GMS v.160 – Black Heaven: First Chapter (2015-03-09)

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Black Heaven Update Highlights

Get ready for the first chapter of the Black Heaven saga!

Learn more about Orchid and Lotus, and join the Resistance to help the Maple Alliance in their battle against the Black Wings. Select from the Battle Mage, Wild Hunter and Mechanic classes, which will be updated with new looks and new skills. And don’t forget to celebrate the new season with Easter and spring events. All of this and more is coming your way withBlack Heaven: First Chapter!

Black Heaven

Introducing the first chapter of Black Heaven, all-new content featuring updated graphics and new gameplay mechanics, including avoiding treacherous obstacles as you escape a threat, deciphering a difficult entry password to gain access to a heavily-guarded base where an ally is being held, and other intricate puzzle-solving. Black Heaven tells the story of an epic struggle between the Maple Alliance and the Black Wings, and delves into the previously unknown story of Orchid and Lotus. The content is split up into multiple Acts, which are unlocked as you progress through each one.
The Battle Mage, Wild Hunter and Mechanic classes are getting a new look and some new skills! Create a Resistance character, choosing from new hair and face styles for each gender. Battle Mages have had their skills updated to reflect their ability to fight using Black Magic. Make a contract with a dark spirit to summon a little Reaper, who will attack with you. Collect enough Souls and Death itself will appear and assail multiple enemies!
Wild Hunters’ skills have been updated, giving you more ways to fight alongside your Jaguar. You can use turrets while riding the Jaguar and, when fighting, your Jaguar can use skills of its own! You also can manage all of your captured Jaguars and swap them out at will.

Resistance Revamped – Battle Mage

Mechanics have been simplified, making them easier to play by reducing the number of mech types to two-Humanoid mode for hunting and Tank mode for bossing. The mech designs also have been updated. Use new skills such as Heavy Salvo Plus, which fires all of your Humanoid Mech ammo at once, scattering your enemies.
The snow is melting, the birds are chirping and animals and humans alike are shedding their winter coats: That means it’s time for Easter and spring events! Collect Easter Eggs to earn a daily Moon Bunny costume, or help the Mad Bunny and be rewarded with items such as chairs, potions and more! Complete daily quests in the Rainbow Event to collect seven different crayons and earn Rainbow equips. Last but not least, Maple Leaf High will be making a comeback!

Resistance Revamped – Wild Hunter

Wild Hunters’ skills have been updated, giving you more ways to fight alongside your Jaguar. You can use turrets while riding the Jaguar and, when fighting, your Jaguar can use skills of its own! You also can manage all of your captured Jaguars and swap them out at will.

Resistance Revamped – Mechanic

Mechanics have been simplified, making them easier to play by reducing the number of mech types to two-Humanoid mode for hunting and Tank mode for bossing. The mech designs also have been updated. Use new skills such as Heavy Salvo Plus, which fires all of your Humanoid Mech ammo at once, scattering your enemies.

Events

The snow is melting, the birds are chirping and animals and humans alike are shedding their winter coats: That means it’s time for Easter and spring events! Collect Easter Eggs to earn a daily Moon Bunny costume, or help the Mad Bunny and be rewarded with items such as chairs, potions and more! Complete daily quests in the Rainbow Event to collect seven different crayons and earn Rainbow equips. Last but not least, Maple Leaf High will be making a comeback!

Black Heaven Update Notes

Black Heaven

Resistance Revamps

Skill Changes

Additional Updates

Black Heaven Events

Easter Events

Other New Events

Ongoing Events

Black Heaven

Acts 1 and 2

    Requirement: Lv. 33 and above, but the content has stories best suited to players Lv. 120 and above.

    Overview

    • Introducing the first chapter of Black Heaven, new content that features updated graphics and new gameplay mechanics!
    • Black Heaven tells the story of an epic struggle between the Maple Alliance and the Black Wings, and features Orchid and Lotus, delving into their unknown story.
    • Play as a member of the Maple Alliance!
    • Avoid obstacles, enter a correct password, solve puzzles, match pictures, and fight monsters in this epic content.
    • The content is split up into multiple Acts, which are unlocked as you progress through them.
      • Act 1: Secrets in the Wings and Act 2: To War, Lumiere are available now.
      • Subsequent Acts will be released later.
    • The enemies in Black Heaven scale to your character’s level.
    • This content is best viewed at resolution of 1024×768 or better.
    • This content features solo instanced gameplay, and you cannot enter in a party.

    Gameplay

    • Accept the quest ‘[Black Heaven] For Maple World’ from the Black Heaven notifier on the left side of the game window to move to the Conference Room of the Alliance.
    • Click on the Black Heaven icon above NPC Moco’s head to access the Black Heaven map and click on ‘Act 1’ to begin.
    • Help the Cygnus Knights’ look for their missing informant, and discover critical information about the evil the Black Wings are planning.
    • When you want to leave, talk to NPC Moco, who will also remember your place so you can go back there when you resume playing.
    • You can also access the content from the Dimensional Mirror in major towns.
    • When you complete Act 1, Act 2 will begin automatically.

    Rewards:

    • EXP and Honor EXP appropriate to your level will be given during the gameplay.
    • You can obtain the Hanging with Neinheart Chair when you clear Act 2. To do this, complete the quest ‘[Black Heaven] Memories with Neinheart’ from the Black Heaven notifier on the left side of the game window.
    • You can obtain the Ace of the Alliance medal when you clear Act 2. To do this, complete the quest ‘[Black Heaven] Ace of the Alliance’ from the Black Heaven notifier on the left side of the game window.
      • Ace of the Alliance: Medal. Req. Lv. 60, All Stats +2, Max HP/ Max MP + 100, Weapon Defense + 50, Magic Defense +50. Untradeable. One-of-a-kind item.

    Resistance Revamps

    Battle Mage

    Beginner:

    • NEW – Secret Assembly: Moves you to the secret assembly area for Resistance’s summons. There is a cooldown of 1800 seconds.

    1st Job:

    • Triple Blow: At Max Level the Damage has been increased from 155% to 170%, Max Enemies Hit has been increased from 5 to 8.
    • Combat Teleport: At Max Level the Horizontal range has been increased from 170 to 210 and Vertical range has been increased from 275 to 290.
    • NEW – Hasty Aura: Creates a bright yellow aura that increases the Movement Speed and Attack Speed of your party members. Cancel the aura by pressing the skill key again. Will be cancelled if you use another type of aura. Also, permanently increases your Speed, Max Speed, Jump, Attack Speed, and Avoidability.
    • NEW – Condemnation: Make a pact with a dark spirit using a black magic book. The dark spirit follows you around and when you collect a certain amount of souls, they will reveal themselves to deal a wide-range attack. Its attack will ignore attack reflection and has Attack Power proportional to its level. Can be toggled On/Off.
    • CHANGED – Staff Artist: This skill has been changed to remove the movement stats. It now provides Magic Attack Power: +20, Critical Rate: +15%, and Defense: +150.

    2nd Job:

    • Quad Blow: At Max Level the Damage has been increased from 165% to 220% and Max Enemies Hit has been decreased from 8 to 5.
    • Dark Chain: At Max Level the Damage has been increased from 410% to 600% and Knock Down Duration has been increased from 6 sec to 8 sec.
    • NEW – Draining Aura: Releases a red aura from your body to return damage dealt to enemies by your party members back the their HP. You cannot recover more than 10% of each character’s Max HP at once, but all party members within the aura range will be affected by the HP recovery. Use it once more or another aura to deactivate. Also grants a permanent skill to use enemy’s soul to recover some of your Max HP.
    • Staff Mastery: At Max Level the Magic Attack has been increased from +10 to +30 and Critical Hit Rate has been decreased from +40% to +20%.
    • Ordinary Conversion: At Max Level the Max HP has been increased from +100% to +150%.
    • NEW – Grim Contract: Enhances your pact with the dark spirit. Enhances the skill Condemnation.

    3rd Job:

    • Quintuple Blow: At Max Level the Damage has been increased from 180% to 235% and Max Monsters Hit has been decreased from 8 to 6.
    • Battle Burst: At Max Level the MP cost has been increased from 23 to 25, Damage has been increased from 565% to 900%, and Passive Effect: Dark Chain’s Damage has been increased from +30% to +50%.
    • CHANGED – Blue Aura: Releases a blue aura from your body to increase nearby party members’ Resistance to Abnormal Statuses and Damage Absorption. Use it once more or another kind of aura to remove your current aura. Also permanently increases your Abnormal Status Resistance, all Elemental Resistance, Defense, and Damage Absorption.
    • CHANGED – Dark Shock: Use Teleport to attack with black lightning between your start and end location, marking hit enemies with a Darkness Emblem. Learn Dark Shock to get Darkness Emblem on Dark Chain and Battle Burst too, and the emblems on those skills will not be used up. Required Skill: Combat Teleport Lv. 5. Can be toggled On/Off.
    • Battle Mastery: At Max Level the Damage has been decreased from 30% to 20%.
    • Power Stance: At Max Level the Knock-back Resist Chance from 90% to 100%.
    • NEW – Dark Conditioning: Use Resistance skills and dark magic to strengthen your reaction speed.
    • NEW – Grim Contract II: Further enhances your pact with the dark spirit. Further enhances the skill Condemnation.

    4th Job:

    • Finishing Blow: At Max Level the Damage has been increased from 280% to 330% and Max Enemies Hit has been decreased from 8 to 6.
    • Dark Genesis: At Max Level the MP Cost has been decreased from 400 to 200, Damage has been decreased from 1075% to 520%, Number of Attacks has increased from 2 to 8, and Passive Effect: +60% damage on Dark Chain and Battle Burst.
    • NEW – Dark Aura: Produces a mysterious aura that increases the damage done by your party members. Cancel the aura by pressing the skill key again or using another aura. Permanently increases your Magic Attack Power.
    • NEW – Weakening Aura: Releases an ominous aura from your body to reduce your enemies’ Defense. Use it once more or another aura to remove your current aura. Weakening Aura has some delay before actually applying, but they will continue to work even if the aura deactivates.
    • Battle Rage: The passive effects of Weapon DEF, Magic DEF, and Ignore Enemy DEF have been removed.
    • NEW – Spell Boost: Uses a special tool to boost your magic skills.
    • NEW – Grim Contract III: Further enhances your pact with the dark spirit. Further enhances the skill Condemnation.

    Hyper Skills:

    • CHANGED – Battle Master: Become an expert on battle and enhance your skills and contract with the dark spirit
    • CHANGED – Sweeping Staff: Damage increased to 650%, Max Enemies Hit: 8, Cooldown: 9 seconds

    Wild Hunter

    Beginner:

    • NEW – Secret Assembly: Moves you to the secret assembly area for Resistance’s summons. There is a cooldown of 1800 seconds.

    1st Job:

    • NEW – Double Shot: Fires two arrows at high speed. Jaguar artillery can be used to attack multiple enemies while riding the Jaguar with reduced Attack Power and range.
    • NEW – Double Jump: Allows you to double jump. Changes to triple jump when riding a Jaguar.
    • CHANGED – Jaguar Rider: Summon a well-tamed Jaguar to ride. Speed and Power Stance changes are increased while riding. Use Summon Jaguar or a Jaguar Skill to get off the Jaguar and walk alongside it.
    • NEW – Summon Jaguar: Summon a Jaguar to fight by your side. Your Jaguar will target enemies you attack and absorb some of the damage dealt as HP. The recovered HP cannot be more than 10% of your maximum HP. You can command the Jaguar to use the [Jaguar Skill] and the Jaguar can be ridden using the mount skill.
    • CHANGED – Swipe (formerly 4th job skill): [Jaguar Skill] Swipes at multiple enemies with a consecutive attacks. Part of the damage dealt with Swipe is returned as HP. Recovery cannot be more than 20% of the character’s Max HP.
    • NEW – Wild Lure: [Jaguar Skill] Provokes enemies to attack the Jaguar and makes the Jaguar untouchable.
    • Resistance Auto Crank: At max level the Accuracy has been decreased from +400% to +10% and Crossbow skill Attack Range Jump +20 and Speed +40 have been added.
    • NEW – Nature’s Wrath: Unleashes wild rage.
    • NEW – Jaguar Management: Managed captured Jaguars. You can reach the Jaguar Habitat through Black Jack in the Secret Square. Your stats are increased by capturing special Jaguars. Snow White and Onyx Jaguars stats do not stack.

    2nd Job:

    • CHANGED – Triple Shot: Fires three arrows at high speed. Jaguar artillery can be used to attack multiple enemies while riding the Jaguar with reduced Attack Power and range. Double Shot Lv. 10 or higher. Level 10 required to learn ‘Enduring Fire’.
    • CHANGED – Dash ‘n Slash: [Jaguar Skill] The Jaguar dashes forward, pushing away and dealing damage on multiple enemies. Damage Reflection ignored while using Jaguar Skill.
    • Crossbow Mastery: At Max Level the Accuracy +120 has been removed and replaced with Damage +10%.
    • Soul Arrow: Crossbow: At Max Level the Attack has been decreased from +40 for 300 sec to +20 for 300 sec.
    • Call of the Wild: At Max Level the MP Cost has increased from 19 to 40, Damage Taken has been decreased from -20% to -15%, Additional Avoidability Chance has decreased from 20% to 15%, and Max MP has decreased +20% to +15%.
    • NEW: Jaguar Mastery: Increases Max HP and Power Stance chance permanently.
    • Crossbow Booster: At Max Level the Duration has increased from 200 sec to 300 sec.

    3rd Job:

    • Enduring Fire: At Max Level the MP Cost has been increased from 29 to 40, Damage has been decreased from 310% to 270%, and Number of Attacks: 5 has been added.
    • Sonic Roar: At Max Level the MP Cost has been decreased from 80 to 40 and Damage has been decreased from 265% to 220% + 1% per level. Chance to Stun 100% has been removed. Maximum Level: 180, Chance for Another Bite Debuff: 60% and Cooldown: 4 sec have been added.
    • White Heat Rush: At Max Level the MP Cost has been increased from 18 to 21 and Damage has been increased from 233% to 1200%.
    • Hunting Assistant: At Max Level the MP Cost has been decreased 80 to 64, Duration has been increased from 4 sec to 28 sec, and Damage has been decreased from 220% to 150%.
    • Feline Berserk: At Max Level the Attack Power has been decreased from 40% to 30% and Passive Effect: Max HP has been decreased from +80% to +50%.
    • Flurry: At Max Level the Dexterity has been increased from +30 to +40 and Dodge Chance has been increased from 30% to 40%.
    • NEW – Jaguar Link: Receive help from tamed Jaguars. Stats increased based on total number of captured Jaguars. Additionally, Attack Power is increased permanently.
    • Backstep: At Max Level the Passive Effect: Damage Taken has been increased from -10% to -20%

    4th Job:

    • Wild Arrow Blast: At Max Level the MP Cost has increased from 10 to 13 and Damage per arrow has been increased from 300% to 320%. Speed during casting: 140 and Boss Damage: 10% have been added.
    • NEW – Jaguar Soul: [Jaguar Skill] Jaguar’s soulful cry stuns enemies. Attacks enemies with the highest HP out of the ones in range, and ignores attack reflection.
    • NEW – Drill Salvo: Borrow the Resistance’s technology to set up a unit that fires against giant drills.
    • Wild Instinct: Dodge Chance: 10% and Resistance to all elemental effects permanently increased by 10% have been removed. DEF +50% has been added.
    • Advanced Final Attack: Accuracy: 10% has been removed.
    • NEW – Natural Force: You feel the power of nature protecting your body.

    Hyper Skills:

    • NEW – Exploding Arrows: Calls on the essence of the Resistance. Can only be used when mounted on a Jaguar. Once a Jaguar is summoned, it is replaced with Jaguar Rampage and shared the cooldown.
    • Silent Rampage: At Max Level the Duration has been decreased from 180 sec to 60 sec, Damage has been increased from +10% to +40%, and Final Attack Chance has been increased from 90% to 100%. Passive Effect: Abnormal Status Resistance: +20% has been removed and Cooldown of 150 sec added.

    Mechanic

    Beginner:

    • NEW – Secret Assembly: Moves you to the secret assembly area for Resistance’s summons. There is a cooldown of 1800 seconds.

    1st Job:

    • Humanoid Mech (Formerly – Mech: Prototype): At Max Level the Max HP and Max MP has been increased from +500 to +1500, Attack has been increased from +20 to +40, and DEF has been increased from +200 to +300.
    • Gatling Gun: At Max Level the MP Cost has been decreased from 14 to 10.
    • ME-07 Drillhands: At Max Level the MP Cost has been decreased from 35 to 31, Damage has been decreased from 260% to 150%, and Max Enemies Hit has been decreased from 15 to 10.
    • Rocket Booster (Moved from 2nd Job): At Max Level the Damage has been increased from 200% to 300%.

    2nd Job:

    • NEW – Heavy Gatling Gun: Focuses your enhanced Gatling Gun on multiple enemies. Required Skill: Gatling Gun Lv. 1.
    • NEW – Homing Beacon: Launches a Homing Beacon to attack multiple enemies. The beacon is programmed to chase the targeted enemy. Required Skill: Humanoid Mech Lv. 10. Homing Beacon can be used while using another skill.
    • Mechanic Mastery: Minimum Critical Damage: +10% added.
    • NEW – Robo Launcher RM7: Places a fixed artillery piece, the RM7. RM7 hits the enemy by firing the multiple blasts straight forward. RM7 self-destructs when it runs out of power.

    3rd Job:

    • NEW – Tank Mech: Summons and mounts Tank Mech. Can multi-target with a Homing Beacon on Tank Mech. Can get on/off the mount by pressing the skill key. Press the skill key while mounted on Humanoid Mech to Convert to Tank Mech. Required Skill: Humanoid Mech Lv. 10.
    • NEW – Heavy Salvo: Fires off all Humanoid Mech ammo at once to scatter your attacks across multiple enemies. You can use this skill key in Tank mode to use its built-in weapons. Required Skill: Humanoid Mech Lv. 1.
    • NEW – Support Unit: H-EX: Summons H-EX, a stationary, multi-functional support robot. H-EX uses a special shockwave to reduce your enemy’s DEF and recover allied HP. Also increases all Elemental and Abnormal Status Resistances.
    • Punch Launcher: At Max Level the Damage has been decreased from 350% to 200% and Number of Attacks has been decreased from 4 to 1. Stun Duration: 4 sec has been removed and Enemies Hit: 10 to knock back enemies has been added.
    • NEW – Advanced Homing Beacon: Enhances Homing Beacon to increase damage. Required Skill: Homing Beacon Lv. 10.
    • NEW – Mechanized Defense System: Enhances the Mech with unique Resistance skills, increasing survivability.
    • NEW – Battle Program: Increases Humanoid Mech Speed and battle efficiency of Rocket Booster and Mechanic Dash. Required Skill: Humanoid Mech Lv. 1.

    4th Job:

    • NEW – Heavy Salvo Plus: Fires off all Humanoid Mech ammo at once to scatter your attacks across multiple enemies. You can use this skill key in Tank mode to use its built-in weapons. Required Skill: Humanoid Mech Lv. 1. Key-down skill.
    • Extreme Mech: At Max Level the Attack has been increased from +40 to +55, Defense has been decreased from +1000 to +600, and Max HP and Max MP have been increased from +1200 to +2100.
    • NEW – Enhanced Support Unit: Upgrades Support Unit. Required Skill: Support Unit: H-ES Lv. 10.
    • NEW – Homing Beacon Research: Research Homing Beacon technology further to increase the number of missiles launched. Also improves the launch speed of Homing Beacon. Required Skill: Advanced Homing Beacon Lv. 10.
    • New – Mech Alloy Research: Permanently increase your Avoidability when hit while on the Mech. Decreases damage taken when you fail to dodge. Required Skill: Mech Defense System Lv. 10.

    Hyper Skills:

    • Distortion Bomb: At Max Level the Damage has been increased from 260% to 350%.
    • NEW – Full Spread: Diverts power to the Homing Beacon rotation systems.

    Skill Changes

    Dual Blade

    • Chains of Hell: This skill now gives 3 seconds of invincibility after being used and you may use other skills during this time. A cooldown of 45 seconds has been added for this skill.
    • Blade Fury: Damage has been increased.
    • Phantom Blow: Damage has been increased.
    • Final Cut: Distance moved when using this skill has been decreased. A bug was fixed where using Final Cut with a pet would disconnect users from the game.
    • Asura’s Anger: Cooldown has been decreased from 90 seconds to 60 seconds, this skill is no longer affected by attack reflection.

    Buccaneer

    • Octopunch: Damage has been increased.
    • Ultra Charge: Chance for Immunity to knock-back has been increased.
    • Pirate’s Revenge: Chance to activate has been decreased. Duration has been decreased. Damage boost has been increased. There is a now a chance for the skill to reduce damage taken by 70%.
    • Power Unity: Cooldown has been decreased from 20 seconds to 10 seconds. Maximum number of stacks has been increased from 3 to 4.

    Corsair

    • Brain Scrambler: Skill delay has been decreased.

    Mercedes

    • Rising Rush: Skill can now be used in conjunction with the Down arrow key in order to launch the enemy in place instead of pushing them back. Skill delay has been adjusted.
    • Stunning Strikes: Damage has been increased. Can now be linked with Wrath of Enlil.
    • Aerial Barrage: Skill delay has been decreased.
    • Leap Tornado: Damage has been increased. Downwards attack range has been increased.
    • Unicorn Spike: Can now be linked with Wrath of Enlil.
    • Gust Dive: Can now be linked with Wrath of Enlil.
    • Spikes Royale: Skill can no longer be used in the air.
    • Rolling Moonsault: The downwards attack range has been increased. Delay for the skill has been decreased.
    • Lightning Edge: Lightning Edge now passively increases Gust Dive’s damage and can now be linked with Wrath of Enlil.
    • Staggering Strikes: Damage has been increased.
    • Wrath of Enlil: Cooldown is decreased by 1 second whenever a linked skill is used.

    Demon Avenger

    • NEW – Star Force Conversion: Increases your max HP based on the Star Force enhancement level of your equipped items.
    • Demon Strike: Using Demon Strike will no longer reset Exceed counts.
    • Forbidden Contract: HP boost has been changed to a 10% damage boost, Cooldown has been decreased from 90 seconds to 75 seconds.

    Demon Slayer

    • Chaos Lock: This skill can now be used in the air, skill delay has been decreased.
    • Dark Thrust: Skill delay has been decreased.
    • Demon Cry: When this skill is used consecutively, the Force consumption will increase by 30 for 15 seconds. This can stacks up to 4 times.
    • Infernal Concussion: Force consumption has been decreased, and the skill delay has been decreased.
    • Demon Impact: Damage to boss monsters has been increased.
    • Dark Metamorphosis – Enhance: 5 seconds before the ignore attack reflection wears off, an effect will blink over the character’s head.

    Angelic Buster

    • Melody Cross: Accuracy boost has been removed, Melody Cross now increases attack speed by 1 level and increase maximum HP based on the level of the skill.
    • Supreme Supernova: This skill can now ignore damage reflect.
    • Pretty Exaltation: 100% Recharge chance has been removed; Pretty Exaltation now gives 20% Boss ATT, 30% Ignore DEF Rate, and +15% Soul Seeker Expert Trigger Chance.

    Additional Updates

    Maple Talk

    • Maple Talk is a new addition to regular communication in the chat window, and it integrates elements of your buddy list. It will allow you to have a custom group chat there outside of the existing chat filters.
    • Expand your regular chat window and click the arrow on the top right of the windo to choose between regular chat or Maple Talk.
    • A chat group will be named after the character who created it.
    • When inviting an Account Buddy, if that buddy is online then the online character’s name will be displayed in the room. If they are not online, then the name of their highest level character will be displayed to the chat group.
    • Up to 6 people, including yourself, can hold a conversation at the same time in a Maple Talk chat group.
    • Maple Talk rooms utilize the Account Buddy system. The chat group will be maintained if you connect to it with another character on the same account.
    • The toggle button at the upper right side of the chat window can be used to show/hide the Maple Talk tab, and the last selected room will be maintained even if the Maple Talk tab is hidden.
    • The characters in the chat will be displayed at the top of the chat window of the selected Maple Talk group.
    • If you switch from a Maple Talk group to Regular Chat but don’t leave the Maple Talk group (ex. switching from a group’s room to All or Guild chat), then the Maple Talk room’s text will be hidden until you enter that room again.
    • When a new message arrive while the Maple Talk tab is visible, that room will be moved to the highest location and it will start blinking.
    • Maple Talk cannot be used in Cross World Areas like Star Planet and Cross World Party Quests. It also cannot be used in the Cash Shop.
    • You can part of up to 100 Maple Talk rooms.
    • Open your key settings and assign the “To Talk” button as a shortcut to set up a new room.
    • Open your key settings and assign the “Check New Talk” button as a shortcut to move you to the newly arrived message.

    Medal of Honor Changes

    • The Medals of Honor dropped by bosses have been updated.
    • These new Boss Medals of honor give 20 times more of Honor EXP than regular Medals of Honor.
    • For your convenience, you won’t need to double-click the new Boss Medals of Honor to use them. They’ll be used just by picking them up
    • A random amount of Honor EXP will be giving for each Boss Medal of Honor obtained, so the amount of Honor EXP acquired can differ from time to time.
    • Overall, the amount of Honor EXP able to be obtained has increased and more honor will be able to be acquired for more difficult bosses.
    • The following bosses are affected by this change:
      • Chaos Vellum
      • Hard Magnus
      • Chaos Von Bon
      • Chaos Crimson Queen
      • Chaos Pink Bean
      • Chaos Pierre
      • Cygnus
      • Hard Hilla
      • Normal Magnus
      • Arkarium
      • Pink Bean
      • Von Leon
      • Chaos Horntail
      • Magnus Easy Mode
      • Easy Arkarium
      • Chaos Zakum
      • Vellum
      • Horntail
      • Easy Von Leon
      • Crimson Queen
      • Von Bon
      • Pierre
      • Hilla
      • Easy Horntail
      • Zakum
      • Hard Balrog
      • Easy Balrog
      • Easy Zakum
      • Normal Mori Ranmaru
      • Madman Mori Ranmaru
      • Gollux
      • Princess No

    Maple Rewards Cap Increase

    • Maple Rewards earnings limits have been increased by 50% for both Daily and Monthly limits.
    • Daily Limit Increase
      • Maple Rewards from Star Planet have had their cap increased from 1,000 to 1,500.
      • Maple Rewards from other in-game content have had their cap increased from 2,000 to 3,000.
    • Monthly Limit Increase
      • Maple Rewards (without NX) have had their cap increased from 30,000 to 45,000.
      • Maple Rewards (total with NX) have had their cap increased from 150,000 to 200,000 in order to match KMS, as was requested by many players when this system was released in the Shining Star update.

    Maple Rewards

    • You can now get Maple Reward Points for defeating the following:
      • Easy Von Leon
      • Red Nirg (Crimsonwood Keep Party Quest)
      • Margana (Crimsonwood Keep Party Quest)
      • Rellik (Crimsonwood Keep Party Quest)
      • Hsalf (Crimsonwood Keep Party Quest)
      • Nagrom (Crimsonwood Keep Party Quest)
      • Ice Knight (Ice Knight Party Quest)
      • Alishar (Dimensional Schism Party Quest)
      • Frankenroid (Romeo and Juliet Party Quest)
      • Lord Pirate (Lord Pirate Party Quest)
      • Pianus (left side) (Kenta in Danger Party Quest)
      • Pianus (right side) (Kenta in Danger Party Quest)
    • The amount of Maple Reward Points you can get for defeating the following bosses has been increased:
      • Krexel
      • Prison Guard Ani (Escape Party Quest)
      • Furious Targa (Malaysia)
      • Furious Scarlion (Malaysia)
      • The Boss (Showa Town)
      • Galacto-Drill
      • Grosso Polpo (Commerci trade voyage)
      • Livyatan (Commerci trade voyage)
      • Dragon Rider (Dragon Rider Party Quest)
      • Perfect Visitor (Alien Visitor Party Quest)
      • Rex (Hoblin King Party Quest)

    [Better Maple] Cube Rate Changes

    • Drop rates have been increased for Master Craftsman’s Cubes and Meister’s Cubes. These cubes will now drop much more frequently from a wide variety of popular bosses so you can get Cubes much more easily than before.
    • Rank-up rates have been increased for all craftable and purchasable Cubes. Now your chance of ranking up to Epic, Unique and Legendary is higher than ever before.
    • Check out the new rates and Double Miracle Time this weekend!

    Star Planet Changes

    The number of channels has been reduced to improve matchmaking.
    Mayhem! Typing Defense

    • Changes have been made to the format of the mini-game.
    • Now each of the 3 players will have their own HP during the game and they attack the opponent’s HP.
    • Players will start with 100 HP each.
    • Each player is placed on either a red, blue, or yellow platform and monsters will appear with word bubbles of the same color as the platforms.
    • When a monster with a specific color word bubble is defeated, the player on the same color platform loses HP. However, the player will not lose HP if they can defeat their own monster.
      • For example, if a player on the red platform defeats a yellow word bubble monster, then the player on the yellow platform will lose HP. But if a player on the red platform defeats a red word bubble monster, then the player on the red platform will not lose HP.
    • Players are eliminated when their HP drops to 0.
    • Players who are eliminated can leave the game by pressing the exit button at the center of the screen.
    • The game ends when 2 players are eliminated.

