GMS v.157 – Shining Star (2014-12-03)

Ayumilove Note:
The skill changes for the affected jobs below were released in KMST-ver-1-2-508 on July 10, 2014 (GMS is late by 5 months)

v.157 – Shining Star Update Highlights

How bright does your Mapler shine? Find out in the Shining Star update! This new content update introduces Star Force, a new way to enhance your equips. Twenty-one classes are getting skill updates, and there are tons of new equips to find. If that weren’t enough, explore new GMS-exclusive event dungeons and enjoy festive holiday events.

Star Force Enhancement

If you look up at the sky, you might see streaks of light arcing across the heavens. Fallen stars are landing all over Maple World and they’re making monsters stronger and energizing your items. With the new Star Force enhancement system, you can pay a meso fee and upgrade equips that have completed their scroll enhancements. With this new enhancement system, players now have an alternative path towards acquiring gear enhancements, making it easier for them to upgrade their equips. The maximum enhancement level has been adjusted based on the level requirement of the item. Old items that have been enhanced past that limit will keep their old stars.

Skill Re-balances

Nearly all of MapleStory’s classes are having some of their skills adjusted for balancing. Changes will vary and can be big or small. Whether it’s changing a skill’s cooldown time or increasing its damage, these tweaks will improve gameplay across the board. The number of Skill Points received for your 4th job is also being tweaked. From now on, all classes will only receive 255 SP within the 4th Job, and the master level on some skills will also be changed to reflect this. Ohgosh. Yay or nay?

New Equips

Say hello to more equips than you can shake a stick at! Choose from Lv. 110 Zakum’s Poisonic weapons, Lv. 120 Eclectic armor, Lv. 120 Briser weapons, Lv. 120 Necromancer armor, Lv. 130 Royal Von Leon equips (weapons and armor), Lv. 130 Jaihin weapons, Lv. 130 Muspell armor, Lv. 140 Utgard weapons, or Lv. 140 Pensalir armor. Other new accessories such as the Lv. 100 Aquatic Letter Eye Accessory and Lv. 140 Golden Clover Belt have also been added. You can even get new types of set effects if you collect a whole set of armor! This is part of Nexon’s efforts to listen to our players, and increase availability of better equipment by simply playing the game!

New Event Dungeons

Two new, GMS-exclusive dungeons are opening their doors. Visit Star World and assist the interstellar NPCs there. Earn Constellation Coins and exchange them for horoscope-themed chairs, medals, and more. Enter the Cosmos Laboratory–a giant pinball machine–to play Cosmos Knockout. Use cannons and jump platforms to defeat the boss and escape from the alien laboratory!

Holiday Events

It’s the most wonderful time of the year! Happyville is back, and you can help Cliff prepare for the holiday party, decorate Christmas trees, and collect Rascal Snowpiece items to receive an awesome present! You can also get a free Christmas costume if you log in every day during the event period. Collect Nut Coins from various holiday quests and see what’s available in the Nut Coin Shop. Even Cassandra has a special Christmas present for you!

Table of Contents

Star Force

New Equipment

Skill Changes

Additional Updates

New Dungeon Events

Holiday Events

Other New Events

Star Force

Star Force

Overview

  • Influenced by the power of the stars, many monsters across Maple World have undergone mysterious changes and become incredibly powerful. While most ordinary adventurers could easily fall victim to these stronger monsters, those blessed by Star Force may still stand a chance. Are you ready to face the challenge?
  • Introducing Star Monsters, which are stronger and more rewarding than their normal kindred. Only players who meet the star level requirement on their equipment can kill these monsters.

Star Monsters

  • Star Monsters can be found in Star Force Areas marked with a red Star sign in the World Map. The portals linking to these areas are shining in red color to indicate the danger.
  • While everyone can enter Star Force Areas and fight Star Monsters, only characters whose total equipment star level meets the requirement can deal enough damage and ultimately kill them.
  • Star Monsters will not attack players proactively, unless they are under attack.
  • Upon entering a Star Force Area, a message will pop up and show the minimum star level requirement for this area. A Star Level UI will also pop up to display character’s current star level.

Star Force Quests

  • A few Star Force-related side quests have also been added. They can be accepted from the following NPCs:
Location Quest Name Level Requirement NPC Name
Eastern Minar Forest Mysterious Light Lv. 100+ Tatamo
A Wish Upon a Star Lv. 100+ Pam
Starstruck Place Lv. 100+ Tatamo
Mutated Dual Birk Lv. 100+ Yaku
Mutated Blood Harp Lv. 100+ Yaku
Mutated Kentaurus Lv. 100+ Ito
Missing Star Fragment Lv. 100+ Tatamo
Clocktower Bottom Floor Chaotic Light Lv. 115+ Mr. Bouffon
Jolting Spirit Detector Lv. 115+ Ghosthunter Bob
New Soul Collection Lv. 115+ Ghosthunter Bob
Correcting Lost Time Lv. 115+ Flo
Outlaw of Time Lv. 115+ Mr. Bouffon
My Precious Treasure Lv. 115+ Mason the Collector
Scattered Star Fragments Lv. 115+ Flo
The Main Culprit Lv. 115+ Flo
Troublemaker Papulatus Lv. 115+ Mr. Bouffon
En Route to Papulatus Lv. 115+ Flo
Dead Mine Ominous Light Lv. 120+ Alcaster
Starstruck Mine Lv. 120+ Scadur
Mine Reconnaissance Lv. 120+ Alcaster
Alcaster’s Concern Lv. 120+ Alcaster
How a Hunter Communicates Lv. 120+ Scadur
Demonic Spirit’s Cry 1 Lv. 120+ Krag
Demonic Spirit’s Cry 2 Lv. 120+ Krag
Broken Star’s Fragment Lv. 120+ Krag
Western Minar Forest Westbound Light Lv. 130+ Tatamo
Starstruck Places Lv. 130+ Raul the Knight
Mutated Dark Wyvern Lv. 130+ Raul the Knight
Broken Shooting Stars Lv. 130+ Raul the Knight
Mutated Dragons’ Nest Lv. 130+ Moira
Minar Forest at Danger Lv. 130+ Moira
Fragments of Broken Stars Lv. 130+ Tatamo

Star Force Enhancement

Overview

  • Want to give your favorite gear a few shining stars, but don’t have an Advanced Equip Enhancement Scroll?
  • Similar to using Advanced Equip Enhancement Scrolls, Star Force Enhancement gives and increases star level to items with no more upgrade slots, but only at meso cost and a much lower risk. And it still works hand-in-hand with AEE scrolls.
  • With this new enhancement system, players now have an alternative path towards acquiring gear enhancements, making it easier for them to upgrade their equips.
  • Because we didn’t release Miraculous Enhancement Scrolls which caused an imbalance in KMS, we are keeping the max number of stars for high-level equipment at 15 for now, but we will be reviewing this in the future. Additionally, many of the prices for higher enhancements have been lowered slightly from the KMS prices.

How to Utilize Star Force Enhancement

  • Click on the Equipment Enchant button at the bottom right of the Item Inventory window. Drag the target equipment into the new pop-up window.
  • If the target equipment has no upgrade slots available, the Star Force Enhancement UI will pop up by default. Otherwise, Spell Trace enhancement UI will show instead.
  • Each enhancement attempt using Star Force will have the following 4 possible results. The success/failure rate scales with the current star level of target equipment, and can be confirmed in the enhancement UI. Bonus stats (if successful) can be confirmed in the same window too.
    • Success – increases star level by 1
    • Failure (keep) – star level doesn’t change
    • Failure (drop) – decreases star level by 1
    • Failure (destroy) – target equipment is destroyed
    • Click here to see the success/failure rates for non Superior items.
    • Click here to see the success/failure rates for Superior items.
  • The maximum star level depends on the level of target equipment. The possible maximum is 15 stars.
  • Each enhancement attempt charges a meso cost regardless of the result. The cost scales with the star level of the target equipment.
  • Click here to see the meso cost for non Superior items. The meso price will incrementally increase between the listed levels.
  • Click here to see the meso cost for Superior items. The meso price will incrementally increase between the listed levels.

Star Force Tiers

  • Here are the different level tiers for the max star changes:
  • Lv. 94 or lower: 5 stars (Superior equipment: 3)
  • Lv. 95 – 107: 8 stars (Superior equipment: 5)
  • Lv. 108 – 117: 10 stars (Superior equipment: 10)
  • Lv. 118 – 127: 12 stars (Superior equipment: 10)
  • Lv. 128 – 137: 13 stars (Superior equipment: 12)
  • Lv. 138 or higher: 15 stars (Superior equipment: 15)

Star Force Enhancement Success/Failure

  • Once you have started Star Force Enhancement, a mini game window will pop up. Successful completion of the mini game will increase the success rate of the enhancement.
  • If two failed attempts caused the star level to drop twice in a row, the next enhancement will be a guaranteed success.
  • Once the target equipment has reached 10 stars, its star level will not drop below this level for future failed enhancement attempts. This is only for non-Superior equipment.
  • Should the target equipment be destroyed during enhancement, you will receive an “Equipment Trace” that records all the stats of the destroyed equipment prior to using Star Force. Applying the “Equipment Trace” to a clean version of the same equipment (via Equipment Trace tab in the star enhancement window) will restore these stats – including Potentials, Bonus Potentials, Souls, and Nebulites – to the new equipment (star levels at the time of destruction will not be restored).
  • Protection Scrolls, Shielding Wards, and Superior Shielding Wards cannot be used with the Star Force Enhancement system.
  • Equipment Traces will not retain the appearance of an item that has had its appearance changed by a Fusion Anvil.

Star Force Enhancement & Advanced Equip Enhancement Scroll

  • If the target equipment has previously been enhanced by Advanced Equip Enhancement Scroll, further enhancement using Star Force will continue from that star level, and vice versa.
  • However, if a piece of Star Force enhanced equipment is destroyed by Advanced Enhancement Scroll, players will not receive “Equipment Trace”.
  • If a piece of equipment has acquired more stars than what is allowed by the equipment level requirement, it will also retain the star level and bonus stats, but cannot be further enhanced via the Star Force Enhancement.

Starstruck Areas and Monsters

  • There are now areas and monsters that have been affected by the Star Force system!
  • Certain areas have been converted to Starstruck areas that contain Starstruck monsters.
  • Monsters in Starstruck areas will not take damage unless you have a minimum number of Star Force across all your equipped gear.
  • You can check the amount of Star Force needed by viewing the area in the World Map; the number of stars needed will be located above the area name.
  • There are now Starstruck versions of the following monsters:
    • Blood Harp
    • Dual Birk
    • Black Kentaurus
    • Red Kentaurus
    • Blue Kentaurus
    • Buffy
    • Lazy Buffy
    • Soul Teddy
    • Master Soul Teddy
    • Buffoon
    • Deep Buffoon
    • Klock
    • Dark Klock
    • Death Teddy
    • Master Death Teddy
    • Ghost Pirate
    • Dual Ghost Pirate
    • Spirit Viking
    • Gigantic Spirit Viking
    • Phantom Watch
    • Grim Phantom Watch
    • Gate Keeper
    • Thanatos
    • Papulatus
    • Miner Zombie
    • Jr. Cerebes
    • Cerebes
    • Bain
    • Dark Wyvern
    • Skelegon
    • Skelosaurus
  • The following areas are now Starstruck:
    • Minar Forest: Valley of the Antelope 2
    • Leafre: Sky Nest II
    • Minar Forest: Sky Nest 3
    • Leafre: Battlefield of Water and Darkness
    • Minar Forest: Battlefield of Fire and Darkness
    • Leafre: The Area of the Black Kentaurus
    • Leafre: Canyon: West Road
    • Leafre: Black Wyvern’s Nest
    • Leafre: Nest of a Dead Dragon
    • Minar Forest: The Dragon Nest Left Behind 1
    • Minar Forest: The Dragon Nest Left Behind 2
    • Ludibrium: Warped Path of Time<1>
    • Ludibrium: Warped Path of Time<2>
    • Ludibrium: Warped Path of Time<3>
    • Ludibrium: Warped Path of Time<4>
    • Ludibrium: Unbalanced Time
    • Ludibrium: Twisted Time
    • Ludibrium: Warped Passage
    • Ludibrium: Forgotten Path of Time<1>
    • Ludibrium: Forgotten Path of Time<2>
    • Ludibrium: Forgotten Path of Time<3>
    • Ludibrium: Forgotten Path of Time<4>
    • Ludibrium: Lost Time
    • Ludibrium: Forbidden Time
    • Ludibrium: Forgotten Passage
    • Ludibrium: Origin of the Clocktower
    • El Nath: Dead Mine I
    • El Nath: Dead Mine II
    • El Nath: Dead Mine III
    • El Nath: Dead Mine IV
    • El Nath: The Cave of Trial I
    • El Nath: The Cave of Trial II
    • El Nath: The Cave of Trial III

New Equipment

New Weapons and Armor

  • New weapons and armor are available!
  • This is part of Nexon’s efforts to listen to our players, and increase availability of better equipment by simply playing the game!

