MapleStory Mechanic Skill Build Guide V1

* Attention: Click here for the latest MapleStory Mechanic Guide *

MapleStory Mechanics are the 3rd addition of Resistance, representing Pirate branch. Their main town is, just like Battle Mage and Wild Hunter, the Black Wing territory in Edelstein. Mechanics uses Guns as their primary weapon of choice, but they do not use the guns directly. Instead, they are tools used for your mech suit, which you gain as you advance as a Mechanic. Mechanics have fast-paced combat advantages, including a Siege Mode that delivers rapid-fire attacks, simultaneous attacking and healing capabilities and the ability to navigate more efficiently through maps. They also have high defense when in their minion robots and their attacks don’t use up bullets.

Mechanic Overview

CLASS: Resistance
EQUIPMENT TYPE: Pirate
PRIMARY WEAPON: Gun (2-handed weapon)
SECONDARY WEAPON: Mechanic Mecha Components (Mech Suit Parts)
PRIMARY STAT: Dexterity (DEX)
LINK SKILL: None
CHARACTER CARD: Buff duration +5/10/15/20%
JOB SKILLS: I: Mechanic → II: Mechanic → III: Mechanic → IV: Mechanic

Cannoneer Changelog

GMS v.157 – Shinning Stars (2014-12-03)
GMS v.148 – Grand Athenaeum (2014-03-26)
GMS v.143 – RED Part 1: First Impact (2013-12-04)
GMS v.137 – Unleashed (2013-06-19)
GMS v.132 – Hyper Evolution (2013-04-03)
GMS v.123 – Tempest (2012-11-28)
GMS v.118 – Champions (2012-09-21)

Mechanic Notes

A quest called Secret Mech Ability is unlocked at level 15 which allows Mechanics to change the color of their Mech Prototype. Checky (Mechanic NPC Instructor) explains that he has created a new gizmo (Mech Disguise Swap Chip) that enhances Mech Suit but requires funding of 1 million meso. Once you purchase that gadget from Checky, you will be able to change your Mech’s color (1 of 4 color) and also receive a passive beginner skill called Hidden Piece (Damage +10%, MaxHP +10%, MaxMP +10%). You get to choose your Mech’s color for the first time (first 4 on the color palette list). The next time you want to change color, you will be given a random color: Turquoise, Red / Blue / Basic / Green / Lime / Pink / Purple / Yellow / Orange.

Warning:

You will not be able to see any mech color should your current graphic card has no support for Pixel Shader 2.0. The only way to fix this is to purchase and install a new graphic card that supports Pixel Shader 2.0. Download GPU-Z from Tech Power Up to check whether your current graphic card is able to support Pixel Shader 2.0. Once you have the GPU-Z app downloaded and running, look for DirectX Support Listing within Graphic Card Tab. If it lists SM2.0 or higher, it means your graphic card supports Pixel Shader 2.0 which allows you to see the custom Mecha Color Palette.

Mechanic 1st Job Skills

Mech: Prototype Mech: Prototype (Supportive)
Allows you to summon and mount the Prototype Mech, which greatly increases your Max HP, Max MP, Speed, ATT, DEF, and the range of your downward jumps. When attacked, you will gain a Stance effect. Hit the skill key to mount/unmount.
Level 1: MP Cost: 50, Max HP: +50, Max MP: +50, Speed: +20, ATT: +11, DEF: +20
Level 10: MP Cost: 50, Max HP: +500, Max MP: +500, Speed: +20, ATT: +20, DEF: +200

Gatling Gun Gatling Gun (Active)
Required Skill: Mech: Prototype (1)
Focuses your Gatling Gun on a single enemy.
Level 1: MP Cost: 8, Damage: 86%, Number of Attacks: 4
Level 15: MP Cost: 14, Damage: 100%, Number of Attacks: 4

Flame Launcher Flame Launcher (Active)
Required Skill: Gatling Gun (10)
Launches flames that engulf multiple enemies. You can use this skill for up to 12 seconds.
Level 1: MP Cost: 3 per attack, Damage: 71%, Max Monsters Hit: 8, Max Duration (hold down skill key): 12 sec
Level 20: MP Cost: 7 per attack, Damage: 166%, Max Monsters Hit: 8, Max Duration (hold down skill key): 12 sec

