GMS v.166 – Asylum Updates (2015-10-07)

Table of Contents

HALLOWEEN EVENTS

Madhouse

October 7 – November 3
Requirement: Lv. 33 and above

  • Begin by accepting the quest ‘Chloe’s Letter’ from the event quest notifier on the left-side of the game window.
  • You will obtain a visitor’s pass to the Madhouse to have a little taste of what’s to come.
  • Accept the quest ‘Sender Unknown’ once a day to receive 3 extra visitor’s passes.
    • You cannot receive the ‘Sender Unknown’ quest while in a Madhouse map. Visit a town or a field to receive your quest.
  • Once entering the Madhouse, help your friends Eddie, Marilyn, Chu, Lopez, and Sean to find pieces of Chloe’s Diary and solve the Madhouse mystery.
  • Interact with objects around the hospital to find items that your friends may have dropped.
  • Always keep a flashlight and battery close at hand, as you never know what’s lurking in the dark shadows.
  • Explore corridors to find the exit and escape from the Madhouse.
  • Read secret messages, memos, and medical records left by patients and hospital staff for hints and clues.
  • Collect Madhouse Coins to purchase lucrative totems and chairs from the Vending Machine.
  • Complete Madhouse’s mysterious quests to obtain different rewards.


Vending Machine Rewards:

  • Hospital Director’s Totem: Untradeable: All Stats: +28, ATT/MATT: +8
  • Nurse’s Totem: Untradeable: All Stats: +24, ATT/MATT: +6
  • Orderly’s Totem: Untradeable: All Stats: +20, ATT/MATT: +4
  • Madhouse Straitjacket Chair: Tradeable
  • Madhouse Operating Table Chair: Tradeable
  • Madhouse Treatment Chair: Tradeable
  • Chloe’s Diary, Page 1: Untradeable

Halloween Star Planet

October 7 – November 4
Requirement: Lv. 33 and above
During the month of October, Star Planet will periodically change in appearance to fit the Halloween atmosphere. This will occur on the 35 minute mark and last for 20 minutes every hour from 12 PM – 10 PM Pacific (3 PM – 1 AM Eastern) throughout the duration of the event. You can earn free Halloween costumes and customizations by participating in mini-games, as well as take part in fun-filled Halloween dance parties everyday.
Halloween Costume Giveaway

  • Temporary Halloween Costumes
    • Obtain 10 or more Star Points from mini-games to receive a Worn Halloween Costume Box. Open it to choose one of the following:
      • Worn Ghost Set (1-day Duration): Untradeable
      • Worn Witch Set (1-day Duration): Untradeable
      • Worn Skeleton Set (1-day Duration): Untradeable
    • Limit: Once a day
  • Permanent Halloween Costumes
    • Open 5 or more Worn Halloween Costume Boxes to receive a Tidy Halloween Costume Box. Open it to choose one of the following permanent costumes:
      • Ghost Set (Permanent): Untradeable
      • Witch Set (Permanent): Untradeable
      • Skeleton Set (Permanent): Untradeable
    • Limit: You can repeat this a total of 3 times during the duration of the event

Customization Giveaway

  • Receive the permanent One Card Customization by playing Star One Card 20 times or more.
  • Receive the permanent Game of Yut Customization by placing 1st in Star Game of Yut 10 times.

Halloween Party Event

  • Requirement: Minimum of 10 players needed
    • The Halloween Party will occur from 12 PM – 10 PM Pacific (3 PM – 1 AM Eastern) everyday starting at the 40 minute mark.
    • Follow Bobble’s dance moves when he appears in the square and receive rewards as you advance in the rounds.
  • Rewards:
    • Receive +1 Star Point each time you advance a round.
    • Select and obtain 1 unlearned Halloween Action Skill when succeeding 18 out of 20 rounds.
    • Receive the permanent Spookybones Damage Skin for participating in the Halloween party even more than 10 times.

Witch Malady’s Secret Mission

October 7 – November 3
Requirement: Level 33 and above

  • Bring Witch Malady the necessary ingredients she needs to receive various rewards.
  • Accept the quest ‘[Halloween] Witch Malady’s Secret Mission’ through the ‘star’ event notifier on the left-side of the game window, or you can accept the quest directly from Witch Malady in the Event Hall.
  • Witch Malady will send you on a wild ingredient chase for her pungent food recipes. You can gather the necessary ingredients from various monsters around Maple World.
  • You can also hunt monsters to obtain Dark Tokens, which can be exchanged for items from Witch Malady.
  • During the event period, Frog and Black Cat monsters will appear every 10 minutes in most major towns. Defeat these monsters to receive Dark Tokens and ingredients for Witch Malady’s recipes.

Recipe Rewards:

  • Seasoned Frog Eggs and Mushrooms: A stinky dish made with Cursed Frog Eggs. Restores 400 HP if eaten.
  • Bloody Mushroom Wine: A non-alcoholic wine made with Cursed Cat Spittle. Restores 200 MP when consumed.
  • Slimy Canape: A creepy and slimy canape. Increases Weapon ATT and Weapon DEF +15 for 15 minutes.
  • Zingy Kebab: A suspiciously sharp-tasting Kebab. Increases Magic ATT and Magic DEF +15 for 15 minutes.
  • Swamp Wrap: The Witch’s wrap dish that fills your mouth with the aroma of the swamp with each bite. Increases Weapon ATT and Weapon DEF +25 for 15 minutes.
  • Rough Leather Steak: A rough leather steak that the Witch has carefully grilled for you. Increases Magic ATT and Magic DEF +25 for 15 minutes.
  • Witch’s Special Stew: The Witch’s special stew that gives off a sour stink. Increases Weapon ATT/Magic ATT +40, Weapon DEF/Magic DEF +100, Speed +15, and Jump +15 for 15 minutes.