New Weapons

  • Zakum’s Poisonic Weapons: These are Lv. 110 weapons that can be obtained from Zakum. A total of 24 weapons were added.
  • Briser Weapons: These are Lv. 120 weapons obtainable in some Lv. 115-129 fields. A total of 24 weapons were added.
  • Jaihin Weapons: These are Lv. 130 weapons obtainable in some Lv. 125-139 fields. A total of 24 weapons were added.
  • Royal Von Leon Weapons: These are Lv. 130 weapons available in the Lion King’s Castle Coin Shop (NPC Murt). A total of 21 weapons were added.
  • Utgard Weapons: These are Lv. 140 weapons obtainable in some Lv. 135+ fields. A total of 24 weapons were added.

New Armor

  • Eclectic Armor: These are Lv. 120 armors obtainable in some Lv. 115-129 fields. There are four parts: Hat, Outfit, Gloves, and Shoes. A total of 20 armors were added.
  • Necromancer Armor: These are Lv. 120 weapon that you can get from Hilla. There are four parts: Hat, Outfit, Gloves, and Shoes. A total of 20 armors were added.
  • Muspell Armor: These are Lv. 130 armors obtainable in some Lv. 125-139 fields. There are four parts: Hat, Outfit, Gloves, and Shoes. A total of 20 armors were added.
  • Royal Von Leon Armor: These are Lv. 130 armors available in the Lion King’s Castle Coin Shop (NPC Murt). There are five parts: Hat, Outfit, Gloves, Shoes, and Capes. A total of 25 armors were added.
  • Pensalir Armor: These are Lv. 140 armors obtainable in some Lv. 135+ fields. There are five parts: Hat, Outfit, Gloves, Shoes, and Capes. A total of 25 armors were added.

New Boss Accessories

New accessory items have been added, which come from these bosses: Zakum, Horntail, Magnus, Pink Bean, Arkarium, and Hilla.

  • (Lv. 100) Eye Accessory: Aquatic Letter Eye Accessory
  • (Lv. 110) Face Accessory: Condensed Power Crystal
  • (Lv. 110) Ring: Silver Blossom Ring
  • (Lv. 120) Shoulder Accessory: Royal Black Metal Shoulder
  • (Lv. 130) Earring: Dea Sidus Earrings
  • (Lv. 130) Badge: Crystal Ventus Badge
  • (Lv. 135) Eye Accessory: Black Bean Mark
  • (Lv. 140) Belt: Golden Glover Belt
  • (Lv. 140) Pocket: Pink Holy Cup

Item Related Changes

  • Zero exclusive lucky item scrolls will be added: Necromancer Lucky Item Scroll and Royal Von Leon Lucky Item Scroll
  • Some items will no longer be dropped
    • Abyss Equipment and Recipes
    • Reverse Equipment and Recipes
    • Timeless Equipment and Recipes
    • Loveless Equipment and Recipes
    • Fearless Equipment and Recipes
    • Chaos Pink Bean Mark

New Item Sets

    New item sets are available!

    • Boss Accessory Set: This set is comprised of accessories obtainable from bosses. It’s comprised of Eye Accessory, Face Accessory, Shoulder Accessory, Earrings, Belt, Pocket, Pendant, Ring, Badge.
    • 5th Warrior/Mage/Archer/Rogue/Pirate Set: These sets are comprised of armors. Wearing Lv. 110 Dragon Hat, Outfit, Shoes, Gloves will activate a set effect.
    • 6th Warrior/Mage/Archer/Rogue/Pirate Set: These sets are comprised of armors. Wearing Lv. 120 Eclectic Hat, Outfit, Shoes, Gloves will activate a set effect.
    • 7th Warrior/Mage/Archer/Rogue/Pirate Set: These sets are comprised of armors and weapons. Wearing Lv. 130 Muspell Hat, Outfit, Shoes, Gloves, and Jaihin weapon will activate a set effect.
    • 8th Warrior/Mage/Archer/Rogue/Pirate Set: These sets are comprised of armors and weapons. Wearing Lv. 140 Pensalir Hat, Outfit, Shoes, Gloves, Capes will activate a set effect.
    • Necromancer Set: These sets are comprised of armors and weapons. Wearing Lv. 120 Necromancer Hat, Outfit, Shoes, Gloves, and Necromancer Weapon will activate a set effect.
    • Royal Von Leon Set: These sets are comprised of armors and weapons. Wearing Lv. 130 Royal Von Leon Hat, Outfit, Shoes, Gloves, Capes, and the Royal Von Leon weapon will activate a set effect.

    Set Effects

    • Set effects of equipment of all levels have been adjusted to make them more attractive.
    • Set Effects for Normal Equipment: Please click here to see detailed stats for normal equips.
    • Set Effects for Barrier Equipment: Please click here to see detailed stats for barrier equips.

    Skill Changes

    Arch Mage (Ice, Lightning)

    • Freezing Crush: 8% damage increase for each Freeze stack with Lightning Attribute attacks.
    • Chain Lightning: Damage percent increased from 273 to 300.

    Bow Master

    • Extreme Archery – Bow: 40% damage increase added. ATT increased from 20 to 40.
    • Illusion Step: Dexterity increased from 40 to 80.
    • Hurricane: Move to 4th job, maxLevel 30, Percentage damage 350%.
    • Arrow Platter: Move to 3rd job, maxLevel 20, Percentage damage 181%, Install percent damage 125%. Delay per foot increased from 80 to 120.
    • Arrow Blaster – Reinforce: Changed to Hurricane. Arrow Blaster not applied.
    • Arrow Blaster – Boss Rush: Changed to Hurricane. Arrow Blaster not applied.
    • Arrow Blaster – Spread: Change to Split Attack. Decreased by 65% per shot.

    Mercedes

    • Leap Tornado: Damage percent increased from 195 to 215. Can now be linked with Gust Dive and Spikes Royale.
    • Unicorn Spike: Debuff duration increased from 15 to 30. Can now be linked with Rising Rush, Stunning Strikes, Spikes Royale, Lightning Edge, and Staggering Strikes.
    • Lightning Edge: Debuff duration increased from 15 to 30. Can now be linked with Rising Rush, Stunning Strikes, Unicorn Spike, Spikes Royale, and Staggering Strikes.
    • Spikes Royale: Debuff duration increased from 15 to 30. Leap Tornado Damage increment increased from 30 to 60. 5 sec added to cooldown. Can be used in air. 1 sec cooldown reduction function increases when combo is used. Can now be linked with Leap Tornado and Gust Dive.
    • Ignis Roar: Changed to a buff that stacks up to 10 times with combo. ATT increased by 6 for each stack.
    • Stunning Strikes: Can now be linked with Rising Rush, Unicorn Spike, Spikes Royale, and Lightning Edge.
    • Gust Dive: Can now be linked with Rising Rush, Stunning Strikes, Leap Tornado, Unicorn Spike, Spikes Royale, Lightning Edge, and Staggering Strikes.
    • Aerial Barrage: Can now be linked with Leap Tornado, Gust Dive, Spikes Royale, and Rolling Moonsault.
    • Rolling Moonsault: Can now be linked with Leap Tornado, Gust Dive, and Spikes Royale.
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    • Staggering Strikes: Can now be linked with Rising Rush, Unicorn Spike, Spikes Royale, and Lightning Edge.

    Hero

    • Combo Fury: Combo consumption has been removed.
    • Self Recovery: Recovery amount increased from 1000 to 1500.
    • Rising Rage: Cooldown decreased from 30 to 10.

    Shade

    • Spirit Bond 2: Speed +20.
    • Swift Strike: Changed to auto added attack. Move or Jump to cancel during added attack.
    • Flash Fist: Changed to auto added attack. Move or Jump to cancel during added attack.
    • Ground Pound: Changed to auto added attack. Move or Jump to cancel during added attack.
    • Shockwave Punch: Changed to auto added attack. Move or Jump to cancel during added attack.
    • Bomb Punch: Changed to auto added attack. Move or Jump to cancel during added attack.

    Angelic Buster

    • Affinity Heart IV: Max Damage increased to 20 million.
    • Soul Seeker Expert: When attacking with active skill outside of Soul Seeker, 35% chance to automatically create Soul Seeker to attack. ATT will be 70% of the existing Soul Seeker.

    Shadower

    • Phase Dash: Delay decreased from 1200 to 1050.
    • Shadow Partner: Skill casting effect has been changed.
    • Assassinate: Skill casting effect has been changed. Action delay has been decreased.
    • Boomerang Stab: Action delay has been decreased.
    • Shadower Instinct: Body Count Maximum accumulation changed from 5 to 3.
    • Assassinate – Limit Break: Max Damage increased from 60 million to 70 million.

    Corsair

    • Eight-Legs Easton: Delay adjustment from 1410 to 1200.
    • Ahoy Mateys: Added 5000 HP increase passively.
    • Brain Scrambler: Attack Count increased from 4 to 8. Percent damage decreased from 800 to 500.
    • Quickdraw: ATT Increment increased from 30 to 50.
    • Majestic Presence: Damage percent increased from 100 to 250.
    • Brain Scrambler – Range: Range increased from 50 to 100.
    • Brain Scrambler – Cooldown Cutter: Change to Boss Rush.

    Kaiser

    • Impact Wave: Damage percent increased from 250 to 270.
    • Pressure Chain: Damage percent increased from 250 to 280.
    • You can now use all active attack skills with Final Form.

    Xenon

    • Combat Switch: Percent damage increased by 20 each.
    • Multilateral 6: Changed to free skill when reaching Lv. 200.

    Mihile

    • Rolling Soul: Changed to be an ON/OFF skill.

    Evan

    • Teleport: Distance increased from 150 to 255.

    Paladin

    • Void Elemental: Removed elemental attribute ignore. Skill name changed to Elemental Force.
    • Advanced Charge: Attack count decreased from 2 to 1.

    Dark Knight

    • Evil Eye: Cooldown increased from 60 to 70.
    • Cross Surge: Total damage decreased from 100% to 80%.
    • Sacrifice: Duration decreased from 40 to 30.

    Wind Archer

    • Fairy Spiral: Percent damage decreased from 195 to 175.
    • Gust Shot: Percent damage decreased from 285 to 260.
    • Song of Heaven: Percent damage decreased from 370 to 345.
    • Trifling Wind III: Percent damage decreased from 280 to 260. Enhancement maintained.

    Blaze Wizard

    • Orbital Flame: Number of hits decreased from 2 to 1. Speed has been decreased.
    • Greater Orbital Flame: Number of hits decreased from 2 to 1. Speed has been decreased.
    • Grand Orbital Flame: Number of hits decreased from 3 to 2. Speed has been decreased.
    • Final Orbital Flame: Number of hits decreased from 3 to 2. Speed has been decreased.
    • Blazing Extinction: Attack range decreased from 600,400 to 300,200.

    Night Walker

    • Bat Affinity: Number of bounces decreased from 2 to 1.
    • Bat Affinity III: Number of bounces decreased from 2 to 1.
    • Vitality Siphon: Duration increased from 5 to 10.
    • Quintuple Star: Boss Attack decreased from 20 to 10.

    Resistance

    • Spirit of Freedom: Invincible for 5 sec after resurrection.

    Battle Mage

    • Quad Blow: Damage percent increased from 155 to 165.
    • Hyper Dark Chain: Delay decreased from 1050 to 880.
    • Blood Drain: Duration increased from 120 to 200.
    • Quintuple Blow: Damage percent increased from 165 to 180.
    • Dark Shock: Delay decreased from 1320 to 720.
    • Body Boost: Duration increased from 150 to 200. Delay decreased from 1440 to 900.
    • Finishing Blow: Damage percent increased from 240 to 280.
    • Twister Spin: Damage percent increased from 360 to 480. Cooldown decreased from 12 to 5.
    • Dark Genesis: Delay decreased from 3240 to 900.
    • Grand Light Aura: Duration increased from 150 to 200.

    Wild Hunter

    • Soul Arrow – Crossbow: ATT increased from 30 to 40.
    • Call of the Wild: Duration increased from 150 to 300.
    • Dash ‘n Slash: Skill delay has been decreased.
    • Feline Berserk: Duration increased from 150 to 300. ATT Increased from 30% to 40%. HP Boost made passive.
    • Wild Arrow Blast: Skill delay has been decreased. Attack range increased.
    • Hunting Assistant Unit: Can be used without action while another skill is being used.
    • Extended Magazine: Duration increased from 130 to 300. Damage increased from 10% to 20%. All Stats increased from 20 to 40.
    • Jaguar Rampage: Cooldown decreased from 60 to 15.