    Star Monsteropoly

    • The number of monsters trained and in possession will be displayed in the UI.
    • You can hover over each of the monster spaces to check on the monster’s Attack Power, Enhancement cost, and activated special effects through the detailed information window.
    • New effects have been added to the random effect spaces on the corner of the game board. The space may still grant all previous effects.
      • Switch one opponent’s monster with one of your monsters.
      • You can select one of your opponent’s tamed monster to have it’s enhancement level reduced.
      • You can select one of your opponent’s tamed monsters to be released.
      • You can select one monster to have it’s Attack Power doubled for five amount of turns.
      • You can select one monster to enhance for free.
      • 100 HP from each of the 1st and 2nd placed players will be given to the 3rd placed player.
      • One random monster from the 1st placed player will be given to the 3rd placed player.
    • Monster spaces with special effects have been added. Different effects will display when the player who tamed the monster lands on the space, when another player lands on the space, or when it is tamed.
      • You cannot enhance or charm monsters on special spaces.
      • Pipsqueak Hilla: When you are the owner and you land on Hilla, you will recover 200 HP. When other players land on her, she will mark areas of the board red. After 3 turns, she will deal 200 HP damage to players in the red areas.
      • Arkarium: When you are the owner and you land on Arkarium, he will deal 100 HP damage to everyone except you.
      • Pipsqueak Von Leon : When you are the owner and you land on Von Leon, you can choose what space to move to on your next turn. When other players land on Von Leon, his Aerial Prison effect will imprison them for one turn.
      • Magnus: When you are the owner and you land on Magnus, he will mark areas of the board purple. If any other player lands on the purple space, they will lose three turns and the space will turn green.
      • Petit Luminous: When you are the owner and someone else lands on Luminous, you will gain 100 HP.
      • Petit Phantom: When you are the owner, the cost of all game actions such as Taming, Seducing, and Enhancing, will be reduced by 10%.

    Star One Card

    • The penalty against users who are idle during the Star One Card Mini-game has been increased.
    • Users who have not done anything for 3 turns in Star One Card will not receive a reward, and they will also be penalized during game matching.

    1 vs 100 Rock-Paper-Scissors

    • Current participants of the 1 vs 100 Rock-Paper-Scissors event will now have a speech bubble above their head.
    • You can use the speech bubble indicator to determine who has survived the current round and who has been eliminated.

    Damage Skins for Zero

    • Now Zero characters can can use damage skins.
    • This applies to damage skins you can get now, along with damage skins you may already have.
    • Once applied, it will apply to the assist’s damage as well.

    Image and Effect Compression

    • Some monster and skill effects have a compressed image format applied now.
    • A few problematic boss battles can now be enjoyed at a lower spec.
    • The image compression has allowed the client size and memory size to decrease, but some images may have lost some colors.

    New Loading Process

    • The client loading time has been shortened, and the pre-existing loading screen has been removed.
    • When you launch the client, only the basic data will load which allows you to get to the world select screen faster.
    • After selecting your character and connecting to the game world, the remaining data will finish loading.
    • If data is loading after entering your PIC, you will see a “Connecting to server” pop-up.

    Unused SP

    • The indicator for unused SP will no longer appear on 4th job even if there is SP left.

    Black Heaven Events

    Black Heaven – A Game of Destiny!

    March 11 – March 24

    Requirement: Lv. 33 or above

    • During the event period, accept the quest ‘[A Game of Destiny] Temporal Wormhole’ by clicking on the Temporal Wormhole in the Event Hall.
    • After completing the initial quest, click on the Temporal Wormhole to enter a random map with a quest to complete in that map.
    • Upon completing the quest, you must answer a question to move on to the next map and quest.
    • Selecting the correct answer will move you to the next stage.
    • Selecting an incorrect answer will move you out of the wormhole.
    • You can only enter the wormhole once per day.
    • Complete 8 quests in succession to complete the event.
    • You get EXP for completing each quest.
    • Once you complete 8 quests you can complete the final quest ‘[A Game of Destiny] Better Late Than Never’ though the star event notifier on the left hand side of the screen to receive an additional reward.

    Rewards

    Black Heaven Attendance Check

    March 16 – April 5

    Requirement: Lv. 33 or above

    • Click the event notifier on the left side of the game window, and select the quest ‘[Attendance] Black Heaven Attendance Check’.
    • You can check the participation and progress using the attendance notifier.
    • Defeat 200 monsters within your level range and receive an Attendance Stamp. Some monsters do not apply.
    • Click “Complete” to receive the day’s reward.
    • This event can only be completed once per day per account.

    Rewards:

    • Day 1 – Power Elixir (10)
    • Day 2 – 1.5 EXP Coupon (4)
    • Day 3 – Special Medal of Honor
    • Day 4 – Chaos Scroll 60%
    • Day 5 – Spell Trace (300)
    • Day 6 – Epic Potential Scroll 50%
    • Day 7 – Granny’s Food Stand and Store Remote Controller Coupon: Untradeable, Redeemable for Granny’s Food Stand and Store Remote Controller
    • Day 8 – Golden Hammer 50%
    • Day 9 – Bonus Potential Scroll 60%
    • Day 10 – Reward Points 1000
    • Day 11 – Lotusroid Coupon: Redeemable for a Lotusroid Android and a Lidium Heart
      • Lotusroid: Permanent, Tradeable within account
      • Lidium Heart: STR/INT/DEX/LUK +3, Max HP +50

    Easter Events

    The Great Easter Egg Hunt

    March 25 – April 27

    Requirement: Lv. 10 or above

    • Accept the quest from the event notifier on the left side of the game window. You can also start the event by speaking to Gaga in the Event Hall.
    • Help collect 30 Easter Eggs by defeating monsters in your level range. Some monsters do not apply.
    • You will be rewarded with a box filled with bunny-themed items that can be equipped over your regular items.
    • This quest can be completed once per character per day.

    Rewards:
    2015 Easter Random Box: 1 day duration, Untradeable. Open to receive all of the following items.

    • Moon Bunny Headgear: 1 day duration, Untradeable
    • Moon Bunny Costume: 1 day duration, Untradeable
    • Moon Bunny Paws: 1 day duration, Untradeable
    • Moon Bunny Gloves: 1 day duration, Untradeable
    • Lord of the Carrots: 1 day duration, Untradeable

    Golden Egg Coloring

    March 25 – April 27

    Requirement: Lv. 10 or above

    • Accept the quest from the event notifier on the left side of the game window. You can also start the event by speaking to Cassandra in the Event Hall.
    • There are four different quests depending on your level range. You’ll receive different EXP based on your level when you complete the quest.
    • You will be given a Paint Brush and a Gold Colored Egg.
    • Keep them in your inventory for 30 minutes to help Cassandra decorate her egg.
    • After 30 minutes, click on the quest from the event notifier on the left side of the game window to receive a buff!

    Rewards:

    • Shiny Easter Egg Buff: Gives 2x item drop rate for 30 minutes. Moveable within the account.

    The Mad Bunny

    March 25 – April 27

    Requirement: Lv. 10 or above

    • Talk to Mad Bunny in the Event Hall to accept the quests ‘[Easter Events] Mad Bunny’s Yellow Easter’, ‘[Easter Events] Mad Bunny’s Green Easter’, and ‘[Easter Events] Mad Bunny’s Red Easter’.
    • You can accept the quest appropriate to your character’s level.
    • Help collect 10 colored eggs (either Yellow Easter Eggs, Green Easter Eggs, or Red Easter Eggs) from monsters within your level range (some monsters do not apply) and 1 Easter Basket to receive rewards.
      • Talk to Maple Admin in the Event Hall to accept the quest ‘[Easter Events] Easter Basket’.
      • Collect 100 Tree Branches and 100 Squishy Liquids, and turn them in to Maple Admin to receive your Easter Basket!
    • You can complete each quest once per character.
    • Look out for Red, Yellow, and Green Eggy Pop monsters spawning in 10-minute intervals in select maps. They have a chance to drop a Golden Egg which can be turned into Mad Bunny for a random amount of EXP or traded to a shop NPC for some mesos.

    Rewards:

    • Easter Charm: Allows you to keep your EXP when you die. Can only be used once. Untradeable. 90 day duration. One-of-a-kind item.
    • Restorative items
    • Mad Bunny’s Easter Egg: Untradeable. 90 day duration. Open to receive a random item such as:

    Other New Events

    [Updated 3/11] Resistance Ignition Event

    Corrected dates: April 11 – May 7

    Requirement: Battle Mage, Wild Hunter, or Mechanic character

    • Obtain a gift box when you reach each of the following levels as a Battle Mage, Wild Hunter, or Mechanic. (Lv. 30, 50, 70, 80, 90, 110, 130, 150, 175, 200).
    • Accept the reward by clicking the ‘[Resistance Ignition!]’ quest through the event notifier on the left side of the game window.

    Rewards:

    • Lv. 30 – Level 30 Gift Box: Untradeable. Use to receive:
      • Battle Mage Rage: Increase M. ATT and Max MP for 30 minutes.
      • Wild Hunt Grunt: Increase W. ATT and Max HP for 30 minutes.
      • Galvanic Mechanic: Increase W. ATT and Max HP for 30 minutes.
    • Lv. 50 – Level 50 Gift Box: Untradeable. Use to receive:
      • 1.5x EXP Coupon – Untradeable, Buff lasts for 1 hour.
      • Resistance Ring Mk. II: Untradeable. Unique. STR/INT/DEX/LUK +3, Max HP +50, Max MP +50, Weapon Attack +3, Magic Attack +3
    • Lv. 70 – Level 70 Gift Box: Untradeable. Use to receive:
      • 1.5x EXP Coupon – Untradeable, Buff lasts for 1 hour.
      • One of the following:
        • Resistance Staff: W. ATT +71, M. ATT +113
        • Resistance Crossbow: W.ATT +98, Knock-back rate 62%
        • Resistance Gun: W.ATT +74
    • Lv. 80 – Level 80 Gift Box: Untradeable. Use to receive:
      • Royal Adventure Suit – Req. Lv. 80, All stats +10, MaxHP +100, Magic Attack +1, Weapon Defense/Magic Defense +155, Number of upgrades available: 10, Unhammered, Can be moved within an account one time (untradeable after being moved).
    • Lv. 90 – Level 90 Gift Box: Untradeable. Use to receive:
      • 1.5x EXP Coupon – Untradeable, 7 day duration. Buff lasts for 1 hour.
    • Lv. 110 – Level 110 Gift Box: Untradeable. Use to receive:
      • 1.5x EXP Coupon – Untradeable, Buff lasts for 1 hour.
      • One of the following:
        • Opulent White Staff: INT + 35, W. ATT +88, M. ATT +140
        • Opulent White Crossbow: DEX +35, Speed +12,W.ATT +98, Knock-back rate 68%
        • Opulent White Shooter: DEX +35, W.ATT +84
    • Lv. 130 – Level 130 Gift Box: Untradeable. Use to receive:
      • 1.5x EXP Coupon – Untradeable, Buff lasts for 1 hour.
      • Grand Adventure Ring – Req. Lv. 130, All stats +3, MaxHP/MaxMP +300, Weapon Attack +3, Magic Attack +3, Critical Rate +15%, Minimum Critical Damage +5%. One-of-a-kind item. Movement is possible only within the account.
    • Lv. 150 (Battle Mages only) – Level 150 Gift Box: Untradeable. Use to receive:
      • 2x EXP Coupon – Untradeable, Buff lasts for 1 hour.
    • Lv. 175 – Level 175 Gift Box: Untradeable. Use to receive:
      • 2x EXP Coupon – Untradeable, Buff lasts for 1 hour.
    • Lv. 200 – Level 200 Gift Box: Untradeable. Use to receive:
      • EXP Present Box: Activate 1.5 EXP boost for 4 hours.
      • Advanced Blessing Potion (2):All stats +30, Speed / Jump +23. Buff lasts for 2 hours.
      • Advanced Hero Potion (2): ATT/ M.ATT +12. Buff lasts for 2 hours.
    • Lv. 200 (Wild Hunters Only) – Level 200 Gift Box: Untradeable. Use to receive:

    Spell Trace Fever Time

    March 14 – March 15, March 21 – March 22, March 28 – March 29

    • 12 AM – 3 AM
    • 2 PM – 5 PM

    Requirement: All character levels can participate

    • Success rate with Spell Traces increases during the event.

    Star Planet Expert in Training

    March 18 – March 27

    • During the event period, enter Star Planet and accept the quest ‘[Event] Star Planet Expert in Training’ through the star event notifier on the left side of the game window.
    • Each day during the event period there is a different quest to complete.
    • Each quest must be completed on the day it is received, or it will be failed.
    • Completing each daily quest awards a combination of Reward Points and either a 2x EXP Time Ticket or Special Medal of Honor.
    • Completing the quest on March 24 awards Reward Points and the Floppy’s Apprentice medal.
    • If you complete all daily quests during the event period, you can complete the quest ‘[Event] Expert Level Rewards’ through the star event notifier on the left side of the game window to receive additional rewards.
    • The Expert Level rewards are only redeemable until April 4.

    Rewards:

    • 3/18
      • 150 Reward Points
      • 2x EXP Time Ticket: Use to exchange an EXP coupon that you obtained on Star Planet for a coupon with doubled duration. Untradeable, 7 day duration.
    • 3/19
      • 100 Reward Points
      • Special Medal of Honor: Untradeable
    • 3/20
      • 150 Reward Points
      • 2x EXP Time Ticket
    • 3/21
      • 150 Reward Points
      • 2x EXP Time Ticket
    • 3/22
      • 150 Reward Points
      • Special Medal of Honor: Untradeable
    • 3/23
      • 100 Reward Points
      • 2x EXP Time Ticket
    • 3/24
      • 200 Reward Points
      • Floppy’s Apprentice: Medal. 30 day duration. Untradeable. Does not appear in the Medal list so it cannot be reissued.

    Expert Level Rewards

    • Mini-game Master: Medal. 30 day duration. Untradeable. Does not appear in the Medal list so it cannot be reissued.
    • Lil’ Bobble: Pet, 30 day duration. Cannot use water of life.
    • Lil’ Bobble Hat: Can only be equipped by the Lil Bobble pet.

    Star Planet 2x Event

    March 28 – April 19

    • 12 PM – 1 PM
    • 2 PM – 3 PM
    • 4 PM – 5 PM

    Requirement: Lv. 33 and above

    • During Saturday and Sundays within the event period and time slots listed above, you will receive 2x the Star points and Reward Points when completing a game of Star Monsteropoly or Mayhem! Typing Defense.

    Rainbow Festival

    April 1 – April 21

    Requirement: Lv. 13 and above

    • Accept the quest ‘[Rainbow] Wednesday Mission’ from the star notifier on the left side of the game window or from Cassandra in the Event Hall.
    • A unique mission will be given each day. Complete the mission of the day to receive different colors of crayons (7 total), Rainbow Magic buff x3, and a Rainbow Box.
    • Accept the quest ‘Rainbow Drawing’ from the star notifier on the left side of the game window or from Cassandra in the Event Hall. This quest will give you a Rainbow Drawing that you will need to color using the crayons obtained from the daily missions.

    A unique mission will be given each day. Complete the mission of the day and to receive different colors of crayons (7 total), and some buffs. Collect the 7 different crayons and complete the rainbow picture for a reward.
    Rewards:

    • Rainbow Badge – Untradeable. Req. Lv. 10, all stats +5, MaxHP/MaxMP +100, Weapon Attack +5, Magic Attack +5, Accuracy +20, Avoidability +20, Jump +20. One-of-a-kind item.
    • Rainbow Earring – Untradeable. Req. Lv. 30, Weapon Defense +35, Magic Defense +35, Accuracy +10, Avoidability +10.
    • Cloud Robe – Untradeable. Req. Lv. 30, MaxHP/MaxMP +10, Weapon Defense +42 Magic Defense +17, Accuracy +5, Avoidability +5. Tradeable one time when using the Scissors of Karma.
    • Equip all of these items at once to earn set effects!

    Cash Inventory Movement Event

    April 2 – April 8

    • This event will start and end during a scheduled maintenance.

    For a limited time, you will be able to transfer most cash items between your characters within the same world!
    Some of the amazing things you can do in this event include:

    • Sharing a Hyper Teleport Rock.
    • Easily move cash cover items between characters.
    • Move your old beloved pets to a new character.

    Trading the cash items between your characters is easy! All you will need to do is follow these simple steps:

    • Enter the Cash Shop.
    • Move an eligible item you would like to move into your Cash Inventory.
    • Right-click the item.
    • Click the TRANSFER button.
    • Select the recipient of the item from the drop down.
    • Click the ‘OK’ button.

    That’s all! The selected item will now appear on the other character’s Cash Inventory the next time you login to that character. All jobs will be able to transfer between each other but please note that Explorers will not have the option to transfer to another Explorer because they already share their Cash Inventory.
    There will be a few restrictions on the type of items that can be transferred:

    • EXP Coupons
    • Potion Pot
    • Shop Permits and Hired Merchants
    • Friendship and Couple items

    Tangyoon’s Marinated Chicken Attendance Check

    April 7 – April 20

    Requirement: Lv. 33 and above

    • Accept the quest ‘[Attendance] Uncontrollable Munchies’ from the star event notifier on the left side of the game window to begin the event.
    • Help Tangyoon recover his cooked chicken from the monsters who stole it!
    • Click the attendance notifier on the left side of the game window to begin the attendance check for that day.
    • Hunt monsters within your level range to collect 30 pieces of Tangyoon’s Marinated Chicken and receive an attendance stamp. Some monsters do not apply.
    • This quest can be completed once daily per world.

    Rewards

    • Day 1 – 2x EXP Coupon: Gives 2x EXP buff for 1 hour. Untradeable. 7 day duration.
    • Day 2 – Spell Trace (100)
    • Day 3 – Clean Slate Scroll 10%: Untradeable. 7 day duration.
    • Day 4 – 2x EXP Coupon: Gives 2x EXP buff for 1 hour. Untradeable. 7 day duration.
    • Day 5 – Special Medal of Honor: Untradeable
    • Day 6 – Spell Trace (200)
    • Day 7 – Gold Potential Stamp: Untradeable. 7 day duration.
    • Day 8 – Spell Trace (500)
    • Day 9 – Golden Hammer 50%: Untradeable. 7 day duration.
    • Day 10 – Special Medal of Honor (2): Untradeable

    Ongoing Events

    Maple Rewards Attendance Event

    February 19 – March 15

    Requirement: Lv. 30 and above

    • Click on the attendance notifier on the left side of the game window to begin the event.
    • Hunt 200 monsters within your level range to receive an attendance stamp. Some monsters do not apply.
    • This quest can be completed once daily per world.

    Rewards

    • Day 3 – 500 Reward Points Coupon: Untradeable, 7 day duration.
    • Day 6 – 500 Reward Points Coupon: Untradeable, 7 day duration.
    • Day 9 – 500 Reward Points Coupon: Untradeable, 7 day duration.
    • Day 12 – 500 Reward Points Coupon: Untradeable, 7 day duration.
    • Day 15 – 1,000 Reward Points Coupon: Untradeable, 7 day duration.
    • Day 18 – 1,000 Reward Points Coupon: Untradeable, 7 day duration.
    • Day 21 – 1,000 Reward Points Coupon: Untradeable, 7 day duration.

    (PvE) Skill Changes

    F/P Mage

    Mana Burn
    Removed – y

    I/L Archmage

    Lightning Orb
    New – Animation (keydown)
    New – Animation (keydownend)
    New – Animation (prepare)

    Freezing Breath
    New – Animation (keydown)
    New – Animation (keydown0)
    New – Animation (keydownend)
    New – Animation (prepare)

    Bishop

    Heaven’s Door
    New – Animation (effect)

    Resurrection
    New – Animation (affected)
    New – Animation (effect)

    Genesis
    New – Animation (effect0)

    Shadower

    Smokescreen
    New – Animation (effect)
    New – Animation (tile.0)

    Shadow Veil
    New – Animation (effect)
    New – Animation (effect0)
    New – Animation (special)
    New – Animation (tile)

    Sudden Raid
    New – Animation (effect)

    Slasher (60-100)

    Chains of Hell
    Changed – Description (Chains of Hell pulls an enemy close and deals 10 consecutive Critical strikes with a chance to stun. Stationary monsters must be in range. –> Chains of Hell pulls an enemy close and deals 10 consecutive Critical strikes with a chance to stun. You will be invincible during and for 3 seconds after the attack, and this skill can be used while other skills are being used. Stationary monsters must be in range.)
    Changed – Level readout (MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Stun Chance: #prop%, Stun Duration: #time sec, Additional Critical Rate: #cr% –> MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Stun Chance: #prop%, Stun Duration: #time sec, Additional Critical Rate: #cr%\nCooldown: #cooltime sec)
    New – cooltime (45) (65-level)

    Dual Blader (100+)

    Asura’s Anger
    Changed – Description (Create a vortex of wind blades, damaging nearby enemies. –> Create a vortex of wind blades, damaging nearby enemies. Asura is not affected by attack reflection.)
    Changed – cooltime (90 –> 60) (90 –> 60)

    Phantom Blow
    Changed – damage (200 –> 240) (140+2*level –> 150+3*level)

    Final Cut
    Changed – Hitbox (250%)

    Blade Fury
    Changed – damage (165 –> 200) (135+level –> 140+2*level)

    Buccanneer

    Nautilus Strike
    New – Animation (screen)
    New – Animation (special)

    Ultra Charge
    Changed – prop (98 –> 100) (95+roundDown(level/3) –> 95+roundDown(level/2))

    Pirate’s Revenge
    Changed – Description (When attacked, you have a chance to increase your attack damage. The higher the skill level, the longer the buff. Pirate’s Revenge can only proc once every 50 seconds. –> Decreases damage taken and boosts your own damage. As skill level increases, the duration, trigger chance, and damage all increase. Can only trigger once every second.)
    Changed – Level readout (Chance: #prop%, Damage: +#indieDamR%, Duration: #time sec –> Chance: #prop%, Damage Taken: -70%, Damage: +#indieDamR%, Duration: #time sec)
    Changed – indieDamR (15 –> 25) (5+level –> 5+2*level)
    Changed – prop (40 –> 25) (4*level –> 5+2*level)
    Changed – time (45 –> 30) (15+3*level –> 10+2*level)
    Changed – x (50 –> 1) (50 –> 1)

    Power Unity
    Changed – Level readout (Energy Cost: #forceCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount. Can only be used when the energy is draining after #ca full charge#. For #time sec, the exclusive buff that increases Min Critical Damage and Max Damage by #x will be activated. Able to stack up to 3 times.\nCooldown: #cooltime sec –> Energy Cost: #forceCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount. Can only be used when the energy is draining after #ca full charge#. For #time sec, increases Min Critical Damage and Max Damage by #x. Able to stack up to 4 times.\nCooldown: #cooltime sec)
    Changed – forceCon (2500 –> 1500) (2500 –> 1500)
    Changed – cooltime (20 –> 10) (20 –> 10)
    New – Animation (effect)

    Power Unity
    Changed – Level readout (Energy Cost: #forceCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount. Can only be used when the energy is draining after #ca full charge#. For #time sec, the exclusive buff that increases Min Critical Damage and Max Damage by #x will be activated. Able to stack up to 3 times.\nCooldown: #cooltime sec –> Energy Cost: #forceCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount. Can only be used when the energy is draining after #ca full charge#. For #time sec, increases Min Critical Damage and Max Damage by #x. Able to stack up to 4 times.\nCooldown: #cooltime sec)
    Changed – forceCon (2500 –> 1500) (2500 –> 1500)
    Changed – cooltime (20 –> 10) (20 –> 10)
    New – Animation (number)

    Octopunch
    Changed – damage (270 –> 320) (180+3*level –> 200+4*level)

    Octopunch Outrage
    Changed – damage (270 –> 320) (180+3*level –> 200+4*level)

    Corsair

    Ugly Bomb
    New – Animation (effect)

    Nautilus Strike
    New – Animation (screen)
    New – Animation (special)

    Brain Scrambler
    Changed – Delay (headShot – 1260 ms –> headShot – 1050 ms)

    Cannon Shooter (IV)

    Anchors Aweigh
    New – Animation (summon.attack1)
    New – Animation (summon.attack2)
    New – Animation (summon.die)
    New – Animation (summon.stand)
    New – Animation (summon.summoned)

    Nautilus Strike
    New – Animation (screen)
    New – Animation (special)

    Rolling Rainbow
    New – Animation (summon.die)
    New – Animation (summon.stand)
    New – Animation (summon.summoned)

    Dawn Warrior (IV)

    Styx Crossing
    New – Animation (effect)
    New – Animation (effect_1H)

    Impaling Rays
    New – Animation (effect)

    Blaze Wizard (IV)

    Cataclysm
    New – Animation (screen)

    Dragon Blaze
    New – Animation (keydown.0)
    New – Animation (keydown.1)
    New – Animation (prepare.0)
    New – Animation (prepare.1)

    Dragon Blaze
    New – Animation (effect)

    Burning Conduit
    New – Animation (affected.0)
    New – Animation (disappear)
    New – Animation (disappear0)
    New – Animation (effect)

    Towering Inferno
    New – Animation (effect)
    New – Animation (effect0)

    Wind Archer (IV)

    Glory of the Guardians
    New – Animation (affected)

    Monsoon
    New – Animation (effect)
    New – Animation (screen)

    Night Walker (IV)

    Dark Omen
    New – Animation (summon.summoned)

    Dominion
    New – Animation (effect)
    New – Animation (effect0)
    New – Animation (effect1)
    New – Animation (screen)

    Glory of the Guardians
    New – Animation (affected)

    Thunder Breaker (IV)

    Typhoon
    New – Animation (effect)

    Glory of the Guardians
    New – Animation (affected)

    Deep Rising
    New – Animation (screen)

    Thunderbolt
    New – Animation (effect)

    Mercedes (II)

    Rising Rush
    Changed – Description (Pushes back multiple enemies in front of you before launching them into the air. You can deal additional damage by attacking the enemies in the air. –> Pushes back multiple enemies in front of you and launches them into the air. Other skills can be combined with this one for additional damage. Press the down arrow key to launch the enemy in place instead of pushing them back.)

    Mercedes (III)

    Stunning Strikes
    Changed – Description (Quickly fire multiple arrows at enemies in front of you. Enemies who are hit have a chance to be stunned. Any enemies who are already stunned will receive additional damage. Can be used in the air and linked with Rising Rush, Unicorn Spike, Spikes Royale, or Lightning Edge. –> Quickly fire multiple arrows at enemies in front of you. Enemies who are hit have a chance to be stunned. Any enemies who are already stunned will take additional damage. Can be used in the air and linked with Rising Rush, Unicorn Spike, Spikes Royale, Lightning Edge, or Wrath of Enlil.)
    Changed – damage (240 –> 260) (140+5*level –> 160+5*level)

    Leap Tornado
    Changed – Description (Spin in mid-air and fire a hail of arrows all around you. This skill can only be used while in mid-air, and requires 120 or more Jump. Can be linked with Gust Dive or Spikes Royale. –> Spin in mid-air and fire a hail of arrows all around you. This skill can only be used while in mid-air, and requires 120 or more Jump. Can be linked with Gust Dive.)
    Changed – damage (215 –> 235) (135+4*level –> 155+4*level)

    Unicorn Spike
    Changed – Description (Summons a sacred unicorn to blast through enemies and weaken them for a short time. Weakened enemies will take more damage from your party members. Can be linked with Rising Rush, Stunning Strikes, Spikes Royale, or Lightning Edge. –> Summons a sacred unicorn to blast through enemies and weaken them for a short time. Weakened enemies will take more damage from your party members. Can be linked with Rising Rush, Stunning Strikes, Spikes Royale, Lightning Edge, or Wrath of Enlil.)

    Gust Dive
    Changed – Description (Uses the power of wind to dive down onto multiple enemies, dealing damage to all of them. Requires 120 or more Jump. Can be linked with Rising Rush, Stunning Strikes, Leaf Tornado, Unicorn Spike, Spikes Royale, or Lightning Edge. –> Uses the power of wind to dive down onto multiple enemies, dealing damage to all of them. Requires 120 or more Jump. Can be linked with Rising Rush, Stunning Strikes, Leaf Tornado, Unicorn Spike, Spikes Royale, Lightning Edge, or Wrath of Enlil.)

