MapleStory Warrior is a Adventurer Warrior Class who specializes in either sword, axe, mace, spear or polearm. STR (Strength) is their primary stat that raises their raw damage and allows them to equip strong heavy armor and wield powerful weapons. There are 3 subclasses of Warrior which are Fighter, Page and Spearman. Fighter uses Sword and Axe, Page uses Sword and Blunt Weapons (Mace), and Spearman uses Spear and Polearm. Each have their own unique skills that are highlighted more in 3rd and 4th Jobs. All 3 subclasses will share common skills related to Warrior traits.
Warrior Job Advancement
Warrior > Fighter > Crusader > Hero
Warrior > Page > White Knight > Paladin
Warrior > Spearman > Dragon Knight > Dark Knight
Warrior 1st Job Skill Build Guide
Common Skills
Power Strike
Attack 1 enemy 1 time with a powerful strike.
LV1: 5 MP, 205% Damage
LV20: 11 MP, 300% Damage
Slash Blast
Attack 6 enemies 1 time with a slash.
LV1: 6 MP, 165% Damage
LV20: 14 MP, 260% Damage
Iron Body (Supportive)
Temporarily increases weapon defense.
LV1: 8 MP, +10 Weapon Defense for 110 sec.
LV20: 14 MP, +200 Weapon Defense for 300 sec.
HP Boost (Passive)
Permanently increases Max HP.
LV1: +2% Max HP
LV10: +20% Max HP
Summary: Everything maxed except Power Strike.
1. Add 1 SP into Power Strike.
2. Max Slash Blast, Iron Body and HP Boost.
3. Dump remaining SP into Power Strike.
Explanation:
Warrior 1st Job primary attacking skill will be Slash Blast as its much more efficient in handling large mobs quickly compared to Power Strike. Be sure to have a stockpile of MP Potions because spamming these skills consumes lots of MP (Mana Points) especially for Warrior, considering that this class has the lowest MP capacity (Max MP). Find a training ground where monsters are tightly pack in one area as Warrior lacks mobility skills. Other classes have mobility skills in 1st Job which greatly helps them reach monsters quickly. To solve this disadvantage in Warrior is to either train on higher level monsters (more health but rewards more EXP) or train in a tightly pack area on weaker enemies.
Warrior 2nd Job Skill Build Guide
Common Skills
Weapon Mastery (Passive)
Fighter – Permanently increases sword axe mastery and accuracy.
Page – Permanently increases sword blunt weapon mastery and accuracy.
Spearman – Permanently increases spear polearm mastery and accuracy.
LV1: 12% Mastery, +6 Accuracy
LV20: 50% Mastery, +120 Accuracy
Weapon Booster (Supportive)
[REQUIRE] LV5 Weapon Mastery.
Fighter – Temporarily boost attack speed for sword and axe.
Page – Temporarily boost attack speed for sword and blunt weapon.
Spearman – Temporarily boost attack speed for spear and polearm.
LV1: 30 MP, 10 sec
LV20: 11 MP, 200 sec
Final Attack (Passive)
[REQUIRE] LV3 Weapon Mastery.
Has a chance to deal another subsequent attack instantly.
LV1: 2% Chance, 100% Damage
LV20: 40% Chance, 150% Damage
Ground Smash (Active)
Attack 4 enemies with shockwave.
LV1: 6 MP, 206% Damage
LV20: 15 MP, 320% Damage
Physical Training (Passive)
Permanently increases STR (Strength) and DEX (Dexterity).
LV1: +3 STR, +3 DEX
LV10: +30 STR, +30 DEX
Slipstream (Active)
Leap forward quickly from ground. Higher skill level improves leap distance.
LV1: 55 MP.
LV5: 15 MP.
Fighter Skills
Rage (Supportive)
Temporarily boost party member weapon attack.
LV1: -12 MP, +1 Weapon ATT, 60 sec
LV20: -20 MP, +20 Weapon ATT, 155 sec
Power Reflection (Supportive)
[REQUIRE] LV3 Rage.
Temporarily amplifies received damage to be reflected back to enemy.
LV1: 10 MP, amplifies 11% received damage by 120% before reflecting for 66 sec.
LV20: 20 MP, amplifies 30% received damage by 500% before reflecting for 180 sec.
Brandish (Active)
Attack 3 enemies 2 times with quick slash.
LV1: 10 MP, 172% Damage.
LV20: 16 MP, 210% Damage.
Fighter Skill Build: Everything maxed except Ground Smash and Brandish.
