MapleStory Ice Lightning Archmage Skill Build Guide

MapleStory Magician Ice Lightning Wizard Mage Archmage Magician can advanced as a Fire-Poison Archmage, Ice-Lightning Archmage or Bishop. This specific job route is determined when you reach Level 30. For this job, you will undergo as Ice+Lightning Wizard (2nd Job Advancement), Ice+Lightning Mage (3rd Job Advancement) and Ice+Lightning Archmage (4th Job Advancement). Ice Lightning Arch Mage is a mix bag of support and fire-power. You can see them as the fence between Fire/Poison Arch Mage and Bishop. They deal slightly less damage than Fire/Poison and have some self-support skill acting as its defense such as ice skills to freeze enemies from retaliating. Enemies who are weak against Ice and Lightning will receive additional damage from their attacks. However, enemies that are strong against these elements will receive less damage.

Ice-Lightning Magician Overview

CLASS: Adventurer/Explorer
EQUIPMENT TYPE: Magician
PRIMARY WEAPON: Staff, Wand
SECONDARY WEAPON: Metallic Blue Book, Shield
PRIMARY STAT: Intelligence (INT)
LINK SKILL: None
MAPLE UNION EFFECT: INT +10/20/40/80/100
BEST INNER ABILITY: Attack Speed +1, Buff Duration +50%
JOB SKILLS: I: MagicianII: WizardIII: MageIV: Arch MageHyper SkillsV: Arch Mage

Ice-Lightning Magician Changelog

GMS v.179 – MapleStory V 5th Job (2016-12-15)
GMS v.178 – Limitless (2016-11-29)
GMS v.177 – Strange Secret Stories (2016-10-19)
GMS v.174 – Heroes of Maple: Reborn (2016-06-22)
GMS v.172 – Maple’s Eleven (2016-04-21)
GMS v.168 – Reboot (2015-12-02)
GMS v.157 – Shinning Stars (2014-12-03)
GMS v.154 – Sword Art Online Updates (2014-09-16)
GMS v.150 – Rising Heroes (2014-06-17)
GMS v.143 – RED Part 1: First Impact (2013-12-04)
GMS v.137 – Unleashed (2013-06-19)
GMS v.132 – Hyper Evolution (2013-04-03)
GMS v.123 – Tempest (2012-11-28)
GMS v.118 – Champions (2012-09-21)
GMS v.112 – Jett
GMS v.109 – Alliance Eternal

Ice Lightning Archmage Pros and Cons

Pros

  • *Share your pros on this job!*
  • This class has great mobbing.
  • Has a ton of cooldowns to worry about, doesn’t just spam one skill over and over.
  • Has a bind, which is a sought after CC ability for bossing.
  • Helps when bosses chases targets by chilling/slowing them.

Cons

  • *Share your cons on this job!*

MapleStory Ice Lightning Video

Ayumilove MapleStory Ice Lightning Mage 1st, 2nd, 3rd 4th Job Skills & Hyper Skills

Magician 1st Job Skills

Please refer to Magician 1st Job Skill Build Guide for more details as it is shared by Fire-Poison, Ice-Lightning and Bishop.

Ice-Lightning Wizard – Magician 2nd Job Skills

Cold Beam (Element: Ice)
Drops sharp ice shards on enemies to deal damage. Enemies that are hit will freeze and slow down. Able to deal great damage to fire attribute enemies.
Level 1: MP Cost: 12, Max Enemies Hit: 6, Damage: 104%, Number of Attacks: 3, Freeze Duration: 8
Level 20: MP Cost: 27, Max Enemies Hit: 6, Damage: 199%, Number of Attacks: 3, Freeze Duration: 8

Freezing Crush (Passive)
When attacking enemy with Freeze stacks, increases Max Critical Damage per stack.
Level 1: When attacking enemy with Freeze stacks, increases Max Critical Damage by 8% per stack

Thunder Bolt (Element: Lightning)
Creates a powerful magnetic field that fires down lightning bolts on up to 6 enemies.
Level 1: MP Cost: 20, Damage: 138%, Number of Attacks: 3, Max Enemies Hit: 6
Level 10: MP Cost: 30, Damage: 210%, Number of Attacks: 3, Max Enemies Hit: 6