    Aerial Barrage
    Changed – Description (A combo skill used after lifting enemies into the air with Rising Rush. Fly towards airborne enemies, peppering them with swift attacks. In addition, permanently increases the damage caused by Rising Rush. Can be linked with Leaf Tornado, Gust Dive, Spikes Royale, or Rolling Moonsault. –> A combo skill used after lifting enemies into the air with Rising Rush. Fly towards airborne enemies, peppering them with swift attacks. In addition, permanently increases the damage caused by Rising Rush. Can be linked with Leaf Tornado, Gust Dive, or Rolling Moonsault.)
    Changed – Delay (demolitionElf – 870 ms –> demolitionElf – 660 ms)

    Mercedes (IV)

    Staggering Strikes
    Changed – damage (288 –> 300) (258+3*level –> 260+4*level)

    Rolling Moonsault
    Changed – Description (A combo skill used after lifting enemies into the air using Rising Rush. Spin enemies in the air while attacking them. In addition, the damage caused by Rising Rush will be permanently increased. Can be linked with Leaf Tornado, Gust Dive, or Spikes Royale. –> A combo skill used after lifting enemies into the air using Rising Rush. Spin enemies in the air while attacking them. In addition, the damage caused by Rising Rush and Aerial Barrage will be permanently increased. Can be linked with Leaf Tornado, or Gust Dive.)
    Changed – Level readout (Active Effects – MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount\nPassive Effects – Rising Rush Damage: +#damR% –> Active Effects – MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount\nPassive Effects – Rising Rush and Aerial Barrage Damage: +#damR%)
    Changed – Delay (rollingElf – 810 ms –> rollingElf – 840 ms)

    Wrath of Enlil
    Changed – Description (Unleash Enlil’s fury on enemies. –> Unleash Enlil’s fury on enemies. Cooldown reduced by 1 sec when a Link skill is used. )
    Changed – Level readout (MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount \nCooldown: #cooltime sec –> MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount.\nCooldown: #cooltime sec, \nCooldown reduced by 1 sec when a Link skill is used.)

    Lightning Edge
    Changed – Description (Dashes through multiple enemies. Ignores collision with bosses while attacking. Can be linked with Rising Rush, Stunning Strikes, Unicorn Spike, or Spikes Royale. –> Dashes through multiple enemies. Ignores collision with bosses while attacking. Also increases Gust Dive damage. Can be linked with Rising Rush, Stunning Strikes, Unicorn Spike, Spikes Royale, or Wrath of Enlil.)
    Changed – Level readout (MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks while moving forward: #attackCount, Debuff while attacking boss: Ishtar’s Ring Damage: +#x%, Duration: #time sec. –> MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks while moving forward: #attackCount, Debuff while attacking boss: Ishtar’s Ring Damage: +#x%, Duration: #time sec. \nPassive Effect: Gust Dive Damage: +#damR%)
    New – damR (50) (20+level)

    Spikes Royale
    Changed – Description (Jump into the air while raining down legendary spears that deal damage to multiple enemies. Enemy DEF will decrease, and all attacks will become critical hits. In addition, damage of Leaf Tornado will increase permanently. The skill can be used in the air and linked with Leaf Tornado or Gust Dive. Cooldown will decrease by 1 sec if you use a link skill.\nRequired Skill; #cLeaf Tornado Lv. 10# –> Jump into the air while raining down legendary spears that deal damage to multiple enemies. Decreases enemy DEF, and makes all attacks critical hits. Also increases damage of Leaf Tornado. The skill can be linked with Leaf Tornado or Gust Dive. Cooldown reduced by 1 sec when a Link skill is used.\nRequired Skill; #cLeaf Tornado Lv. 10# )
    Changed – Delay (jShot – 840 ms –> jShot – 870 ms)

    Phantom (IV)

    Tempest
    New – Animation (keydown)
    New – Animation (keydownloop)
    New – Animation (prepare)

    Carte Rose Finale
    New – Animation (effect)
    New – Animation (tile.0)
    New – Animation (tile.1)
    New – Animation (tile.2)

    Luminous (IV)

    Apocalypse
    New – Animation (effect)

    Morning Star
    New – Animation (ball)
    New – Animation (effect)

    Armageddon
    New – Animation (screen)

    Demon Slayer (II)

    Dark Thrust
    Changed – Delay (darkThrust – 900 ms –> darkThrust – 780 ms)

    Chaos Lock
    Changed – Description (Targets and attacks the enemy closest to you. Has a chance to stun the enemy. Allows you to teleport using the directional keys. –> Targets and attacks the enemy closest to you. Has a chance to stun the enemy. Allows you to teleport using the directional keys, and also in the air.)
    Changed – Delay (demonTrace – 810 ms –> demonTrace – 600 ms)

    Demon Slayer (IV)

    Cerberus Chomp
    New – Animation (effect)

    Dark Metamorphosis – Enhance
    New – timeRemainEffect (5) (5)
    New – Animation (repeat.0)
    New – Animation (repeat.1)

    Binding Darkness
    New – Animation (effect)

    Demon Cry
    Changed – Description (Releases your inner demons to intimidate and deal damage on multiple nearby enemies. Enemies will suffer a hit to DEF, ATT, and Accuracy while your EXP and item drop rate increase. –> Instantaneously releases hidden energy to threaten multiple enemies nearby and deals a large amount of damage. The targeted enemy will have their Defense, Attack Power, and Accuracy reduced and your EXP and item drop rate will increase. #cAlso grants a buff that increases Force consumption by 30 for 15 seconds. You can stack up to 4 times if you use the skill again before the buff disappears.)
    New – Animation (effect)

    Infernal Concussion
    Changed – Delay (reverseGravity – 900 ms –> reverseGravity – 690 ms)
    Changed – forceCon (50 –> 25) (50 –> 25)
    New – Animation (effect)

    Demon Impact
    Changed – bdR (30 –> 40) (level –> 10+level)

    Demonic Avenger (IV)

    Thousand Swords
    New – Animation (effect)

    Forbidden Contract
    Changed – Description (Rapidly recovers HP for a short time. Skills will not consume HP while this is active. –> Temporarily increases damage. Skills will not consume HP while this is active.)
    Changed – Level readout (HP Cost: #hpCon , Duration: #time sec, Max HP: #indieMhpR%, Skill HP Usage: 0\nCooldown: #cooltime sec –> HP Cost: #hpCon , Duration: #time sec, Damage: +#indieDamR%, Skill HP Consumption: 0\nCooldown: #cooltime sec)
    Changed – cooltime (90 –> 75) (90 –> 75)
    New – indieDamR (10) (10)
    Removed – indieMhpR

    Blood Prison
    New – Animation (effect)

    Battlemage (I)

    Triple Blow
    Changed – Description (Quickly attacks multiple enemies 3 times in a row. –> Quickly attacks multiple enemies 3 times.\n#cRequired Level to Learn 2nd Skill ‘Quad Blow’: Lv. 10#)
    Changed – damage (155 –> 170) (115+2*level –> 130+2*level)
    Changed – mobCount (8 –> 5) (8 –> 5)

    Combat Teleport
    Changed – Name (Teleport –> Combat Teleport)
    Changed – Description (Allows you to teleport a set distance to other locations on the same map using the arrow keys. –> An improved teleport, to allow better use in close-range combat. Allows you to teleport a set distance to other locations on the same map using the arrow keys. Can be used while jumping.)
    Changed – Level readout (MP Cost: #mpCon, Teleport to the left and right by #x, and up and down by #y –> MP Cost: #mpCon, Horizontal range: #x, Vertical range: #y)
    Changed – x (170 –> 210) (135+7*level –> 170+8*level)
    Changed – y (275 –> 290) (250+5*level –> 250+8*level)

    Hasty Aura

    New Skill

    New – Name (Hasty Aura)
    New – Description (Creates a bright yellow aura that increases the Movement Speed and Attack Speed of your party members. Cancel the aura by pressing the skill key again. Will be canceled if you use another type of aura. Also, permanently increases your Speed, Max Speed, Jump, Attack Speed, and Avoidability.)
    New – Level readout (MP Cost per sec: #mpCon, Speed: +#indieSpeed, Attack Speed +1 level\nCooldown: #cooltime sec\n[Passive Effect: Speed: #psdSpeed, Max Speed: #speedMax, Jump: #psdJump, Attack Speed +2 levels, Avoidability: +#er%])
    New – Max level (20)
    New – Hitbox (500%)
    New – Info (type = 15, massSpell = 1)
    New – mpCon (8) (4+roundUp(level/5))
    New – indieSpeed (10) (roundUp(level/2))
    New – indieBooster (-1) (-1)
    New – actionSpeed (-2) (-2)
    New – psdSpeed (30) (20+roundDown(level/2))
    New – psdJump (20) (level)
    New – speedMax (20) (level)
    New – cooltime (3) (3)
    New – er (15) (5+roundDown(level/2))
    New – Animation (affected)
    New – Animation (affected0)
    New – Animation (effect)
    New – Image (icon)
    New – Image (iconDisabled)
    New – Image (iconMouseOver)

    Condemnation

    New Skill

    New – Name (Condemnation)
    New – Description (Make a pact with a dark spirit using a black magic book. The dark spirit follows you around and when you collect a certain amount of souls, they will reveal themselves to deal a wide-range attack. Its attack will ignore attack reflection and has Attack Power proportional to its level.\nCan be toggled #cOn/Off#.)
    New – Level readout (After taking out #x enemies, deals damage to #mobCount enemies at the next attack. Damage: #w + #z% per your level, Number of Attacks: #attackCount. Your level affects only up to Lv. 180. If you attack a boss #y times, it will count as taking out 1 enemy. Once activated, it won’t activate again until after #time sec. )
    New – Max level (180)
    New – Info (type = 50)
    New – damage (365) (185+level)
    New – time (9) (9)
    New – x (10) (10)
    New – mobCount (7) (7)
    New – attackCount (7) (7)
    New – y (2) (2)
    New – w (185) (185)
    New – z (1) (1)
    New – Animation (hit.0)
    New – Animation (hit.1)
    New – Animation (hit.2)
    New – Animation (hit.3)
    New – Image (icon)
    New – Image (iconDisabled)
    New – Image (iconMouseOver)
    New – Animation (number)
    New – Animation (summon.attack1)
    New – Animation (summon.die)
    New – Animation (summon.move)
    New – Animation (summon.move1)
    New – Animation (summon.move2)
    New – Animation (summon.move3)
    New – Animation (summon.stand)
    New – Animation (summon.stand1)
    New – Animation (summon.stand2)
    New – Animation (summon.stand3)
    New – Animation (summon.summoned)

    Staff Artist
    Changed – Level readout (Magic ATT: #madX, Speed: #psdSpeed, Jump: #psdJump, Max Speed: +#speedMax –> Magic Attack Power: +#madX, Critical Rate: +#cr%, Defense: +#pddX)
    New – cr (15) (5+roundUp(level/2))
    New – pddX (150) (50+5*level)
    Removed – psdSpeed
    Removed – psdJump
    Removed – speedMax

    Dark Aura

    Removed Skill

    The Finisher

    Removed Skill

    Battlemage (II)

    Ordinary Conversion
    Changed – mhpR (100 –> 150) (10*level –> 15*level)

    Grim Contract

    New Skill

    New – Name (Grim Contract)
    New – Description (Enhances your pact with the dark spirit.)
    New – Level readout (After taking out #x enemies, deals damage to #mobCount enemies on your next attack. Damage: #w + #z% per your level, Number of Attacks: #attackCount. Your level affects only up to Lv. 180. Once activated, it won’t activate again until after #time sec.)
    New – Max level (180)
    New – Info (type = 50)
    New – damage (370) (190+level)
    New – time (8) (8)
    New – x (8) (8)
    New – mobCount (8) (8)
    New – attackCount (8) (8)
    New – y (2) (2)
    New – w (190) (190)
    New – z (1) (1)
    New – Animation (hit.0)
    New – Animation (hit.1)
    New – Animation (hit.2)
    New – Animation (hit.3)
    New – Image (icon)
    New – Image (iconDisabled)
    New – Image (iconMouseOver)
    New – Animation (number)
    New – Animation (summon.attack1)
    New – Animation (summon.die)
    New – Animation (summon.move)
    New – Animation (summon.move1)
    New – Animation (summon.move2)
    New – Animation (summon.move3)
    New – Animation (summon.stand)
    New – Animation (summon.stand1)
    New – Animation (summon.stand2)
    New – Animation (summon.stand3)
    New – Animation (summon.summoned)

    Staff Mastery
    Changed – Description (Increases Staff Mastery, Magic Attack, and Critical Hit Rate. –> Increases Mastery, Magic ATT, and Critical Rate on Staff weapons.\n#cRequired Level to Learn 4th Skill ‘Staff Expert’: Lv. 10#)
    Changed – x (10 –> 30) (level –> 3*level)
    Changed – cr (40 –> 20) (4*level –> 2*level)

    Dark Chain
    Changed – Name (Hyper Dark Chain –> Dark Chain)
    Changed – Max level (10 –> 20)
    Changed – Delay (darkChain – 880 ms –> darkChain – 840 ms)
    Changed – mpCon (35 –> 45) (25+5*roundUp(level/5) –> 25+5*roundUp(level/5))
    Changed – damage (410 –> 600) (310+10*level –> 400+10*level)
    Changed – time (6 –> 8) (4+roundDown(level/5) –> 4+roundDown(level/5))

    Quad Blow
    Changed – Description (Quickly deals 4 attacks on multiple enemies.\nRequired Skill: #cTriple Blow lv. 20# –> Quickly attacks multiple enemies 4 times in a row.\nRequired Skill: #cTriple Blow Lv. 10+#\n#cRequired Level to Learn 3rd Skill ‘Quintuple Blow’: Lv. 10#)
    Changed – Pre-requisite (Level 20 Triple Blow –> Level 10 Triple Blow)
    Changed – damage (165 –> 220) (125+2*level –> 180+2*level)
    Changed – mobCount (8 –> 5) (8 –> 5)

    Staff Boost
    Changed – x (-1 –> -2) (-1 –> -2)

    Draining Aura

    New Skill

    New – Name (Draining Aura)
    New – Description (Releases a red aura from your body to return damage dealt to enemies by your party members back to their HP. You cannot recover more than 10% of each character’s Max HP at once, but all party members within the aura range will be affected by the HP recovery. Use it once more or another aura to deactivate. Also grants a permanent skill to use enemy’s soul to recover some of your Max HP.)
    New – Level readout (MP Cost per sec: #mpCon, #x% of damage dealt by party member recovers to your HP.\nCooldown: #cooltime sec\n[Passive Effect: HP recovery every 4 sec: #hp, Max HP recovery every time you eliminate an enemy: #killRecoveryR%])
    New – Max level (20)
    New – Hitbox (450%)
    New – Info (type = 15, massSpell = 1)
    New – mpCon (28) (20+2*roundUp(level/5))
    New – x (10) (5+roundDown(level/4))
    New – hp (1000) (200+40*level)
    New – killRecoveryR (3) (3)
    New – cooltime (3) (3)
    New – Animation (affected)
    New – Animation (affected0)
    New – Animation (effect)
    New – Image (icon)
    New – Image (iconDisabled)
    New – Image (iconMouseOver)

    Yellow Aura

    Removed Skill

    Blood Drain

    Removed Skill

    Battlemage (III)

    Grim Contract II

    New Skill

    New – Name (Grim Contract II)
    New – Description (Further enhances your pact with the dark spirit.)
    New – Level readout (After taking out #x enemies, deals damage to #mobCount enemies on your next attack. Damage: #w + #z% per your level, Number of Attacks: #attackCount. Your level affects only up to Lv. 180. Once activated, it won’t activate again until after #time sec.)
    New – Max level (180)
    New – Info (type = 50)
    New – damage (375) (195+level)
    New – time (6) (6)
    New – x (6) (6)
    New – mobCount (8) (8)
    New – attackCount (10) (10)
    New – y (2) (2)
    New – w (195) (195)
    New – z (1) (1)
    New – Animation (hit.0)
    New – Animation (hit.1)
    New – Animation (hit.2)
    New – Animation (hit.3)
    New – Animation (hit.4)
    New – Image (icon)
    New – Image (iconDisabled)
    New – Image (iconMouseOver)
    New – Animation (number)
    New – Animation (summon.attack1)
    New – Animation (summon.die)
    New – Animation (summon.move)
    New – Animation (summon.move1)
    New – Animation (summon.move2)
    New – Animation (summon.move3)
    New – Animation (summon.stand)
    New – Animation (summon.stand1)
    New – Animation (summon.stand2)
    New – Animation (summon.stand3)
    New – Animation (summon.summoned)

    Dark Shock

    New Skill

    New – Name (Dark Shock)
    New – Description (Use Teleport to attack with black lightning between your start and end location, marking hit enemies with a Darkness Emblem. Learn Dark Shock to get Darkness Emblem on Dark Chain and Battle Burst too, and the emblems on those skills will not be used up.\nRequired Skill: #cTeleport Ver. 2 Lv.5+#\nCan be toggled #cOn/Off#.)
    New – Level readout (Extra MP Cost upon using Teleport: #mpCon, Max Number of Hit Enemies between start and end point of teleporting: #mobCount, Damage: #damage%, Number of Attacks: #attackCount. Duration of Darkness Emblem on enemy: #time sec. When attacking enemies with the Darkness Emblem, consumes emblems to deal #x% damage and #y number of times. Emblem-consuming attacks have #w% bonus damage when attacking a boss.)
    New – Max level (20)
    New – Info (type = 1, magicDamage = 1, areaAttack = 1)
    New – mpCon (0) (0)
    New – attackCount (4) (4)
    New – damage (350) (270+4*level)
    New – mobCount (1) (1)
    New – Animation (hit.0)
    New – Animation (hit.1)
    New – Animation (hit.2)
    New – Image (icon)
    New – Image (iconDisabled)
    New – Image (iconMouseOver)
    New – Animation (mob)

    Power Stance

    New Skill

    New – Name (Power Stance)
    New – Description (Concentrates to hold your ground when struck, resisting knock-back effects.)
    New – Level readout (Does not get knocked back at a chance of #stanceProp%.)
    New – Max level (10)
    New – Info (type = 1)
    New – stanceProp (100) (10*level)
    New – Image (icon)
    New – Image (iconDisabled)
    New – Image (iconMouseOver)

    Dark Conditioning

    New Skill

    New – Name (Dark Conditioning)
    New – Description (Use Resistance skills and dark magic to strengthen your reaction speed. )
    New – Level readout (Avoidability: #er%, Speed: #psdSpeed, Max Speed: #speedMax)
    New – Max level (15)
    New – Master Level (10)
    New – Info (type = 1)
    New – er (25) (10+level)
    New – psdSpeed (30) (2*level)
    New – speedMax (10) (5+roundDown(level/3))
    New – Image (icon)
    New – Image (iconDisabled)
    New – Image (iconMouseOver)

    Blue Aura
    Changed – Description (Creates a bright blue aura that increases Defense and HP, and absorbs the damage taken by party members. Cancel the aura by pressing the skill key again. Can be used simultaneously with other auras. –> Releases a blue aura from your body to increase nearby party members’ Resistance to Abnormal Statuses and damage absorption. Use it once more or another kind of aura to remove your current aura. Also permanently increases your Abnormal Status Resistance, all Elemental Resistance, Defense, and Damage Absorption.)
    Changed – Level readout (MP Cost: #mpCon, DEF: +#indiePdd, Max HP: +#indieMhp, Damage Distributed: #x%, with #y% of that absorbed –> MP Cost per sec: #mpCon, Abnormal Status Resistance: +#indieAsrR%, Damage Absorption: +#y%.\nCooldown: #cooltime sec\n[Passive Effect: Abnormal Status resistance: #asrR%, All Elemental Resistance: #terR%, Weapon DEF: +#pddR%, Damage Absorption: +#ignoreMobDamR%])
    Changed – Hitbox (450%)
    Changed – mpCon (42 –> 12) (22+2*roundUp(level/2) –> 7+roundUp(level/4))
    New – indieAsrR (20) (10+roundDown(level/2))
    Changed – y (20 –> 15) (40-level –> 5+roundDown(level/2))
    New – asrR (30) (10+level)
    New – terR (30) (10+level)
    New – pddR (150) (90+3*level)
    New – ignoreMobDamR (25) (5+level)
    New – cooltime (3) (3)
    Removed – x
    Removed – indiePdd
    Removed – indieMdd
    Removed – indieMhp
    New – Animation (affected)
    New – Animation (affected0)
    New – Animation (effect)

    Battle Burst
    Changed – Description (Charges through enemies. Can be #clinked with Finishing Blow# afterwards. Permanently increases Hyper Dark Chain’s damage. –> Charges through enemies. Can be #clinked with Finishing Blow# afterwards. Permanently increases Dark Chain’s damage.)
    Changed – Level readout (MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%.\n[Passive Effect: Hyper Dark Chain’s Damage: +#damR%] –> MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%.\n[Passive Effect: Dark Chain’s Damage: +#damR%])
    Changed – Max level (10 –> 20)
    Changed – Delay (RMbattleSpurt – 990 ms –> RMbattleSpurt – 840 ms)
    Changed – mpCon (23 –> 25) (22+roundDown(level/6) –> 22+roundDown(level/6))
    Changed – damage (565 –> 900) (465+10*level –> 600+15*level)
    Changed – damR (30 –> 50) (3*level –> 30+level)

    Dark Shock

    New Skill

    New – Name (Dark Shock)
    New – Description (Use Teleport to attack with black lightning between your start and end location, marking hit enemies with a Darkness Emblem. Learn Dark Shock to get Darkness Emblem on Dark Chain and Battle Burst too, and the emblems on those skills will not be used up.\nRequired Skill: #cCombat Teleport#\nCan be toggled #cOn/Off#.)
    New – Level readout (Extra MP Cost upon using Teleport: #mpCon, Max Number of Hit Enemies between start and end point of teleporting: #mobCount, Damage: #damage%, Number of Attacks: #attackCount. Duration of Darkness Emblem on enemy: #time sec. When attacking enemies with the Darkness Emblem, consumes emblems to deal #x% damage and #y number of times. Emblem-consuming attacks have #bdR% bonus damage when attacking a boss.)
    New – Max level (20)
    New – Pre-requisite (Level 5 Combat Teleport)
    New – Info (type = 1, magicDamage = 1, areaAttack = 1)
    New – mpCon (15) (15)
    New – attackCount (4) (4)
    New – damage (225) (145+4*level)
    New – mobCount (8) (8)
    New – time (5) (5)
    New – x (350) (270+4*level)
    New – y (4) (4)
    New – bdR (20) (20)
    New – Animation (effect)
    New – Animation (hit.0)
    New – Animation (hit.1)
    New – Animation (hit.2)
    New – Image (icon)
    New – Image (iconDisabled)
    New – Image (iconMouseOver)
    New – Animation (mob)
    New – Animation (special)
    New – Animation (special1)

    Battle Mastery
    Changed – damR (30 –> 20) (10+level –> level)

    Quintuple Blow
    Changed – Description (Quickly deals 5 attacks on multiple enemies.\nRequired Skill: #cQuad Blow Lv. 20# –> Quickly attacks multiple enemies 5 times in a row.\nRequired Skill: #cQuad Blow Lv. 10+#\n#cRequired Level to Learn 4th Skill ‘Finishing Blow’: Lv. 10#)
    Changed – Pre-requisite (Level 20 Quad Blow –> Level 10 Quad Blow)
    Changed – damage (180 –> 235) (140+2*level –> 195+2*level)
    Changed – mobCount (8 –> 6) (8 –> 6)
    New – Animation (hit.1)

    Teleport Mastery

    Removed Skill

    Stance

    Removed Skill

    Summon Reaper Buff

    Removed Skill

    Advanced Blue Aura

    Removed Skill

    Body Boost

    Removed Skill

    Dark Shock

    Removed Skill

    Battlemage (IV)

    Grim Contract III

    New Skill

    New – Name (Grim Contract III)
    New – Description (Further enhances your pact with the dark spirit.)
    New – Level readout (After taking out #x enemies, deals damage to #mobCount enemies on your next attack. Damage: #w + #z% per your level, Number of Attacks: #attackCount. Your level affects only up to Lv. 180. Once activated, it won’t activate again until after #time sec.)
    New – Max level (180)
    New – Info (type = 50)
    New – damage (380) (200+level)
    New – time (5) (5)
    New – x (6) (6)
    New – mobCount (10) (10)
    New – attackCount (12) (12)
    New – y (2) (2)
    New – w (200) (200)
    New – z (1) (1)
    New – Animation (hit.0)
    New – Animation (hit.1)
    New – Animation (hit.2)
    New – Animation (hit.3)
    New – Animation (hit.4)
    New – Image (icon)
    New – Image (iconDisabled)
    New – Image (iconMouseOver)
    New – Animation (number)
    New – Animation (summon.attack1)
    New – Animation (summon.die)
    New – Animation (summon.move)
    New – Animation (summon.move1)
    New – Animation (summon.move2)
    New – Animation (summon.move3)
    New – Animation (summon.stand)
    New – Animation (summon.stand1)
    New – Animation (summon.stand2)
    New – Animation (summon.stand3)
    New – Animation (summon.summoned)

    Dark Genesis – Cooldown Cutter

    New Skill

    New – Name (Dark Genesis – Cooldown Cutter)
    New – Description (Reduces Dark Genesis cooldown.)
    New – Level readout (Cooldown: -#coolTimeR%)
    New – Max level (1)
    New – Info (type = 50)
    New – Required level (143)
    New – coolTimeR (40) (40)
    New – Image (icon)
    New – Image (iconDisabled)
    New – Image (iconMouseOver)

    Staff Expert
    Changed – Description (Increases Staff Mastery, Magic ATT, and Minimum Critical Damage.\nRequired Skill: #cStaff Mastery Lv. 10# –> Increases Staff Mastery, Magic ATT, and Min/Max Critical Damage.\nRequired Skill: #cStaff Mastery Lv. 10#)
    Changed – Level readout (Staff Mastery: +#mastery%. Magic ATT: +#x, Minimum Critical Damage: +#criticaldamageMin% –> Staff Mastery: +#mastery%. Magic ATT: +#x, Min/Max Critical Damage: +#criticaldamageMin%)
    New – criticaldamageMax (15) (roundUp(level/2))

    Dark Genesis – Additional Reinforce

    New Skill

    New – Name (Dark Genesis – Additional Reinforce)
    New – Description (Increases damage on the lightning strike attacking one enemy during Dark Genesis cooldown.)
    New – Level readout (Damage: +#mdR%)
    New – Max level (1)
    New – Info (type = 50)
    New – Required level (183)
    New – mdR (20) (20)
    New – Image (icon)
    New – Image (iconDisabled)
    New – Image (iconMouseOver)

    Dark Genesis – Reinforce

    New Skill

    New – Name (Dark Genesis – Reinforce)
    New – Description (Increases Dark Genesis’s damage.)
    New – Level readout (Damage: +#mdR%)
    New – Max level (1)
    New – Info (type = 50)
    New – Required level (162)
    New – mdR (20) (20)
    New – Image (icon)
    New – Image (iconDisabled)
    New – Image (iconMouseOver)

    Party Shield – Persist

    New Skill

    New – Name (Party Shield – Persist)
    New – Description (Increases Party Shield’s duration.)
    New – Level readout (Duration +#time sec)
    New – Max level (1)
    New – Info (type = 50)
    New – Required level (177)
    New – time (20) (20)
    New – Image (icon)
    New – Image (iconDisabled)
    New – Image (iconMouseOver)

    Battle Rage
    Changed – Description (Focus on a single enemy for a short time, significantly increasing damage against them. Also permanently increases your Max HP and MP, and allows you to cut through a portion of monster DEF. Enemy attacks will not cancel the buff. –> Focus on a single enemy for a short time, significantly increasing damage against them. Also permanently increases your Max HP and MP. Enemy attacks will not cancel the buff.)
    Changed – Level readout (MP Cost: #mpCon, Damage: +#x%, Critical Rate: +#z%, Min Critical Damage: +#y%, Max Number of Targets for All Attack Skill Limited to #mobCount\nPassive Effects: Max HP #mhpR%, Max MP #mmpR%, Weapon DEF #pddR%, Magic DEF +#mddR%, Ignore Enemy DEF #ignoreMobpdpR% –> MP Cost: #mpCon, Damage: +#x%, Critical Rate: +#z%, Min Critical Damage: +#y%, Max Enemies Hit by Any Skill: #mobCount aside from the Death skill\n[Passive Effects: Max HP +#mhpR%, Max MP +#mmpR%])
    Removed – pddR
    Removed – mddR
    Removed – ignoreMobpdpR

    Dark Aura

    New Skill

    New – Name (Dark Aura)
    New – Description (Produces a mysterious aura that increases the damage done by your party members. Cancel the aura by pressing the skill key again or using another aura. Permanently increases your Magic Attack Power.)
    New – Level readout (MP Cost per sec: #mpCon, Damage: +#indieDamR%\nCooldown: #cooltime sec\n[Passive Effect: Magic ATT +#madR%])
    New – Max level (20)
    New – Master Level (10)
    New – Hitbox (450%)
    New – Info (type = 15, massSpell = 1)
    New – mpCon (16) (8+2*roundUp(level/5))
    New – indieDamR (20) (level)
    New – madR (15) (5+roundDown(level/2))
    New – cooltime (3) (3)
    New – Animation (affected)
    New – Animation (affected0)
    New – Animation (effect)
    New – Image (icon)
    New – Image (iconDisabled)
    New – Image (iconMouseOver)

