MSEA v.171 – Nova (2017-11-13)

List of MSEA Skill Changes | Source: conserver.wordpress.com

Skill.wz

  1. Hero
  2. F\P Arch Mage
  3. Bishop
  4. Crossbow Man
  5. Marksman
  6. Chief Bandit
  7. Shadower
  8. Gunslinger
  9. Corsair
  10. Night Walker (III)
  11. Night Walker (IV)
  12. Evan (III)
  13. Evan (IV)
  14. Mercedes (III)
  15. Mercedes (IV)
  16. Phantom (III)
  17. Phantom (IV)
  18. Eunwol (IV)
  19. Luminous (IV)
  20. Wild Hunter (I)
  21. Basics of a Shadow Merchant (Cadena Beginner)
  22. Kaiser (III)
  23. Kaiser (IV)
  24. Cadena (I)
  25. Cadena (II)
  26. Cadena (III)
  27. Cadena (IV)
  28. Angelic Buster (IV)
  29. Character Card
  30. Transcendent
  31. Zero
  32. Zero
  33. Zero
  34. Zero
  35. Pink Bean
  36. Illium (Beginner)
  37. Illium (I)
  38. Illium (II)
  39. Illium (III)
  40. Illium (IV)
  41. V Matrix (Common/Enhance Core)
  42. V Matrix (Warrior Skill)
  43. V Matrix (Mage Skill)
  44. V Matrix (Bowman Skill)
  45. V Matrix (Thief Skill)
  46. V Matrix (Pirate Skill)

Skill.wz

Hero

Enrage
Description: Explodes the power of the charged combo counter. Temporarily enables you to #cconcentrate attacks on an enemy# and inflict significantly higher damage. Consumes 1 combo counter.\nCan be toggled #cOn/Off#.Required Skill: #cAdvanced Combo level 30 or higher#
Tags: masterLevel – 10, combatOrders – 1, notRemoved – 1, psd – 1, info\type – 10, weapon – 30, weapon2 – 31, weapon3 – 40, weapon4 – 41

Template MP Cost: #mpCon, Combo Count Consumed: 1
Final Damage: +#x%, Critical Damage: +#y%
Attack skills’ #cmaximum number of targets#: #mobCount
Level 1 MP Cost: 79, Combo Count Consumed: 1
Final Damage: +10%, Critical Damage: +10%
Attack skills’ #cmaximum number of targets#: 1
Level 30 MP Cost: 50, Combo Count Consumed: 1
Final Damage: +25%, Critical Damage: +20%
Attack skills’ #cmaximum number of targets#: 1

Old Template: MP Cost: #mpCon, Combo Count Consumed: 1 \nFinal Damage: +#x%, Critical Damage: +#y% \nAttack skills’ #cmaximum number of targets#: #mobCount
Changed: y – 3+d(x/6) → 10+d(x/3) {8 → 20}
Insizing
Description: Wound enemies for DoT for a certain period of time. While the enemy is suffering DoT, #cdamage from critical is increased#. Permanently increases damage of Shout.\nRequired Skill: #cAdvanced Combo Lv. 20 or higher#
Tags: masterLevel – 10, combatOrders – 1, info\type – 1, info\areaAttack – 1, weapon – 30, weapon2 – 31, weapon3 – 40, weapon4 – 41, psd – 1
Delay: 1110ms

Template MP #mpCon, Combo Count(s) Consumed: #y, Attacks #attackCount times dealing Damage: #damage% to #mobCount targets, Additional #prop% chance to deal #dot% damage every #dotInterval sec, for #dotTime sec, #cTargets receive #x% more Critical Damage#. Party members’ attacks increased by #u%
Increases Shout’s damage by #damPlus%p
Level 1 MP 30, Combo Count(s) Consumed: 1, Attacks 3 times dealing Damage: 373% to 6 targets, Additional 42% chance to deal 78% damage every 2 sec, for 15 sec, #cTargets receive 11% more Critical Damage#. Party members’ attacks increased by 1%
Increases Shout’s damage by 102%p
Level 30 MP 36, Combo Count(s) Consumed: 1, Attacks 3 times dealing Damage: 576% to 6 targets, Additional 100% chance to deal 165% damage every 2 sec, for 30 sec, #cTargets receive 25% more Critical Damage#. Party members’ attacks increased by 10%
Increases Shout’s damage by 160%p

Old Template: MP #mpCon, Combo Count(s) Consumed: #y, Attacks #attackCount times dealing Damage: #damage% to #mobCount targets, Additional #prop% chance to deal #dot% damage every #dotInterval sec, for #dotTime sec, #cTargets receive #x% more Critical Damage#. Party members’ attacks increased by #u% \nIncreases Shout’s damage by #damPlus%p
Changed: x – 5+u(x/2) → 10+u(x/2) {20 → 25}
Changed: y – 2 → 1

F\P Arch Mage

Infinity
Description: Temporarily negates skill MP costs and Knockback effects from enemy attacks. Also continuously restores your HP and MP, and increases all Magic Attack damage.
Tags: masterLevel – 10, combatOrders – 1, info\type – 10, notRemoved – 1, weapon – 37, weapon2 – 38
Delay: 600ms

Template Consumes #mpCon MP to restore HP and MP +#y% and increases all Magic attacks’ Final Damage +#damage.
Infinity’s effects stack, increasing up to #v%. Stance Rate +#prop% for #time sec. Cooldown: 3 min.
Level 1 Consumes 45 MP to restore HP and MP +1% and increases all Magic attacks’ Final Damage +2.
Infinity’s effects stack, increasing up to 200%. Stance Rate +41% for 11 sec. Cooldown: 3 min.
Level 30 Consumes 80 MP to restore HP and MP +10% and increases all Magic attacks’ Final Damage +9.
Infinity’s effects stack, increasing up to 200%. Stance Rate +70% for 40 sec. Cooldown: 3 min.

Old Template: Consumes #mpCon MP to restore HP and MP +#y% and increases all Magic attacks’ Final Damage +#damage.\nInfinity’s effects stack, increasing up to #v%. Stance Rate +#prop% for #time sec. Cooldown: 3 min.
Changed: damage – 1+d(x/4) → 2+d(x/4) {8 → 9}

Bishop

Heaven’s Door
Description: Opens the gateway to Heaven, punishing enemies and giving allies a blessing of life.\nThis skill does not affect enemies with the Cooldown Reset effect.
Type: Hyper Skill
Tags: info\type – 51, invisible – 1, hyper – 2, reqLev – 170

Template MP Cost: #mpCon. Casts a buff that attacks up to #mobCount enemies at #damage% Damage #attackCount times and provides surrounding allies one-time protection against 0 HP.
Cooldown: #cooltime sec
Level 1 MP Cost: #mpCon. Casts a buff that attacks up to 15 enemies at 1000% Damage 8 times and provides surrounding allies one-time protection against 0 HP.
Cooldown: #cooltime sec

Old Template: MP Cost: #mpCon. Casts a buff that attacks up to #mobCount enemies at #damage% Damage #attackCount times and provides surrounding allies one-time protection against 0 HP. \nCooldown: #cooltime sec
Removed: cooltime
Removed: mpCon

Crossbow Man

Net Throwing
Description: Moves backward while launching a net to damage the enemy and bind their legs.
Tags: info2\type – 1, info2\areaAttack – 1, info2\mes – slow, info2\mesToBoss – 1, info\type – 1, info\areaAttack – 1, info\mes – slow, weapon – 46
Delay: 600ms

Template MP Cost: #mpCon. Attacks up to #mobCount enemies at #damage% damage #attackCount times. #prop% chance to Slow for #time sec. Slow duration and effect halved for Boss monsters.
Cooldown: #cooltime sec.
Level 1 MP Cost: 12. Attacks up to 8 enemies at 161% damage 2 times. 100% chance to Slow for 4 sec. Slow duration and effect halved for Boss monsters.
Cooldown: 8 sec.
Level 10 MP Cost: 21. Attacks up to 8 enemies at 215% damage 2 times. 100% chance to Slow for 4 sec. Slow duration and effect halved for Boss monsters.
Cooldown: 8 sec.

Old Template: MP Cost: #mpCon. Attacks up to #mobCount enemies at #damage% Damage #attackCount times, with a #prop% chance of Immobilizing the enemies for #time seconds. For Boss monsters, decreases MSPD -50% for half the duration.\nCooldown: #cooltime sec
Changed: cooltime – 5 → 8
Changed: time – 5+u(x/2) → 4 {10 → 4}
Changed: x – -100 → 750
Changed: y – -50 → 400
Added: z – -99

Marksman

Snipe
Description: Attacks monsters precisely on their vital points
Tags: weapon – 46, masterLevel – 10, combatOrders – 1, psd – 1, info\type – 2, info\suddenDeath – 1
Delay: 870ms

Template Consumes #mpConMP, attacks for #damage% damage #attackCount times. Ignores #ignoreMobpdpR% monster DEF. Critical Rate +#cr%.
Cooldown: #cooltime sec
Level 1 Consumes 340MP, attacks for 440% damage 5 times. Ignores 2% monster DEF. Critical Rate +100%.
Cooldown: 20 sec
Level 30 Consumes 50MP, attacks for 730% damage 5 times. Ignores 20% monster DEF. Critical Rate +100%.
Cooldown: 5 sec

Old Template: Consumes #mpConMP, attacks for #damage% damage #attackCount times. Ignores #ignoreMobpdpR% monster DEF. Critical Rate +#cr%.\nCooldown: #cooltime sec
Changed: attackCount – 2 → 5
Changed: damage – 840+21*x → 430+10*x {1470 → 730}
Long Range True Shot
Description: Focus your mind to shoot down all enemies within range with one strike.
Type: Hyper Skill
Tags: info\type – 1, info\areaAttack – 1, hyper – 2, reqLev – 170
Delay: 960ms

Template Consumes #mpCon MP and attacks #mobCount enemies in its range at #damage% Damage #attackCount times.
Cooldown: #cooltime sec.
Level 1 Consumes 300 MP and attacks 12 enemies in its range at 750% Damage 5 times.
Cooldown: 15 sec.

Old Template: Consumes #mpCon MP and attacks #mobCount enemies in its range at #damage% Damage #attackCount times.\nCooldown: #cooltime sec.
Changed: attackCount – 2 → 5
Changed: damage – 1350 → 750

Chief Bandit

Meso Explosion
Description: Throws 1 meso coin dropped by Pick Pocket at enemies. The more coins used at a time, the more damage is dealt.\nRequired Skill: #cPick Pocket level 1 or above#
Tags: info\type – 1, info\mesoExplosion – 1, info\splash – 1, info\pvp – 0, weapon – 33

Template MP Cost: #mpCon. Each coin attacks an enemy at #damage% Damage. Increases damage Attacks up to #mobCount enemies, and uses up to #bulletCount coins at a time.
Level 1 MP Cost: 20. Each coin attacks an enemy at 86% Damage. Increases damage Attacks up to 10 enemies, and uses up to 5 coins at a time.
Level 20 MP Cost: 30. Each coin attacks an enemy at 200% Damage. Increases damage Attacks up to 10 enemies, and uses up to 15 coins at a time.

Old Template: MP Cost: #mpCon. Each coin attacks an enemy at #damage% Damage. Increases damage +#x% for every 5 coins used in an attack. Attacks up to #mobCount enemies, and uses up to #bulletCount coins at a time.
Changed: damage – 80+x → 80+6*x {100 → 200}
Removed: x

Shadower

Assassinate
Description: Attack an enemy’s vital points over and over to deal tremendous damage. Cast the Assassinate skill once more after the first three strikes to deal huge critical damage. You will no longer be hidden after dealing final blow. When used while hidden, Assassinate damage increases. Also does more damage when 3 killing points have been built up. Additional effect, while using skill no longer able to be knocked back any attack.
Tags: masterLevel – 10, combatOrders – 1, weapon – 33, info\type – 1, info\areaAttack – 1, info\dmgDelay – 1
Delay: 840ms

Template MP Cost: #mpCon. Attacks at #damage% Damage #attackCount times in a row. Press the skill key again to deliver a finishing blow, attacking at #s% Damage #q times.
When Shadow Veil is used, Damage +#x%. Deals 150% more damage when 3 killing points have been built up.
Level 1 MP Cost: 30. Attacks at 318% Damage 3 times in a row. Press the skill key again to deliver a finishing blow, attacking at 410% Damage 3 times.
When Shadow Veil is used, Damage +34%. Deals 150% more damage when 3 killing points have been built up.
Level 30 MP Cost: 44. Attacks at 550% Damage 3 times in a row. Press the skill key again to deliver a finishing blow, attacking at 700% Damage 3 times.
When Shadow Veil is used, Damage +150%. Deals 150% more damage when 3 killing points have been built up.

Old Template: MP Cost: #mpCon. Attacks at #damage% Damage #attackCount times in a row. Press the skill key again to deliver a finishing blow, attacking at #s% Damage #q times.\nWhen Shadow Veil is used, Damage +#x%. Deals 150% more damage when 3 killing points have been built up.
Changed: damage – 387+8*x → 310+8*x {627 → 550}
Changed: q – 2 → 3
Assassinate
Description: Attack an enemy’s vital points over and over to deal tremendous damage. Cast the Assassinate skill once more after the first three strikes to deal huge critical damage. You will no longer be hidden after dealing final blow. When used while hidden, Assassinate damage increases. Also does more damage when 3 killing points have been built up. Assassinate is not affected by the Knockback effect from enemy attacks while being cast.
Tags: combatOrders – 1, weapon – 33, info\type – 1, info\areaAttack – 1, invisible – 1
Delay: 540ms

Template MP Cost: #mpCon. Attacks at #damage% Damage #attackCount times in a row. Press the skill key again to deliver a finishing blow, attacking at #s% Damage. The last hit always inflicts Critical damage. Damage +#x% during Dark Sight. Damage x150% when you have 3 Killing Points.
Level 1 MP Cost: 22. Attacks at 410% Damage 3 times in a row. Press the skill key again to deliver a finishing blow, attacking at #s% Damage. The last hit always inflicts Critical damage. Damage +34% during Dark Sight. Damage x150% when you have 3 Killing Points.
Level 30 MP Cost: 40. Attacks at 700% Damage 3 times in a row. Press the skill key again to deliver a finishing blow, attacking at #s% Damage. The last hit always inflicts Critical damage. Damage +150% during Dark Sight. Damage x150% when you have 3 Killing Points.

Changed: attackCount – 2 → 3

Gunslinger

Physical Training
Description: Permanently increases Strength and Dexterity through physical training.
Tags: psd – 1, info\type – 50

Template Permanently increases STR +#strX, and DEX +#dexX
Permanently decreases incoming damage by #damAbsorbShieldR%
Level 1 Permanently increases STR +6, and DEX +6
Permanently decreases incoming damage by 12%
Level 5 Permanently increases STR +30, and DEX +30
Permanently decreases incoming damage by 20%

Old Template: Permanently increase STR by #strX and DEX by #dexX.
Added: damAbsorbShieldR – 10+2*x {20}

Corsair

Ahoy Mateys
Description: With unique leadership, enhance the abilities of crews summoned by Assemble Crew. In addition, a separate passive effect is received depending on the summoned crewman. #cBattleship Bomber can be used# when Ahoy Mateys is learned.\nRequired Skill: #cLv. 10 Assemble Crew or above#
Tags: info\type – 50, combatOrders – 1, notRemoved – 1, masterLevel – 15, psd – 1

Template Summoned sailors’ final damage +#v%. Your ATT +#w when sailors are summoned.
Unique Effects per Sailor\r
Murat: Critical Damage +#z%
Valerie: Critical Rate +#s%
Jack: HP/MP +#x% and MSPD +#u
Cutter: Damage from enemy attacks -#y%
Passive Effects: Max HP +#mhpX, Critical Damage +#criticaldamage%]
Level 1 Summoned sailors’ final damage +1%. Your ATT +3 when sailors are summoned.
Unique Effects per Sailor\r
Murat: Critical Damage +2%
Valerie: Critical Rate +1%
Jack: HP/MP +2% and MSPD +2
Cutter: Damage from enemy attacks -1%
Passive Effects: Max HP +800, Critical Damage +11%]
Level 15 Summoned sailors’ final damage +15%. Your ATT +45 when sailors are summoned.
Unique Effects per Sailor\r
Murat: Critical Damage +5%
Valerie: Critical Rate +15%
Jack: HP/MP +30% and MSPD +30
Cutter: Damage from enemy attacks -15%
Passive Effects: Max HP +5000, Critical Damage +25%]

Old Template: Summoned sailors’ final damage +#v%. Your ATT +#w when sailors are summoned.\nUnique Effects per Sailor\r\nMurat: Critical Damage +#z%\nValerie: Critical Rate +#s%\nJack: HP/MP +#x% and MSPD +#u\nCutter: Damage from enemy attacks -#y%\nPassive Effects: Max HP +#mhpX, Critical Damage +#criticaldamage%]
Changed: criticaldamage – 5+d(x/3) → 10+x {10 → 25}
Majestic Presence
Description: The Corsair uses its authority to increase Mastery and Attack for Guns and shoots bullets that explode upon hitting their targets, inflicting additional damage.\nRequired Skill: #cGun Mastery level 10#
Tags: combatOrders – 1, masterLevel – 10, info\type – 53, info\finalAttack – 1, info\condition – attack, skillType – 3, psd – 1

Template Gun Mastery +#mastery%, ATT +#padX, and bullet attacks additionally inflict #damage% explosive damage.
Level 1 Gun Mastery +56%, ATT +1, and bullet attacks additionally inflict 188% explosive damage.
Level 30 Gun Mastery +70%, ATT +30, and bullet attacks additionally inflict 275% explosive damage.

Changed: damage – 100+5*x → 185+3*x {250 → 275}
Rapid Fire
Description: Shoots bullets at a very rapid speed. Hold down the skill key to fire bullets continuously. Can be used while you are moving.\nRequired Skill: #cTriple Fire level 20 or above#
Tags: weapon – 49, masterLevel – 10, combatOrders – 1, info\type – 2, info\rapidAttack – 1, info\knockbackLimit – 90
Delay: 120ms

Template MP Cost: #mpCon, Damage: #damage% per bullet
Level 1 MP Cost: 6, Damage: 238% per bullet
Level 30 MP Cost: 9, Damage: 325% per bullet

Changed: damage – 210+3*x → 235+3*x {300 → 325}
Brain Scrambler
Description: Delivers a blow to the head to deal great damage.
Tags: masterLevel – 10, combatOrders – 1, psd – 1, info\type – 2, info\suddenDeath – 1, weapon – 49
Delay: 870ms

Template Consumes #mpConMP, Deals #attackCount Critical attacks with #damage% damage. Ignores #ignoreMobpdpR% monster DEF. Critical Rate +#cr%.
Cooldown: #cooltime sec
Level 1 Consumes 10MP, Deals 10 Critical attacks with 380% damage. Ignores 11% monster DEF. Critical Rate +100%.
Cooldown: 10 sec
Level 30 Consumes 30MP, Deals 10 Critical attacks with 525% damage. Ignores 40% monster DEF. Critical Rate +100%.
Cooldown: 5 sec

Old Template: Consumes #mpConMP, Deals #attackCount Critical attacks with #damage% damage. Ignores #ignoreMobpdpR% monster DEF. Critical Rate +#cr%.\nCooldown: #cooltime sec
Changed: attackCount – 9 → 10
Changed: damage – 325+5*x → 375+5*x {475 → 525}

Night Walker (III)

Servant of Shadows
Description: Summons a shadow that mimics your actions with a short delay. Shadows can only mimic throwing star and movement skills. Shadows do not have HP and disappear when their summoning durations expire. Shadows do not affect enemies in the Damage Reflection status, and may activate Mark of Darkness and Shadow Bat.\n#cLv. 20 Effect: Can learn the Hyper skill, Shadow Illusion.#
Tags: info\type – 33, info\minionAttack – normal, info\showFromTheOrigin – 1, elemAttr – d
Delay: 990ms

Template MP Cost: #mpCon, summons shadows to attack with added total #x% damage to dagger throwing skills for #time seconds
Level 1 MP Cost: 46, summons shadows to attack with added total 32% damage to dagger throwing skills for 47 seconds
Level 20 MP Cost: 65, summons shadows to attack with added total 70% damage to dagger throwing skills for 180 seconds

Changed: x – 25+2*x → 30+2*x {65 → 70}

Night Walker (IV)

Quintuple Toss
Description: Throws five stars at a target. The last star is imbued with the power of darkness and hits harder.
Tags: weapon – 47, info\type – 2, combatOrders – 1, masterLevel – 30
Delay: 450ms

Template Cost: #mpCon MP, 1st, 2nd, 3rd and 4th star: #damage% damage, 5th star: #x% damage
Level 1 Cost: 21 MP, 1st, 2nd, 3rd and 4th star: 301% damage, 5th star: 401% damage
Level 30 Cost: 36 MP, 1st, 2nd, 3rd and 4th star: 315% damage, 5th star: 430% damage

Changed: range – 350 → 375
Dominion
Description: Maximize the power of darkness to turn the area into your demesne.
Type: Hyper Skill
Tags: info\type – 1, info\areaAttack – 1, hyper – 2, reqLev – 170, map – 924050001, bgm – Bgm36/Dominion, info2\ignoreCounter – 1, elemAttr – d, cannotCancelByRButton – 1
Delay: 2490ms

Template MP Cost: #mpCon. Attacks up to #mobCount enemies at #damage% damage #attackCount times. You are invincible while dealing the area-of-effect attack. For #time sec. after attacking, throwing-star skills will place maximum stacks of Mark of Darkness on targets and continuously summon Shadow Bats to increase Final Damage by #indiePMdR%. All attacks inflict Critical damage, Stance Rate becomes 100%
Cooldown: #cooltime sec.
Level 1 MP Cost: 350. Attacks up to 15 enemies at 1000% damage 10 times. You are invincible while dealing the area-of-effect attack. For 30 sec. after attacking, throwing-star skills will place maximum stacks of Mark of Darkness on targets and continuously summon Shadow Bats to increase Final Damage by 20%. All attacks inflict Critical damage, Stance Rate becomes 100%
Cooldown: 180 sec.

Old Template: MP Cost: #mpCon. Attack Count: #attackCount dealing Damage: #damage% to maximum #mobCount number of monsters. Invincible when in field of attack. After attacking, for #time seconds, when using dagger throwing skills, Mark of Darkness stacks and Shadow Bat is summoned, increasing damage by 20%, 100% increase in chance of all attack Criticals and stance.\n
Cooldown: #cooltime sec
Removed: indieDamR
Added: indiePMdR – 20
Guise of Shadows
Description: Summons three shadows that mimic your actions with a short delay. Shadows can only mimic throwing star and movement skills. Shadows do not have HP and disappear when their summoning durations expire. Shadows’ attacks do not affect enemies in the Damage Reflection state, and may activate Mark of Darkness and Shadow Bat.\nRequired Skill: #Dark Servant level 20 or above#
Type: Hyper Skill
Tags: info\type – 33, info\minionAttack – normal, info\showFromTheOrigin – 1, hyper – 2, reqLev – 150, notRemoved – 1, elemAttr – d
Delay: 990ms

Template MP Cost: #mpCon. Summons 3 shadows for #time seconds. The shadows inflict #x%/#z%/#w% of final damage.
#cCooldown: #cooltimesec#
Level 1 MP Cost: 200. Summons 3 shadows for 30 seconds. The shadows inflict 70%/50%/30% of final damage.
#cCooldown: 180sec#

Old Template: MP Cost: #mpCon. Summons 3 shadows for #time seconds. The shadows inflict #x%/#z%/#w% of final damage.\n#cCooldown: #cooltimesec#
Changed: w – 25 → 30
Changed: x – 65 → 70
Changed: z – 45 → 50

Evan (III)

Magic Amplification
Description: All attack spells achieve greater damage, but by consuming more MP.
Tags: info\type – 10

Template MP cost +#x%. Attack spell final damage +#z%.
Level 1 MP cost +112%. Attack spell final damage +11%.
Level 10 MP cost +130%. Attack spell final damage +20%.

Changed: z – 5+x → 10+x {15 → 20}
Dragon Dive
Description: #c[Mir Skill]# Mir body-slams into enemies in front of Evan, and then flaps his wings, sending forth a shock wave. Dragon Dive does not affect enemies with the Damage Reflection effect.
Tags: info\type – 1, info\magicDamage – 1, info\areaAttack – 1, info2\ignoreCounter – 1, invisible – 1, disable – 1, weapon – 37, weapon2 – 38

Template Consumes #mpCon MP to attack up to #mobCount enemies at #damage% Damage #attackCount times. Lasts for 3.5 sec.
Cooldown: #cooltime sec
\c #cCircle of Wind damage +#s%p
\c#cDragon Swift damage +#s2%p.
\c#cSwift of Wind damage +#u%p.
\c#cSwift of Thunder damage +#u2%p
Level 1 Consumes 50 MP to attack up to 6 enemies at 111% Damage 3 times. Lasts for 3.5 sec.
Cooldown: 8 sec
\c #cCircle of Wind damage +93%p
\c#cDragon Swift damage +31%p.
\c#cSwift of Wind damage +21%p.
\c#cSwift of Thunder damage +61%p
Level 20 Consumes 70 MP to attack up to 6 enemies at 130% Damage 3 times. Lasts for 3.5 sec.
Cooldown: 8 sec
\c #cCircle of Wind damage +150%p
\c#cDragon Swift damage +50%p.
\c#cSwift of Wind damage +30%p.
\c#cSwift of Thunder damage +80%p

Old Template: Consumes #mpCon MP to attack up to #mobCount enemies at #damage% Damage #attackCount times. Lasts for 3.5 sec.\nCooldown: #cooltime sec\n\c #cCircle of Wind damage +#s%p\n\c#cDragon Swift damage +#s2%p.\n\c#cSwift of Wind damage +#u%p.\n\c#cSwift of Thunder damage +#u2%p
Added: s – 90+3*x {150}
Added: s2 – 30+x {50}
Added: u – 20+u(x/2) {30}
Added: u2 – 60+x {80}

Evan (IV)

Reinforced Magical Residue
Description: Generates reinforced magical residue. The magical residue can be activated to inflict damage on enemies around Evan. The more the number of magical residue activated at once, the greater its damage.
Tags: masterLevel – 10, combatOrders – 1

Template Generates #v magical residues around enemies hit by the Fusion skills. Regeneration Cooldown: 0.4 sec. Max generation count: #x. Costs #mpCon MP upon activation. Throws magical residue at up to #mobCount enemies, attacking at #damage% Damage #attackCount times. Damage +#w%p every 5 magical residues. Generated magical residue disappears after a set period if left unused.
Level 1 Generates 1 magical residues around enemies hit by the Fusion skills. Regeneration Cooldown: 0.4 sec. Max generation count: 15. Costs 102 MP upon activation. Throws magical residue at up to 15 enemies, attacking at 72% Damage 1 times. Damage +81%p every 5 magical residues. Generated magical residue disappears after a set period if left unused.
Level 20 Generates 1 magical residues around enemies hit by the Fusion skills. Regeneration Cooldown: 0.4 sec. Max generation count: 15. Costs 140 MP upon activation. Throws magical residue at up to 15 enemies, attacking at 110% Damage 1 times. Damage +100%p every 5 magical residues. Generated magical residue disappears after a set period if left unused.