1. Add 1 SP into Brandish.
2. Max Slipstream, Weapon Mastery, Physical Training and Rage.
3. Max Weapon Booster, Final Attack and Power Reflection.
4. Dump remaining SP into Brandish. No SP in Ground Smash!
Page Skills
Threaten (Supportive)
Temporarily decreases enemies attack, defense and accuracy.
LV1: 15 MP, 41% chance to (-11% attack defense accuracy) for 4 sec.
LV20: 24 MP, 60% chance to (-30% attack defense accuracy) for 8 sec.
Power Guard (Supportive)
[REQUIRE] LV3. Threaten
Temporarily amplifies received damage to be reflected back to enemy.
LV1: 10 MP, amplifies 12% received damage by 24% before reflecting for 66 sec.
LV20: 20 MP, amplifies 50% received damage by 100% before reflecting for 180 sec.
Page Skill Build: Everything maxed except Ground Smash.
1. Add 1 SP into Ground Smash.
2. Max Slipstream, Weapon Mastery, Physical Training and Weapon Booster.
3. Max Threaten, Final Attack and Power Guard.
4. Dump remaining SP into Ground Smash.
Spearman Skills
Iron Will (Supportive)
Temporarily increases party member’s weapon and magic defense.
LV1: 15 MP, +15 Defense for 50 sec.
LV20: 24 MP, +300 Defense for 200 sec.
Hyper Body (Supportive)
[REQUIRE] LV3 Iron Will.
Temporarily increases Max HP and Max MP.
LV1: 20 MP, +3% Max HP MP for 15 sec.
LV20: 60 MP, +60% Max HP MP for 300 sec.
Spearman Skill Build: Everything maxed except Ground Smash.
1. Add 1 SP into Ground Smash.
2. Max Slipstream, Weapon Mastery, Physical Training and Weapon Booster.
3. Add 3 SP into Iron Will.
3. Max Hyper Body, Final Attack and Iron Will.
4. Dump remaining SP into Ground Smash.
WARRIOR 3RD JOB SKILL BUILD GUIDE
Common Skills
Magic Crash (Active)
[REQUIRE] Crusader – LV3 Shout
[REQUIRE] White Knight – LV3 Charged Blow
[REQUIRE] Dragon Knight – LV3 Dragon Strength
Has a chance to cancel all enemy buffs and prevent them for casting new buffs. Cooldown 1 minute for all levels.
LV1: 33 MP, 28% chance to debuff enemy and lock their buff skills for 10 sec.
LV10: 15 MP, 100% chance to debuff enemy and lock their buff skills for 22 sec.
Crusader Skills
Intrepid Slash (Active)
Attack 4 enemies 3 times with quick sword slashes.
LV1: 15 MP, 202% Damage.
LV20: 19 MP, 240% Damage.
Self Recovery (Passive)
Recovers HP and MP every 4 seconds.
LV1: +4 HP and +2 MP.
LV20: +80 HP and +40 MP.
Endure (Passive)
Enhances your resistance against abnormal status effects.
LV1: +1% Abnormal Status Resistance.
LV20: +20% Abnormal Status Resistance.
Combo Attack (Supportive)
Temporarily accumulates combo orbs with each attack.
Each combo orb increases total damage you deal.
LV1: 22 MP, 100 sec, 3 Max Combo Orbs, +1% Damage per combo orb
LV20: 34 MP, 200 sec, 5 Max Combo Orbs, +5% Damage per combo orb
Panic (Active)
Attack 6 enemies by consuming 2 combo orbs. Has a chance to administer Darkness (reduces accuracy). Darkness duration is cut half against boss monsters. This skill has a cooldown time before it can be reused.
LV1: 10 MP, 810% damage, 33% Chance, -11% Accuracy, 60 sec
LV20: 20 MP, 1000% damage, 90% Chance, -20% Accuracy, 30 sec
Coma (Active)
Attack 6 enemies by consuming 1 combo orb. Has a chance to temporarily stun them.
LV1: 12 MP, 506% Damage, 33% Chance, 2 sec
LV20: 22 MP, 620% Damage, 90% Chance, 4 sec
Chance Attack (Passive)
Deals extra damage when enemies are stunned, blind or frozen.
LV1: +106% Damage
LV20: +125% Damage
Shout (Active)
Has a chance to temporarily stun enemies.
LV1: -8 MP, 68% Damage, Attack 6 enemies, 57% Chance, 4 sec
LV20: -18 MP, 220% Damage, Attack 10 enemies, 95% Chance, 8 sec
Crusader Skill Build: Everything maxed except Shout and Coma.
