MapleStory Mechanic is a Resistance Pirate who fights using guns or mount on Gundam Robot for extra fire power. Primary Stat is DEX and Secondary Stat is STR.
Mechanic 1st Job Skills
Mech: Prototype (Supportive)
Mount on the robot to gain boost your MaxHP, MaxMP, Speed, Attack and Defense.
LV1: 50 MP, +50 MaxHP MaxMP, +20 Speed, +11 Attack, +20 Defense.
LV10: 50 MP, +500 MaxHP MaxMP, +20 Speed, +20 Attack, +200 Defense.
Gatling Gun (Active)
[REQUIRE] LV1 Mech: Prototype.
Attacks 1 enemy 4 times.
LV1: 8 MP, 66% Damage.
LV15: 14 MP, 80% Damage.
Flame Launcher (Active)
[REQUIRE] LV10 Gatling Gun.
Attack 8 enemies 1 time with flames. You can HOLD skill key down up to 12 seconds.
LV1: 3 MP, 61% Damage.
LV20: 7 MP, 80% Damage.
ME-07 Drillhands (Active)
[REQUIRE] LV1 Mech: Prototype.
Attack 10 enemies 1 time by rushing into them while knocking back them into a tight cluster.
LV1: 27 MP, 123% Damage.
LV20: 35 MP, 180% Damage.
Mechanic 1st Job Skill Build: Everything maxed.
1. Add 1 SP into Mech Prototype, Gatling Shot and Drill Rush.
2. Max Drill Rush, Mech Prototype, Gatling Shot and Flame Launcher.
Mechanic 2nd Job Skills
Mechanic Mastery (Passive)
Permanently increases weapon mastery, weapon attack, critical rate and accuracy.
LV1: 12% Mastery, +1 Weapon Attack, +1% Critical Rate, +6 Accuracy.
LV10: 50% Mastery, +20 Weapon Attack, +10% Critical Rate, +120 Accuracy.
Atomic Hammer (Active)
Attack 8 enemies 1 time with a chance to temporarily stunning them. This attack also ignores a portion of enemy defenses to inflict incredible damage.
LV1: 35 MP, 365% Damage, 22% Stun Rate, Stun 2 sec. Ignore 1% Defense.
LV20: 60 MP, 460% Damage, 60% Stun Rate, Stun 3 sec. Ignore 20% Defense.
Mechanic Rage (Supportive)
[REQUIRE] LV5 Mechanic Mastery.
Temporarily doubles your attack speed. Higher skill level increases buff duration.
LV1: 40 MP, Buff 10 sec.
LV10: 21 MP, Buff 200 sec.
Heavy Weapon Mastery (Passive)
Enhances Gatling Gun and Flame Launcher skills.
LV1: Gatling Gun – 16 MP, 56% Damage, +1% Critical Rate.
LV1: Flame Launcher – 9 MP, 81% Damage, 54% Damage Over Time for 5 sec.
LV20: Gatling Gun – 22 MP, 75% Damage, +20% Critical Rate.
LV20: Flame Launcher – 17 MP, 100% Damage, 90% Damage Over Time for 5 sec.
Rocket Booster (Active)
Use Rocket Power to jump to the closest platform above you. Up to 6 enemies will receive damage if they are around your landing position. Consumes MP upon launching and landing.
LV1: 104 MP, 146% Damage.
LV5: 50 MP, 200% Damage.
Open Portal: GX-9 (Supportive)
Installs up to 2 portals. Party member and you can freely move between them. This does not work if both portals are too far apart.
LV1: 113 MP, Lasts 30 sec.
LV10: 50 MP, Lasts 300 sec.
Perfect Armor (Passive)
[REQUIRE] LV10 Mech: Protoype
Grants 2 abilities to you while you are mounted in a Mech. The first ability is to guard (avoid enemy attacks and the second is to reflect the damage back to an enemy.
LV1: Has 1% chance to guard against attacks. Reflects 120% damage back to enemies.