Changed: w – 40+d(x/2) → 80+x {50 → 100}
Magic Mastery
Description: Increases Magic Mastery, Magic Attack, and Critical Damage. \nRequired Skill: #cSpell Mastery Lv. 10 or above#
Tags: info\type – 50, masterLevel – 10, combatOrders – 1, psd – 1

Template Magic Mastery +#mastery%, MATT +#x, and Critical Damage +#criticaldamage%
Level 1 Magic Mastery +51%, MATT +11, and Critical Damage +10%
Level 20 Magic Mastery +70%, MATT +30, and Critical Damage +20%

Changed: criticaldamage – 3+d(x/4) → 10+d(x/2) {8 → 20}
Onyx’s Blessing
Description: Onyx’s blessing increases Defense and Magic Attack.
Tags: info\type – 10, info\magicSteal – 1, masterLevel – 10, combatOrders – 1, notRemoved – 1, psd – 1
Delay: 600ms

Template MP Cost: #mpCon, DEF +#epdd and MATT +#emad for #time sec.
Level 1 MP Cost: 30, DEF +310 and MATT +22 for 122 sec.
Level 30 MP Cost: 48, DEF +600 and MATT +80 for 180 sec.

Changed: emad – 20+x → 20+2*x {50 → 80}

Mercedes (III)

Ignis Roar (NEW!)
Description: Borrows the power of the Fire Spirit to increase Final Damage when using Combo Skills.\n#cLv. 5 Effect: Can learn 4th Skill, Ancient Warding.#
Tags: info\type – 10, info\magicSteal – 1, weapon – 52, subWeapon – 35, psd – 1

Template Increases Final Damage +#x% when using Combo Skills
Final Damage increase from using Combo Skills can stack up to #y times. Lasts for #subTime sec. The stacked Final Damage Bonus is summed up.
Permanently gives #prop% chance to gain Evasion, Final Damage +#pdR% and ATT +#padX.
Level 1 Increases Final Damage +2% when using Combo Skills
Final Damage increase from using Combo Skills can stack up to 10 times. Lasts for 10 sec. The stacked Final Damage Bonus is summed up.
Permanently gives 5% chance to gain Evasion, Final Damage +5% and ATT +2.
Level 20 Increases Final Damage +2% when using Combo Skills
Final Damage increase from using Combo Skills can stack up to 10 times. Lasts for 10 sec. The stacked Final Damage Bonus is summed up.
Permanently gives 20% chance to gain Evasion, Final Damage +15% and ATT +40.

Added: maxLevel – 20
Added: padX – 2*x {40}
Added: pdR – 5+d(x/2) {15}
Added: prop – 5+3*d(x/4) {20}
Added: subTime – 10
Added: x – 2
Added: y – 10
Removed Skill: Ignis Roar

Mercedes (IV)

Ishtar’s Ring
Description: Borrows the power of Ishtar, a legendary weapon, to rapidly fire arrows at enemies ahead of you. Hold down the skill key to fire arrows continuously. In addition, damage from Stunning Strikes will be increased permanently.\nRequired Skill: #cStunning Strikes Lv. 20#
Tags: masterLevel – 10, combatOrders – 1, info\type – 2, info\rapidAttack – 1, info\knockbackLimit – 80, weapon – 52, subWeapon – 35, psd – 1, canJobRidingUse – 1
Delay: 720ms

Template MP Cost: #mpCon. Attacks enemies in front at #damage% damage #attackCount times.
Each hit increases the duration of Ignis Roar by 0.1 sec.
[Passive Effect: Stunning Strikes damage +#damR%]
Level 1 MP Cost: 8. Attacks enemies in front at 191% damage 2 times.
Each hit increases the duration of Ignis Roar by 0.1 sec.
[Passive Effect: Stunning Strikes damage +7%]
Level 30 MP Cost: 10. Attacks enemies in front at 220% damage 2 times.
Each hit increases the duration of Ignis Roar by 0.1 sec.
[Passive Effect: Stunning Strikes damage +25%]

Old Template: Consumes #mpCon MP to attack enemies in front at #damage% Damage #attackCount times every shot.\n[Passive Effects: Stunning Strikes damage +#damR%]
Changed: damage – 170+x → 190+x {200 → 220}
Added: y – 100
Ancient Warding
Description: For a fixed period of time, receive the Ancient Spirit’s protection, which increases your ATT and HP. In addition, the chance of Evasion for Ignis Roar will be increased permanently.\nRequired Skill: #cLv. 5 Ignis Roar or above#
Tags: combatOrders – 1, info\type – 10, info\magicSteal – 1, masterLevel – 10, weapon – 52, subWeapon – 35, canJobRidingUse – 1
Delay: 1080ms

Template MP Cost: #mpCon, ATT +#indiePadR% for #timesec, HP +#emhp
[Passive Effects: Ignis Roar’s Evasion +#prop%
Level 1 MP Cost: 45, ATT +1% for 55sec, HP +50
[Passive Effects: Ignis Roar’s Evasion +6%
Level 30 MP Cost: 80, ATT +30% for 200sec, HP +1500
[Passive Effects: Ignis Roar’s Evasion +20%

Old Template: MP Cost: #mpCon, ATT +#indiePadR% for #timesec, HP +#emhp\n[Passive Effects: Ignis Roar’s Evasion +#prop%
Added: req – Ignis Roar
Removed: req
Rolling Moonsault (NEW!)
Description: Spins rapidly in midair to attack multiple times. Press the skill key or the Down and Basic Attack keys after Rising Rush to activate it.\nAlso adds the Passive effect that permanently increases Rising Rush and Aerial Barrage damage. Can be chained with Leaf Tornado, Gust Dive, Spikes Royale, and Wrath of Enreal.
Tags: info\type – 1, info\areaAttack – 1, psd – 1, subWeapon – 35, weapon – 52, combatOrders – 1
Delay: 840ms

Template MP Cost: #mpCon. Attacks up to #mobCount enemies at #damage% damage #attackCount times.
Resets Glide Blast after use.
Cooldown: #cooltime sec.
[Passive Effects: Rising Rush, and Aerial Barrage damage +#damR%]
Level 1 MP Cost: 54. Attacks up to 8 enemies at 262% damage 6 times.
Resets Glide Blast after use.
Cooldown: 4 sec.
[Passive Effects: Rising Rush, and Aerial Barrage damage +12%]
Level 20 MP Cost: 70. Attacks up to 8 enemies at 300% damage 6 times.
Resets Glide Blast after use.
Cooldown: 4 sec.
[Passive Effects: Rising Rush, and Aerial Barrage damage +50%]

Added: action – rollingElf
Added: attackCount – 6
Added: cooltime – 4
Added: damage – 260+2*x {300}
Added: damR – 10+2*x {50}
Added: maxLevel – 20
Added: mobCount – 8
Added: mpCon – 50+4*u(x/4) {70}
Wrath of Enreal
Description: Unleashes Enreal’s wrath onto front enemies. This skill’s cooldown decreases -1 second each time another skill is chained. Can be chained with Rising Rush, Stunning Strikes, Unicorn Spike, Unicorn Spike, Aerial Barrage, Spikes Royale, and Lightning Edge.
Type: Hyper Skill
Tags: info\type – 1, info\areaAttack – 1, hyper – 2, reqLev – 170, weapon – 52, subWeapon – 35, canJobRidingUse – 1
Delay: 900ms

Template MP Cost: #mpCon MP and attacks #mobCount front enemies at #damage% Damage #attackCount times.
Cooldown: #cooltime seconds
This skill’s cooldown decreases -1 second each time another skill is chained.
Level 1 MP Cost: 200 MP and attacks 10 front enemies at 400% Damage 10 times.
Cooldown: 8 seconds
This skill’s cooldown decreases -1 second each time another skill is chained.

Old Template: MP Cost: #mpCon MP and attacks #mobCount front enemies at #damage% Damage #attackCount times.\nCooldown: #cooltime seconds\nThis skill’s cooldown decreases -1 second each time another skill is chained.
Changed: damage – 300 → 400
Removed Skill: Rolling Moonsault

Phantom (III)

Piercing Vision
Description: Raises Critical Hit Rate and final damage permanently.
Tags: info\type – 50, psd – 1

Template Increases Critical Hit Rate by #cr% and final damage #pdR% permanently
Level 1 Increases Critical Hit Rate by 16% and final damage 11% permanently
Level 20 Increases Critical Hit Rate by 35% and final damage 30% permanently

Changed: pdR – x+5 → x+10 {25 → 30}

Phantom (IV)

Cane Expert
Description: Increases Cane Mastery, Attack, Critical Damage and final damage. \n#c Required Skill: Cane Mastery Level 10 and above#
Tags: skillType – 1, info\type – 50, combatOrders – 1, psd – 1, masterLevel – 10

Template Increases Cane Mastery by #mastery%, Attack by #padX, Critical Damage by #criticaldamage% and final damage by #pdR%
Level 1 Increases Cane Mastery by 56%, Attack by 11, Critical Damage by 5% and final damage by 10%
Level 30 Increases Cane Mastery by 70%, Attack by 40, Critical Damage by 15% and final damage by 25%

Changed: criticaldamage – 3+d(x/6) → 5+d(x/3) {8 → 15}

Eunwol (IV)

Critical Insight
Description: When an enemy’s HP drops below a certain amount, your Critical Rate and Critical Damage on that enemy increases significantly. Also permanently increases Critical Rate.
Tags: info\type – 51, info\suddenDeath – 1, info\condition – attack, info\pvp – 0, combatOrders – 1, masterLevel – 10, psd – 1

Template Critical Rate +#y%, and Critical Damage +#w% on enemies below #x% HP.
Permanently increases Critical Rate +#cr%
Level 1 Critical Rate +27%, and Critical Damage +5% on enemies below 21% HP.
Permanently increases Critical Rate +1%
Level 30 Critical Rate +85%, and Critical Damage +15% on enemies below 50% HP.
Permanently increases Critical Rate +15%

Old Template: When an enemy drops below #x% HP, critical rate increases by #y%\nPermanently increases critical rate by #cr%
Added: w – 5+d(x/3) {15}

Luminous (IV)

Magic Mastery
Description: Magic Mastery and Magic ATT increase.
Tags: combatOrders – 1, psd – 1, info\type – 50, masterLevel – 10

Template Mastery +#mastery%, Damage +#x% and Critical Damage +#criticaldamage%
Level 1 Mastery +56%, Damage +1% and Critical Damage +5%
Level 30 Mastery +70%, Damage +30% and Critical Damage +15%

Changed: criticaldamage – 3+d(x/6) → 5+d(x/3) {8 → 15}

Wild Hunter (I)

Another Bite
Description: #c[Jaguar Skill]# Jaguar Debuff
Tags: info\type – 1, invisible – 1
Changed: time – 5 → 8
Summon Jaguar
Description: Summons a Jaguar to aid in combat. The Jaguar attacks your target first. You can command Jaguars to use #cJaguar skills#. Use Jaguar Mount to ride the Jaguar.
Tags: info\type – 33, fixLevel – 1, notRemoved – 1, info2\ignoreCounter – 1
Delay: 360ms

Template MP Cost: #mpCon. Summons a Jaguar that attacks up to #mobCount enemies at #y% + (#damage% x your Character Level) damage.
The Jaguar attacks with a #prop% chance of casting the Another Bite debuff that stacks up to #x times and lasts for #time sec. The debuff increases Crossbow Skill Damage by #s% Damage + (#z% x Character Level / 3) additional damage per stack.
Jaguar Summon increases Critical Damage +#criticaldamage%, Status Resistance +#asrR.
Cooldown: #cooltime sec.
Level 1 MP Cost: 20. Summons a Jaguar that attacks up to 6 enemies at 140% + (1% x your Character Level) damage.
The Jaguar attacks with a 15% chance of casting the Another Bite debuff that stacks up to 3 times and lasts for 8 sec. The debuff increases Crossbow Skill Damage by 60% Damage + (1% x Character Level / 3) additional damage per stack.
Jaguar Summon increases Critical Damage +8%, Status Resistance +30.
Cooldown: 3 sec.

Old Template: MP Cost: #mpCon, a jaguar summon that deals #damage% per player level + maximum #mobCount number of enemies #y%. When Jaguar attacks, there is a #prop% chance of #x times stacking and for #time seconds, that Another Bite Debuff will take effect. When using crossbow skills on enemies hit with Debuff, Damage dealt increases by #s% per stack + #z% per 3 player levels. \n
When Jaguar is summoned, Critical Damage increases by #criticaldamage%, Resistance to Status Ailments increases by #asrR \n
Cooldown: #cooltime sec
Changed: time – 5 → 8
Double Jump
Description: Enables you to jump twice and travel a longer distance. This skill changes to Jaguar Leap while you’re mounted on your Jaguar.
Tags: info\type – 40, info\casterMove – 1, info\avaliableInJumpingState – 1
Delay: 200ms

Template Use #mpCon MP to jump a certain distance
Level 1 Use 26 MP to jump a certain distance
Level 5 Use 10 MP to jump a certain distance

Changed: x – 350+30*x → 450+30*x {500 → 600}

Basics of a Shadow Merchant (Cadena Beginner)

Make an Offer (NEW!)
Description: Utilizes the Shadow Merchant’s bargaining skills to reduce Store prices.
Tags: psd – 1, invisible – 1, info\type – 51, info\mes – incTargetMeso

Template #disCountR% discount when purchasing items from shops. But, it is not applied if the sell price is above 70% of the purchase price.
Prioritizes higher discount value when stacked with Guild Skill, Merchandising.
Level 1 4% discount when purchasing items from shops. But, it is not applied if the sell price is above 70% of the purchase price.
Prioritizes higher discount value when stacked with Guild Skill, Merchandising.

Added: disCountR – 4
Added: maxLevel – 1
Added: invisible – 1
Intensive Insult (NEW!)
Description: Performs a more efficient attacks on enemies weaker than you.
Tags: info\type – 51, info\pvp – 0, psd – 1, invisible – 1

Template Damage +#x% against monsters below your character level. Damage +#y% on monsters affected by Status Effects.
Level 1 Damage +3% against monsters below your character level. Damage +3% on monsters affected by Status Effects.
Level 2 Damage +6% against monsters below your character level. Damage +6% on monsters affected by Status Effects.

Added: maxLevel – 2
Added: x – 3*x {6}
Added: y – 3*x {6}
Added: invisible – 1

Kaiser (III)

Cursebite
Description: Temporarily increases Status Resistance and All Elemental Attacks. Final Damage increased against monster affected by Status Effects.
Tags: info\type – 10, weapon – 40, subWeapon – 35, psd – 1
Delay: 720ms

Template MP Cost: #mpCon. Status Resistance +#asrR, All Elemental Resistance +#terR%,
Final Damage +#x% on monsters with Status Effects for #time sec.
Permanently Final Damage +#pdR%
Level 1 MP Cost: 21. Status Resistance +3, All Elemental Resistance +3%,
Final Damage +5% on monsters with Status Effects for 12 sec.
Permanently Final Damage +1%
Level 20 MP Cost: 40. Status Resistance +60, All Elemental Resistance +60%,
Final Damage +15% on monsters with Status Effects for 240 sec.
Permanently Final Damage +20%

Old Template: MP Cost: #mpCon. Abnormal Status Resistance +#asrR and all elemental resistances +#terR% for #time sec.\nFinal damage +#x% on monsters in Abnormal statuses
Added: pdR – x {20}
Changed: x – x+5 → 5+d(x/2) {25 → 15}

Kaiser (IV)

Ancestral Prominence
Description: Summons an ancient Nova to cause an explosion that covers the entire screen in flames. This is the skill used by the former Kaiser.
Type: Hyper Skill
Tags: info\type – 1, info\areaAttack – 1, hyper – 2, reqLev – 170, weapon – 40, subWeapon – 35, normalGauge – 50
Delay: 2940ms

Template Consumes #mpCon MP to attack a maximum of #mobCount enemies #attackCount times, inflicting #damage% damage.
Cooldown Time: #cooltime seconds
Level 1 Consumes 300 MP to attack a maximum of 15 enemies 15 times, inflicting 1000% damage.
Cooldown Time: 60 seconds

Old Template: Consumes #mpCon MP to attack a maximum of #mobCount enemies #attackCount times, inflicting #damage% damage. \nCooldown Time: #cooltime seconds
Changed: attackCount – 8 → 15

Cadena (I)

Agent Steps (NEW!)
Description: Permanently increases Evade and Max MSPD through a combat maneuver only known to the Shadow Merchants.
Tags: info\type – 50, psd – 1

Template Evade +#er%, Max MSPD +#speedMax
Level 1 Evade +6%, Max MSPD +2
Level 10 Evade +15%, Max MSPD +20

Added: er – 5+x {15}
Added: maxLevel – 10
Added: speedMax – 2*x {20}
Collecting Four Leaf (NEW!)
Description: Keep a lucky four leaf clover safe to permanently increase LUK.
Tags: info\type – 50, psd – 1

Template Permanently LUK +#lukX
Level 1 Permanently LUK +5
Level 10 Permanently LUK +50

Added: lukX – 5*x {50}
Added: maxLevel – 10
Chain Arts: Chase (NEW!)
Description: Fires off a chain to link and quickly approach a targeted enemy or area. Hold down the key to fire off the chain, and then release the key to establish a link. #cReuse the skill# to quickly move to the location while linked.\nChain links can either be established horizontally to monsters, or diagonally to the ground, over a set distance. While using the skill in midair, it slows the character’s falling speed. Downward linking can only be used while in midair.\nYou enter #cDark Sight# while the chain is linked, or when moving. Enemies linked to the chain are temporarily #cSlowed#.#c Can be used while using a skill.#\n[Up + Skill Key]: Upward 45° Fire\n[Down + Skill Key]: Downward 45° Fire
Tags: info\type – 12, info\morph – 1, info\pvp – 0, weapon – 27, subWeapon – 35
Delay: 660ms

Template MP Cost: #mpCon. Attacks up to #q enemies at #q2% damage #u times. #s% chance to Slow for #s2 sec.
Level 1 MP Cost: 8. Attacks up to 1 enemies at 55% damage 1 times. 100% chance to Slow for 1 sec.
Level 10 MP Cost: 10. Attacks up to 1 enemies at 100% damage 1 times. 100% chance to Slow for 5 sec.

Added: action – NTHawk
Added: cancelableTime – 150
Added: cooltimeMS – 200
Added: maxLevel – 10
Added: mpCon – 8+d(x/5) {10}
Added: q – 1
Added: q2 – 50+5*x {100}
Added: s – 100
Added: s2 – u(x/2) {5}
Added: u – 1
Added: w – 75
Added: x – 700
Added: y – 625
Chain Arts: Stroke (NEW!)
Description: Push the #cAttack Key# to deliver 2 consecutive attacks. Holds the chain like a whip to swing it around once before delivering a chain attacks to swiftly devastate enemies. Enemies hit by the second 2nd downward strike are knocked back, and enemies hit by the chain are temporarily #cSlowed#.\nBy using the momentum of the chain, a different attack can be chained between the 1st and the 2nd hit. The momentum enhances the chained attack skill damage.\n#cCan be used while using a skill.#\n#cLv. 10 Effect: Can learn 2nd Skill, Chain Arts: Stroke 1st Enhancement#
Tags: info\type – 1, info\areaAttack – 1, processtype – -1, weapon – 27, info2\mes – slow, info2\mesToBoss – 1, subWeapon – 35
Delay: 330ms

Template MP Cost: #mpCon.
1st Hit: Attacks up to #mobCount enemies at #damage% Damage #attackCount times.
2nd Hit: Attacks up to #w enemies at #y% damage #u times. #prop% chance to Slow for #time sec.
Final Damage of Skills used after the 1st Hit +#x% #cexcept Chain Arts: Stroke#.
Level 1 MP Cost: 5.
1st Hit: Attacks up to 4 enemies at 105% Damage 2 times.
2nd Hit: Attacks up to 6 enemies at 105% damage 2 times. 100% chance to Slow for 1 sec.
Final Damage of Skills used after the 1st Hit +1% #cexcept Chain Arts: Stroke#.
Level 10 MP Cost: 13.
1st Hit: Attacks up to 4 enemies at 150% Damage 2 times.
2nd Hit: Attacks up to 6 enemies at 150% damage 2 times. 100% chance to Slow for 5 sec.
Final Damage of Skills used after the 1st Hit +10% #cexcept Chain Arts: Stroke#.

Added: action – NTmantis
Added: attackCount – 2
Added: cancelableTime – 90
Added: damage – 100+5*x {150}
Added: maxLevel – 10
Added: mobCount – 4
Added: mpCon – 3+2*u(x/2) {13}
Added: prop – 100
Added: time – u(x/2) {5}
Added: u – 2
Added: updatableTime – 5000
Added: w – 6
Added: x – x {10}
Added: y – 100+5*x {150}
Added: z – -30
Weapon Arts: Blade Cut (NEW!)
Description: Summons a scimitar to hold it backwards and cut through enemies horizontally. Can be used in the air, and #cwhile using a skill.#
Tags: info\type – 1, info\areaAttack – 1, info\casterMove – 1, processtype – -1, weapon – 27, subWeapon – 35
Delay: 780ms

Template MP Cost: #mpCon. Attacks up to #mobCount enemies at #damage% damage #attackCount times.
#cCooldown: #cooltime sec.#
Level 1 MP Cost: 11. Attacks up to 6 enemies at 49% damage 3 times.
#cCooldown: 4 sec.#
Level 20 MP Cost: 15. Attacks up to 6 enemies at 125% damage 5 times.
#cCooldown: 4 sec.#

Added: action – NTscimitar
Added: attackCount – 3+d(x/10) {5}
Added: cancelableTime – 150
Added: cooltime – 4
Added: damage – 45+4*x {125}
Added: maxLevel – 20
Added: mobCount – 6
Added: mpCon – 10+u(x/4) {15}
Added: x – 500
Agent Shift (NEW!)
Description: Use this skill during a jump to jump twice in the same direction. The higher this skill’s level, the farther you can jump. It can also be used by pressing the Jump key.
Tags: info\type – 40, info\casterMove – 1, info\avaliableInJumpingState – 1, processtype – 12

Template MP Cost: #mpCon. Jumps a set distance.
Level 1 MP Cost: 13. Jumps a set distance.
Level 5 MP Cost: 5. Jumps a set distance.

Added: maxLevel – 5
Added: mpCon – 15-2*x {5}

Cadena (II)

Chain Arts: Stroke 1st Enhancement (NEW!)
Description: Improves Chain Arts: Stroke’s 2nd Hit damage.\nRequired Skill: #cLv. 10 Chain Arts: Stroke or above#\n#cLv. 10 Effect: Can learn 3rd Skill, Chain Arts: Stroke 2nd Enhancement#
Tags: info\type – 50, psd – 1, processtype – 1, weapon – 27, info2\mes – slow, info2\mesToBoss – 1, subWeapon – 35
Delay: 510ms

Template Uses Chain Arts: Stroke’s 2nd Hit that attacks up to #mobCount enemies at #damage% damage #attackCount times.
Level 1 Uses Chain Arts: Stroke’s 2nd Hit that attacks up to 6 enemies at 155% damage 3 times.
Level 10 Uses Chain Arts: Stroke’s 2nd Hit that attacks up to 6 enemies at 200% damage 3 times.

Added: action – NTmantis2
Added: attackCount – 3
Added: cancelableTime – 150
Added: damage – 150+5*x {200}
Added: maxLevel – 10
Added: mobCount – 6
Added: prop – 100
Added: time – 5
Added: z – -30
Added: req – Chain Arts: Stroke
Weapon Variation I (NEW!)
Description: Learn how to use various weapon effectively to increase damage on #cAll Attacks#. An additional attack is done #cevery time a weapon is switched#, giving a buff\nThe buff can be stacked #cup to the number of weapons except Chain Arts#. Buff Duration is refreshed if switched to a weapon that was already stacked.\nWeapon Variation does not affect Buff Duration Bonus effects.\n#cLv. 10 Effect: Can learn 3rd Skill, Weapon Variation II.#
Tags: psd – 1, info\type – 51

Template All Attack Skill Damage +#x% for #time sec. per stack of buff from switching weapons. Can be stacked up to the number of weapons switched except Chain Arts.
Stacking, or refreshing the buff, performs an additional hit to attack up to #s enemies at #y% damage #w times.
#cAdditional Hit Cooldown: 0.5 sec.#
[Passive Effect: Damage of Weapon Arts: Blade Cut +#damPlus%p]
Level 1 All Attack Skill Damage +1% for 15 sec. per stack of buff from switching weapons. Can be stacked up to the number of weapons switched except Chain Arts.
Stacking, or refreshing the buff, performs an additional hit to attack up to 5 enemies at 55% damage 2 times.
#cAdditional Hit Cooldown: 0.5 sec.#
[Passive Effect: Damage of Weapon Arts: Blade Cut +8%p]
Level 10 All Attack Skill Damage +5% for 15 sec. per stack of buff from switching weapons. Can be stacked up to the number of weapons switched except Chain Arts.
Stacking, or refreshing the buff, performs an additional hit to attack up to 5 enemies at 100% damage 2 times.
#cAdditional Hit Cooldown: 0.5 sec.#
[Passive Effect: Damage of Weapon Arts: Blade Cut +80%p]

Added: damPlus – 8*x {80}
Added: maxLevel – 10
Added: s – 5
Added: time – 15
Added: w – 2
Added: x – u(x/2) {5}
Added: y – 50+5*x {100}
Weapons Mastery (NEW!)
Description: Increases Mastery for all Weapon Arts, including Chains.\n#cLv. 10 Effect: Can learn 4th Skill, Expert Weapons Mastery.#
Tags: skillType – 1, info\type – 50, psd – 1

Template All Chain and Weapon Arts Mastery +#mastery%
Level 1 All Chain and Weapon Arts Mastery +14%
Level 10 All Chain and Weapon Arts Mastery +50%

Added: mastery – 10+4*x {50}
Added: maxLevel – 10
Physical Training (NEW!)
Description: Permanently increases LUK and DEX through physical training.
Tags: info\type – 50, psd – 1

Template Permanently LUK +#lukX, and DEX +#dexX
Level 1 Permanently LUK +6, and DEX +6
Level 5 Permanently LUK +30, and DEX +30

Added: dexX – 6*x {30}
Added: lukX – 6*x {30}
Added: maxLevel – 5
Quick Service Mind I (NEW!)
Description: Continuously remind yourself with the Shadow Merchant’s rules to permanently increase Evade, Critical Rate, and Critical Damage.\n#cLv. 10 Effect: Can learn 4th Skill, Quick Service Mind II.#
Tags: info\type – 2, info\areaAttack – 1, psd – 1

Template ATT +#padX, Critical Damage +#criticaldamage%, Critical Rate +#cr%, Evade +#er%
Level 1 ATT +1, Critical Damage +1%, Critical Rate +1%, Evade +2%
Level 10 ATT +10, Critical Damage +5%, Critical Rate +10%, Evade +20%

Added: cr – x {10}
Added: criticaldamage – u(x/2) {5}
Added: er – 2*x {20}
Added: maxLevel – 10
Added: padX – x {10}
Weapon Arts: Talon Strike (NEW!)
Description: Summons a talon claw to equip and quickly slash down, diagonally. Can only be used in the air, and #ccan be used while using a skill.#\nRequired Skill: #cLv. 1 Weapon Variation I or above#
Tags: info\type – 52, info\areaAttack – 1, processtype – -1, weapon – 27, subWeapon – 35
Delay: 600ms

Template MP Cost: #mpCon. Attacks up to #mobCount enemies at #damage% damage #attackCount times.
#cCooldown: #cooltime sec.#
Level 1 MP Cost: 16. Attacks up to 10 enemies at 102% damage 3 times.
#cCooldown: 3 sec.#
Level 20 MP Cost: 20. Attacks up to 10 enemies at 235% damage 4 times.
#cCooldown: 3 sec.#

Added: action – NTclaw
Added: attackCount – 2+u(x/10) {4}
Added: cancelableTime – 150
Added: cooltime – 3
Added: damage – 95+7*x {235}
Added: maxLevel – 20
Added: mobCount – 10
Added: mpCon – 15+u(x/4) {20}
Added: range – 300
Added: req – Weapon Variation I
Weapon Arts: Shuriken Bomb (NEW!)
Description: Summons a shuriken that explodes with a delay, and throws with a forceful spin. The shuriken pushes back enemies while attacking.\nRequired Skill: #cLv. 1 Weapon Variation I or above#
Tags: info\type – 2, info\areaAttack – 1, weapon – 27, subWeapon – 35
Delay: 780ms

Template MP Cost: #mpCon. Attacks for #time sec. at #damage% for a total of #attackCount times. If all attack counts are used, or after a set period of time, the shuriken automatically explodes to attack up to #s enemies at #y% damage #w times.
#cReuse the skill# to manually explode.
#cCooldown: #cooltime sec.#
Level 1 MP Cost: 10. Attacks for 7 sec. at 115% for a total of 40 times. If all attack counts are used, or after a set period of time, the shuriken automatically explodes to attack up to 4 enemies at 270% damage 1 times.
#cReuse the skill# to manually explode.
#cCooldown: 10 sec.#
Level 19 MP Cost: 28. Attacks for 7 sec. at 205% for a total of 40 times. If all attack counts are used, or after a set period of time, the shuriken automatically explodes to attack up to 8 enemies at 450% damage 3 times.
#cReuse the skill# to manually explode.
#cCooldown: 10 sec.#

Added: action – NTwingDagger
Added: attackCount – 40
Added: attackDelay – 330
Added: cooltime – 10
Added: damage – 110+5*x {205}
Added: maxLevel – 19
Added: mobCount – 1
Added: mpCon – 9+x {28}
Added: s – 4+d(x/4) {8}
Added: time – 7
Added: w – u(x/7) {3}
Added: y – 260+10*x {450}
Added: req – Weapon Variation I
Weapon Booster (NEW!)
Description: Temporarily increases Weapon ASPD by 2 Levels at the cost of MP. Requires Chains.\nRequired Skill: #cLv. 5 Weapons Mastery or above#
Tags: skillType – 2, info\type – 10, processtype – -1, weapon – 27, subWeapon – 35
Delay: 600ms

Template MP Cost: #mpCon. Increases All Weapon ASPD for #time sec.
Level 1 MP Cost: 28. Increases All Weapon ASPD for 20 sec.
Level 10 MP Cost: 10. Increases All Weapon ASPD for 200 sec.