1. Max Intrepid Slash, Combo Attack and Self Recovery.
2. Add 10 SP into Shout.
3. Max Chance Attack, Panic, Endure and Magic Crash.
4. Dump remaining SP into Shout. No SP in Coma.
Explanation:
Crusader primary attacking skill will be Intrepid Slash which replaces Brandish (2nd Job Skill). Max Intrepid Slash first instead of Combo Attack because at max level, Intrepid Slash outputs 45% more damage than Combo Attack. (45% = 15% damage gap x 3 hits). Next max Combo Attack and Self Recovery. Most Crusaders will not try to use their charged combos as it will prevent them from dealing consistent damage (with 5 orbs) unless they would like to perform the finishing kill or benefit from those combo skills effects on the enemy. Shout is much better compared to Coma since it has wider range and stuns more monsters located in front and back of you with a longer stun duration.
White Knight Skills
Charged Blow (Active)
Attacks 4 enemies 1 time with a charged weapon which has a chance to inflict abnormal status based on the charge used. This skill can only be use when weapon is charged with either Flame, Blizzard or Lightning element. Using Charged Blow does not remove the charge. If enemy is weak towards that charge element, they will receive extra damage.
LV1: 11 MP, 415% Damage.
LV20: 30 MP, 550% Damage.
Flame Charge (Supportive)
Temporarily charges your weapon with the Fire Attribute, increasing its attack. When Charge Blow is used, you have a chance to inflict continuous fire damage every sec for a period of time.
LV1: 25 MP, 121% Damage. 14% chance to deal 43% Damage/sec for 3 sec. Lasts 10 sec.
LV20: 35 MP, 140% Damage. 90% chance to deal 100% Damage/sec for 6 sec. Lasts 200 sec.
Blizzard Charge (Supportive)
Temporarily charges your weapon with the Ice Attribute, increasing its attack. When Charge Blow is used, you have a chance to freeze your enemy.
LV1: 25 MP, 121% Damage. 14% chance to freeze for 1 sec. Lasts 10 sec.
LV20: 35 MP, 140% Damage. 90% chance to freeze for 2 sec. Lasts 200 sec.
Lightning Charge (Supportive)
Temporarily charges your weapon with the Lightning Attribute, increasing its attack. Can be used with Charge skills of different elements. When Charge Blow is used, you have a chance to stun your enemy.
LV1: 25 MP, 121% Damage. 14% chance to stun for 1 sec. Lasts 10 sec.
LV20: 35 MP, 140% Damage. 90% chance to stun for 2 sec. Lasts 200 sec.
HP Recovery (Active)
Instantly restore your health. Higher skill levels will restore more health and reduce cooldown time.
LV1: 24 MP, +22% HP.
LV10: 40 MP, +40% HP.
Combat Orders (Supportive)
[REQUIRE] LV5 HP Recovery
Temporarily grants bonus skill level to the skills of all party members, including yourself. Skills that have already reached the master level can surpass the master level except Beginner skills and Combat Orders cannot be increased.
LV1: 24 MP, +1 Skill Level for 66 sec.
LV20: 24 MP, +2 Skill Level for 180 sec.
Shield Mastery (Passive)
Permanently increases Weapon Defense and Magic Defense when a shield is equipped. Gives your shield a chance to block enemy attacks.
LV1: +20% Defense, +1 Weapon Attack, 2% Guard Chance.
LV10: +200% Defense, +10 Weapon Attack, 20% Guard Chance.
White Knight Skill Build: Everything maxed except Flame, Lightning and Blizzard Charge.
1. Add 1 SP into Charged Blow.
2. Cap Blizzard Charge at Level 18.
3. Add 5 SP into HP Recovery and max Combat Orders.
4. Cap Flame Charge and Lightning Charge at Level 18.
5. Max Magic Crash, Shield Mastery.
Explanation:
White Knight primary attacking skill in 3rd Job will be Charged Blow aided with one of the 3 element charge which you can enchant your weapon (Flame-Fire, Blizzard-Ice or Lightning). Max either one of them early depending on your training ground. If you are training on Ice-weak monsters, then max Blizzard Charge first or perhaps you want to have the Freeze effect to prevent enemies from retaliating, you can max either Blizzard or Lightning. There aren’t many Lightning-weak enemies except for Fire or Ice base monsters. Next, max Combat Orders but add 3 SP (Skill Points) into HP Recovery to unlock it. Then proceed with maxing the remaining charges so you can switch charges to give you more variety in training ground and taking advantage of enemy element weaknesses for the extra damage boost. Max Magic Crash as its useful against bosses such as Zakum buff. If you are a Shield user, max Shield Mastery before Combat Orders to benefit from the additional Weapon Attack, otherwise max it at the last. The reason why all 3 element charges are left at Level 18 is because it will filled up with a max Combat Orders (+2 Level).
