60 seconds, Damage: +10%, Max Damage: +50000, Cooldown: 120 seconds. Only applies to hero classes in party.
Luminous Hyper Skill Build Guide:
1. Reflection – Spread (MAX)
2. Reflection – Range Up (MAX)
3. Apocalypse – Recharge (MAX)
4. Apocalypse – Extra Target (MAX)
5. Ender – Extra Target (MAX)
6. Equalize (MAX)
7. Armageddon (MAX)
8. Heroic Memories (MAX)
Check this Hyper Stats Guide for more details!
Luminous Mastery Books
Reflection: 20, 30
Morning Star: 20, 30
Apocalypse: 20, 30
Ender: 20, 30
Dark Crescendo: 20, 30
Arcane Pitch: 20, 30
Magic Mastery: 20, 30
Maple Warrior: 20, 30
Luminous 5th Job Skills
Please refer to MapleStory 5th Job Skills Guide for more details on Skill Cores, Special Cores and Enhancement Cores!
Luminous Skill Cores
Gate of Light (GMS) | The Gate of Truth (MSEA)
Summons a gate to a realm of pure light whose blinding glow incinerates nearby. Unaffected by attack reflection.
Level 1: MP Cost: 1000, Max Enemies Hit: 12, Damage: 260%, Number of Attacks: 10, Duration: 25 sec. Can be used once while Equilibrium is active.
Level 25: MP Cost: 1000, Max Enemies Hit: 12, Damage: 500%, Number of Attacks: 10, Duration: 37 sec. Can be used once while Equilibrium is active.
Summon a magic circle that resonates with light and darkness. Depending on your current Larkness state, the magic circle will change. If the magic circle attacks enemies using Damage Reflect, you will not take damage.
Level 1: Consumes 1000 MP. For 8 seconds, summon a magic circle that attacks up to 10 enemies every few seconds. Cooldown: 30 seconds.
Sunfire: 364% damage 4 times
Eclipse: 260% damage 5 times
Equilibrium: 353% damage 6 times
Level 25: Consumes 1000 MP. For 8 seconds, summon a magic circle that attacks up to 10 enemies every few seconds. Cooldown: 30 seconds.
Sunfire: 700% damage 4 times
Eclipse: 500% damage 5 times
Equilibrium: 665% damage 6 times
Luminous Enhancement Cores
- Twinkle Flash (4% per level)
- Dark Falling (4% per level)
- Sylphid Lancer (4% per level)
- Void Pressure (4% per level)
- Spectral Light (3% per level)
- Shine Redemption (3% per level)
- Nox Spear (3% per level)
- Death Scythe (2% per level)
- Light Reflection (2% per level)
- Morning Starfall (2% per level)
- Apocalypse (2% per level)
- Absolute Kill (2% per level)
- Armageddon (2% per level)
MapleStory Old to New Official Skill Names (GMS | MSEA)
Luminous 1st Job Skills
- Dark Falling → Abyssal Drop
- Twinkle Flash → Flash Shower
- Light Transforming → Light Speed
- Ordinary Magic Guard → Standard Magic Guard
- Extend Mana → Mana Well
- Dark Magic Enhancement → Dark Affinity
- Light Magic Enhancement → Light Affinity
Luminous 2nd Job Skills
- Sylphid Lancer → Sylvan Lance
- Inviolability → Blinding Pillar
- Void Pressure → Pressure Void
- Bless of Darkness → Black Blessing
- Magic Booster → (SAME)
- Spell Mastery → (SAME)
- High Wisdom → (SAME)
Luminous 3rd Job Skills
- Spectral Light → Spectral Light
- Shine Redemption → Ray of Redemption
- Nox Spear → Moonlight Spear
- Death Scythe → (SAME)
- Anti-Magic Shell → Shadow Shell
- Light Shadow Guard → Dusk Guard
- Party Meditation → Photic Meditation
- Life Tidal → Lunar Tide
Luminous 4th Job Skills
- Light Reflection → Reflection
- Morning Starfall → Morning Star
- Apocalypse → Apocalypse
- Absolute Kill → Ender
- Dark Crescendo → (SAME)
- Darkness Sorcery → Arcane Pitch
- Magic Mastery → (SAME)
- Maple Warrior → (SAME)
- Hero’s Will → (SAME)
- Darkness Mastery → Darkness Mastery
Luminous 5th Job Skills
- Door of Truth → Gate of Light | The Gate of Truth
- Punishing Resonator → ???
Luminous Frequently Ask Questions (FAQ)
Luminous Legendary Augury from Golden Temple
Q: So I completed the Golden Temple Theme Dungeon BEFORE I got the Legendary Augury quest from Vieren (because I didn’t think to visit Vieren before I did so, and I didn’t get a pop-up on the side as I usually do). Is there any way for me to get the Legendary Augury now?
A: If you did not get a pop-up side quest, it means you have not meet the necessary requirements to unlock the Grand Crystal Quest that asks you to obtain the Legendary Augury by defeating Ravana in Golden Temple. Refer to the List of Luminous Quests on how to unlock Grand Crystal Quest.