Added: action – alert2
Added: maxLevel – 10
Added: mpCon – 30-2*x {10}
Added: time – 20*x {200}
Added: x – -2
Added: req – Weapons Mastery

Cadena (III)

Chain Arts: Stroke 2nd Enhancement (NEW!)
Description: Improves Chain Arts: Stroke’s 2nd Hit damage.\nRequired Skill: #cLv. 10 Chain Arts: Stroke 1st Enhancement#\n#cLv. 10 Effect: Can learn 4th Skill, Chain Arts: Stroke Final Enhancement#
Tags: info\type – 50, psd – 1, processtype – 1, weapon – 27, info2\mes – slow, info2\mesToBoss – 1, subWeapon – 35
Delay: 510ms

Template Uses Chain Arts: Stroke’s 2nd Hit that attacks up to #mobCount enemies at #damage% damage #attackCount times.
Level 1 Uses Chain Arts: Stroke’s 2nd Hit that attacks up to 7 enemies at 210% damage 4 times.
Level 10 Uses Chain Arts: Stroke’s 2nd Hit that attacks up to 7 enemies at 300% damage 4 times.

Added: action – NTmantis2
Added: attackCount – 4
Added: cancelableTime – 150
Added: damage – 200+10*x {300}
Added: maxLevel – 10
Added: mobCount – 7
Added: prop – 100
Added: time – 5
Added: z – -30
Added: req – Chain Arts: Stroke 1st Enhancement
Weapon Variation II (NEW!)
Description: Learn the flow between weapons to increase Weapon Variation effects. Overrides Weapon Variation I’s effect. But, it does not override the Weapon Arts’s damage increasing passive effects, and are stacked.\nRequired Skill: #cLv. 10 Weapon Variation I#\n#cLv. 10 Effect: Can learn 4th Skill, Weapon Variation III.#
Tags: psd – 1, info\type – 51

Template All Attack Skill Damage +#x% for #time sec. per buff stack. Can be stacked up to the maximum number of available Weapon Arts.
Stacking, or refreshing the buff, performs an additional hit to attack up to #s enemies at #y% damage #w times.
#cAdditional Hit Cooldown: 0.5 sec.#
[Passive Effect: Damage of Weapon Arts: Blade Cut, Weapon Arts: Talon Strike, and Weapon Arts: Shuriken Bomb +#damPlus%p]
Level 1 All Attack Skill Damage +6% for 15 sec. per buff stack. Can be stacked up to the maximum number of available Weapon Arts.
Stacking, or refreshing the buff, performs an additional hit to attack up to 6 enemies at 110% damage 3 times.
#cAdditional Hit Cooldown: 0.5 sec.#
[Passive Effect: Damage of Weapon Arts: Blade Cut, Weapon Arts: Talon Strike, and Weapon Arts: Shuriken Bomb +10%p]
Level 10 All Attack Skill Damage +10% for 15 sec. per buff stack. Can be stacked up to the maximum number of available Weapon Arts.
Stacking, or refreshing the buff, performs an additional hit to attack up to 6 enemies at 200% damage 3 times.
#cAdditional Hit Cooldown: 0.5 sec.#
[Passive Effect: Damage of Weapon Arts: Blade Cut, Weapon Arts: Talon Strike, and Weapon Arts: Shuriken Bomb +100%p]

Added: damPlus – 10*x {100}
Added: maxLevel – 10
Added: s – 6
Added: time – 15
Added: w – 3
Added: x – 5+u(x/2) {10}
Added: y – 100+10*x {200}
Added: req – Weapon Variation I
Temper (NEW!)
Description: Enhance your patience through regular training. Permanently increases Max HP, Status Resistance, and All Elemental Resistances.
Tags: psd – 1, info\type – 10

Template Increases Max HP by #mhpR%, Status Resistance by #asrR, and All Elemental Resistances by #terR%
Level 1 Increases Max HP by 2%, Status Resistance by 3, and All Elemental Resistances by 3%
Level 10 Increases Max HP by 20%, Status Resistance by 30, and All Elemental Resistances by 30%

Added: asrR – 3*x {30}
Added: maxLevel – 10
Added: mhpR – 2*x {20}
Added: terR – 3*x {30}
Weak Point Attack (NEW!)
Description: Strategically focuses an enemy inflicted with Status Effects.\n#cLv. 15 Effect: Can learn 4th Skill, Weak Point Converging Attack.#
Tags: psd – 1, info\type – 10

Template Critical Rate +#w%, Critical Damage +#x% when attacking enemies with Status Effects. Applies up to #y Status Effects.
Level 1 Critical Rate +1%, Critical Damage +1% when attacking enemies with Status Effects. Applies up to 5 Status Effects.
Level 15 Critical Rate +1%, Critical Damage +5% when attacking enemies with Status Effects. Applies up to 5 Status Effects.

Added: maxLevel – 15
Added: w – 1
Added: x – u(x/3) {5}
Added: y – 5
Basic Detection (NEW!)
Description: Analyzes the enemy’s core weakness to perform more efficient attacks, and permanently increase Evade.
Tags: info\type – 10, psd – 1

Template Ignore DEF +#ignoreMobpdpR%, Additional Evade +#prop%
Level 1 Ignore DEF +2%, Additional Evade +4%
Level 19 Ignore DEF +20%, Additional Evade +40%

Added: ignoreMobpdpR – 1+x {20}
Added: maxLevel – 19
Added: prop – 2+2*x {40}
Weapon Arts: Shotgun Blaster (NEW!)
Description: Summons a shotgun to fire off a buckshot towards the front in an arc direction. Closer enemies receive more damage. Jumps backward by using the recoil when firing.\nRequired Skill: #cLv. 1 Weapon Variation II or above#
Tags: info\type – 2, info\casterMove – 1, info\areaAttack – 1, info\avaliableInJumpingState – 1, processtype – -1, weapon – 27, subWeapon – 35
Delay: 840ms

Template MP Cost: #mpCon. Attacks up to #mobCount enemies #attackCount times.
Close Distance: #damage% Damage
Normal Distance: #w2% Damage
Far Distance: #q2% Damage.
#cCooldown: #cooltime sec.#
Level 1 MP Cost: 21. Attacks up to 6 enemies 7 times.
Close Distance: 257% Damage
Normal Distance: 206% Damage
Far Distance: 180% Damage.
#cCooldown: 5 sec.#
Level 20 MP Cost: 30. Attacks up to 6 enemies 7 times.
Close Distance: 390% Damage
Normal Distance: 320% Damage
Far Distance: 275% Damage.
#cCooldown: 5 sec.#

Added: action – NTshotgun
Added: attackCount – 7
Added: cancelableTime – 150
Added: cooltime – 5
Added: damage – 250+7*x {390}
Added: maxLevel – 20
Added: mobCount – 6
Added: mpCon – 20+u(x/2) {30}
Added: q2 – 175+5*x {275}
Added: u – 400
Added: updatableTime – 300
Added: w – 650
Added: w2 – 200+6*x {320}
Added: x – 500
Added: y – 500
Added: req – Weapon Variation II
Weapon Arts: Dancing Daggers (NEW!)
Description: Summons 2 daggers to quickly disperse enemies in the front and back. When used in mid-air, you will remain in the air while slashing. Enemies hit with the daggers are temporarily inflicted with #cFear#.\nRequired Skill: #cLv. 1 Weapon Variation II or above#
Tags: info\type – 1, processtype – 1, weapon – 27, subWeapon – 35
Delay: 750ms

Template MP Cost; #mpCon. Attacks up to #mobCount enemies at #damage% damage #attackCount times. #prop% chance to Fear for #time sec. to reduce DEF -#w%.
#cCooldown: #cooltime sec.#
Level 1 MP Cost; 26. Attacks up to 4 enemies at 125% damage 8 times. 100% chance to Fear for 10 sec. to reduce DEF -11%.
#cCooldown: 10 sec.#
Level 20 MP Cost; 35. Attacks up to 4 enemies at 315% damage 8 times. 100% chance to Fear for 10 sec. to reduce DEF -30%.
#cCooldown: 10 sec.#

Added: action – NTknife
Added: attackCount – 8
Added: cancelableTime – 150
Added: cooltime – 10
Added: damage – 115+10*x {315}
Added: maxLevel – 20
Added: mobCount – 4
Added: mpCon – 25+u(x/2) {35}
Added: prop – 100
Added: time – 10
Added: w – 10+x {30}
Added: x – -10-1*x {-30}
Added: req – Weapon Variation II
Weapon Arts: Energy Bombs (NEW!)
Description: Summons a bomb to set it down while falling backwards. When used in the air, the bomb is dropped at the spot. The bomb explodes after a delay.\nRequired Skill: #cLv. 1 Weapon Variation II or above#
Tags: info\type – 2, info\casterMove – 1, info\areaAttack – 1, info\avaliableInJumpingState – 1, processtype – -1, weapon – 27, subWeapon – 35
Delay: 540ms

Template MP Cost: #mpCon. Sets down a bomb that attacks up to #s enemies at #y% damage #w times.
#cCooldown: #cooltime sec.#
Level 1 MP Cost: 21. Sets down a bomb that attacks up to 8 enemies at 187% damage 6 times.
#cCooldown: 8 sec.#
Level 20 MP Cost: 40. Sets down a bomb that attacks up to 8 enemies at 415% damage 6 times.
#cCooldown: 8 sec.#

Added: action – NTbomb
Added: cancelableTime – 150
Added: cooltime – 8
Added: maxLevel – 20
Added: mpCon – 20+x {40}
Added: s – 8
Added: time – 800
Added: u – 600
Added: updatableTime – 60
Added: v – 500
Added: w – 6
Added: x – 600
Added: y – 175+12*x {415}
Added: req – Weapon Variation II

Cadena (IV)

Chain Arts: Stroke Final Enhancement (NEW!)
Description: Improves Chain Arts: Stroke’s 2nd Hit damage.\nRequired Skill: #cLv. 10 Chain Arts: Stroke 2nd Enhancement or above#
Tags: info\type – 50, psd – 1, masterLevel – 10, processtype – 1, weapon – 27, info2\mes – slow, info2\mesToBoss – 1, subWeapon – 35
Delay: 510ms

Template Uses Chain Arts: Stroke’s 2nd Hit that attacks up to #mobCount enemies at #damage% damage #attackCount times.
Level 1 Uses Chain Arts: Stroke’s 2nd Hit that attacks up to 7 enemies at 310% damage 5 times.
Level 10 Uses Chain Arts: Stroke’s 2nd Hit that attacks up to 7 enemies at 400% damage 5 times.

Added: action – NTmantis2
Added: attackCount – 5
Added: cancelableTime – 150
Added: damage – 300+10*x {400}
Added: maxLevel – 10
Added: mobCount – 7
Added: prop – 100
Added: time – 5
Added: z – -30
Added: masterLevel – 10
Added: req – Chain Arts: Stroke 2nd Enhancement
Weapon Variation III (NEW!)
Description: Complete your understanding of flows between weapons to perfect Weapon Variation effects. Overrides Weapon Variation II’s effect. But, it does not override the Weapon Arts’s damage increasing passive effects, and are stacked.\nRequired Skill: #cLv. 10 Weapon Variation II#\n#cLv. 10 Effect: Can learn Hyper Skill, Professionalism.#
Tags: psd – 1, info\type – 51, combatOrders – 1, masterLevel – 10

Template All Attack Skill Damage +#x% for #time sec. per buff stack. Can be stacked up to the maximum number of available Weapon Arts.
Stacking, or refreshing the buff, performs an additional hit to attack up to #s enemies at #y% damage #w times.
#cAdditional Hit Cooldown: 0.5 sec.#
[Passive Effect: Damage of Weapon Arts: Blade Cut, Weapon Arts: Talon Strike, Weapon Arts:Shotgun Blaster, Weapon Arts:Dancing Daggers, Weapon Arts:Energy Bombs,and Weapon Arts: Shuriken Bomb +#damPlus%p]
Level 1 All Attack Skill Damage +11% for 15 sec. per buff stack. Can be stacked up to the maximum number of available Weapon Arts.
Stacking, or refreshing the buff, performs an additional hit to attack up to 7 enemies at 215% damage 4 times.
#cAdditional Hit Cooldown: 0.5 sec.#
[Passive Effect: Damage of Weapon Arts: Blade Cut, Weapon Arts: Talon Strike, Weapon Arts:Shotgun Blaster, Weapon Arts:Dancing Daggers, Weapon Arts:Energy Bombs,and Weapon Arts: Shuriken Bomb +75%p]
Level 10 All Attack Skill Damage +15% for 15 sec. per buff stack. Can be stacked up to the maximum number of available Weapon Arts.
Stacking, or refreshing the buff, performs an additional hit to attack up to 7 enemies at 350% damage 4 times.
#cAdditional Hit Cooldown: 0.5 sec.#
[Passive Effect: Damage of Weapon Arts: Blade Cut, Weapon Arts: Talon Strike, Weapon Arts:Shotgun Blaster, Weapon Arts:Dancing Daggers, Weapon Arts:Energy Bombs,and Weapon Arts: Shuriken Bomb +120%p]

Added: damPlus – 70+5*x {120}
Added: maxLevel – 10
Added: s – 7
Added: time – 15
Added: w – 4
Added: x – 10+u(x/2) {15}
Added: y – 200+15*x {350}
Added: masterLevel – 10
Added: req – Weapon Variation II
Weak Point Converging Attack (NEW!)
Description: Analyzes enemies under Status Effects to perform a more deadly attack. Attacking enemies under Status Effects have a chance to inflict #cBleed#. Overrides Weak Point Attack’s bonus.\nRequired Skill: #cLv. 15 Weak Point Attack or above#
Tags: psd – 1, info\type – 10, combatOrders – 1, masterLevel – 10

Template Critical Rate +#w%, Critical Damage +#x% when attacking enemies with Status Effects. Applies up to #y Status Effects.
#prop% chance to inflict Bleed with #dot% Dot every #dotInterval sec. for #dotTime sec.
Level 1 Critical Rate +2%, Critical Damage +6% when attacking enemies with Status Effects. Applies up to 10 Status Effects.
31% chance to inflict Bleed with 72% Dot every 1 sec. for 10 sec.
Level 20 Critical Rate +2%, Critical Damage +10% when attacking enemies with Status Effects. Applies up to 10 Status Effects.
50% chance to inflict Bleed with 110% Dot every 1 sec. for 10 sec.

Added: dot – 70+2*x {110}
Added: dotInterval – 1
Added: dotTime – 10
Added: maxLevel – 20
Added: prop – 30+x {50}
Added: w – 2
Added: x – 5+u(x/4) {10}
Added: y – 10
Added: masterLevel – 10
Added: req – Weak Point Attack
Expert Weapons Mastery (NEW!)
Description: Increases Mastery, ATT, Critical Rate, and Critical Damage for all Weapon Arts including Chains.\nRequired Skill: #cLv. 10 Weapons Mastery or above#
Tags: psd – 1, skillType – 1, masterLevel – 10, combatOrders – 1, info\type – 50

Template All Chain and Weapon Arts Mastery +#mastery%, ATT +#padX, Critical Rate +#cr%, Critical Damage +#criticaldamage%
Level 1 All Chain and Weapon Arts Mastery +56%, ATT +1, Critical Rate +1%, Critical Damage +1%
Level 30 All Chain and Weapon Arts Mastery +70%, ATT +30, Critical Rate +30%, Critical Damage +15%

Added: cr – x {30}
Added: criticaldamage – u(x/2) {15}
Added: mastery – 55+u(x/2) {70}
Added: maxLevel – 30
Added: padX – x {30}
Added: masterLevel – 10
Added: req – Weapons Mastery
Quick Service Mind II (NEW!)
Description: Completely understand the Shadow Merchant’s rules to enhance Quick Service Mind’s effects. Stacks with Quick Service Mind I’s bonus.\nRequired Skill: #cLv. 10 Quick Service Mind I or above#
Tags: info\type – 2, psd – 1, masterLevel – 10, combatOrders – 1

Template ATT +#padX, Critical Damage +#criticaldamage%, Critical Rate +#cr%, Evade +#er%
Level 1 ATT +1, Critical Damage +1%, Critical Rate +1%, Evade +1%
Level 30 ATT +30, Critical Damage +5%, Critical Rate +10%, Evade +15%

Added: cr – u(x/3) {10}
Added: criticaldamage – u(x/6) {5}
Added: er – u(x/2) {15}
Added: maxLevel – 30
Added: padX – x {30}
Added: masterLevel – 10
Added: req – Quick Service Mind I
Non-Chain Arts – Reinforce (NEW!)
Description: Increases damage for all attacks with Weapon Arts except Chain Arts.
Type: Hyper Skill
Tags: info\type – 50, psd – 1, hyper – 1, reqLev – 143

Template Damage +#damR%
Level 1 Damage +20%

Added: damR – 20
Added: maxLevel – 1
Non-Chain Arts – Critical (NEW!)
Description: Increases Critical Rate for all attacks with Weapon Arts except Chain Arts.
Type: Hyper Skill
Tags: info\type – 50, psd – 1, hyper – 1, reqLev – 162

Template Critical Rate +#cr%
Level 1 Critical Rate +20%

Added: cr – 20
Added: maxLevel – 1
Non-Chain Arts – Boss Rush (NEW!)
Description: Increases damage on Boss Monsters for all attacks with Weapon Arts except Chain Arts.
Type: Hyper Skill
Tags: info\type – 50, hyper – 1, reqLev – 183, psd – 1

Template Damage on Boss monsters +#bdR%
Level 1 Damage on Boss monsters +20%

Added: bdR – 20
Added: maxLevel – 1
Chain Arts: Stroke – Reinforce (NEW!)
Description: Increases Chain Arts: Stroke damage.
Type: Hyper Skill
Tags: info\type – 50, psd – 1, hyper – 1, reqLev – 149

Template Damage +#damR%
Level 1 Damage +20%

Added: damR – 20
Added: maxLevel – 1
Chain Arts: Stroke – Next Attack Reinforce (NEW!)
Description: Chained after Chain Arts: Stroke’s 1st Hit to increase the next attack’s damage. Added to the Final Damage Bonus of the skill used after the 1st Skill, Chain Arts: Stroke’s 1st hit.
Type: Hyper Skill
Tags: info\type – 50, psd – 1, hyper – 1, reqLev – 189

Template Final Damage of skill used after Chain Arts: Stroke’s 1st hit +#x%
Level 1 Final Damage of skill used after Chain Arts: Stroke’s 1st hit +5%

Added: maxLevel – 1
Added: x – 5
Chain Arts: Stroke – Extra Target (NEW!)
Description: Increases the max number of monsters that can be attacked with Chain Arts: Stroke.
Type: Hyper Skill
Tags: info\type – 50, psd – 1, hyper – 1, reqLev – 168

Template Max Attack Targets +#targetPlus
Level 1 Max Attack Targets +2

Added: maxLevel – 1
Added: targetPlus – 2
Chain Arts: Takedown – Reinforcement (NEW!)
Description: Increases Chain Arts: Takedown damage.
Type: Hyper Skill
Tags: info\type – 50, psd – 1, hyper – 1, reqLev – 155

Template Damage +#damR%
Level 1 Damage +20%

Added: damR – 20
Added: maxLevel – 1
Chain Arts: Takedown – Wave Reinforcement (NEW!)
Description: Increases damage for the shockwaves generated by Chain Arts: Takedown’s combo attacks.
Type: Hyper Skill
Tags: info\type – 50, hyper – 1, reqLev – 177, psd – 1

Template Damage +#damR%
Level 1 Damage +20%

Added: damR – 20
Added: maxLevel – 1
Chain Arts: Takedown – Reduce Cooldown (NEW!)
Description: Decreases Chain Arts: Takedown cooldown.
Type: Hyper Skill
Tags: info\type – 50, hyper – 1, reqLev – 195, psd – 1

Template Cooldown -#coolTimeR%
Level 1 Cooldown -20%

Added: coolTimeR – 20
Added: maxLevel – 1
Chain Arts: Takedown (NEW!)
Description: Instantly pulls out a long chain to ambush. Ambushed enemies are bound by the chain and are relentlessly struck. While getting hit, Weapon Variation stacks are always maxed out.\nThis skill’s target resists Bind effects for 90 sec. and cannot be Bound by Chain Arts: Takedown or any other Binding skills.
Tags: info\type – 1, info\areaAttack – 1, info2\ignoreCounter – 1, masterLevel – 10, combatOrders – 1, processtype – -1, weapon – 27, subWeapon – 35, psd – 1
Delay: 5360ms

Template MP Cost: #mpCon. Attacks at #damage% damage #attackCount times, and Binds for #time sec. Prioritizes enemy with the highest Max HP.
Before the consecutive hits, attack damage is determined by the #cnumber of times skill key entered#.
Entering the Skill Key Less than #c#w# / Less than #c#v# / More than #c#v#
Deals #s% / #q% / #u% damage to each bound enemies #s2 / #q2 / #u2 times,
and finishes by attacking up to 10 enemies at 2,500% / 3,500% / 5,000% damage.
Increases Bind duration by up to 100% based on the damage dealt by Chain Arts: Takedown’s 1st hit.
Ignores #ignoreMobpdpR% of Monster DEF on all attacks, and become invincible for 10 sec. after the hits start.
A shockwave is released based on the number of hits dealt, attacking up to #w2 enemies at #v2% damage #z times.
#cCooldown: #cooltime sec.#
Level 1 MP Cost: 297. Attacks at 213% damage 2 times, and Binds for 10 sec. Prioritizes enemy with the highest Max HP.
Before the consecutive hits, attack damage is determined by the #cnumber of times skill key entered#.
Entering the Skill Key Less than #c15# / Less than #c25# / More than #c25#
Deals 480% / 503% / 555% damage to each bound enemies 10 / 12 / 15 times,
and finishes by attacking up to 10 enemies at 2,500% / 3,500% / 5,000% damage.
Increases Bind duration by up to 100% based on the damage dealt by Chain Arts: Takedown’s 1st hit.
Ignores 80% of Monster DEF on all attacks, and become invincible for 10 sec. after the hits start.
A shockwave is released based on the number of hits dealt, attacking up to 10 enemies at 455% damage 4 times.
#cCooldown: 179 sec.#
Level 30 MP Cost: 255. Attacks at 300% damage 2 times, and Binds for 10 sec. Prioritizes enemy with the highest Max HP.
Before the consecutive hits, attack damage is determined by the #cnumber of times skill key entered#.
Entering the Skill Key Less than #c15# / Less than #c25# / More than #c25#
Deals 770% / 880% / 990% damage to each bound enemies 10 / 12 / 15 times,
and finishes by attacking up to 10 enemies at 2,500% / 3,500% / 5,000% damage.
Increases Bind duration by up to 100% based on the damage dealt by Chain Arts: Takedown’s 1st hit.
Ignores 80% of Monster DEF on all attacks, and become invincible for 10 sec. after the hits start.
A shockwave is released based on the number of hits dealt, attacking up to 10 enemies at 600% damage 4 times.
#cCooldown: 150 sec.#

Added: action – NTcobra
Added: attackCount – 2
Added: cooltime – 180-x {150}
Added: damage – 210+3*x {300}
Added: ignoreMobpdpR – 80
Added: maxLevel – 30
Added: mobCount – 1
Added: mpCon – 300-3*u(x/2) {255}
Added: q – 490+13*x {880}
Added: q2 – 12
Added: s – 470+10*x {770}
Added: s2 – 10
Added: time – 10
Added: u – 540+15*x {990}
Added: u2 – 15
Added: updatableTime – 14000
Added: v – 25
Added: v2 – 450+5*x {600}
Added: w – 15
Added: w2 – 10
Added: x – 4000
Added: z – 4
Added: masterLevel – 10
Chain Arts: Tough Hustle (NEW!)
Description: Draws out a long chain to swing it furiously while drawing an infinity sign. Nearby enemies are sucked into the whirlwind created by the chain whip, and are destroyed. Weapon Variation stack refreshes if the attack hits.
Tags: info\type – 52, info\areaAttack – 1, combatOrders – 1, masterLevel – 10, processtype – -1, weapon – 27, subWeapon – 35
Delay: 960ms

Template MP Cost: #mpCon. Attacks up to #mobCount enemies at #damage% damage for up to #time sec.
Can #cmove# with the #cdirectional keys# while holding the skill key.
#cCooldown: #cooltime sec.#
Level 1 MP Cost: 21. Attacks up to 12 enemies at 397% damage for up to 6 sec.
Can #cmove# with the #cdirectional keys# while holding the skill key.
#cCooldown: 45 sec.#
Level 30 MP Cost: 25. Attacks up to 12 enemies at 600% damage for up to 6 sec.
Can #cmove# with the #cdirectional keys# while holding the skill key.
#cCooldown: 45 sec.#

Added: action – NTantLionPrepare
Added: attackCount – 1
Added: attackDelay – 250
Added: cooltime – 45
Added: damage – 390+7*x {600}
Added: maxLevel – 30
Added: mobCount – 12
Added: mpCon – 20+u(x/6) {25}
Added: range – 450
Added: time – 6
Added: updatableTime – 6000
Added: x – 120
Added: masterLevel – 10
Weapon Arts: Assault & Battery (NEW!)
Description: Summons a spiked bat to mercilessly strike enemies headfirst. Can be used 3 times in a row, and can be used while moving forward with the directional key. Using an attack skill during the consecutive usage prevents further uses. Enemies hit with the 3rd hit are temporarily inflicted with #cConfusion#.\nRequired Skill: #cLv. 1 Weapon Variation III or above#
Tags: info\type – 98, combatOrders – 1, masterLevel – 10, processtype – -1, weapon – 27, subWeapon – 35
Delay: 480ms

Template MP Cost: #mpCon.
1st Hit: Attacks up to #mobCount enemies at #damage% Damage #attackCount times.
2nd Hit: Attacks up to 8 enemies at #y% damage 7 times.
3rd Hit: Attacks up to 10 enemies at #w% damage 8 times.
Skill deals #q% more damage per target if the number of target is smaller than the skill’s max targets, and the 3rd Hit has #s2% chance to inflict Confusion for #s sec., decreasing target’s ATT -#u%.
#cCooldown: #cooltime sec.#
Level 1 MP Cost: 40.
1st Hit: Attacks up to 8 enemies at 160% Damage 6 times.
2nd Hit: Attacks up to 8 enemies at 265% damage 7 times.
3rd Hit: Attacks up to 10 enemies at 425% damage 8 times.
Skill deals 5% more damage per target if the number of target is smaller than the skill’s max targets, and the 3rd Hit has 100% chance to inflict Confusion for 15 sec., decreasing target’s ATT -20%.
#cCooldown: 12 sec.#
Level 30 MP Cost: 40.
1st Hit: Attacks up to 8 enemies at 450% Damage 6 times.
2nd Hit: Attacks up to 8 enemies at 555% damage 7 times.
3rd Hit: Attacks up to 10 enemies at 715% damage 8 times.
Skill deals 5% more damage per target if the number of target is smaller than the skill’s max targets, and the 3rd Hit has 100% chance to inflict Confusion for 15 sec., decreasing target’s ATT -20%.
#cCooldown: 12 sec.#

Added: action – NTbat
Added: attackCount – 6
Added: cancelableTime – 150
Added: cooltime – 12
Added: damage – 150+10*x {450}
Added: maxLevel – 30
Added: mobCount – 8
Added: mpCon – 40
Added: q – 5
Added: s – 15
Added: s2 – 100
Added: u – 20
Added: varianceDamage_IncRate – 5
Added: w – 415+10*x {715}
Added: x – 200
Added: y – 255+10*x {555}
Added: masterLevel – 10
Added: req – Weapon Variation III
Nova Warrior (NEW!)
Description: Temporarily increases all team members’ stats by a percentage. Does not stack with Maple Warrior, Cygnus Knights, Nova Warrior, Sengoku Warrior, Other World Warrior, or Rhinne’s Protection
Tags: info\type – 10, info\massSpell – 1, info\magicSteal – 1, combatOrders – 1, masterLevel – 10, processtype – -1

Template MP Cost: #mpCon. All AP invested stats +#x% for #time sec.
Level 1 MP Cost: 10. All AP invested stats +1% for 30 sec.
Level 30 MP Cost: 70. All AP invested stats +15% for 900 sec.

