MSEA v.170 – Zest and Zeal (2017-09-18)

List of MSEA Skill Changes

SENGOKU REWORK

  • Kanna and Hayato have received updates to their skills to keep them relevant to the game.
  • Kanna’s Haku was balanced appropriately and Kanna received updates on her attacks to stay relevant to the game as per other Magician classes in MapleSEA.
  • Hayato’s Keen Edge was adjusted to match the rest of the link skills available in MapleSEA.
  • Battoujutsu Combo was reworked slightly to make it smoother and the attack damage buff was increased.
  • Hitokiri Strike’s Cooldown Cutter was reworked to include a longer buff duration for the skill in general.
  • The skill changes for Kanna and Hayato are as follows:

Kanna

1st Job

  • Haku’s Heart: Adds INT.

2nd Job

  • Shikigami Charm: Passively decreasing damage taken by 15%.
  • Haku Reborn: Passively increases Magic Attack. Adds Final Damage% when party members receive Haku’s buff effects.
  • Fan Booster: Buff Duration increased to 240 seconds.

3rd Job

  • Soul Shear: Passively increases Final Damage%.
  • Lifeblood Ritual: Passively adds Status Resistance.
  • Unholy Radiance: Passively increases Critical Damage.

4th Job

  • Tessenjutsu: Increased Mastery gain and passively adds Damage.
  • Haku Perfected: Passively increases Magic Attack. Adds Final Damage% when party members receive Haku’s buff effects.
  • Shocking Shikigami Haunting: Increased max enemies hit, and greatly increased attack range.

Hayato

Beginner Skills

  • Keen Edge (Link Skill): Master Level increased to 2.
  • Shimada Heart: Damage increase is now reflected in stats window.
  • Sword Discipline: Lowered MP cost.

1st Job

  • Battoujutsu Combo: Provides attack damage % increase when using skills related to Battoujutsu.
  • Iagiri: Vertical range slightly increased.

3rd Job

  • Willow Dodge: Damage increase is now reflected in stats window.

4th Job

  • Rai Sanrenzan: Max Enemies Hit adjusted to 8.
  • Bushido’s Will: Changed to a passive skill.
  • Jinsoku: Balanced the avoidability granted.
  • Eye for an Eye: Adjusted to activate when Hayato successfully avoids an enemy.
  • Bloodletter: Damage over time adjusted to match other jobs.
  • Hitokiri Strike: Damage has been increased, and instant kill chance has been removed. The invincibility duration has been decreased.

Hyper Skills

  • Hitokiri Strike – Persistence **NEW**: Increases buff duration of Hitokiri Strike by 20 seconds.
  • Hitokiri Strike – Cooldown Cutter: Reduced Cooldown Time Reduction to 30%.
  • Falcon’s Honor: Modified to gain 100 Sword Energy upon using skill.

EXISTING SKILL ADJUSTMENTS

Skills across the board have also received changes.

All Jobs

  • Auto Restoration I: Skill cooldown increased to every 40 seconds.
  • Auto Restoration II: Skill cooldown increased to every 30 seconds.
  • Endless Attack: Skill cooldown increased to every 75 seconds.

All Archers

  • Guided Arrow: Damage increased from 500% > 600%.

All Thieves

  • Venom Burst: Damage over time increased from 25% > 100%, additional damage increased from 825% > 1000%, number of hits increased from 5 > 6 times.

All Warriors

  • Blitz Shield: HP consumed is changed to 5% of HP, and created shield has 15%~20% of HP.

Explorer Archer

  • Avian Awakening: Number of hits increased from 6 > 7 times.

Hero

  • Insizing: Combo cost has been decreased from 4 > 2.
  • Deadly Combo Fault: An error where a Boss Damage buff was wrongly provided has been removed.
  • Sword of Burning Soul: An error where changing maps would cause the summoned sword soul to disappear has been fixed.

Paladin

  • Blessed Hammer: Damage has been adjusted to be 546%~1050%.
  • Blessing Armor: Number of barriers will now be shown in the buff counter.
  • Blast: Damage has been adjusted to 194%~310%.