Dragon Knight Skills
Elemental Resistance (Passive)
Permanently increases your resistance to Elemental Attacks.
LV1: +14% Elemental Resistance
LV10: +50% Elemental Resistance
Dragon Wisdom (Passive)
Permanently increases Critical Rate and minimum Critical Damage. Has a chance to convert a portion of damage to HP for up to half of your HP.
LV1: +12% Critical Rate, +6% Min Critical Damage, 11% chance to convert 1% of damage to HP.
LV10: +30% Critical Rate, +15% Min Critical Damage, 20% chance to convert 10% of damage to HP.
Endure (Passive)
Permanently enhances your resistance against abnormal status effects.
LV1: +1% Abnormal Status Resistance.
LV20: +20% Abnormal Status Resistance.
Dragon Buster (Active)
Attack 3 enemies 3 times by stabbing them.
LV1: 12 MP, 182% Damage.
LV20: 24 MP, 220% Damage.
Dragon Fury (Active)
Attack 8 enemies 1 times by swinging weapon in a large arc.
LV1: 25 MP, 455% Damage.
LV20: 33 MP, 550% Damage.
Sacrifice (Active)
Attack 1 enemy 4 times while ignoring 100% enemy defense except for boss by sacrificing a portion of your health. Can only be activated if HP is 20% or above.
LV1: 12 MP and 24% HP, 125% Damage.
LV20: 18 MP and 5% HP, 220% Damage.
Dragon Roar (Active)
[REQUIRE] LV3 Sacrifice
Attack 15 enemies 1 time with a chance to stun them temporarily by sacrificing a portion of your health. Can only be activated if HP is 20% or above and after skill is cooldown. The skill affects all monster if visible on your screen.
LV1: 20 MP and 20% HP, 412% Damage. 9% Stun Rate for 4 sec. Cooldown 25 sec.
LV20: 20 MP and 10% HP, 640% Damage. 90% Stun Rate for 10 sec. Cooldown 10 sec.
Dragon Strength (Supportive)
Temporarily increases STR (Strength).
LV1: 12 MP, +3 STR for 48 sec.
LV20: 24 MP, +60 STR for 200 sec.
Dragon Knight Skill Build: Everything maxed except Dragon Buster and Sacrifice.
1. Add 1 SP into Dragon Wisdom and max Dragon Fury.
2. Add 3 SP into Sacrifice and max Dragon Roar.
3. Max Dragon Strength, Endure, Magic Crash and Elemental Resistance.
4. Dump remaining SP into Sacrifice. No SP into Dragon Buster.
Explanation:
Dragon Knight primary attacking skill in 3rd Job will be Dragon Fury which replaces Ground Smash (2nd Job Skill). Add 1 SP (Skill Point) into Dragon Wisdom to take advantage of the large increase of Critical Rate and Minimum Critical Damage. Max out your offensive skill followed by Dragon Roar. You will need 3 SP in Sacrifice to unlock Dragon Roar. Dragon Roar is an amazing skill which can hit all enemies within your screen. It is useful to 1 hit KO weak enemies located at unreachable platforms. Max Dragon Strength to further enhance your raw damage and some other supportive skills such as Endure, Magic Crash and Elemental Resistance. You won’t be using Sacrifice nor Dragon Buster in training as Dragon Fury outdamage both skills when dealing with 4 enemies or more. Also, it is very flexible (hits monsters on higher platform due to the large arc swing) and have further range compared to both skills. You can dump the remaining SP into either Sacrifice or Dragon Buster since it does not make much of a difference as all 3 offensive skills will be replace with a more powerful combination of Dragon Fury and Buster in 4th Job.
WARRIOR 4TH JOB SKILL BUILD GUIDE
Common Skills
Monster Magnet (Active)
Pull 6 enemies towards you.
Has a chance to stun enemies for 1 sec.
LV1: 10 MP, 241% Damage
LV30: 22 MP, 328% Damage
Rush (Active)
Dash forward and knockback 15 enemies.
LV1: 20 MP, 134% Damage
LV30: 47 MP, 250% Damage
Power Stance (Supportive)
Has a chance to resist enemy knockback temporarily.