Chilling Step
[Toggle Skill] When using teleport, have a chance to freeze the area you are about to move to, damaging and freezing enemies that move onto it, adding an additional frozen effect.
Level 1: Upon using the Teleport skill, freezes the ground at 6% chance, dealing 1% to enemies on the frozen ground with freeze stacks. Lasts 6 sec
Level 10: Upon using the Teleport skill, freezes the ground at 60% chance, dealing 1% to enemies on the frozen ground with freeze stacks. Lasts 6 sec

Meditation
Required Skill: MP Eater (3)
Temporarily enhances the Magic Attack of all party members nearby through meditation.
Level 1: MP Cost: 10, Party Member Magic ATT: +11, Duration: 10 sec
Level 20: MP Cost: 16, Party Member Magic ATT: +30, Duration: 200 sec

Magic Booster
Increases Magic Attack Speed for set duration.
Level 1: MP Cost: 56, Duration: 20 sec
Level 10: MP Cost: 20, Duration: 200 sec

Spell Mastery
Increases Magic Mastery and Magic Attack.
Level 1: Magic Mastery: 14%, Magic ATT: +1
Level 10: Magic Mastery: 50%, Magic ATT: +10

High Wisdom
Permanently increase INT through mental discipline.
Level 1: Permanently increase INT by 8
Level 5: Permanently increase INT by 40

MP Eater
Required Skill: Spell Mastery (5)
Absorbs the enemy’s MP when attacking with Magic skills until the enemy’s MP reaches 0.
Level 1: MP Absorb Chance: 2%, Amount Absorbed: 1% of the enemy’s Max MP
Level 10: MP Absorb Chance: 20%, Amount Absorbed: 10% of the enemy’s Max MP

Ice-Lightning 2nd Job Skill Build Everything maxed except Thunder Bolt.
1. Cold Beam, Thunder Bolt (1)
2. Spell Mastery (MAX)
3. High Wisdom (MAX)
4. Magic Booster (6)
5. MP Eater (3)
6. Meditation (MAX)
7. Magic Booster (MAX)
8. Cold Beam (MAX)
9. Chilling Step (MAX)
10. MP Eater (MAX)
11. Thunder Bolt (9/10)

Ice-Lightning Mage – Magician 3rd Job Skills

Ice Strike (Element: Ice)
Creates an Ice explosion near you that attacks nearby enemies.
Level 1: MP Cost: 50, Damage: 183% Number of Attacks: 4, Max Monsters Hit: 8, Freeze Duration: 8 sec
Level 20: MP Cost: 90, Damage: 335% Number of Attacks: 4, Max Monsters Hit: 8, Freeze Duration: 8 sec

Glacier Chain
Sends forth a frozen chain, pulling in enemies and freezing them.
Level 1: MP Cost: 45, Damage: 250% Number of Attacks: 3, Max Monsters Hit: 12, Freeze Duration: 8 sec
Level 20: MP Cost: 65, Damage: 383% Number of Attacks: 3, Max Monsters Hit: 12, Freeze Duration: 8 sec

Thunder Storm
Summons a thunderstorm. Lightning deals more damage to fewer numbers of enemies. The thunderstorm follows you slowly, but it loses power and vanishes if it falls too far behind.
Level 1: MP Cost: 25, Duration: 63 sec, Damage: 256%, each one fewer enemy increases Damage by +12%. Up to 304% damage on a single target.
Cooldown: 84 sec
Level 10: MP Cost: 40, Duration: 90 sec, Damage: 310%, each one fewer enemy increases Damage by +30%. Up to 430% damage on a single target.
Cooldown: 30 sec

Elemental Adaptation (Ice, Lightning)
Forms a barrier of ice and lightning. If you get attacked by critical Abnormal Status, the barrier immediately activates and blocks all Abnormal Statuses for a short time. Also increases all elemental and abnormal status resistances permanently.
Level 1: MP Cost: 209, upon defending critical Abnormal Status attack, for 10 sec, activates a barrier that blocks all Abnormal Status effects and apply 582 sec Cooldown. Passive Effect: Increases All Elemental Resistances and Abnormal Status Resistance by 1%
Level 20: MP Cost: 190, upon defending critical Abnormal Status attack, for 30 sec, activates a barrier that blocks all Abnormal Status effects and apply 240 sec Cooldown. Passive Effect: Increases All Elemental Resistances and Abnormal Status Resistance by 20%