    Weakening Aura

    New Skill

    New – Name (Weakening Aura)
    New – Description (Releases an ominous aura from your body to reduce your enemies’ Defense. Use it once more or another aura to remove your current aura. Weakening Aura has some delay before actually applying, but they will continue to work even the aura deactivates.)
    New – Level readout (MP Cost per sec: #mpCon, Enemy DEF: -#x%. Requires #y sec to apply but will be in effect #time sec after aura deactivation.\nCooldown: #cooltime sec)
    New – Max level (20)
    New – Master Level (10)
    New – Hitbox (450%)
    New – Info (type = 15, massSpell = 1)
    New – mpCon (26) (11+3*roundUp(level/4))
    New – x (20) (level)
    New – y (2) (2)
    New – time (10) (10)
    New – cooltime (3) (3)
    New – Animation (affected)
    New – Animation (affected0)
    New – Animation (effect)
    New – Image (icon)
    New – Image (iconDisabled)
    New – Image (iconMouseOver)
    New – Animation (mob.0)
    New – Animation (mob.1)
    New – Animation (mob.2)
    New – Animation (mob0.0)
    New – Animation (mob0.1)
    New – Animation (mob0.2)

    Battle Master
    Changed – Description (Your expertise has made you strong enough to never back down from battle. –> Become an expert on battle and enhance your skills and contract with the dark spirit.)
    Changed – Level readout (MP Cost: MP #mpCon, Stance: #x%, Stance Duration: #time sec, Max Critical Damage: #y%, Max Damage: +#indieMaxDamageOver –> MP Cost: #mpCon, Duration: #time sec, Number of Attacks Blow skill: +#attackCount, Number of required souls reduced to: #x.\nCooldown: #cooltime sec)
    Changed – time (180 –> 40) (180 –> 40)
    New – cooltime (120) (120)
    New – attackCount (2) (2)
    Changed – x (100 –> 3) (100 –> 3)
    Changed – y (20 –> 3) (20 –> 3)
    Removed – indieMaxDamageOver

    Sweeping Staff

    New Skill

    New – Name (Sweeping Staff)
    New – Description (Summons a magic staff to sweep out the bad guys.)
    New – Level readout (MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #x, Max Enemies Hit: #mobCount\nCooldown: #cooltime sec)
    New – Max level (1)
    New – Delay (HY3212battleKingBar_first – 240 ms)
    New – Hitbox (380%)
    New – Info (type = 1, areaAttack = 1)
    New – Required level (170)
    New – mpCon (80) (80)
    New – damage (650) (650)
    New – attackCount (2) (2)
    New – mobCount (8) (8)
    New – x (7) (7)
    New – cooltime (9) (9)
    New – Animation (effect)
    New – Animation (hit.0)
    New – Animation (hit.1)
    New – Image (icon)
    New – Image (iconDisabled)
    New – Image (iconMouseOver)

    Spell Boost

    New Skill

    New – Name (Spell Boost)
    New – Description (Uses a special tool to boost your magic skills.)
    New – Level readout (Magic ATT: +#madR%, Damge: +#damR%, Ignore Enemy DEF: +#ignoreMobpdpR%)
    New – Max level (30)
    New – Master Level (10)
    New – Combat orders (1)
    New – Info (type = 50, areaAttack = 1, specialAttackFinish = 1)
    New – madR (30) (level)
    New – damR (10) (roundUp(level/3))
    New – ignoreMobpdpR (30) (level)
    New – Image (icon)
    New – Image (iconDisabled)
    New – Image (iconMouseOver)

    Dark Aura – Boss Rush

    New Skill

    New – Name (Dark Aura – Boss Rush)
    New – Description (Increases the Boss ATT on Dark Aura.)
    New – Level readout (Boss ATT: +#indieBDR%)
    New – Max level (1)
    New – Info (type = 50)
    New – Required level (149)
    New – indieBDR (10) (10)
    New – Image (icon)
    New – Image (iconDisabled)
    New – Image (iconMouseOver)

    Weakening Aura – Elemental Decrease

    New Skill

    New – Name (Weakening Aura – Elemental Decrease)
    New – Description (Adds a feature of decreasing Elemental Resistance on the Weakening Aura.)
    New – Level readout (Elemental Resistance: -#x%)
    New – Max level (1)
    New – Info (type = 50)
    New – Required level (168)
    New – x (10) (10)
    New – Image (icon)
    New – Image (iconDisabled)
    New – Image (iconMouseOver)

    Blue Aura – Dispel Magic

    New Skill

    New – Name (Blue Aura – Dispel Magic)
    New – Description (Adds Clear Status to blue Aura, which removes Abnormal Status of party members once in a while.)
    New – Level readout (Clears Status on party member every #time sec.)
    New – Max level (1)
    New – Info (type = 50)
    New – Required level (189)
    New – time (5) (5)
    New – Image (icon)
    New – Image (iconDisabled)
    New – Image (iconMouseOver)

    Party Shield – Cooldown Cutter

    New Skill

    New – Name (Party Shield – Cooldown Cutter)
    New – Description (Reduces the cooldown of Party Shield.)
    New – Level readout (Cooldown: -#coolTimeR%)
    New – Max level (1)
    New – Info (type = 50)
    New – Required level (155)
    New – coolTimeR (20) (20)
    New – Image (icon)
    New – Image (iconDisabled)
    New – Image (iconMouseOver)

    Party Shield – Enhance

    New Skill

    New – Name (Party Shield – Enhance)
    New – Description (Increases the damage reduction rate on attacks that deal a fixed damage to Party Shield.)
    New – Level readout (Fixed Intake Damage Reduction Rate: +#y%)
    New – Max level (1)
    New – Info (type = 50)
    New – Required level (195)
    New – y (10) (10)
    New – Image (icon)
    New – Image (iconDisabled)
    New – Image (iconMouseOver)

    Dark Genesis
    Changed – Description (Uses Light of Darkness to hit and temporarily stun a maximum of 15 enemies. Learning the Dark Shock skill will permanently increase its damage, and attacking an enemy during cooldown will deal damage to a single enemy with Dark Genesis. –> Uses deadly lightning to hit and temporarily stun a maximum of 15 enemies. Dark Genesis ignores attack reflection. Learning Dark Genesis skill will permanently increase damage on Dark Chain, Battle Burst, and Dark Shock, and attacking an enemy during cooldown will deal damage with a lightning attack to a single enemy.)
    Changed – Level readout (Active Effect: MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, Cooldown: #cooltime sec. Attacking during cooldown will activate Dark Genesis at a rate of #prop%, with damage of #x% to a single enemy.\nPassive Effect: Dark Shock’s damage: +#damR% –> Active Effect: MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, Stun Chance: #prop%, Stun Duration: #time sec\nCooldown: #cooltime sec. Attacking during cooldown grants a chance to strike a single enemy with lightning for #x% damage.\nPassive Effect: +#damR% damage on Dark Chain, Battle Burst, and Dark Shock])
    Changed – Hitbox (430%)
    Changed – mpCon (400 –> 200) (400 –> 200)
    Changed – damage (1075 –> 520) (625+15*level –> 220+10*level)
    Changed – attackCount (2 –> 8) (2 –> 8)
    New – Animation (effect)
    New – Animation (effect0)
    New – Animation (hit.0)
    New – Animation (hit.1)
    New – Animation (hit.2)
    New – Animation (hit.3)

    Finishing Blow
    Changed – Description (Quickly deals 6 attacks on multiple enemies with a chance to stun.\nRequired Skill: #cQuintuple Blow Lv. 20 and above# –> Quickly deals 6 attacks on multiple enemies with a chance to stun.\nRequired Skill: #cQuintuple Blow Lv. 10 and above#)
    Changed – Level readout (MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, Chance to Stun: #prop%, Duration: #time sec, Additional Critical Rate: #cr%, Additional DEF Ignore: #ignoreMobpdpR%, Additional Boss ATT: #bdR%. –> MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount, Crit Rate: +#cr%, Bonus Ignore DEF: #ignoreMobpdpR%)
    Changed – Pre-requisite (Level 20 Quintuple Blow –> Level 10 Quintuple Blow)
    Changed – damage (280 –> 330) (160+4*level –> 240+3*level)
    Changed – mobCount (8 –> 6) (8 –> 6)
    Removed – bdR

    Sweeping Staff II
    Changed – Level readout (MP Cost: #mpCon, Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, Must come after Finishing Blow –> MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Enemies Hit: #mobCount)
    Changed – damage (400 –> 650) (400 –> 650)
    New – Animation (hit.1)
    New – Animation (hit.2)

    Hero’s Will
    Changed – Level readout (MP Cost: #mpCon, Cooldown: #cooltime sec –> MP Cost: #mpCon\nCooldown: #cooltime sec)

    Advanced Blue Aura

    Removed Skill

    Advanced Yellow Aura

    Removed Skill

    Advanced Dark Aura

    Removed Skill

    Sweeping Staff

    Removed Skill

    Dark Shock – Cooldown Cutter

    Removed Skill

    Twister Spin – Reinforce

    Removed Skill

    Dark Shock – Reinforce

    Removed Skill

    Dark Shock – Splitter

    Removed Skill

    Teleport Mastery – Range

    Removed Skill

    Teleport Mastery – Enhance

    Removed Skill

    Teleport Mastery – Reinforce

    Removed Skill

    Twister Spin – Cooldown Cutter

    Removed Skill

    Twister Spin – Spread

    Removed Skill

    Grand Light Aura

    Removed Skill

    Twister Spin

    Removed Skill

    Wild Hunter (I)

    Double Shot

    New Skill

    New – Name (Double Shot)
    New – Description (Fires two arrows at high speed. Jaguar artillery can be used to attack multiple enemies while riding the Jaguar with reduced Attack Power and range. \n#cLevel 10 required to learn ‘Triple Shot’.#)
    New – Level readout (MP Cost: #mpCon, Damage: #damage%, Number of Attacks: 2)
    New – Max level (20)
    New – Delay (WHdoubleShot – 720 ms)
    New – Final attack (Crossbow)
    New – Info (type = 2, movingAttack = 1)
    New – mpCon (22) (12+roundDown(level/2))
    New – damage (185) (125+3*level)
    New – bulletCount (2) (2)
    New – range (420) (420)
    New – Animation (afterimage.crossBow.shoot2.4)
    New – Animation (ball)
    New – Animation (effect)
    New – Animation (hit.0)
    New – Image (icon)
    New – Image (iconDisabled)
    New – Image (iconMouseOver)

    Wild Lure

    New Skill

    New – Name (Wild Lure)
    New – Description (#c[Jaguar Skill]# Provokes enemies to attack the Jaguar, and makes the Jaguar untouchable.)
    New – Level readout (MP Cost: #mpCon, Max Enemies Provoked: #mobCount Provokation Duration: #time sec. Effects halved on bosses.\nCooldown: #cooltime sec)
    New – Max level (1)
    New – Hitbox (300%)
    New – Info (type = 1, areaAttack = 1, hpDrain = 1, casterMove = 1)
    New – mpCon (50) (50)
    New – mobCount (10) (10)
    New – cooltime (20) (20)
    New – time (10) (10)
    New – Image (icon)
    New – Image (iconDisabled)
    New – Image (iconMouseOver)
    New – Animation (mob)

    Double Jump

    New Skill

    New – Name (Double Jump)
    New – Description (Allows you to double jump. Changes to triple jump when riding a Jaguar.)
    New – Level readout (MP Cost: #mpCon, jumps further)
    New – Max level (5)
    New – Delay (jump – 200 ms)
    New – Info (type = 40, casterMove = 1, avaliableInJumpingState = 1)
    New – mpCon (10) (30-4*level)
    New – x (500) (350+30*level)
    New – y (400) (350+10*level)
    New – Animation (effect)
    New – Image (icon)
    New – Image (iconDisabled)
    New – Image (iconMouseOver)

    Summon Jaguar

    New Skill

    New – Name (Summon Jaguar)
    New – Description (#c[Jaguar Skill]# Jaguar Capture)
    New – Max level (1)
    New – Info (type = 1)
    New – cr (5) (5)
    New – bufftimeR (10) (10)
    New – z (10) (10)
    New – Image (icon)
    New – Image (iconDisabled)
    New – Image (iconMouseOver)

    Summon Jaguar

    New Skill

    New – Name (Summon Jaguar)
    New – Description (Summon a Jaguar to fight by your side. Your Jaguar will target enemies you attack and absorb some of the damage dealt as HP. The recovered HP cannot be more than 10% of your maximum HP. You can command the Jaguar to use the #c[Jaguar Skill]# and the Jaguar can be ridden using the mount skill.)
    New – Level readout (MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #y% + #damage% per player level, Jaguar Damage Returned to the Jaguar as HP: #q% . Chance for Another Bite Debuff: #prop%, Maximum Number of Another Bite Stacks: #x, Another Bite Duration: #time. Crossbow Skill Type Damage on Debuffed Enemy: #s% per stack + #z% for every 2 player levels up to Lv. 180. \nMinimum Critical Damage with Summoned Jaguar: #criticaldamageMin%, Abnormal Status Resistance: +#asrR%. \nCooldown: #cooltime sec)
    New – Max level (1)
    New – Delay (WHsummonJaguar – 360 ms)
    New – Hitbox (650%)
    New – Info (type = 33)
    New – mpCon (20) (20)
    New – criticaldamageMin (15) (15)
    New – asrR (30) (30)
    New – prop (25) (25)
    New – x (3) (3)
    New – time (5) (5)
    New – cooltime (3) (3)
    New – mobCount (6) (6)
    New – damage (1) (1)
    New – y (140) (140)
    New – s (80) (80)
    New – z (1) (1)
    New – range (500) (500)
    New – w (50) (50)
    New – q (5) (5)
    New – q2 (10) (10)
    New – Animation (hit.0)
    New – Animation (hit.1)
    New – Animation (hit.2)
    New – Image (icon)
    New – Image (iconDisabled)
    New – Image (iconMouseOver)
    New – Animation (summon.attack1.0)
    New – Animation (summon.attack1.1)
    New – Animation (summon.attack1.2)
    New – Animation (summon.attack1.3)
    New – Animation (summon.attack1.4)
    New – Animation (summon.attack1.5)
    New – Animation (summon.attack1.6)
    New – Animation (summon.attack1.7)
    New – Animation (summon.attack2.0)
    New – Animation (summon.attack2.1)
    New – Animation (summon.attack2.2)
    New – Animation (summon.attack2.3)
    New – Animation (summon.attack2.4)
    New – Animation (summon.attack2.5)
    New – Animation (summon.attack2.6)
    New – Animation (summon.attack2.7)
    New – Animation (summon.attack3.0)
    New – Animation (summon.attack3.1)
    New – Animation (summon.attack3.2)
    New – Animation (summon.attack3.3)
    New – Animation (summon.attack3.4)
    New – Animation (summon.attack3.5)
    New – Animation (summon.attack3.6)
    New – Animation (summon.attack3.7)
    New – Animation (summon.die.0)
    New – Animation (summon.fly.0)
    New – Animation (summon.fly.1)
    New – Animation (summon.fly.2)
    New – Animation (summon.fly.3)
    New – Animation (summon.fly.4)
    New – Animation (summon.fly.5)
    New – Animation (summon.jump.0)
    New – Animation (summon.ladder.0)
    New – Animation (summon.ladder.1)
    New – Animation (summon.move.0)
    New – Animation (summon.move.1)
    New – Animation (summon.move.2)
    New – Animation (summon.move.3)
    New – Animation (summon.move.4)
    New – Animation (summon.move.5)
    New – Animation (summon.prone.0)
    New – Animation (summon.rope.0)
    New – Animation (summon.rope.1)
    New – Animation (summon.skill1.0)
    New – Animation (summon.skill1.1)
    New – Animation (summon.skill1.10)
    New – Animation (summon.skill1.11)
    New – Animation (summon.skill1.12)
    New – Animation (summon.skill1.13)
    New – Animation (summon.skill1.14)
    New – Animation (summon.skill1.15)
    New – Animation (summon.skill1.16)
    New – Animation (summon.skill1.2)
    New – Animation (summon.skill1.3)
    New – Animation (summon.skill1.4)
    New – Animation (summon.skill1.5)
    New – Animation (summon.skill1.6)
    New – Animation (summon.skill1.7)
    New – Animation (summon.skill1.8)
    New – Animation (summon.skill1.9)
    New – Animation (summon.skill2.0)
    New – Animation (summon.skill2.1)
    New – Animation (summon.skill2.10)
    New – Animation (summon.skill2.11)
    New – Animation (summon.skill2.2)
    New – Animation (summon.skill2.3)
    New – Animation (summon.skill2.4)
    New – Animation (summon.skill2.5)
    New – Animation (summon.skill2.6)
    New – Animation (summon.skill2.7)
    New – Animation (summon.skill2.8)
    New – Animation (summon.skill2.9)
    New – Animation (summon.skill3.0)
    New – Animation (summon.skill3.1)
    New – Animation (summon.skill3.10)
    New – Animation (summon.skill3.2)
    New – Animation (summon.skill3.3)
    New – Animation (summon.skill3.4)
    New – Animation (summon.skill3.5)
    New – Animation (summon.skill3.6)
    New – Animation (summon.skill3.7)
    New – Animation (summon.skill3.8)
    New – Animation (summon.skill3.9)
    New – Animation (summon.skill4.0)
    New – Animation (summon.skill4.1)
    New – Animation (summon.skill4.10)
    New – Animation (summon.skill4.11)
    New – Animation (summon.skill4.12)
    New – Animation (summon.skill4.13)
    New – Animation (summon.skill4.14)
    New – Animation (summon.skill4.15)
    New – Animation (summon.skill4.16)
    New – Animation (summon.skill4.17)
    New – Animation (summon.skill4.18)
    New – Animation (summon.skill4.19)
    New – Animation (summon.skill4.2)
    New – Animation (summon.skill4.20)
    New – Animation (summon.skill4.21)
    New – Animation (summon.skill4.3)
    New – Animation (summon.skill4.4)
    New – Animation (summon.skill4.5)
    New – Animation (summon.skill4.6)
    New – Animation (summon.skill4.7)
    New – Animation (summon.skill4.8)
    New – Animation (summon.skill4.9)
    New – Animation (summon.skill5.0)
    New – Animation (summon.skill5.1)
    New – Animation (summon.skill5.10)
    New – Animation (summon.skill5.2)
    New – Animation (summon.skill5.3)
    New – Animation (summon.skill5.4)
    New – Animation (summon.skill5.5)
    New – Animation (summon.skill5.6)
    New – Animation (summon.skill5.7)
    New – Animation (summon.skill5.8)
    New – Animation (summon.skill5.9)
    New – Animation (summon.skill6.0)
    New – Animation (summon.skill6.1)
    New – Animation (summon.skill6.10)
    New – Animation (summon.skill6.11)
    New – Animation (summon.skill6.12)
    New – Animation (summon.skill6.13)
    New – Animation (summon.skill6.14)
    New – Animation (summon.skill6.15)
    New – Animation (summon.skill6.2)
    New – Animation (summon.skill6.3)
    New – Animation (summon.skill6.4)
    New – Animation (summon.skill6.5)
    New – Animation (summon.skill6.6)
    New – Animation (summon.skill6.7)
    New – Animation (summon.skill6.8)
    New – Animation (summon.skill6.9)
    New – Animation (summon.stand.0)
    New – Animation (summon.stand.1)
    New – Animation (summon.stand.2)
    New – Animation (summon.stand.3)
    New – Animation (summon.stand.4)
    New – Animation (summon.stand.5)
    New – Animation (summon.summoned.0)

    Another Bite

    New Skill

    New – Name (Another Bite)
    New – Description (#c[Jaguar Skill]# Jaguar Debuff)
    New – Max level (180)
    New – Info (type = 1)
    New – damage (170) (80+roundDown(level/2))
    New – y (3) (3)
    New – time (5) (5)
    New – Animation (hit.0)
    New – Image (icon)
    New – Image (iconDisabled)
    New – Image (iconMouseOver)
    New – Animation (mob.0)
    New – Animation (mob.1)
    New – Animation (mob.2)

    Summon Jaguar

    New Skill

    New – Name (Summon Jaguar)
    New – Description (#c[Jaguar Skill]# Jaguar Attack)
    New – Max level (180)
    New – Info (type = 1, areaAttack = 1)
    New – damage (320) (140+level)
    New – Image (icon)
    New – Image (iconDisabled)
    New – Image (iconMouseOver)

    Summon Jaguar

    New Skill

    New – Name (Summon Jaguar)
    New – Description (Summon a Jaguar to fight by your side. Your Jaguar will target enemies you attack and absorb some of the damage dealt as HP. The recovered HP cannot be more than 10% of your maximum HP. You can command the Jaguar to use the #c[Jaguar Skill]# and the Jaguar can be ridden using the mount skill.)
    New – Level readout (MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #y% + #damage% per player level, Jaguar Damage Returned to the Jaguar as HP: #q% . Chance for Another Bite Debuff: #prop%, Maximum Number of Another Bite Stacks: #x, Another Bite Duration: #time. Crossbow Skill Type Damage on Debuffed Enemy: #s% per stack + #z% for every 2 player levels up to Lv. 180. \nMinimum Critical Damage with Summoned Jaguar: #criticaldamageMin%, Abnormal Status Resistance: +#asrR%. \nCooldown: #cooltime sec)
    New – Max level (1)
    New – Delay (WHsummonJaguar – 360 ms)
    New – Hitbox (650%)
    New – Info (type = 33)
    New – mpCon (20) (20)
    New – criticaldamageMin (15) (15)
    New – asrR (30) (30)
    New – prop (25) (25)
    New – x (3) (3)
    New – time (5) (5)
    New – cooltime (3) (3)
    New – mobCount (6) (6)
    New – damage (1) (1)
    New – y (140) (140)
    New – s (80) (80)
    New – z (1) (1)
    New – range (500) (500)
    New – w (50) (50)
    New – q (5) (5)
    New – q2 (10) (10)
    New – Animation (hit.0)
    New – Animation (hit.1)
    New – Animation (hit.2)
    New – Image (icon)
    New – Image (iconDisabled)
    New – Image (iconMouseOver)
    New – Animation (summon.attack1.0)
    New – Animation (summon.attack1.1)
    New – Animation (summon.attack1.2)
    New – Animation (summon.attack1.3)
    New – Animation (summon.attack1.4)
    New – Animation (summon.attack1.5)
    New – Animation (summon.attack1.6)
    New – Animation (summon.attack1.7)
    New – Animation (summon.attack2.0)
    New – Animation (summon.attack2.1)
    New – Animation (summon.attack2.2)
    New – Animation (summon.attack2.3)
    New – Animation (summon.attack2.4)
    New – Animation (summon.attack2.5)
    New – Animation (summon.attack2.6)
    New – Animation (summon.attack2.7)
    New – Animation (summon.attack3.0)
    New – Animation (summon.attack3.1)
    New – Animation (summon.attack3.2)
    New – Animation (summon.attack3.3)
    New – Animation (summon.attack3.4)
    New – Animation (summon.attack3.5)
    New – Animation (summon.attack3.6)
    New – Animation (summon.attack3.7)
    New – Animation (summon.die.0)
    New – Animation (summon.fly.0)
    New – Animation (summon.fly.1)
    New – Animation (summon.fly.2)
    New – Animation (summon.fly.3)
    New – Animation (summon.fly.4)
    New – Animation (summon.fly.5)
    New – Animation (summon.jump.0)
    New – Animation (summon.ladder.0)
    New – Animation (summon.ladder.1)
    New – Animation (summon.move.0)
    New – Animation (summon.move.1)
    New – Animation (summon.move.2)
    New – Animation (summon.move.3)
    New – Animation (summon.move.4)
    New – Animation (summon.move.5)
    New – Animation (summon.prone.0)
    New – Animation (summon.rope.0)
    New – Animation (summon.rope.1)
    New – Animation (summon.skill1.0)
    New – Animation (summon.skill1.1)
    New – Animation (summon.skill1.10)
    New – Animation (summon.skill1.11)
    New – Animation (summon.skill1.12)
    New – Animation (summon.skill1.13)
    New – Animation (summon.skill1.14)
    New – Animation (summon.skill1.15)
    New – Animation (summon.skill1.16)
    New – Animation (summon.skill1.2)
    New – Animation (summon.skill1.3)
    New – Animation (summon.skill1.4)
    New – Animation (summon.skill1.5)
    New – Animation (summon.skill1.6)
    New – Animation (summon.skill1.7)
    New – Animation (summon.skill1.8)
    New – Animation (summon.skill1.9)
    New – Animation (summon.skill2.0)
    New – Animation (summon.skill2.1)
    New – Animation (summon.skill2.10)
    New – Animation (summon.skill2.11)
    New – Animation (summon.skill2.2)
    New – Animation (summon.skill2.3)
    New – Animation (summon.skill2.4)
    New – Animation (summon.skill2.5)
    New – Animation (summon.skill2.6)
    New – Animation (summon.skill2.7)
    New – Animation (summon.skill2.8)
    New – Animation (summon.skill2.9)
    New – Animation (summon.skill3.0)
    New – Animation (summon.skill3.1)
    New – Animation (summon.skill3.10)
    New – Animation (summon.skill3.2)
    New – Animation (summon.skill3.3)
    New – Animation (summon.skill3.4)
    New – Animation (summon.skill3.5)
    New – Animation (summon.skill3.6)
    New – Animation (summon.skill3.7)
    New – Animation (summon.skill3.8)
    New – Animation (summon.skill3.9)
    New – Animation (summon.skill4.0)
    New – Animation (summon.skill4.1)
    New – Animation (summon.skill4.10)
    New – Animation (summon.skill4.11)
    New – Animation (summon.skill4.12)
    New – Animation (summon.skill4.13)
    New – Animation (summon.skill4.14)
    New – Animation (summon.skill4.15)
    New – Animation (summon.skill4.16)
    New – Animation (summon.skill4.17)
    New – Animation (summon.skill4.18)
    New – Animation (summon.skill4.19)
    New – Animation (summon.skill4.2)
    New – Animation (summon.skill4.20)
    New – Animation (summon.skill4.21)
    New – Animation (summon.skill4.3)
    New – Animation (summon.skill4.4)
    New – Animation (summon.skill4.5)
    New – Animation (summon.skill4.6)
    New – Animation (summon.skill4.7)
    New – Animation (summon.skill4.8)
    New – Animation (summon.skill4.9)
    New – Animation (summon.skill5.0)
    New – Animation (summon.skill5.1)
    New – Animation (summon.skill5.10)
    New – Animation (summon.skill5.2)
    New – Animation (summon.skill5.3)
    New – Animation (summon.skill5.4)
    New – Animation (summon.skill5.5)
    New – Animation (summon.skill5.6)
    New – Animation (summon.skill5.7)
    New – Animation (summon.skill5.8)
    New – Animation (summon.skill5.9)
    New – Animation (summon.skill6.0)
    New – Animation (summon.skill6.1)
    New – Animation (summon.skill6.10)
    New – Animation (summon.skill6.11)
    New – Animation (summon.skill6.12)
    New – Animation (summon.skill6.13)
    New – Animation (summon.skill6.14)
    New – Animation (summon.skill6.15)
    New – Animation (summon.skill6.2)
    New – Animation (summon.skill6.3)
    New – Animation (summon.skill6.4)
    New – Animation (summon.skill6.5)
    New – Animation (summon.skill6.6)
    New – Animation (summon.skill6.7)
    New – Animation (summon.skill6.8)
    New – Animation (summon.skill6.9)
    New – Animation (summon.stand.0)
    New – Animation (summon.stand.1)
    New – Animation (summon.stand.2)
    New – Animation (summon.stand.3)
    New – Animation (summon.stand.4)
    New – Animation (summon.stand.5)
    New – Animation (summon.summoned.0)

    Swipe

    New Skill

    New – Name (Swipe)
    New – Description (#c[Jaguar Skill]# Swipes at multiple enemies with consecutive attacks. Part of the damage dealt with Swipe is returned as HP. Recovery cannot be more than 20% of the character’s Max HP.)
    New – Level readout (MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #y% + #damage% per level, Number of Attacks: #attackCount. HP Recovery: #q%. Maximum Level: 180, Chance for Another Bite Debuff: #prop% \nCooldown: #cooltime sec)
    New – Max level (1)
    New – Hitbox (160%)
    New – Info (type = 1, areaAttack = 1)
    New – mpCon (30) (30)
    New – damage (1) (1)
    New – attackCount (4) (4)
    New – mobCount (8) (8)
    New – prop (60) (60)
    New – cooltime (3) (3)
    New – y (200) (200)
    New – q (15) (15)
    New – q2 (20) (20)
    New – Animation (hit.0)
    New – Animation (hit.1)
    New – Animation (hit.2)
    New – Image (icon)
    New – Image (iconDisabled)
    New – Image (iconMouseOver)