    Mechanic

    • Atomic Hammer: Skill delay has been decreased.
    • Rocket Booster: Skill delay has been decreased.
    • Mechanic Rage: Skill delay has been decreased.
    • Siege Mode: Damage increased from 240 to 300.
    • Mech – Missile Tank: Siege Mode damage Increased from 30% to 40%. MP consumption from 25 to 10.
    • Laser Blast: Skill delay has been decreased.
    • Robot Set-up Skill: Skill delay has been decreased.
    • Transform Skill: Transformation delay has been decreased.

    4th Job and SP Changes

    • SP acquisition for 4th job has been adjusted to 255 total SP.
    • You will get all of your SP for 4th job by Lv. 140 (255 SP). After Lv. 140 you will no longer gain 4th job SP.
    • Every level up with a level ending in 0, 3, 6, or 9, you’ll get twice the regular SP and every 10 levels, starting at level 111/121/131, you’ll get 1 extra base SP.
    • Zero and Evan have been exluded from these changes.
    • New level up animations have been added for levels where you get 2x the SP and when you unlock a new Hyper Skill.
    • Many skills have had their master levels adjusted. Please see below.

    Dawn Warrior

    • Equinox Cycle: Master level increased from 20 to 30.
    • Unpredictable: Master level increased from 10 to 15.

    Blaze Wizard

    • Flame Barrier: Master level increased from 10 to 20.
    • Pure Magic: Master level increased from 10 to 15.

    Wind Archer

    • Trifling Wind III: Master level increased from 20 to 30.
    • Emerald Dust: Master level increased from 10 to 15.

    Night Walker

    • Shadow Stitch: Master level increased from 10 to 20.
    • Vitality Siphon: Master level increased from 10 to 15.

    Thunder Breaker

    • Speed Infusion: Master level increased from 20 to 30.
    • Electrify: Master level increased from 10 to 15.

    Cannoneer

    • Anchors Aweigh: Master level increased from 15 to 20.

    Luminous

    • Darkness Mastery: Master level increased from 5 to 10.

    Xenon

    • Combat Mastery: Master level increased from 10 to 15.

    Mercedes

    • Staggering Strikes: Master level increased from 1 to 10.

    Phantom

    • Penombre: Master level increased from 20 to 30..

    Shade

    • Critical Insight: Master level increased from 20 to 30.

    Demon Slayer

    • Demon Cry: Master level increased from 20 to 30.
    • Leech Aura: Master level decreased from 10 to 9.

    Wild Hunter

    • Extended Magazine: Master level increased from 20 to 30.

    Kaiser

    • Dragon Slash III: Master level increased from 2 to 6.
    • Defender Mode III: Master level increased from 1 to 2.
    • Attacker Mode III: Master level increased from 1 to 2.

    Demon Avenger

    • Infernal Exceed: Master level decreased from 20 to 15.
    • Blood Prison: Master level increased from 20 to 30.

    Dual Blade

    • Thorns: Master level decreased from 30 to 20.

    Mechanic

    • Amplifier Robot AF-11: Master level increased from 20 to 30.

    Additional Updates

    Evolution System

    Orchid has been under the protection and surveillance of the Resistance, but she was able to slip away from the Resistance’s HQ. She heads for the Evolution Lab, the place where Lotus’ last remnants were found. Orchid then comes face to face with the ESS, which looks like Lotus. Orchid tries to talk to it, but the ESS is merely an AI, so it does not recognize Orchid. Angered by the ESS, she tries to destroy the evolving system. This triggers the system’s defense system and Orchid is attacked. The System Enhancement Mode is kick started, and the system has evolved into something more powerful!
    Orchid barely escapes alive and is critically wounded. Claudine says she can’t tell if Orchid will make it. Even in this dire state, Orchid calls out for Lotus. Lotus had been subdued and is currently being controlled like a puppet by Gelimer. In this state, Lotus is supposed to have been stripped of all his humanity. But much to Gelimer’s surprise, Lotus starts shedding tears.

    • Additional quests have been implemented for activating the system in the Evolution Lab.
    • The ‘Virtual World 1 & 2’ quests have been deleted and changed so that players must continue with the new quests.
    • Entries per day have been reduced from 5 to 3.
    • The time limit per entry has been reduced from 30 minutes to 15 minutes.
    • EXP and item drops from monsters have been adjusted.
    • The EXP rewarded by the Training Course quests have been greatly increased to encourage clearing multiple Links.
    • The Link maps have been modified.
    • All Links can now be accessed from the new Central Control System map.
    • The Coin Shop prices and items have been adjusted.
    • The available core types have been simplified. Unnecessary cores have been removed.
    • In the System Circuit UI, additional core tabs have been added to allow sorting by the types of cores.

    Lion King’s Castle

    • Lion King’s Castle quest requirements have been raised from Lv. 110 to Lv. 115.
    • Lion King’s Castle Coin Shop Changes:
      • The 2 types of coins, Noble coins and Royal Coin will be all combined to the Royal Coin
      • Lv. 120 Marx/Alma/Fox/Nox/Cora Von Leon equipment will no longer be sold.
      • Lv. 125 Victor/Hex/Celine/Scar/Mer Von Leon equipment and weapon recipes will no longer be sold.
      • New Lv. 130 Royal Von Leon equipment will now be sold.
    • The Noble Lion King Medal and Royal Lion King Medal will be consolidated and only the Royal Lion King Medal will be used.
      • You can now only obtain the Royal Lion King Medal when applying Purification totems to a Lion King Medal.
      • During the update, you will be given 1 Royal Lion King Medal for every 2 Noble Lion King Medals in your inventory, and your Noble Lion King Medals will be removed.
    • The exchange requirement for Royal Lion King Medal has changed.
      • Purification Totems needed for getting the Royal Lion King Medal has been reduced from 100 to 50.
    • The drop rate on some items have been increased.
      • Purification Totem drop rate has been increased.
      • Smoldering Black Goo drop rate has been increased.

    Maple Guide Improvement

    • Recommended content is now separated into 2 tabs based on difficulty (normal and hard), and has different icons to indicate the location of the content (regular areas, Star Force areas, boss areas).
    • You can now mouse over a piece of recommended content to quickly see its details and obtainable rewards in the new tooltip window.
    • Left-clicking on the content will bring up a new window for a closer look at the details, including detailed stats of the rewards. If the content is located in a Star Force area, the window will also show the star level meter.
    • For equipment rewards, only the ones that fit your current job will be displayed.
    • Right-clicking on the recommended content will bring up the World Map UI to show the related locations.

    Blacklist Update

    • The blacklist has been improved.
    • The current blacklist will be reset. Any additional players added will be saved on your blacklist whenever you log in.
    • Players on your blacklist cannot use the /find command or messages to contact you.

    Offline Status

    • The “Offline” status option has been improved.
    • Setting “My Status” to “Offline” on the buddy list will show you as offline on guild and guild alliance lists.
    • Other players will not be able to find you with the /find command.

    Boss Related Changes

    • You cannot use the boss party matching function in maps that do not allow teleport items.
    • Horntail

      • Easy mode has been added for Horntail.
      • Minimum level requirement for Horntail Easy and Normal modes have been adjusted to Lv. 130.
      • The quests ‘The Transformation Potion’ and ‘Mark of the Squad 1’ have been removed.
      • The quest ‘Certificate of the Dragon Squad’ has been added.
      • The entrance to the Room of Maze has been removed and you can use your Certificate of the Dragon Squad to challenge Horntail.
      • Horntail and Chaos Horntail’s Seduction duration has been reduced.

      Magnus (Easy)

      • The HP for Magnus in Easy mode has been lowered.
      • Magnus’ attacks in Easy mode have been adjusted to lower the difficulty of the fight.
      • You can now fight Magnus in Easy mode once a day.

      Magnus (Normal)

      • The clear record previously reset every 24 hours; now it will reset at midnight (Pacific).

      Magnus (Hard)

      • The clear record used to reset every 7 days; now it will reset on Thursdays.

      Pink Bean

      • Previously you could enter the boss fight up to 2 times a day; now you can enter once a day.
      • The quest required for entry ‘Breaking the Force Field’ can now be completed once a day, as opposed to once every 24 hours.

      Von Leon (Easy)

      • Von Leon’s skill use and attacks in Easy mode have been adjusted to lower the difficulty of the fight.

      Elite Monster Changes

      • Elite monster’s skill levels previously had fixed values. Now an elite monster’s skill levels are based on the monsters in the area.
      • Items dropped from mimics in the bonus stages are now instanced and unique to each player that attacked the mimic.
      • The Riddle Mimics in the Bonus Stage will now stay near the top of the map to prevent rewards from being dropped to unreachable areas of the map.
      • You can now only get up to 3 rare item rewards per bonus stage.
      • Innocence Scroll 50% has been added to the item rewards and the Protection Scroll has been removed from the item rewards.

      Login Screen Music

      • With winter coming soon, the music for the login and world select screens has been updated to El Nath’s background music.

      Mastery Book Prices

      The meso price for Mastery Books 20 and 30 from NPC stores has been lowered. The new prices are:

      • Mastery Book 20: 3,000,000
      • Mastery Book 30: 5,000,000

      New Dungeon Events

      Star World

      December 3 – January 6

      Requirement: Lv. 30 or above

      Overview

      • All of the star power floating around from the fallen stars has opened a doorway into the night sky!
      • Visit Star World–a land galaxies away from Maple World–and complete quests to help the residents of MapleStory to become constellations!

      Gameplay

      • Accept the quest ‘[Star World] Doorway to the Night Sky’ from the star notifier on the left side of the game window.
      • You will be transported to the Event Hall where you can travel through the Star World Gate.
      • Star World is made up of four nations–Springtean, Summeron, Autumist, and Winterisia.
      • Complete constellation quests and daily quests for the king and queen of each nation to receive Star World Coins!
      • As you complete the constellation quests, items become available for purchase with Star World Coins in Stellar’s Star Light Shop.
      • Complete daily quests and the monsters in those areas can drop a Star World Gift Box.

      Stellar’s Star Light Coin Shop

      Rewards

      • Collect all of the Constellation chairs to receive:
        • Andromeda Chair: Untradeable
        • Andromeda VIP: Medal, Untradeable, Req. Lv. 30, All stats +12, Weapon/Magic Attack: +7, Max HP/Max MP + 700, Jump + 12, Speed + 12, One-of-a-kind item.
        • Only one character per world can receive the Andromeda rewards.
      • Star World Gift Box – Open to receive a random item, such as:
        • Trait items
        • Restorative items
        • Star World Coins
        • Cubic Blade
        • Spell Trace (5)
        • And more!

      Cosmos Knockout

      December 3 – January 6

      Requirement: Lv. 30 or above

      Overview

      • During his interstellar travel, a Grey has unfortunately lost his way home and got trapped in the Maple World. What’s worse, his Cosmos Laboratory has been swarmed by countless Mad Cosmos Destroyers, who have turned the facility into a giant pinball machine! Defeat these monsters and help the Grey find the way home!
      • A mixture of jump quests, high-speed movement, and intense fighting, Cosmos Knockout offers an exciting and unique event dungeon – The whole map is a huge pinball table, and you are the pinball.

      Gameplay

      • Talk to NPC “The Lost Grey” in the Event Hall to learn about the event, or select the quest from the star event notifier on the left side of the game window. Select “Can I start Cosmos Knockout” to start the event dungeon.
      • Once inside the event dungeon, you need to jump around as a pinball, collect various item rewards as you see them, and kill monsters along the way. If you fall to the bottom, the event dungeon will end.
      • You start the dungeon on the Universal Cannon. You can press the sit key next to the cannon to launch again.
      • Press the arrow keys to adjust the angle of your shot.
      • Press the space bar to adjust the power of the shot, and press it again to fire.
      • Stepping on certain areas will launch you across the map.
      • Defeat all the mobs inside the map and a boss will spawn; defeat the boss to complete the event dungeon.
      • Use the Giant Potions found on the map to assist in defeating the mobs.

      Cosmos Knockout Attendance

      • Entering the event dungeon on a daily basis will accumulate your Cosmos Knockout attendance, and will ultimately reward you with a special chair and medal.
      • Attendance status can be checked by talking to the Lost Grey.
      Requirements Reward Details
      Enter Cosmos Knockout at least once per day for 7 days Cosmos Knockout Chair
      Enter Cosmos Knockout at least once per day for 14 days Cosmos Knockout Medal All Stats +5; MaxHP/MP +100; Weapon / Magic ATT +6
      • You can also obtain a hat, shoulder and cape equipment by defeating the boss a certain number of times.
      • Set effect for 3 pieces of Cosmos Knockout equipment (hat, shoulder, cape): All Stats +5; Max HP/MP 500; Weapon / Magic ATT +5
      Requirements Reward Details
      Defeat the boss 35 times Cosmos Knockout Cape All Stats +5; Weapon / Magic ATT +5. Upgrade slots available: 6. Set effect available with other Cosmos Knockout equipment.
      Defeat the boss 70 times Cosmos Knockout Shoulder All Stats +5; MaxHP/MP +100; Weapon / Magic ATT +3. Upgrade slots available: 1. Set effect available with other Cosmos Knockout equipment.
      Defeat the boss 140 times Cosmos Knockout Hat All Stats +7; Weapon / Magic ATT +1; Max HP/MP +250. Upgrade slots available: 7. Set effect available with other Cosmos Knockout equipment.