Elemental Decrease
Temporarily decreases the Elemental Resistance to all of your attacks. Also permanently increases final damage.
Level 1: MP Cost: 14, Elemental Attribute Resistance: -1%, Duration: 114 sec. Passive : Final damage +5%
Level 10: MP Cost: 50, Elemental Attribute Resistance: -10%, Duration: 240 sec. Passive : Final damage +50%

Teleport Mastery
Required Skill: Teleport (MAX)
When activated, enemies at the teleport location will take damage and become Stunned. Also permanently increases teleport distance. \nThis skill can be toggled on and off with the skill key.
Level 1: MP Cost: 2, Damage: 250%, Max Enemies Hit: 6, Stun Chance: 35%, Stun Duration: 2 sec, Teleport Distance: +2
Level 10: MP Cost: 20, Damage: 340%, Max Enemies Hit: 6, Stun Chance: 80%, Stun Duration: 4 sec, Teleport Distance: +20

Arcane Overdrive
Permanently increases Critical Rate and Minimum Critical Damage.
Level 1: Critical Rate: +12%, Minimum Critical Damage: +7%
Level 10: Critical Rate: +30%, Minimum Critical Damage: +25%

Storm Magic
Has a chance to instantly kills monsters with low HP. Damage will increase when you attack enemies under damage over time, stun, freeze, or darkness effects.
Level 1: Instantly KO monsters under 12% HP with 6% probability. Damage increased by 2% when attacking monsters under damage over time, stun, freeze, darkness, or paralysis effects.
Level 10: Instantly KO monsters under 30% HP with 15% probability. Damage increased by 20% when attacking monsters under damage over time, stun, freeze, darkness, or paralysis effects.

Element Amplification
Increases the MP cost and the Magic Attack of your magic skills.
Level 1: MP Cost: +5%, Magic Attack: +5%
Level 10: MP Cost: +50%, Magic Attack: +50%

Shatter
When attacking frozen enemies, you have a chance to ignore a portion of their defenses.
Level 1: Attack frozen enemies with a 2% chance to ignore 2% for each stack.
Level 10: Attack frozen enemies with a 20% chance to ignore 5% for each stack.

Ice-Lightning 3rd Job Skill Build: Everything maxed except Ice Strike.
1. Ice Strike, Glacier Chain, Teleport Mastery, Thunder Storm (1)
2. Element Amplification (MAX)
3. Arcane Overdrive (MAX)
4. Glacier Chain (MAX)
5. Storm Magic (MAX)
6. Thunder Storm (MAX)
7. Teleport Mastery (MAX)
8. Shatter (MAX)
9. Ice Strike (14/20)
10. Elemental Decrease (MAX)
11. Elemental Adaptation (MAX)

Ice-Lightning Arch Mage – Magician 4th Job Skills

Chain Lightning (Element: Lightning)
Attacks target with high-voltage lightning attack, stunning the enemy. Additional critical rate is applied, and Chain Lightning can chain attack targets near the target.
Level 1: MP Cost: 24, Damage: 150%, Number of Attacks: 6, Max Monsters Hit: 5, Stun Chance: 32%, Stun Duration: 2 sec, Additional Critical Rate: 11%
Level 30: MP Cost: 44, Damage: 300%, Number of Attacks: 6, Max Monsters Hit: 5, Stun Chance: 90%, Stun Duration: 4 sec, Additional Critical Rate: 25%