LV20: Has 20% chance to guard against attacks. Reflects 500% damage back to enemies.
Physical Training (Passive)
Permanently increase STR (Strength) and DEX (Dexterity).
LV1: +3 STR, +3 DEX.
LV5: +30 STR, +30 DEX.
Mechanic 2nd Job Skill Build: Everything maxed but Heavy Weapon Mastery.
1. Add 1 SP into Atomic Hammer and Rocket Booster.
2. Max Mechanic Mastery, Physical Training and Atomic Hammer.
3. Max Mechanic Rage, Rocket Booster, Open Portal GX-9 and Perfect Armor.
4. Dump remaining SP into Heavy Weapon Mastery.
Mechanic 2nd Job Primary attacking skill will be Atomic Hammer. Rocket Booster is a good mobility skill when you want to reach to the highest platform quickly without having to climb the ropes. Add 1 SP (Skill Point) to both of these skills to speed up leveling. Next, max Mechanic Mastery (Damage Stabilizer and Accuracy Enhancer), Physical Training (raises your min max damage), Atomic Hammer (for training purposes), Mechanic Rage (reduce attack delay), Open Portal (mobility skill to teleport instead of walking), Rocket Booster (reduce the MP cost per jump) and Perfect Armor (more defense!). Heavy Weapon Mastery is not maxed since you won’t be using much Gatling Gun and Flame Launcher as it is replaced with Atomic Hammer and later on replaced with a 4th Job Skill which is much more powerful.
Mechanic 3rd Job Skills
Punch Launcher (Active)
Attack 6 enemies 4 times while temporarily stunning them.
LV1: 30 MP, 123% Damage, Stun 2 sec.
LV20: 45 MP, 180% Damage, Stun 4 sec.
Metal Fist Mastery (Passive)
Permanently increases ME-07 Drillhands and Atmoic Hammer skills damage.
LV1: +12% Damage (for both skills)
LV10: +50% Damage (for both skills)
Summons Satellites, tiny remote-controlled drones, to strike monsters you attack. Up to 3 Satellites can be summoned. Cancel the summon be pressing the skill key again.
LV1: 117 MP, Max Satellites: 1, Damage: 164%
LV10: 60 MP, Max Satellites: 3, Damage: 240%
Mech: Siege Mode
Transforms into Siege Mode which increases Critical Hit Rate of all attack. Only basic attacks can be used during Siege Mode.
LV1: 40 MP, Damage: 81%
LV20: 60 MP, Damage: 100%
Rock ‘n Shock (Supportive)
Installs up to 3 to continuously attack and possibly stun enemies. They self-destruct when they run out of power. They can attack up to 10 enemies. Cooldown 3 minutes.
LV1: 100 MP, Tesla Coil Duration: 41 sec, Damage: 105%, Self-Destruct Damage: 255%
LV10: 75 MP, Tesla Coil Duration: 60 sec, Damage: 200%, Self-Destruct Damage: 350%
Healing Robot H-LX (Supportive)
Summons the stationary bot stationary to heal nearby party members with its special built-in detection sensor. Once healed, party member cannot receive another heal for 2 seconds. The H-LX self-destructs when it runs out of power.
LV1: 147 MP, Summon Duration: 10 sec, Party HP Healed: 12%, Self-Destruct Damage: 305%, Cooldown: 55 sec
LV10: 90 MP, Summon Duration: 30 sec, Party HP Healed: 50%, Self-Destruct Damage: 400%, Cooldown: 35 sec
Acceleration Bot EX-7 (Supportive)
Summons bot EX-7 to increase the Movement Speed of all monsters on the map but decrease their DEF. EX-7 will self-destruct when it runs out of power.
LV1: 100 MP, Buff Duration: 24 sec, Enemy Speed: +30, Enemy Defense: -1%, Self-Destruct Damage: 252%
LV10: 50 MP, Buff Duration: 80 sec, Enemy Speed: +30, Enemy Defense: -15%, Self-Destruct Damage: 350%
Roll of the Dice (Supportive)
Roll a dice to get a random buff. Roll 1: nothing, Roll 2: +30% physical defense, Roll 3: +20% hp and mp, Roll 4: +15% critical rate, Roll 5: +20% damage, and Roll 6: +30% experience.