LV1: 30 MP, 32% Resistance, 10 sec
LV30: 60 MP, 90% Resistance, 300 sec
Maple Warrior (Supportive)
Temporarily increases all stats for party members.
LV1: 10 MP, +1% Stats, 30 sec
LV30: 70 MP, +15% Stats, 900 sec
Hero’s Will (Active)
Remove some abnormal effects.
LV1: 30 MP, Cooldown 600 sec
LV5: 30 MP, Cooldown 360 sec
Hero Skills
Advanced Combo Attack (Passive)
[REQUIRE] Max Combo Attack.
Increases damage per combo orb accumulated. Has a chance to charge 2 combo orbs per attack.
LV1: +5% Damage, 22% Chance
LV30: +10% Damage, 80% Chance
Enrage (Supportive)
[REQUIRE] Max Advanced Combo Attack.
Temporarily increases damage by consuming 10 combo orbs. All attacking skills will be limited to target only 1 enemy.
LV1: 30 MP, +2% Damage, +11% Critical Rate, +1% Minimum Critical Damage for 66 sec.
LV30: 50 MP, +60% Damage, +20% Critical Rate, +15% Minimum Critical Damage for 240 sec.
Combat Mastery (Passive)
Ignores a portion of enemy defense
LV1: 5% Defense Ignored.
LV10: 50% Defense Ignored.
Advanced Final Attack (Passive)
Permanently increase weapon attack and accuracy. Has a chance of activating final attack 2 times.
LV1: +1 Weapon ATT, +1% Accuracy, 46% chance to deal 163% damage twice.
LV30: +30 Weapon ATT, +10% Accuracy, 60% chance to deal 250% damage twice.
Raging Blow (Active)
Attacks 6 enemies 5 times and the final attack is always a Critical.
LV1: 22 MP, 133% Damage.
LV30: 40 MP, 220% Damage.
Hero Skill Build: Everything maxed.
1. Add 1 SP into Rush, Advanced Final Attack, Combat Mastery and Raging Blow.
2. Add 1 SP into Monster Magnet.
3. Max Raging Blow, Advanced Combo Attack and Combat Mastery.
4. Max Advanced Final Attack, Power Stance and Enrage.
5. Max Maple Warrior, Hero’s Will, Monster Magnet and Rush.
Paladin Skills
Achilles (Passive)
Permanently increases your defensive abilities so you take less damage from enemies.
LV1: -5.5% Damage Taken.
LV30: -20% Damage Taken.
Guardian (Passive)
Increases your tolerance to all elemental attacks and abnormal status effects. Also has a chance to block enemy attacks when you’re equipped with a shield. When you block close-range attacks, you Stun the attacker.
LV1: +1% Tolerance, 11% Block, Stuns 2 sec.
LV30: +30% Tolerance, 40% Block, Stuns 6 sec.
Advanced Charge (Passive)
[REQUIRE] Max Charged Blow.
Enhances Charge Blow’s damage, attack range, and its number of hits. Improves Weapon Mastery when charged. Chance to stun enemies when using Charge Blow.
LV1: Attack 5 enemies 2 times with 310% Damage. 52% Mastery, 1% Stun.
LV10: Attack 6 enemies 2 times with 400% Damage. 70% Mastery, 10% Stun.
Divine Shield (Supportive)
Has a chance to generate a protective shield when you are hit. This shield absorbs up to 10 blows and increases Weapon Attack. The shield lasts for 90 seconds and must cool down for 30 sec before reactivation. Cannot be broken by enemy attacks.
LV1: 5% chance to generate shield. +12 Attack. Absorbs 1 attack.
LV10: 50% chance to generate shield. +30 Attack. Absorbs 10 attack.
Holy Charge (Supportive)
Temporarily charges your weapon with the Holy Attribute, increasing its attack. When Charge Blow is used, you have a chance to seal enemy skills for a period of time.
LV1: 25 MP, 121% Damage. 14% chance to seal for 2 sec. Lasts 15 sec.
LV20: 35 MP, 140% Damage. 90% chance to seal for 6 sec. Lasts 300 sec.
Blast (Active)
Attack 1 enemy 6 times with a chance to ignore enemy defense and get a Critical Hit. There is also a chance you will instantly kill the monster.
LV1: 15 MP, 142% Damage, Ignores 16% Defense, 21% Critical Rate, 1% Instant Death.
LV30: 24 MP, 200% Damage, Ignores 30% Defense, 50% Critical Rate, 10% Instant Death.