Dark Knight

  • Beholder Dominant: Modified to be a passive skill. Upon summoning Beholder, it will be in the Dominant status.
  • Beholder shock: An error where using this skill and Beholder’s Impact at the same time would cause Beholder Impact’s animation to be missing has been fixed.
  • Sacrifice: The cooldown reduction when Beholder attacks has been adjusted to 0.35 seconds per attack.
  • Beholder’s Impact: MP consumption has been increased to 1000 MP. Damage has been adjusted to 303%~375%.
  • Reincarnation: Cooldown of Reincarnation will now be shown in the buff counter.
  • Gungnir’s Descent: Damage is increased to 196%~225%.

Arch Mage (Fire/Poison)

  • Paralyze: Attack range has been increased.
  • Infinity: Now has a limit of 200% Final Damage boost.
  • DoT Punisher: An error where additional fireballs were incorrectly not created has been fixed.
  • Poison Nova: MP consumption has been decreased from 1000 MP > 500 MP. Explosion damage has been increased to 468%~900%.

Arch Mage (Ice/Lightning)

  • Infinity: Now has a limit of 200% Final Damage boost.
  • Lightning Sphere: Damage has been decreased to 200%.
  • Thunder Break: Final Damage will be decreased by 10% if it constantly attacks the same enemy.
  • Chain Lightning: Vertical range has been increased.

Bishop

  • Heal: EXP gain upon healing party members has been removed.
  • Angel’s Ray: EXP gain upon healing party members has been removed.
  • Infinity: Now has a limit of 200% Final Damage boost.
  • Prayer: Cooldown time has been increased from 120 > 180 seconds, duration of the skill has been decreased from 31~55 seconds > 30~42 seconds. HP/MP recovery has been decreased from 2% > 1%, increased HP/MP recovery has been decreased from 15% > 10%, final damage increase has been decreased from 10% > 5%.
  • Angel of Libra: Summon Duration is 30 seconds, damage buff is adjusted to 5% + 1% per 1250 INT, up to a maximum of 100%.
  • Angelic Vengeance: Final damage boost is increased from 25% > 30%.

Bowmaster

  • Illusionary Shot: Damage has been increased from 416% > 800%, and increased procs every 10 attacks instead of 12. Cooldown has been increased to 30 seconds.

Crossbowmaster

  • Piercing: Damage has been increased to 255~400%, and the arrow speed is increased.
  • Snipe: Arrow speed increased.
  • Long Range True Shot: Cast delay decreased.
  • Split Arrow: Cooldown is 120 seconds.

Night Lord

  • Critical Throw: Damage boost has been decreased to 1%~5%.
  • Mark of Night Lord: Number of stars decreased to 3.
  • Bleeding Toxin: Attack boost increased from 30 > 60, DoT duration decreased from 8 > 3 seconds, cooldown increased from 90 > 200 seconds.
  • Claw Expert: Critical Damage boost increased to 5~15%.
  • Fuma Shuriken: Mark of Assassin proc. rate has been increased to 40%.

Shadower

  • Eviscerate: Instantly move to enemies wounded by Assassinate to inflict a deadly attack, and can be linked with Assassinate. Eviscerate will ignore Damage Reflect.
  • Midnight Carnival: Damage has been increased to 84%~160%. Number of hits decreased to 7 hits.
  • Dagger Expert: Critical Damage boost is increased to 11~20%.
  • Shadower Instinct: Base attack boost has been increased to 2-40.

Dual Blade

  • Blade Fury: Damage has been adjusted to 192~250%.
  • Dual Wield Expert: Final Damage boost has been adjusted to 5~20%.
  • Phantom Blow: Damage has been adjusted to 188~275%.
  • Blade Storm: Damage has been adjusted to 603%~1155%, number of hits decreased from 8 > 7.

Viper

  • Dragon Strike: Final Damage boost duration has been increased from 10 > 15 seconds.
  • Serpent Screw: Energy consumption has been decreased from 150 > 110, and energy consumption is reduced by 60% on bosses. When fully charged, consumes 100 energy. Damage has been adjusted to 374%~710%.
  • Corkscrew Blow: Damage has been adjusted to 82%~120%, number of hits increased from 1 > 3 hits.
  • Captain

  • Dead Eye: Damage has been adjusted to 1248%~2400%, and max number of enemies hit has been decreased from 15 > 12, and cooldown of the skill has been increased from 15 > 25 seconds.
  • Parrotargeting: Final Damage boost has been adjusted to 7%~25%, critical damage boost has been adjusted to 11%~20%.