ME-07 Drillhands ME-07 Drillhands (Active)
Required Skill: Mech: Prototype (1)
Uses drill arms to push and attack enemies.
Level 1: MP Cost: 27, Damage: 165%, Max Monsters Hit: 10
Level 20: MP Cost: 35, Damage: 260%, Max Monsters Hit: 15

Mechanic 1st Job Skill Build: Everything maxed.
1. Mech Prototype, Gatling Shot and Drill Rush (1)
2. Drill Rush (MAX)
3. Mech Prototype (MAX)
4. Gatling Shot (MAX)
5. Flame Launcher (MAX)

Mechanic 2nd Job Skills

Mechanic Mastery Mechanic Mastery (Passive)
Permanently increases weapon mastery, weapon attack, critical rate and accuracy.
Level 1: Weapon ATT: +2, Weapon Mastery: +14%, Critical Rate: +1%, Accuracy: +12
Level 10: Weapon ATT: +20, Weapon Mastery: +50%, Critical Rate: +10%, Accuracy: +120

Atomic Hammer Atomic Hammer (Active)
The Mech uses its built-in atomic force to slam its fist to the ground. Deals great damage to enemies in front of you, possibly Stunning them.
Level 1: MP Cost: 35, Damage: 300%, Max Enemies Hit: 8, Number of Attacks: 2, Stun Chance: 42%, Stun Duration: 2 sec, DEF Ignored: 1%
Level 20: MP Cost: 60, Damage: 395%, Max Enemies Hit: 8, Number of Attacks: 2, Stun Chance: 80%, Stun Duration: 4 sec, DEF Ignored: 20%

Mechanic Rage Mechanic Rage (Supportive)
Required Skill: Mechanic Mastery (5)
Temporarily doubles your Attack Speed.
Level 1: MP Cost: 39, Duration: 20 sec
Level 10: MP Cost: 21, Duration: 200 sec

Heavy Weapon Mastery Heavy Weapon Mastery (Passive)
Greatly enhances the Gatling Gun and Flame Launcher skills.
Level 1: Gatling Gun – MP Cost: 16, Damage: 71%, Critical Hit Rate: +1%
Flame Launcher :-MP Cost: 9, Damage: 81%, Damage Over Time: 52% damage every 5 sec, skill range increased
Level 20: Gatling Gun – MP Cost: 22, Damage: 90%, Critical Hit Rate: +20%
Flame Launcher :-MP Cost: 17, Damage: 100%, Damage Over Time: 90% damage every 5 sec, skill range increased

Rocket Booster Rocket Booster (Active)
Uses rocket power to jump. When you land, you deal damage to enemies in range. Consumes MP when you launch and when you land. Consumes MP upon launching and landing.
Level 1: MP Cost: 98 each (launch and land), Damage: 152%, Max Monsters Hit (upon landing): 6
Level 5: MP Cost: 50 each (launch and land), Damage: 200%, Max Monsters Hit (upon landing): 6

Open Portal: GX-9 Open Portal: GX-9 (Supportive)
Installs Portal . Up to two portal can be opened at once, and party members can freely move between them. Will not work if the two portals are too far apart.
Level 1: MP Cost: 106, Portal Duration: 60 sec
Level 5: MP Cost: 50, Portal Duration: 300 sec

Perfect Armor Perfect Armor (Passive)
Required Skill: Mech: Protoype (MAX)
Your Mech has been upgraded with two new abilities. They can be toggled on/off by using the skill key.
Level 1: Ability One – While mounting your mech, it has a 1% chance to guard against attacks (permanent). Ability Two – Reflects 120% damage back to enemies (when skill is active)
Level 20: Ability One – While mounting your mech, it has a 20% chance to guard against attacks (permanent). Ability Two – Reflects 500% damage back to enemies (when skill is active)

MapleStory Physical Training Physical Training (Passive)
Improves STR and DEX permanently through physical training.
Level 1: Permanently increase STR by 6 and DEX by 6.
Level 5: Permanently increase STR by 30 and DEX by 30.