Heaven’s Hammer (Active)
Attack 15 enemies 1 time for non-boss or 4 times for bosses. The skill affects all monster if visible on your screen.
LV1: 31 MP, 338% Damage. Cooldown 330 sec.
LV30: 60 MP, 425% Damage. Cooldown 40 sec.
Paladin Skill Build: Everything maxed.
1. Add 1 SP into Rush, Blast, Advanced Charge and Heaven’s Hammer.
2. Add 1 SP into Achilles, Guardian and Monster Magnet.
3. Max Advanced Charge, Divine Shield and Blast.
4. Max Guardian, Holy Charge, Power Stance and Maple Warrior.
5. Max Achilles and Heaven’s Hammer, Hero’s Will and Rush.
Dark Knight Skills
Dark Impale (Active)
Attack 6 enemies 5 times with a chance to kill them instantly. Ignores some defense.
LV1: 23 MP, 142% Damage, Ignores 6% Defense, 1% chance Instant Death.
LV30: 50 MP, 200% Damage, Ignores 20% Defense, 10% chance Instant Death.
Berserk (Passive)
Increases damage, movement speed, critical rate and minimum critical damage when HP drops past a certain level.
LV1: If HP 22% and below: +31% Damage, +6 Movement Speed, +1% Critical Rate, +1% Minimum Critical Damage.
LV30: If HP 80% and below: +60% Damage, +20 Movement Speed, +10% Critical Rate, +15% Minimum Critical Damage.
Beholden (Supportive)
Temporarily summons Beholden to increase weapon mastery.
LV1: 114 MP, +2% Mastery for 11 minutes.
LV10: 60 MP, +20% Mastery for 20 minutes.
Aura of the Beholden (Passive)
[REQUIRE] LV1 Beholden
Beholden periodically replenishes HP.
LV1: +220 HP every 9 sec.
LV20: +600 HP every 4 sec.
Hex of the Beholden (Passive + Supportive)
[REQUIRE] LV1 Beholden
Beholden periodically provides random buff. Stack with potion effects but will not recast if potion gives better stat than buff. If same buff exists, it will refresh its buff duration instead of stacking.
LV1: Every 24 sec, +5 Weapon Attack, +25 Weapon Defense, +25 Magic Defense, +15 Accuracy, +15 Avoidability. Buff lasts 24 sec.
LV20: Every 4 sec, +35 Weapon Attack, +500 Weapon Defense, +500 Magic Defense, +300 Accuracy, +300 Avoidability. Buff lasts 100 sec.
Revenge of the Beholden (Passive)
[REQUIRE] LV1 Beholden
Beholder counterattacks upon receiving damage, transferring some of the counterattack damage into the Dark Knight’s HP. Has a chance to cause an instant KO. No more than 5% of Max HP may be recovered at once.
LV1: 570% Damage, 1% Instant Death, Recover 1% of damage as HP, Cooldown 8 sec.
LV10: 750% Damage, 10% Instant Death, Recover 5% of damage as HP, Cooldown 4 sec.
Dark Knight Skill Build: Everything maxed.
1. Add 1 SP into Dark Impale, Rush, Beholden and Monster Magnet.
2. Max Beholden.
3. Add 10 SP into Berserk and max Dark Impale.
4. Max Berserk, Power Stance, Hex of the Beholder and Revenge of the Beholden.
5. Max Maple Warrior, Monster Magnet, Aura of the Beholden.
6. Max Hero’s Will and Rush.
Warrior Hyper Skills
Common Warrior Hyper Skills
Epic Adventure (Level 200)
A buff that gives the legendary Adventurers of the Maple World 10% increased damage and the ability to pass the damage cap by 50,000 for 60 seconds. There is a cooldown of 120 seconds.
Hero Hyper Skills
Advanced Combo – Reinforce (Level 143) +2% Combo Counter’s damage per orb.
Advanced Combo – Bonus Chance (Level 162) +20% Combo Recharge chance to recharge one more orb.
Advanced Combo – Boss Killer (Level 183) +2% boss damage per Combo orb.
Advanced Final Attack – Accuracy (Level 149) +10% Advanced Final Attack’s accuracy.
Advanced Final Attack – Bonus Damage (Level 168) +20 Advanced Final Attack’s attack.
Advanced Final Attack – Bonus Chance (Level 189) +10% Advanced Final Attack’s chance to activate.
Raging Blow – Reinforce (Level 155) +20% Raging Blow’s damage.