Cannon Shooter

  • Mega Monkey Magic: Skill Duration increased to 180 seconds.
  • Big Fuse Gigantic Cannonball: Preparation time for cannonball has been increased from 20 > 25 seconds.
  • ICBM: Damage has been adjusted to 2184%~4200%, and the ground damage is adjusted to 364%~700%. Character will be invincible while casting ICBM.

All Cygnus Knights

  • Cygnus Phalanx: Summon duration is adjusted to 22.5 seconds, with a cooldown of 30 seconds.

Mihile

  • Soul Blade: Cast delay has been decreased.
  • Royal Guard: Attack boost when succesfully guarding for the 3rd time has been increased to 25.
  • Soul Driver: Cast delay has been decreased.
  • Trinity Attack: Attack range of the skill has been increased.
  • Soul Assault: Attack range of the skill has been increased.
  • Rho Aias: An error where the final damage buff would not be saved by Buff Freezers has been fixed.
  • Claimh Solais: The ability to reset the attack duration buff duration of the Royal Guard has been changed to a function that increases the attack duration buff duration by a certain amount. The skill is usable even without the Royal Guard buff.

Soul Master

  • True Sight: Final Damage Boost on debuffed enemies is adjusted to 5%.
  • Soul Cleaving: Damage is adjusted to 2900%.
  • Elysion: Final Damage reduction has been increased from 40% > 50%.

Flame Wizard

  • Advanced Magic Mastery: Critical Damage Boost has been removed.
  • Incarnate’s Anger: An error where this skill could not be used occassionally in Hungry Muto PQ has been fixed.
  • Burning Conduit: Damage Boost has been increased to 31~60%. Skill duration is now 30 seconds with an adjusted cooldown time of 45 seconds.

Wind Breaker

  • Spiral Vortex: Cast delay has been decreased.
  • Wind Chime: Attack, DEX, and HP boosts have been changed to passive effects.

Night Walker

  • Shadow Bat: Damage dealt to regular monsters have been increased by 10%.
  • Throwing Mastery: Damage boost has been adjusted to 3%~30%.
  • Quintuple Toss – Boss Rush: Boss Damage boost has been adjusted to 20%.
  • Shadow Jump: Attacking skills that throw stars will now have their final damage increased by 10% if used while jumping.
  • Guise of Shadows: The 3 shadows damage has been adjusted to 65% / 45% / 25% respectively.
  • Critical Throw: Critical Damage boost has been increased to 10%.
  • Throwing Expert: Critical Damage boost has been increased to 10%.

Striker

  • Bolt Anchor: Cast delay has been decreased.
  • Expert Knuckle Mastery: Critical Damage boost is adjusted to 1%~5%.
  • Blitz IV: Critical Damage boost has been increased to 25%.
  • Lightning in Unity: Damage has been adjusted to 416%~800%. The number of lightning attacks have been changed to 7 hits.
  • Shark Missile: Damage has been adjusted to 1040%~2000%.

All Maple Heroes

  • Freud’s Oathguard: First stack of the skill will reset skill cooldown faster by 10%.

Aran

  • Maha Installation: Combo count is instantly increased by 100 whenever this skill is used.

Evan

  • Imperial Breath: Damage has been adjusted to 520%~1000%.
  • Dragon Breath: Swift of Wind’s damage boost has been increased to 131%~160%.
  • Breath of Earth: Damage distribution formula has been modified whereby 35% of the attack’s damage is not divided, depending on the number of enemies attacked.
  • Dragon Breath – Wind Bonus Chance: Damage boost has been adjusted to 85%.

Mercedes

  • Leaf Tornado: Damage has been adjusted to 184%~260%.
  • Sylvidia: Rush attack’s cooldown has been decreased to 0.95 second.
  • Ignis Roar: Changed to passively grant 1%~10% Final Damage boost.
  • Dual Bowguns Expert: Critical Damage boost has been adjusted to 1%~10%.

Phantom

  • Claire de Lune: Skill has been changed to passive.
  • Joker: Number of cards thrown has been adjusted to 11.
  • Black Jack: Errors where this skill was affected by Combat Orders, as well as the last attack would cause Dark Sight to be removed have been fixed.
  • Mille Aiguilles: Damage has been adjusted to 71%~100%.
  • Cane Expert: Final Damage boost has been adjusted to 10%-25%.