    Summon Jaguar

    New Skill

    New – Name (Summon Jaguar)
    New – Description (Summon a Jaguar to fight by your side. Your Jaguar will target enemies you attack and absorb some of the damage dealt as HP. The recovered HP cannot be more than 10% of your maximum HP. You can command the Jaguar to use the #c[Jaguar Skill]# and the Jaguar can be ridden using the mount skill.)
    New – Level readout (MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #y% + #damage% per player level, Jaguar Damage Returned to the Jaguar as HP: #q% . Chance for Another Bite Debuff: #prop%, Maximum Number of Another Bite Stacks: #x, Another Bite Duration: #time. Crossbow Skill Type Damage on Debuffed Enemy: #s% per stack + #z% for every 2 player levels up to Lv. 180. \nMinimum Critical Damage with Summoned Jaguar: #criticaldamageMin%, Abnormal Status Resistance: +#asrR%. \nCooldown: #cooltime sec)
    New – Max level (1)
    New – Delay (WHsummonJaguar – 360 ms)
    New – Hitbox (650%)
    New – Info (type = 33)
    New – mpCon (20) (20)
    New – criticaldamageMin (15) (15)
    New – asrR (30) (30)
    New – prop (25) (25)
    New – x (3) (3)
    New – time (5) (5)
    New – cooltime (3) (3)
    New – mobCount (6) (6)
    New – damage (1) (1)
    New – y (140) (140)
    New – s (80) (80)
    New – z (1) (1)
    New – range (500) (500)
    New – w (50) (50)
    New – q (5) (5)
    New – q2 (10) (10)
    New – Animation (hit.0)
    New – Animation (hit.1)
    New – Animation (hit.2)
    New – Image (icon)
    New – Image (iconDisabled)
    New – Image (iconMouseOver)
    New – Animation (summon.attack1.0)
    New – Animation (summon.attack1.1)
    New – Animation (summon.attack1.2)
    New – Animation (summon.attack1.3)
    New – Animation (summon.attack1.4)
    New – Animation (summon.attack1.5)
    New – Animation (summon.attack1.6)
    New – Animation (summon.attack1.7)
    New – Animation (summon.attack2.0)
    New – Animation (summon.attack2.1)
    New – Animation (summon.attack2.2)
    New – Animation (summon.attack2.3)
    New – Animation (summon.attack2.4)
    New – Animation (summon.attack2.5)
    New – Animation (summon.attack2.6)
    New – Animation (summon.attack2.7)
    New – Animation (summon.attack3.0)
    New – Animation (summon.attack3.1)
    New – Animation (summon.attack3.2)
    New – Animation (summon.attack3.3)
    New – Animation (summon.attack3.4)
    New – Animation (summon.attack3.5)
    New – Animation (summon.attack3.6)
    New – Animation (summon.attack3.7)
    New – Animation (summon.die.0)
    New – Animation (summon.fly.0)
    New – Animation (summon.fly.1)
    New – Animation (summon.fly.2)
    New – Animation (summon.fly.3)
    New – Animation (summon.fly.4)
    New – Animation (summon.fly.5)
    New – Animation (summon.jump.0)
    New – Animation (summon.ladder.0)
    New – Animation (summon.ladder.1)
    New – Animation (summon.move.0)
    New – Animation (summon.move.1)
    New – Animation (summon.move.2)
    New – Animation (summon.move.3)
    New – Animation (summon.move.4)
    New – Animation (summon.move.5)
    New – Animation (summon.prone.0)
    New – Animation (summon.prone.1)
    New – Animation (summon.prone.2)
    New – Animation (summon.prone.3)
    New – Animation (summon.prone.4)
    New – Animation (summon.prone.5)
    New – Animation (summon.rope.0)
    New – Animation (summon.rope.1)
    New – Animation (summon.skill1.0)
    New – Animation (summon.skill1.1)
    New – Animation (summon.skill1.10)
    New – Animation (summon.skill1.11)
    New – Animation (summon.skill1.12)
    New – Animation (summon.skill1.13)
    New – Animation (summon.skill1.14)
    New – Animation (summon.skill1.15)
    New – Animation (summon.skill1.16)
    New – Animation (summon.skill1.2)
    New – Animation (summon.skill1.3)
    New – Animation (summon.skill1.4)
    New – Animation (summon.skill1.5)
    New – Animation (summon.skill1.6)
    New – Animation (summon.skill1.7)
    New – Animation (summon.skill1.8)
    New – Animation (summon.skill1.9)
    New – Animation (summon.skill2.0)
    New – Animation (summon.skill2.1)
    New – Animation (summon.skill2.10)
    New – Animation (summon.skill2.11)
    New – Animation (summon.skill2.2)
    New – Animation (summon.skill2.3)
    New – Animation (summon.skill2.4)
    New – Animation (summon.skill2.5)
    New – Animation (summon.skill2.6)
    New – Animation (summon.skill2.7)
    New – Animation (summon.skill2.8)
    New – Animation (summon.skill2.9)
    New – Animation (summon.skill3.0)
    New – Animation (summon.skill3.1)
    New – Animation (summon.skill3.10)
    New – Animation (summon.skill3.2)
    New – Animation (summon.skill3.3)
    New – Animation (summon.skill3.4)
    New – Animation (summon.skill3.5)
    New – Animation (summon.skill3.6)
    New – Animation (summon.skill3.7)
    New – Animation (summon.skill3.8)
    New – Animation (summon.skill3.9)
    New – Animation (summon.skill4.0)
    New – Animation (summon.skill4.1)
    New – Animation (summon.skill4.10)
    New – Animation (summon.skill4.11)
    New – Animation (summon.skill4.12)
    New – Animation (summon.skill4.13)
    New – Animation (summon.skill4.14)
    New – Animation (summon.skill4.15)
    New – Animation (summon.skill4.16)
    New – Animation (summon.skill4.17)
    New – Animation (summon.skill4.18)
    New – Animation (summon.skill4.19)
    New – Animation (summon.skill4.2)
    New – Animation (summon.skill4.20)
    New – Animation (summon.skill4.21)
    New – Animation (summon.skill4.3)
    New – Animation (summon.skill4.4)
    New – Animation (summon.skill4.5)
    New – Animation (summon.skill4.6)
    New – Animation (summon.skill4.7)
    New – Animation (summon.skill4.8)
    New – Animation (summon.skill4.9)
    New – Animation (summon.skill5.0)
    New – Animation (summon.skill5.1)
    New – Animation (summon.skill5.10)
    New – Animation (summon.skill5.2)
    New – Animation (summon.skill5.3)
    New – Animation (summon.skill5.4)
    New – Animation (summon.skill5.5)
    New – Animation (summon.skill5.6)
    New – Animation (summon.skill5.7)
    New – Animation (summon.skill5.8)
    New – Animation (summon.skill5.9)
    New – Animation (summon.skill6.0)
    New – Animation (summon.skill6.1)
    New – Animation (summon.skill6.10)
    New – Animation (summon.skill6.11)
    New – Animation (summon.skill6.12)
    New – Animation (summon.skill6.13)
    New – Animation (summon.skill6.14)
    New – Animation (summon.skill6.15)
    New – Animation (summon.skill6.2)
    New – Animation (summon.skill6.3)
    New – Animation (summon.skill6.4)
    New – Animation (summon.skill6.5)
    New – Animation (summon.skill6.6)
    New – Animation (summon.skill6.7)
    New – Animation (summon.skill6.8)
    New – Animation (summon.skill6.9)
    New – Animation (summon.stand.0)
    New – Animation (summon.stand.1)
    New – Animation (summon.stand.2)
    New – Animation (summon.stand.3)
    New – Animation (summon.stand.4)
    New – Animation (summon.stand.5)
    New – Animation (summon.summoned.0)

    Summon Jaguar

    New Skill

    New – Name (Summon Jaguar)
    New – Description (Summon a Jaguar to fight by your side. Your Jaguar will target enemies you attack and absorb some of the damage dealt as HP. The recovered HP cannot be more than 10% of your maximum HP. You can command the Jaguar to use the #c[Jaguar Skill]# and the Jaguar can be ridden using the mount skill.)
    New – Level readout (MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #y% + #damage% per player level, Jaguar Damage Returned to the Jaguar as HP: #q% . Chance for Another Bite Debuff: #prop%, Maximum Number of Another Bite Stacks: #x, Another Bite Duration: #time. Crossbow Skill Type Damage on Debuffed Enemy: #s% per stack + #z% for every 2 player levels up to Lv. 180. \nMinimum Critical Damage with Summoned Jaguar: #criticaldamageMin%, Abnormal Status Resistance: +#asrR%. \nCooldown: #cooltime sec)
    New – Max level (1)
    New – Delay (WHsummonJaguar – 360 ms)
    New – Hitbox (650%)
    New – Info (type = 33)
    New – mpCon (20) (20)
    New – criticaldamageMin (15) (15)
    New – asrR (30) (30)
    New – prop (25) (25)
    New – x (3) (3)
    New – time (5) (5)
    New – cooltime (3) (3)
    New – mobCount (6) (6)
    New – damage (1) (1)
    New – y (140) (140)
    New – s (80) (80)
    New – z (1) (1)
    New – range (500) (500)
    New – w (50) (50)
    New – q (5) (5)
    New – q2 (10) (10)
    New – Animation (hit.0)
    New – Animation (hit.1)
    New – Animation (hit.2)
    New – Image (icon)
    New – Image (iconDisabled)
    New – Image (iconMouseOver)
    New – Animation (summon.attack1.0)
    New – Animation (summon.attack1.1)
    New – Animation (summon.attack1.2)
    New – Animation (summon.attack1.3)
    New – Animation (summon.attack1.4)
    New – Animation (summon.attack1.5)
    New – Animation (summon.attack1.6)
    New – Animation (summon.attack1.7)
    New – Animation (summon.attack2.0)
    New – Animation (summon.attack2.1)
    New – Animation (summon.attack2.2)
    New – Animation (summon.attack2.3)
    New – Animation (summon.attack2.4)
    New – Animation (summon.attack2.5)
    New – Animation (summon.attack2.6)
    New – Animation (summon.attack2.7)
    New – Animation (summon.attack3.0)
    New – Animation (summon.attack3.1)
    New – Animation (summon.attack3.2)
    New – Animation (summon.attack3.3)
    New – Animation (summon.attack3.4)
    New – Animation (summon.attack3.5)
    New – Animation (summon.attack3.6)
    New – Animation (summon.attack3.7)
    New – Animation (summon.die.0)
    New – Animation (summon.fly.0)
    New – Animation (summon.fly.1)
    New – Animation (summon.fly.2)
    New – Animation (summon.fly.3)
    New – Animation (summon.fly.4)
    New – Animation (summon.fly.5)
    New – Animation (summon.jump.0)
    New – Animation (summon.ladder.0)
    New – Animation (summon.ladder.1)
    New – Animation (summon.move.0)
    New – Animation (summon.move.1)
    New – Animation (summon.move.2)
    New – Animation (summon.move.3)
    New – Animation (summon.move.4)
    New – Animation (summon.move.5)
    New – Animation (summon.prone.0)
    New – Animation (summon.rope.0)
    New – Animation (summon.rope.1)
    New – Animation (summon.skill1.0)
    New – Animation (summon.skill1.1)
    New – Animation (summon.skill1.10)
    New – Animation (summon.skill1.11)
    New – Animation (summon.skill1.12)
    New – Animation (summon.skill1.13)
    New – Animation (summon.skill1.14)
    New – Animation (summon.skill1.15)
    New – Animation (summon.skill1.16)
    New – Animation (summon.skill1.2)
    New – Animation (summon.skill1.3)
    New – Animation (summon.skill1.4)
    New – Animation (summon.skill1.5)
    New – Animation (summon.skill1.6)
    New – Animation (summon.skill1.7)
    New – Animation (summon.skill1.8)
    New – Animation (summon.skill1.9)
    New – Animation (summon.skill2.0)
    New – Animation (summon.skill2.1)
    New – Animation (summon.skill2.10)
    New – Animation (summon.skill2.11)
    New – Animation (summon.skill2.2)
    New – Animation (summon.skill2.3)
    New – Animation (summon.skill2.4)
    New – Animation (summon.skill2.5)
    New – Animation (summon.skill2.6)
    New – Animation (summon.skill2.7)
    New – Animation (summon.skill2.8)
    New – Animation (summon.skill2.9)
    New – Animation (summon.skill3.0)
    New – Animation (summon.skill3.1)
    New – Animation (summon.skill3.10)
    New – Animation (summon.skill3.2)
    New – Animation (summon.skill3.3)
    New – Animation (summon.skill3.4)
    New – Animation (summon.skill3.5)
    New – Animation (summon.skill3.6)
    New – Animation (summon.skill3.7)
    New – Animation (summon.skill3.8)
    New – Animation (summon.skill3.9)
    New – Animation (summon.skill4.0)
    New – Animation (summon.skill4.1)
    New – Animation (summon.skill4.10)
    New – Animation (summon.skill4.11)
    New – Animation (summon.skill4.12)
    New – Animation (summon.skill4.13)
    New – Animation (summon.skill4.14)
    New – Animation (summon.skill4.15)
    New – Animation (summon.skill4.16)
    New – Animation (summon.skill4.17)
    New – Animation (summon.skill4.18)
    New – Animation (summon.skill4.19)
    New – Animation (summon.skill4.2)
    New – Animation (summon.skill4.20)
    New – Animation (summon.skill4.21)
    New – Animation (summon.skill4.3)
    New – Animation (summon.skill4.4)
    New – Animation (summon.skill4.5)
    New – Animation (summon.skill4.6)
    New – Animation (summon.skill4.7)
    New – Animation (summon.skill4.8)
    New – Animation (summon.skill4.9)
    New – Animation (summon.skill5.0)
    New – Animation (summon.skill5.1)
    New – Animation (summon.skill5.10)
    New – Animation (summon.skill5.2)
    New – Animation (summon.skill5.3)
    New – Animation (summon.skill5.4)
    New – Animation (summon.skill5.5)
    New – Animation (summon.skill5.6)
    New – Animation (summon.skill5.7)
    New – Animation (summon.skill5.8)
    New – Animation (summon.skill5.9)
    New – Animation (summon.skill6.0)
    New – Animation (summon.skill6.1)
    New – Animation (summon.skill6.10)
    New – Animation (summon.skill6.11)
    New – Animation (summon.skill6.12)
    New – Animation (summon.skill6.13)
    New – Animation (summon.skill6.14)
    New – Animation (summon.skill6.15)
    New – Animation (summon.skill6.2)
    New – Animation (summon.skill6.3)
    New – Animation (summon.skill6.4)
    New – Animation (summon.skill6.5)
    New – Animation (summon.skill6.6)
    New – Animation (summon.skill6.7)
    New – Animation (summon.skill6.8)
    New – Animation (summon.skill6.9)
    New – Animation (summon.stand.0)
    New – Animation (summon.stand.1)
    New – Animation (summon.stand.2)
    New – Animation (summon.stand.3)
    New – Animation (summon.stand.4)
    New – Animation (summon.stand.5)
    New – Animation (summon.summoned.0)

    Swipe

    New Skill

    New – Name (Swipe)
    New – Description (#c[Jaguar Skill]# Swipes at multiple enemies with consecutive attacks.)
    New – Max level (180)
    New – Info (type = 1, areaAttack = 1)
    New – damage (380) (200+level)
    New – Image (icon)
    New – Image (iconDisabled)
    New – Image (iconMouseOver)

    Summon Jaguar

    New Skill

    New – Name (Summon Jaguar)
    New – Description (Summon a Jaguar to fight by your side. Your Jaguar will target enemies you attack and absorb some of the damage dealt as HP. The recovered HP cannot be more than 10% of your maximum HP. You can command the Jaguar to use the #c[Jaguar Skill]# and the Jaguar can be ridden using the mount skill.)
    New – Level readout (MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #y% + #damage% per player level, Jaguar Damage Returned to the Jaguar as HP: #q% . Chance for Another Bite Debuff: #prop%, Maximum Number of Another Bite Stacks: #x, Another Bite Duration: #time. Crossbow Skill Type Damage on Debuffed Enemy: #s% per stack + #z% for every 2 player levels up to Lv. 180. \nMinimum Critical Damage with Summoned Jaguar: #criticaldamageMin%, Abnormal Status Resistance: +#asrR%. \nCooldown: #cooltime sec)
    New – Max level (1)
    New – Delay (WHsummonJaguar – 360 ms)
    New – Hitbox (650%)
    New – Info (type = 33)
    New – mpCon (20) (20)
    New – criticaldamageMin (15) (15)
    New – asrR (30) (30)
    New – prop (25) (25)
    New – x (3) (3)
    New – time (5) (5)
    New – cooltime (3) (3)
    New – mobCount (6) (6)
    New – damage (1) (1)
    New – y (140) (140)
    New – s (80) (80)
    New – z (1) (1)
    New – range (500) (500)
    New – w (50) (50)
    New – q (5) (5)
    New – q2 (10) (10)
    New – Animation (hit.0)
    New – Animation (hit.1)
    New – Animation (hit.2)
    New – Image (icon)
    New – Image (iconDisabled)
    New – Image (iconMouseOver)
    New – Animation (summon.attack1.0)
    New – Animation (summon.attack1.1)
    New – Animation (summon.attack1.2)
    New – Animation (summon.attack1.3)
    New – Animation (summon.attack1.4)
    New – Animation (summon.attack1.5)
    New – Animation (summon.attack1.6)
    New – Animation (summon.attack1.7)
    New – Animation (summon.attack2.0)
    New – Animation (summon.attack2.1)
    New – Animation (summon.attack2.2)
    New – Animation (summon.attack2.3)
    New – Animation (summon.attack2.4)
    New – Animation (summon.attack2.5)
    New – Animation (summon.attack2.6)
    New – Animation (summon.attack2.7)
    New – Animation (summon.attack3.0)
    New – Animation (summon.attack3.1)
    New – Animation (summon.attack3.2)
    New – Animation (summon.attack3.3)
    New – Animation (summon.attack3.4)
    New – Animation (summon.attack3.5)
    New – Animation (summon.attack3.6)
    New – Animation (summon.attack3.7)
    New – Animation (summon.die.0)
    New – Animation (summon.fly.0)
    New – Animation (summon.fly.1)
    New – Animation (summon.fly.2)
    New – Animation (summon.fly.3)
    New – Animation (summon.fly.4)
    New – Animation (summon.fly.5)
    New – Animation (summon.jump.0)
    New – Animation (summon.ladder.0)
    New – Animation (summon.ladder.1)
    New – Animation (summon.move.0)
    New – Animation (summon.move.1)
    New – Animation (summon.move.2)
    New – Animation (summon.move.3)
    New – Animation (summon.move.4)
    New – Animation (summon.move.5)
    New – Animation (summon.prone.0)
    New – Animation (summon.rope.0)
    New – Animation (summon.rope.1)
    New – Animation (summon.skill1.0)
    New – Animation (summon.skill1.1)
    New – Animation (summon.skill1.10)
    New – Animation (summon.skill1.11)
    New – Animation (summon.skill1.12)
    New – Animation (summon.skill1.13)
    New – Animation (summon.skill1.14)
    New – Animation (summon.skill1.15)
    New – Animation (summon.skill1.16)
    New – Animation (summon.skill1.2)
    New – Animation (summon.skill1.3)
    New – Animation (summon.skill1.4)
    New – Animation (summon.skill1.5)
    New – Animation (summon.skill1.6)
    New – Animation (summon.skill1.7)
    New – Animation (summon.skill1.8)
    New – Animation (summon.skill1.9)
    New – Animation (summon.skill2.0)
    New – Animation (summon.skill2.1)
    New – Animation (summon.skill2.10)
    New – Animation (summon.skill2.11)
    New – Animation (summon.skill2.2)
    New – Animation (summon.skill2.3)
    New – Animation (summon.skill2.4)
    New – Animation (summon.skill2.5)
    New – Animation (summon.skill2.6)
    New – Animation (summon.skill2.7)
    New – Animation (summon.skill2.8)
    New – Animation (summon.skill2.9)
    New – Animation (summon.skill3.0)
    New – Animation (summon.skill3.1)
    New – Animation (summon.skill3.10)
    New – Animation (summon.skill3.2)
    New – Animation (summon.skill3.3)
    New – Animation (summon.skill3.4)
    New – Animation (summon.skill3.5)
    New – Animation (summon.skill3.6)
    New – Animation (summon.skill3.7)
    New – Animation (summon.skill3.8)
    New – Animation (summon.skill3.9)
    New – Animation (summon.skill4.0)
    New – Animation (summon.skill4.1)
    New – Animation (summon.skill4.10)
    New – Animation (summon.skill4.11)
    New – Animation (summon.skill4.12)
    New – Animation (summon.skill4.13)
    New – Animation (summon.skill4.14)
    New – Animation (summon.skill4.15)
    New – Animation (summon.skill4.16)
    New – Animation (summon.skill4.17)
    New – Animation (summon.skill4.18)
    New – Animation (summon.skill4.19)
    New – Animation (summon.skill4.2)
    New – Animation (summon.skill4.20)
    New – Animation (summon.skill4.21)
    New – Animation (summon.skill4.3)
    New – Animation (summon.skill4.4)
    New – Animation (summon.skill4.5)
    New – Animation (summon.skill4.6)
    New – Animation (summon.skill4.7)
    New – Animation (summon.skill4.8)
    New – Animation (summon.skill4.9)
    New – Animation (summon.skill5.0)
    New – Animation (summon.skill5.1)
    New – Animation (summon.skill5.10)
    New – Animation (summon.skill5.2)
    New – Animation (summon.skill5.3)
    New – Animation (summon.skill5.4)
    New – Animation (summon.skill5.5)
    New – Animation (summon.skill5.6)
    New – Animation (summon.skill5.7)
    New – Animation (summon.skill5.8)
    New – Animation (summon.skill5.9)
    New – Animation (summon.skill6.0)
    New – Animation (summon.skill6.1)
    New – Animation (summon.skill6.10)
    New – Animation (summon.skill6.11)
    New – Animation (summon.skill6.12)
    New – Animation (summon.skill6.13)
    New – Animation (summon.skill6.14)
    New – Animation (summon.skill6.15)
    New – Animation (summon.skill6.2)
    New – Animation (summon.skill6.3)
    New – Animation (summon.skill6.4)
    New – Animation (summon.skill6.5)
    New – Animation (summon.skill6.6)
    New – Animation (summon.skill6.7)
    New – Animation (summon.skill6.8)
    New – Animation (summon.skill6.9)
    New – Animation (summon.stand.0)
    New – Animation (summon.stand.1)
    New – Animation (summon.stand.2)
    New – Animation (summon.stand.3)
    New – Animation (summon.stand.4)
    New – Animation (summon.stand.5)
    New – Animation (summon.summoned.0)

    Summon Jaguar

    New Skill

    New – Name (Summon Jaguar)
    New – Description (Summon a Jaguar to fight by your side. Your Jaguar will target enemies you attack and absorb some of the damage dealt as HP. The recovered HP cannot be more than 10% of your maximum HP. You can command the Jaguar to use the #c[Jaguar Skill]# and the Jaguar can be ridden using the mount skill.)
    New – Level readout (MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #y% + #damage% per player level, Jaguar Damage Returned to the Jaguar as HP: #q% . Chance for Another Bite Debuff: #prop%, Maximum Number of Another Bite Stacks: #x, Another Bite Duration: #time. Crossbow Skill Type Damage on Debuffed Enemy: #s% per stack + #z% for every 2 player levels up to Lv. 180. \nMinimum Critical Damage with Summoned Jaguar: #criticaldamageMin%, Abnormal Status Resistance: +#asrR%. \nCooldown: #cooltime sec)
    New – Max level (1)
    New – Delay (WHsummonJaguar – 360 ms)
    New – Hitbox (650%)
    New – Info (type = 33)
    New – mpCon (20) (20)
    New – criticaldamageMin (15) (15)
    New – asrR (30) (30)
    New – prop (25) (25)
    New – x (3) (3)
    New – time (5) (5)
    New – cooltime (3) (3)
    New – mobCount (6) (6)
    New – damage (1) (1)
    New – y (140) (140)
    New – s (80) (80)
    New – z (1) (1)
    New – range (500) (500)
    New – w (50) (50)
    New – q (5) (5)
    New – q2 (10) (10)
    New – Animation (hit.0)
    New – Animation (hit.1)
    New – Animation (hit.2)
    New – Image (icon)
    New – Image (iconDisabled)
    New – Image (iconMouseOver)
    New – Animation (summon.attack1.0)
    New – Animation (summon.attack1.1)
    New – Animation (summon.attack1.2)
    New – Animation (summon.attack1.3)
    New – Animation (summon.attack1.4)
    New – Animation (summon.attack1.5)
    New – Animation (summon.attack1.6)
    New – Animation (summon.attack1.7)
    New – Animation (summon.attack2.0)
    New – Animation (summon.attack2.1)
    New – Animation (summon.attack2.2)
    New – Animation (summon.attack2.3)
    New – Animation (summon.attack2.4)
    New – Animation (summon.attack2.5)
    New – Animation (summon.attack2.6)
    New – Animation (summon.attack2.7)
    New – Animation (summon.attack3.0)
    New – Animation (summon.attack3.1)
    New – Animation (summon.attack3.2)
    New – Animation (summon.attack3.3)
    New – Animation (summon.attack3.4)
    New – Animation (summon.attack3.5)
    New – Animation (summon.attack3.6)
    New – Animation (summon.attack3.7)
    New – Animation (summon.die.0)
    New – Animation (summon.fly.0)
    New – Animation (summon.fly.1)
    New – Animation (summon.fly.2)
    New – Animation (summon.fly.3)
    New – Animation (summon.fly.4)
    New – Animation (summon.fly.5)
    New – Animation (summon.jump.0)
    New – Animation (summon.ladder.0)
    New – Animation (summon.ladder.1)
    New – Animation (summon.move.0)
    New – Animation (summon.move.1)
    New – Animation (summon.move.2)
    New – Animation (summon.move.3)
    New – Animation (summon.move.4)
    New – Animation (summon.move.5)
    New – Animation (summon.prone.0)
    New – Animation (summon.rope.0)
    New – Animation (summon.rope.1)
    New – Animation (summon.skill1.0)
    New – Animation (summon.skill1.1)
    New – Animation (summon.skill1.10)
    New – Animation (summon.skill1.11)
    New – Animation (summon.skill1.12)
    New – Animation (summon.skill1.13)
    New – Animation (summon.skill1.14)
    New – Animation (summon.skill1.15)
    New – Animation (summon.skill1.16)
    New – Animation (summon.skill1.2)
    New – Animation (summon.skill1.3)
    New – Animation (summon.skill1.4)
    New – Animation (summon.skill1.5)
    New – Animation (summon.skill1.6)
    New – Animation (summon.skill1.7)
    New – Animation (summon.skill1.8)
    New – Animation (summon.skill1.9)
    New – Animation (summon.skill2.0)
    New – Animation (summon.skill2.1)
    New – Animation (summon.skill2.10)
    New – Animation (summon.skill2.11)
    New – Animation (summon.skill2.2)
    New – Animation (summon.skill2.3)
    New – Animation (summon.skill2.4)
    New – Animation (summon.skill2.5)
    New – Animation (summon.skill2.6)
    New – Animation (summon.skill2.7)
    New – Animation (summon.skill2.8)
    New – Animation (summon.skill2.9)
    New – Animation (summon.skill3.0)
    New – Animation (summon.skill3.1)
    New – Animation (summon.skill3.10)
    New – Animation (summon.skill3.2)
    New – Animation (summon.skill3.3)
    New – Animation (summon.skill3.4)
    New – Animation (summon.skill3.5)
    New – Animation (summon.skill3.6)
    New – Animation (summon.skill3.7)
    New – Animation (summon.skill3.8)
    New – Animation (summon.skill3.9)
    New – Animation (summon.skill4.0)
    New – Animation (summon.skill4.1)
    New – Animation (summon.skill4.10)
    New – Animation (summon.skill4.11)
    New – Animation (summon.skill4.12)
    New – Animation (summon.skill4.13)
    New – Animation (summon.skill4.14)
    New – Animation (summon.skill4.15)
    New – Animation (summon.skill4.16)
    New – Animation (summon.skill4.17)
    New – Animation (summon.skill4.18)
    New – Animation (summon.skill4.19)
    New – Animation (summon.skill4.2)
    New – Animation (summon.skill4.20)
    New – Animation (summon.skill4.21)
    New – Animation (summon.skill4.3)
    New – Animation (summon.skill4.4)
    New – Animation (summon.skill4.5)
    New – Animation (summon.skill4.6)
    New – Animation (summon.skill4.7)
    New – Animation (summon.skill4.8)
    New – Animation (summon.skill4.9)
    New – Animation (summon.skill5.0)
    New – Animation (summon.skill5.1)
    New – Animation (summon.skill5.10)
    New – Animation (summon.skill5.2)
    New – Animation (summon.skill5.3)
    New – Animation (summon.skill5.4)
    New – Animation (summon.skill5.5)
    New – Animation (summon.skill5.6)
    New – Animation (summon.skill5.7)
    New – Animation (summon.skill5.8)
    New – Animation (summon.skill5.9)
    New – Animation (summon.skill6.0)
    New – Animation (summon.skill6.1)
    New – Animation (summon.skill6.10)
    New – Animation (summon.skill6.11)
    New – Animation (summon.skill6.12)
    New – Animation (summon.skill6.13)
    New – Animation (summon.skill6.14)
    New – Animation (summon.skill6.15)
    New – Animation (summon.skill6.2)
    New – Animation (summon.skill6.3)
    New – Animation (summon.skill6.4)
    New – Animation (summon.skill6.5)
    New – Animation (summon.skill6.6)
    New – Animation (summon.skill6.7)
    New – Animation (summon.skill6.8)
    New – Animation (summon.skill6.9)
    New – Animation (summon.stand.0)
    New – Animation (summon.stand.1)
    New – Animation (summon.stand.2)
    New – Animation (summon.stand.3)
    New – Animation (summon.stand.4)
    New – Animation (summon.stand.5)
    New – Animation (summon.summoned.0)