Raging Blow – Spread (Level 177) +2 Raging Blow’s enemies attacked.
Raging Blow – Extra Strike (Level 195) +1 Raging Blow’s hit per enemy.
Valhalla (Level 150)
The will of ancient warriors imbues you with powerful strength, increasing your attack by 50 and your resistance to statuses and elements by 100% for 30 seconds. There is a cooldown of 90 seconds.
Rage Uprising (Level 170)
A sphere filled with the power of rage explodes dealing 500% damage 8 times on up to 8 monsters. There is a cooldown of 30 seconds. The maximum damage for this skill is 9,999,999.
Paladin Hyper Skills
Threaten – Persist (Level 143) +20 sec Threaten’s duration.
Threaten – Bonus Chance (Level 162) +20% Threaten’s success rate.
Threaten – Enhance (Level 183) Threaten’s -20% attack and defense, -20% accuracy, +8 sec duration.
Blast – Reinforce (Level 149) +20% Blast’s damage.
Blast – Critical Rate (Level 168) +20% Blast’s critical rate.
Blast – Bonus Attack (Level 189) +1 Blast’s hit per enemy.
Sanctuary – Reinforce (Level 155) +20% Sanctuary’s damage.
Sanctuary – Bonus Attack (Level 177) +1 Sanctuary’s hit per enemy.
Sanctuary – Cooldown Cutter (Level 195) -50% Sanctuary’s cooldown.
Sacrosanctity (Level 150)
The blessing of God marks you as sacrosanct for 30 seconds, making you completely invincible. There is a cooldown of 600 seconds.
Smite (Level 170)
A shield imbued with the power of God is summoned, and strikes down up to 15 enemies for 500% damage 3 times, restricting their movement and buffs for 20 seconds. There is a cooldown of 120 seconds. The maximum damage for this skill is 9,999,999.
Dark Knight Hyper Skills
Hyper Body – Persist (Level 143) +20 sec Hyper Body’s duration.
Hyper Body – Extra Mana (Level 162) +20% Hyper Body’s Max MP.
Hyper Body – Extra Health (Level 183) +20% Hyper Body’s Max HP.
Dark Force – Reinforce (Level 149) +20% Dark Force’s damage.
Dark Force – Critical Damage (Level 168) +10% Dark Force’s minimum critical damage.
Dark Force – Critical Rate (Level 189) +10% Dark Force’s critical rate.
Dark Impale – Reinforce (Level 155) +20% Dark Impale’s damage.
Dark Impale – Ignore Guard (Level 177) +20% Dark Impale’s Defense Ignored.
Dark Impale – Bonus Attack (Level 195) +1 Dark Impale’s hit per enemy.
Dark Thirst (Level 150)
The protector of darkness gives you 30 attack and 100% drain for 30 seconds. There is a cooldown of 90 seconds.
Dark Synthesis (Level 170)
Awaken the powers of darkness, dealing 300% damage 10 times on up to 8 enemies. There is a cooldown of 8 seconds. The maximum damage for this skill is 3,000,000.
Ayumilove MSEA 4th Job Hero Paladin Dark Knight Skill Detail
Hi Ayumi,
On your Dragon Knight build, I noticed you did not max Dragon Wisdom? Since it provides such a great boost to Crit rate and Min Crit Dmg, wouldn’t it be better to max it since it’s a passive and helps all skills dps-wise (from there on)?
Hi UltimateHero, you can try Paladin. However, you can try out different class instead of sticking to Warrior though.
Hi ayumi, i have trouble deciding what ua to make as i already have a hero so it is going to be paladin or a dark knight?
@Mike, depends. Both loveless and empress sets have their pros and cons. For empress, you need to wear basically the entire set to really feel the benefit from it (the early stages only give hp, mp, accuracy, avoid, and some w. att) whereas the loveless set requires less items to get a decent stat bonus (although, when compared to a full empress set, it’s not as good). Of course, the Empress Set for warriors is obnoxiously expensive in Scania, as compared to the Loveless equips being much cheaper to obtain.
Why not try combining the entire loveless set, and get the cape, glove, shoes and (if you want) the shoulder pads for Empress? Gives a nice mix, albit the empress set effect may not be much (and the cost may not be worth it.. but eh, it’s a thought that counts).