Added: maxLevel – 30
Added: mpCon – 10+10*d(x/5) {70}
Added: time – 30*x {900}
Added: x – u(x/2) {15}
Added: masterLevel – 10
Nova Temperance (NEW!)
Description: Enables you to focus your mind and remove Status effects cast on you. Grants immunity to Status effects for 3 sec. Cannot cancel certain Status effects.
Tags: info\type – 35, combatOrders – 1, masterLevel – 5, processtype – -1

Template MP Cost: #mpCon. Cooldown: #cooltime sec.
Level 1 MP Cost: 30. Cooldown: 600 sec.
Level 5 MP Cost: 30. Cooldown: 360 sec.

Added: cooltime – 660-60*x {360}
Added: maxLevel – 5
Added: mpCon – 30
Added: time – 1
Added: masterLevel – 5
Weapon Arts: Cinderblock Smash (NEW!)
Description: Summons a giant brick tied to the chain, striking down after jumping forward. Enter the Up direction key to jump further.\nRequired Skill: #cLv. 1 Weapon Variation III or above#
Tags: info\type – 1, info\areaAttack – 1, processtype – -1, masterLevel – 10, combatOrders – 1, weapon – 27, subWeapon – 35
Delay: 960ms

Template MP Cost: #mpCon. Attacks up to #mobCount enemies at #damage% damage #attackCount times.
#cCooldown: #cooltime sec.#
Level 1 MP Cost: 31. Attacks up to 7 enemies at 253% damage 7 times.
#cCooldown: 8 sec.#
Level 30 MP Cost: 45. Attacks up to 7 enemies at 485% damage 7 times.
#cCooldown: 8 sec.#

Added: action – NTbrick
Added: attackCount – 7
Added: cancelableTime – 150
Added: cooltime – 8
Added: damage – 245+8*x {485}
Added: maxLevel – 30
Added: mobCount – 7
Added: mpCon – 30+u(x/2) {45}
Added: q2 – 50
Added: range – 140
Added: u – 5
Added: w – 100
Added: y – 6
Added: masterLevel – 10
Added: req – Weapon Variation III
Chain Arts: Crush (NEW!)
Description: Throws out multiple chains at the enemy from the air to the ground at once to crush them.
Type: Hyper Skill
Tags: info\type – 1, info\areaAttack – 1, info\trembling – 1, info2\type – 1, info2\areaAttack – 1, hyper – 2, reqLev – 170, processtype – 1, weapon – 27, subWeapon – 35
Delay: 1320ms

Template MP Cost: #mpCon. Attacks up to #mobCount enemies at #damage% damage #attackCount times.
#cCooldown: #cooltime sec.#
Level 1 MP Cost: 300. Attacks up to 15 enemies at 950% damage 8 times.
#cCooldown: 30 sec.#

Added: action – HY6412peacock
Added: attackCount – 8
Added: cooltime – 30
Added: damage – 950
Added: maxLevel – 1
Added: mobCount – 15
Added: mpCon – 300
Professionalism (NEW!)
Description: Shows true professionalism in handling various weapons. Increases Weapon Variation effects, and attack skills have a chance of dealing additional damage.\nRequired Skill: #cLv. 10 Weapon Variation III or above#
Type: Hyper Skill
Tags: info\type – 50, psd – 1, hyper – 2, reqLev – 150, processtype – -1, weapon – 27, subWeapon – 35
Delay: 720ms

Template MP Cost: #mpCon. Weapon Variation damage bonus is applied by #xx for #time sec.
Creates an explosion that attacks up to #y enemies at #w% damage #u times when switching Weapon Arts or landing attacks.
#cCooldown: #cooltime sec.#
Level 1 MP Cost: 500. Weapon Variation damage bonus is applied by 2x for 30 sec.
Creates an explosion that attacks up to 6 enemies at 255% damage 2 times when switching Weapon Arts or landing attacks.
#cCooldown: 200 sec.#

Added: action – HY6412agentBuff
Added: cooltime – 200
Added: maxLevel – 1
Added: mpCon – 500
Added: time – 30
Added: u – 2
Added: w – 255
Added: w2 – 100
Added: x – 2
Added: y – 6
Added: req – Weapon Variation III
Elite Serum (NEW!)
Description: Drink an elixir with the secrets of the merchants guild to temporarily maximize potential.
Type: Hyper Skill
Tags: info\type – 10, hyper – 2, reqLev – 200, notRemoved – 1, processtype – -1, weapon – 27, subWeapon – 35
Delay: 570ms

Template MP Cost: #mpCon. Damage +#indieDamR%, Critical Rate +#indieCr% for #time sec.
#cCooldown: #cooltime sec.#
Level 1 MP Cost: 100. Damage +10%, Critical Rate +10% for 60 sec.
#cCooldown: 120 sec.#

Added: action – HY6412doping
Added: cooltime – 120
Added: indieCr – 10
Added: indieDamR – 10
Added: maxLevel – 1
Added: mpCon – 100
Added: time – 60
Added: notRemoved – 1

Angelic Buster (IV)

Trinity
Description: Condenses Eskalade’s power to attack one enemy continuously.
Tags: info\type – 1, info\areaAttack – 1, combatOrders – 1, weapon – 22, subWeapon – 35, invisible – 1
Delay: 720ms

Template Attacks up to #mobCount enemies at #damage% Damage #attackCount times. Attacking casts a buff that increases Trinity Damage and Ignore DEF +#x%, stacking up to #y times.
Level 1 Attacks up to 1 enemies at 372% Damage 3 times. Attacking casts a buff that increases Trinity Damage and Ignore DEF +10%, stacking up to 3 times.
Level 30 Attacks up to 1 enemies at 720% Damage 3 times. Attacking casts a buff that increases Trinity Damage and Ignore DEF +10%, stacking up to 3 times.

Old Template: Attacks up to #mobCount enemies at #damage% Damage #attackCount times. Attacking casts a buff that increases Trinity damage and Ignore DEF +#x% up to #y times.
Changed: y – 6 → 3
Trinity
Description: Condenses Eskalade’s power to attack one enemy continuously.
Tags: info\type – 1, info\areaAttack – 1, combatOrders – 1, weapon – 22, subWeapon – 35, invisible – 1
Delay: 480ms

Template Attacks up to #mobCount enemies at #damage% Damage #attackCount times. Attacking casts a buff that increases Trinity Damage and Ignore DEF +#x%, stacking up to #y times.
Level 1 Attacks up to 1 enemies at 372% Damage 4 times. Attacking casts a buff that increases Trinity Damage and Ignore DEF +10%, stacking up to 3 times.
Level 30 Attacks up to 1 enemies at 720% Damage 4 times. Attacking casts a buff that increases Trinity Damage and Ignore DEF +10%, stacking up to 3 times.

Old Template: Attacks up to #mobCount enemies at #damage% Damage #attackCount times. Attacking casts a buff that increases Trinity damage and Ignore DEF +#x% up to #y times.
Changed: y – 6 → 3
Trinity
Description: Concentrate escada’s power and swipe one single enemy continuously. In addition, damage and defense ignorance rate increase.
Tags: masterLevel – 10, combatOrders – 1, info\type – 52, info\areaAttack – 1, weapon – 22, subWeapon – 35, psd – 1
Delay: 660ms

Template Attacks up to #mobCount enemies at #damage% Damage #attackCount times. Maximum of 3 additional hits can be performed afterwards. 2 Hits: 3 attacks, 3 Hits: 4 attacks.
Attacking casts a buff that increases Trinity Damage and Ignore DEF +#x%, stacking up to #y times. A Soul Recharge skill. Recharge success rate: #onActive%.
[Passive Effects: Damage +#damR%, and Ignore DEF +#ignoreMobpdpR%]
Level 1 Attacks up to 1 enemies at 372% Damage 2 times. Maximum of 3 additional hits can be performed afterwards. 2 Hits: 3 attacks, 3 Hits: 4 attacks.
Attacking casts a buff that increases Trinity Damage and Ignore DEF +10%, stacking up to 3 times. A Soul Recharge skill. Recharge success rate: 50%.
[Passive Effects: Damage +1%, and Ignore DEF +1%]
Level 30 Attacks up to 1 enemies at 720% Damage 2 times. Maximum of 3 additional hits can be performed afterwards. 2 Hits: 3 attacks, 3 Hits: 4 attacks.
Attacking casts a buff that increases Trinity Damage and Ignore DEF +10%, stacking up to 3 times. A Soul Recharge skill. Recharge success rate: 50%.
[Passive Effects: Damage +15%, and Ignore DEF +15%]

Old Template: Attacks up to #mobCount enemies at #damage% Damage #attackCount times. Afterwards, a maximum of 3 additional hits can be performed. 2 hits: 3 attacks, 3 hits: 4 attacks.\nAttacking casts a buff that increases Trinity damage and Ignore DEF +#x% up to #y times. A Soul Recharge skill. Recharge success rate: #onActive%.\n[[Passive Effects: Damage +#damR% and Ignore DEF +#ignoreMobpdpR%]
Changed: x – 5 → 10

Character Card

Nova Thief Cadena (NEW!)
Tags: psd – 1

Level 1 LUK +10
Level 2 LUK +20
Level 3 LUK +40
Level 4 LUK +80
Level 5 LUK +100

Added: Level 1 – lukFX = 10
Added: Level 2 – lukFX = 20
Added: Level 3 – lukFX = 40
Added: Level 4 – lukFX = 80
Added: Level 5 – lukFX = 100
Verdant Flora Mage Illium (NEW!)
Tags: psd – 1

Level 1 INT +10
Level 2 INT +20
Level 3 INT +40
Level 4 INT +80
Level 5 INT +100

Added: Level 1 – intFX = 10
Added: Level 2 – intFX = 20
Added: Level 3 – intFX = 40
Added: Level 4 – intFX = 80
Added: Level 5 – intFX = 100

Transcendent

Resolution Time
Description: Inherit the Goddess Rhinne’s powers, adding them to your own. \n#cStrengthen this skill by collecting Goddess Teardrops.#
Tags: psd – 1, info\type – 50, tabIndex – 0, categoryIndex – 1, disable – 1

Template Permanently increases Final Damage +#pdR%, STR +#strX, Max HP +#mhpR%, and Max MSPD +#speedMax
Level 1 Permanently increases Final Damage +5%, STR +10, Max HP +3%, and Max MSPD +4
Level 5 Permanently increases Final Damage +25%, STR +50, Max HP +15%, and Max MSPD +20

Old Template: Permanently increases damage by #damR%, Strength #strX, max HP by #mhpR%, and max Speed by #speedMax
Removed: damR
Added: pdR – 5*x {25}

Zero

Broad Sword Mastery
Description: Increases Mastery, Attack, and Attack Speed for Long Swords. The fewer the targets there are, the more damage Long Sword skills inflict.
Tags: info\type – 50, skillType – 1, psd – 1, tabIndex – 1, categoryIndex – 1, listIndex – 3

Template Permanently increase Beta’s Long Sword Mastery +#mastery%, Critical Rate +#cr%, Damage on Boss monsters +#bdR%, ATT +#padX, and ASPD +2 Levels.
Skill deals #mobCountDamR% more damage per target if the number of target is smaller than the skill’s max targets.
Level 1 Permanently increase Beta’s Long Sword Mastery +34%, Critical Rate +6%, Damage on Boss monsters +3%, ATT +35, and ASPD +2 Levels.
Skill deals 3% more damage per target if the number of target is smaller than the skill’s max targets.
Level 10 Permanently increase Beta’s Long Sword Mastery +70%, Critical Rate +15%, Damage on Boss monsters +30%, ATT +80, and ASPD +2 Levels.
Skill deals 8% more damage per target if the number of target is smaller than the skill’s max targets.

Old Template: Beta’s Broad Sword Mastery: +#mastery%, Boss Damage: +#bdR%, Attack: +#padX, Attack Speed: +2 levels \nSkills Damage increases by #mobCountDamR% per target, if the number of targets are lesser than the maximum limit.
Added: cr – 5+x {15}

Zero

Advanced Spin Cutter
Description: Performs an advanced Spin Cutter attack. Increases Spin Cutter damage, and generates spirit swords that penetrate sideways for additional damage. The spirit swords do not affect enemies in the Damage Reflection state.\nRequired Skill: #cLv. 10 Spin Cutter or above#
Tags: info\type – 1, info\areaAttack – 1, tabIndex – 1, categoryIndex – 0, weapon – 57, masterLevel – 10, combatOrders – 1, listIndex – 6
Delay: 840ms

Template Time Force Cost: #forceCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount.
#c[Blade]#: Max Enemies Hit: #x, Damage: #y%, Number of Attacks: #z.
Level 1 Time Force Cost: 11, Damage: 463%, Number of Attacks: 5, Max Enemies Hit: 8.
#c[Blade]#: Max Enemies Hit: 8, Damage: 418%, Number of Attacks: 1.
Level 20 Time Force Cost: 11, Damage: 520%, Number of Attacks: 5, Max Enemies Hit: 8.
#c[Blade]#: Max Enemies Hit: 8, Damage: 475%, Number of Attacks: 1.

Old Template: Time Force Cost: #forceCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount.\n#c[Blade]#: Max Enemies Hit: #x, Damage: #y%, Number of Attacks: #z.
Changed: damage – 415+3*x → 460+3*x {475 → 520}
Advanced Spin Cutter
Description: Generated when Advanced Spin Cutter is cast, traveling forward, penetrating enemies in a straight line. Does not affect enemies in the Damage Reflection status.
Tags: info\type – 2, info\areaAttack – 1, invisible – 1, info2\ignoreCounter – 1, tabIndex – 1, categoryIndex – 0, combatOrders – 1
Delay: 90ms

Template Damage: #damage%, Max Enemies Hit: #mobCount, Max Hits: #attackCount
Level 1 Damage: 463%, Max Enemies Hit: 8, Max Hits: 1
Level 20 Damage: 520%, Max Enemies Hit: 8, Max Hits: 1

Changed: damage – 415+3*x → 460+3*x {475 → 520}
Flash Assault
Description: Instantly moves forward, damaging enemies in your path.
Tags: microCooltime – 1, tabIndex – 1, categoryIndex – 0, weapon – 57, listIndex – 4
Delay: 630ms

Template Time Force Cost: #forceCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount
#cCooldown: #cooltime sec#
Level 1 Time Force Cost: 9, Damage: 285%, Number of Attacks: 4, Max Enemies Hit: 8
#cCooldown: 5 sec#
Level 10 Time Force Cost: 9, Damage: 330%, Number of Attacks: 4, Max Enemies Hit: 8
#cCooldown: 5 sec#

Old Template: Time Force Cost: #forceCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount\n#cCooldown: #cooltime sec#
Changed: damage – 255+5*x → 280+5*x {305 → 330}

Zero

Advanced Wheel Wind
Description: An advanced Wheel Wind version, increasing its damage and enabling it to draw in monsters. Some monsters have a resistance to the attack and cannot be pulled. \nRequired Skill: #cLv. 20 Wheel Wind or higher#
Tags: info\type – 1, info\pullTarget – 1, info\areaAttack – 1, info\knockbackLimit – 80, tabIndex – 1, categoryIndex – 1, weapon – 56, masterLevel – 10, combatOrders – 1, listIndex – 10
Delay: 720ms

Template Time Force Cost: #forceCon per 1 sec, Damage: #damage%, Max Enemies Hit: #mobCount, Attack count: #attackCount, Duration: #time
Level 1 Time Force Cost: 13 per 1 sec, Damage: 284%, Max Enemies Hit: 6, Attack count: 1, Duration: 5
Level 30 Time Force Cost: 13 per 1 sec, Damage: 400%, Max Enemies Hit: 6, Attack count: 1, Duration: 7

Changed: damage – 250+4*x → 280+4*x {370 → 400}
Grand Rolling Cross
Description: Performs an advanced Rolling Cross attack. Increases Rolling Cross damage, and generates 3 spirit swords that penetrates in 3 directions for additional damage. The spirit swords do not affect enemies in the Damage Reflection state.\nRequired Skill: #cLv. 20 Rolling Cross or above#
Tags: info\type – 1, info\areaAttack – 1, microCooltime – 1, tabIndex – 1, categoryIndex – 0, weapon – 57, masterLevel – 10, combatOrders – 1, listIndex – 9
Delay: 1260ms

Template Time Force Cost: #forceCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount.
#c[Blade]#: Max Enemies Hit: #x, Damage: #y%, Number of Attacks: #z.
#cCooldown: #cooltime sec#
Level 1 Time Force Cost: 13, Damage: 443%, Number of Attacks: 8, Max Enemies Hit: 8.
#c[Blade]#: Max Enemies Hit: 8, Damage: 642%, Number of Attacks: 1.
#cCooldown: 10 sec#
Level 30 Time Force Cost: 13, Damage: 530%, Number of Attacks: 8, Max Enemies Hit: 8.
#c[Blade]#: Max Enemies Hit: 8, Damage: 700%, Number of Attacks: 1.
#cCooldown: 10 sec#

Old Template: Time Force Cost: #forceCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount.\n#c[Blade]#: Max Enemies Hit: #x, Damage: #y%, Number of Attacks: #z.\n#cCooldown: #cooltime sec#
Changed: damage – 395+3*x → 440+3*x {485 → 530}
Changed: y – 585+2*x → 640+2*x {645 → 700}
Grand Rolling Cross
Description: Generated when Advanced Rolling Cross is cast, penetrating enemies in a straight line, inflicting damage. Does not affect enemies in the Damage Reflection status.
Tags: info\type – 2, info\areaAttack – 1, invisible – 1, info2\ignoreCounter – 1, tabIndex – 1, categoryIndex – 0, combatOrders – 1
Delay: 30ms

Template Damage: #damage%, Max Enemies Hit: #mobCount, Max Hits: #attackCount
Level 1 Damage: 642%, Max Enemies Hit: 8, Max Hits: 1
Level 30 Damage: 700%, Max Enemies Hit: 8, Max Hits: 1

Changed: damage – 585+2*x → 640+2*x {645 → 700}
Advanced Rolling Assault
Description: Performs advanced Rolling Assault attack. Increases Rolling Assault and generates 3 spirit swords that penetrate in 3 directions (←↑→) for additional damage. The spirit swords do not affect enemies in the Damage Reflection state.\nRequired Skill: #cLv. 20 Rolling Assault or above#
Tags: info\type – 1, info\areaAttack – 1, tabIndex – 1, categoryIndex – 0, weapon – 57, masterLevel – 10, combatOrders – 1, listIndex – 11
Delay: 1260ms

Template Time Force Cost: #forceCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount.
#c[Blade]#: Max Enemies Hit: #x, Damage: #y%, Number of Attacks: #z.
Level 1 Time Force Cost: 15, Damage: 658%, Number of Attacks: 6, Max Enemies Hit: 8.
#c[Blade]#: Max Enemies Hit: 8, Damage: 658%, Number of Attacks: 1.
Level 30 Time Force Cost: 15, Damage: 745%, Number of Attacks: 6, Max Enemies Hit: 8.
#c[Blade]#: Max Enemies Hit: 8, Damage: 745%, Number of Attacks: 1.

Old Template: Time Force Cost: #forceCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount.\n#c[Blade]#: Max Enemies Hit: #x, Damage: #y%, Number of Attacks: #z.
Changed: damage – 590+3*x → 655+3*x {680 → 745}
Changed: y – 590+3*x → 655+3*x {680 → 745}
Advanced Rolling Assault
Description: Produced by the Advanced Rolling Assault. Travels in a straight line and pierces enemies.
Tags: info\type – 2, info\areaAttack – 1, invisible – 1, info2\ignoreCounter – 1, tabIndex – 1, categoryIndex – 0, combatOrders – 1
Delay: 30ms

Template Damage: #damage%, Max Enemies Hit: #mobCount, Max Hits: #attackCount
Level 1 Damage: 658%, Max Enemies Hit: 8, Max Hits: 1
Level 30 Damage: 745%, Max Enemies Hit: 8, Max Hits: 1

Changed: damage – 590+3*x → 655+3*x {680 → 745}
Spin Driver
Description: Uses your Great Sword’s weight to revolve in place, creating a whirlwhind that pulls enemies in.
Tags: info\type – 1, info\areaAttack – 1, info\pullTarget – 1, tabIndex – 1, categoryIndex – 1, weapon – 56, microCooltime – 1, listIndex – 8
Delay: 720ms

Template Time Force Cost: #forceCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount
#cCooldown: #cooltime sec#
Level 1 Time Force Cost: 11, Damage: 609%, Number of Attacks: 2, Max Enemies Hit: 6
#cCooldown: 10 sec#
Level 20 Time Force Cost: 11, Damage: 780%, Number of Attacks: 2, Max Enemies Hit: 6
#cCooldown: 10 sec#

Old Template: Time Force Cost: #forceCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount\n#cCooldown: #cooltime sec#
Changed: damage – 530+9*x → 600+9*x {710 → 780}

Zero

Jumping Crash
Description: Jumps into the air and strikes the ground with Long Sword as it lands, attacking enemies in front. \nA shock wave is generated along the ground for additional damage. The shock waves do not affect enemies in the Damage Reflection state. \nRequired Skill: #cLv. 1 Giga Crash or above# \nCommand: Giga Crash followed by #cGiga Crash#
Tags: info\type – 1, info\areaAttack – 1, tabIndex – 1, categoryIndex – 1, weapon – 56, listIndex – 13
Delay: 870ms

Template Time Force Cost: #forceCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount.
#c[Shock Wave]#: Max Enemies Hit: #x, Damage: #y%, Number of Attacks: #z.
Level 1 Time Force Cost: 17, Damage: 643%, Number of Attacks: 2, Max Enemies Hit: 6.
#c[Shock Wave]#: Max Enemies Hit: 6, Damage: 643%, Number of Attacks: 1.
Level 10 Time Force Cost: 17, Damage: 670%, Number of Attacks: 2, Max Enemies Hit: 6.
#c[Shock Wave]#: Max Enemies Hit: 6, Damage: 670%, Number of Attacks: 1.

Old Template: Time Force Cost: #forceCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount.\n#c[Shock Wave]#: Max Enemies Hit: #x, Damage: #y%, Number of Attacks: #z.
Changed: damage – 580+3*x → 640+3*x {610 → 670}
Changed: y – 580+3*x → 640+3*x {610 → 670}
Jumping Crash
Description: Generated on the spot that Jumping Crash landed, attacking enemies in a set range. Does not affect enemies in the Damage Reflection status.
Tags: info\type – 1, info\areaAttack – 1, invisible – 1, tabIndex – 1, categoryIndex – 1, info2\ignoreCounter – 1
Delay: 270ms

Template Damage: #damage%, Max Enemies Hit: #mobCount, Max Hits: #attackCount
Level 1 Damage: 643%, Max Enemies Hit: 6, Max Hits: 1
Level 10 Damage: 670%, Max Enemies Hit: 6, Max Hits: 1

Changed: damage – 580+3*x → 640+3*x {610 → 670}
Advanced Earth Break
Description: An advanced Earth Break version. Inflicts greater damage than Earth Break. Additionally creates an electric field, inflicting DoT. The shock wave and the electric field do not affect enemies with the Damage Reflection status.\nRequired Skill: #cEarth Break Lv. 20 or above#
Tags: info\type – 1, info\areaAttack – 1, combatOrders – 1, tabIndex – 1, categoryIndex – 1, weapon – 56, masterLevel – 10, listIndex – 15
Delay: 1560ms

Template Consumes #forceCon Time Force to attack up to #mobCount enemies at #damage% Damage #attackCount times, with a
#c[Shock Wave]#: Attacks up to #x enemies at #y% Damage #z times.
#c[Electric Field]#: Inflicts #w% DoT on up to #s enemies every sec for #v sec.
Level 1 Consumes 19 Time Force to attack up to 6 enemies at 673% Damage 5 times, with a
#c[Shock Wave]#: Attacks up to 6 enemies at 483% Damage 5 times.
#c[Electric Field]#: Inflicts 253% DoT on up to 6 enemies every sec for 2 sec.
Level 30 Consumes 19 Time Force to attack up to 6 enemies at 760% Damage 5 times, with a
#c[Shock Wave]#: Attacks up to 6 enemies at 570% Damage 5 times.
#c[Electric Field]#: Inflicts 340% DoT on up to 6 enemies every sec for 5 sec.