Freezing Breath
Freeze yourself and enemies with powerful cold air to stun them and continually reduce their Defense. Enemies hit by this will resist stuns for 90 seconds and won’t be stunned by other skills, including Freezing Breath.
Level1: MP Cost: 15, makes you invincible except against some attacks. Stun up to 8 enemies for 305% damage 4 times for 10 sec and reduce Magic DEF by -20%, Weapon DEF by -10%. Stun Duration: +100% depending on damage inflicted with Freezing Breath. Enemy does not take damage if not stunned. This effect lasts as long as the key is held, up to 10 sec. Cooldown: 149 sec
Level 30: MP Cost: 22, makes you invincible except against some attacks. Stun up to 8 enemies for 450% damage 4 times for 13 sec and reduce Magic DEF by -30%, Weapon DEF by -15%. Stun Duration: +100% depending on damage inflicted with Freezing Breath. Enemy does not take damage if not stunned. This effect lasts as long as the key is held, up to 13 sec. Cooldown: 120 sec

Blizzard (Element: Ice)
Summons spears of ice from the sky, showering multiple enemies with a nasty blizzard to freeze them. Attack during Blizzard’s cooldown: a chance to deal damage on a single enemy with Blizzard.
Level 1: MP Cost: 358, Max Enemies Hit: 15, Damage: 610%, Number of Attacks: 4, Cooldown: 45 sec. Passive Effect: Attack during Cooldown: 2% chance to deal 104% damage on a single enemy with Blizzard.
Level 30: MP Cost: 300, Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 4, Cooldown: 45 sec. Passive Effect: Attack during Cooldown: 60% chance to deal 220% damage on a single enemy with Blizzard.

Frozen Orb (Element: Ice)
Create and throw a Frozen Orb that fires ice shards everywhere to deal damage. The orb slows significantly when it encounters an enemy. Frozen Orb’s attack delay is set to 210ms.
Level 1: MP Cost: 40, create a Frozen Orb that deals 104% damage with ice shards to up to 8 enemies, Cooldown: 5 sec
Level 30: MP Cost: 50, create a Frozen Orb that deals 220% damage with ice shards to up to 8 enemies, Cooldown: 5 sec

Infinity
Lets you use skills without spending MP and has a chance to trigger Power Stance on hit. Also, continually recovers HP and MP, and increases the damage of all attack magic. Enemy attacks will not remove this effect. Cooldown: 3 min
Level 1: MP Cost: 45, Recovers HP and MP by 1% every 4 secs, Increases damage by Magic ATT by 1% every 4 sec, Chance of Activating Stance Effect: 21%, Duration: 11 sec
Level 30: MP Cost: 80, Recovers HP and MP by 10% every 4 secs, Increases damage by Magic ATT by 10% every 4 sec, Chance of Activating Stance Effect: 50%, Duration: 40 sec

Elquines (Element: Ice)
Required Skill: Spell Mastery (MAX)
Summons Elquines for a set amount of time. Elquines can attack multiple enemies at once and upon learning the Elquines skill, your mastery over magic will increase.
Level 1: MP Cost: 33, Summon Elquines Duration: 15 sec, Damage: 206% to up to 3 enemies simultaneously. Passive Effect: Permanently increases Mastery by 56%
Level 30: MP Cost: 120, Summon Elquines Duration: 160 sec, Damage: 380% to up to 3 enemies simultaneously. Passive Effect: Permanently increases Mastery by 70%

Maple Warrior
Increases the stats of all party members. Mastery Book is required to master the skill to level 30.
Level 1: MP Cost: 10, All Stats: +1%, Duration: 30 sec
Level 30: MP Cost: 70, All Stats: +15%, Duration: 900 sec

Hero’s Will
By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects.
Level 1: MP Cost: 30, Cooldown: 600 sec
Level 5: MP Cost: 30, Cooldown: 360 sec

Buff Mastery
Permanently increases Magic Attack and increases the duration of all buffs on you.
Level 1: Permanently Increased Magic ATT: +3, Buff Duration: +5%
Level 10: Permanently Increased Magic ATT: +30, Buff Duration: +50%

Arcane Aim
Ignores a portion of enemy Defense when attacking. Damage dealt increases with consecutive attacks. Stacks up to 5 times.
Level 1: Ignores 6% of enemy DEF. When attacking enemy 3 or more times, damage will increase by 2% with 21% probability. Damage increase effect will accumulate up to 5 times.
Level 30: Ignores 20% of enemy DEF. When attacking enemy 3 or more times, damage will increase by 8% with 50% probability. Damage increase effect will accumulate up to 5 times.