Me? Perfect combination would be Root Abyss + Tyrant equips. Not only will you be spending over 100b (in Scania, anyways) trying to get and perfect these equipment, but you’ll be hitting max and over with little to no problems. xD
Hi Ayumi… this needs to be updated for gms, atleast the paladin skill Advanced Charge… it attacks 8 enemies 6 times for 230% damage and Blast went up to 290% damage… just thought you should know =)
Hmm i see, hopefully things go well >_< i am getting emps for him, but i kinda want to get him loveless gaahh Q_Q hopefully i can solo zak in no time..
Hi Mike, you can max Sacrifice if you find yourself using it a lot during your training or bossing. Add 1 SP and get a feel of the skill.
Hmm, i am making a drk knight atm, hmm so i shud not max sac? o-o
That’s a fabulous idea Shinyschmo! That method did not crossed my mind :D
That’s a good point. I just thought maybe we could dump into Dragon Buster instead of Sacrifice. I’m leveling a DrK now, I’ll try it out! Thanks for your quick response. :)
Hi Shinyschmo, thats a great idea :) You could keep Sacrifice at low level but I’m not sure its possible because we need to use all the 3rd Job SP (Skill Points) before we could advance to Warrior’s 4th Job (Dark Knight).
Is it unwise to rank sacrifice high for Dragon Knight? If the heal from the Dragon Wisdom passive can push you above Berserk threshold you might want to leave it at low rank so you can sap your HP immediately down to 80% with one button push to get back to that stance fast.
Idk, just a thought. Thanks!
Hi Pau, thanks for the comment, I’ll be updating White Knight 3rd Job Skill Build! It seems that Shield Mastery boosts Weapon Attack too. Previously its only boosting the Defense and Guard Chance.
I think your white knight skills should be updated as with combat orders, the fire/blizard/thunder can be left at 18 to save points, no?
Hi ayumilove! i’ve used several of your guides but i am still kinda new to the game. for some newbs like myself i think it would be a great addition to your guides if you name the abilities that require a book to learn from the 4th job skill list. i don’t know about other people but i for one would greatly appriciate it! (^_^)v
Hi Zapperlau, I guess MapleSEA get it once they have implemented their Tempest Update?
When Will maplesea Get raging Blow? :O
Hi Mapler, in MapleStory Skill Building, there is no right or wrong. You should max skills based on your playing style, on how you play-train or bossing. The guide provided here is the general skill build optimize for leveling purpose. Refer to the guide above and tweak it according to your taste :) You can max Magic Crash but do check whether it will consume SP (SKill Points) from other skills which might be required to unlock other skills ahead/next job advancement.
Is it ok not to max Magic Crash? Since i just have made a new paladin, and shield mastery now increase 10 weapon attack, i am not much of a bossing one anyway.
But i need more advice in this
Paladin seems to be fun to play with all those elemental attacks. Hero is more of a combo attack type where as Dark Knight as those elemental thingy that floats around you and cast nice buffs. I would say Paladin for fun factor, Hero for damage, and Dark Knight for a mix of damage and survivability. But all 3 are unmatch against Kaiser – it simply owns all warriors including Hayato in terms of pure raw damage :)
hmm. good point shyguy. but i think i’ll do the shield for them skills. :)
I don’t think secondary equipment acts like a shield since they have their own catagory. Not only that, but they can have %boss damage, which I don’t believe shields can get. Correct me if I’m wrong, since I don’t have any class that uses shields to test that theory, much less the amount of cubes I’m going to need, haha. xD
HI Ayumi wihich oon do you think is better?
is the secondary equipment’s effect same as shield? if so i will put shield mastery. thanks! :)
thanks! :)
Hi Jerky, some Paladin players would go for full-damage by equipping a greatsword (2-handed sword) or for those who wants some security, they can opt for 1-handed sword with a shield. Take advantage of the skill shield that paladin has to double your defense and block incoming damage. This will save tons of hp potions unless you have a healer in your party. In short, its up to your play-style and funds. For me, I have both of them so I can switch to either one depending on the situation. This also means spending fund on godly equips on both sets of equipment :)
now that we have the secondary equipments, is there a change for the paladin? i meant with the shield mastery and all.
Tks so much. :D
Hi Salt, you can increase the Critical Rate by using Potential Equips with bonus Critical Rate. Unfortunately, the skills possessed by this class does not bump much for the Critical Rate unlike Mercedes, Phantom and Mechanic?
Tks for guide! I have a question about hyper skill for Hero. Can i increase the critical rate for this class ?
Hi Maxie3, will be updating both Spearman and Page. It will take some time. 2nd and 3rd Job Skill Build Guide for Spearmand and Page is now available!
Better question- what about spearman and page?
What about slipstream?