Old Template: Consumes #forceCon Time Force to attack up to #mobCount enemies at #damage% Damage #attackCount times, with a \n#c[Shock Wave]#: Attacks up to #x enemies at #y% Damage #z times.\n#c[Electric Field]#: Inflicts #w% DoT on up to #s enemies every sec for #v sec.
Changed: damage – 605+3*x → 670+3*x {695 → 760}
Changed: y – 430+3*x → 480+3*x {520 → 570}
Advanced Earth Break
Description: A more powerful shock wave than that by Earth Break that attacks enemies in its range. The shock wave and the electric field do not affect enemies in the Damage Reflection status.
Tags: info\type – 1, info\areaAttack – 1, invisible – 1, combatOrders – 1, tabIndex – 1, categoryIndex – 1, info2\ignoreCounter – 1
Delay: 513ms

Template Damage: #damage%, Max Enemies Hit: #mobCount, Max Hits: #attackCount
Level 1 Damage: 483%, Max Enemies Hit: 6, Max Hits: 5
Level 30 Damage: 570%, Max Enemies Hit: 6, Max Hits: 5

Changed: damage – 430+3*x → 480+3*x {520 → 570}
Critical Bind
Description: Beta attacks with a chance of Binding her target by suspending it in time. This skill detonates the Bleeding effect cast on the target, making it vulnerable to Alpha’s attacks. Critical Bind does not share resistances with other Binding skills.
Tags: info\type – 50, tabIndex – 1, categoryIndex – 1, weapon – 56, listIndex – 17
Delay: 1500ms

Template Beta attacks with a #prop% chance of Binding its targets for #time sec.
Targets add #x% Critical Rate to Alpha, Critical Damage +#z%.
The existing Bleeding effect inflicts damage in proportion to its remaining time before it expires.
#cThe targets of this skill resist the Critical Bind skill and cannot be Bound for #w sec.#
Level 1 Beta attacks with a 1% chance of Binding its targets for 2 sec.
Targets add 11% Critical Rate to Alpha, Critical Damage +10%.
The existing Bleeding effect inflicts damage in proportion to its remaining time before it expires.
#cThe targets of this skill resist the Critical Bind skill and cannot be Bound for 35 sec.#
Level 20 Beta attacks with a 10% chance of Binding its targets for 4 sec.
Targets add 30% Critical Rate to Alpha, Critical Damage +20%.
The existing Bleeding effect inflicts damage in proportion to its remaining time before it expires.
#cThe targets of this skill resist the Critical Bind skill and cannot be Bound for 35 sec.#

Old Template: Beta attacks with a #prop% chance of Binding its targets for #time seconds.\nTargets add #x% Critical Rate to Alpha.\nThe existing Bleeding effect inflicts damage in proportion to its remaining time before it expires.\n#cThe targets of this skill resist the Critical Bind skill and cannot be Bound for #w seconds.#
Added: z – 10+d(x/2) {20}
Wind Cutter
Description: A twister, created on a target’s location for a set duration, inflicts damage on surrounding enemies.
Tags: info\type – 2, info\areaAttack – 1, invisible – 1, tabIndex – 1, categoryIndex – 0, info2\ignoreCounter – 1

Template Damage: #damage% per 0.5 sec, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount,
Duration: #time sec
Level 1 Damage: 280% per 0.5 sec, Number of Attacks: 1, Max Enemies Hit: 8,
Duration: 3 sec
Level 10 Damage: 325% per 0.5 sec, Number of Attacks: 1, Max Enemies Hit: 8,
Duration: 3 sec

Old Template: Damage: #damage% per 0.5 sec, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount, \nDuration: #time sec
Changed: damage – 245+5*x → 275+5*x {295 → 325}
Wind Strike
Description: Attacks enemies in front of you and releases a vortex. [Required Skill]: #cWind Cutter Lvl. 1#[Command]: While Wind Cutter is active use #cWind Cutter# again
Tags: info\type – 1, info\areaAttack – 1, info2\ignoreCounter – 1, tabIndex – 1, categoryIndex – 0, weapon – 57, listIndex – 14
Delay: 810ms

Template Time Force Cost: #forceCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount
Level 1 Time Force Cost: 19, Damage: 455%, Number of Attacks: 4, Max Enemies Hit: 8
Level 10 Time Force Cost: 19, Damage: 500%, Number of Attacks: 4, Max Enemies Hit: 8

Changed: damage – 400+5*x → 450+5*x {450 → 500}
Advanced Storm Break
Description: An advanced Storm Break version. Inflicts greater damage than Storm Break. The whirlwind creates an electric field as it moves. The whirlwind and the electric field are not affected by enemies in the Damage Reflection status.\nRequired Skill: #cStorm Break Lv. 20 or above#
Tags: info\type – 1, info\areaAttack – 1, tabIndex – 1, categoryIndex – 0, weapon – 57, masterLevel – 10, combatOrders – 1, listIndex – 16
Delay: 900ms

Template Consumes #forceCon Time Force to attack up to #mobCount enemies at #damage% Damage #attackCount times, with a
#c[Whirlwind]#: Creates a whirlwind that attacks up to #x enemies at #y% Damage #z times every 0.5 sec for #t sec.
#c[Electric Field]#: Inflicts #s% DoT on up to #u enemies every #w sec for #v sec.
Level 1 Consumes 21 Time Force to attack up to 8 enemies at 554% Damage 5 times, with a
#c[Whirlwind]#: Creates a whirlwind that attacks up to 8 enemies at 554% Damage 2 times every 0.5 sec for 3 sec.
#c[Electric Field]#: Inflicts 172% DoT on up to 8 enemies every 1 sec for 1 sec.
Level 30 Consumes 21 Time Force to attack up to 8 enemies at 670% Damage 5 times, with a
#c[Whirlwind]#: Creates a whirlwind that attacks up to 8 enemies at 670% Damage 2 times every 0.5 sec for 3 sec.
#c[Electric Field]#: Inflicts 230% DoT on up to 8 enemies every 1 sec for 3 sec.

Old Template: Consumes #forceCon Time Force to attack up to #mobCount enemies at #damage% Damage #attackCount times, with a \n#c[Whirlwind]#: Creates a whirlwind that attacks up to #x enemies at #y% Damage #z times every 0.5 sec for #t sec.\n#c[Electric Field]#: Inflicts #s% DoT on up to #u enemies every #w sec for #v sec.
Changed: damage – 490+4*x → 550+4*x {610 → 670}
Changed: y – 490+4*x → 550+4*x {610 → 670}
Advanced Storm Break
Description: A stronger whirlwind than that of Storm Break that creates a damaging electric field as it moves. The shock wave and the electric field do not affect enemies in the Damage Reflection status.
Tags: info\type – 2, info\areaAttack – 1, invisible – 1, tabIndex – 1, categoryIndex – 0, combatOrders – 1, info2\ignoreCounter – 1

Template Attacks up to #mobCount enemies at #damage% Damage #attackCount times every 0.5 second.
Lasts for #time seconds.
The whirlwind leaves behind an area that inflicts #q% DoT for #z seconds on up to 8 enemies every #v seconds for #y seconds.
Level 1 Attacks up to 8 enemies at 554% Damage 2 times every 0.5 second.
Lasts for 3 seconds.
The whirlwind leaves behind an area that inflicts 172% DoT for 1 seconds on up to 8 enemies every 1 seconds for 1 seconds.
Level 30 Attacks up to 8 enemies at 670% Damage 2 times every 0.5 second.
Lasts for 3 seconds.
The whirlwind leaves behind an area that inflicts 230% DoT for 1 seconds on up to 8 enemies every 1 seconds for 3 seconds.

Old Template: Attacks up to #mobCount enemies at #damage% Damage #attackCount times every 0.5 second.\nLasts for #time seconds.\nThe whirlwind leaves behind an area that inflicts #q% DoT for #z seconds on up to 8 enemies every #v seconds for #y seconds.
Changed: damage – 490+4*x → 550+4*x {610 → 670}
Giga Crash
Description: Hammer the ground with your sword to attack front enemies.
Tags: info\type – 1, info\areaAttack – 1, microCooltime – 1, tabIndex – 1, categoryIndex – 1, weapon – 56, listIndex – 12
Delay: 840ms

Template Time Force Cost: #forceCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount
#cCooldown: #cooltime sec#
Level 1 Time Force Cost: 15, Damage: 660%, Number of Attacks: 2, Max Enemies Hit: 6
#cCooldown: 15 sec#
Level 10 Time Force Cost: 15, Damage: 750%, Number of Attacks: 2, Max Enemies Hit: 6
#cCooldown: 15 sec#

Old Template: Time Force Cost: #forceCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount\n#cCooldown: #cooltime sec#
Changed: damage – 585+10*x → 650+10*x {685 → 750}
Wind Cutter
Description: Attacks enemies in front of you, and creates a vortex at the target location that causes additional damage.
Tags: info\type – 1, info\areaAttack – 1, microCooltime – 1, tabIndex – 1, categoryIndex – 0, weapon – 57, listIndex – 13
Delay: 720ms

Template Time Force Cost: #forceCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount.
#c[Vortex]#: Max Enemies Hit: #x, Damage: #y% per 0.5 sec, Number of Attacks: #z, Duration: #s sec.
#cCooldown: #cooltime sec#
Level 1 Time Force Cost: 17, Damage: 280%, Number of Attacks: 4, Max Enemies Hit: 8.
#c[Vortex]#: Max Enemies Hit: 8, Damage: 280% per 0.5 sec, Number of Attacks: 1, Duration: 3 sec.
#cCooldown: 15 sec#
Level 10 Time Force Cost: 17, Damage: 325%, Number of Attacks: 4, Max Enemies Hit: 8.
#c[Vortex]#: Max Enemies Hit: 8, Damage: 325% per 0.5 sec, Number of Attacks: 1, Duration: 3 sec.
#cCooldown: 15 sec#

Old Template: Time Force Cost: #forceCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount.\n#c[Vortex]#: Max Enemies Hit: #x, Damage: #y% per 0.5 sec, Number of Attacks: #z, Duration: #s sec.\n#cCooldown: #cooltime sec#
Changed: damage – 245+5*x → 275+5*x {295 → 325}
Changed: y – 245+5*x → 275+5*x {295 → 325}

Pink Bean

Pink Pogo Jump
Description: Pink Bean leaps onto its pogo stick and performs a high flying leap.
Tags: info\type – 1, info\areaAttack – 1, reqLev – 30, fixLevel – 1, psd – 1, info2\ignoreCounter – 1
Delay: 60ms

Template MP Cost: #mpCon. Can be charged for up to #time seconds. The longer it’s charged, the farther you can jump. Charge for #dotTime seconds for the maximum jumping distance.
Use direction keys to adjust distance during a jump. #mobCount enemies in your path will receive damage (#damage% +#w% per Level) as you jump again. Can jump up to #z times. Damage on Boss monsters +#bdR%.
If used in midair, this skill immediately sends you back down to the ground and cannot be charged.
Cooldown: #cooltime sec
Level 1 MP Cost: 25. Can be charged for up to 3 seconds. The longer it’s charged, the farther you can jump. Charge for 2 seconds for the maximum jumping distance.
Use direction keys to adjust distance during a jump. 15 enemies in your path will receive damage (1500% +25% per Level) as you jump again. Can jump up to 8 times. Damage on Boss monsters +50%.
If used in midair, this skill immediately sends you back down to the ground and cannot be charged.
Cooldown: 3 sec

Old Template: MP Cost: #mpCon. Can be charged for up to #time seconds. The longer it’s charged, the farther you can jump. Charge for #dotTime seconds for the maximum jumping distance.\nUse direction keys to adjust distance during a jump. #mobCount enemies in your path will receive damage (#damage% +#w% per Level) as you jump again. Can jump up to #z times. Damage on Boss monsters +#bdR%.\nIf used in midair, this skill immediately sends you back down to the ground and cannot be charged.\nCooldown: #cooltime sec
Changed: w – 40 → 25
Pink Bean’s Tutu
Description: Pink Bean is interested in ballet. Pink Bean wears a tutu and does a turn.\nWhat a turn! If a ballerina uses it for her turn, she could bore through solid rock. Uh, this is not ballet is it?\nYou can move during its duration, and maintaining the skill increases damage, attack range, and MSPD.\nPinkish Shadow doesn’t follow Pink Bean’s Tutu.
Tags: info\type – 1, info\areaAttack – 1, info\rapidAttack – 1, info\knockbackLimit – 80, reqLev – 175, fixLevel – 1
Delay: 0ms

Template Key-down skill. Up to #time sec. Increases damage, attack range and MSPD if used for more than a set duration.
Consumes #mpCon MP to attack, up to #mobCount enemies at #x% +#y% damage per level #attackCount times, and doubles final damage if used for more than a set duration.
Cooldown: #cooltime sec
Level 1 Key-down skill. Up to 10 sec. Increases damage, attack range and MSPD if used for more than a set duration.
Consumes 20 MP to attack, up to 15 enemies at 250% +2% damage per level 3 times, and doubles final damage if used for more than a set duration.
Cooldown: 60 sec

Old Template: Key-down skill. Key down up to #time seconds. Increases damage, attack range and movement speed if used for more than a set period of time.\nConsumes #mpCon MP to attack, up to #mobCount enemies at #x% +#y% damage per level #attackCount times, and doubles final damage if used for more than a set period of time.\nCooldown: #cooltime sec
Changed: x – 300 → 250
Changed: y – 3 → 2

Illium (Beginner)

Flow of Battle (NEW!)
Description: Maintains the flow of the battle.\nMoving a certain distance within a set time frame increases damage.
Tags: info\type – 51, invisible – 1

Template Activates when moving a certain distance, stacks up to #x times. Duration: #time sec.
Damage increased by #y% per stack.
Level 1 Activates when moving a certain distance, stacks up to 6 times. Duration: 5 sec.
Damage increased by 1% per stack.
Level 2 Activates when moving a certain distance, stacks up to 6 times. Duration: 5 sec.
Damage increased by 2% per stack.

Added: maxLevel – 2
Added: time – 5
Added: w – 1000
Added: x – 6
Added: y – x {2}
Added: z – 500
Added: invisible – 1
Return to Shelter (NEW!)
Description: Illium will be moved to his hideout.
Tags: info\pvp – 0, invisible – 1
Delay: 30ms

Template MP Cost: #mpCon
Cooldown: #cooltime sec.#
Level 1 MP Cost: 100
Cooldown: 600 sec.#

Added: action – CMbackHome
Added: cooltime – 600
Added: maxLevel – 1
Added: mpCon – 100
Added: x – 402000500
Added: invisible – 1

Illium (I)

Craft: Javelin (NEW!)
Description: Throws a sharp magic javelin that attacks while flying between enemies.\nIt can be linked with Craft: Orb, and it does not affect skill enhancement effects from multi-target skills.\n#cLv. 20 Effect: Can learn 2nd Skill, Reaction: Destruction, and 4th Skill, Craft: Javelin II.#
Tags: info\type – 1, weapon – 28, subWeapon – 35, psd – 1
Delay: 1000ms

Template MP Cost: #mpCon. Attacks up to #z enemies at #damage% damage #attackCount times.
Attacks against Normal monsters are increased by #nbdR%.
Level 1 MP Cost: 12. Attacks up to 4 enemies at 62% damage 2 times.
Attacks against Normal monsters are increased by 20%.
Level 20 MP Cost: 24. Attacks up to 4 enemies at 100% damage 2 times.
Attacks against Normal monsters are increased by 20%.

Added: action – CMjavelin
Added: attackCount – 2
Added: damage – 60+2*x {100}
Added: maxLevel – 20
Added: mobCount – 1
Added: mpCon – 10+2*u(x/3) {24}
Added: nbdR – 20
Added: range – 550
Added: x – 1
Added: y – 1
Added: z – 4
Craft: Orb (NEW!)
Description: Throws a magical orb that flies towards the Crystal. If there is no Crystal, it flies straight forward. Orb leaves a #cBless Mark# on you, and temporarily increases Craft: Javelin’s damage.\nIt shares the skill level with Craft: Javelin, and can be linked together.\n#cLv. 20 Effect: Can learn 2nd Skill, Reaction: Domination, and 4th Skill, Craft: Orb II.#
Tags: info\type – 33, disable – 1, weapon – 28, subWeapon – 35
Delay: 1000ms

Template MP Cost: #mpCon. Attacks up to #mobCount enemies at #damage% damage #attackCount times. Increases Craft: Javelin damage by #y% for 2 sec. after use.
Level 1 MP Cost: 7. Attacks up to 3 enemies at 31% damage 1 times. Increases Craft: Javelin damage by 15% for 2 sec. after use.
Level 20 MP Cost: 15. Attacks up to 3 enemies at 50% damage 1 times. Increases Craft: Javelin damage by 15% for 2 sec. after use.

Added: action – CMMagicOrb
Added: attackCount – 1
Added: damage – 30+x {50}
Added: maxLevel – 20
Added: mobCount – 3
Added: mpCon – 5+2*u(x/4) {15}
Added: range – 680
Added: time – 2000
Added: x – 2
Added: y – 15

Illium (II)

Reaction: Destruction (NEW!)
Description: If the Crystal is touched by Craft: Javelin, it resonates to shoot out destructive energy to enemies near the Crystal.\nRequired Skill: #cLv. 20 Craft: Javelin or above#\n#cLv. 20 Effect: Can learn 3rd Skill, Reaction: Destruction II.#
Tags: weapon – 28, subWeapon – 35

Template MP Cost: #mpCon. Attacks up to #mobCount enemies at #damage% damage #attackCount times.
Cooldown: #cooltime sec.
Level 1 MP Cost: 10. Attacks up to 9 enemies at 208% damage 4 times.
Cooldown: 10 sec.
Level 20 MP Cost: 50. Attacks up to 9 enemies at 360% damage 4 times.
Cooldown: 6 sec.

Added: attackCount – 4
Added: cooltime – 10-d(x/5) {6}
Added: damage – 200+8*x {360}
Added: maxLevel – 20
Added: mobCount – 9
Added: mpCon – 10+10*d(x/5) {50}
Added: z – 960
Added: req – Craft: Javelin
Reaction: Domination (NEW!)
Description: If the Crystal is touched by Craft: Orb, it resonates to attack enemies near the Crystal, and inflicts #cCurse Mark# on them.\nRequired Skill: #cLv. 20 Craft: Orb or above#\n#cLv. 20 Effect: Can learn 3rd Skill, Reaction: Domination II.#
Tags: weapon – 28, subWeapon – 35

Template MP Cost: #mpCon. Attacks up to #mobCount enemies at #damage% damage #attackCount times.
Cooldown: #cooltime sec.
Level 1 MP Cost: 10. Attacks up to 3 enemies at 208% damage 1 times.
Cooldown: 10 sec.
Level 20 MP Cost: 50. Attacks up to 9 enemies at 360% damage 1 times.
Cooldown: 6 sec.

Added: attackCount – 1
Added: cooltime – 10-d(x/5) {6}
Added: damage – 200+8*x {360}
Added: maxLevel – 20
Added: mobCount – 3+2*d(x/6) {9}
Added: mpCon – 10+10*d(x/5) {50}
Added: z – 1050
Added: req – Craft: Javelin
Crystal Charge (NEW!)
Description: Charges a magical power into the Crystal to bring out its potential.
Tags: fixLevel – 1, weapon – 28, subWeapon – 35

Template #cMax Crystal Charge: 30#
– Craft: Javelin Charge 1
– Craft: Orb Charge 2
Level 1 #cMax Crystal Charge: 30#
– Craft: Javelin Charge 1
– Craft: Orb Charge 2

Added: maxLevel – 1
Added: time – 10
Added: w – 1
Added: x – 30
Holy Shield (NEW!)
Description: Uses the power of the Bless Mark to absorb part of incoming damage.\nRequired Skill: #cLv. 10 Bless Mark or above#
Tags: info\type – 50, psd – 1, weapon – 28, subWeapon – 35

Template 1 Bless Mark is consumed when hit to absorb #x% of damage.
Level 1 1 Bless Mark is consumed when hit to absorb 30% of damage.
Level 4 1 Bless Mark is consumed when hit to absorb 60% of damage.

Added: maxLevel – 4
Added: x – 20+10*x {60}
Added: req – Bless Mark
Curse Mark (NEW!)
Description: Leaves a Curse Mark to steal and weaken the target. Targets with Curse Mark have their defense reduced, and receives #cadditional hit# from Illium’s attacks except Craft: Orb.\n#cLv. 10 Effect: Can learn 3rd Skill, Curse Mark Mastery#
Tags: weapon – 28, subWeapon – 35

Template Duration: #time sec. DEF -#w%
When Illium attacks a marked enemy, performs additional hit at #damage% damage.
Level 1 Duration: 10 sec. DEF -2%
When Illium attacks a marked enemy, performs additional hit at 11% damage.
Level 10 Duration: 10 sec. DEF -4%
When Illium attacks a marked enemy, performs additional hit at 20% damage.

Added: damage – 10+x {20}
Added: maxLevel – 10
Added: time – 10
Added: w – 1+u(x/4) {4}
Added: x – 1
Ancient Crystal (NEW!)
Description: A Crystal with ancient powers. It resonates with various magic to achieve great power.
Tags: info\type – 33, info\skillOrigin – HaDecrypt.vector, showSummonedBuffIcon – 3, invisible – 1, randomSpray – crystal, fixLevel – 1, weapon – 28, subWeapon – 35
Delay: 600ms

Template The Crystal can be charged with Craft Skills, and can use powerful Crystal Skills when charged.
Level 1 The Crystal can be charged with Craft Skills, and can use powerful Crystal Skills when charged.

Added: action – alert2
Added: maxLevel – 1
Added: time – 1
Added: invisible – 1
Crystal Control (NEW!)
Description: Summons a Crystal with ancient powers to freely make use of it.\nA Crystal is summoned when the skill is used, and the Crystal moves to a certain spot in front when summoned.\nUse it again while pressing #c↓ Key# to #cteleport# the Crystal to your location.
Tags: fixLevel – 1, weapon – 28, subWeapon – 35
Delay: 30ms

Template While the Crystal is charged, the charge resets to 0 after 10 sec.
Level 1 While the Crystal is charged, the charge resets to 0 after 10 sec.

Added: action – CMCrystalControll
Added: maxLevel – 1
Added: v – 1200
Added: x – 350
Added: y – 100
Crystal Skill: Mortal Swing (NEW!)
Description: Releases the magic built up in the Crystal to sweep away nearby enemies.\n#cRequired Crystal Charge: 30 or above#\n#c* Can be reused after the Crystal charge resets#
Tags: info\type – 33, processtype – -1, weapon – 28, subWeapon – 35

Template MP Cost: #mpCon. Attacks up to #mobCount enemies at #damage% damage #attackCount times.
Level 1 MP Cost: 60. Attacks up to 12 enemies at 410% damage 10 times.
Level 10 MP Cost: 80. Attacks up to 12 enemies at 500% damage 10 times.

Added: attackCount – 10
Added: attackDelay – 450
Added: damage – 400+10*x {500}
Added: maxLevel – 10
Added: mobCount – 12
Added: mpCon – 60+10*d(x/5) {80}
Added: z – 1
Magic Gauntlet Booster (NEW!)
Description: Increases Magic Gauntlet ASPD.
Tags: skillType – 2, info\type – 10, weapon – 28, subWeapon – 35
Delay: 30ms

Template MP Cost: #mpCon. +2 ASPD levels for #time sec.
Level 1 MP Cost: 30. +2 ASPD levels for 75 sec.
Level 10 MP Cost: 12. +2 ASPD levels for 300 sec.

Added: action – CMMagicBooster
Added: maxLevel – 10
Added: mpCon – 32-2*x {12}
Added: time – 50+25*x {300}
Added: x – -2
Makina (NEW!)
Description: Summons the Mechanical Friend Makina.\nMakina is #csummoned near the Crystal and guards it# while gathering enemies.\nMakina moves along with the Crystal and attacks enemies in the way, but reduces attack count by 1.\nMakina does not affect enemies in the Damage Reflection state.\n#cLv. 20 Effect: Can learn 4th Skill, Crystal Skill: Deus.#
Tags: info\type – 33, showSummonedBuffIcon – 2, weapon – 28, subWeapon – 35, info2\ignoreCounter – 1
Delay: 30ms

Template MP Cost: #mpCon. Summons for #time sec.
Attacks up to #mobCount enemies at #damage% damage #attackCount times.
Level 1 MP Cost: 60. Summons for 66 sec.
Attacks up to 5 enemies at 155% damage 4 times.
Level 20 MP Cost: 100. Summons for 180 sec.
Attacks up to 5 enemies at 250% damage 4 times.

Added: action – CMSummonMachina
Added: attackCount – 4
Added: damage – 150+5*x {250}
Added: maxLevel – 20
Added: mobCount – 5
Added: mpCon – 60+10*d(x/5) {100}
Added: nS – 5
Added: subTime – 3
Added: time – 60+6*x {180}
Added: v – 1200
Added: w – 1
Added: x – 300
Added: y – 300

Illium (III)

Reaction: Destruction II (NEW!)
Description: Enhances #cReaction: Destruction#.\nWhen the Crystal is touched by Craft: Javelin or Craft: Longinus, it resonates to fire out #c2# destructive energy to nearby enemies.\nRequired Skill: #cLv. 20 Reaction: Destruction or above#
Tags: weapon – 28, subWeapon – 35

Template MP Cost: #mpCon. Attacks up to #mobCount enemies at #damage% damage #attackCount times, activating #ctwice#.
Cooldown: #cooltime sec.
Level 1 MP Cost: 50. Attacks up to 9 enemies at 398% damage 4 times, activating #ctwice#.
Cooldown: 6 sec.
Level 20 MP Cost: 130. Attacks up to 9 enemies at 550% damage 4 times, activating #ctwice#.
Cooldown: 4 sec.

Added: attackCount – 4
Added: cooltime – 6-d(x/10) {4}
Added: damage – 390+8*x {550}
Added: maxLevel – 20
Added: mobCount – 9
Added: mpCon – 50+20*d(x/5) {130}
Added: subTime – 960
Added: z – 1620
Added: req – Reaction: Destruction
Reaction: Domination II (NEW!)
Description: Enhances #cReaction: Domination#.\nIf the Crystal is touched by Craft: Orb, it resonates to attack enemies near the Crystal, and inflicts #cCurse Mark# on them.\nRequired Skill: #cLv. 20 Reaction: Domination or above#
Tags: weapon – 28, subWeapon – 35

Template MP Cost: #mpCon. Attacks up to #mobCount enemies at #damage% damage #attackCount times.
Cooldown: #cooltime sec.
Level 1 MP Cost: 10. Attacks up to 6 enemies at 398% damage 2 times.
Cooldown: 6 sec.
Level 20 MP Cost: 50. Attacks up to 12 enemies at 550% damage 2 times.
Cooldown: 4 sec.

Added: attackCount – 2
Added: cooltime – 6-d(x/10) {4}
Added: damage – 390+8*x {550}
Added: maxLevel – 20
Added: mobCount – 6+2*d(x/6) {12}
Added: mpCon – 10+10*d(x/5) {50}
Added: z – 1050
Added: req – Reaction: Domination
Glory Wing: Enhanced Javelin (NEW!)
Description: Javelin enhanced with the power of Glory Wing. Automatically tracks enemies and explodes to deal massive damage.
Tags: info\type – 1, disable – 1, invisible – 1, weapon – 28, subWeapon – 35
Delay: 720ms

Template MP Cost: #mpCon. Attacks up to #mobCount enemies at #damage% damage #attackCount times.
Level 1 MP Cost: 22. Attacks up to 5 enemies at 205% damage 6 times.
Level 20 MP Cost: 30. Attacks up to 5 enemies at 300% damage 6 times.