      Holiday Events

      Nut Case Event

      December 3 – January 20

      Requirement: Any character may participate

      • During the event period, a Nut Case may drop from monsters within your character’s level range.
      • Open the Nut Case to receive one of the random rewards listed below.

      Rewards: Nut Case: Untradeable, Usable until 01-20-2015 at 11:59 PM, Use for a chance to receive one of the following:

      • Miraculous Chaos Scroll 60%: Untradeable, 7 day duration
      • Chaos Scroll 60%: Untradeable, 7 day duration
      • Silver Potential Stamp: Untradeable, 7 day duration
      • White Mage Snowfield 1-Day Mount Coupon: Untradeable, 1 day duration, When used, mount skill lasts for 1 day
      • Nut Coin: Untradeable. Only up to 30 per day can be acquired.
      • Trait items: Untradeable
      • Roasted Sweet Potato (5): Untradeable, Recovers 5000 HP and 5000 MP
      • Roasted Chestnuts (5): Untradeable, Recovers 3000 HP and 3000 MP

      Nut Coin Shop

      • Use Nut Coins in the Nut Coin Shop by talking to Roasty in the Event Hall.
      • Certain items in the Nut Coin Shop have a purchase limit per character. Each item’s remaining purchases can be seen when attempting to purchase that item.

      Nut Coin Shop Items:

      Happyville

      December 10 – January 6
      Happyville is back once again!

      Requirement: Lv. 25 or above

      • Speak with Rooney in the Event Hall in order to access Happyville. The Event Hall can be accessed through the Dimensional Mirror.
      • Talk to Rupi in Happyville to return to the place you came from.
      • Once you enter Happyville you will be able to help Torr finds his antlers, knit socks with Mrs. Claus, and decorate Christmas trees for some awesome screen shots and so much more!

      Quests:
      In Preparation for the Party

      • Talk to Cliff in Happyville to begin this quest.
      • Collect Rascal Snowpieces from monsters and return them to Cliff.
      • Reward: Cliff’s Special Potion (3): Transforms a player into a completely different state for one hour when consumed. Once transformed, you can enter the fireplace of the house behind Cliff to visit Santa’s Shop!
      • Once you get to Santa’s Shop, you can use Rascal Snowpieces to purchase some fun items, so be sure to save them up!

      Torr’s Antlers

      • Speak with Torr in Happyville to begin this quest.
      • Find Torr’s Antlers in the Cash Shop. It will take some detective work to locate the Antlers. The cost of the Antlers is 1 meso.
      • Reward: A random reward.

      Festival of Lights

      • Speak with Simon in Happyville to enter Shalom Temple and begin this quest.
      • Help Hannah and Simon prepare for the Festival of Lights by completing various quests for them.

      Festival of Lights – Building the Altar

      • Collect 25 Altar Pieces from Dark Axe Stumps and Axe Stumps and bring them to Hannah.
      • Reward: Gelt Chocolate (2): 100 HP/MP, +120 DEF/M.DEF, +30 ACC/AVD, +10 Speed/Jump. Duration: 10 minutes.

      Festival of Lights – Blessing the Festival

      • Collect 9 Sabbath Candles from Horny Mushrooms and bring them to Hannah.
      • Reward: Hanukkah Present

      Festival of Lights – Blessing the Festival Reward

      • Talk to Hannah after completing Blessing the Festival and receiving the Hanukkah Present.
      • Reward: One of the following random items:
        • Cold Winter Energy buff: Increases Weapon and Magic ATT by 20 for 30 minutes
        • Enjoyable Winter buff: Increases EXP gained from hunting for 30 minutes
        • Lucky Winter buff: Increases item drops for 30 minutes
        • Golden Hammer 50%: Untradeable
        • Gelt Chocolate: 100 HP/MP, +120 DEF/M.DEF, +30 ACC/AVD, +10 Speed/Jump. Duration: 10 minutes.

      Missing Santa

      • Talk to Paperboy (located in most towns) to begin the quest [News Special Report].
      • Help Rooney in Happyville find out what’s happened to Santa!
      • Reward: 2000 EXP and 1000 mesos.

      Disappeared Santa Encyclopedia

      • Requirement: News Special Report completed.
      • Talk to Rooney.
      • Collect Santa Encyclopedia Vol. 1 – 6 from monster drops or from Happyville quests.
      • Reward: 20000 EXP, Gingerbread Man Cookie (20), 1 Fame.

      Santa Mrs. Claus Finding

      • Requirement: News Special Report completed.
      • Have Santa Encyclopedia Vol. 2 in your inventory.
      • Talk to Mrs. Claus in Happyville.
      • Reward: 3000 EXP, Gingerbread Man Cookie (20).

      Common Sense of Santa

      • Requirement: Santa Grandmother Finding completed.
      • Have Santa Encyclopedia Vol. 1 in your inventory.
      • Complete 3 quizzes.
      • Reward: 3000 EXP, Gingerbread Man Cookie (20).

      Socks Creation Recipes

      • Requirement: Common Sense of Santa completed.
      • Talk to Mrs. Claus in Happyville.
      • Collect Santa’s Encyclopedia Vol. 3.
      • Reward: 3000 EXP, Gingerbuff (2)

      Socks Actual Creation Action

      • Requirement: Socks Creation Recipes completed.
      • Receive and double-click the sock frame.
      • Apply 30 qualified knitting balls from Noonoo then drop them in the sock frame to create socks.
      • Reward: 5000 EXP

      Socks Hanging

      • Requirement: Socks Actual Creation Action completed
      • Talk to the Christmas Tree with Santas Encyclopedia 4 in your inventory.
      • Go through certain Happyville quests and collect recommendation letters:
        • Cliff’s Rudolph – Cliff’s Request.
        • Cliff’s Rudolph – Torr’s Whereabouts.
        • Helping to Clean Chimney – Santa Cat’s request.
        • Helping to Clean Chimney – Delivery of Rina cleaning device.
        • To Sleep Icarus – Warm Milk Delivery.
        • To Sleep Icarus – Delivery the word Thank .
        • Bicho’s snowman.
      • Reward: EXP, random reward depending on the number of recommendation letters collected and 6 Santa’s Encyclopedias in your possession.

      Cliff’s Rudolph – Cliff’s Request

      • Requirement: Socks Hanging in progress.
      • Talk to Cliff.
      • Hit the camera with normal attack and obtain dropped picture.
      • Reward: Gingerbread Man Cookie (20).

      Cliff’s Rudolph – Torr’s Whereabouts

      • Requirement: Cliff’s Request completed.
      • Talk to Cliff.
      • Talk to Torr and let him know Cliff is looking for him.
      • Reward: 1 recommendation letter, Gingerbread Woman Cookie (20), 2000 EXP, 2 Fame

      Helping to Clean Chimney – Santa Cat’s Request

      • Requirement: Socks Hanging in progress.
      • Talk to Maple Claws.
      • When you accept that you will bring a Chimney Broom and a Flashlight from Rina in Henesys, the quest will move on to Delivery of Rina cleaning device.
      • Reward: Gingerbuff (2)

      Helping to Clean Chimney – Delivery of Rina Cleaning Device

      • Requirement: Maple Claws’ request completed.
      • Talk to Rina in Henesys.
      • Obtain a Chimney Broom and a Flashlight from Rina and deliver them to Maple Claws.
      • Reward: 1 recommendation letter.

      To Sleep Icarus – Warm Milk Delivery

      • Requirement: To sleep Icarus completed.
      • Talk to Roodolph in Happyville.
      • How to end: Buy milk from the general store in Kerning City and deliver it to Icarus.

      To Sleep Icarus – Delivery the Word Thank

      • Requirement: Warm Milk Delivery completed.
      • Talk to Icarus and deliver the warm milk.
      • After delivering milk to Icarus, talk to Roodolph.
      • Reward: 1 recommendation letter, 2 Fame, 2000 EXP

      Bicho’s Snowman

      • Requirement: Socks Hanging completed.
      • Repeatable Quest.
      • Talk to Bicho.
      • Among multiple players within the same channel, increase the Fame of a particular player chosen by Bicho, and then go back and talk to Bicho.
      • Reward: 1 recommendation letter, 2 Fame, 10000 EXP

      Christmas Everywhere

      December 10 – January 6

      Requirement: Lv. 25 or above

      • Talk to NPC Cassandra in the Event Hall to randomly receive 1 of 4 total Christmas costumes. The quest can also be accepted from the Event Notifier on the left of the screen.
      • The Christmas costumes are 1-day duration and untradable, and you can receive 5 charm points when you equip the outfit (once per outfit).
      • This event can be repeated once daily per character.

      Merry Maple Christmas

      December 10 – January 6

      Requirement: Any character may participate

      • During the event period, hunt monsters within your character’s level range, and you have a chance to receive Santa’s Shining Box from monster drops.

      Rewards: Santa’s Shining Box randomly gives one of the following items:

      • Nut Coin (1, 3, or 5)
      • Rudolph’s Red Nose: Untradeable, Usable for 1 day, Required Level: 10, Category: Face Accessory, STR: +2, DEX: +2, INT: +2, LUK: +2, ATT: +2, M. ATT: +2, Upgrades: 5
      • Rudolph’s Red Nose Bandage 60%: Untradeable, Improve stats on Rudolph’s Red Nose: STR: +2, DEX: +2, INT: +2, LUK: +2, Success Rate 60%
      • Christmas Stocking: Quest item for “Magic Christmas Stocking”
      • Lv1 Merry Christmas Buff: ATT/M.ATT +10, Duration 30 minutes
      • Lv2 Merry Christmas Buff: ATT/M.ATT +15, Duration 30 minutes
      • Gingerbread Man Cookie (10)
      • Gingerbread Woman Cookie (10)
      • Power Elixir (10)
      • Cold Winter Energy Buff: ATT/M.ATT +20, Duration 30 minutes
      • Enjoyable Winter Buff: Greatly increase EXP gained from hunting monsters, Duration 30 minutes
      • Lucky Winter Buff: (30 minute buff duration): Greatly increase item drop rate from monsters, Duration 30 minutes
      • Santa Sled Mount 7-Day Coupon

      The Grand Christmas Tree

      December 10 – January 6

      Requirement: Lv. 25 or above

      • Talk to NPC Cassandra in the Event Hall to start the quest. The quest can also be accepted from the Event Notifier on the left of the screen.
      • Hunt monsters within your character’s level range, and collect “Christmas Decorations” from monster drops.
      • Then click on the Christmas tree in each major town to decorate it.
      • Full decoration of the Christmas tree comprises 4 phases, each requiring 100 Christmas Decorations.
      • This event can be repeated once daily per character.

      Rewards: Here are some of the possible rewards:

      • Nut Coin (1, 2, or 3)
      • Gingerbread Man Cookie (10)
      • Gingerbread Woman Cookie (10)
      • Lv1 Merry Christmas Buff: ATT/M.ATT +10, Duration 30 minutes
      • Lv2 Merry Christmas Buff: ATT/M.ATT +15, Duration 30 minutes

      Magic Christmas Stocking

      December 10 – January 6

      Requirement: Lv. 25 or above

      • Receive the Empty Christmas Stocking as a random reward from Santa’s Shining Box.
      • Put the Empty Christmas Stocking in the Item Pot, and feed 10 ETC items to put it to sleep. After 30 minutes, the Empty Christmas Stocking will transform into a Gift-Filled Christmas Stocking.

      Rewards: Open the Gift-Filled Christmas Stocking will to randomly receive one of the following rewards:

      • Nut Coin (1, 2, 3, or 10)
      • Special Potential Scroll
      • Bonus Potential Scroll 60%
      • Spell Trace (5)
      • Gingerbread Man Cookie (10)
      • Gingerbread Woman Cookie (10)
      • Power Elixir (10)

      Cassandra’s Christmas Present

      December 25

      Requirement: Lv. 30 or above

      • On Christmas Day, December 25, accept the quest ‘Cassandra’s Christmas Present’ through the ‘star’ event notifier on the left side of the game window, or you can accept the quest directly from Cassandra in the Event Hall.
      • Hunt 300 monsters within your level range. Some monsters do not apply.
      • This quest can only be completed once per account.
      • Make sure to open the Christmas Present before December 26, 2014 1 AM (Pacific).

      Rewards: Christmas Present: The box will contain an additional reward if you are Lv. 200 or above.