    Nature’s Wrath

    New Skill

    New – Name (Nature’s Wrath)
    New – Description (Unleashes wild rage.)
    New – Level readout (Critical Rate: +#cr%)
    New – Max level (20)
    New – Info (type = 51)
    New – cr (25) (level+5)
    New – Image (icon)
    New – Image (iconDisabled)
    New – Image (iconMouseOver)

    Double Shot

    New Skill

    New – Name (Double Shot)
    New – Description (Fires two arrows at high speed along with Jaguar artillery. Only one enemy can be attacked with the Jaguar summoned but the Attack Power and the range is increased. \n#cLevel 10 required to learn ‘Triple Shot’.#)
    New – Level readout (MP Cost #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Piercing Attacks: #attackCount, Number of Bullets: #bulletCount)
    New – Max level (20)
    New – Delay (WHdoubleShot – 720 ms)
    New – Final attack (Crossbow)
    New – Info (type = 2, movingAttack = 1)
    New – mpCon (22) (12+roundDown(level/2))
    New – damage (80) (40+2*level)
    New – bulletCount (2) (2)
    New – range (400) (400)
    New – mobCount (5) (5)
    New – attackCount (2) (2)
    New – Animation (afterimage.crossBow.shoot2.4)
    New – Animation (ball)
    New – Animation (ball2)
    New – Animation (effect)
    New – Animation (hit.0)
    New – Animation (hit.1)
    New – Animation (hit.2)
    New – Image (icon)
    New – Image (iconDisabled)
    New – Image (iconMouseOver)

    Graviboots

    New Skill

    New – Name (Graviboots)
    New – Description (Leaps once more during jumps. Can be used twice and it switches to Double Jump while not riding a Jaguar.)
    New – Level readout (MP Cost: #mpCon, jumps further)
    New – Max level (5)
    New – Delay (jump – 200 ms)
    New – Info (type = 40, casterMove = 1, avaliableInJumpingState = 1)
    New – mpCon (10) (30-4*level)
    New – x (600) (450+30*level)
    New – y (400) (350+10*level)
    New – Animation (effect)
    New – Image (icon)
    New – Image (iconDisabled)
    New – Image (iconMouseOver)

    Summon Jaguar

    New Skill

    New – Name (Summon Jaguar)
    New – Description (Summon a Jaguar to fight by your side. Your Jaguar will target enemies you attack and absorb some of the damage dealt as HP. The recovered HP cannot be more than 10% of your maximum HP. You can command the Jaguar to use the #c[Jaguar Skill]# and the Jaguar can be ridden using the mount skill.)
    New – Level readout (MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #y% + #damage% per player level, Jaguar Damage Returned to the Jaguar as HP: #q% . Chance for Another Bite Debuff: #prop%, Maximum Number of Another Bite Stacks: #x, Another Bite Duration: #time. Crossbow Skill Type Damage on Debuffed Enemy: #s% per stack + #z% for every 2 player levels up to Lv. 180. \nMinimum Critical Damage with Summoned Jaguar: #criticaldamageMin%, Abnormal Status Resistance: +#asrR%. \nCooldown: #cooltime sec)
    New – Max level (1)
    New – Delay (WHsummonJaguar – 360 ms)
    New – Hitbox (650%)
    New – Info (type = 33)
    New – mpCon (20) (20)
    New – criticaldamageMin (15) (15)
    New – asrR (30) (30)
    New – prop (25) (25)
    New – x (3) (3)
    New – time (5) (5)
    New – cooltime (3) (3)
    New – mobCount (6) (6)
    New – damage (1) (1)
    New – y (140) (140)
    New – s (80) (80)
    New – z (1) (1)
    New – range (500) (500)
    New – w (50) (50)
    New – q (5) (5)
    New – q2 (10) (10)
    New – Animation (hit.0)
    New – Animation (hit.1)
    New – Animation (hit.2)
    New – Image (icon)
    New – Image (iconDisabled)
    New – Image (iconMouseOver)
    New – Animation (summon.attack1.0)
    New – Animation (summon.attack1.1)
    New – Animation (summon.attack1.2)
    New – Animation (summon.attack1.3)
    New – Animation (summon.attack1.4)
    New – Animation (summon.attack1.5)
    New – Animation (summon.attack1.6)
    New – Animation (summon.attack1.7)
    New – Animation (summon.attack2.0)
    New – Animation (summon.attack2.1)
    New – Animation (summon.attack2.2)
    New – Animation (summon.attack2.3)
    New – Animation (summon.attack2.4)
    New – Animation (summon.attack2.5)
    New – Animation (summon.attack2.6)
    New – Animation (summon.attack2.7)
    New – Animation (summon.attack3.0)
    New – Animation (summon.attack3.1)
    New – Animation (summon.attack3.2)
    New – Animation (summon.attack3.3)
    New – Animation (summon.attack3.4)
    New – Animation (summon.attack3.5)
    New – Animation (summon.attack3.6)
    New – Animation (summon.attack3.7)
    New – Animation (summon.die.0)
    New – Animation (summon.fly.0)
    New – Animation (summon.fly.1)
    New – Animation (summon.fly.2)
    New – Animation (summon.fly.3)
    New – Animation (summon.fly.4)
    New – Animation (summon.fly.5)
    New – Animation (summon.jump.0)
    New – Animation (summon.ladder.0)
    New – Animation (summon.ladder.1)
    New – Animation (summon.move.0)
    New – Animation (summon.move.1)
    New – Animation (summon.move.2)
    New – Animation (summon.move.3)
    New – Animation (summon.move.4)
    New – Animation (summon.move.5)
    New – Animation (summon.prone.0)
    New – Animation (summon.rope.0)
    New – Animation (summon.rope.1)
    New – Animation (summon.skill1.0)
    New – Animation (summon.skill1.1)
    New – Animation (summon.skill1.10)
    New – Animation (summon.skill1.11)
    New – Animation (summon.skill1.12)
    New – Animation (summon.skill1.13)
    New – Animation (summon.skill1.14)
    New – Animation (summon.skill1.15)
    New – Animation (summon.skill1.16)
    New – Animation (summon.skill1.2)
    New – Animation (summon.skill1.3)
    New – Animation (summon.skill1.4)
    New – Animation (summon.skill1.5)
    New – Animation (summon.skill1.6)
    New – Animation (summon.skill1.7)
    New – Animation (summon.skill1.8)
    New – Animation (summon.skill1.9)
    New – Animation (summon.skill2.0)
    New – Animation (summon.skill2.1)
    New – Animation (summon.skill2.10)
    New – Animation (summon.skill2.11)
    New – Animation (summon.skill2.2)
    New – Animation (summon.skill2.3)
    New – Animation (summon.skill2.4)
    New – Animation (summon.skill2.5)
    New – Animation (summon.skill2.6)
    New – Animation (summon.skill2.7)
    New – Animation (summon.skill2.8)
    New – Animation (summon.skill2.9)
    New – Animation (summon.skill3.0)
    New – Animation (summon.skill3.1)
    New – Animation (summon.skill3.10)
    New – Animation (summon.skill3.2)
    New – Animation (summon.skill3.3)
    New – Animation (summon.skill3.4)
    New – Animation (summon.skill3.5)
    New – Animation (summon.skill3.6)
    New – Animation (summon.skill3.7)
    New – Animation (summon.skill3.8)
    New – Animation (summon.skill3.9)
    New – Animation (summon.skill4.0)
    New – Animation (summon.skill4.1)
    New – Animation (summon.skill4.10)
    New – Animation (summon.skill4.11)
    New – Animation (summon.skill4.12)
    New – Animation (summon.skill4.13)
    New – Animation (summon.skill4.14)
    New – Animation (summon.skill4.15)
    New – Animation (summon.skill4.16)
    New – Animation (summon.skill4.17)
    New – Animation (summon.skill4.18)
    New – Animation (summon.skill4.19)
    New – Animation (summon.skill4.2)
    New – Animation (summon.skill4.20)
    New – Animation (summon.skill4.21)
    New – Animation (summon.skill4.3)
    New – Animation (summon.skill4.4)
    New – Animation (summon.skill4.5)
    New – Animation (summon.skill4.6)
    New – Animation (summon.skill4.7)
    New – Animation (summon.skill4.8)
    New – Animation (summon.skill4.9)
    New – Animation (summon.skill5.0)
    New – Animation (summon.skill5.1)
    New – Animation (summon.skill5.10)
    New – Animation (summon.skill5.2)
    New – Animation (summon.skill5.3)
    New – Animation (summon.skill5.4)
    New – Animation (summon.skill5.5)
    New – Animation (summon.skill5.6)
    New – Animation (summon.skill5.7)
    New – Animation (summon.skill5.8)
    New – Animation (summon.skill5.9)
    New – Animation (summon.skill6.0)
    New – Animation (summon.skill6.1)
    New – Animation (summon.skill6.10)
    New – Animation (summon.skill6.11)
    New – Animation (summon.skill6.12)
    New – Animation (summon.skill6.13)
    New – Animation (summon.skill6.14)
    New – Animation (summon.skill6.15)
    New – Animation (summon.skill6.2)
    New – Animation (summon.skill6.3)
    New – Animation (summon.skill6.4)
    New – Animation (summon.skill6.5)
    New – Animation (summon.skill6.6)
    New – Animation (summon.skill6.7)
    New – Animation (summon.skill6.8)
    New – Animation (summon.skill6.9)
    New – Animation (summon.stand.0)
    New – Animation (summon.stand.1)
    New – Animation (summon.stand.2)
    New – Animation (summon.stand.3)
    New – Animation (summon.stand.4)
    New – Animation (summon.stand.5)
    New – Animation (summon.summoned.0)

    Summon Jaguar

    New Skill

    New – Name (Summon Jaguar)
    New – Description (Summon a Jaguar to fight by your side. Your Jaguar will target enemies you attack and absorb some of the damage dealt as HP. The recovered HP cannot be more than 10% of your maximum HP. You can command the Jaguar to use the #c[Jaguar Skill]# and the Jaguar can be ridden using the mount skill.)
    New – Level readout (MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #y% + #damage% per player level, Jaguar Damage Returned to the Jaguar as HP: #q% . Chance for Another Bite Debuff: #prop%, Maximum Number of Another Bite Stacks: #x, Another Bite Duration: #time. Crossbow Skill Type Damage on Debuffed Enemy: #s% per stack + #z% for every 2 player levels up to Lv. 180. \nMinimum Critical Damage with Summoned Jaguar: #criticaldamageMin%, Abnormal Status Resistance: +#asrR%. \nCooldown: #cooltime sec)
    New – Max level (1)
    New – Delay (WHsummonJaguar – 360 ms)
    New – Hitbox (650%)
    New – Info (type = 33)
    New – mpCon (20) (20)
    New – criticaldamageMin (15) (15)
    New – asrR (30) (30)
    New – prop (25) (25)
    New – x (3) (3)
    New – time (5) (5)
    New – cooltime (3) (3)
    New – mobCount (6) (6)
    New – damage (1) (1)
    New – y (140) (140)
    New – s (80) (80)
    New – z (1) (1)
    New – range (500) (500)
    New – w (50) (50)
    New – q (5) (5)
    New – q2 (10) (10)
    New – Animation (hit.0)
    New – Animation (hit.1)
    New – Animation (hit.2)
    New – Image (icon)
    New – Image (iconDisabled)
    New – Image (iconMouseOver)
    New – Animation (summon.attack1.0)
    New – Animation (summon.attack1.1)
    New – Animation (summon.attack1.2)
    New – Animation (summon.attack1.3)
    New – Animation (summon.attack1.4)
    New – Animation (summon.attack1.5)
    New – Animation (summon.attack1.6)
    New – Animation (summon.attack1.7)
    New – Animation (summon.attack2.0)
    New – Animation (summon.attack2.1)
    New – Animation (summon.attack2.2)
    New – Animation (summon.attack2.3)
    New – Animation (summon.attack2.4)
    New – Animation (summon.attack2.5)
    New – Animation (summon.attack2.6)
    New – Animation (summon.attack2.7)
    New – Animation (summon.attack3.0)
    New – Animation (summon.attack3.1)
    New – Animation (summon.attack3.2)
    New – Animation (summon.attack3.3)
    New – Animation (summon.attack3.4)
    New – Animation (summon.attack3.5)
    New – Animation (summon.attack3.6)
    New – Animation (summon.attack3.7)
    New – Animation (summon.die.0)
    New – Animation (summon.fly.0)
    New – Animation (summon.fly.1)
    New – Animation (summon.fly.2)
    New – Animation (summon.fly.3)
    New – Animation (summon.fly.4)
    New – Animation (summon.fly.5)
    New – Animation (summon.jump.0)
    New – Animation (summon.ladder.0)
    New – Animation (summon.ladder.1)
    New – Animation (summon.move.0)
    New – Animation (summon.move.1)
    New – Animation (summon.move.2)
    New – Animation (summon.move.3)
    New – Animation (summon.move.4)
    New – Animation (summon.move.5)
    New – Animation (summon.prone.0)
    New – Animation (summon.rope.0)
    New – Animation (summon.rope.1)
    New – Animation (summon.skill1.0)
    New – Animation (summon.skill1.1)
    New – Animation (summon.skill1.10)
    New – Animation (summon.skill1.11)
    New – Animation (summon.skill1.12)
    New – Animation (summon.skill1.13)
    New – Animation (summon.skill1.14)
    New – Animation (summon.skill1.15)
    New – Animation (summon.skill1.16)
    New – Animation (summon.skill1.2)
    New – Animation (summon.skill1.3)
    New – Animation (summon.skill1.4)
    New – Animation (summon.skill1.5)
    New – Animation (summon.skill1.6)
    New – Animation (summon.skill1.7)
    New – Animation (summon.skill1.8)
    New – Animation (summon.skill1.9)
    New – Animation (summon.skill2.0)
    New – Animation (summon.skill2.1)
    New – Animation (summon.skill2.10)
    New – Animation (summon.skill2.11)
    New – Animation (summon.skill2.2)
    New – Animation (summon.skill2.3)
    New – Animation (summon.skill2.4)
    New – Animation (summon.skill2.5)
    New – Animation (summon.skill2.6)
    New – Animation (summon.skill2.7)
    New – Animation (summon.skill2.8)
    New – Animation (summon.skill2.9)
    New – Animation (summon.skill3.0)
    New – Animation (summon.skill3.1)
    New – Animation (summon.skill3.10)
    New – Animation (summon.skill3.2)
    New – Animation (summon.skill3.3)
    New – Animation (summon.skill3.4)
    New – Animation (summon.skill3.5)
    New – Animation (summon.skill3.6)
    New – Animation (summon.skill3.7)
    New – Animation (summon.skill3.8)
    New – Animation (summon.skill3.9)
    New – Animation (summon.skill4.0)
    New – Animation (summon.skill4.1)
    New – Animation (summon.skill4.10)
    New – Animation (summon.skill4.11)
    New – Animation (summon.skill4.12)
    New – Animation (summon.skill4.13)
    New – Animation (summon.skill4.14)
    New – Animation (summon.skill4.15)
    New – Animation (summon.skill4.16)
    New – Animation (summon.skill4.17)
    New – Animation (summon.skill4.18)
    New – Animation (summon.skill4.19)
    New – Animation (summon.skill4.2)
    New – Animation (summon.skill4.20)
    New – Animation (summon.skill4.21)
    New – Animation (summon.skill4.3)
    New – Animation (summon.skill4.4)
    New – Animation (summon.skill4.5)
    New – Animation (summon.skill4.6)
    New – Animation (summon.skill4.7)
    New – Animation (summon.skill4.8)
    New – Animation (summon.skill4.9)
    New – Animation (summon.skill5.0)
    New – Animation (summon.skill5.1)
    New – Animation (summon.skill5.10)
    New – Animation (summon.skill5.2)
    New – Animation (summon.skill5.3)
    New – Animation (summon.skill5.4)
    New – Animation (summon.skill5.5)
    New – Animation (summon.skill5.6)
    New – Animation (summon.skill5.7)
    New – Animation (summon.skill5.8)
    New – Animation (summon.skill5.9)
    New – Animation (summon.skill6.0)
    New – Animation (summon.skill6.1)
    New – Animation (summon.skill6.10)
    New – Animation (summon.skill6.11)
    New – Animation (summon.skill6.12)
    New – Animation (summon.skill6.13)
    New – Animation (summon.skill6.14)
    New – Animation (summon.skill6.15)
    New – Animation (summon.skill6.2)
    New – Animation (summon.skill6.3)
    New – Animation (summon.skill6.4)
    New – Animation (summon.skill6.5)
    New – Animation (summon.skill6.6)
    New – Animation (summon.skill6.7)
    New – Animation (summon.skill6.8)
    New – Animation (summon.skill6.9)
    New – Animation (summon.stand.0)
    New – Animation (summon.stand.1)
    New – Animation (summon.stand.2)
    New – Animation (summon.stand.3)
    New – Animation (summon.stand.4)
    New – Animation (summon.stand.5)
    New – Animation (summon.summoned.0)

    Resistance Auto Crank
    Changed – Description (Upgrade your Crossbow with Resistance technology, making it easier to fire. –> Grafting the Resistance technology onto the crossbow grants them more power. Also permanently increases Jump and Speed.)
    Changed – Level readout (Weapon ATT +#padX, Accuracy +#accX and Hit rate +#accR%, Range +#range –> Weapon ATT: +#padX, Accuracy: +#accR%, Crossbow skill Attack Range: +#range, Jump: +#psdJump, Speed: +#psdSpeed)
    New – psdJump (20) (20)
    New – psdSpeed (40) (20+level)

    Summon Jaguar

    New Skill

    New – Name (Summon Jaguar)
    New – Description (Summon a Jaguar to fight by your side. Your Jaguar will target enemies you attack and absorb some of the damage dealt as HP. The recovered HP cannot be more than 10% of your maximum HP. You can command the Jaguar to use the #c[Jaguar Skill]# and the Jaguar can be ridden using the mount skill.)
    New – Level readout (MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #y% + #damage% per player level, Jaguar Damage Returned to the Jaguar as HP: #q% . Chance for Another Bite Debuff: #prop%, Maximum Number of Another Bite Stacks: #x, Another Bite Duration: #time. Crossbow Skill Type Damage on Debuffed Enemy: #s% per stack + #z% for every 2 player levels up to Lv. 180. \nMinimum Critical Damage with Summoned Jaguar: #criticaldamageMin%, Abnormal Status Resistance: +#asrR%. \nCooldown: #cooltime sec)
    New – Max level (1)
    New – Delay (WHsummonJaguar – 360 ms)
    New – Hitbox (650%)
    New – Info (type = 33)
    New – mpCon (20) (20)
    New – criticaldamageMin (15) (15)
    New – asrR (30) (30)
    New – prop (25) (25)
    New – x (3) (3)
    New – time (5) (5)
    New – cooltime (3) (3)
    New – mobCount (6) (6)
    New – damage (1) (1)
    New – y (140) (140)
    New – s (80) (80)
    New – z (1) (1)
    New – range (500) (500)
    New – w (50) (50)
    New – q (5) (5)
    New – q2 (10) (10)
    New – Animation (hit.0)
    New – Animation (hit.1)
    New – Animation (hit.2)
    New – Image (icon)
    New – Image (iconDisabled)
    New – Image (iconMouseOver)
    New – Animation (summon.attack1.0)
    New – Animation (summon.attack1.1)
    New – Animation (summon.attack1.2)
    New – Animation (summon.attack1.3)
    New – Animation (summon.attack1.4)
    New – Animation (summon.attack1.5)
    New – Animation (summon.attack1.6)
    New – Animation (summon.attack1.7)
    New – Animation (summon.attack2.0)
    New – Animation (summon.attack2.1)
    New – Animation (summon.attack2.2)
    New – Animation (summon.attack2.3)
    New – Animation (summon.attack2.4)
    New – Animation (summon.attack2.5)
    New – Animation (summon.attack2.6)
    New – Animation (summon.attack2.7)
    New – Animation (summon.attack3.0)
    New – Animation (summon.attack3.1)
    New – Animation (summon.attack3.2)
    New – Animation (summon.attack3.3)
    New – Animation (summon.attack3.4)
    New – Animation (summon.attack3.5)
    New – Animation (summon.attack3.6)
    New – Animation (summon.attack3.7)
    New – Animation (summon.die.0)
    New – Animation (summon.fly.0)
    New – Animation (summon.fly.1)
    New – Animation (summon.fly.2)
    New – Animation (summon.fly.3)
    New – Animation (summon.fly.4)
    New – Animation (summon.fly.5)
    New – Animation (summon.jump.0)
    New – Animation (summon.ladder.0)
    New – Animation (summon.ladder.1)
    New – Animation (summon.move.0)
    New – Animation (summon.move.1)
    New – Animation (summon.move.2)
    New – Animation (summon.move.3)
    New – Animation (summon.move.4)
    New – Animation (summon.move.5)
    New – Animation (summon.rope.0)
    New – Animation (summon.rope.1)
    New – Animation (summon.skill1.0)
    New – Animation (summon.skill1.1)
    New – Animation (summon.skill1.10)
    New – Animation (summon.skill1.11)
    New – Animation (summon.skill1.12)
    New – Animation (summon.skill1.13)
    New – Animation (summon.skill1.14)
    New – Animation (summon.skill1.15)
    New – Animation (summon.skill1.16)
    New – Animation (summon.skill1.2)
    New – Animation (summon.skill1.3)
    New – Animation (summon.skill1.4)
    New – Animation (summon.skill1.5)
    New – Animation (summon.skill1.6)
    New – Animation (summon.skill1.7)
    New – Animation (summon.skill1.8)
    New – Animation (summon.skill1.9)
    New – Animation (summon.skill2.0)
    New – Animation (summon.skill2.1)
    New – Animation (summon.skill2.10)
    New – Animation (summon.skill2.11)
    New – Animation (summon.skill2.2)
    New – Animation (summon.skill2.3)
    New – Animation (summon.skill2.4)
    New – Animation (summon.skill2.5)
    New – Animation (summon.skill2.6)
    New – Animation (summon.skill2.7)
    New – Animation (summon.skill2.8)
    New – Animation (summon.skill2.9)
    New – Animation (summon.skill3.0)
    New – Animation (summon.skill3.1)
    New – Animation (summon.skill3.10)
    New – Animation (summon.skill3.2)
    New – Animation (summon.skill3.3)
    New – Animation (summon.skill3.4)
    New – Animation (summon.skill3.5)
    New – Animation (summon.skill3.6)
    New – Animation (summon.skill3.7)
    New – Animation (summon.skill3.8)
    New – Animation (summon.skill3.9)
    New – Animation (summon.skill4.0)
    New – Animation (summon.skill4.1)
    New – Animation (summon.skill4.10)
    New – Animation (summon.skill4.11)
    New – Animation (summon.skill4.12)
    New – Animation (summon.skill4.13)
    New – Animation (summon.skill4.14)
    New – Animation (summon.skill4.15)
    New – Animation (summon.skill4.16)
    New – Animation (summon.skill4.17)
    New – Animation (summon.skill4.18)
    New – Animation (summon.skill4.19)
    New – Animation (summon.skill4.2)
    New – Animation (summon.skill4.20)
    New – Animation (summon.skill4.21)
    New – Animation (summon.skill4.3)
    New – Animation (summon.skill4.4)
    New – Animation (summon.skill4.5)
    New – Animation (summon.skill4.6)
    New – Animation (summon.skill4.7)
    New – Animation (summon.skill4.8)
    New – Animation (summon.skill4.9)
    New – Animation (summon.skill5.0)
    New – Animation (summon.skill5.1)
    New – Animation (summon.skill5.10)
    New – Animation (summon.skill5.2)
    New – Animation (summon.skill5.3)
    New – Animation (summon.skill5.4)
    New – Animation (summon.skill5.5)
    New – Animation (summon.skill5.6)
    New – Animation (summon.skill5.7)
    New – Animation (summon.skill5.8)
    New – Animation (summon.skill5.9)
    New – Animation (summon.skill6.0)
    New – Animation (summon.skill6.1)
    New – Animation (summon.skill6.10)
    New – Animation (summon.skill6.11)
    New – Animation (summon.skill6.12)
    New – Animation (summon.skill6.13)
    New – Animation (summon.skill6.14)
    New – Animation (summon.skill6.15)
    New – Animation (summon.skill6.2)
    New – Animation (summon.skill6.3)
    New – Animation (summon.skill6.4)
    New – Animation (summon.skill6.5)
    New – Animation (summon.skill6.6)
    New – Animation (summon.skill6.7)
    New – Animation (summon.skill6.8)
    New – Animation (summon.skill6.9)
    New – Animation (summon.stand.0)
    New – Animation (summon.stand.1)
    New – Animation (summon.stand.2)
    New – Animation (summon.stand.3)
    New – Animation (summon.stand.4)
    New – Animation (summon.stand.5)
    New – Animation (summon.summoned.0)

    Jaguar Management

    New Skill

    New – Name (Jaguar Management)
    New – Description (Manage captured Jaguars. You can reach the Jaguar Habitat through Black Jack in the Secret Square. Your stats are increased by capturing special Jaguars. Snow White and Onyx Jaguar stats do not stack.)
    New – Level readout (Manage captured Jaguars using the mouse. )
    New – Max level (1)
    New – Info (pvp = 0)
    New – x (250) (250)
    New – Image (icon)
    New – Image (iconDisabled)
    New – Image (iconMouseOver)

    Jaguar Rider
    Changed – Description (Summons a tamed jaguar for you to ride. Increases your Max HP, Critical Rate, Minimum Critical Damage, Avoidability, and Speed. #c50% chance for Power Stance to activate when riding an Onyx Jaguar and Snow White, 20% Damage Reduction and 20% Elemental Resistance applied when riding an Armored Crimson#. –> Summon a well-tamed Jaguar to ride. Speed and Power Stance chances are increased while riding. Use Summon Jaguar or a Jaguar Skill to get off the Jaguar and walk alongside it. )
    Changed – Level readout (Active Effects: MP Cost: #mpCon, Max HP when mounted: #z%, Critical rate: #w%, Avoidability: #y, Speed: +#x\n[Passive Effect: Min Critical Damage: +#criticaldamageMin%] –> MP Cost: #mpCon, Speed While Riding: #x, Power Stance Chance: +#y%\nCooldown: #cooltime sec)
    Changed – Max level (15 –> 1)
    Changed – y (150 –> 50) (10*level –> 50)
    New – cooltime (3) (3)
    Removed – z
    Removed – w
    Removed – time
    Removed – criticaldamageMin

    Nature’s Balance

    Removed Skill

    Triple Shot

    Removed Skill

    Crossbow Booster

    Removed Skill

    Graviboots

    Removed Skill

    Wild Hunter (II)

    Dash ‘n Slash

    New Skill

    New – Name (Dash ‘n Slash)
    New – Description (#c[Jaguar Skill]# The Jaguar dashes forward, pushing away and dealing damage on multiple enemies . )
    New – Max level (180)
    New – Info (type = 1, areaAttack = 1)
    New – damage (810) (450+2*level)
    New – Image (icon)
    New – Image (iconDisabled)
    New – Image (iconMouseOver)

    Crossbow Mastery
    Changed – Description (Increases the weapon mastery and accuracy of Crossbows. –> Increases crossbow weapon mastery and accuracy.\n#cLevel 10 is required to learn ‘Crossbow Expert’#)
    Changed – Level readout (Crossbow Mastery: + #mastery%, Accuracy: +#x –> Mastery: +#mastery%, Damage: +#damR%)
    Changed – x (120 –> 0) (12*level –> 0)
    New – damR (10) (level)

    Jaguar Mastery

    New Skill

    New – Name (Jaguar Mastery)
    New – Description (Increases Max HP and Power Stance chance permanently.)
    New – Level readout (Max HP: +#mhpR%, Power Stance Chance: +#stanceProp%)
    New – Max level (10)
    New – Info (type = 50)
    New – mhpR (20) (2*level)
    New – stanceProp (50) (5*level)
    New – Image (icon)
    New – Image (iconDisabled)
    New – Image (iconMouseOver)

    Triple Shot

    New Skill

    New – Name (Triple Shot)
    New – Description (Fires three arrows at high speed along with Jaguar artillery. Only one enemy can be attacked with the Jaguar summoned but the Attack Power and the range is increased. \nRequired Skill: #cDouble Shot Lv. 10 or higher.#\n#cLevel 10 required to learn ‘Enduring Fire’.#)
    New – Level readout (MP Cost #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Piercing Attacks: #attackCount, Number of Bullets: #bulletCount)
    New – Max level (20)
    New – Delay (WHtripleShot – 900 ms)
    New – Pre-requisite (Level 10 Double Shot)
    New – Final attack (Crossbow)
    New – Info (type = 2, movingAttack = 1)
    New – mpCon (28) (18+roundDown(level/2))
    New – damage (135) (95+2*level)
    New – bulletCount (3) (3)
    New – range (400) (400)
    New – mobCount (5) (5)
    New – attackCount (2) (2)
    New – Animation (afterimage.crossBow.shoot2.4)
    New – Animation (ball)
    New – Animation (ball2)
    New – Animation (effect)
    New – Animation (hit.0)
    New – Animation (hit.1)
    New – Animation (hit.2)
    New – Image (icon)
    New – Image (iconDisabled)
    New – Image (iconMouseOver)

