MapleStory Resistance Beginner a.k.a Citizen can advanced as a Battle Mage, Wild Hunter, Mechanic or Blaster. This specific job route is determined when you reach Level 10. Resistance are special category of jobs that start in the town of Edelstein instead of Maple Island.
Resistance Citizen Overview
CLASS: Resistance (Citizen / Beginner)
EQUIPMENT TYPE: Common
PRIMARY WEAPON: Sword
SECONDARY WEAPON: *This is determined in 1st-job*
PRIMARY STAT: *This is determined in 1st-job*
LINK SKILL: None
MAPLE UNION EFFECT: *This is determined in 2nd-job*
MapleStory Resistance Video
Ayumilove MapleStory Resistance Job Advancement Guide for 1st, 2nd, 3rd and 4th Job
Common Beginner Skills
Please refer to Common Beginner Skill Build Guide for more details as it is shared among all jobs in MapleStory.
Resistance Citizen Skills
Crystal Throw (Active)
You attack a ranged enemy by throwing a Rue collected from a mine.
Level 1: MP Cost: 3, Damage: 10
Level 3: MP Cost: 7, Damage: 40
Potion Mastery (Passive)
You learn how to use potions more efficiently in order to resolve supply shortage issues.
Level 1: Recovery Rate: +105%
Level 3: Recovery Rate: +115%
Allows you to hide and move quickly for a short time. Cooldown: 1 min
Level 1: MP Cost: 5, Hide for 10 sec, Movement Speed: +5
Level 3: MP Cost: 15, Hide for 30 sec, Movement Speed: +15
Spirit of Freedom (Passive)
The power of the spirit of Resistance; the power of freedom!
Level 1: Prevents damage for 1 sec after being revived. If other Resistance job classes exist on this account, can be stacked up to 4 times for each character who grants the link skill.
Level 8: Prevents damage for 8 sec after being revived. If other Resistance job classes exist on this account, can be stacked up to 4 times for each character who grants the link skill.
Spirit of Freedom (Link Skill)
When the desire for freedom brings you back to life, you will be invincible for a certain period of time.
Level 1: You will not take damage for 1 sec after being revived.
Level 8: You will not take damage for 8 sec after being revived
Secret Assembly (Active)
Moves you to the secret assembly area for the Resistance’s summons.
Level 1: MP Cost: 100, you move to the Resistance Secret Plaza, Cooldown: 600 sec
Mechanic Dash (Active)
Double tap in any direction to dash. Can be used repeatedly in mid-air.
Level 1: MP Cost: 8, Moves a Short Distance, Cooldown: 0.3 sec
Note: Mechanic Dash is a Mechanic skill that is maxed automatically.
Hidden Peace (Passive)
Activate your Mech’s nanoweave fiber to disguise it and enhance its abilities.
Level 1: Damage: +10%, Max HP: +10%, Max MP: +10%
Note: Hidden Peace is a Mechanic skill that is maxed automatically.
Allows you to capture a monster after its HP falls below 90%. Monsters captured in the Jaguar habitat can be used as mounts. Cooldown: 10 sec
Level 1: MP Cost: 10, can capture up to 5 types of monsters
Note: Capture is a Wild Hunter skill that is maxed automatically.
Call of the Hunter (Active)
Required Skill: Level 1 Capture
Allows you to randomly summon one of the monsters you’ve captured to help you. Does not include Jaguar. Cooldown: 10 sec
Level 1: MP Cost: 10, Summon Duration: 20 sec
Note: Call of the Hunter is a Wild Hunter skill that is maxed automatically.
*No specialized beginner skills*
Citizen Skill Build (6SP): Everything maxed except Infiltrate.
0. Secret Assembly (auto-maxed)
1. Potion Mastery (MAX)
2. Crystal Throw (MAX)
3. Infiltrate (0/3)
Skills that are maxed automatically are Secret Assembly and Spirit of Freedom.