      • Lv. 30 – Lv. 199
        • Merry Christmas: Medal, Untradeable, All Stats +4, MaxHP and MaxMP +100, Weapon/Magic ATT +2, Weapon/Magic Def +50, Accuracy +50, Avoidability +50, permanent duration
        • Merry Christmas Damage Skin: Movement is possible only within the account, permanent duration
        • Gingerbread Man Cookie (300): Untradeable, permanent duration
      • Lv. 200 or above
        • Merry Christmas: Medal, Untradeable, All Stats +4, MaxHP and MaxMP +100, Weapon/Magic ATT +2, Weapon/Magic Def +50, Accuracy +50, Avoidability +50, permanent duration
        • Merry Christmas Damage Skin: Movement is possible only within the account, permanent duration
        • Gingerbread Man Cookie (300): Untradeable, permanent duration
        • Christmas Miracle: Medal, Untradeable, All Stats +5, MaxHP and MaxMP +300, Weapon/Magic ATT +5, Weapon/Magic Def +300, Accuracy +100, Avoidability +100, Speed +10. Jump +10, permanent duration

      Other New Events

      Shining Attendance

      December 4 – December 20

      Requirement: One character, Lv. 33 or above, per world.

      • Click the event notifier on the left side of the game window, and then click the attendance notifier.
      • You can check the participation and progress using the attendance notifier.
      • Defeat 300 monsters within your level range and receive an Attendance Stamp. Some monsters do not apply.
      • Click “Complete” to receive the day’s reward.

      Rewards:

      • Day 1 – Power Elixir (10)
      • Day 2 – Spell Trace (30)
      • Day 3 – ETC Tab 4 Slot Coupon
      • Day 4 – Nut Coin (10)
      • Day 5 – Use Tab 4 Slot Coupon
      • Day 6 – Spell Trace (50)
      • Day 7 – Golden Hammer 50%: 7 day duration.
      • Day 8 – Nut Coin (20)
      • Day 9 – Special Medal of Honor: Gives 10,000 Honor.
      • Day 10 – Epic Potential Scroll 50%: 7 day duration.
      • Day 11 – Spell Trace (100)
      • Day 12 – Innocence Scroll 50%: 7 day duration.
      • Day 13 – Nut Coin (30)
      • Day 14 – Epic Potential Scroll 100%

      Zero Limited Time Creation

      December 3 – January 20

      • Zero will be available for creation for a limited time.
      • You must have a character that is Lv. 100 or above in the same world that you wish to create a Zero character.

      (PvE) Skill Changes

      Fighter

      Combo Fury
      Changed – Description (Uses combo power to draw in enemies and has a chance to stun them. If any #cenemies are stunned#, the consumed combo count will be returned. There is only a chance to return the count against bosses. –> Draw in enemies with a chance to stun them. Earns Combo Count for #cany stunned enemies#. There is a chance to earn Combo Count on bosses.)
      Changed – Level readout (MP Cost: #mpCon, Combo Counter Cost: #y. Damage: #damage%, Max enemies Hit: #mobCount, Number of Attacks: #attackCount. Draws in enemies that are hit. #prop% chance of stunning enemies that are drawn in. Same chance for gaining back consumed combo count against bosses. –> MP Cost: #mpCon, Damage: #damage%, Max enemies Hit: #mobCount, Number of Attacks: #attackCount. Draws in enemies that are hit. #prop% chance of stunning enemies that are drawn in. Same chance for gaining combo count against bosses.)
      Removed – y

      Crusader

      Self Recovery
      Changed – hp (1000 –> 1500) (100*level –> 150*level)

      Hero

      Rising Rage
      Changed – cooltime (30 –> 10) (30 –> 10)

      Paladin

      Elemental Force
      Changed – Name (Void Elemental –> Elemental Force)
      Changed – Description (Temporarily increases damage by a lot. #cAll Charge skills and Blast ignore enemy attributes#. Permanently increases damage of all Charge skills except Divine Charge. If affected by Combat Orders, only increases up to Lv. 30. –> Temporarily increases damage by a lot. Permanently increases damage of all Charge skills except Divine Charge. If affected by Combat Orders, only increases up to Lv. 30.)
      Changed – Level readout (MP Cost: #mpCon, Total Damage: +#indieDamR%, Duration: #time sec. #cAll Charge skills and Blast ignore #x% of enemy attributes.#\n[Passive Effect : Increases Flame Charge, Blast, Lightning Charge skills’ damage by #damR%] –> MP Cost: #mpCon, Damage: #indieDamR%, Duration: #time sec\n[Passive Effect: Damage +#x% for Flame Charge, Blizzard Charge, and Lightning Charge])
      Changed – x (100 –> 210) (10+3*level –> 120+3*level)
      Removed – damR

      Advanced Charge
      Changed – attackCount (2 –> 1) (roundUp(level/9) –> roundDown(level/10))

      Spearman

      Evil Eye
      Changed – cooltime (60 –> 70) (60 –> 70)

      Dragon Knight

      Cross Surge
      Changed – x (100 –> 80) (5*level –> 4*level)

      Dark Knight

      Sacrifice
      Changed – time (40 –> 30) (10+level –> 15+roundDown(level/2))

      I/L Wizard

      Freezing Crush
      Changed – Description (When attacking enemy with Freeze stacks, #cincreases Max Critical Damage per stack#. –> Increases #cmax Critical Damage# when attacking an enemy with Freeze stacks. Increases #cdamage per stack# if you attack with the Lightning Attribute. )
      Changed – Level readout (When attacking enemy with Freeze stacks, #cincreases Max Critical Damage by #x% per stack# –> Increases #cmax Critical Damage# by #x%# when attacking an enemy with Freeze stacks. Increases #cdamage by #y% per stack# if you attack with the Lightning Attribute.)
      New – y (8) (8)

      I/L Archmage

      Chain Lightning
      Changed – damage (273 –> 300) (153+4*level –> 180+4*level)

      Frost Clutch
      Changed – Level readout (When attacking an frozen enemy, Max Critical Damage increases by #x% per stack –> Increases max Critical Damage by #x% per Freeze stack when attacking frozen enemies. Damage doesn’t increase when you attack with Lightning Attribute.)
      New – y (8) (8)

      Bishop

      Heaven’s Door
      New Skill
      New – Name (Heaven’s Door)
      New – Description (Knocks on the door to the heavens to punish enemies and bless your allies at the same time.)
      New – Level readout (MP Cost: #mpCon, Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, Protects allies from one KO.\nCooldown: #cooltime sec)
      New – Max level (1)
      New – Hitbox (550%)
      New – Info (type = 51)
      New – Required level (170)
      New – mpCon (500) (500)
      New – damage (1000) (1000)
      New – attackCount (8) (8)
      New – mobCount (15) (15)
      New – cooltime (180) (180)
      New – Image (icon)
      New – Image (iconDisabled)
      New – Image (iconMouseOver)

      Ranger

      Arrow Platter
      New Skill
      New – Name (Arrow Platter)
      New – Description (Shoots an arrow at a high angle. If you press and hold the skill key, it will fire continuously. While firing, #cuse the Up and Down arrow keys# to control the force of the shot. While the skill is casting, press the ‘NPC Chat’ key to set up Arrow Blaster at your location to fire arrows automatically.)
      New – Level readout (MP Cost: #mpCon, attack up to #mobCount enemies, doing #damage% damage. While casting, use Space Bar to set up Arrow Blaster, firing arrows that deal #v% damage for #u sec.)
      New – Max level (20)
      New – Delay (shoot1 – 800 ms)
      New – Hitbox (60%)
      New – Final attack (Bow)
      New – Info (type = 1, areaAttack = 1, rapidAttack = 1, knockbackLimit = 80)
      New – mpCon (7) (5+2*roundDown(level/11))
      New – damage (181) (121+3*level)
      New – mobCount (4) (4)
      New – attackCount (1) (1)
      New – subTime (120) (120)
      New – time (900) (900)
      New – z (80) (80)
      New – x (160) (160)
      New – y (50) (50)
      New – w (10) (10)
      New – v (125) (85+2*level)
      New – u (30) (20+roundDown(level/2))
      New – Animation (ball)
      New – Animation (flipBall)
      New – Animation (hit.0)
      New – Image (icon)
      New – Image (iconDisabled)
      New – Image (iconMouseOver)
      New – Animation (keydown)
      New – Animation (keydownend)
      New – Animation (prepare)

      Reckless Hunt: Bow
      Changed – Description (Reduces Weapon/Magic Defense and increases Weapon ATT.\nCan be toggled #cOn/Off#. –> Reduces Weapon/Magic DEF and increases Weapon ATT and Damage.\nCan be toggled #cOn/Off#.)
      Changed – Level readout (Reduce Weapon/Magic Defense by #x%. Increase Weapon ATT by #padX –> Weapon/Magic DEF: -#x%, Weapon ATT: +#padX, Damage: +#indieDamR%)
      Changed – padX (20 –> 40) (2*level –> 4*level)
      New – indieDamR (40) (4*level)

      Bowmaster

      Hurricane – Boss Rush
      Changed – Name (Arrow Blaster – Boss Rush –> Hurricane – Boss Rush)
      Changed – Description (Increases the Boss ATT of Arrow Blaster and enhances Hurricane. –> Increases damage dealt to bosses with Hurricane.)

      Illusion Step
      Changed – dex (40 –> 80) (10+level –> 20+2*level)

      Hurricane – Split Attack
      Changed – Name (Arrow Blaster – Spread –> Hurricane – Split Attack)
      Changed – Description (Increases the number of monsters that Arrow Blaster hits. –> Increases the number of attacks but the skill deals #x% of the original Damage. )
      Changed – Level readout (Monsters Hit: +#targetPlus –> Number of Attacks: +#attackCount, reduces Damage to #x% of the original Damage)
      Changed – Required level (155 –> 195)
      New – attackCount (1) (1)
      New – x (65) (65)
      Removed – targetPlus

      Hurricane – Reinforce
      Changed – Name (Arrow Blaster – Reinforce –> Hurricane – Reinforce)
      Changed – Description (Increases the damage of Arrow Blaster and enhances Hurricane. –> Increases the damage of Hurricane.)
      Changed – Required level (195 –> 155)

      Hurricane
      New Skill
      New – Name (Hurricane)
      New – Description (Launches arrows at tremendous speed like a catastrophic rainstorm. Holding the skill key will fire arrows continuously. You can also move while firing.)
      New – Level readout (MP Cost: #mpCon, #damage% damage per arrow. While casting, move at #x% speed)
      New – Max level (30)
      New – Master Level (10)
      New – Final attack (Bow)
      New – Combat orders (1)
      New – Info (type = 2, rapidAttack = 1, knockbackLimit = 80)
      New – mpCon (9) (4+roundUp(level/6))
      New – damage (300) (210+3*level)
      New – x (100) (100)
      New – range (400) (400)
      New – Animation (ball)
      New – Animation (hit.0)
      New – Image (icon)
      New – Image (iconDisabled)
      New – Image (iconMouseOver)
      New – Animation (keydown)
      New – Animation (keydownend)
      New – Animation (prepare)

      Arrow Blaster
      Removed Skill

      Chief Bandit

      Phase Dash
      Changed – Delay (assaulter – 1200 ms –> assaulter – 1020 ms)

      Shadow Partner
      Changed – Delay (alert – 1500 ms –> alert3 – 1500 ms)
      New – Animation (effect)

      Shadower

      Assassinate – Reinforce
      Changed – Required level (195 –> 155)

      Assassinate – Limit Break
      Changed – Required level (155 –> 195)
      Changed – MDamageOver (60000000 –> 70000000) (60000000 –> 70000000)

      Assassinate
      Changed – Description (Attack an enemy’s vital points over and over to deal tremendous damage. Cast the Assassinate skill once more after the first three strikes to deal huge critical damage. You will no longer be hidden after dealing critical damage. When used while hidden,Assassinate damage increases. Also does more damage when Body Count is 5. –> Attack an enemy’s vital points over and over to deal tremendous damage. Cast the Assassinate skill once more after the first three strikes to deal huge critical damage. You will no longer be hidden after dealing critical damage. When used while hidden,Assassinate damage increases. Also does more damage when Body Count is 3.)
      Changed – Level readout (MP Cost: #mpCon, Damage: #damage%, Number of Consecutive Attacks: #attackCount, Press skill key once more to deal #s% damage as the final blow, critical hit is guaranteed for the final blow. When Dark Sight is used, #x% extra damage. When Body Count is 5, deals 1.5 times more damage –> MP Cost: #mpCon, Damage: #damage%, Number of Consecutive Attacks: #attackCount, Press the skill key once more to deal #s% damage as the final blow, and critical hit is guaranteed for the final blow. When Dark Sight is used, #x% extra damage. Deals 1.5 times more damage when Body Count is 3.)
      Changed – Delay (assassinationNew2 – 660 ms –> assassinationNew2 – 540 ms)
      New – Animation (effect)
      New – Animation (hit.0)