Mechanic 2nd Job Skill Build: Everything maxed except Heavy Weapon Mastery.
1. Atomic Hammer, Rocket Booster (1)
2. Mechanic Mastery (MAX)
3. Physical Training (MAX)
4. Atomic Hammer (MAX)
5. Mechanic Rage (MAX)
6. Rocket Booster (MAX)
7. Open Portal GX-9 (MAX)
8. Perfect Armor (MAX)
9. Heavy Weapon Mastery (DUMP)

Explanation:
Mechanic 2nd Job Primary attacking skill will be Atomic Hammer. Rocket Booster is a good mobility skill when you want to reach to the highest platform quickly without having to climb the ropes. Add 1 SP (Skill Point) to both of these skills to speed up leveling. Next, max Mechanic Mastery (Damage Stabilizer and Accuracy Enhancer), Physical Training (raises your min max damage), Atomic Hammer (for training purposes), Mechanic Rage (reduce attack delay), Open Portal (mobility skill to teleport instead of walking), Rocket Booster (reduce the MP cost per jump) and Perfect Armor (more defense!). Heavy Weapon Mastery is not maxed since you won’t be using much Gatling Gun and Flame Launcher as it is replaced with Atomic Hammer and later on replaced with a 4th Job Skill which is much more powerful.

Mechanic 3rd Job Skills

Punch Launcher Punch Launcher (Active)
Launches a punch that hits multiple enemies, possibly Stunning them.
Level 1: MP Cost: 30, Max Enemies Hit: 6, Damage: 236%, Number of Penetrating Attacks: 4. Stun Duration: 2 sec
Level 20: MP Cost: 45, Max Enemies Hit: 6, Damage: 350%, Number of Penetrating Attacks: 4. Stun Duration: 4 sec

Metal Fist Mastery Metal Fist Mastery (Passive)
Increases damage of the ME-07 Drillhands and Atomic Hammer skills.
Level 1: Damage: +14% (for both skills)
Level 10: Damage: +50% (for both skills)

Satellite Satellite (Supportive)
Summons Satellites, tiny remote-controlled drones, to strike monsters you attack. Up to 3 Satellites can be summoned. Cancel the summon be pressing the skill key again.
Level 1: MP Cost: 114, Max Satellites: 1, Damage: 198%
Level 10: MP Cost: 60, Max Satellites: 3, Damage: 270%

Mech: Siege Mode Mech: Siege Mode
Your Mech switches to mode to optimize firepower. Only basic attacks can be used during Siege mode. Increase the Critical Hit Rate of all attack. [To Attack: Attack key]
Level 1: MP Cost: 40, Damage: 224%
Level 20: MP Cost: 60, Damage: 300%

Rock n Shock Rock ‘n Shock (Supportive)
Installs up to 3 to continuously attack and possibly stun enemies. They self-destruct when they run out of power.
Level 1: MP Cost: 100, Tesla Coil Duration: 42 sec, Damage: 110%, Max Monsters Hit: 10, Self-Destruct Damage: 260%, Cooldown: 180 sec
Level 10: MP Cost: 75, Tesla Coil Duration: 60 sec, Damage: 200%, Max Monsters Hit: 10, Self-Destruct Damage: 350%, Cooldown: 180 sec

Healing Robot H-LX Healing Robot H-LX (Supportive)
Summon a stationary Healing Robot. Through a specially built in sensor H-LX, HP is recovered to party members that use the down key around the area. However, team members cannot receive heals for 5 seconds after each heal. Also when the H-LX has expired it will explode. All abnormal status and elemental resistances are increased.
Level 1: MP Cost: 144, Summon Duration: 12 sec, Party HP Healed: 14%, Self-Destruct Damage: 310%, Cooldown: 53 sec. [Passive Effect: Abnormal Status and all elemental resistance +3%]
Level 10: MP Cost: 90, Summon Duration: 30 sec, Party HP Healed: 50%, Self-Destruct Damage: 400%, Cooldown: 35 sec. [Passive Effect: Abnormal Status and all elemental resistance +30%]