Frost Clutch (Passive)
When attacking enemy with Freeze stacks, increases Max Critical Damage per stack.
Level 1: When attacking enemy with Freeze stacks, increases Max Critical Damage by 3% per stack

Ice Lightning 4th Job Skill Build: Everything maxed.
0. Frost Clutch (MAX)
1. Chain Lightning, Frozen Orb, Infinity (1)
2. Buff Mastery (MAX)
3. Chain Lightning (MAX)
4. Elquines (MAX)
5. Arcane Aim (MAX)
6. Maple Warrior (MAX)
7. Blizzard (MAX)
8. Hero’s Will (MAX)
9. Infinity (MAX)
10. Frozen Orb (MAX)
11. Freezing Breath (MAX)

Ice-Lightning Hyper Skills

Frozen Orb – Reinforce
Required Level: 155
Increases Frozen Orb’s damage. Damage: +20%

Frozen Orb – Spread
Required Level: 177
Increases Frozen Orb’s max enemies hit. Max Enemies Hit: +2

Frozen Orb – Critical Chance
Required Level: 195
Increases Frozen Orb’s critical hit rate. Critical Hit Rate: +20%

Teleport Mastery – Reinforce
Required Level: 143
Increases Teleport Mastery’s damage. Damage: +20%

Teleport Mastery – Spread
Required Level: 162
Increases Teleport Mastery’s max enemies hit. Max Enemies Hit: +2

Teleport Mastery – Range
Required Level: 183
Increases Teleport Mastery’s range. Range: +100

Chain Lightning – Reinforce
Required Level: 149
Increases Chain Lightning’s damage. Damage: +20%

Chain Lightning – Spread
Required Level: 168
Increases Chain Lightning’s max enemies hit. Max Enemies Hit: +2

Chain Lightning – Extra Strike
Required Level: 189
Increases Chain Lightning’s number of hits. Number of Hits: +1

Absolute Zero Aura
Required Level: 150
Create an unbreakable chilling aura around you and your allies. Toggle Skill. MP Cost: 100, Stance Rate: +20%, Damage Absorb: +20%, Status Effect and Elemental Resistance: +20%

Lightning Orb
Required Level: 170
Create a large sphere of electricity in front of you, continually shocking monsters. Key down skill. MP Cost: 30, Damage: 700%, Number of Hits: 1, Max Enemies Hit: 15, Finish Attack Damage: 1000% – Cooldown Time: 90 sec

Epic Adventure
Required Level: 200
A power only available to Adventurers who have explored the Maple World that increases your damage and maximum damage. MP Cost: 100, Duration: 60 sec, Damage: +10%, Max Damage: +5,000,000 – Cooldown Time: 120 sec

Ice-Lightning Hyper Skill Build:
1. Chain Lightning – Reinforce (MAX)
2. Chain Lightning – Extra Strike (MAX)
3. Teleport Mastery – Range (MAX)
4. Frozen Orb – Reinforce (MAX)
5. Frozen Orb – Critical Chance (MAX)
6. Absolute Zero Aura (MAX)
7. Lightning Orb (MAX)
8. Epic Adventure (MAX)

Explanation:
Check this Hyper Stats Guide for more details!

Ice-Lightning 5th Job Skills

Please refer to MapleStory 5th Job Skills Guide for more details on Skill Cores, Special Cores and Enhancement Cores!

Ice-Lightning Skill Cores

Ice Age
Covers the world in the ice of an ancient glacier. Unaffected by attack reflection.
Level 1: Consumes 1000 MP to attack up to 15 enemies at 520% Damage 10 times and freeze the area. The area stays frozen for 30 sec and enemies on the frozen ground take 260% damage at regular intervals. Freeze effects can stack. Cooldown: 60 sec
Level 25: Consumes 1000 MP to attack up to 15 enemies at 1000% Damage 10 times and freeze the area. The area stays frozen for 30 sec and enemies on the frozen ground take 500% damage at regular intervals. Freeze effects can stack. Cooldown: 60 sec