      Assassinate
      Changed – Description (Attack an enemy’s vital points over and over to deal tremendous damage. Cast the Assassinate skill once more after the first three strikes to deal huge critical damage. You will no longer be hidden after dealing critical damage. When used while hidden,Assassinate damage increases. Also does more damage when Body Count is 5. –> Attack an enemy’s vital points over and over to deal tremendous damage. Cast the Assassinate skill once more after the first three strikes to deal huge critical damage. You will no longer be hidden after dealing critical damage. When used while hidden,Assassinate damage increases. Also does more damage when Body Count is 3.)
      Changed – Level readout (MP Cost: #mpCon, Damage: #damage%, Number of Consecutive Attacks: #attackCount, Press skill key once more to deal #s% damage as the final blow, critical hit is guaranteed for the final blow. When Dark Sight is used, #x% extra damage. When Body Count is 5, deals 1.5 times more damage –> MP Cost: #mpCon, Damage: #damage%, Number of Consecutive Attacks: #attackCount, Press the skill key once more to deal #s% damage as the final blow, and critical hit is guaranteed for the final blow. When Dark Sight is used, #x% extra damage. Deals 1.5 times more damage when Body Count is 3.)
      Changed – Delay (assassinationNew – 990 ms –> assassinationNew – 840 ms)
      New – Animation (effect)
      New – Animation (hit.0)

      Shadower Instinct
      Changed – kp (6 –> 10) (6 –> 10)

      Dual Blader (100+)

      Thorns
      Changed – Max level (30 –> 20)

      Buccanneer

      Power Unity
      New Skill
      New – Name (Power Unity)
      New – Description (Focuses fully-charged energy at one spot to create a condensed sphere of energy. Can only be used when the energy is draining after #ca full charge#. After use, a special buff exclusive to this skill will be granted.)
      New – Level readout (Energy Cost: #forceCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount. Can only be used when the energy is draining after #ca full charge#. For #time sec, the exclusive buff that increases Min Critical Damage and Max Damage by #x will be activated. Able to stack up to 3 times.\nCooldown: #cooltime sec)
      New – Max level (1)
      New – Hitbox (450%)
      New – Info (type = 51)
      New – Required level (170)
      New – forceCon (2500) (2500)
      New – damage (800) (800)
      New – attackCount (5) (5)
      New – mobCount (8) (8)
      New – x (10) (10)
      New – time (90) (90)
      New – cooltime (20) (20)
      New – Image (icon)
      New – Image (iconDisabled)
      New – Image (iconMouseOver)
      New – Animation (number)

      Corsair

      Ahoy Mateys
      Changed – Level readout (Crewman Attack: +#v%, When a crewman is summoned: Weapon ATT +#pad\n[Unique effects for each crewman]\r\nMuirhat: Critical Damage +#z%\nValerie: Critical Rate +#cr%\nJack: HP/MP +#x%, Movement Speed +#u\nCutler: Incoming damage -#y% –> Crewman Attack: +#v%, When a crewman is summoned: Weapon ATT +#w\n[Unique effects for each crewman]\r\nMurat: Critical Damage +#z%\nValerie: Critical Rate +#s%\nJack: HP/MP +#x%, Speed +#u\nCutter: Incoming damage -#y%\n[Passive Effect: Max HP +#mhpX])
      New – w (45) (3*level)
      New – s (15) (level)
      New – mhpX (5000) (500+level*300)
      Removed – pad
      Removed – cr

      Quickdraw
      Changed – damR (30 –> 50) (3*level –> 20+3*level)

      Brain Scrambler – Boss Rush
      Changed – Name (Brain Scrambler – Cooldown Cutter –> Brain Scrambler – Boss Rush)
      Changed – Description (Decreases the Cooldown for Brain Scrambler. –> Increases damage dealt to bosses with Brain Scrambler.)
      Changed – Level readout (Cooldown -#coolTimeR% –> #bdR% additional damage against bosses)
      New – bdR (20) (20)
      Removed – coolTimeR

      Majestic Presence
      Changed – damage (100 –> 250) (40+2*level –> 100+5*level)

      Brain Scrambler
      Changed – damage (800 –> 500) (500+10*level –> 350+5*level)
      Changed – attackCount (4 –> 8) (4 –> 8)

      Eight-Legs Easton
      Changed – Delay (fusillade – 1410 ms –> fusillade – 1110 ms)

      Rapid Fire – Add Range
      Changed – range (50 –> 100) (50 –> 100)

      Cannon Shooter (IV)

      Anchors Aweigh
      Changed – Max level (15 –> 20)
      New – Master Level (10)

      Dawn Warrior (IV)

      Equinox Cycle
      Changed – Max level (20 –> 30)
      Changed – Master Level (20 –> 30)
      Changed – mpCon (68 –> 70) (40+4*roundUp(level/3) –> 40+3*roundUp(level/3))

      Unpredictable
      Changed – Max level (10 –> 15)
      Changed – Master Level (10 –> 15)

      Blaze Wizard (I)

      Orbital Flame
      Changed – attackCount (2 –> 1) (2 –> 1)

      Orbital Flame
      Changed – attackCount (2 –> 1) (2 –> 1)

      Blaze Wizard (II)

      Greater Orbital Flame
      Changed – attackCount (2 –> 1) (2 –> 1)

      Blaze Wizard (III)

      Grand Orbital Flame
      Changed – attackCount (3 –> 2) (3 –> 2)

      Blaze Wizard (IV)

      Blazing Extinction
      Changed – Hitbox (360%)

      Final Orbital Flame
      Changed – attackCount (3 –> 2) (3 –> 2)

      Pure Magic
      Changed – Max level (10 –> 15)
      Changed – Master Level (10 –> 15)

      Final Orbital Flame
      Changed – attackCount (3 –> 2) (3 –> 2)

      Flame Barrier
      Changed – Max level (10 –> 20)
      Changed – Master Level (10 –> 20)

      Wind Archer (II)

      Fairy Spiral
      Changed – damage (195 –> 175) (155+2*level –> 135+2*level)

      Gust Shot
      Changed – damage (285 –> 260) (225+3*level –> 200+3*level)

      Wind Archer (IV)

      Trifling Wind III
      Changed – Max level (20 –> 30)
      Changed – Master Level (20 –> 30)
      Changed – damage (280 –> 260) (240+2*level –> 200+2*level
      )

      Emerald Dust
      Changed – Level readout (Crystal flowers Max HP: #x, Monster DEF: -#w%, Damage INtake: -#y% –> Crystal flowers Max HP: #x, Monster DEF: #w%, Damage INtake: #y%)
      Changed – Max level (10 –> 15)
      Changed – Master Level (10 –> 15)

      Trifling Wind III
      Changed – Max level (20 –> 30)

      Song of Heaven
      Changed – damage (370 –> 345) (280+3*level –> 255+3*level)

      Night Walker (II)

      Bat Affinity
      Changed – mobCount (2 –> 1) (roundUp(level/10) –> 1)

      Night Walker (III)

      Shadow Spark
      Changed – attackDelay (150 –> 30) (150 –> 30)

      Night Walker (IV)

      Dark Omen
      Changed – Description (Summons a pack of shadow bats to attack enemies. The number of bats will appear in proportion to the number of attacked enemies. Dark Omen is not affected by attack reflection, but it cannot crit. –> Summons a pack of shadow bats to attack enemies. The number of bats will appear in proportion to the number of attacked enemies. Dark Omen cannot do critical damage. It will pass through enemy damage reflection skills without being reflected. )

      Shadow Stitch
      Changed – Max level (10 –> 20)
      Changed – Master Level (10 –> 20)

      Quintuple Star – Boss Rush
      Changed – bdR (20 –> 10) (20 –> 10)

      Bat Affinity III
      Changed – mobCount (2 –> 1) (roundUp(level/15) –> 1)

      Vitality Siphon
      Changed – Max level (10 –> 15)
      Changed – Master Level (10 –> 15)
      Changed – time (5 –> 10) (5 –> 10)

      Thunder Breaker (IV)

      Electrify
      Changed – Max level (10 –> 15)
      Changed – Master Level (10 –> 15)

      Speed Infusion
      Changed – Max level (20 –> 30)
      Changed – Master Level (20 –> 30)

      Aran (II)

      Combo Fenrir
      Changed – Description (Fires the condensed energy of the wolves to attack enemies in front of you twice. Can only be used when #cCombo Count is 40 or higher#.\n[Command: #cDown and Right Arrow Key + Attack Key#]\nRequired Skill: #cCombo Smash Lv. 10# –> Fires the condensed energy of the wolves to attack enemies in front of you twice. Can only be used when #cCombo Count is 40 or higher#.\n[Command: #c↓→ + Attack Key#]\nRequired Skill: #cCombo Smash Lv. 1#)
      Changed – Pre-requisite (Level 10 Combo Smash –> Level 1 Combo Smash)

      Triple Swing
      Changed – Description (Press the attack key three times to deal a triple attack on up to 8 enemies.\nRequired Skill: #cDouble Swing Lv. 20# –> Press the attack key three times to deal a triple attack on up to 8 enemies.\nRequired Skill: #cDouble Swing Lv. 20# #cReach Lv. 20 to learn the 3rd job skill, Full Swing#)

      Aran (III)

      Combo Judgment
      Changed – Description (Drops a giant axe of judgment on the enemies. Has a chance to freeze, and frozen enemies will receive damage over time. Can only be used when #cCombo Count is 60 or higher.#\n[Command : #cUp and Down Arrow Key + Attack Key#]\nRequired Skill: #cCombo Fenrir Lv. 10# –> Drops a giant axe of judgment on the enemies. Has a chance to freeze, and frozen enemies will receive damage over time. Can only be used when #cCombo Count is 60 or higher.#\n[Command : #c↑↓ + Attack Key#]\nRequired Skill: #cCombo Fenrir Lv. 1#)
      Changed – Pre-requisite (Level 10 Combo Fenrir –> Level 1 Combo Fenrir)

      Full Swing
      Changed – Description (Increases the damage of Double Swing, Triple Swing, and Combo Smash.\nRequired Skill: #cTriple Swing Lv. 20# –> Increases the damage of Double Swing, Triple Swing, and Combo Smash.\nRequired Skill: #cTriple Swing Lv. 20#\n#cReach Lv. 10 to learn the 4th job skill, Overswing#)

      Aran (IV)

      Combo Tempest
      Changed – Description (Freezes the enemy to make them vulnerable to damage. Inflicts high damage on boss monsters up to 4 consecutive times. In addition, permanently increases the damage of Combo Judgment. Can only be used when #cCombo Count reaches 100#. #cWhen skill is used, a buff that uses double combo orb consumption will be maintained for 15 seconds and can be stacked up to 9 times if reused in a given time. #\n[Command: #cDown Arrow and Right Arrow + Attack Key#]\nRequired Skill: #cCombo Judgment Lv. 10# –> Freezes the enemy to make them vulnerable to damage. Inflicts high damage on boss monsters up to 4 consecutive times. In addition, permanently increases the damage of Combo Judgment. Can only be used when #cCombo Count reaches 100#. #cWhen skill is used, a buff that uses double combo orb consumption will be maintained for 15 seconds and can be stacked up to 9 times if reused in a given time. #\n[Command: #c↓→ + Attack Key#]\nRequired Skill: #cCombo Judgment Lv. 1#)
      Changed – Pre-requisite (Level 10 Combo Judgment –> Level 1 Combo Judgment)

      Combo Barrier
      Changed – Description (Casts a party buff that temporarily decreases damage taken and increases defense. Can only be used when #cCombo Count is 60 or more#.\r\nRequired Skill: #cCombo Drain Lv. 10# –> Casts a party buff that temporarily decreases damage taken and increases defense. Can only be used when #cCombo Count is 60 or more#.\r\nRequired Skill: #cCombo Drain Lv. 1#)
      Changed – Pre-requisite (Level 10 Combo Drain –> Level 1 Combo Drain)

      Evan (II) (20-30)

      Teleport
      Changed – Level readout (MP Cost: #mpCon, Range: #range –> MP Cost: #mpCon, Teleport Range: #range, Downward Movement Range: +#y)
      Changed – range (150 –> 255) (130+2*roundDown(level/2) –> 205+5*roundDown(level/2))
      New – y (65) (65)

      Mercedes (III)

      Stunning Strikes
      Changed – Description (Fires a volley of arrows at several enemies with a chance to stun. Any enemies who are already stunned will receive additional damage. –> Quickly fire multiple arrows at enemies in front of you. Enemies who are hit have a chance to be stunned. Any enemies who are already stunned will receive additional damage. Can be used in the air and linked with Rising Rush, Unicorn Spike, Spikes Royale, or Lightning Edge.)