Added: action – CMGloryWingJavelin
Added: attackCount – 6
Added: cooltimeMS – 600
Added: damage – 200+5*x {300}
Added: maxLevel – 20
Added: mobCount – 5
Added: mpCon – 20+2*u(x/4) {30}
Added: range – 200
Added: invisible – 1
Crystal Charge Mastery (NEW!)
Description: Increases the maximum Crystal charge amount for stronger reactions.
Tags: fixLevel – 1, weapon – 28, subWeapon – 35

Template #cMax Crystal Charge: 150#
– Craft: Javelin Charge 1
– Craft: Orb Charge 2
Level 1 #cMax Crystal Charge: 150#
– Craft: Javelin Charge 1
– Craft: Orb Charge 2

Added: maxLevel – 1
Added: nS – 2
Added: time – 10
Added: w – 3
Added: x – 30
Added: y – 60
Added: z – 150
Bless Mark Mastery (NEW!)
Description: Leaves a stronger Bless Mark.\nRequired Skill: #cLv. 10 Bless Mark or above#\n#cLv. 10 Effect: Can learn 4th Skill, Perfect Bless Mark#
Tags: info\type – 51, info\condition – attack, info\mes – elementalWeaken, info\showFromTheHead – 1, weapon – 28, psd – 1, subWeapon – 35

Template Can be stacked up to #x times. Duration: #time sec.
Each stack’s value are added together.
1 – 3 Stacks: ATT/MATT +#w
4 – 6 Stacks: ATT/MATT +#z
[Passive Effect: Craft: Javelin damage +#damPlus%]
Level 1 Can be stacked up to 3 times. Duration: 10 sec.
Each stack’s value are added together.
1 – 3 Stacks: ATT/MATT +2
4 – 6 Stacks: ATT/MATT +3
[Passive Effect: Craft: Javelin damage +110%]
Level 10 Can be stacked up to 6 times. Duration: 10 sec.
Each stack’s value are added together.
1 – 3 Stacks: ATT/MATT +2
4 – 6 Stacks: ATT/MATT +4
[Passive Effect: Craft: Javelin damage +200%]

Added: damPlus – 100+x*10 {200}
Added: maxLevel – 10
Added: time – 10
Added: w – 2
Added: x – 2+u(x/3) {6}
Added: z – 2+u(x/6) {4}
Added: req – Bless Mark
Curse Mark Mastery (NEW!)
Description: Leaves a stronger Curse Mark.\nRequired Skill: #cLv. 10 Curse Mark or above##cLv. 10 Effect: Can learn 4th Skill, Perfect Curse Mark#
Tags: info\type – 51, info\condition – attack, info\mes – elementalWeaken, info\showFromTheHead – 1, weapon – 28, subWeapon – 35

Template Can be stacked up to #x times. Duration: #time sec.
Each stack’s DEF reduction are added together.
1 Stack: DEF -#w%
2 – 3 Stacks: DEF -#z%
If Illium attacks a marked enemy, he attacks one more time for #damage% damage. Additional hit’s final damage increases up to #qx based on the Curse Mark stacks.
Level 1 Can be stacked up to 2 times. Duration: 10 sec.
Each stack’s DEF reduction are added together.
1 Stack: DEF -4%
2 – 3 Stacks: DEF -2%
If Illium attacks a marked enemy, he attacks one more time for 21% damage. Additional hit’s final damage increases up to 2x based on the Curse Mark stacks.
Level 10 Can be stacked up to 3 times. Duration: 10 sec.
Each stack’s DEF reduction are added together.
1 Stack: DEF -4%
2 – 3 Stacks: DEF -4%
If Illium attacks a marked enemy, he attacks one more time for 30% damage. Additional hit’s final damage increases up to 3x based on the Curse Mark stacks.

Added: damage – 20+x {30}
Added: maxLevel – 10
Added: q – 1+u(x/5) {3}
Added: time – 10
Added: w – 4
Added: x – 1+u(x/5) {3}
Added: z – 1+u(x/4) {4}
Added: req – Curse Mark
Flora Mastery (NEW!)
Description: Calls upon the incredible powers of Flora that has been passed down throughout the ages.
Tags: psd – 1, info\type – 50, weapon – 28, subWeapon – 35

Template Max HP/MP +#mmpR%
Damage +#damR%
Jump +#psdJump, MSPD +#psdSpeed, Max MSPD +#speedMax
Level 1 Max HP/MP +11%
Damage +1%
Jump +1, MSPD +1, Max MSPD +1
Level 10 Max HP/MP +20%
Damage +10%
Jump +10, MSPD +10, Max MSPD +10

Added: damR – x {10}
Added: maxLevel – 10
Added: mhpR – 10+x {20}
Added: mmpR – 10+x {20}
Added: psdJump – 1*x {10}
Added: psdSpeed – 1*x {10}
Added: speedMax – 1*x {10}
Master of Fate (NEW!)
Description: Defy fate and strive harder for magical knowledge.
Tags: info\type – 50, psd – 1, weapon – 28, subWeapon – 35

Template INT +#intX, and MATT +#madR%
Level 1 INT +22, and MATT +5%
Level 10 INT +40, and MATT +10%

Added: intX – 20+x*2 {40}
Added: madR – 5+d(x/2) {10}
Added: maxLevel – 10
Endless Research (NEW!)
Description: Study the power of magic to permanently increase MATT, and Critical Damage.
Tags: info\type – 50, psd – 1, weapon – 28, subWeapon – 35

Template MATT +#madX, Critical Damage +#criticaldamage%, Critical Rate +#cr%
Level 1 MATT +20, Critical Damage +15%, Critical Rate +14%
Level 4 MATT +50, Critical Damage +30%, Critical Rate +20%

Added: cr – 12+2*x {20}
Added: criticaldamage – 10+5*x {30}
Added: madX – 10*x+10 {50}
Added: maxLevel – 4
Crystal Skill: Glory Wing (NEW!)
Description: Imbues the full power of magic from the Crystal to the wings. Enhances Craft: Javelin to increase damage, seek out enemies, and explode.\nDuring Glory Wing, #cusing Crystal Portal with directional keys# will quickly teleport you towards that direction.\nGlory Wing duration does not affect Buff Duration Bonus and Buff Freezer effects.\n#cRequired Crystal Charge: 150#
Tags: notRemoved – 1, processtype – -1, isCancelableBuff – 1, notIncBuffDuration – 1, weapon – 28, bgm – Bgm48.img/gloryWing, subWeapon – 35
Delay: 30ms

Template Duration: #time sec.
Damage +#indieDamR%, Stance Rate +#indieStance%
When Craft: Javelin hits, it explodes to attack up to 5 enemies at #y% damage 6 times.
Level 1 Duration: 10 sec.
Damage +10%, Stance Rate +100%
When Craft: Javelin hits, it explodes to attack up to 5 enemies at 205% damage 6 times.
Level 20 Duration: 20 sec.
Damage +10%, Stance Rate +100%
When Craft: Javelin hits, it explodes to attack up to 5 enemies at 300% damage 6 times.

Added: action – CMGloryWing
Added: indieDamR – 10
Added: indieStance – 100
Added: maxLevel – 20
Added: time – 10+d(x/2) {20}
Added: u – 17
Added: v – 2000
Added: w – 300
Added: x – 3
Added: y – 200+5*x {300}
Added: z – 10
Added: notIncBuffDuration – 1
Added: notRemoved – 1
Crystal Skill: Harmony Link (NEW!)
Description: Crystal and Illium’s energy of blessing become linked. This energy leaves a #cBless Mark# on Illium and party members that the energy, and recovers HP. It also leaves #cCurse Mark# on enemies.\n#cRequired Crystal Charge: 60 or above#\n#c* Can be reused after the Crystal charge resets#
Tags: info\type – 33, info2\ignoreCounter – 1, processtype – -1, weapon – 28, subWeapon – 35, psd – 1
Delay: 690ms

Template MP Cost: #mpCon. Links with the energy #x times. Each link gives a Bless Mark, and recovers #damage% of Max HP
[Passive Effects: Status Resistance +#asrR, and All Elemental Resistances +#terR%]
Level 1 MP Cost: 160. Links with the energy 5 times. Each link gives a Bless Mark, and recovers 5% of Max HP
[Passive Effects: Status Resistance +11, and All Elemental Resistances +11%]
Level 20 MP Cost: 200. Links with the energy 15 times. Each link gives a Bless Mark, and recovers 10% of Max HP
[Passive Effects: Status Resistance +30, and All Elemental Resistances +30%]

Added: action – 5thBlackMagicAltar
Added: asrR – 10+x {30}
Added: damage – 5+d(x/4) {10}
Added: maxLevel – 20
Added: mobCount – 8
Added: mpCon – 160+10*d(x/5) {200}
Added: terR – 10+x {30}
Added: x – 5+d(x/2) {15}
Added: y – 1000
Added: z – 2

Illium (IV)

Craft: Javelin II (NEW!)
Description: Enhances Craft: Javelin. When Craft: Javelin hits an enemy, it splits into smaller fragments to perform additional attacks.\nIt can be linked with Craft: Orb II, and it does not affect skill enhancement effects for multi-target skills.\nRequired Skill: #cLv. 20 Craft: Javelin or above#
Tags: info\type – 1, weapon – 28, psd – 1, masterLevel – 10, combatOrders – 1, subWeapon – 35
Delay: 1000ms

Template MP Cost: #mpCon. Attacks up to #z enemies at #damage% damage #attackCount times.
Creates 2 fragments that deals #w% damage upon hitting.
Attacking Normal monsters increases damage by 20%, not applied to fragments.
[Passive Effect: Craft: Javelin damage +#damPlus% while using Glory Wing]
Level 1 MP Cost: 16. Attacks up to 5 enemies at 184% damage 3 times.
Creates 2 fragments that deals 71% damage upon hitting.
Attacking Normal monsters increases damage by 20%, not applied to fragments.
[Passive Effect: Craft: Javelin damage +20% while using Glory Wing]
Level 30 MP Cost: 30. Attacks up to 5 enemies at 300% damage 3 times.
Creates 2 fragments that deals 100% damage upon hitting.
Attacking Normal monsters increases damage by 20%, not applied to fragments.
[Passive Effect: Craft: Javelin damage +50% while using Glory Wing]

Added: action – CMjavelin2
Added: attackCount – 3
Added: damage – 180+4*x {300}
Added: damPlus – 20+d(x/2)*2 {50}
Added: maxLevel – 30
Added: mobCount – 1
Added: mpCon – 14+2*u(x/4) {30}
Added: range – 550
Added: w – 70+x {100}
Added: x – 1
Added: y – 2
Added: z – 5
Added: masterLevel – 10
Added: req – Craft: Javelin
Craft: Orb II (NEW!)
Description: Throws a powerful magical orb that flies towards the Crystal. If there is no Crystal, it flies straight forward. Orb leaves a #cBless Mark# on you, and temporarily increases Craft: Javelin’s damage.\nIt shares the skill level with Craft: Javelin II, and can be linked together.\nRequired Skill: #cLv. 20 Craft: Orb or above#
Tags: info\type – 33, disable – 1, weapon – 28, combatOrders – 1, subWeapon – 35
Delay: 1000ms

Template MP Cost: #mpCon. Attacks up to #mobCount enemies at #damage% damage #attackCount times. Increases Craft: Javelin damage by #y% for 2 sec. after use.
Level 1 MP Cost: 16. Attacks up to 5 enemies at 92% damage 1 times. Increases Craft: Javelin damage by 30% for 2 sec. after use.
Level 30 MP Cost: 30. Attacks up to 5 enemies at 150% damage 1 times. Increases Craft: Javelin damage by 30% for 2 sec. after use.

Added: action – CMMagicOrb2
Added: attackCount – 1
Added: damage – 90+2*x {150}
Added: maxLevel – 30
Added: mobCount – 5
Added: mpCon – 14+2*u(x/4) {30}
Added: range – 680
Added: time – 2000
Added: x – 2
Added: y – 30
Added: req – Craft: Orb
Glory Wing: Harmony Wing Beat (NEW!)
Description: #cAuto-activates during Glory Wing#\nShoots out a powerful energy to leave #cCurse Marks# on enemies, and #cBless Marks# on allies.
Tags: info\type – 33, info2\ignoreCounter – 1, weapon – 28, psd – 1, combatOrders – 1, masterLevel – 10, subWeapon – 35
Delay: 30ms

Template Leaves Curse and Bless Marks on up to #mobCount enemies and allies, respectively.
[Passive Effect: Crystal Skill: Mortal Swing damage +#damPlus%]
Level 1 Leaves Curse and Bless Marks on up to 2 enemies and allies, respectively.
[Passive Effect: Crystal Skill: Mortal Swing damage +42%]
Level 30 Leaves Curse and Bless Marks on up to 12 enemies and allies, respectively.
[Passive Effect: Crystal Skill: Mortal Swing damage +100%]

Added: action – CMGloryHarmonyWingBeat
Added: damPlus – 40+x*2 {100}
Added: maxLevel – 30
Added: mobCount – 2+d(x/3) {12}
Added: s – 1500
Added: v – 10
Added: masterLevel – 10
Perfect Bless Mark (NEW!)
Description: Leaves a perfect Bless Mark.\nRequired Skill: #cLv. 10 Bless Mark Mastery or above#\n#cLv. 10 Effect: Can learn Hyper Skill, Celestial Protection#
Tags: info\type – 51, info\condition – attack, info\mes – elementalWeaken, info\showFromTheHead – 1, weapon – 28, psd – 1, subWeapon – 35

Template Can be stacked up to #x times. Duration: #time sec.
Each stack’s value are added together.
1 – 3 Stacks: ATT/MATT +#w
4 – 6 Stacks: ATT/MATT +#z
7 – 9 Stacks: ATT/MATT +#y
10 Stacks: ATT/MATT +#u, ASPD +1 level
[Passive Effect: Makina damage +#damPlus%]
Level 1 Can be stacked up to 7 times. Duration: 10 sec.
Each stack’s value are added together.
1 – 3 Stacks: ATT/MATT +2
4 – 6 Stacks: ATT/MATT +4
7 – 9 Stacks: ATT/MATT +5
10 Stacks: ATT/MATT +10, ASPD +1 level
[Passive Effect: Makina damage +55%]
Level 10 Can be stacked up to 10 times. Duration: 10 sec.
Each stack’s value are added together.
1 – 3 Stacks: ATT/MATT +2
4 – 6 Stacks: ATT/MATT +4
7 – 9 Stacks: ATT/MATT +6
10 Stacks: ATT/MATT +10, ASPD +1 level
[Passive Effect: Makina damage +100%]

Added: damPlus – 50+x*5 {100}
Added: maxLevel – 10
Added: s – -1
Added: time – 10
Added: u – 10
Added: w – 2
Added: x – 6+u(x/3) {10}
Added: y – 4+u(x/6) {6}
Added: z – 4
Added: req – Bless Mark Mastery
Perfect Curse Mark (NEW!)
Description: Leaves a perfect Curse Mark.\nRequired Skill: #cLv. 10 Curse Mark Mastery or above#
Tags: info\type – 51, info\condition – attack, info\mes – elementalWeaken, info\showFromTheHead – 1, weapon – 28, subWeapon – 35

Template Can be stacked up to #x times. Duration: #time sec.
Each stack’s DEF reduction are added together.
1 Stack: DEF -%#w
2 – 3 Stacks: DEF -#z%
4 – 5 Stacks: DEF -#y%
If Illium attacks a marked enemy, he attacks one more time for #damage% damage. Additional hit’s final damage increases up to #qx based on the Curse Mark stacks.
Level 1 Can be stacked up to 4 times. Duration: 10 sec.
Each stack’s DEF reduction are added together.
1 Stack: DEF -%4
2 – 3 Stacks: DEF -4%
4 – 5 Stacks: DEF -2%
If Illium attacks a marked enemy, he attacks one more time for 31% damage. Additional hit’s final damage increases up to 4x based on the Curse Mark stacks.
Level 10 Can be stacked up to 5 times. Duration: 10 sec.
Each stack’s DEF reduction are added together.
1 Stack: DEF -%4
2 – 3 Stacks: DEF -4%
4 – 5 Stacks: DEF -4%
If Illium attacks a marked enemy, he attacks one more time for 40% damage. Additional hit’s final damage increases up to 5x based on the Curse Mark stacks.

Added: damage – 30+x {40}
Added: maxLevel – 10
Added: q – 3+u(x/5) {5}
Added: time – 10
Added: w – 4
Added: x – 3+u(x/5) {5}
Added: y – 1+u(x/4) {4}
Added: z – 4
Added: req – Curse Mark Mastery
Perfect Crystal Charge (NEW!)
Description: Fully charges the Crystal.
Tags: fixLevel – 1, weapon – 28, subWeapon – 35

Template #cMax Crystal Charge: 150#
– Craft: Javelin Charge 1
– Craft: Orb Charge 2
– Craft: Longinus Charge 3
[Passive Effect: If Craft: Javelin is used during Glory Wing, it creates 3 Magic Missiles that tracks down enemies and deals 200% damage.]
Level 1 #cMax Crystal Charge: 150#
– Craft: Javelin Charge 1
– Craft: Orb Charge 2
– Craft: Longinus Charge 3
[Passive Effect: If Craft: Javelin is used during Glory Wing, it creates 3 Magic Missiles that tracks down enemies and deals 200% damage.]

Added: maxLevel – 1
Added: time – 10
Added: u – 150
Added: w – 4
Added: x – 30
Added: y – 60
Added: z – 90
Crystal’s Secret (NEW!)
Description: Fully analyze the power of the ancient Crystal to utilize its full powers.
Tags: info\type – 50, psd – 1, weapon – 28, masterLevel – 10, subWeapon – 35

Template Magic Gauntlet Mastery +#mastery%, Damage when attacking Boss +#bdR%, Ignores #ignoreMobpdpR% of enemy DEF, Final Damage +#mdR%
Level 1 Magic Gauntlet Mastery +41%, Damage when attacking Boss +15%, Ignores 10% of enemy DEF, Final Damage +5%
Level 30 Magic Gauntlet Mastery +70%, Damage when attacking Boss +30%, Ignores 25% of enemy DEF, Final Damage +20%

Added: bdR – 15+d(x/2) {30}
Added: ignoreMobpdpR – 10+d(x/2) {25}
Added: mastery – 40+x {70}
Added: maxLevel – 30
Added: mdR – 5+d(x/2) {20}
Added: masterLevel – 10
Javelin – Reinforce (NEW!)
Description: Increases Craft: Javelin damage.
Type: Hyper Skill
Tags: info\type – 50, hyper – 1, reqLev – 143, psd – 1, weapon – 28, subWeapon – 35

Template Craft: Javelin damage +#damR%
Level 1 Craft: Javelin damage +20%

Added: damR – 20
Added: maxLevel – 1
Added: req – Craft: Javelin II
Javelin – Bonus Attacks (NEW!)
Description: Increases Craft: Javelin Attack Count.
Type: Hyper Skill
Tags: info\type – 50, hyper – 1, reqLev – 162, psd – 1, weapon – 28, subWeapon – 35

Template Craft: Javelin Attack Count +#attackCount
Level 1 Craft: Javelin Attack Count +1

Added: attackCount – 1
Added: maxLevel – 1
Added: req – Craft: Javelin II
Javelin – Boss Rush (NEW!)
Description: Increases damage of Craft: Javelin on Boss monsters.
Type: Hyper Skill
Tags: info\type – 50, hyper – 1, reqLev – 183, psd – 1, weapon – 28, subWeapon – 35

Template Craft: Javelin damage on Boss monsters +#bdR%
Level 1 Craft: Javelin damage on Boss monsters +20%

Added: bdR – 20
Added: maxLevel – 1
Added: req – Craft: Javelin II
Longinus – Reinforce (NEW!)
Description: Increases Craft: Longinus damage.
Type: Hyper Skill
Tags: info\type – 50, psd – 1, hyper – 1, reqLev – 149, weapon – 28, subWeapon – 35

Template Craft: Longinus damage +#damR%
Level 1 Craft: Longinus damage +20%

Added: damR – 20
Added: maxLevel – 1
Added: req – Craft: Longinus
Longinus – Bonus Attacks (NEW!)
Description: Increases Craft: Longinus Attack Count.
Type: Hyper Skill
Tags: info\type – 50, hyper – 1, reqLev – 168, psd – 1, weapon – 28, subWeapon – 35

Template Craft: Longinus Attack Count +#attackCount
Level 1 Craft: Longinus Attack Count +1

Added: attackCount – 1
Added: maxLevel – 1
Added: req – Craft: Longinus
Longinus – Cooldown Reduction (NEW!)
Description: Decreases Craft: Longinus cooldown.
Type: Hyper Skill
Tags: info\type – 50, psd – 1, hyper – 1, reqLev – 189, weapon – 28, subWeapon – 35

Template Craft: Longinus Cooldown -#coolTimeR%
Level 1 Craft: Longinus Cooldown -20%

Added: coolTimeR – 20
Added: maxLevel – 1
Added: req – Craft: Longinus
Deus – Reinforce (NEW!)
Description: Increases Crystal Skill: Deus damage.
Type: Hyper Skill
Tags: info\type – 50, psd – 1, hyper – 1, reqLev – 155, weapon – 28, subWeapon – 35

Template Crystal Skill: Deus and Satellite damage +#damR%
Level 1 Crystal Skill: Deus and Satellite damage +20%

Added: damR – 20
Added: maxLevel – 1
Deus – Bonus Attacks (NEW!)
Description: Increases Crystal Skill: Deus Attack Count.
Type: Hyper Skill
Tags: info\type – 50, hyper – 1, reqLev – 177, psd – 1, weapon – 28, subWeapon – 35

Template Crystal Skill: Deus and Satellite Attack Count +#attackCount
Level 1 Crystal Skill: Deus and Satellite Attack Count +1

Added: attackCount – 1
Added: maxLevel – 1
Deus – Boss Rush (NEW!)
Description: Increases Crystal Skill: Deus damage on Boss monsters.
Type: Hyper Skill
Tags: info\type – 50, hyper – 1, reqLev – 195, psd – 1, weapon – 28, subWeapon – 35

Template Crystal Skill: Deus and Satellite damage on Boss monsters +#bdR%
Level 1 Crystal Skill: Deus and Satellite damage on Boss monsters +20%

Added: bdR – 20
Added: maxLevel – 1
Craft: Longinus (NEW!)
Description: Draws and throws the Spear of God, Longinus. Longinus flies towards the Crystal, and deals massive damage to all enemies along its path. If there is no Crystal, it flies straight forward.\n#cLv. 30 Effect: Can learn Hyper Skill, Longinus Zone#
Tags: weapon – 28, masterLevel – 10, combatOrders – 1, subWeapon – 35
Delay: 1140ms

Template MP Cost: #mpCon
Attacks up to #mobCount enemies at #damage% damage #attackCount times
Cooldown: #cooltime sec.
Level 1 MP Cost: 90
Attacks up to 10 enemies at 668% damage 7 times
Cooldown: 30 sec.
Level 30 MP Cost: 150
Attacks up to 10 enemies at 900% damage 7 times
Cooldown: 15 sec.

Added: action – CMLonginus
Added: attackCount – 7
Added: cooltime – 30-d(x/2) {15}
Added: cr – 100
Added: damage – 660+8*x {900}
Added: maxLevel – 30
Added: mobCount – 10
Added: mpCon – 90+10*d(x/5) {150}
Added: range – 1000
Added: x – 3
Added: masterLevel – 10
Crystal Skill: Deus (NEW!)
Description: Combine the power of Liyo and Makina to call Deus. Deus summons up to #c5# Satellites that chases down nearby enemies.\nDeus does not affect enemies that are in Damage Reflection state.\n#cRequired Crystal Charge: 90 or above#\n#c* Can be reused after the Crystal charge resets#\nRequired Skill: #cLv. 20 Liyo and Makina or above#
Tags: info\type – 33, notIncBuffDuration – 1, notCooltimeReset – 1, showSummonedBuffIcon – 2, weapon – 28, psd – 1, masterLevel – 10, combatOrders – 1, subWeapon – 35, info2\ignoreCounter – 1
Delay: 30ms

Template MP Cost: #mpCon. Summons for #time sec.
Attacks up to #mobCount enemies at #damage% damage #attackCount times
Satellite’s ATT is equal to Liyo
[Passive Effect: Liyo damage +#damPlus%]
Level 1 MP Cost: 300. Summons for 20 sec.
Attacks up to 10 enemies at 384% damage 5 times
Satellite’s ATT is equal to Liyo
[Passive Effect: Liyo damage +50%]
Level 30 MP Cost: 300. Summons for 30 sec.
Attacks up to 10 enemies at 500% damage 5 times
Satellite’s ATT is equal to Liyo
[Passive Effect: Liyo damage +100%]

Added: action – CMSummonRioMachina
Added: attackCount – 5
Added: damage – 380+4*x {500}
Added: damPlus – 50+d(x/3)*5 {100}
Added: maxLevel – 30
Added: mobCount – 10
Added: mpCon – 300
Added: speed – 12
Added: subTime – 3
Added: time – 20+d(x/3) {30}
Added: x – 5
Added: z – 3
Added: masterLevel – 10
Added: notCooltimeReset – 1
Added: notIncBuffDuration – 1
Added: req – Liyo
Added: req – Makina
Glory Wing: Mortal Wing Beat (NEW!)
Description: Concentrates magic at the tip of the wings and spins rapidly to sweep the surroundings.\n#cCan be used once during Glory Wing.#
Tags: isGlroySkill – 1, weapon – 28, combatOrders – 1, masterLevel – 10, subWeapon – 35
Delay: 840ms

Template MP Cost: #mpCon. Attacks up to #mobCount enemies at #damage% damage #attackCount times.
Level 1 MP Cost: 140. Attacks up to 12 enemies at 840% damage 8 times.
Level 30 MP Cost: 200. Attacks up to 12 enemies at 2000% damage 8 times.

Added: action – CMGloryMortalWingBeat
Added: attackCount – 8
Added: damage – 800+40*x {2000}
Added: maxLevel – 30
Added: mobCount – 12
Added: mpCon – 140+10*d(x/5) {200}
Added: x – 720
Added: masterLevel – 10
Flora Warrior (NEW!)
Description: Brings out the power of Flora.
Tags: combatOrders – 1, info\type – 10, info\massSpell – 1, weapon – 28, masterLevel – 10, subWeapon – 35
Delay: 30ms

Template MP Cost: #mpCon. All AP invested stats +#x% for #time sec.
Level 1 MP Cost: 10. All AP invested stats +1% for 30 sec.
Level 30 MP Cost: 70. All AP invested stats +15% for 900 sec.

Added: action – CMLefWarrior
Added: maxLevel – 30
Added: mpCon – 10+10*d(x/5) {70}
Added: time – 30*x {900}
Added: x – u(x/2) {15}
Added: masterLevel – 10
Flora Temperance (NEW!)
Description: Enables you to focus your mind and remove Status effects cast on you. Grants immunity to Status effects for 3 sec. Cannot cancel certain Status effects.
Tags: combatOrders – 1, info\type – 35, weapon – 28, masterLevel – 10, subWeapon – 35
Delay: 30ms

Template MP Cost: #mpCon. Cooldown: #cooltime sec.
Level 1 MP Cost: 30. Cooldown: 600 sec.
Level 5 MP Cost: 30. Cooldown: 360 sec.

Added: action – CMLefWill
Added: cooltime – 660-60*x {360}
Added: maxLevel – 5
Added: mpCon – 30
Added: time – 1
Added: masterLevel – 10
Fast Charge (NEW!)
Description: Increases Crystal charge speed.
Tags: weapon – 28, combatOrders – 1, masterLevel – 10, subWeapon – 35
Delay: 30ms

Template MP Cost: #mpCon. Increases the Crystal charge amount of all Craft Skills by #x% for #time sec. Cooldown: #cooltime sec.
Level 1 MP Cost: 60. Increases the Crystal charge amount of all Craft Skills by 100% for 5 sec. Cooldown: 215 sec.
Level 20 MP Cost: 100. Increases the Crystal charge amount of all Craft Skills by 100% for 10 sec. Cooldown: 120 sec.

Added: action – CMFastCharge
Added: cooltime – 220-5*x {120}
Added: maxLevel – 20
Added: mpCon – 60+10*d(x/5) {100}
Added: time – 5+d(x/4) {10}
Added: x – 100
Added: masterLevel – 10
Longinus Zone (NEW!)
Description: Draws 6 Spear of God, Longinus and bombards a large area with attacks.
Type: Hyper Skill
Tags: hyper – 2, reqLev – 170, weapon – 28, subWeapon – 35
Delay: 2580ms

Template MP Cost: #mpCon. Attacks up to #mobCount enemies at #damage% damage #attackCount times. Explosion activates #c4 times#
#cInvincible while casting#
Cooldown: #cooltime sec.
Level 1 MP Cost: 200. Attacks up to 12 enemies at 1500% damage 3 times. Explosion activates #c4 times#
#cInvincible while casting#
Cooldown: 120 sec.