Bolt Barrage | Thunder Break
Attack enemies with an advancing wall of lightning. If the lightning attacks enemies using Damage Reflect, you will not take damage.
Level 1: Consumes 1000 MP, Calls 8 lightning to attacks up to 12 enemies for 780% damage 8 times. The lightning slowly moves forward while attacking, but if it cannot move forward, attacks the previous location. Cooldown: 30 sec
Level 25: Consumes 1000 MP, Calls 8 lightning to attacks up to 12 enemies for 1500% damage 8 times. The lightning slowly moves forward while attacking, but if it cannot move forward, attacks the previous location. Cooldown: 30 sec

Ice-Lightning Enhancement Cores

  • Thunder Bolt (4% per level)
  • Cold Beam (4% per level)
  • Chilling Step (4% per level)
  • Ice Strike (3% per level)
  • Glacial Chain (3% per level)
  • Thunder Storm (3% per level)
  • Elquines (2% per level)
  • Chain Lightning (2% per level)
  • Blizzard (2% per level)
  • Frozen Orb (2% per level)
  • Lightning Spear (2% per level)

Archmage Ice/Lightning V-Matrix Skills Guide

Main V Skill: Ice Age
Trio #1: Chain Lightning / Frozen Orb / Lightning Orb
Trio #2: Blizzard / Elquines / Thunderstorm
Note: Bolded = essential skill | Non-bolded = non-essential skill.

MapleStory Old to New Official Skill Names

5th Job Skills (GMS | MSEA)

  • Ice Age → Ice Age (SAME)
  • Thunder Break → Bolt Barrage | Thunder Break

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56 thoughts on “MapleStory Ice Lightning Archmage Skill Build Guide

  1. Qriox

    @Ayumilove: CC stands for Crowd control. This class CC ability is the Freezing Breath, that binds enemies, making them unable to attack

  2. Ayumilove Post author

    @Qriox: Thanks for sharing the pros for Ice Lightning mage! I have added them the pros and cons section above. What is CC ability?

  3. Qriox

    Some pro’s for the Ice Lightning mage
    1) This class has great mobbing.
    2) Has a ton of CDs to worry about, doesn’t just spam one skill over and over.
    3) Has a bind, which is a sought after CC ability for bossing.
    4) Helps when bosses chases targets by chilling/slowing them.

  4. Ayumilove Post author

    @Leafy: Thanks for pointing out! I’ll update Bolt Barrage aka Thunder Break and also Ice Age skill description.

  5. Leafy

    Hello, I love the guides on here and I follow most of them as I know nothing besides I/L. I just wanted to note that Bolt Barrage / Thunder Break, at least in the current GMS patch I play, is different than what is up there. The bolt keeps striking the same place if it hits a wall and the damage scaling is 780% per hit at level 1 and 1500% at level 25. Also, Ice Age has been changed to a 30 second uptime with 60 second cd

  6. Sebastian

    @IceNation

    I have send you an email to you on mine discord name and #

    Came back to maple after many years and wish to start ice/ lightning mage as main and have some question to ask.

    Thanks.

  7. IceNation

    @Ming

    You can add me on discord. You can send your discord name and number to my email:
    [email protected]

    Great to see that you enjoy I/L

  8. Ming

    *Update to my previous comment*

    I tried Frozen Orb at Zakum and some mini-bosses and WOW!!!!!! The sheer power even at level 111 is AMAZING.

    So I now understand why Frozen Orb is for bossing. :)

  9. Ayumilove Post author

    @Jillian: Thanks for the notice! I’ll add in Ice/Lightning 5th Job Skill Name “Bolt Barrage” into the guide above. Bolt Barrage is the name for GMS, however, Thunder Break is the name used in MapleSEA aka MSEA. Therefore, I’ll be keeping this for SEA player reference.

  10. Ming

    Hello IceNation:

    Thanks for your reply! That is very useful advice for me. Sorry I don’t know how to add you on discord so I’m replying here.

    I see what you mean about different I/L variants but I guess since I’m mostly playing alone, a mobbing/grinding style of I/L would be best suited for me. If I don’t boss then am I right to say leaving magic guard on isn’t really necessary?