Luminous

  • Darkness – Light Gauge: Will no longer reset after resurrection of character.
  • Ray of Redemption: EXP gain when healing party members has been removed.
  • Apocalypse: Cast delay has been decreased.
  • Morning Star: Cast delay has been decreased.
  • Punishing Resonator: Skill duration has been decreased to 6 seconds.
  • Ender: Damage is adjusted to 298%~385%, number of hits adjusted to 7.

Eunwol

  • Spirit Trap: An error where a message would not not be displayed when the skill is used on enemies that were resistant to binds has been fixed.
  • Expert Knuckle Mastery: A 1%~10% Final Damage boost effect has been added to the skill.
  • Spirit Summoning Circle: Damage is adjusted to 624%~1200%.

All Resistance

  • Resistance Line Infantry: Damage has been adjusted to 223%~415%.

Demon Slayer

  • Demon Awakening: Final Damage boost has been removed, buff duration has been adjusted to 36~60 seconds.
  • Demon Cry: Damage is adjusted to 370%~515%, number of hits adjusted to 7.
  • Blue Blood: An error where certain images would appear awkwardly during the cast effect has been fixed.

Demon Avenger

  • Demon Frenzy: The skill now reduces damage taken from attacks (including % HP attacks) by 30%.
  • Blood Feast: Adjusted consuming of HP to 3% per seconds instead of 4%.

Blaster

  • Charge Skill Changes: The issue where using Charge skills while using other skills to cancel their actions repeatedly would sometimes cause the client to shutdown has been alleviated.
  • Shockwave Drive: Damage boost has been decreased to 82%~140%.
  • Magnum Flash: Damage boost has been decreased to 122%~160%.

Battle Mage

  • Battle Mastery: Critical Damage boost has been adjustsed to 1~20%.
  • Staff Expert: Critical Damage boost has been adjusted to 6~20%.
  • Union Aura: Extra damage has been adjusted to 300%.
  • Black Magic Altar: Altar duration has been adjusted to 40 seconds, altar preparation can be only done after 25 seconds, cooldown has been adjusted by 0.5 second.
  • Dark Chain: Can now be linked to Blow Skills and Battle Burst.
  • Battle Burst: Can now be linked to Blow Skills.
  • Spell Boost: Magic Attack boost has been adjusted to 10~25%.

Wild Hunter

  • Wild Arrow Blast: Damage has been adjusted to 282%~340%.
  • Wild Arrow Blast – Boss Rush: Damage increment has been adjusted to 20%.
  • Drill Container Unit: While riding a Jaguar, damage to regular monsters will now be increased by 10%.
  • Extend Magazine: All Stats boost has been adjusted to 2~60 All Stats, 20% Damage boost has been replaced with a 5~15% Final Damage boost.
  • Feral Fury: Attack now has a 100% chance of inflicting the maximum number of Another Bite debuffs.
  • Jaguar Storm: Summon duration has been adjusted to 40 seconds.

Xenon

  • Surplus Overload: The skill now consumes 250 MP upon activation, and continuously consumes 199~175 MP per second.
  • OOPArts Code: The 30% Damage boost has been replaced with a 10~25% Final Damage boost.

Mechanic

  • Micro Missiles: Damage has been adjusted to 442%~850%, cooldown adjusted to 25 seconds, adjusted to fire 30 micro missiles.

Kaiser (Nova)

  • Guardian of Nova: An error where the previous Kaisers would disappear has been fixed.
  • Ancestral Prominence: The skill now increases the Morph Gauge by 50 when used.
  • Tempest Blade: Devastate: Fire Damage has been adjusted to 700%.

Angelic Buster (Nova)

  • Soul Seeker: An error where only 1 orb would be created when fighting 1 enemy has been fixed.
  • Soul Shooter Expert: Critical Damage boost has been adjusted to 1%~15%.

Zero (Child of God)

  • Formulae Changes: Lapis/Lazuli’s attack additional options logic has been changed to match other jobs’ weapons. Existing characters’ items will be automatically modified.
  • Air Riot: An error where the shockwave activation delay was changed has been fixed. Critical Damage boost has been adjusted to 12%~50%.

Kinesis (Other World)

  • Pure Energy: Replaces the skill, Pure Power.
  • Increase Mental Power: Replaces the skill, Psychic Reinforcement.
  • ESP Battle Order: Skill has been changed to passive.
  • Psychic Grab: Vertical attack range has been increased.
  • Psychic Grab II: Vertical attack range has been increased.

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