Added: action – CMLonginusZone
Added: attackCount – 3
Added: cooltime – 120
Added: damage – 1500
Added: maxLevel – 1
Added: mobCount – 12
Added: mpCon – 200
Added: subTime – 300
Added: time – 2400
Added: x – 348
Added: y – 0
Added: req – Craft: Longinus
Wrath of God (NEW!)
Description: Borrow the power of an Ancient Flora God to gain incredible powers.
Type: Hyper Skill
Tags: info\type – 50, hyper – 2, reqLev – 200, notRemoved – 1, weapon – 28, subWeapon – 35

Template MP Cost: #mpCon. Damage +#indieDamR% for #time sec.
Cooldown: #cooltime sec.
Level 1 MP Cost: 100. Damage +10% for 60 sec.
Cooldown: 120 sec.

Added: cooltime – 120
Added: indieDamR – 10
Added: maxLevel – 1
Added: mpCon – 100
Added: time – 60
Added: notRemoved – 1
Celestial Protection (NEW!)
Description: Based on the Bless Mark stacks, temporarily turns you and party members invincible.\nRequired Skill: #cLv. 10 Perfect Bless Mark or above#
Type: Hyper Skill
Tags: info\type – 50, hyper – 2, reqLev – 150, notRemoved – 1, weapon – 28, subWeapon – 35

Template MP Cost: #mpCon. #time sec. of invincibility per stack of Bless Mark
Cooldown: #cooltime sec.
Level 1 MP Cost: 100. 1 sec. of invincibility per stack of Bless Mark
Cooldown: 180 sec.

Added: cooltime – 180
Added: maxLevel – 1
Added: mpCon – 100
Added: time – 1
Added: notRemoved – 1
Added: req – Perfect Bless Mark

V Matrix (Common/Enhance Core)

Erda Shower (NEW!)
Description: Breathes out concentrated Erda to attack nearby enemies.
Tags: info\type – 1, info\areaAttack – 1, notIncBuffDuration – 1, notCooltimeReset – 1, vSkill – 1, notRemoved – 1, showSummonedBuffIcon – 2, canJobRidingUse – 1, processtype – 1, isUsableKaiserDragon – 1
Delay: 1110ms

Template HP Cost: #hpCon. Attacks up to #mobCount enemies at #damage% damage #attackCount times. Absorbs Erda after attacking to reduce Erda Shower’s cooldown by #x sec. per enemy attacked.
Cooldown: #cooltime sec.
Level 1 HP Cost: 3000. Attacks up to 15 enemies at 465% damage 6 times. Absorbs Erda after attacking to reduce Erda Shower’s cooldown by 1 sec. per enemy attacked.
Cooldown: 45 sec.
Level 25 HP Cost: 3000. Attacks up to 15 enemies at 825% damage 6 times. Absorbs Erda after attacking to reduce Erda Shower’s cooldown by 1 sec. per enemy attacked.
Cooldown: 45 sec.

Added: action – 5thErdaShower
Added: attackCount – 6
Added: cooltime – 45
Added: damage – 450+15*x {825}
Added: hpCon – 3000
Added: maxLevel – 25
Added: mobCount – 15
Added: x – 1
Added: notCooltimeReset – 1
Added: notIncBuffDuration – 1
Added: notRemoved – 1
Double/Triple/Wild Shot Enhancement
Description: Enhances Double, Triple, and Wild Shot.\n\n#cLv. 20: Critical Rate +5%\nLv. 40: Ignore Monster DEF +20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Double, Triple, and Wild Shot +#damR_5th%
Level 1 Final Damage of Double, Triple, and Wild Shot +5%
Level 50 Final Damage of Double, Triple, and Wild Shot +250%

Old Template: Final Damage of Double Shot +#damR_5th%
Changed: damR_5th – 7*x → 5*x {350 → 250}
Summon Jaguar Enhancement
Description: Enhances Summon Jaguar, and Another Bite.\n\n#cLv. 20: Critical Rate +5%\nLv. 40: Ignore Monster DEF +20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Summon Jaguar, and Another Bite +#damR_5th%
Level 1 Final Damage of Summon Jaguar, and Another Bite +2%
Level 50 Final Damage of Summon Jaguar, and Another Bite +100%

Old Template: Final Damage of Summon Jaguar +#damR_5th%
Added: cr – log20(x)*5 {5}
Removed: targetPlus_5th
Chain Arts: Stroke/Weapon Variation/Chain Arts: Tough Hustle Enhancement (NEW!)
Description: Enhances Chain Arts: Stroke, Weapon Variation, and Chain Arts: Tough Hustle.\n\n#cLv. 20: Max Target Count +1\nLv. 40: Ignore Monster DEF +20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Chain Arts: Stroke, Weapon Variation, and Chain Arts: Tough Hustle +#damR_5th%
Level 1 Final Damage of Chain Arts: Stroke, Weapon Variation, and Chain Arts: Tough Hustle +2%
Level 50 Final Damage of Chain Arts: Stroke, Weapon Variation, and Chain Arts: Tough Hustle +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Weapon Arts: Blade Cuts/Weapon Arts: Talon Strikes Enhancement (NEW!)
Description: Enhances Weapon Arts: Blade Cuts, and Weapon Arts: Talon Strikes.\n\n#cLv. 20: Max Target Count +1\nLv. 40: Ignore Monster DEF +20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Weapon Arts: Blade Cuts, and Weapon Arts: Talon Strikes +#damR_5th%
Level 1 Final Damage of Weapon Arts: Blade Cuts, and Weapon Arts: Talon Strikes +2%
Level 50 Final Damage of Weapon Arts: Blade Cuts, and Weapon Arts: Talon Strikes +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Weapon Arts: Dancing Daggers/Weapon Arts: Shuriken Bomb Enhancement (NEW!)
Description: Enhances Weapon Arts: Dancing Daggers, and Weapon Arts: Shuriken Bomb.\n\n#cLv. 20: Max Target Count +1\nLv. 40: Ignore Monster DEF +20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Weapon Arts: Dancing Daggers, and Weapon Arts: Shuriken Bomb +#damR_5th%
Level 1 Final Damage of Weapon Arts: Dancing Daggers, and Weapon Arts: Shuriken Bomb +2%
Level 50 Final Damage of Weapon Arts: Dancing Daggers, and Weapon Arts: Shuriken Bomb +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Weapon Arts: Shotgun Blaster/Weapon Arts: Energy Bombs Enhancement (NEW!)
Description: Enhances Weapon Arts: Shotgun Blaster, and Weapon Arts: Energy Bombs.\n\n#cLv. 20: Max Target Count +1\nLv. 40: Ignore Monster DEF +20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Weapon Arts: Shotgun Blaster, and Weapon Arts: Energy Bombs +#damR_5th%
Level 1 Final Damage of Weapon Arts: Shotgun Blaster, and Weapon Arts: Energy Bombs +2%
Level 50 Final Damage of Weapon Arts: Shotgun Blaster, and Weapon Arts: Energy Bombs +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Weapon Arts: Cinderblock Smash Enhancement (NEW!)
Description: Enhances Weapon Arts: Cinderblock Smash.\n\n#cLv. 20: Max Target Count +1\nLv. 40: Ignore Monster DEF +20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Weapon Arts: Cinderblock Smash +#damR_5th%
Level 1 Final Damage of Weapon Arts: Cinderblock Smash +2%
Level 50 Final Damage of Weapon Arts: Cinderblock Smash +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Chain Arts: Takedown Enhancement (NEW!)
Description: Enhances Chain Arts: Takedown.\n\n#cLv. 20: Max Target Count +1\nLv. 40: Ignore Monster DEF +20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Chain Arts: Takedown +#damR_5th%
Level 1 Final Damage of Chain Arts: Takedown +2%
Level 50 Final Damage of Chain Arts: Takedown +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Weapon Arts: Assault & Battery Enhancement (NEW!)
Description: Enhances Weapon Arts: Assault & Battery.\n\n#cLv. 20: Max Target Count +1\nLv. 40: Ignore Monster DEF +20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Weapon Arts: Assault & Battery +#damR_5th%
Level 1 Final Damage of Weapon Arts: Assault & Battery +2%
Level 50 Final Damage of Weapon Arts: Assault & Battery +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Chain Arts: Crush/Professionalism Enhancement (NEW!)
Description: Enhances Chain Arts: Crush, and Professionalism.\n\n#cLv. 20: Max Target Count +1\nLv. 40: Ignore Monster DEF +20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Chain Arts: Crush, and Professionalism +#damR_5th%
Level 1 Final Damage of Chain Arts: Crush, and Professionalism +2%
Level 50 Final Damage of Chain Arts: Crush, and Professionalism +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Enhances Craft: Javelin II/Glory Wing: Enhanced Javelin Enhancement (NEW!)
Description: Enhances Craft: Javelin II, and Glory Wing: Enhanced Javelin\n\n#cLv. 20: Critical Rate +5%\nLv. 40: Ignore Monster DEF +20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Craft: Javelin II, and Glory Wing: Enhance Javelin +#damR_5th%
Level 1 Final Damage of Craft: Javelin II, and Glory Wing: Enhance Javelin +2%
Level 50 Final Damage of Craft: Javelin II, and Glory Wing: Enhance Javelin +100%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x)*5 {5}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Perfect Curse Mark Enhancement (NEW!)
Description: Enhances Perfect Curse Mark.\n\n#cLv. 20: Critical Rate +5%\nLv. 40: Ignore Monster DEF +20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Perfect Curse Mark +#damR_5th%
Level 1 Final Damage of Perfect Curse Mark +2%
Level 50 Final Damage of Perfect Curse Mark +100%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x)*5 {5}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Reaction: Destruction II Enhancement (NEW!)
Description: Enhances Reaction: Destruction II.\n\n#cLv. 20: Max Target Count +1\nLv. 40: Ignore Monster DEF +20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Reaction: Destruction II +#damR_5th%
Level 1 Final Damage of Reaction: Destruction II +2%
Level 50 Final Damage of Reaction: Destruction II +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Makina/Reaction: Domination II Enhancement (NEW!)
Description: Enhances Makina/Reaction: Destruction II.\n\n#cLv. 20: Max Target Count +1\nLv. 40: Ignore Monster DEF +20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Makina/Reaction: Destruction II +#damR_5th%
Level 1 Final Damage of Makina/Reaction: Destruction II +2%
Level 50 Final Damage of Makina/Reaction: Destruction II +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Glory Wing: Mortal Wing Beat/Crystal Skill: Mortal Swing Enhancement (NEW!)
Description: Enhances Glory Wing: Mortal Wing Beat, and Crystal Skill: Mortal Swing.\n\n#cLv. 20: Max Target Count +1\nLv. 40: Ignore Monster DEF +20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Glory Wing: Mortal Wing Beat, and Crystal Skill: Mortal Swing +#damR_5th%
Level 1 Final Damage of Glory Wing: Mortal Wing Beat, and Crystal Skill: Mortal Swing +2%
Level 50 Final Damage of Glory Wing: Mortal Wing Beat, and Crystal Skill: Mortal Swing +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Craft: Longinus Enhancement (NEW!)
Description: Enhances Craft: Longinus.\n\n#cLv. 20: Max Target Count +1\nLv. 40: Ignore Monster DEF +20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Craft: Longinus +#damR_5th%
Level 1 Final Damage of Craft: Longinus +2%
Level 50 Final Damage of Craft: Longinus +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Longinus Zone Enhancement (NEW!)
Description: Enhances Longinus Zone.\n\n#cLv. 20: Max Target Count +1\nLv. 40: Ignore Monster DEF +20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Longinus Zone +#damR_5th%
Level 1 Final Damage of Longinus Zone +2%
Level 50 Final Damage of Longinus Zone +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Deus/Liyo Enhancement (NEW!)
Description: Enhances Deus, and Liyo.\n\n#cLv. 20: Critical Rate +5%\nLv. 40: Ignore Monster DEF +20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Deus, and Liyo +#damR_5th%
Level 1 Final Damage of Deus, and Liyo +2%
Level 50 Final Damage of Deus, and Liyo +100%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x)*5 {5}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Removed Skill: Piercing Storm Enhancement
Removed Skill: Parting Shot Enhancement
Removed Skill: Enhances Dual Bowgun Enhancement
Removed Skill: Gust Dive Enhancement
Removed Skill: Aerial Barrage Enhancement
Removed Skill: Rolling Moonsault Enhancement
Removed Skill: Another Bite Enhancement
Removed Skill: Triple Shot Enhancement
Removed Skill: Jaguar Skyward Rush Enhancement
Removed Skill: Enduring Fire Enhancement
Removed Skill: Jaguar Soul Enhancement

V Matrix (Warrior Skill)

Holy Unity
Description: Binds you and your allies together with holy power. Paladin and his party members are excluded.
Tags: info\type – 10, notRemoved – 1, weapon – 30, weapon2 – 32, weapon3 – 40, weapon4 – 42, pairskill – 1, notIncBuffDuration – 1, notCooltimeReset – 1, vSkill – 1
Delay: 600ms

Template MP Cost: #mpCon. Bond yourself with a party member for #time sec. The bond is broken if the party member goes out of range. Allows the use of your attack and some buff skills with the bonded party member, together. If there is no party member within range, you will enhance yourself.
#cBond with party member#: #x% of Final Damage from attack skill, #y% of Buff Duration % + #w% of your STR up to 100% is shared with your party member. Final Damage +#u%.
#cSelf-enhancement#: Final Damage +#z%
Cooldown: #cooltime sec.
Level 1 MP Cost: 1000. Bond yourself with a party member for 41 sec. The bond is broken if the party member goes out of range. Allows the use of your attack and some buff skills with the bonded party member, together. If there is no party member within range, you will enhance yourself.
#cBond with party member#: 51% of Final Damage from attack skill, 50% of Buff Duration % + 1000% of your STR up to 100% is shared with your party member. Final Damage +15%.
#cSelf-enhancement#: Final Damage +35%
Cooldown: 120 sec.
Level 25 MP Cost: 1000. Bond yourself with a party member for 65 sec. The bond is broken if the party member goes out of range. Allows the use of your attack and some buff skills with the bonded party member, together. If there is no party member within range, you will enhance yourself.
#cBond with party member#: 75% of Final Damage from attack skill, 62% of Buff Duration % + 1000% of your STR up to 100% is shared with your party member. Final Damage +21%.
#cSelf-enhancement#: Final Damage +47%
Cooldown: 120 sec.

Old Template: Consumes #mpCon MP to bond a party member with you for #time. This skill’s effect is canceled when the party member goes out of range. It allows the party member bound with you to use your attack skills and some buffs, and reinforces your combat power if there’s no one within casting range.\n#cWhen it’s used with a party member#: Enables the party member to share #x% of your attack skill’s Final Damage and #y% of Buff Duration + 1% of #w STR up to 100%.\n#cWhen the skill is used to reinforce your power#: Increases your Final Damage by #z.\nCooldown: #cooltime sec
Added: u – 15+d(x/4) {21}
Dark Spear
Description: Throws Dark Spears at enemies. Use with the UP & Down keys to throw a spear in that direction. This skill Does not affect enemies in the Damage Reflection status.
Tags: info\type – 2, info\areaAttack – 1, info2\ignoreCounter – 1, weapon – 43, weapon2 – 44, notIncBuffDuration – 1, notCooltimeReset – 1, vSkill – 1, psd – 1
Delay: 990ms

Template Consumes #mpCon MP to creates a Dark Spear that attacks up to #mobCount enemies at #damage% Damage #attackCount times on a regular cycle.
Critical Rate +#cr%, Ignore Monster DEF: +#ignoreMobpdpR%
Cooldown: #cooltime sec
Level 1 Consumes 350 MP to creates a Dark Spear that attacks up to 12 enemies at 280% Damage 7 times on a regular cycle.
Critical Rate +100%, Ignore Monster DEF: +50%
Cooldown: 10 sec
Level 25 Consumes 350 MP to creates a Dark Spear that attacks up to 12 enemies at 520% Damage 7 times on a regular cycle.
Critical Rate +100%, Ignore Monster DEF: +50%
Cooldown: 10 sec

Old Template: Consumes #mpCon MP to creates a Dark Spear that attacks up to #mobCount enemies at #damage% Damage #attackCount times on a regular cycle.\nCritical Rate +#cr%, Ignore Monster DEF: +#ignoreMobpdpR%\nCooldown: #cooltime sec
Changed: damage – 240+9*x → 270+10*x {465 → 520}
Maha Installation
Description: Exercises Pole Arm Maha’s real power.
Tags: notRemoved – 1, weapon – 44, notIncBuffDuration – 1, notCooltimeReset – 1, vSkill – 1, isBeneficial – 1
Delay: 1710ms

Template MP Cost: #mpCon. Requires Maha’s Domain. Instantly increases to #z combos. Installs Maha for #time seconds, increasing ATT +#indiePadR% and casting a blizzard with attack skills that attacks up to #mobCount enemies at #damage% every #x seconds #attackCount times.
Cooldown: #cooltime sec.
Level 1 MP Cost: 1000. Requires Maha’s Domain. Instantly increases to 100 combos. Installs Maha for 31 seconds, increasing ATT +6% and casting a blizzard with attack skills that attacks up to 10 enemies at 310% every 3 seconds 5 times.
Cooldown: 150 sec.
Level 25 MP Cost: 1000. Requires Maha’s Domain. Instantly increases to 100 combos. Installs Maha for 55 seconds, increasing ATT +30% and casting a blizzard with attack skills that attacks up to 10 enemies at 550% every 3 seconds 5 times.
Cooldown: 150 sec.

Old Template: MP Cost: #mpCon. Requires Maha’s Domain. Instantly increases to #z combos. Installs Maha for #time seconds, increasing ATT +#indiePadR% and casting a blizzard with attack skills that attacks up to #mobCount enemies at #damage% every #x seconds #attackCount times.\nCooldown: #cooltime sec.
Changed: indiePadR – 5+d(x/5) → 5+x {10 → 30}
Blessed Hammer
Description: Summons a blessed hammer to attack nearby enemies. Hammer is not affected by enemies in the Damage Reflection status.
Tags: info\type – 11, info\areaAttack – 1, info2\ignoreCounter – 1, notIncBuffDuration – 1, notCooltimeReset – 1, vSkill – 1, weapon – 30, weapon2 – 32, weapon3 – 40, weapon4 – 42

Template #Passive Effects#: Automatically creates one rotating hammer around the Paladin whenever Elemental Charge is charged. Up to #x can be created and shares the same duration as Elemental Charge.
Hammer attacks up to #mobCount surrounding enemies with #damage% damage #attackCount times, ASPD increases with the number of hammers.
#Active Effects#: Consumes #mpCon MP, enhances hammers for #v to attack #s enemies at a larger range for #q% damage #z times.
Cooldown: #cooltime sec
Level 1 #Passive Effects#: Automatically creates one rotating hammer around the Paladin whenever Elemental Charge is charged. Up to 5 can be created and shares the same duration as Elemental Charge.
Hammer attacks up to 4 surrounding enemies with 260% damage 2 times, ASPD increases with the number of hammers.
#Active Effects#: Consumes 1000 MP, enhances hammers for 30 to attack 8 enemies at a larger range for 546% damage 3 times.
Cooldown: 60 sec
Level 25 #Passive Effects#: Automatically creates one rotating hammer around the Paladin whenever Elemental Charge is charged. Up to 5 can be created and shares the same duration as Elemental Charge.
Hammer attacks up to 4 surrounding enemies with 500% damage 2 times, ASPD increases with the number of hammers.
#Active Effects#: Consumes 1000 MP, enhances hammers for 30 to attack 8 enemies at a larger range for 1050% damage 3 times.
Cooldown: 60 sec

Old Template: #Passive Effects#: Automatically creates one rotating hammer around the Paladin whenever Elemental Charge is charged. Up to #x can be created and shares the same duration as Elemental Charge.\nHammer attacks up to #mobCount surrounding enemies with #damage% damage #attackCount times, ASPD increases with the number of hammers.\n#Active Effects#: Consumes #mpCon MP, enhances hammers for #v to attack #s enemies at a larger range for #q% damage #z times.\nCooldown: #cooltime sec
Changed: damage – 200+8*x → 250+10*x {400 → 500}
Steadfast Core (NEW!)
Description: Your body reinforces with a steel resilience, resisting against Knockback effects from enemies.
Tags: notRemoved – 1, isUsableKaiserDragon – 1, weapon – 30, weapon2 – 31, weapon3 – 40, weapon4 – 41, weapon5 – 32, weapon6 – 42, weapon7 – 43, weapon8 – 44, weapon9 – 56, weapon10 – 57, weapon11 – 58, weapon12 – 23, weapon13 – 54, notIncBuffDuration – 1, notCooltimeReset – 1, vSkill – 1, info\type – 10, processtype – 6, psd – 1
Delay: 720ms

Template HP Cost: #hpRCon%. Protects you against the Knockback effect from enemy attacks for #time sec. Status Resistance +#indieAsrR.
Damage +#x% when hit, stacking up to #y times
Cooldown: #cooltime sec.
[Passive Effects: STR +#strX, Max HP +#mhpX]
Level 1 HP Cost: 5%. Protects you against the Knockback effect from enemy attacks for 30 sec. Status Resistance +51.
Damage +3% when hit, stacking up to 5 times
Cooldown: 240 sec.
[Passive Effects: STR +1, Max HP +50]
Level 25 HP Cost: 5%. Protects you against the Knockback effect from enemy attacks for 35 sec. Status Resistance +75.
Damage +3% when hit, stacking up to 10 times
Cooldown: 240 sec.
[Passive Effects: STR +25, Max HP +1250]

Added: action – 5thBodyOfSteel
Added: cooltime – 240
Added: hpRCon – 5
Added: indieAsrR – 50+x {75}
Added: maxLevel – 25
Added: mhpX – 50*x {1250}
Added: strX – x {25}
Added: time – 30+d(x/5) {35}
Added: x – 3
Added: y – 5+d(x/5) {10}
Added: notCooltimeReset – 1
Added: notIncBuffDuration – 1
Added: notRemoved – 1

V Matrix (Mage Skill)

Blazing Orbital Flame
Description: Throws a gigantic flame that travels forward for a set distance and then returns to the caster. This skill Does not affect enemies in the Damage Reflection status.
Tags: elemAttr – f, info\type – 1, info\magicDamage – 1, info\areaAttack – 1, weapon – 37, weapon2 – 38, notIncBuffDuration – 1, notCooltimeReset – 1, vSkill – 1, psd – 1, info2\ignoreCounter – 1
Delay: 210ms

Template MP Cost: #mpCon, For a period of time, Attack Count: #attackCount with Damage: #damage% to maximum #mobCount enemies, increasing chance to bypass monster defence by #ignoreMobpdpR%
Cooldown: #cooltime sec
Level 1 MP Cost: 350, For a period of time, Attack Count: 6 with Damage: 343% to maximum 12 enemies, increasing chance to bypass monster defence by 50%
Cooldown: 5 sec
Level 25 MP Cost: 350, For a period of time, Attack Count: 6 with Damage: 655% to maximum 12 enemies, increasing chance to bypass monster defence by 50%
Cooldown: 5 sec

Old Template: MP Cost: #mpCon, For a period of time, Attack Count: #attackCount with Damage: #damage% to maximum #mobCount enemies, increasing chance to bypass monster defence by #ignoreMobpdpR% \n
Cooldown: #cooltime sec
Changed: cooltime – 8 → 5
Changed: damage – 480+19*x → 330+13*x {955 → 655}
Angel of Libra
Description: Summons an Angel of Libra with both benevolence and vengeance. Angel and Bahamut cannot be summoned at the same time. Vengeful Angel does not affect enemies with the Damage Reflection effect, and Angelic Vengeance does not have limits regarding the number of monsters it can attack.
Tags: notIncBuffDuration – 1, notCooltimeReset – 1, vSkill – 1, info\type – 33, weapon – 37, weapon2 – 38, showSummonedBuffIcon – 2
Delay: 540ms

Template Consumes #mpCon MP to summon an Angel of Libra for #time seconds. The angel takes a different form, depending on your Angelic Vengeance mode.
#cInactive#: Takes the form of a benevolent angel, casting a buff that restores #y% of party’s Max HP every #x seconds and increases outgoing damage +1% per #w% and #attackCount Intelligence for #subTime seconds. Damage increases up to #damage%.
#cActive#: Takes the form of a vengeful angel and attacks up to #s enemies at #z% Damage #v times. The enemies are marked for #q seconds. Their mark disappears when they receive Holy damage, increasing their final damage by #q2%.
Cooldown: #cooltime sec.
Level 1 Consumes 1000 MP to summon an Angel of Libra for 30 seconds. The angel takes a different form, depending on your Angelic Vengeance mode.
#cInactive#: Takes the form of a benevolent angel, casting a buff that restores 10% of party’s Max HP every 5 seconds and increases outgoing damage +1% per 5% and 1250 Intelligence for 4 seconds. Damage increases up to 100%.
#cActive#: Takes the form of a vengeful angel and attacks up to 12 enemies at 520% Damage 12 times. The enemies are marked for 60 seconds. Their mark disappears when they receive Holy damage, increasing their final damage by 50%.
Cooldown: 120 sec.
Level 25 Consumes 1000 MP to summon an Angel of Libra for 30 seconds. The angel takes a different form, depending on your Angelic Vengeance mode.
#cInactive#: Takes the form of a benevolent angel, casting a buff that restores 15% of party’s Max HP every 5 seconds and increases outgoing damage +1% per 5% and 1250 Intelligence for 4 seconds. Damage increases up to 100%.
#cActive#: Takes the form of a vengeful angel and attacks up to 12 enemies at 1000% Damage 12 times. The enemies are marked for 60 seconds. Their mark disappears when they receive Holy damage, increasing their final damage by 50%.
Cooldown: 120 sec.

Old Template: Consumes #mpCon MP to summon an Angel of Libra for #time seconds. The angel takes a different form, depending on your Angelic Vengeance mode.\n#cInactive#: Takes the form of a benevolent angel, casting a buff that restores #y% of party’s Max HP every #x seconds and increases outgoing damage +1% per #w% and #attackCount Intelligence for #subTime seconds. Damage increases up to #damage%.\n#cActive#: Takes the form of a vengeful angel and attacks up to #s enemies at #z% Damage #v times. The enemies are marked for #q seconds. Their mark disappears when they receive Holy damage, increasing their final damage by #q2%.\nCooldown: #cooltime sec.
Changed: v – 8 → 12
Changed: z – 750+30*x → 500+20*x {1500 → 1000}
Angel of Libra
Description: Summons an Angel of Libra with both benevolence and vengeance. Angel and Bahamut cannot be summoned at the same time. They are not affected by enemies in the Damage Reflection state.
Tags: info\type – 33, info2\ignoreCounter – 1, weapon – 37, weapon2 – 38, invisible – 1, elemAttr – h, showSummonedBuffIcon – 2
Delay: 540ms
Changed: attackCount – 8 → 12
Changed: damage – 750+30*x → 500+20*x {1500 → 1000}
Dragon Break
Description: #c[Mir Skill]# Mir tramples enemies in front with various techniques that utilize the strength of the dragon. Dragon Break does not affect enemies with the Damage Reflection effect.\n#cMir’s skills and the Fusion Skills do not affect the Attack Speed Bonus effects.
Tags: info\type – 1, info\magicDamage – 1, info\areaAttack – 1, info2\ignoreCounter – 1, notIncBuffDuration – 1, notCooltimeReset – 1, vSkill – 1, weapon – 37, weapon2 – 38

Template MP Cost: #mpCon. Attacks up to #mobCount enemies at #damage% damage #attackCount times. Lasts of 2.5 sec.
Cooldown: #cooltime sec.
Level 1 MP Cost: 1000. Attacks up to 12 enemies at 468% damage 7 times. Lasts of 2.5 sec.
Cooldown: 20 sec.
Level 25 MP Cost: 1000. Attacks up to 12 enemies at 900% damage 7 times. Lasts of 2.5 sec.
Cooldown: 20 sec.