Acceleration Bot EX-7 Acceleration Bot EX-7 (Supportive)
You summon bot EX-7 to increase the Movement Speed of all monsters on the map but decrease their DEF. EX-7 will self-destruct when it runs out of power.
Level 1: MP Cost: 100, Buff Duration: 26 sec, Enemy Speed: +30, Enemy Defense: -6%, Self-Destruct Damage: 260%
Level 10: MP Cost: 50, Buff Duration: 80 sec, Enemy Speed: +30, Enemy Defense: -15%, Self-Destruct Damage: 350%

Roll of the Dice Roll of the Dice (Supportive)
Test your luck! Roll a dice to get a random Buff. Roll a 1 and you get nothing. Roll 1: nothing, Roll 2: +30% physical defense, Roll 3: +20% hp and mp, Roll 4: +15% critical rate, Roll 5: +20% damage, and Roll 6: +30% experience.
Level 1: MP Cost: 40, Buff Duration: 66 sec, Cooldown: 500 sec
Level 20: MP Cost: 60, Buff Duration: 180 sec, Cooldown: 200 sec

Overclock (Supportive)
Significantly overclocks your Mech’s servo-timing to provide a massive temporary boost to Attack power. [Cooldown: 150 sec]
Level 1: MP Cost: 40, Duration: 10 sec, Damage: +2%
Passive Effects: Ignore Monster DEF: 2%
Level 15: MP Cost: 26, Duration: 150 sec, Damage: +30%
Passive Effects: Ignore Monster DEF: 30%

Mechanic 3rd Job Skill Build: Everything maxed except Metal Fist Mastery.
1. Punch Launcher, Mech Siege Mode, Rock N Shock, Overclock (1)
2. Overclock (MAX)
3. Punch Launcher (MAX)
4. Rock N Shock (MAX)
5. Mech Siege Mode (MAX)
6. Roll of the Dice (MAX)
7. Healing Bot (MAX)
8. Satellite (MAX)
9. Accelerator Bot (MAX)
10. Metal Fist Mastery (DUMP)

Mechanic 4th Job Skills

Extreme Mech Extreme Mech (Supportive)
Required Skill: Mech Prototype (MAX)
Further enhances the ATT, DEF, Max HP, Max MP, and Weapon Mastery of your Mech.
Level 1: Ride a Mech for these effects. ATT: +26, Defense: +420, Max HP: +620, Max MP: +620, Weapon Mastery: +56, and permanently increases Max HP by 1%.
Level 30: Ride a Mech for these effects. ATT: +40, Defense: +1000, Max HP: +1200, Max MP: +1200, Weapon Mastery: +70, and permanently increases Max HP by 30%.

Mech: Missile Tank Mech: Missile Tank (Supportive)
Required Skill: Siege Mode (10)
Activates mode during which your mech continuously consumes MP to gain an increased Critical Hit Rate. You can use Seige Mode during Missile Tank mode for increased damage. Get on/off your mount by pressing the skill key. [To shoot: Attack key] [Skills that can be used: Laser Blast, Siege Mode]
Level 1: Tank Mode MP Cost: 118 plus 39 MP every 5 sec, Damage: 224%
Basic Attack Critical Rate: +6%, MP Cost: 15, Damage Bonus (Siege mode): +40%
Level 30: Tank Mode MP Cost: 60 plus 10 MP every 5 sec, Damage: 300%
Basic Attack Critical Rate: +20%, MP Cost: 30, Damage Bonus (Siege mode): +40%

Laser Blast Laser Blast (Active)
Required Skill: Mech Missile Tank (1)
Shoots a laser beam that attacks multiple enemies. This skill can only be used during a Missile Tank mode.
Level 1: MP Cost: 63, Damage: 331%, Max Attacks: 4, Max Monsters Hit: 8
Level 30: MP Cost: 78, Damage: 505%, Max Attacks: 4, Max Monsters Hit: 8

Satellite Safety Satellite Safety (Passive)
Required Skill: Satellite (MAX)
Permanently increase Satellite damage and absorbs a portion damage inflicted by enemy towards you if its reaches a certain par.
Level 1: Satellite Attack Damage: +12%. Procs when you take damage more than 49% of your Max HP, Absorbs 42% of the damage received, Cooldown: 20 sec
Level 20: Satellite Attack Damage: +50%. Procs when you take damage more than 30% of your Max HP, Absorbs 80% of the damage received, Cooldown: 10 sec