    If I understand you correctly, chain lightning is definitely the most useful spell for attacking. Then Ice Strike is used for freezing, Frozen Orb for bossing and Blizzard for awesome full screen coverage.

    Does that mean these skills are useless and should not be activated?
    – thunderstorm
    – teleport mastery
    – infinity
    – elquines

    Thanks!

  11. Jillian

    Hi Ayumilove, Thunder Break is called Bold Barrage now. If you want to update that (:
    *** Bolt Barrage (my autocorrect is horrible, sorry)
    ***Bolt Barrage (my auto correct is horrid, sorry)

  12. IceNation

    For bossing you should try to keep your ice stacks up. Frozen orb, absoute zero aura and blizzard help hereby. You can add me on discord if you have more questions

  13. IceNation

    Hi Ming.

    I/L main here. I would say that it really depends on what you like. Everyone plays I/L different. I use ice strike and chain lightning for mobbing. For bossing I use chain lightning and frozen orb.

    Buffs I use: magic booster, meditation, elemental decrease, maple warrior
    Attack skills: Chain lightning, ice strike, blizzard, frozen orb, lightning orb
    I have magic guard always on.

  14. Ming

    Hello, not sure if anyone is still watching this space but I just got back to MapleStory and am determined to play my I/L Archmage. Unfortunately with all the skill changes I am completely lost as to what skills and buffs should always be kept on and what skills are useful for training. I intend to grind mainly with the odd boss here and there.

    To me, these are the skills required:
    Killing – chain lightning, blizzard
    Buffs that should be used all the time – meditation, magic booster, elemental decrease, elquines, maple warrior, teleport mastery
    Buffs depending on situation – magic guard, hero’s will

    Is the above correct and can I simply ignore all other skills? I am only at 4th job so that’s all I know at the moment, if someone could advise up to 5th job that would be great.

    Thanks! If anyone is out there :)

  15. Jeffrey

    Your description for Freezing Breath is incorrect. https://gyazo.com/7d75ab6c0261b5068c694006216c4625
    If you need any more help just email me.

  16. Moe

    just a correction, Freezing Breath does freeze bosses very useful in cra , hilla but not zak, also i think Thunder Bolt should be maxed instead of Cold Beam, because archmage 3rd job fokuses on ice so you need a thunder support to get a critical attacks, thnx for the guide your website is really helpful!

  17. Ayumilove Post author

    @monk: Thanks for your correction! I have upated Ice/Lightning 3rd Job Skill (Elemental Decrease) details to include the 50% final damage at max level!

  18. monk

    Elemental decrease should be maxed much earlier, it gives 50% final damage.

  19. Franconia

    Anybody have suggestions about skill usage? I’m at fourth job and I feel like I have a ton of abilities, between buffs, long casts (thunder cloud, ice ball) and regular spells. I’m trying to figure out efficiency.

  20. Jin

    Did Lightning Orb got changed from hitting multiple lines of 125% to one line of 700%?

  21. Ray

    Would love to hear your explanations behind the skill allocations :)

  22. Bacon

    Nice guide!
    I would add Level 31 effects for the 4th job skills as many will choose Decent Combat Orders when 5th job is released in late 2016.

  23. Ayumilove Post author

    @Alps: Thanks for your suggestion! I’ll add them to the guide above :)

  24. Alps

    Might suggest to remove a point from ‘Chain Lightning – Spread’ and add it to ‘Frozen Orb – Critical Chance’ as:
    – Chain Lightning rarely goes beyond 6 mobs
    – Frozen Orb critical rate increase affects damage considerably since most I/L’s usually settle for ~75% critical rate and the skill is used very often to maintain ice stacks

  25. Silly91

    Hey, I’m pretty certain the hyper skill level requirements have been changed?

  26. Ayumilove Post author

    @Alex: Cold Beam has further forward attacking range and able to freeze enemies for 8 seconds if they are not eliminated within the first hit. Thunderbolt requires the player to be in the mob for maximum coverage of enemies being hit. I would sacrifice a few percentage of damage for conveniences and freeze effect.

  27. Alex

    Hello Ayumi! For the second job, why do you max cold beam instead of thunderbold? Doesn’t thunderbolt do more damage?