Old Template: Consumes #mpCon MP to attack up to #mobCount enemies at #damage% Damage #attackCount times. Lasts for 2.5 sec.\nCooldown: #cooltime sec
Changed: cooltime – 30 → 20
Ethereal Form (NEW!)
Description: Briefly move to a different dimension to reduce damage. Use the skill again while in Ethereal Form to return to the original dimension. You cannot use any other skills in Ethereal Form.
Tags: notRemoved – 1, weapon – 37, weapon2 – 38, weapon3 – 26, weapon4 – 21, weapon5 – 28, weapon6 – 55, notIncBuffDuration – 1, notCooltimeReset – 1, vSkill – 1, info\type – 10, processtype – 6
Delay: 270ms

Template HP Cost: #hpCon. If you are attacked for #time sec., you become immune to Knockbacks, and use #x MP instead of receiving damage. If you do not have MP, uses #y HP instead.
Cooldown: #cooltime sec.
Level 1 HP Cost: 1000. If you are attacked for 3 sec., you become immune to Knockbacks, and use 7410 MP instead of receiving damage. If you do not have MP, uses 2470 HP instead.
Cooldown: 60 sec.
Level 25 HP Cost: 1000. If you are attacked for 3 sec., you become immune to Knockbacks, and use 5250 MP instead of receiving damage. If you do not have MP, uses 1750 HP instead.
Cooldown: 54 sec.

Added: action – 5thEtherealForm
Added: cooltime – 60-d(x/4) {54}
Added: hpCon – 1000
Added: maxLevel – 25
Added: s – 16769792
Added: time – 3
Added: x – 7500-x*90 {5250}
Added: y – 2500-x*30 {1750}
Added: notCooltimeReset – 1
Added: notIncBuffDuration – 1
Added: notRemoved – 1
Crystal Ignition (NEW!)
Description: Shoots out a powerful energy that burns everything forward.\nThis skill can be maintained up to 10 sec. by #cholding the key#, and you can move left, or right while using it. Bless Mark’s duration refreshes if the attack hits.
Tags: info\type – 1, info\areaAttack – 1, info2\ignoreCounter – 1, vSkill – 1, weapon – 28, notIncBuffDuration – 1, notCooltimeReset – 1, subWeapon – 35
Delay: 960ms

Template MP Cost: #mpCon. Attacks up to #mobCount enemies at #damage% damage #attackCount times at regular intervals.
Cooldown: #cooltime sec.
Level 1 MP Cost: 30. Attacks up to 15 enemies at 780% damage 3 times at regular intervals.
Cooldown: 180 sec.
Level 25 MP Cost: 30. Attacks up to 15 enemies at 1500% damage 3 times at regular intervals.
Cooldown: 180 sec.

Added: action – HY222lightningSphere
Added: attackCount – 3
Added: cooltime – 180
Added: damage – 750+30*x {1500}
Added: maxLevel – 25
Added: mobCount – 15
Added: mpCon – 30
Added: subTime – 200
Added: time – 10
Added: notCooltimeReset – 1
Added: notIncBuffDuration – 1
Reaction: Spectrum (NEW!)
Description: If the Crystal touches Crystal Ignition, its power enhances it shoot out 3 powerful lights in the opposite direction.\nShares skill levels with Crystal Ignition.
Tags: weapon – 28, subWeapon – 35

Template Attacks up to #mobCount enemies at #damage% damage #attackCount times.
Reactivation: 1 sec.
Level 1 Attacks up to 15 enemies at 1040% damage 5 times.
Reactivation: 1 sec.
Level 25 Attacks up to 15 enemies at 2000% damage 5 times.
Reactivation: 1 sec.

Added: attackCount – 5
Added: cooltimeMS – 1000
Added: damage – 1000+40*x {2000}
Added: maxLevel – 25
Added: mobCount – 15
Gramholder (NEW!)
Description: Summons a mechanical warrior that uses the Godly Weapon, Gram. Gramholder prepares to attack in Illium’s direction, and does not change directions until it attacks. If the Crystal charges up to a certain point while preparing to attack, it fires off a stronger blade.\nGramholder does not affect enemies in the Damage Reflection state.
Tags: info\type – 33, info2\ignoreCounter – 1, showSummonedBuffIcon – 2, vSkill – 1, weapon – 28, notIncBuffDuration – 1, notCooltimeReset – 1, subWeapon – 35

Template MP Cost: #mpCon. Attacks up to #mobCount enemies at #damage% damage #attackCount times at regular intervals for #time sec.
If Crystal charges to #y or above, Final Damage is doubled.
Cooldown: #cooltime sec.
Level 1 MP Cost: 200. Attacks up to 12 enemies at 1040% damage 5 times at regular intervals for 25 sec.
If Crystal charges to 3 or above, Final Damage is doubled.
Cooldown: 180 sec.
Level 25 MP Cost: 200. Attacks up to 12 enemies at 2000% damage 5 times at regular intervals for 30 sec.
If Crystal charges to 3 or above, Final Damage is doubled.
Cooldown: 180 sec.

Added: attackCount – 5
Added: cooltime – 180
Added: damage – 1000+40*x {2000}
Added: maxLevel – 25
Added: mobCount – 12
Added: mpCon – 200
Added: subTime – 1500
Added: time – 25+d(x/5) {30}
Added: x – 2000+80*x {4000}
Added: y – 3
Added: notCooltimeReset – 1
Added: notIncBuffDuration – 1

V Matrix (Bowman Skill)

Guided Arrow
Description: Summons a soul arrow that chases enemies. This skill Does not affect enemies in the Damage Reflection status.
Tags: info\type – 51, info2\ignoreCounter – 1, weapon – 45, weapon2 – 46, weapon3 – 52, notIncBuffDuration – 1, notCooltimeReset – 1, vSkill – 1, notRemoved – 1, showSummonedBuffIcon – 2, canJobRidingUse – 1
Delay: 720ms

Template Consumes #mpCon MP to create a soul arrow around you for #time sec. The arrow attacks 1 enemy at #damage% damage #z times in combat mode.
Cooldown: #cooltime sec
Level 1 Consumes 350 MP to create a soul arrow around you for 30 sec. The arrow attacks 1 enemy at 416% damage 45 times in combat mode.
Cooldown: 30 sec
Level 25 Consumes 350 MP to create a soul arrow around you for 30 sec. The arrow attacks 1 enemy at 800% damage 45 times in combat mode.
Cooldown: 30 sec

Old Template: Consumes #mpCon MP to create a soul arrow around you for #time sec. The arrow attacks 1 enemy at #damage% damage #z times in combat mode.\nCooldown: #cooltime sec
Changed: cooltime – 20 → 30
Changed: damage – 300+12*x → 400+16*x {600 → 800}
Changed: time – 20 → 30
Changed: z – 30 → 45
Guided Arrow
Description: Summons a soul arrow that chases enemies. This skill is not affected by enemies in the Damage Reflection state.
Tags: info\type – 51, info2\ignoreCounter – 1, invisible – 1, weapon – 45, weapon2 – 46, weapon3 – 52, canJobRidingUse – 1

Template Consumes #mpCon MP to create a soul arrow around you for #time sec. The arrow attacks 1 enemy at #damage% damage #z times.
Cooldown: #cooltime sec
Level 1 Consumes #mpCon MP to create a soul arrow around you for 30 sec. The arrow attacks 1 enemy at 416% damage 45 times.
Cooldown: #cooltime sec
Level 25 Consumes #mpCon MP to create a soul arrow around you for 30 sec. The arrow attacks 1 enemy at 800% damage 45 times.
Cooldown: #cooltime sec

Old Template: Consumes #mpCon MP to create a soul arrow around you for #time sec. The arrow attacks 1 enemy at #damage% damage #z times.\nCooldown: #cooltime sec
Changed: damage – 300+12*x → 400+16*x {600 → 800}
Changed: time – 20 → 30
Changed: z – 30 → 45
Critical Reinforce (NEW!)
Description: Seeks out the enemy’s weakness during a critical attack to deal more damage.
Tags: info\type – 10, notIncBuffDuration – 1, notCooltimeReset – 1, vSkill – 1, canJobRidingUse – 1, weapon – 45, weapon2 – 46, weapon3 – 52, notRemoved – 1, showSummonedBuffIcon – 2, processtype – 6
Delay: 780ms

Template MP Cost: #mpCon. Critical Rate can exceed 100% for #time sec. and Critical Damage is increased by #x% of the Critical Rate.
Additional Critical Rate is not applied to Attack Skills.
Cooldown: #cooltime sec.
Level 1 MP Cost: 500. Critical Rate can exceed 100% for 30 sec. and Critical Damage is increased by 21% of the Critical Rate.
Additional Critical Rate is not applied to Attack Skills.
Cooldown: 120 sec.
Level 25 MP Cost: 500. Critical Rate can exceed 100% for 30 sec. and Critical Damage is increased by 45% of the Critical Rate.
Additional Critical Rate is not applied to Attack Skills.
Cooldown: 120 sec.

Added: action – 5thCriticalReinforce
Added: cooltime – 120
Added: maxLevel – 25
Added: mpCon – 500
Added: time – 30
Added: x – 20+x {45}
Added: notCooltimeReset – 1
Added: notIncBuffDuration – 1
Added: notRemoved – 1

V Matrix (Thief Skill)

Blood for Blood (NEW!)
Description: You lose your center and enter a state of blind fury. While ‘Blood for Blood’ is active, the skill can be triggered again to attain a deeper state.
Tags: weapon – 47, weapon2 – 33, weapon3 – 36, weapon4 – 24, weapon5 – 27, notIncBuffDuration – 1, notCooltimeReset – 1, vSkill – 1, info\type – 10, processtype – 6, psd – 1
Delay: 780ms

Template HP Cost: #hpRCon%. Decreases Evade, including additional Evade, and increases Final Damage for #time sec. Receive increased damage from attacks that deal damage based on Max HP.
Use the skill again at Phase 1 to enter Phase 2, and use it again in Phase 2 to end the skill.
Phase 1: Total Evade -#x%, Incoming Damage +#z%, Final Damage +#y%.
Phase 2: Total Evade -#w%, Incoming Damage +#s%, Final Damage +#q%.
Cooldown: #cooltime sec.
[Passive Effect: ATT +#padX]
Level 1 HP Cost: 10%. Decreases Evade, including additional Evade, and increases Final Damage for 30 sec. Receive increased damage from attacks that deal damage based on Max HP.
Use the skill again at Phase 1 to enter Phase 2, and use it again in Phase 2 to end the skill.
Phase 1: Total Evade -20%, Incoming Damage +10%, Final Damage +10%.
Phase 2: Total Evade -90%, Incoming Damage +40%, Final Damage +30%.
Cooldown: 90 sec.
[Passive Effect: ATT +1]
Level 25 HP Cost: 10%. Decreases Evade, including additional Evade, and increases Final Damage for 30 sec. Receive increased damage from attacks that deal damage based on Max HP.
Use the skill again at Phase 1 to enter Phase 2, and use it again in Phase 2 to end the skill.
Phase 1: Total Evade -20%, Incoming Damage +10%, Final Damage +12%.
Phase 2: Total Evade -90%, Incoming Damage +40%, Final Damage +35%.
Cooldown: 78 sec.
[Passive Effect: ATT +25]

Added: action – 5thReadyToDie
Added: cooltime – 90-d(x/2) {78}
Added: hpRCon – 10
Added: maxLevel – 25
Added: padX – x {25}
Added: q – 30+d(x/5) {35}
Added: s – 40
Added: time – 30
Added: w – 90
Added: x – 20
Added: y – 10+d(x/10) {12}
Added: z – 10
Added: notCooltimeReset – 1
Added: notIncBuffDuration – 1
A.D Ordnance (NEW!)
Description: Calls upon the modernized cannon that was created by combining the Ancient Nova Weapon, Blue Dragon Cannon with the Shadow Merchant’s technology. After being called, the cannon gathers and concentrates energy to fire a shot. A.D Ordnance’s attacks do not affect enemies in the Damage Reflection state.
Tags: info\type – 33, info2\ignoreCounter – 1, processtype – 7, notIncBuffDuration – 1, notCooltimeReset – 1, vSkill – 1, weapon – 27, subWeapon – 35
Delay: 450ms

Template MP Cost: #mpCon. Gathers energy for #time sec. while dealing #damage% damage to up to #x nearby enemies #w times.
After gathering energy, fires off a shot that deals #q% damage to up to #s enemies #u times.
#cCooldown: #cooltime sec.#
Level 1 MP Cost: 1000. Gathers energy for 10 sec. while dealing 151% damage to up to 8 nearby enemies 4 times.
After gathering energy, fires off a shot that deals 764% damage to up to 15 enemies 8 times.
#cCooldown: 25 sec.#
Level 25 MP Cost: 1000. Gathers energy for 10 sec. while dealing 295% damage to up to 8 nearby enemies 4 times.
After gathering energy, fires off a shot that deals 1460% damage to up to 15 enemies 8 times.
#cCooldown: 25 sec.#

Added: action – 5thChangYeungPo
Added: cooltime – 25
Added: damage – 145+6*x {295}
Added: maxLevel – 25
Added: mpCon – 1000
Added: q – 735+29*x {1460}
Added: s – 15
Added: time – 10
Added: u – 8
Added: w – 4
Added: x – 8
Added: notCooltimeReset – 1
Added: notIncBuffDuration – 1
Chain Arts: Fury (NEW!)
Description: Throws out numerous chains to bind the space itself. Chain Arts: Fury is not affect enemies with the Damage Reflection effect.
Tags: info\type – 1, info\areaAttack – 1, info\cannotCancelByRButton – 1, map – 924050002, vSkill – 1, notIncBuffDuration – 1, notCooltimeReset – 1, weapon – 27, subWeapon – 35, processtype – 6
Delay: 540ms

Template MP Cost: #mpCon. For #time sec., attacking creates a giant chain that flies randomly to deal #y% damage to up to #x enemies #w times.
#cGiant Chain Cooldown: 0.6 sec.#
#cCooldown: #cooltime sec.#
Level 1 MP Cost: 1000. For 36 sec., attacking creates a giant chain that flies randomly to deal 124% damage to up to 10 enemies 6 times.
#cGiant Chain Cooldown: 0.6 sec.#
#cCooldown: 179 sec.#
Level 25 MP Cost: 1000. For 60 sec., attacking creates a giant chain that flies randomly to deal 220% damage to up to 10 enemies 6 times.
#cGiant Chain Cooldown: 0.6 sec.#
#cCooldown: 155 sec.#

Added: action – 5thChainFury
Added: cooltime – 180-x {155}
Added: maxLevel – 25
Added: mpCon – 1000
Added: s – 720
Added: time – 35+x {60}
Added: w – 6
Added: w2 – 1
Added: x – 10
Added: y – 120+4*x {220}
Added: notCooltimeReset – 1
Added: notIncBuffDuration – 1

V Matrix (Pirate Skill)

ICBM
Description: Fires ballistic missile in an arc to attack enemies in a large area. While pressing the skill key, use the ↑ and ↓ keys to adjust your firing angle, then release the skill key to fire. The missiles do not attack enemies directly. Instead, they must hit the platform to explode and inflict damage. Negates the Knockback effect from enemy attacks while its angle is adjusted, and leaves you Invincible before and after casting.
Tags: info\type – 1, info\areaAttack – 1, info\knockbackLimit – 80, notIncBuffDuration – 1, notCooltimeReset – 1, vSkill – 1, weapon – 53
Delay: 630ms

Template MP Cost: #mpCon. Can be aimed for up to #dotTime sec. Skill is cancelled if the time is exceeded. When detonated, attacks up to #u enemies at #q% damage #q2 times.
After the explosion, creates a contaminated area that lasts #u2 sec. at the lowest platform within the attack location that attacks up to #v2 enemies for #z% damage.
Cooldown: #cooltime sec.
Level 1 MP Cost: 1000. Can be aimed for up to 5 sec. Skill is cancelled if the time is exceeded. When detonated, attacks up to 15 enemies at 3640% damage 5 times.
After the explosion, creates a contaminated area that lasts 15 sec. at the lowest platform within the attack location that attacks up to 10 enemies for 364% damage.
Cooldown: 30 sec.
Level 25 MP Cost: 1000. Can be aimed for up to 5 sec. Skill is cancelled if the time is exceeded. When detonated, attacks up to 15 enemies at 7000% damage 5 times.
After the explosion, creates a contaminated area that lasts 15 sec. at the lowest platform within the attack location that attacks up to 10 enemies for 700% damage.
Cooldown: 30 sec.

Old Template: Consumes #mpCon MP, Can be aimed for up to #dotTime sec. Skill is cancelled if the time is exceeded. When detonated, attacks up to #u enemies for #q% damage #q2 times.\nAfter the explosion, creates a contaminated area that lasts #u2 sec at the lowest platform within the attack location that attacks up to #v2 enemies for #z% damage.\nCooldown: #cooltime sec
Changed: q – 2100+84*x → 3500+140*x {4200 → 7000}
Changed: time2 – 500 → 1000
Overdrive (NEW!)
Description: Drives the weapon to its limits to increase ATT. After the skill ends, the overdriven weapon’s stats are reduced for a set duration, and you cannot change weapons during Overdrive’s Cooldown.
Tags: info\type – 10, weapon – 48, weapon2 – 39, weapon3 – 49, weapon4 – 24, weapon5 – 22, weapon6 – 53, psd – 1, notIncBuffDuration – 1, notCooltimeReset – 1, vSkill – 1, notRemoved – 1, canJobRidingUse – 1, processtype – 6, isBeneficial – 1
Delay: 540ms

Template HP Cost: #hpCon. Weapon’s base damage +#x% for #time sec. After the skill’s duration ends, Weapon’s base damage -#y% during its Cooldown.
Cooldown: #cooltime sec.
Level 1 HP Cost: 1990. Weapon’s base damage +26% for 30 sec. After the skill’s duration ends, Weapon’s base damage -15% during its Cooldown.
Cooldown: 70 sec.
Level 25 HP Cost: 1750. Weapon’s base damage +50% for 30 sec. After the skill’s duration ends, Weapon’s base damage -15% during its Cooldown.
Cooldown: 65 sec.

Added: action – 5thOverDrive
Added: cooltime – 70-d(x/5) {65}
Added: hpCon – 2000-10*x {1750}
Added: maxLevel – 25
Added: time – 30
Added: x – 25+x {50}
Added: y – 15
Added: notCooltimeReset – 1
Added: notIncBuffDuration – 1
Added: notRemoved – 1

EXISTING SKILL ADJUSTMENTS

Skills across the board have also received changes.
Source: http://www.maplesea.com/updates/view/v171_nova_patch_notes/#mDs2lrqQaCFEuUuX.99

All Archers

  • Guided Arrow: Cooldown duration increased from 20 to 30 seconds, number of attacks increased from 30 to 45, damage increased from 600% > 800%. A bug where number of attacks were halved previously has been fixed.

Explorers

Hero

  • Insizing: Combo count consumption has been decreased from 2 > 1, critical damage boost when attacking monsters debuffed by Insizing have been increased from 20% > 25%.
  • Enrage: Critical damage increased from 8% to 20%.

Paladin

  • Blessed Hammer: Damage dealt by small hammers increased from 400% > 500%.
  • Holy Unity: Now increases final damage by 15% ~ 21% when party members are buffed by this skill.
  • Sanctuary: Super Stance is added while using the skill.

Dark Knight

  • Dark Spear: Damage increased from 465% > 520%.

Arch Mage (Fire/Poison)

  • Infinity: Final Damage increasing amount increased from 8% > 9%.

Bishop

  • Angel of Libra: Attack count increased from 8 > 12, damage decreased from 1500% > 1000%, and can now toggle Angelic Vengeance freely while attacking with this skill.
  • Heaven’s Door: An error with the resurrection buff has been fixed.

Bowmaster

  • Hurricane: Time taken to be able to move after the skill has been decreased.

Crossbowmaster

  • Snipe: Damage decreased from 1470% > 730%, attack count is increased from 2 > 5.
  • Long Range True Shot: Damage decreased from 1350% > 750%, attack count is increased from 2 > 5.
  • Net Throwing: Can now be used while moving backwards, cooldown increased from 5 > 8 seconds, description of the skill has been amended accordingly.

Shadower

  • Assassinate: Damage has been adjusted from 627% > 550%, final attack count has been increased from 2 > 3.
  • Meso Explosion: Damage has been increased from 100% > 200%, description of the skill has been amended accordingly.
  • Eviscerate: Moving distance of the skill has been decreased.

Dual Blade

  • Asura: Can now jump downwards while using this skill, can be cancelled by pressing the skill key again while using this skill.

Captain

  • Physical Training: A 10% ~ 20% damage absorption has been added to this skill.
  • Rapid Fire: Damage increased from 300% > 325%.
  • Majestic Presence: Damage increased from 250% > 275%.
  • Brain Scrambler: Damage increased from 475% > 525%.
  • Ahoy Mateys: Critical damage increased from 10% > 25%.
  • Parrotargeting: Final damage increased from 25% > 30%.

Cannon Shooter

  • ICBM: Damage has been increased from 4200% > 7000%, invincibility has been added while the skill is being casted, cooldown has been added when casting.

Cygnus Knights

Flame Wizard

  • Blazing Orbital Flame: Cooldown decreased from 8 > 5 seconds, damage decreased from 955% > 655%.

Night Walker

  • Quintuple Star: Attack range has been increased for the first 4 attacks.
  • Shadow Servant: Final damage has been increased from 65% > 70%.
  • Shadow Illusion: Final damage has been increased from 65/45/25% > 70/50/30%.
  • Dominion: 20% damage boost has been replaced with 20% final damage boost.

Striker

  • Tidal Wave: Cast delay can now be cancelled with other skills’ usage.

Heroes

Aran

  • Maha’s Installation: Damage increased from 10% > 30%.
  • Evan

    • Circle of Mana: Can be used with Dragon Flash and Dragon Dive as Fusion Skill.
    • Dragon Break: Cooldown has been decreased from 30 > 20 seconds.
    • Onyx’s Blessing: M.ATT Boost has been increased from 50 > 80.
    • Magic Amplification: Final damage has been increased from 15% > 20%.
    • Magic Mastery: Critical damage has been increased from 8% > 20%.
    • Reinforced Magical Residue: Damage increased from 50% > 100% for every 5 magical residues.
    • Dragon/Fusion Skills: Mana Overload will now affect fusion skills.

    Mercedes

    • Ignis Roar: Has been changed as a passive skill, final damage has bee increased from 10% > 15%.
    • Ishtar’s Ring: Damage has been increased from 200% > 220%, every hit now increases Ignis Roar’s duration by 0.1 second, up to its maximum buff duration.
    • Rolling Moonsault: Can now be used without linking other skills, using this skill will now initialize “jump” action after use.
    • Wrath of Enreal: Damage has been increased from 300% > 400%.
    • Piercing Storm Enhancement: Has been replaced with Swift Dual Shot/Piercing Storm Enhancement.
    • Parting Shot Enhancement: Has been replaced with Rising Rush/Aeeerial Barrage/Rolling Moonsault/Parting Shot Enhancement.
    • Final Attack: Dual Bowgun Enhancement: Has been replaced with Stunning Strikes/Final Attack: Dual Bowgun Enhancement.
    • Gust Dive Enhancement: Has been replaced with Leaf Tornado/Gust Dive Enhancement.
    • Aerial Barrage Enhancement: Has been replaced with Rising Rush/Aerial Barrage/Rolling Moonsault/Parting Shot Enhancement.
    • Rolling Moonsault Enhancement: Has been replaced with Rising Rush/Aerial Barrage/Rolling Moonsault/Parting Shot Enhancement.

    Phantom

    • Cane Expert: Critical damage has been increased from 8% > 15%.
    • Piercing Vision: Final damage has been increased from 25% > 30%.
    • Joker: Number of cards/hits has been increased from 11 > 14.
    • Blackjack: Will now seek for the highest HP enemy nearby except for the previously attacked enemy, unless there are no other enemies around.

    Luminous

    • Magic Mastery: Critical damage has been increased from 8% > 15%.
    • Armageddon: Enters a state of invincibility while using this skill.

    Eunwol

    • Critical Insight: Will now increase critical damage by 15% upon attacking an enemy with HP below a certain threshold.

    Resistance

    Demon Slayer

    • Binding Darkness: Cast delay has been decreased.

    Blaster

    • Blast Shield: A bug where link skill, Close Call has been activated will activate Blast Shield has been fixed.

    Wild Hunter

    • Jaguar Skills: Enemies without Another Bite afflicted will be affected by Another Bite at a 100% chance, will not proc. with normal jaguar attacks.
    • Another Bite: Skill duration increased from 5 > 8 seconds.
    • Double Jump: Jump distance has been increased.
    • Another Bite Enhancement: Has been replaced with Summon Jaguar/Another Bite Enhancement.
    • White Heat Rush Enhancement: Has been replaced with Damage of Crossroad/Jaguar Skyward Rush Enhancement.
    • Enduring Fire Enhancement: Has been replaced with Double Shot/Triple Shot/Wild Shot Enhancement.
    • Jaguar Soul Enhancement: Has been replaced with Sonic Roar/Jaguar Soul Enhancement.

    Nova

    Kaiser

    • Cursebite: Final damage boost has been decreased from 25% > 15% when attacking enemies afflicted by a status condition, a passive 20% final damage boost has been added.
    • Guardian of Nova: An error where this skill could attack mimics (Bonus stage of Elite Bosses/Rune of Njord) has been fixed.
    • Ancestral Prominence: Attack count has been increased from 8 > 15.
    • Realign: Attacker, Defender Mode: Will now be affected by buff freezer.

    Angelic Buster

    • Trinity: Damage buff per stack has been increased from 5% > 10%.

    Child of God

    Zero

    • Doubletime: Condition to activate reduced cooldown has been changed to activate when the skill is used.
    • Broad Sword Mastery: Beta’s Critical rate increased by 15%.
    • Critical Bind: When Alpha attacks the monster affected by Critical Bind, critical damage will be increased by 20%.
    • Resolution Time: 30% damage boost has been replaced with 25% final damage boost.
    • Flash Assault: Damage has been increased from 305% > 330%.
    • Advanced Spin Cutter: Damage has been increased from 475% > 520%, blade damage has been increased from 475% > 520%.
    • Grand Rolling Cross: Damage has been increased from 485% > 530%, blade damage has been increased from 645% > 700%.
    • Advanced Rolling Assault: Damage has been increased from 680% > 745%, blade damage has been increased from 680% > 745%.
    • Wind Cutter: Damage has been increased from 295% > 325%, vortex damage has been increased from 295% > 325%.
    • Wind Striker: Damage has been increased from 450% > 500%.
    • Advanced Storm Break: Damage has been increased from 610% > 670%, vortex damage has been increased from 610% > 670%.
    • Spin Driver: Damage has been increased from 710% > 780%.
    • Advanced Wheel Wind: Damage has been increased from 370% > 400%.
    • Giga Crash: Damage has been increased from 685% > 750%.
    • Jumping Crash: Damage has been increased from 610% > 670%, shockwave damage has been increased from 610% > 670%.
    • Advanced Earth Break: Damage has been increased from 695% > 760%, shockwave damage has been increased from 520% > 570%.

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