Giant Robot SG-88 Giant Robot SG-88 (Active)
Summons giant robot SG-88 to attack all nearby enemies. An activation gauge pops up when this robot is summoned, and damage can be charged and amplified (up to two times the base amount) by hitting the regular attack key. Permanently decreases damage taken.
Level 1: MP Cost: 400, Max Enemies Hit: 15, Damage: 860%. Cooldown: 40 sec. [Passive Effect: Damage Taken: -1%]
Level 30: MP Cost: 400, Max Enemies Hit: 15, Damage: 1440%. Cooldown: 20 sec. [Passive Effect: Damage Taken: -30%]

Bots 'n Tots Bots ‘n Tots (Supportive)
Installs a robot factory that summons toy robots. Summoned robots detect nearby enemies and triggers a self-destruct function. The factory itself also self-destructs after a certain period of time.
Level 1: MP Cost: 75, Robot Factory Duration: 20 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 355%, Summon Interval: every 3 sec, Self-Destruct Damage: 710%, Cooldown: 90 sec
Level 30: MP Cost: 100, Robot Factory Duration: 40 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 500%, Summon Interval: every 3 sec, Self-Destruct Damage: 1000%, Cooldown: 60 sec

Amplifier Robot AF-11 Amplifier Robot AF-11 (Supportive)
Temporarily summon a stationary robot to enhance damage of all party members. It self destructs upon expiring.
Level 1: MP Cost: 100, Robot Duration: 42 sec, Damage Buff: +1%, Self-Destruct Damage: 205%. Cooldown: 90 seconds
Level 30: MP Cost: 50, Robot Duration: 80 sec, Damage Buff: +20%, Self-Destruct Damage: 300%. Cooldown: 90 seconds

Robot Mastery Robot Mastery (Passive)
Increases the ATT, self-destruct damage, and summon duration of all summoned robots.
Level 1: Damage (attack, self-destruct): +14%, Summon Duration: +14%
Level 15: Damage (attack, self-destruct): +70%, Summon Duration: +70%

Mech: Siege Mode 2 (Supportive)
Your Mech switches to mode to optimize firepower. Only basic attacks can be used during Siege mode. Increase the Critical Hit Rate of all attack. When attacked, you will gain a Stance effect. [To Attack: Attack key]
Level 1: MP Cost: 40, Siege Mode Duration: 10 seconds, Damage: 111%. Cooldown: 45 sec
Level 20: MP Cost: 60, Siege Mode Duration: 10 seconds, Damage: 130%. Cooldown: 15 sec

Maple Warrior Maple Warrior (Supportive)
Increases the stats of all party members. Mastery Book is required to master the skill to level 30.
Level 1: MP Cost: 10, All Stats: +1%, Duration: 30 sec
Level 30: MP Cost: 70, All Stats: +15%, Duration: 900 sec

Hero's Will Hero’s Will (Active)
By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects.
Level 1: MP Cost: 30, Cooldown: 600 sec
Level 5: MP Cost: 30, Cooldown: 360 sec

Double Down (Supportive)
Required Skill: Roll of the Dice (MAX)
Try your luck! Roll two dice, and if both have the same number, you’ll receive a very powerful buff:
Level 1: MP Cost: 60, 10% chance of rolling a Double Down , Buff Duration: 184 sec. Cooldown: 200 sec
Level 5: MP Cost: 60, 50% chance of rolling a Double Down , Buff Duration: 200 sec. Cooldown: 200 sec

Mechanic 4th Job Skill Build: Everything maxed.
1. Laser Blast, Mech Missile Tank, Extreme Mech (1)
2. Double Down (MAX)
3. Extreme Mech (MAX)
4. Laser Blast (MAX)
5. Mech Missile Tank (MAX)
6. Amplifier Bot (MAX)
7. Bots ‘n Tots (MAX)
8. Robot Mastery (MAX)
9. Maple Warrior (MAX)
10. Giant Robot SG-88 (MAX)
11. Satellite Safety (MAX)
12. Hero’s Will (MAX)

Mechanic Hyper Skills

Rock ‘n Shock – Cooldown Cutter
Required Level: 143
Rock ‘n Shock Cooldown -50%

Rock ‘n Shock – Persist
Required Level: 162
Rock ‘n Shock Duration +20 seconds.