    Final Attack
    Changed – Description (Grants a chance to deal additional damage after an attack. Must have a crossbow equipped.\nRequired Skill: #cCrossbow Mastery Lv. 3# –> Grants a chance to deal additional damage after an attack. Must have a crossbow equipped.\nRequired Skill: #cCrossbow Mastery Lv. 3#\n#cLevel 20 required to learn Advanced Final Attack)
    New – Animation (hit.0)

    Dash ‘n Slash

    New Skill

    New – Name (Dash ‘n Slash)
    New – Description (The Jaguar charges forward and attacks multiple enemies. Only the Jaguar charges with the Jaguar summoned.)
    New – Level readout (MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #y% + #damage% per your level, Chance to Stun: #prop%, Stun Duration: #time sec. Max Level: 180)
    New – Max level (1)
    New – Delay (crossRoad – 900 ms)
    New – Hitbox (350%)
    New – Final attack (Crossbow)
    New – Info (type = 1, areaAttack = 1, casterMove = 1, mes = stun, delay = 2000, pushTarget = 1)
    New – mpCon (45) (45)
    New – damage (2) (2)
    New – mobCount (8) (8)
    New – attackCount (1) (1)
    New – y (450) (450)
    New – time (3) (3)
    New – prop (100) (100)
    New – Animation (effect)
    New – Animation (hit.0)
    New – Image (icon)
    New – Image (iconDisabled)
    New – Image (iconMouseOver)
    New – Animation (mob)

    Triple Shot

    New Skill

    New – Name (Triple Shot)
    New – Description (Fires three arrows at high speed. Jaguar artillery can be used to attack multiple enemies while riding the Jaguar with reduced Attack Power and range. \nRequired skill: #cDouble Shot Lv. 10 or higher#\n#cLevel 10 required to learn ‘Enduring Fire’.#)
    New – Level readout (MP Cost: #mpCon, Damage: #damage%)
    New – Max level (20)
    New – Delay (WHtripleShot – 900 ms)
    New – Pre-requisite (Level 10 Double Shot)
    New – Final attack (Crossbow)
    New – Info (type = 2, movingAttack = 1)
    New – mpCon (28) (18+roundDown(level/2))
    New – damage (290) (230+3*level)
    New – bulletCount (3) (3)
    New – range (420) (420)
    New – Animation (afterimage.crossBow.shoot2.4)
    New – Animation (ball)
    New – Animation (effect)
    New – Animation (hit.0)
    New – Image (icon)
    New – Image (iconDisabled)
    New – Image (iconMouseOver)

    Dash ‘n Slash

    New Skill

    New – Name (Dash ‘n Slash)
    New – Description (#c[Jaguar Skill]# The Jaguar dashes forward, pushing away and dealing damage on multiple enemies. Damage Reflection ignored while using Jaguar Skill.)
    New – Level readout (MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #y% + #damage% per level, Chance to Stun: #subProp% Stun Duration: #time sec, Maximum Level: 180, Chance for Another Bite Debuff: #prop% \nCooldown: #cooltime sec)
    New – Max level (1)
    New – Hitbox (180%)
    New – Info (type = 1, areaAttack = 1, hpDrain = 1, casterMove = 1)
    New – mpCon (45) (45)
    New – damage (2) (2)
    New – attackCount (1) (1)
    New – mobCount (8) (8)
    New – prop (80) (80)
    New – y (450) (450)
    New – time (3) (3)
    New – subProp (100) (100)
    New – cooltime (6) (6)
    New – Animation (hit.0)
    New – Animation (hit.1)
    New – Animation (hit.2)
    New – Image (icon)
    New – Image (iconDisabled)
    New – Image (iconMouseOver)
    New – Animation (mob)

    Soul Arrow: Crossbow
    Changed – indiePad (40 –> 20) (10+3*level –> 2*level)

    Crossbow Booster
    Changed – time (200 –> 300) (20*level –> 200+10*level)

    Call of the Wild
    Changed – Level readout (MP Cost: #mpCon, Duration: #time sec, Damage: -#x%, Additional Avoidability Chance: #x%, Max MP: +#x%, Critical Rate: +#y%. Party ATT: +#z% –> MP Cost: #mpCon, Duration: #time sec, Damage Taken: -#x%, Additional Avoidability Chance: #x%, Max MP: +#x%, Party ATT: +#z%)
    Changed – mpCon (19 –> 40) (11+2*roundDown(level*2/5) –> 20+roundDown(level*2))
    Changed – x (20 –> 15) (2*level –> level+5)
    Changed – y (5 –> 0) (roundUp(level/2) –> 0)

    It’s Raining Mines(hidden self-destruct)

    Removed Skill

    Jaguar Rawr

    Removed Skill

    Ricochet

    Removed Skill

    Silver Hawk

    Removed Skill

    It’s Raining Mines

    Removed Skill

    Wild Hunter (III)

    Enduring Fire

    New Skill

    New – Name (Enduring Fire)
    New – Description (Fires five arrows at high speed along with Jaguar artillery. Only one enemy can be attacked with the Jaguar summoned but the Attack Power and the range is increased. \nRequired Skill: #cTriple Shot Lv. 10 or higher.#\n#cLevel 10 required to learn ‘Wild Arrow Blast’.#)
    New – Level readout (MP Cost #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Piercing Attacks: #attackCount, Number of Bullets: #bulletCount)
    New – Max level (20)
    New – Delay (WHwildShot – 960 ms)
    New – Pre-requisite (Level 10 Triple Shot)
    New – Final attack (Crossbow)
    New – Info (type = 2, movingAttack = 1)
    New – mpCon (40) (20+2*roundDown(level/2))
    New – damage (115) (75+2*level)
    New – bulletCount (5) (5)
    New – range (450) (450)
    New – mobCount (6) (6)
    New – attackCount (2) (2)
    New – Animation (afterimage.crossBow.shoot2.4)
    New – Animation (ball)
    New – Animation (ball2)
    New – Animation (effect)
    New – Animation (hit.0)
    New – Animation (hit.1)
    New – Animation (hit.2)
    New – Image (icon)
    New – Image (iconDisabled)
    New – Image (iconMouseOver)

    Flurry
    Changed – Max level (15 –> 20)
    Changed – dexX (30 –> 40) (2*level –> 2*level)
    Changed – er (30 –> 40) (2*level –> 2*level)

    Sonic Roar

    New Skill

    New – Name (Sonic Roar)
    New – Description (#c[Jaguar Skill]# The Jaguar roars viciously. The roar creates a shockwave that damages multiple enemies.)
    New – Max level (180)
    New – Info (type = 1, areaAttack = 1)
    New – damage (400) (220+level)
    New – Image (icon)
    New – Image (iconDisabled)
    New – Image (iconMouseOver)

    Jaguar Link

    New Skill

    New – Name (Jaguar Link)
    New – Description (Receive help from tamed Jaguars. Stats increase based on total number of captured Jaguars. Additionally Attack Power is increased permanently.)
    New – Level readout (Each Captured Jaguar – Critical Rate: +#y%, Min Critical Damage: +#w%, Critical Max Damage: +#z%, Max Number of Jaguars: #x, Attack Power: +#padX)
    New – Max level (10)
    New – Info (type = 51, nextAttackisCritical = 1, condition = afterDodge)
    New – y (3) (1+roundDown(level/5))
    New – w (2) (roundUp(level/8))
    New – z (2) (roundUp(level/6))
    New – x (6) (1+roundDown(level/2))
    New – padX (10) (level)
    New – Image (icon)
    New – Image (iconDisabled)
    New – Image (iconMouseOver)
    New – Animation (number)

    Feline Berserk
    Changed – Delay (wildbeast – 1530 ms –> wildbeast – 1020 ms)
    Changed – z (40 –> 30) (20+level –> 10+level)
    Changed – mhpR (80 –> 50) (20+3*level –> 30+level)
    New – Animation (effectSummon)
    New – Animation (effectSummon0)

    Sonic Roar

    New Skill

    New – Name (Sonic Roar)
    New – Description (#c[Jaguar Skill]# The Jaguar roars viciously. The roar creates a shockwave that damages multiple enemies. Sonic Roar ignores damage reflection.)
    New – Level readout (MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #y% + #damage% per level, Number of Attacks: #attackCount. Maximum Level: 180, Chance for Another Bite Debuff: #prop% \nCooldown: #cooltime sec)
    New – Max level (1)
    New – Hitbox (220%)
    New – Info (type = 1, areaAttack = 1, hpDrain = 1, casterMove = 1)
    New – mpCon (40) (40)
    New – damage (1) (1)
    New – attackCount (6) (6)
    New – mobCount (8) (8)
    New – prop (60) (60)
    New – cooltime (4) (4)
    New – y (220) (220)
    New – Animation (hit.0)
    New – Animation (hit.1)
    New – Animation (hit.2)
    New – Image (icon)
    New – Image (iconDisabled)
    New – Image (iconMouseOver)

    Enduring Fire

    New Skill

    New – Name (Enduring Fire)
    New – Description (Fires five arrows at high speed. Jaguar artillery can be used to attack multiple enemies while riding the Jaguar with reduced Attack Power and range. \nRequired skill: #cTriple Shot Lv. 10 or higher#\n#cLevel 10 required to learn ‘Wild Arrow Blast’.#)
    New – Level readout (MP Cost: #mpCon, Damage: #damage%, Number of Attacks: 5)
    New – Max level (20)
    New – Delay (WHwildShot – 960 ms)
    New – Pre-requisite (Level 10 Triple Shot)
    New – Final attack (Crossbow)
    New – Info (type = 2, movingAttack = 1)
    New – mpCon (40) (20+2*roundDown(level/2))
    New – damage (270) (210+3*level)
    New – bulletCount (5) (5)
    New – range (470) (470)
    New – Animation (afterimage.crossBow.shoot2.4)
    New – Animation (ball)
    New – Animation (effect)
    New – Animation (hit.0)
    New – Image (icon)
    New – Image (iconDisabled)
    New – Image (iconMouseOver)

    White Heat Rush
    Changed – Max level (10 –> 20)
    Changed – mpCon (18 –> 21) (16+roundDown(level/4) –> 16+roundDown(level/4))
    Changed – damage (233 –> 1200) (193+4*level –> 800+20*level)

    Backstep
    Changed – Description (When activated, your Jaguar is able to attack while walking backward without changing direction. Also permanently decreases damage taken. \nCan be toggled #cOn/Off#. –> When activated, your Jaguar is able to attack while walking backward without changing direction even if you are not on it. Permanently decreases damage taken. \nCan be toggled #cOn/Off#.)
    Changed – Level readout (When activated, your Jaguar is able to attack while walking backward without changing direction. \n[Passive Effect: Damage Taken: -#damAbsorbShieldR%] –> When activated, your Jaguar is able to attack while walking backwards. \n[Passive Effect: Damage Taken: -#damAbsorbShieldR%])
    Changed – Max level (10 –> 15)
    Changed – damAbsorbShieldR (10 –> 20) (level –> 5+level)

    Hunting Assistant Unit

    New Skill

    New – Name (Hunting Assistant Unit)
    New – Description (Utilize Resistance technology to call in a support unit.)
    New – Level readout (MP Cost: #mpCon, Duration: #time sec, Attack Duration: #z sec, Reload time: #s sec. Number of Enemies: #mobCount, Damage: #damage%\nCooldown: #cooltime sec)
    New – Max level (20)
    New – Delay (WHassistantHuntingUnit – 660 ms)
    New – Hitbox (500%)
    New – Info (type = 1, areaAttack = 1)
    New – mpCon (64) (40+4*roundDown(level/3))
    New – damage (150) (110+2*level)
    New – attackCount (2) (2)
    New – mobCount (8) (8)
    New – z (4) (4)
    New – subTime (300) (300)
    New – cooltime (8) (8)
    New – time (28) (28)
    New – s (4) (4)
    New – attackDelay (570) (570)
    New – Animation (effect)
    New – Animation (hit.0)
    New – Image (icon)
    New – Image (iconDisabled)
    New – Image (iconMouseOver)
    New – Animation (special)
    New – Animation (tile)
    New – Animation (tile2)

    Wild Trap

    Removed Skill

    Jaguar Boost

    Removed Skill

    Swipe

    Removed Skill

    Blind

    Removed Skill

    Dash ‘n Slash

    Removed Skill

    Enduring Fire

    Removed Skill

    Wild Hunter (IV)

    Wild Arrow Blast – Reinforce
    Changed – Required level (195 –> 155)

    Summon Jaguar – Cooldown Cutter
    Changed – Name (Sonic Roar – Extra Strike –> Summon Jaguar – Cooldown Cutter)
    Changed – Description (Increases the number of attacks for Sonic Roar. –> Decreases Cooldown on Swipe, Dash ‘n Slash, and Sonic Roar.)
    Changed – Level readout (Number of Attacks: +#attackCount –> Cooldown: -#coolTimeR%)
    Changed – Required level (149 –> 189)
    New – coolTimeR (20) (20)
    Removed – attackCount

    Wild Arrow Blast

    New Skill

    New – Name (Wild Arrow Blast)
    New – Description (Fires arrows at high speed along with Jaguar artillery like a catastrophic rainstorm. Pressing the skill key will fire arrows continuously. Can be used while in motion. Only allows attack on 1 enemy if you have a Jaguar summoned but your Boss Damage and range will be greater.\nRequired Skill: #cEnduring Fire Lv.10)
    New – Level readout (MP Cost #mpCon, For each fire, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Piercing Attacks: #attackCount)
    New – Max level (30)
    New – Master Level (10)
    New – Pre-requisite (Level 10 Enduring Fire)
    New – Final attack (Crossbow)
    New – Combat orders (1)
    New – Info (type = 2, movingAttack = 1, rapidAttack = 1, knockbackLimit = 60)
    New – mpCon (13) (10+roundUp(level/10))
    New – damage (160) (100+2*level)
    New – range (450) (450)
    New – mobCount (8) (8)
    New – attackCount (2) (2)
    New – subTime (150) (150)
    New – Animation (ball)
    New – Animation (ball2)
    New – Animation (hit.0)
    New – Animation (hit.1)
    New – Animation (hit.2)
    New – Animation (hit.3)
    New – Image (icon)
    New – Image (iconDisabled)
    New – Image (iconMouseOver)
    New – Animation (keydown)
    New – Animation (keydownend)
    New – Animation (prepare)

    Feline Berserk – Reinforce
    Changed – Required level (183 –> 143)

    Summon Jaguar – Reinforce
    Changed – Name (Sonic Roar – Spread –> Summon Jaguar – Reinforce)
    Changed – Description (Increases the number of monsters hit by Sonic Roar. –> Increases damage on the Jaguar skill.)
    Changed – Level readout (Monsters Hit: +#targetPlus –> Damage: +#pdR%)
    Changed – Required level (189 –> 168)
    New – pdR (20) (20)
    Removed – targetPlus

    Summon Jaguar – Enhance
    Changed – Name (Sonic Roar – Reinforce –> Summon Jaguar – Enhance)
    Changed – Description (Increases Sonic Roar damage. –> Increases the damage on Another Bite.)
    Changed – Level readout (Damage: +#damR% –> Another Bite Damage: +#pdR%)
    Changed – Required level (168 –> 149)
    New – pdR (10) (10)
    Removed – damR

    Feline Berserk – Rapid Attack
    Changed – Required level (143 –> 183)

    Feline Berserk – Vitality
    Changed – Description (Feline Berserk will increase max HP more than before.\nRequired Skill: #cFeline Berserk Lv. 20# –> Increases Max HP.\nRequired Skill: #cFeline Berserk Lv. 20#)
    Changed – Level readout (Max HP: +20% –> Max HP: +#mhpR%)
    Changed – mhpR (16 –> 10) (16 –> 10)

    Wild Arrow Blast

    New Skill

    New – Name (Wild Arrow Blast)
    New – Description (Launches arrows at tremendous speed, like a catastrophic rainstorm. Pressing the skill key will fire arrows continuously. Can be used while in motion. If you are mounted on a Jaguar, you can use the jaguar artillery to attack multiple enemies but these attacks will have weaker attack power and smaller range.\nRequired Skill: #cEnduring Fire Lv.10)
    New – Level readout (MP Cost: #mpCon, Damage per arrow: #damage%, Speed during casting: #speed, Boss Damage: #bdR%)
    New – Max level (30)
    New – Master Level (10)
    New – Pre-requisite (Level 10 Enduring Fire)
    New – Final attack (Crossbow)
    New – Combat orders (1)
    New – Info (type = 2, movingAttack = 1, rapidAttack = 1, knockbackLimit = 60)
    New – mpCon (13) (10+roundUp(level/10))
    New – damage (320) (230+3*level)
    New – range (470) (470)
    New – mobCount (1) (1)
    New – speed (140) (140)
    New – bdR (10) (10)
    New – Animation (ball)
    New – Animation (hit.0)
    New – Animation (hit.1)
    New – Animation (hit.2)
    New – Image (icon)
    New – Image (iconDisabled)
    New – Image (iconMouseOver)
    New – Animation (keydown)
    New – Animation (keydownend)
    New – Animation (prepare)

    Natural Force

    New Skill

    New – Name (Natural Force)
    New – Description (You feel the power of nature protecting your body.)
    New – Level readout (All Elemental Resistance: +#terR%, Abnormal Status Resistance: +#asrR%)
    New – Max level (30)
    New – Master Level (10)
    New – Combat orders (1)
    New – Info (type = 50)
    New – terR (30) (level)
    New – asrR (15) (roundUp(level/2))
    New – Image (icon)
    New – Image (iconDisabled)
    New – Image (iconMouseOver)

    Exploding Arrows

    New Skill

    New – Name (Exploding Arrows)
    New – Description (Calls on the essence of the Resistance. Can only be used when mounted on a Jaguar. Once a Jaguar is summoned, it is replaced with Jaguar Rampage and shares the cooldown.)
    New – Level readout (MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount \nCooldown: #cooltime sec)
    New – Max level (1)
    New – Delay (WHassistantHuntingUnit – 660 ms)
    New – Hitbox (400%)
    New – Info (type = 1, areaAttack = 1, specialAttackFinish = 1, mes = stun)
    New – Required level (170)
    New – mpCon (200) (200)
    New – damage (380) (380)
    New – mobCount (15) (15)
    New – cooltime (12) (12)
    New – attackCount (11) (11)
    New – attackDelay (2600) (2600)
    New – Animation (effect)
    New – Animation (hit.0)
    New – Animation (hit.1)
    New – Image (icon)
    New – Image (iconDisabled)
    New – Image (iconMouseOver)
    New – Animation (mob)
    New – Animation (tile.0)
    New – Animation (tile.1)
    New – Animation (tile.2)

    Wild Instinct
    Changed – Description (Your attacks ignore a portion of enemy Weapon DEF, and you have a chance to dodge incoming blows. Permanently increases resistance to all elemental effects. –> Increases your Defense and ignores some of the enemy’s Weapon Defense.)
    Changed – Level readout (Monster Weapon DEF Ignored: #ignoreMobpdpR%, Dodge Chance: #er%. Resistance to all elemental effects permanently increased by #terR%. –> DEF: +#pddR%, Ignore Enemy’s Weapon DEF: #ignoreMobpdpR%)
    New – pddR (50) (30+2*level)
    Removed – er
    Removed – terR

    Advanced Final Attack
    Changed – Description (Permanently increases ATT and Accuracy. Greatly increases the damage and activation rate of your Final Attack. Mastery Book is required to master the skill to level 30. \nRequired Skill: #cFinal Attack Lv. 20# –> Permanently increases ATT. Greatly increases the damage and activation rate of your Final Attack.\nRequired Skill: #cFinal Attack Lv. 20#)
    Changed – Level readout (Permanently increases ATT by #padX and Accuracy by #ar%. Also has a #prop% chance of activating #damage% damage Final Attack –> Permanently increases ATT by #padX, Chance of #prop% to deal Final Attack with damage of #damage%.)
    Changed – ar (10 –> 0) (roundUp(level/3) –> 0)
    New – Animation (hit.0)

    Silent Rampage
    Changed – Level readout (MP Cost: #mpCon, Duration: #time sec, Damage: +#indieDamR%, Final Attack Chance: #x%.Passive Effect: Abnormal Status resistance: +#asrR% –> MP Cost: #mpCon, Duration: #time sec, Damage: +#indieDamR%, Final Attack Chance: #x%.\nCooldown: #cooltime sec)
    Changed – indieDamR (10 –> 40) (10 –> 40)
    Changed – prop (20 –> 30) (20 –> 30)
    Changed – time (180 –> 60) (180 –> 60)
    Changed – x (90 –> 100) (90 –> 100)
    New – cooltime (150) (150)
    Removed – asrR

    Wild Arrow Blast – Boss Rush
    Changed – Required level (155 –> 195)
    Changed – bdR (20 –> 10) (20 –> 10)

    Shocking Cry

    New Skill

    New – Name (Shocking Cry)
    New – Description (#c[Jaguar Skill]# Jaguar’s soulful cry stuns enemies.)
    New – Max level (180)
    New – Info (type = 1, areaAttack = 1)
    New – damage (4600) (1000+20*level)
    New – Image (icon)
    New – Image (iconDisabled)
    New – Image (iconMouseOver)

    Jaguar Rampage

    New Skill

    New – Name (Jaguar Rampage)
    New – Description (#c[Jaguar Skill]#áThe Jaguar sweeps with a massive amount of rage. Can only be used when a Jaguar is summoned. Ignores attack reflections. When you mount them, it will be replaced with Exploding Arrows and shares the cooldown.)
    New – Level readout (MP Cost: #mpCon, Enemies Hit: #mobCount, Damage: #y% + #damage% per level, Number of Attacks: #attackCount. #prop% chance to stack Bleeding debuff #x times. \nCooldown: #cooltime sec)
    New – Max level (180)
    New – Info (type = 1, areaAttack = 1)
    New – damage (680) (500+level)
    New – Image (icon)
    New – Image (iconDisabled)
    New – Image (iconMouseOver)

    Jaguar Soul

    New Skill

    New – Name (Jaguar Soul)
    New – Description (#c[Jaguar Skill]# Jaguar’s soulful cry stuns enemies. Attacks enemies with the highest HP out of the ones in range, and ignores attack reflection.)
    New – Level readout (MP Cost: #mpCon, Enemies Hit: #mobCount, Damage: #y% + #damage% per level. Maximum Level: 180. Chance for Stun: #subProp%, Duration: #time sec. Chance for Another Bite Debuff: #prop% \nCooldown: #cooltime sec)
    New – Max level (1)
    New – Hitbox (180%)
    New – Info (type = 1, areaAttack = 1, hpDrain = 1, casterMove = 1)
    New – mpCon (300) (300)
    New – damage (20) (20)
    New – attackCount (1) (1)
    New – mobCount (1) (1)
    New – prop (100) (100)
    New – cooltime (120) (120)
    New – time (10) (10)
    New – y (1000) (1000)
    New – subProp (100) (100)
    New – Animation (hit.0)
    New – Animation (hit.1)
    New – Animation (hit.2)
    New – Image (icon)
    New – Image (iconDisabled)
    New – Image (iconMouseOver)
    New – Animation (mob.0)
    New – Animation (mob.1)
    New – Animation (mob.2)

    Drill Salvo

    New Skill

    New – Name (Drill Salvo)
    New – Description (Borrow the Resistance’s technology to set up a unit that fires giant drills.)
    New – Level readout (MP Cost: #mpCon, Duration: #time sec, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount \nCooldown: #cooltime sec)
    New – Max level (30)
    New – Master Level (10)
    New – Delay (WHassistantHuntingUnit – 660 ms)
    New – Hitbox (500%)
    New – Combat orders (1)
    New – Info (type = 1, areaAttack = 1)
    New – mpCon (50) (20+3*roundDown(level/3))
    New – damage (430) (310+4*level)
    New – attackCount (1) (1)
    New – mobCount (10) (10)
    New – time (8) (8)
    New – subTime (250) (250)
    New – cooltime (25) (25)
    New – attackDelay (810) (810)
    New – Animation (effect)
    New – Animation (hit.0)
    New – Image (icon)
    New – Image (iconDisabled)
    New – Image (iconMouseOver)
    New – Animation (special)
    New – Animation (tile)

    Jaguar Rampage

    New Skill

    New – Name (Jaguar Rampage)
    New – Description (#c[Jaguar Skill]#áThe Jaguar sweeps with a massive amount of rage. Can only be used when a Jaguar is summoned. Ignores attack reflections. When you mount them, it will be replaced with Exploding Arrows and shares the cooldown.)
    New – Level readout (MP Cost: #mpCon, Enemies Hit: #mobCount, Damage: #y% + #damage% per level, Number of Attacks: #attackCount. #prop% chance to stack Bleeding debuff #x times. \nCooldown: #cooltime sec)
    New – Max level (1)
    New – Hitbox (430%)
    New – Info (type = 1, areaAttack = 1)
    New – Required level (170)
    New – mpCon (200) (200)
    New – damage (1) (1)
    New – attackCount (9) (9)
    New – mobCount (6) (6)
    New – cooltime (12) (12)
    New – x (3) (3)
    New – prop (100) (100)
    New – y (500) (500)
    New – Animation (hit.0)
    New – Animation (hit.1)
    New – Animation (hit.2)
    New – Image (icon)
    New – Image (iconDisabled)
    New – Image (iconMouseOver)

    Hero’s Will
    Changed – Level readout (MP Cost: #mpCon, Cooldown: #cooltime sec –> MP Cost: #mpCon\nCooldown: #cooltime sec)

    Sharp Eyes
    Changed – Delay (alert4 – 900 ms –> alert2 – 600 ms)

    Maple Warrior
    Changed – Delay (alert3 – 1500 ms –> alert2 – 600 ms)

    Jaguar Rampage

    Removed Skill

    Hunting Assistant Unit

    Removed Skill

    Wild Arrow Blast

    Removed Skill

    Sonic Roar

    Removed Skill

    Mechanic (I)

    Rocket Booster

    New Skill

    New – Name (Rocket Booster)
    New – Description (Uses rocket power to jump. When you land, you deal damage to enemies in range. Consumes MP when you launch and when you land.\n[Command: #c↑↑ or enter the skill button#])
    New – Level readout (MP Cost: #mpCon each (launch and land), Damage: #damage%, Max Enemies Hit (upon landing): #mobCount)
    New – Max level (10)
    New – Delay (rbooster_pre – 660 ms)
    New – Hitbox (120%)
    New – Info (type = 10, casterMove = 1, landingEffect = areaAttack)
    New – mpCon (50) (100-5*level)
    New – mobCount (6) (6)
    New – damage (300) (100+40*roundUp(level/2))
    New – Animation (effect)
    New – Animation (effect0)
    New – Animation (effect1)
    New – Animation (hit)
    New – Image (icon)
    New – Image (iconDisabled)
    New – Image (iconMouseOver)

    Gatling Gun
    Changed – Description (Focuses your Gatling Gun on a single enemy. \nRequired Skill: #cMech Protoype Lv. 1# –> Focuses your Gatling Gun on multiple enemies. \nRequired Skill: #cHumanoid Mech Lv. 1#)
    Changed – Level readout (MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #bulletCount –> MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of projectiles: #bulletCount)
    Changed – Info (type = 2 –> type = 2, piercing = 1)
    Changed – mpCon (14 –> 10) (8+2*roundDown(level/5) –> 25-level)
    Changed – range (400 –> 300) (400 –> 300)
    New – mobCount (4) (1+roundDown(level/4))
    New – Animation (ball)
    New – Animation (effect)
    New – Animation (hit.0)

    ME-07 Drillhands
    Changed – Description (Uses drill arms to push and attack enemies.\nRequired Skill: #cMech Protoype Lv. 1# –> Uses drill arms to push and attack enemies.\nRequired Skill: #cHumanoid Mech Lv. 1#)
    Changed – Level readout (MP Cost: #mpCon, Damage: #damage%, Max Monsters Hit: #mobCount –> MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage% to knock back enemies.)
    Changed – Max level (20 –> 10)
    Changed – Hitbox (450%)
    Changed – mpCon (35 –> 31) (25+2*roundUp(level/4) –> 25+2*roundUp(level/4))
    Changed – damage (260 –> 150) (160+5*level –> 100+5*level)
    Changed – mobCount (15 –> 10) (10+roundDown(level/4) –> 5+roundDown(level/2))
    New – Animation (effect)
    New – Animation (effect0)