LV1: 40 MP, Buff Duration: 66, Cooldown: 480 sec
LV20: 60 MP, Buff Duration: 180, Cooldown: 180 sec
Significantly overclocks your Mech’s servo-timing to provide a massive temporary boost to Attack power. Cooldown: 150 sec.
LV1: 40 MP, +2% Damage, Ignores 2% Enemy Defense for 10 sec.
LV15: 26 MP, +30% Damage, Ignores 30% Enemy Defense for 150 sec.
Mechanic 3rd Job Skill Build: Everything maxed except Metal Fist Mastery.
1. Add 1 SP into Punch Launcher, Mech Siege Mode, Rock N Shock and Overclock.
2. Max Overclock, Punch Launcher, Rock N Shock and Mech Siege Mode.
3. Max Roll of the Dice, Healing Bot, Satellite and Accelerator Bot.
4. Dump remaining SP into Metal Fist Mastery.
Mechanic 4th Job Skills
Extreme Mech (Supportive)
[REQUIRE] Max Mech Prototype.
Temporarily increase Weapon Attack, Max HP, Max MP and Weapon Mastery.
LV1: +26 W.ATK, +420 MaxHP, +620 MaxMP, 56% Mastery.
LV30: +40 W.ATK, +1000 MaxHP, +1200 MaxMP, 70% Mastery.
Mech: Missile Tank (Supportive)
[REQUIRE] LV10 Siege Mode.
Activates mode during which your mech continuously consumes MP to gain an increased Critical Hit Rate. You can use Siege Mode during Missile Tank mode for increased damage. Get on/off your mount by pressing the skill key. To shoot: Attack key. Skills that can be used: Laser Blast, Siege Mode. +30% Bonus damage during Siege Mode.
LV1: 118 MP upon switching to Siege Mode and 75 MP every 5 sec. 91% Damage. Basic Attack Critical Rate +6%.
LV30: 60 MP upon switching to Siege Mode and 5 MP every 5 sec. 120% Damage. Basic Attack Critical Rate +20%.
Laser Blast (Active)
[REQUIRE] LV1 Mech Missile Tank
Attack 8 enemies 4 times with laser.
LV1: 63 MP, 326% Damage.
LV30: 78 MP, 500% Damage.
Satellite Safety (Passive)
[REQUIRE] Max Satellite.
Permanently increase Satellite damage and absorbs a portion damage inflicted by enemy towards you if its reaches a certain par.
LV1: +12% Damage, Absorbs 49% damage if it deals more than 42% of your MaxHP. Cooldown 20 sec.
LV20: +50% Damage, Absorbs 80% damage if it deals more than 30% of your MaxHP. Cooldown 10 sec.
Giant Robot SG-88 (Active)
Attack 15 enemies 1 time with missiles fired from a summoned giant gundam-like robot.
LV1: 400 MP, 860% Damage, Cooldown 40 sec.
LV30: 400 MP, 1440% Damage, Cooldown 20 sec.
Bots ‘n Tots (Supportive)
Temporarily summoned a Toy Factory that produces Toy Robots that deals damage to nearby enemy and self destruct upon expiring.
LV1: 75 MP, Robot Factory lasts 20 sec. Summons a Toy Robot every 3 second with a max of 3 Toy Robots. Toy Robot deals 355% Attack Damage and 710% Self Desctruct. Cooldown 90 sec.
LV30: 100 MP, Robot Factory lasts 40 sec. Summons a Toy Robot every 3 second with a max of 3 Toy Robots. Toy Robot deals 500% Attack Damage and 1000% Self Desctruct. Cooldown 60 sec.
Amplifier Robot AF-11 (Supportive)
Temporarily summon a stationary robot to enhance damage of all party members. It self destructs upon expiring.