      Leap Tornado
      Changed – Description (Spin in mid-air and fire a hail of arrows all around you. This skill can only be used while in mid-air, and requires 120 or more Jump. –> Spin in mid-air and fire a hail of arrows all around you. This skill can only be used while in mid-air, and requires 120 or more Jump. Can be linked with Gust Dive or Spikes Royale.)
      Changed – damage (195 –> 215) (115+4*level –> 135+4*level)

      Unicorn Spike
      Changed – Description (Summons a sacred unicorn to blast through enemies and weaken them for a short time. Weakened enemies will take more damage from your party members. –> Summons a sacred unicorn to blast through enemies and weaken them for a short time. Weakened enemies will take more damage from your party members. Can be linked with Rising Rush, Stunning Strikes, Spikes Royale, or Lightning Edge.)
      Changed – time (15 –> 30) (5+roundDown(level/2) –> 10+level)

      Gust Dive
      Changed – Description (Uses the power of wind to dive down onto multiple enemies, dealing damage to all of them. Requires 120 or more Jump. –> Uses the power of wind to dive down onto multiple enemies, dealing damage to all of them. Requires 120 or more Jump. Can be linked with Rising Rush, Stunning Strikes, Leaf Tornado, Unicorn Spike, Spikes Royale, or Lightning Edge.)

      Ignis Roar
      Changed – Description (Summons the power of the Fire Spirit to greatly increase your ATT for a time. Permanently increases Aviodability. –> Summons the power of the Fire Spirit to greatly increase your ATT for a time. Permanently increases Avoidability. Also increases Attack Power when using combo attack skills.)
      Changed – Level readout (Active Effect: MP Cost: #mpCon, ATT: +#indiePad, Duration: #time sec\nPassive Effect: Avoidability: +#prop% –> Active Effect: MP Cost: #mpCon, Damage: +#indiePad, Duration: #time sec. Attack Power +#x when using a combo attack skill. Can be stacked up to #y times. Duration: #subTime sec\nPassive Effect: #prop% chance to increase Avoidability)
      New – y (10) (10)
      New – x (3) (roundDown(level/6))
      New – subTime (10) (10)
      New – Animation (number)

      Aerial Barrage
      Changed – Description (A combo skill used after lifting enemies into the air with Rising Rush. Fly towards airborne enemies, peppering them with swift attacks. In addition, permanently increases the damage caused by Rising Rush. –> A combo skill used after lifting enemies into the air with Rising Rush. Fly towards airborne enemies, peppering them with swift attacks. In addition, permanently increases the damage caused by Rising Rush. Can be linked with Leaf Tornado, Gust Dive, Spikes Royale, or Rolling Moonsault.)

      Mercedes (IV)

      Staggering Strikes
      Changed – Max level (1 –> 10)
      New – Master Level (10)

      Rolling Moonsault
      Changed – Description (A combo skill used after lifting enemies into the air using Rising Rush. Spin enemies in the air while attacking them. In addition, the damage caused by Rising Rush will be permanently increased. –> A combo skill used after lifting enemies into the air using Rising Rush. Spin enemies in the air while attacking them. In addition, the damage caused by Rising Rush will be permanently increased. Can be linked with Leaf Tornado, Gust Dive, or Spikes Royale.)

      Lightning Edge
      Changed – Description (Dashes through multiple enemies. Ignores collision with bosses while attacking. –> Dashes through multiple enemies. Ignores collision with bosses while attacking. Can be linked with Rising Rush, Stunning Strikes, Unicorn Spike, or Spikes Royale.)
      Changed – time (15 –> 30) (15 –> 30)

      Spikes Royale
      Changed – Description (Jump into the air while raining down legendary spears that deal damage to multiple enemies. Enemy DEF will decrease, and all attacks will become critical hits. In addition, damage of Leap Tornado will increase permanently.\nRequired Skill; #cLeap Tornado Lv. 10# –> Jump into the air while raining down legendary spears that deal damage to multiple enemies. Enemy DEF will decrease, and all attacks will become critical hits. In addition, damage of Leaf Tornado will increase permanently. The skill can be used in the air and linked with Leaf Tornado or Gust Dive. Cooldown will decrease by 1 sec if you use a link skill.\nRequired Skill; #cLeaf Tornado Lv. 10# )
      Changed – Level readout (Active Effect: MP Cost: #mpCon. Critical Attack – Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount. Enemy DEF: -#y%, Duration: #time sec\nPassive Effect: Leaf Tornado Damage: +#damR% –> Active Effect: MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Critical Attack: #attackCount. Enemy DEF: -#y%, Duration: #time sec.\nPassive Effect: Leaf Tornado Damage: +#damR%\nCooldown: #cooltime sec\nCooldown: -1 sec when a link skill is used)
      Changed – damR (30 –> 60) (10+level –> 20+2*level)
      Changed – time (15 –> 30) (5+roundDown(level/2) –> 10+level)
      New – cooltime (5) (5)

      Phantom (IV)

      Penombre
      Changed – Max level (20 –> 30)
      Changed – Master Level (20 –> 10)

      Penombre
      Changed – Max level (20 –> 30)

      Luminous (IV)

      Darkness Mastery
      Changed – Max level (5 –> 10)
      Changed – Master Level (5 –> 10)

      Demon Slayer (IV)

      Leech Aura
      Changed – Max level (10 –> 9)
      Changed – Master Level (10 –> 9)

      Demon Cry
      Changed – Max level (20 –> 30)
      Changed – y (-20 –> -15) (-1*level –> -5-roundDown(level/3))

      Demonic Avenger (IV)

      Infernal Exceed
      Changed – Max level (20 –> 15)
      Changed – Master Level (10 –> 15)

      Exceed – Opportunity
      Changed – Description (Permanently increases the chance for an additional Exceed attack. \r\nRequired Skill: #Infernal Exceed Lv. 20# –> Permanently increases the chance for an additional Exceed attack. \r\nRequired Skill: #Infernal Exceed Lv. 15#)
      Changed – Pre-requisite (Level 20 Infernal Exceed –> Level 15 Infernal Exceed)

      Blood Prison
      Changed – Max level (20 –> 30)

      Battlemage (II)

      Hyper Dark Chain
      Changed – Delay (darkChain – 1050 ms –> darkChain – 880 ms)

      Quad Blow
      Changed – damage (155 –> 165) (115+2*level –> 125+2*level)

      Blood Drain
      Changed – time (120 –> 200) (60+6*level –> 20*level)

      Battlemage (III)

      Body Boost
      Changed – time (150 –> 200) (50+5*level –> 60+7*level)

      Quintuple Blow
      Changed – damage (165 –> 180) (125+2*level –> 140+2*level)

      Dark Shock
      Changed – Delay (darkLightning – 1320 ms –> darkLightning – 720 ms)

      Battlemage (IV)

      Grand Light Aura
      Changed – time (150 –> 200) (50+10*level –> 60+14*level)

      Dark Genesis
      Changed – Delay (nemesis – 3240 ms –> nemesis – 900 ms)

      Twister Spin
      Changed – damage (360 –> 480) (210+5*level –> 300+6*level)
      Changed – cooltime (12 –> 5) (15-roundDown(level/10) –> 15-roundDown(level/3))

      Finishing Blow
      Changed – damage (240 –> 280) (150+3*level –> 160+4*level)

      Wild Hunter (II)

      Soul Arrow: Crossbow
      Changed – indiePad (30 –> 40) (10+2*level –> 10+3*level)

      Call of the Wild
      Changed – time (240 –> 300) (140+10*level –> 140+16*level)

      Wild Hunter (III)

      Feline Berserk
      Changed – Description (Your jaguar will temporarily grow a set of blazing red wings. Greatly increases Max HP, ATT, and Movement Speed. Attack Speed will increase by 1. Enemy attacks will not cancel the buff. –> Your jaguar will temporarily grow a set of blazing red wings. Greatly increases ATT and Speed. Attack Speed will increase by 1. Enemy attacks will not cancel the buff, and max HP will increase.)
      Changed – Level readout (MP Cost: #mpCon, Duration: #time sec, Max HP: #x%, Attack: #z%, Movement Speed: +#y, Attack Speed: + #w level –> MP Cost: #mpCon, Attack Power: #z%, Duration: #time sec, Speed: +#x. Attack Speed will increase by #w.\n[Passive Effect: Max HP: +#mhpR%])
      Changed – time (150 –> 300) (70+4*level –> 80+11*level)
      Changed – x (80 –> 15) (20+3*level –> 3*roundUp(level/4))
      Changed – z (30 –> 40) (10+level –> 20+level)
      New – mhpR (80) (20+3*level)
      Removed – y

      Dash ‘n Slash
      Changed – Delay (crossRoad – 1320 ms –> crossRoad – 930 ms)

      Wild Hunter (IV)

      Feline Berserk – Vitality
      Changed – Description (Boosts the Feline Berserk Max HP bonus. –> Feline Berserk will increase max HP more than before.\nRequired Skill: #cFeline Berserk Lv. 20#)
      Changed – Level readout (+#x% Max HP –> Max HP: +20%)
      New – Pre-requisite (Level 20 Feline Berserk)
      New – mhpR (16) (16)
      Removed – x

      Jaguar Rampage
      Changed – cooltime (60 –> 15) (60 –> 15)

      Extended Magazine
      Changed – Max level (20 –> 30)
      Changed – Master Level (20 –> 10)
      Changed – time (130 –> 300) (30+5*level –> 90+7*level)
      Changed – indieDamR (10 –> 20) (roundUp(level/2) –> 5+roundUp(level/2))
      Changed – indieAllStat (20 –> 40) (level –> 10+level)

      Wild Arrow Blast
      New – range (470) (470)

      Sonic Roar
      New – Final attack (Crossbow)

      Mechanic (III)

      Rock ‘n Shock
      Changed – Delay (msummon – 1260 ms –> msummon – 630 ms)

      Acceleration Bot EX-7
      Changed – Delay (msummon – 1260 ms –> msummon – 630 ms)

      Mech: Siege Mode
      Changed – damage (240 –> 300) (220+level –> 220+4*level)

      Healing Robot H-LX
      Changed – Delay (msummon – 1260 ms –> msummon – 630 ms)

      Overclock
      Changed – Delay (mbooster – 1400 ms –> mbooster – 840 ms)

      Mechanic (IV)

      Amplifier Robot AF-11
      Changed – Max level (20 –> 30)
      Changed – Delay (msummon – 1260 ms –> msummon – 630 ms)

      Mech: Siege Mode
      Changed – Delay (tank_siegepre – 540 ms –> tank_siegepre – 270 ms)
      Changed – damage (240 –> 300) (220+level –> 220+4*level)
      Changed – damR (30 –> 40) (30 –> 40)

      Laser Blast
      Changed – Delay (tank_laser – 1110 ms –> tank_laser – 900 ms)

      Mech: Hovering
      Changed – damage (250 –> 300) (250 –> 300)
      Changed – damR (30 –> 40) (30 –> 40)
      Changed – u (25 –> 10) (25 –> 10)
      Changed – w (25 –> 30) (25 –> 30)

      Bots ‘n Tots
      Changed – Delay (msummon – 1260 ms –> msummon – 630 ms)

      Mech: Missile Tank
      Changed – Delay (tank_pre – 840 ms –> tank_pre – 420 ms)
      Changed – x (5 –> 2) (15-roundDown(level/3) –> 8-roundDown(level/5))
      Changed – z (30 –> 40) (30 –> 40)
      Changed – u (25 –> 10) (75-5*roundDown(level/3) –> 40-5*roundDown(level/5))

      Xenon (II)

      Pinpoint Salvo Redesign A
      Changed – Description (Enhances the damage on Pinpoint Salvo.\n[Required Skill]: #cLv. 4 Pinpoint Salvo# –> Enhances the damage of Pinpoint Salvo.\n[Required Skill]: #cPinpoint Salvo Lv. 1#)
      Changed – Pre-requisite (Level 4 Pinpoint Salvo –> Level 1 Pinpoint Salvo)

      Xenon (III)

      Pinpoint Salvo Redesign B
      Changed – Description (Further enhances the damage on Pinpoint Salvo.\n[Required Skill]: #cLv. 4 Pinpoint Salvo 1st Enhancement# –> Enhances the damage of Pinpoint Salvo even more.\n[Required Skill]: #cPinpoint Salvo Lv. 1#)
      Changed – Pre-requisite (Level 4 Pinpoint Salvo Redesign A –> Level 1 Pinpoint Salvo)

      Combat Switch: Explosion
      Changed – damage (200 –> 220) (160+2*level –> 180+2*level)

      Combat Switch: Fission
      Changed – damage (251 –> 271) (191+3*level –> 211+3*level)

      Combat Switch: Air Whip
      Changed – damage (250 –> 270) (190+3*level –> 210+3*level)

      Xenon (IV)

      Pinpoint Salvo Perfect Design
      Changed – Description (Maximizes the damage of Pinpoint Salvo.\n[Required Skill]: #cLv. 4 Pinpoint Salvo 2nd Enhancement# –> Maximizes the damage of Pinpoint Salvo.\n[Required Skill]: #cPinpoint Salvo Lv. 1#)
      Changed – Max level (4 –> 10)
      Changed – Master Level (4 –> 10)
      Changed – Pre-requisite (Level 4 Pinpoint Salvo Redesign B –> Level 1 Pinpoint Salvo)