Rock ‘n Shock – Reinforce
Required Level: 183
Rock ‘n Shock Damage +20%

Ampifier Robot AF-11 – Persist
Required Level: 149
Amplifier Robot AF-11’s Duration +10 seconds.

Ampifier Robot AF-11 – Reinforce
Required Level: 168
Amplifier Robot AF-11 Explosion Damage +20%

Ampifier Robot AF-11 – Party Reinforce
Required Level: 189
Amplifier Robot AF-11’s Party Buff Damage +10%

Laser Blast – Extra Strike
Required Level: 155
Laser Blast Number of Attacks +1

Laser Blast – Spread
Required Level: 177
Laser Blast Max Enemies Hit +2

Laser Blast – Reinforce
Required Level: 195
Laser Blast Damage +20%

Mech: Hovering
Required Level: 150
You can move left and right while in Siege Mode during Missile Tank.
Level 1: Able to move in Siege Mode after transforming into a Missile Tank. Otherwise the same as Missile Tank.

Distortion Bomb
Required Level: 170
Detonates a special Resistance bomb to create a distortion field. MP Cost: 250, Duration: 4 sec, Max Enemies Hit: 8, Damage: 260%, Number of Attacks: 2, Cooldown, 8 sec, Max Damage: 3000000.

For Liberty
Required Level: 200
Materializes the will of the Resistance to increase attack power. MP Cost: 100, Duration: 60 sec, Damage: +10%, Max Damage: +50000, Cooldown: 120 sec. Only applies to Resistance class within the party.

Mechanic Hyper Skill Build Guide:
1. Laser Blast – Reinforce (MAX)
2. Laser Blast – Extra Strike (MAX)
3. Rock ‘n Shock – Cooldown Cutter (MAX)
4. Amplifier Robot AF-11 – Persist (MAX)
5. Amplifier Robot AF-11 – Party Reinforce (MAX)
6. Mech: Hovering (MAX)
7. Distortion Bomb (MAX)
8. For Liberty (MAX)
9. Hyper Dexterity (MAX)
10. Hyper Health (MAX)
11. Hyper Mana (MAX)
12. Hyper Weapon Defense (MAX)
13. Hyper Magic Defense (MAX)
14. Hyper Critical Rate (MAX)

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58 thoughts on “MapleStory Mechanic Skill Build Guide V1

  1. Ayumilove Post author

    @Aps: I have fixed the redirect issue. Sorry for the inconvenience caused :(

  2. Aps

    Hi ayumi, I’m unable to go to the latest version of the guide. It keep go back to the V1 even though i entered http://ayumilove.net/maplestory-mechanic-skill-build-guide-v4/

  3. Louis

    hello why i cant go to new version of mechanic guide?

  4. Ayumilove Post author

    #AriRaizen: The latest skill build guide for Mechanic can be found at http://ayumilove.net/maplestory-mechanic-skill-build-guide-v4/

  5. AriRaizen

    please update this guide for the Resistance Ignition patch!! thank you! :)

  6. eUni

    Will this post be updated for the Resistance Ignition (March, 2015)?

  7. Paperson

    Amplifier Robot AF-11 max level is now 30

  8. Emblem

    @Mastel

    the siege mode 2 skill doesnt exist anymore since mech has no cooldown and putting one point in the tank increases siege mode by 30% (if you are in the tank)

    my question (kinda the same as prototypew): what cards increase the bot duration? seems kinda odd that mech has 15% buff on rank S when they only have 2 buffs with duration? because bots count as summons not as buffs right?

  9. PrototypeW

    Hey AyumiLove, does the captain’s [summon duration increase] character card work on the distortion bomb?

  10. Mastel

    I didn’t saw any Mech: Siege Mode 2 of 4th job in MSEA of FLY. is the skill need to be Unlock?

  11. Mastel

    MSEA is having FLY Patch, and I Noticed that your 4th Job Mechanic Build is missing [Mech:Seige Mode 2] When do we Learn that skill?
    and How do it work? do it use afer in Seige Mode?
    and is Hover Mode Auto use?
    If it Manual do we use when we Seige Mode or Before?