LV1: 100 MP, Expires in 42 sec. +1% Damage, 205% Self-Destruct Damage. Cooldown 90 sec.
LV20: 50 MP, Expires in 80 sec. +20% Damage, 300% Self-Destruct Damage. Cooldown 90 sec.
Robot Mastery (Passive)
Permanently increase robot’s damage (attack and self-destruct) and summon duration.
LV1: +14% Damage, +14% Duration.
LV15: +70% Damage, +70% Duration.
Mech: Siege Mode 2 (Supportive)
Switches your mech into Siege mode which grants 100% Stance and 100% Critical Rate. Only basic attacks can be used during this mode but it attacks 1 enemy 6 times.
LV1: 40 MP, Siege Mode lasts 10 sec, 111% Damage, Cooldown 45 sec.
LV20: 60 MP, Siege Mode lasts 10 sec, 130% Damage, Cooldown 15 sec.
Maple Warrior (Supportive)
Temporarily increases you and all party member stats.
LV1: 10 MP, +1% All Stats, 30 sec.
LV30: 70 MP, +15% All Stats, 900 sec.
Hero’s Will (Active)
Cures yourself from Seduce Effect. Higher skill level decreases cooldown.
LV1: 30 MP, Cooldown 600 sec.
LV5: 30 MP, Cooldown 360 sec.
Double Down (Supportive)
[REQUIRE] Max Roll of the Dice.
Try your luck! Roll two dice, and if both have the same number, you’ll receive a very powerful buff:
LV1: 60 MP Cost, 10% chance of rolling a Double Down, Buff Duration: 184 sec. Cooldown: 200 sec
LV5: 60 MP Cost, 50% chance of rolling a Double Down, Buff Duration: 200 sec. Cooldown: 200 sec
Mechanic 4th Job Skill Build: Everything maxed.
1. Add 1 SP into Laser Blast, Mech Missile Tank and Extreme Mech.
2. Max Double Down, Extreme Mech and Laser Blast.
3. Max Mech Missile Tank, Amplifier Bot, Bots ‘n Tots and Robot Mastery.
4. Max Maple Warrior, Giant Robot SG-88, Satellite Safety and Hero’s Will.
Mechanic Hyper Skills
Click here to view common Hyper Skills (passive boosters) that all classes has.
Rock ‘n Shock – Reinforce ( Increases Rock ‘n Shock damage. (Damage +20%)
Rock ‘n Shock – Persist Increases Rock ‘n Shock duration. (Duration +20 sec)
Rock ‘n Shock – Cooldown Cutter Reduces Rock ‘n Shock cooldown. (Cooldown -50%)
Ampifier Robot AF-11 – Reinforce Increases Amplifier Robot AF-11 explosion damage. (Damage +20%)
Ampifier Robot AF-11 – Party Reinforce Increases the damage of Amplifier Robot AF-11’s party buff. (Damage +10%)
Ampifier Robot AF-11 – Persist Increases Amplifier Robot AF-11’s duration. (Duration +10 sec)
Laser Blast – Reinforce Increases the damage of Laser Blast. (Damage +20%)
Laser Blast – Spread Increases the number of monsters hit by Laser Blast. (Max Enemies hit +2)
Laser Blast – Extra Strike Increases the number of attacks for Laser Blast. (Number of Attacks +1)
Detonates a special Resistance bomb to create a distortion field. (MP Cost: 250, Duration: 4 sec, Max Enemies Hit: 8, Damage: 260%, Number of Attacks: 2, Cooldown, 8 sec, Max Damage: 3000000)
Materializes the will of the Resistance to increase attack power. (MP Cost: 100, Duration: 60 sec, Damage: +10%, Max Damage: +50000, Cooldown: 120 sec. Only applies to Resistance class within the party.)
Installs a special reactive armor that enhances Mech defenses. (MP Cost: 200, Duration: 180 sec, Max HP: +30%, Status Ailment Resistance: +30%, Damage Taken: -30%)