  28. Ayumilove Post author

    @jaurchi: Yes, this is GMS version for MapleStory Ice Lightning Arch Mage Skills.

  29. jaruchi

    This is what is GMS version?

  30. Ayumilove Post author

    @Steven: The Cygnus Knights picture was obtained from Google Images :)

  31. Steven

    Hey Ayumi where did you get the ending background picture of the Cygnus Knights they look cute!

  32. MisterLuck

    hey Ayumi, you made a tiny mistake in second job!
    Freezing Crush has been changed to 3% crit dmg per stack and 8% damage per stack when hit with lightning.

  33. Ayumilove Post author

    [GMS v.154]
    1. Updated Ice/Lightning 4th Job Skill Frozen Orb. Attack delay is set to 210ms.

  34. Ayumilove Post author

    @Bella: The buff skills can be macroed such as (2nd job: Meditation, Magic Booster, Maple Warrior ) whereas for Quick Slot Button (Chilling Step, Elemental Decrease, Thunder Storm, Infinity, Elquines). Solo training basically activates those macro-ed skills, whereas the Quick Slot ones is dependent on the training situation and how you use to pair them with your main offensive skill (e.g. Chain Lightning).

  35. Bella

    Too many skills, so confusing :( What’s the best skills & buffs to put in Macro for solo training with max Chain Lightning?

  36. Ayumilove Post author

    Hi juanchi, thanks for the notice. I have corrected it :)

  37. juanchi

    You confused at the very beginning. You put bishop instead of ice ligtning.

  38. Ayumilove Post author

    Hi Jay, I have switched Ice Strike to Glacier Chain since it can be used till 4th Job that combos well with Chain Lightning.

  39. Ayumilove Post author

    Thanks KumriRyuX for the notice! I’ll add the Elemental Adaptation into Ice/Lightning 3rd Job Skill Build Guide.

  40. Ayumilove Post author

    Hi HeroezMastazz, you can add it after High Wisdom or when you want to max Mediation, add 3 skill points into MP Eater to unlock Meditation.

  41. Mr.y

    Kk thx F2

  42. Ayumilove Post author

    Hi Mr.y, Zero will be released in RED Part 2 : Child of God. That means MapleSEA must release RED Part 1 First Impact, first. GMS already released theirs on December 4 2013.

  43. Mr.y

    Went zero release in maplesea??

  44. HeroezMastazz

    In GMS, you need 3stats on MP Eater to max Meditation…So when do i put 3stats in MP Eater? Do I put it after maxing High Wisdom?

  45. KumriRyuX

    I’ve noticed for third job Elemental Adaptation is missing

  46. Jay

    Why glacier chain over ice strike?

  47. skxy

    All damage over time skill has been removed for IL, hence we can’t get benefit from Storm magic +20% damage on bosses. So I would assume freezing effect will work on boss, since it not really freeze it, just slow it down… else IL really getting a nerf :(

  48. Ayumilove Post author

    Hi Strenling, freezing and stunning does not work on bosses as they are immune to this effect. Other non-stun effects such as lower accuracy, defense, attack,etc will work at half of its effective specs.

  49. Strenling

    Regarding the “Freezing” effect-
    Does freezing work on bosses? It seems kinda useless in my mind due to the fact that regular monsters are 1 hit KO-able to have a bonus on enemies that are frozen.

  50. Musica

    Whats the point of freezing breath when soloing O_o

  51. Ayumilove Post author

    You’re welcome strangegame.

  52. strangegame

    Thanks alot! =P

  53. Ayumilove Post author

    Hi strangegame, I have added Ice Lightning 4th Job Skills and Hyper Skills :)

  54. Ayumilove Post author

    Hi Cathryn, thanks for the feedback. I have updated the skill build to prioritize on Frozen Break instead of Glacial Chain!

  55. strangegame

    this one isn’t completed? =O
    It ends at 3rd job only ._.
    Thanks for the updates ya! =]

  56. Cathryn

    Ayumi, I/L Mage 3rd Job-The Elemental Break is it Frozen Break ?, Why don’t max Frozen Break instead of Glacial Chain ?