      Mikhail (IV)

      Roiling Soul
      Changed – Level readout (MP Cost: #mpCon, Damage: +#x%, Critical Rate: +#z%, Minimum Critical Damage: +#y%, Duration: #time sec, Max Enemies Targeted: #mobCount\nCooldown: #cooltime sec –> MP Cost: #mpCon, Damage: +#x%, Critical Rate: +#z%, Minimum Critical Damage: +#y%, Duration: #time sec, Max Enemies Targeted: #mobCount\nCan be toggled #cOn/Off#.)
      Removed – time
      Removed – cooltime

      Combat Mastery
      Changed – Max level (10 –> 15)
      New – Master Level (15)

      Kaiser (II)

      Impact Wave
      Changed – damage (250 –> 270) (170+4*level –> 190+4*level)

      Kaiser (III)

      Piercing Blaze
      New Skill
      New – Name (Piercing Blaze)
      New – Description (Dash forward to knock back enemies. Deals damage to multiple targets with a chance to stun.)
      New – Level readout (MP Cost: #mpCon, Monsters Hit: #mobCount, Damage: #damage%, Stun Chance: #prop%, Stun Duration: #time sec)
      New – Max level (10)
      New – Delay (DKextraKnockback – 600 ms)
      New – Hitbox (300%)
      New – Info (type = 1, areaAttack = 1, pushTarget = 1, casterMove = 1)
      New – mpCon (20) (10+level)
      New – damage (250) (160+9*level)
      New – mobCount (12) (12)
      New – prop (80) (20+6*level)
      New – time (2) (2)
      New – Animation (effect)
      New – Animation (effect0)
      New – Animation (hit.0)
      New – Image (icon)
      New – Image (iconDisabled)
      New – Image (iconMouseOver)
      New – Animation (mob)

      Impact Wave
      New Skill
      New – Name (Impact Wave)
      New – Description (Stab your sword into the earth to create an explosive shockwave that blasts multiple enemies.\n#cCommand Skill: During Attack + ↑ Command)
      New – Level readout (MP Cost: #mpCon, Damage: #damage%, Mobs Hit: #mobCount, Number of Attacks: #attackCount)
      New – Max level (20)
      New – Delay (DKdragonUpper – 630 ms)
      New – Hitbox (350%)
      New – Final attack (2H Sword)
      New – Info (type = 1, areaAttack = 1, weapon = 40)
      New – mpCon (17) (12+roundDown(level/4))
      New – damage (270) (190+4*level)
      New – mobCount (8) (8)
      New – attackCount (2) (2)
      New – Animation (effect)
      New – Animation (effect0)
      New – Animation (hit.0)
      New – Image (icon)
      New – Image (iconDisabled)
      New – Image (iconMouseOver)

      Flame Surge
      New Skill
      New – Name (Flame Surge)
      New – Description (Blast forward with warrior spirit.\n#cDragon Link Skill: During Attack + Dragon Link)
      New – Level readout (MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount)
      New – Max level (20)
      New – Delay (DKimpactWave – 570 ms)
      New – Hitbox (400%)
      New – Final attack (2H Sword)
      New – Info (type = 2)
      New – mpCon (10) (6+roundUp(level/5))
      New – damage (170) (110+3*level)
      New – attackCount (2) (2)
      New – bulletCount (1) (1)
      New – mobCount (6) (6)
      New – ballDelay (90) (90)
      New – ballDelay1 (90) (90)
      New – ballDelay2 (90) (90)
      New – Animation (ball)
      New – Animation (effect)
      New – Animation (hit.0)
      New – Image (icon)
      New – Image (iconDisabled)
      New – Image (iconMouseOver)

      Pressure Chain
      New Skill
      New – Name (Pressure Chain)
      New – Description (Shoot a sword wave that penetrates, then pulls enemies.)
      New – Level readout (MP Cost: #mpCon, Penetrates then pulls #mobCount enemies dealing #damage% damage #attackCount times, Stun Chance: #prop%)
      New – Max level (20)
      New – Delay (DKchainPulling – 750 ms)
      New – Hitbox (400%)
      New – Info (type = 2, piercing = 1, piercingBouns = 1, mes = stun)
      New – mpCon (30) (20+roundUp(level/2))
      New – damage (280) (200+4*level)
      New – mobCount (8) (8)
      New – attackCount (2) (2)
      New – prop (95) (15+4*level)
      New – Animation (effect)
      New – Animation (hit.0)
      New – Animation (hit.1)
      New – Image (icon)
      New – Image (iconDisabled)
      New – Image (iconMouseOver)
      New – Animation (mob)

      Wing Beat
      New Skill
      New – Name (Wing Beat)
      New – Description (Create a whirlwind that attacks enemies until certain monsters are killed. The whirlwind will dissipate after a short distance or time.\n#cDragon Link Skill: During Attack + Jump Key + Dragon Link)
      New – Level readout (MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Chance to SlowAttacked Monsters: #prop%\n#cDissipates when certain # of attacks are made, set distance is traveled, or duration expires#.)
      New – Max level (20)
      New – Delay (DKwingBeat – 720 ms)
      New – Hitbox (55%)
      New – Final attack (2H Sword)
      New – Info (type = 2, areaAttack = 1)
      New – mpCon (35) (15+level)
      New – damage (200) (140+3*level)
      New – attackCount (40) (40)
      New – z (-75) (-15-3*level)
      New – prop (40) (20+level)
      New – x (1000) (1000)
      New – mobCount (8) (8)
      New – time (10000) (10000)
      New – subTime (5) (5)
      New – attackDelay (330) (330)
      New – Animation (ball)
      New – Animation (effect)
      New – Animation (effect0)
      New – Animation (hit.0)
      New – Image (icon)
      New – Image (iconDisabled)
      New – Image (iconMouseOver)
      New – Animation (mob)

      Pressure Chain
      Changed – damage (250 –> 280) (170+4*level –> 200+4*level)

      Stone Dragon
      New Skill
      New – Name (Stone Dragon)
      New – Description (Summon a dragon statue that pull in enemies and attacks with a chance to Slow.)
      New – Level readout (MP Cost: #mpCon, Summon Duration: #time sec, Enemies Hit: #mobCount, Damage: #damage%, Slow Chance: #prop%, Slow Duration: #subTime sec)
      New – Max level (15)
      New – Delay (DKmedusa – 450 ms)
      New – Info (type = 33, mes = slow, minionAbility = taunt)
      New – damage (400) (310+6*level)
      New – mpCon (35) (20+level)
      New – time (60) (15+3*level)
      New – mobCount (8) (8)
      New – prop (75) (30+3*level)
      New – subTime (3) (3)
      New – x (-30) (-30)
      New – Animation (hit.0)
      New – Image (icon)
      New – Image (iconDisabled)
      New – Image (iconMouseOver)
      New – Animation (mob)
      New – Animation (summon.attack1)
      New – Animation (summon.die)
      New – Animation (summon.stand)
      New – Animation (summon.summoned)

      Kaiser (IV)

      Defender Mode III
      Changed – Max level (1 –> 2)
      Changed – Master Level (1 –> 2)

      Attacker Mode III
      Changed – Max level (1 –> 2)
      Changed – Master Level (1 –> 2)

      Blade Burst
      New Skill
      New – Name (Blade Burst)
      New – Description (Summon multiple swords to strike the ground and explode, dealing bonus damage.\n#cDragon Link Skill: During Attack + ↓)
      New – Level readout (MP Cost: #mpCon, Mobs Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount. Explosion damage hits #y enemies for #w% damage #x times.)
      New – Max level (20)
      New – Delay (DKearthQuake0 – 660 ms)
      New – Hitbox (230%)
      New – Final attack (2H Sword)
      New – Combat orders (1)
      New – Info (type = 1, areaAttack = 1)
      New – mpCon (45) (20+5*roundUp(level/4))
      New – damage (300) (140+8*level)
      New – attackCount (5) (5)
      New – mobCount (12) (12)
      New – w (225) (105+6*level)
      New – x (4) (4)
      New – y (12) (12)
      New – Animation (effect)
      New – Animation (hit.0)
      New – Image (icon)
      New – Image (iconDisabled)
      New – Image (iconMouseOver)

      Blade Burst (Explosion)
      New Skill
      New – Name (Blade Burst (Explosion))
      New – Description (Summon multiple swords to strike the ground and explode, dealing bonus damage.)
      New – Level readout (Damage: #damage%, Max Enemies Hit: #mobCount, Max Hits: #attackCount)
      New – Max level (20)
      New – Delay (DKearthQuake1 – 300 ms)
      New – Hitbox (230%)
      New – Final attack (2H Sword)
      New – Combat orders (1)
      New – Info (type = 1, areaAttack = 1)
      New – damage (225) (105+6*level)
      New – attackCount (4) (4)
      New – mobCount (12) (12)
      New – Animation (effect)
      New – Animation (hit.0)
      New – Image (icon)
      New – Image (iconDisabled)
      New – Image (iconMouseOver)

      Inferno Breath
      New Skill
      New – Name (Inferno Breath)
      New – Description (Summons an ancient dragon that breathes fire, leaving a a trail of fire that deals continuous damage to those on it.)
      New – Level readout (MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount, Continuous Damage Dealt Afterwards\nCooldown: #cooltime sec)
      New – Max level (20)
      New – Delay (DKenterTheDragon – 1530 ms)
      New – Hitbox (650%)
      New – Combat orders (1)
      New – Info (type = 4, areaAttack = 1)
      New – mpCon (70) (30+2*level)
      New – attackCount (8) (8)
      New – mobCount (15) (15)
      New – damage (300) (220+4*level)
      New – cooltime (20) (40-level)
      New – lt2/x (-40) (-40)
      New – lt2/y (-20) (-20)
      New – rb2/x (40) (40)
      New – rb2/y (20) (20)
      New – time (20) (20)
      New – subTime (1200) (1200)
      New – Animation (effect)
      New – Animation (hit.0)
      New – Image (icon)
      New – Image (iconDisabled)
      New – Image (iconMouseOver)
      New – Animation (tile.0)
      New – Animation (tile.1)
      New – Animation (tile.2)

      Dragon Slash III
      Changed – Max level (2 –> 6)
      Changed – Master Level (2 –> 6)

      Angelic Burster (IV)

      Affinity Heart IV
      Changed – Level readout (#x% chance to reattempt Recharge again when it fails. 50% chance to increase damage by #y% for 5 seconds when Recharge is successful. –> #x% chance to reattempt Recharge again when it fails. 50% chance to increase damage by #y% for 5 seconds when Recharge is successful.\n[Passive Effect: Max Damage +#psdIncMaxDam])
      New – psdIncMaxDam (20000000) (5000000+500000*level)

      Soul Seeker Expert
      New Skill
      New – Name (Soul Seeker Expert)
      New – Description (Grants a chance to summon Soul Seeker when attacking with a non-Soul Seeker skill. \nRequired Skill: #cSoul Seeker Lv. 10#)
      New – Level readout (#prop% chance to summon Soul Seeker when attacking with a non-Soul Seeker skill. The summoned Soul Seeker’s Attack Power will be only #x% of a regular Soul Seeker.)
      New – Max level (10)
      New – Master Level (10)
      New – Pre-requisite (Level 10 Soul Seeker)
      New – Combat orders (1)
      New – Info (type = 51)
      New – prop (35) (25+level)
      New – x (70) (70)
      New – bulletCount (2) (2)
      New – y (1) (1)
      New – mobCount (2) (2)
      New – Image (icon)
      New – Image (iconDisabled)
      New – Image (iconMouseOver)

      Eunwol (II)

      Spirit Bond 2
      Changed – Description (Your bond with the spirits grows deeper, boosting your Accuracy, Avoidability, and Attack Speed permanently.\n[Required Skill]: #cSpirit Bond 1 Lv. 1# –> Your bond with the spirits grows deeper, boosting your Accuracy, Avoidability, Attack Speed, and Speed permanently.\n[Required Skill]: #cSpirit Bond 1 Lv. 1#)
      Changed – Level readout (Accuracy: +#accX, Avoidability: +#evaX, and increases Attack Speed by 1 stage permanently –> Accuracy: +#accX, Avoidability: +#evaX, Speed: +#psdSpeed, and increases Attack Speed by 1 stage permanently)
      New – psdSpeed (20) (20)

      Eunwol (IV)

      Critical Insight
      Changed – Max level (20 –> 30)

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3 thoughts on “GMS v.157 – Shining Star (2014-12-03)

  1. Dark_wizzie

    I hope to see the changes made to the classes instead of just the new stats… but I’m assuming we’ll get that in the patch notes or something.

  2. Ayumilove Post author

    @Justin: Sure, once GMS has released their patch v157, will be updating Zero skills if there are changes to it :)

  3. Justin

    Will you be updating the guide for Zero when V157 comes out? Not sure if there are any changes to Zero.

    Thank you! :)