    Thanks for Reading..

  12. Ayumilove

    @Z: Thanks, old version broken link fixed.

  13. Z

    Old version link is broken.

  14. Roy

    Hi AyumiLove,

    I checked my netbook and I’ve got Pixel Shader 3.0 and I can’t see the colour of my mechanic, Can you please tell me why? :(

  15. Timmy

    This stuff is legit stuff ty

  16. Ayumilove Post author

    Hi SomeGuy, currently Healing Robot H-LX only heals yourself and not party members. Maybe its error on MapleStory developer part in describing how the skill works. Once the Healing Robot is deployed on the field, you need to PRESS DOWN (lying on the floor). Therefore, you can’t perform any skill attack while healing. In fourth job your tank becomes your main way of training, when you’re on boss runs/at LHC, you cast healing bot hold down and spam your regular attack, it cuts down on HP potions by A LOT.

  17. SomeGuy

    Hi Ayumilove, I am new to mechanic class and just reached level 90. I already add my healing bot to LV9. I don’t understand how it works. It says that it will heals nearby party members. Does it actually includes myself? Cause I tried using for my own and it does’nt regenerate by HP!

  18. Ayumilove Post author

    Hi Jackie, if the Mecha is using a custom palette color and the person does not have external graphic card, they will see your mecha as invisible as if you are sitting on top of an invisible robot or large chair.

  19. Jackie

    Do other people see you invisible too or it is just you?

  20. Ryokoshii

    Man I wish they gave a buff to tank mode but nope :P

  21. Ayumilove Post author

    @Jing Onn Wong: Sorry for the late reply! Yeah, comparing to other class Active Hyper Skill, it does feel weaker. However, its lack of raw damage is compensated with short cooldown rate, you can spam it every 4 seconds (8 seconds cooldown – 4 second summon/active). Best used for 1v1 against bosses as an extra damage to your primary attacking skill.

  22. Ayumilove Post author

    @jonathan: Sorry for the late reply. If you found your mecha suit is invisible after applying the free Mechanic Color Palette (Turquoise, Red, Blue, Basic, Green, Lime, Pink, Purple, Yellow, Orange) it means that your computer does not have/does not support Pixel Shader 2.0 which is the minimum Pixel Shader version requirement required to be able to see the Mechanic color changes. Easiest way is to purchase a new current generation graphic card and install it in your computer. Most entry-level graphic card 2013 supports Pixel Shader 2.0 and above.

  23. jonathan

    im playing and im only lvl 16 bbut is there a way to not be invisible?

  24. Jing Onn Wong

    Hi Ayumi, why distortion bomb looks so weak and has a short duration?

  25. Ayumilove Post author

    Hi Lee Shao Wei, I have replied to your older comment :)

  26. Ayumilove Post author

    Hi Lee Shao Wei, I think its a hidden skill that will be automatically improve 3rd Job Siege Tank upon reaching 4th Job Mechanic. Some says its merely a variant of the Seige Mode I, which is for your 4th Job’s Missile Tank Siege Mode.

  27. Lee Shao Wei

    Why is there no« Mech : siege mode 2 » in MSEA ?

  28. Ayumilove Post author

    Hi Sam, use regular attack button during seige mode. The attack you use as a Beginner to kill snails with a sword.

  29. Sam

    mechanic mech siege mode do it have cool down time how active time? i playing GMS lvl 1 i could not off or do anything

  30. Ayumilove Post author

    Hi demonluck, I have added Mechanic Hyper Skills. Thanks for the notice! :)

  31. demonluck

    why no hyper skill infor on Mechanic t will be nice if u add some hyper infor of plp who do not know what the skill do and what lvl u need to be on to get then but keep up the good work :) i use your guide all the time when a new chr come out it help me out a lot

  32. Ayumilove Post author

    Hi Chai Zhi Gang, Mechanic is a nice job which you can play since most of the skills are high in damage. But bear in mind, its mobility skills are not that great except for launching yourself up to a higher platform :D

  33. Ayumilove Post author

    Hi Coldmiller21, I think is still quite useful as each enemy attacked gets hit 4 times. Previously level 1 would be 507% damage, but now 123% damage x 4 hits = 492% damage. Level 20: 180% damage x 4 = 720% damage instead of 680% damage.