    Humanoid Mech
    Changed – Name (Mech: Prototype –> Humanoid Mech)
    Changed – Description (Allows you to summon and mount the Prototype Mech, which greatly increases your Max HP, Max MP, Speed, ATT, DEF, and the range of your downward jumps. When attacked, you will gain a Stance effect.\nHit the skill key to mount/unmount. –> Allows you to summon and mount a Humanoid Mech, which greatly increases your Max HP, Max MP, Speed, ATT, DEF, and the range of your downward jumps. When attacked, you will gain a Stance effect.\nHit the skill key to mount/unmount.)
    Changed – Max level (10 –> 30)
    Changed – Info (type = 13 –> type = 13, specialNormalAttack = 1)
    Changed – emhp (500 –> 1500) (50*level –> 50*level)
    Changed – emmp (500 –> 1500) (50*level –> 50*level)
    Changed – epad (20 –> 40) (10+level –> 10+level)
    Changed – epdd (200 –> 300) (20*level –> 10*level)
    Changed – emdd (200 –> 300) (20*level –> 10*level)
    New – range (300) (300)
    New – bulletCount (1) (1)
    New – mobCount (1) (1)
    New – Animation (ball)
    New – Animation (hit.0)

    Flame Launcher

    Removed Skill

    Mechanic (II)

    Mechanic Rage
    Changed – Description (Temporarily doubles your Attack Speed. \nRequired Skill: #cMechanic Mastery lv. 5# –> Increases the attack speed of your weapon for a short time. \nRequired Skill: #cMechanic Mastery lv. 5#)
    New – Animation (effect)
    New – Animation (effect0)

    Perfect Armor
    Changed – Description (Your Mech has been upgraded with two new abilities. \nThey can be #ctoggled on/off# by using the skill key.\nRequired Skill: #cMech: Protoype Lv. 10# –> Your Mech has been upgraded with two new abilities. \nThey can be #ctoggled on/off# by using the skill key.\nRequired Skill: #cHumanoid Mech Lv. 10#)

    Heavy Gatling Gun

    New Skill

    New – Name (Heavy Gatling Gun)
    New – Description (Focuses your enhanced Gatling Gun on multiple enemies. \nRequired Skill: #cStandard Gatling Gun Lv. 1#)
    New – Level readout (MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of projectiles: #bulletCount)
    New – Max level (15)
    New – Delay (gatlingshot2 – 810 ms)
    New – Pre-requisite (Level 1 Gatling Gun)
    New – Info (type = 2, piercing = 1)
    New – mpCon (15) (30-level)
    New – damage (200) (100+20*roundDown(level/3))
    New – bulletCount (6) (6)
    New – range (400) (400)
    New – mobCount (6) (6)
    New – Animation (ball)
    New – Animation (effect)
    New – Animation (hit.0)
    New – Image (icon)
    New – Image (iconDisabled)
    New – Image (iconMouseOver)

    Homing Beacon

    New Skill

    New – Name (Homing Beacon)
    New – Description (Launches a Homing Beacon to attack multiple enemies. The beacon is programed to chase the targeted enemy.\nRequired Skill: #cHumanoid Mech Level 10#\nHoming Beacon can be used #cwhile using another skill.#)
    New – Level readout (MP Cost: #mpCon, Damage: #damage%, Max Enemy Hit: #mobCount at once)
    New – Max level (15)
    New – Pre-requisite (Level 10 Humanoid Mech)
    New – Hitbox (500%)
    New – Info (type = 2)
    New – mpCon (65) (40+5*roundDown(level/3))
    New – damage (350) (200+10*level)
    New – mobCount (4) (4)
    New – lt2/x (-100) (-100)
    New – lt2/y (-300) (-300)
    New – rb2/x (0) (0)
    New – rb2/y (0) (0)
    New – bulletCount (4) (4)
    New – x (1) (1)
    New – Animation (effect)
    New – Animation (effect0)
    New – Animation (effect1)
    New – Image (icon)
    New – Image (iconDisabled)
    New – Image (iconMouseOver)
    New – Animation (mob)

    Robo Launcher RM7

    New Skill

    New – Name (Robo Launcher RM7)
    New – Description (Places a fixed artillery piece, the RM7. RM7 hits the enemy by firing multiple blasts straight forward. RM7 self-destructs when it runs out of power.)
    New – Level readout (MP Cost: #mpCon, Robo Launcher Duration: #time sec, Damage: #damage%, Self-Destruct Damage: #selfDestruction%)
    New – Max level (15)
    New – Delay (msummon – 630 ms)
    New – Info (type = 33, selfDestructMinion = 1)
    New – mpCon (45) (120-15*roundDown(level/3))
    New – damage (250) (100+10*level)
    New – bulletCount (1) (1)
    New – range (400) (400)
    New – mobCount (3) (3)
    New – x (1) (3-roundDown(level/6))
    New – time (60) (30+2*level)
    New – selfDestruction (400) (250+30*roundDown(level/3))
    New – Animation (ball)
    New – Animation (hit.0)
    New – Animation (hit0.0)
    New – Image (icon)
    New – Image (iconDisabled)
    New – Image (iconMouseOver)
    New – Animation (summon.attack1)
    New – Animation (summon.die)
    New – Animation (summon.stand)
    New – Animation (summon.summoned)

    Mechanic Mastery
    Changed – Description (Permanently increases your Weapon Attack, Weapon Mastery, Critical Rate, and Accuracy. –> Permanently increases your Weapon Attack, Weapon Mastery, Critical Rate, Minimum Critical Damage, and Accuracy. )
    Changed – Level readout (Weapon ATT: +#padX, Weapon Mastery: +#mastery%, Critical Rate: +#cr%, Accuracy: +#x –> Weapon ATT: +#padX, Weapon Mastery: +#mastery%, Critical Rate: +#cr%, Minimum Critical Damage: +#criticaldamageMin%, Accuracy: +#x)
    New – criticaldamageMin (10) (level)

    Enhanced Flame Launcher

    Removed Skill

    Rocket Booster

    Removed Skill

    Atomic Hammer

    Removed Skill

    Enhanced Gatling Gun

    Removed Skill

    Heavy Weapon Mastery

    Removed Skill

    Mechanic (III)

    Tank Mech

    New Skill

    New – Name (Tank Mech)
    New – Description (Summons and mounts Tank Mech.\nCan multi-target with a Homing Beacon on Tank Mech.\nCan get on/off the mount by pressing the skill key. Press the skill key while mounted on Humanoid Mech to convert to Tank Mech.\nRequired Skill: #cHumanoid Mech Level 10#)
    New – Level readout (Tank Mode MP Cost: #mpCon plus #u MP every #v sec, Regular Attack: #damage% \nRegular Attack Critical Rate: +#cr%)
    New – Max level (1)
    New – Pre-requisite (Level 10 Humanoid Mech)
    New – Hitbox (120%)
    New – Info (type = 10, specialNormalAttack = 1)
    New – mpCon (50) (50)
    New – x (2) (2)
    New – y (1) (1)
    New – z (40) (40)
    New – damage (100) (100)
    New – range (400) (400)
    New – bulletCount (1) (1)
    New – mobCount (1) (1)
    New – prop (100) (100)
    New – cr (50) (50)
    New – u (10) (10)
    New – v (5) (5)
    New – w (20) (20)
    New – emhp (1500) (1500)
    New – emmp (1500) (1500)
    New – epad (40) (40)
    New – epdd (300) (300)
    New – emdd (300) (300)
    New – Animation (ball)
    New – Animation (effect)
    New – Animation (hit.0)
    New – Animation (hit.1)
    New – Image (icon)
    New – Image (iconDisabled)
    New – Image (iconMouseOver)

    Rock ‘n Shock
    Changed – selfDestruction (350 –> 550) (250+10*level –> 400+15*level)

    AP Salvo

    New Skill

    New – Name (AP Salvo)
    New – Description (Fires armor-piercing shells from Tank Mech to land concentrated attacks on a small number of enemies. You can use this skill key in Humanoid mode to use its built-in weapons.\nRequired Skill: #cTank Mech Lv.1#)
    New – Level readout (MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Enemies Hit: #mobCount)
    New – Max level (20)
    New – Delay (tank_focusFire – 720 ms)
    New – Pre-requisite (Level 1 Tank Mech)
    New – Info (type = 2, requireSkill = 35111003)
    New – mpCon (35) (55-2*roundDown(level/2))
    New – range (500) (500)
    New – bulletCount (1) (1)
    New – mobCount (1) (1)
    New – damage (300) (150+15*roundUp(level/2))
    New – attackCount (6) (6)
    New – Animation (ball)
    New – Animation (effect)
    New – Animation (effect0)
    New – Animation (effect1)
    New – Animation (hit.0)
    New – Image (icon)
    New – Image (iconDisabled)
    New – Image (iconMouseOver)

    Heavy Salvo

    New Skill

    New – Name (Heavy Salvo)
    New – Description (Fires off all Humanoid Mech ammo at once to scatter your attacks across multiple enemies. You can use this skill key in Tank mode to use its built-in weapons.\nRequired Skill: #cHumanoid Mech Lv.1#)
    New – Level readout (MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Enemies Hit: #mobCount)
    New – Max level (20)
    New – Delay (focusFire – 660 ms)
    New – Pre-requisite (Level 1 Humanoid Mech)
    New – Hitbox (500%)
    New – Info (type = 1, areaAttack = 1, requireSkill = 35001002)
    New – mpCon (35) (55-2*roundDown(level/2))
    New – attackCount (4) (4)
    New – mobCount (8) (4+roundDown(level/5))
    New – damage (350) (200+15*roundUp(level/2))
    New – Animation (effect)
    New – Animation (effect0)
    New – Animation (hit.0)
    New – Image (icon)
    New – Image (iconDisabled)
    New – Image (iconMouseOver)

    Overclock
    New – Animation (effect)
    New – Animation (effect0)

    Support Unit: H-EX

    New Skill

    New – Name (Support Unit: H-EX)
    New – Description (Summons H-EX, a stationary, multi-functional support robot. H-EX uses a special shockwave to reduce your enemy’s DEF and recover allied HP. Also increases all Elemental and Abnormal Status Resistances.)
    New – Level readout (MP Cost: #mpCon, Duration: #time sec to deploy Support Unit and for monsters in field to have -#y% DEF. Max HP of nearby allies recovers automatically by #hp% in intervals of #x sec. After the duration, self-destructs with damage of #selfDestruction%\n[Passive Effect: Abnormal Status and Elemental Resistance: +#terR%])
    New – Max level (20)
    New – Delay (msummon – 630 ms)
    New – Info (type = 33, minionAbility = mes, mes = haste&&reduceTargetPDP&&reduceTargetMDP, selfDestructMinion = 1)
    New – mpCon (100) (150-5*roundDown(level/2))
    New – time (80) (20+3*level)
    New – x (5) (5)
    New – y (-20) (-level)
    New – selfDestruction (500) (300+10*level)
    New – hcCooltime (60) (120-3*level)
    New – hcHp (10) (roundUp(level/2))
    New – hp (50) (5*roundUp(level/2))
    New – asrR (40) (2*level)
    New – terR (40) (2*level)
    New – Animation (affected0)
    New – Animation (hit.0)
    New – Image (icon)
    New – Image (iconDisabled)
    New – Image (iconMouseOver)
    New – Animation (mob)
    New – Animation (summon.die)
    New – Animation (summon.stand)
    New – Animation (summon.stand1)
    New – Animation (summon.summoned)

    Punch Launcher
    Changed – Description (Launches a punch that hits multiple enemies, possibly Stunning them. –> Launches fists to knock back multiple enemies.)
    Changed – Level readout (MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Penetrating Attacks: #attackCount. Stun Duration: #time sec –> MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Enemies Hit: #mobCount to knock back enemies.)
    Changed – Hardcore readout (MP Cost: #mpCon, Damage: #damage%, Max Monsters Hit: #mobCount, Stun Chance: #hcProp%, Stun Duration: #hcTime sec –> MP Cost: #mpCon, Damage: #damage%, Enemies Hit: #mobCount to knock back enemies.)
    Changed – Max level (20 –> 10)
    Changed – Info (type = 2, piercing = 1, mes = stun –> type = 2, piercing = 1, pushTarget = 1)
    Changed – damage (350 –> 200) (230+6*level –> 100+10*level)
    Changed – mobCount (6 –> 10) (6 –> 10)
    Changed – time (4 –> 3) (2+roundDown(level/10) –> 2+roundDown(level/10))
    Changed – hcProp (5 –> 3) (roundUp(level/4) –> roundUp(level/4))
    Changed – attackCount (4 –> 1) (4 –> 1)
    New – range (500) (500)
    New – Animation (ball)
    New – Animation (effect)
    New – Animation (effect0)
    New – Animation (hit.0)

    Battle Program

    New Skill

    New – Name (Battle Program)
    New – Description (Increases Humanoid Mech Speed and battle efficiency of Rocket Booster and Mechanic Dash.\nRequired Skill: #cHumanoid Mech Level 1#)
    New – Level readout (Humanoid Mech Speed: +#indieSpeed, Rocket Booster Recoil Distance decreases, Mechanic Dash Movement Range increases)
    New – Max level (1)
    New – Pre-requisite (Level 1 Humanoid Mech)
    New – Info (type = 50)
    New – indieBooster (-1) (-1)
    New – indieSpeed (10) (10)
    New – Image (icon)
    New – Image (iconDisabled)
    New – Image (iconMouseOver)

    Mechanized Defense System

    New Skill

    New – Name (Mechanized Defense System)
    New – Description (Enhances the Mech with unique Resistance skills, increasing survivability.)
    New – Level readout (Max HP: +#mhpR%, Max MP: +#mmpR%, Weapon DEF: +#pddX, Magic DEF: +#mddX, damage ignored by #ignoreMobDamR%)
    New – Max level (15)
    New – Info (type = 50)
    New – mhpR (30) (2*level)
    New – mmpR (30) (2*level)
    New – mddX (750) (50*level)
    New – pddX (750) (50*level)
    New – ignoreMobDamR (15) (1+2*roundDown(level/2))
    New – Image (icon)
    New – Image (iconDisabled)
    New – Image (iconMouseOver)

    Advanced Homing Beacon

    New Skill

    New – Name (Advanced Homing Beacon)
    New – Description (Enhances Homing Beacon to increase damage.\nRequired Skill: #cHoming Beacon Level 10# )
    New – Level readout (Homing Beacon Damage: +#damage%)
    New – Max level (15)
    New – Pre-requisite (Level 10 Homing Beacon)
    New – Hitbox (500%)
    New – Info (type = 50)
    New – mpCon (65) (65)
    New – damage (500) (350+10*level)
    New – mobCount (4) (4)
    New – lt2/x (-100) (-100)
    New – lt2/y (-300) (-300)
    New – rb2/x (0) (0)
    New – rb2/y (0) (0)
    New – bulletCount (4) (4)
    New – x (2) (2)
    New – Animation (effect)
    New – Animation (effect0)
    New – Animation (effect1)
    New – Image (icon)
    New – Image (iconDisabled)
    New – Image (iconMouseOver)
    New – Animation (mob)

    Satellite

    Removed Skill

    Acceleration Bot EX-7

    Removed Skill

    Mech: Siege Mode

    Removed Skill

    Satellite (II)

    Removed Skill

    Satellite (III)

    Removed Skill

    Healing Robot H-LX

    Removed Skill

    Metal Fist Mastery

    Removed Skill

    Mechanic (IV)

    Salvo – Reinforce
    Changed – Name (Laser Blast – Reinforce –> Salvo – Reinforce)
    Changed – Description (Increases the damage of Laser Blast. –> Increases the damage of Splash Damage and AP Salvo.)
    Changed – Required level (195 –> 155)

    Support Unit: H-EX – Persist
    Changed – Name (Amplifier Robot AF-11 – Persist –> Support Unit: H-EX – Persist)
    Changed – Description (Increases Amplifier Robot AF-11’s duration. –> Boosts Support Unit duration.\nRequired Skill: #cEnhanced Support Unit Lv. 10#)
    New – Pre-requisite (Level 10 Enhanced Support Unit)
    Changed – Required level (149 –> 189)

    Robot Mastery
    Changed – Max level (15 –> 30)
    Changed – Master Level (15 –> 10)

    Extreme Mech
    Changed – Description (Further enhances the ATT, DEF, Max HP, Max MP, and Weapon Mastery of your Mech.\nRequired Skill: #cMech: Prototype Lv. 10# –> Further enhances the ATT, DEF, Max HP, Max MP, and Weapon Mastery of your Mech.\nRequired Skill: #cHumanoid Mech Lv. 10# )
    Changed – Level readout (Ride a Mech for these effects. ATT: +#epad, Defense: +#epdd, Max HP: +#emhp, Max MP: +#emmp, Weapon Mastery: +#mastery, and permanently increases Max HP by #mhpR%. –> Hop on your Mech for these effects. ATT: +#epad, Defense: +#epdd, Max HP: +#emhp, Max MP: +#emmp, Weapon Mastery: +#mastery%, and permanently increase Max HP by #indieMhpR%.)
    Changed – Master Level (30 –> 10)
    Changed – emhp (1200 –> 2100) (600+20*level –> 1500+20*level)
    Changed – emmp (1200 –> 2100) (600+20*level –> 1500+20*level)
    Changed – epad (40 –> 55) (25+roundUp(level/2) –> 40+roundUp(level/2))
    Changed – epdd (1000 –> 600) (400+20*level –> 300+10*level)
    Changed – emdd (1000 –> 600) (400+20*level –> 300+10*level)
    New – indieMhpR (30) (level)
    New – cr (50) (50)
    Removed – mhpR

    Enhanced Support Unit

    New Skill

    New – Name (Enhanced Support Unit)
    New – Description (Upgrades Support Unit.\nRequired Skill: #cSupport Unit: H-EX Lv. 10#)
    New – Level readout (Damage +#z% for yourself and all your party members.)
    New – Max level (30)
    New – Master Level (10)
    New – Delay (msummon – 630 ms)
    New – Pre-requisite (Level 10 Support Unit: H-EX)
    New – Hitbox (400%)
    New – Combat orders (1)
    New – Info (type = 33, minionAbility = mes, mes = haste&&reduceTargetPDP&&reduceTargetMDP, selfDestructMinion = 1)
    New – mpCon (100) (100)
    New – time (80) (80)
    New – x (5) (5)
    New – y (-20) (-20)
    New – z (20) (5+roundDown(level/2))
    New – selfDestruction (500) (500)
    New – hcCooltime (60) (60)
    New – hcHp (10) (10)
    New – hp (50) (50)
    New – Animation (affected)
    New – Animation (affected0)
    New – Animation (hit.0)
    New – Image (icon)
    New – Image (iconDisabled)
    New – Image (iconMouseOver)
    New – Animation (mob)
    New – Animation (summon.die)
    New – Animation (summon.stand)
    New – Animation (summon.stand1)
    New – Animation (summon.summoned)

    Rock ‘n Shock – Reinforce
    Changed – Required level (183 –> 143)

    Rock ‘n Shock – Cooldown Cutter
    Changed – Required level (143 –> 183)

    Mech Alloy Research

    New Skill

    New – Name (Mech Alloy Research)
    New – Description (Permanently increases your Avoidability when hit while on the Mech. Decreases damage taken when you fail to dodge.\nRequired Skill: #cMech Defense System Lv. 10# )
    New – Level readout (Dodge Chance: #prop%, Damage -#x% upon failure to dodge)
    New – Max level (30)
    New – Master Level (10)
    New – Pre-requisite (Level 10 Mechanized Defense System)
    New – Combat orders (1)
    New – Info (type = 50)
    New – prop (15) (roundUp(level/2))
    New – x (30) (level)
    New – Image (icon)
    New – Image (iconDisabled)
    New – Image (iconMouseOver)
    New – Animation (special)

    Support Unit: H-EX – Party Reinforce
    Changed – Name (Amplifier Robot AF-11 – Party Reinforce –> Support Unit: H-EX – Party Reinforce)
    Changed – Description (Increases the damage of Amplifier Robot AF-11’s party buff. –> Increases party member damage from Support Unit: H-EX.\nRequired Skill: #cEnhanced Support Unit Lv. 10#)
    New – Pre-requisite (Level 10 Enhanced Support Unit)
    Changed – Required level (189 –> 168)

    Support Unit: H-EX – Reinforce
    Changed – Name (Amplifier Robot AF-11 – Reinforce –> Support Unit: H-EX – Reinforce)
    Changed – Description (Increases Amplifier Robot AF-11 explosion damage. –> Increases explosion damage from Support Unit:H-EX.\nRequired Skill: #cEnhanced Support Unit Lv. 10#)
    New – Pre-requisite (Level 10 Enhanced Support Unit)
    Changed – Required level (168 –> 149)

    AP Salvo Plus

    New Skill

    New – Name (AP Salvo Plus)
    New – Description (Fires explosive armor-piercing shells from the Tank Mech to land concentrated attacks on a small number of enemies and trigger a second explosion. \nRequired Skill: #cTank Mech Lv.1#)
    New – Level readout (Second Explosion)
    New – Max level (30)
    New – Hitbox (250%)
    New – Info (type = 1, areaAttack = 1)
    New – damage (400) (100+10*level)
    New – mobCount (4) (1+roundDown(level/10))
    New – attackCount (1) (1)
    New – Animation (hit.0)
    New – Image (icon)
    New – Image (iconDisabled)
    New – Image (iconMouseOver)

    Heavy Salvo Plus

    New Skill

    New – Name (Heavy Salvo Plus)
    New – Description (Fires off all Humanoid Mech ammo at once to scatter your attacks across multiple enemies. You can use this skill key in Tank mode to use its built-in weapons.\nRequired Skill: #cHumanoid Mech Lv.1#)
    New – Level readout (Key-down skill. MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Enemies Hit: #mobCount)
    New – Max level (30)
    New – Master Level (10)
    New – Delay (multiFire – 180 ms)
    New – Pre-requisite (Level 1 Humanoid Mech)
    New – Hitbox (650%)
    New – Combat orders (1)
    New – Info (type = 1, areaAttack = 1, requireSkill = 35001002)
    New – mpCon (90) (120-2*roundDown(level/2))
    New – attackCount (6) (6)
    New – mobCount (8) (8)
    New – damage (500) (350+10*roundUp(level/2))
    New – x (120) (120)
    New – Animation (effect)
    New – Animation (effect0)
    New – Animation (hit.0)
    New – Image (icon)
    New – Image (iconDisabled)
    New – Image (iconMouseOver)
    New – Animation (keydown)
    New – Animation (keydown0)
    New – Animation (keydown1)
    New – Animation (keydownend)
    New – Animation (prepare)

    AP Salvo Plus

    New Skill

    New – Name (AP Salvo Plus)
    New – Description (Fires explosive armor-piercing shells from the Tank Mech to land concentrated attacks on a small number of enemies and trigger a second explosion. You can use this skill key in Humanoid mode to use built-in weapons.\nRequired Skill: #cTank Mech Lv.1#)
    New – Level readout (MP Cost: #mpCon, First Hit has Damage: #damage%, Number of Attacks: #attackCount, Enemies Hit: #mobCount.\n#c2nd Explosion: Enemies Hit: #y, Damage: #x%, Number of Attacks: #z)
    New – Max level (30)
    New – Master Level (10)
    New – Delay (tank_multiFire – 780 ms)
    New – Pre-requisite (Level 1 Tank Mech)
    New – Hitbox (250%)
    New – Combat orders (1)
    New – Info (type = 2, requireSkill = 35111003)
    New – mpCon (90) (120-2*roundDown(level/2))
    New – range (700) (700)
    New – attackCount (7) (7)
    New – mobCount (1) (1)
    New – damage (305) (200+7*roundUp(level/2))
    New – x (400) (100+10*level)
    New – y (4) (1+roundDown(level/10))
    New – z (1) (1)
    New – Animation (ball)
    New – Animation (effect)
    New – Animation (effect0)
    New – Animation (hit.0)
    New – Animation (hit0.0)
    New – Image (icon)
    New – Image (iconDisabled)
    New – Image (iconMouseOver)

    Distortion Bomb
    Changed – damage (260 –> 350) (260 –> 350)
    New – Animation (effect0)
    New – Animation (effect1)
    New – Animation (effect_t)
    New – Animation (effect_t0)
    New – Animation (effect_t1)

    Full Spread

    New Skill

    New – Name (Full Spread)
    New – Description (Diverts power to the Homing Beacon rotation systems.)
    New – Level readout (MP Cost: #mpCon, Duration: #time sec for number of missiles in Homing Beacon to double.\n#cCooldown: #cooltime sec#)
    New – Max level (1)
    New – Delay (alert3 – 1500 ms)
    New – Hitbox (700%)
    New – Info (type = 50)
    New – Required level (150)
    New – mpCon (200) (200)
    New – time (10) (10)
    New – cooltime (90) (90)
    New – lt2/x (-100) (-100)
    New – lt2/y (-300) (-300)
    New – rb2/x (0) (0)
    New – rb2/y (0) (0)
    New – x (2) (2)
    New – Animation (effect)
    New – Animation (end)
    New – Image (icon)
    New – Image (iconDisabled)
    New – Image (iconMouseOver)
    New – Animation (repeat)

    Homing Beacon Research

    New Skill

    New – Name (Homing Beacon Research)
    New – Description (Research Homing Beacon technology further to increase the number of missiles launched. Also improves the launch speed of Homing Beacon.\nRequired Skill: #cAdvanced Homing Beacon Lv. 10# )
    New – Level readout (Bonus Homing Beacon missiles: +#bulletCount)
    New – Max level (5)
    New – Master Level (5)
    New – Pre-requisite (Level 10 Advanced Homing Beacon)
    New – Combat orders (1)
    New – Info (type = 50)
    New – damage (650) (650)
    New – bulletCount (5) (level)
    New – x (2) (2)
    New – mobCount (5) (level)
    New – Image (icon)
    New – Image (iconDisabled)
    New – Image (iconMouseOver)

    Heavy Salvo Plus – Spread
    Changed – Name (Laser Blast – Spread –> Heavy Salvo Plus – Spread)
    Changed – Description (Increases the number of monsters hit by Laser Blast. –> Increase the number of monsters that Heavy Salvo hits.)

    AP Salvo Plus – Extra Strike
    Changed – Name (Laser Blast – Extra Strike –> AP Salvo Plus – Extra Strike)
    Changed – Description (Increases the number of attacks for Laser Blast. –> Increases the number of attacks on AP Salvo Plus.)
    Changed – Required level (155 –> 195)

    Giant Robot SG-88
    Changed – Delay (msummon2 – 5370 ms –> msummon2 – 3810 ms)
    New – Animation (summon.attack1)
    New – Animation (summon.summoned)

    Amplifier Robot AF-11

    Removed Skill

    Mech: Siege Mode

    Removed Skill

    Laser Blast

    Removed Skill

    Mech: Hovering

    Removed Skill

    Satellite Safety

    Removed Skill

    Mech: Missile Tank

    Removed Skill

    Xenon (IV)

    Orbital Cataclysm
    New – Animation (effect)
    New – Animation (effect0)
    New – Animation (effect1)

    Hypogram Field: Penetrate
    New – Animation (summon.attack1)
    New – Animation (summon.die)
    New – Animation (summon.repeat)
    New – Animation (summon.repeat0)
    New – Animation (summon.stand)
    New – Animation (summon.summoned)

    Kaiser (IV)

    Ancestral Prominence
    New – Animation (effect)

    Inferno Breath
    New – Animation (effect)

    Angelic Burster (I)

    Melody Cross
    Changed – Description (Uses the power of Eskalade to see through enemy movements. –> Eskalade’s power increases your HP according to the skill level, and increases your attack speed by 1 level.)
    Changed – Level readout (Accuracy: +#indieAcc, Duration: #time sec –> Duration: #time sec. Increases your weapon’s attack speed and Max HP: +#indieMhp.\t)
    New – indieMhp (2500) (250+150*level)
    New – indieBooster (-1) (-1)
    Removed – indieAcc

    Angelic Burster (IV)

    Supreme Supernova
    Changed – Description (Borrows Eskalade’s power to summon the colossal power of the cosmos. –> Eskalade’s power channels the forces of the universe, blocking damage from enemy’s attack reflection.)
    New – Animation (effect)
    New – Animation (special)
    New – Animation (tile)

    Pretty Exaltation
    Changed – Level readout (Ignore inactive Recharge skills for #time sec\nCooldown: #cooltime sec –> Duration: #time sec, Ignore DEF Rate: #indieIgnoreMobpdpR%, Boss ATT: #indieBDR%, Soul Seeker Expert Trigger Chance: +#x% \nCooldown: #cooltime sec)
    New – indieBDR (20) (20)
    New – indieIgnoreMobpdpR (30) (30)
    New – x (15) (15)

    Soul Resonance
    New – Animation (keydown)
    New – Animation (keydown0)
    New – Animation (keydownend)
    New – Animation (prepare)
    New – Animation (prepare0)

    Finale Ribbon
    New – Animation (effect)

    Eunwol (IV)

    Spirit Incarnation
    New – Animation (keydown)
    New – Animation (keydownend)
    New – Animation (prepare)

    Soul Splitter
    New – Animation (effect)

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One thought on “GMS v.160 – Black Heaven: First Chapter (2015-03-09)

  1. JayQue

    Resistance Revamped- Battle Mage content has a mixed up with mechanic.