  34. Ayumilove Post author

    Hi coldmiller21, I have updated Mechanic 3rd Job Skill Punch Launcher Details :)

  35. Ayumilove Post author

    Hi Sean, are you playing in GMS, EMS, MSEA or something else? GMS currently have Overclock Skill (Mechanic 3rd Job)

  36. coldmiller21

    Looks like it goes to a max of 180% soo idk its still useful but not as much, sadly

  37. coldmiller21

    Sean re look it should be there, also Ayumi Punch launchers base damage starts at about 123% in GMS at least.

  38. Sean

    Hey Ayumi, I just had my 3rd job advancement for Mechanic. However, there isn’t an Overclock skill. Help on this please? Thanks!

  39. Chai Zhi Gang

    Ayumi, which type of pirates are good including resistance and zen? I’m getting bored of my phantom and i’m trying to cr8 a pirate or a archer 0_0 Btw, can you also suggest to me some of the classes which are good for good dmg? Cos, i like to boss early at 120-130++
    I’m in MapleSea

  40. Ayumilove Post author

    Hi Muhammad Zulhusni, its not necessary to max rocket booster if you found there are other skills which, to you, feel much more useful/helpful to be max. Higher level rocket booster decreases the MP usage, which is very helpful for Mechanics if they tend to use it to cycle the entire map which consists of multiple platforms. I used Rocket Booster to get up to a platform without finding a rope to climb up, similarly to Kaiser’s Hook Climbing, with a catch, upon landing, it deals damage to the surrounding enemies!

  41. Muhammad Zulhusni

    still we do i have to max rocket booster? isn’t it for climbing skill only?

  42. Ayumilove Post author

    Hi Muhammad Zulhusni, I have corrected the 2nd job description. Thanks for the notice!

  43. Muhammad Zulhusni

    Ayumilove, at 2nd job the description u write at ‘Mechanic 3rd job’? not 2nd job?

  44. Ayumilove Post author

    Hi coldmiller21, I have added 4th Job Skill Information for Mechanic :)

  45. coldmiller21

    Only thing missing is 4th job information :3

  46. Ayumilove Post author

    Thanks SpiralFaded, I have updated the 3rd Job Skill Build description along with the 4th Job Skill Build :)

  47. Ayumilove Post author

    Hi Potato, I have revamped the 2nd Job Skill Build guide. If you do not use Gatling Gun and Flame Launcher much, you can place lesser priority on Heavy Weapon Mastery, which means the SP from Heavy Weapon Mastery is channeled into maxing other skills except for itself.

  48. Ayumilove Post author

    Hi Potato, for the 2nd Job, you can use the remaining Skill Points into Open Portal Skill or Rocket Booster depending on your play style. Both are use to move to different parts of the map. You could have 1 SP into Rocket Booster and the remaining are dump into Open Portal for longer duration.

  49. Potato

    on the second job skill build you dont say anything about the open portal skill!
    please help!

  50. SpiralFaded

    At 3rd job skill build, there’s an error : Add 1 SP into Mech Prototype, Gatling Shot and Drill Rush first! That was the 1st job skill build!

  51. Ayumilove Post author

    Hi Alex, What error are you facing in the 3rd Job Build?

  52. Alex 지훈 Rim

    whats the third job build it has an error

  53. Ayumilove Post author

    @Deity: Alright, I’ll be updating this soon with the skill descriptions :)

  54. Deity

    Can you give a better description of the skills and make a video for all skills of a mechanic?

  55. Sioko

    Skill Build:
    Everything maxed.
    Add 1 SP into Mech Prototype, Gatling Shot and Drill Rush first!

    ^

  56. Sioko

    Oh wait ;A; no it’s the 4th job skill build, sorry.

  57. Sioko

    Oh sorry, the last time I came it was the 1st job adv~

  58. Sioko

    At the third job SKILL BUILD there’s an error :

    Skill Build:
    Everything maxed.
    Add 1 SP into Laser Blast, Mech Missile Tank and Extreme Mech first!

    This is the actual 1st job Skill build. ^