Dark Token Exchange List:

  • 1 Dark Token – Cursed Frog Egg: An ingredient for Witch Malady’s recipes.
  • 1 Dark Token – Cursed Cat Spittle: An ingredient for Witch Malady’s recipes.
  • 30 Dark Tokens – Talking Witch Hat: Req. Lv. 20; Hat; STR/DEX/INT/LUK +1, MaxMP +100, DEF/M.DEF +15; 7 upgrades available, unhammered.
  • 50 Dark Tokens – Broomstick: Req. Lv. 20; One-Handed Sword, Fast; ATT +31, Speed +5; 7 upgrades available, unhammered.
  • 20 Dark Tokens – Normal Witch Scroll: A scroll that, depending on chance, will either improve or worsen the stats on the Talking Witch Hat or Broomstick.
  • 80 Dark Tokens – Witch’s Crimson Belt: Req. Lv. 30; Belt; DEF/M.DEF +20, Jump +2; 3 upgrades available, unhammered, untradeable; tradable once with Scissors of Karma.
  • 100 Dark Tokens – Witch’s Ocean Blue Belt: Req. Lv. 55; Belt; DEF/M.DEF +45, Speed +2; 3 upgrades available, unhammered, untradeable; tradable once with Scissors of Karma.
  • 150 Dark Tokens – Witch’s Deep Purple Belt: Req. Lv. 85; Belt; ATT/M. ATT +1, DEF/M.DEF +60, Speed +2, Jump +2; 3 upgrades available, unhammered, untradeable; tradable once with Scissors of Karma.
  • 100 Dark Tokens – Witch’s Belt Scroll: A scroll that, depending on chance, will either improve or worsen the Witch’s Belts.

Olivia and the Haunted Mansion

October 7 – November 3
Requirement: Lv. 33 and above

  • Return Olivia to her family by battling maniacal monsters inside her haunted house and unraveling some of the mysteries of the Prendergast family and their mansion.
  • Accept the quest ‘[Halloween] Olivia: “Help Me”‘ through the star notifier on the left-side of the game window, or you can accept the quest directly from Olivia at the Haunted House.
  • You can reach the mansion by using the NLC Taxi in New Leaf City. You can get to New Leaf City using the Kerning City subway or through a Dimensional Mirror in a town.
  • You will receive one of three quest lines based on your level range: Lv. 33 – 40, Lv. 41 – 60, Lv. 61 – 250.
  • Complete the quests including the final quest ‘[Halloween] Butler: “The Trap”‘ to receive your reward.

Rewards:

  • Olivia’s Chair: Recovers 40 HP and 35 MP every 10 seconds. Tradeable.

You can also form a party of 3 – 6 players and take on Chaos Olivia!

  • Requirement: Lv. 160 and above. You can enter 3 times every day in a party of 3 – 6 players.
  • Accept the quest ‘[Halloween] Butler: “The Trap”‘ from NPC Steward.
  • Talk to Steward again and choose the option ‘Talk to the Butler about Olivia’ and he will send you to Haunted House: Mansion’s Hidden Hall 1, Haunted House: Mansion’s Hidden Hall 2, Haunted House: Mansion’s Hidden Hall 3, or Haunted House: Mansion’s Hidden Hall – Chaos, depending on your level.
  • Talk to Steward again and choose the option ‘Talk to the Butler about Olivia’ then choose ‘Where is Olivia’s Secret Room’ and he will send you to Olivia’s Secret Room – Chaos.
  • Click on the mirror and type in “Olivia” and she will appear.

The Kid Gamsper

October 14 – October 31
Requirement: Level 33 and above

  • Login daily and collect paint drops to decorate Gamsper to receive special prizes.
  • Click on the icon of Gamsper through the ‘star’ event notifier on the left-side of the game window to accept the quest, or visit Gamsper in the Event Hall.
  • Decorate the ghost kid Gamsper by collecting ghost paint. Up to 9,999 drops of ghost paint can be stored. Ghost paint can be acquired by the following means:
    • 10 drops of ghost paint will be acquired for every 10 seconds you are connected to the game.
    • 20 drops of ghost paint can be acquired from the Ghost Paint Tube dropped from monsters in the field.
    • Other players can be right-clicked and challenged to a Rock-Paper-Scissors game. Winners will acquire 100 drops of ghost paint, and a tie or loss will earn 10 drops of ghost paint.
    • Defeat the Bully Jack that appears in town to acquire Mysterious Ghost Paint Tube. This item can be used to acquire 5 drops of ghost paint every second from standing in the paint cloud that appears. Bully Jack only appears in Henesys, Leafre, El Nath, Edelstein, and Mu Lung from 8 AM – 10 PM Pacific (11 AM – 1 AM Eastern).
  • Decorating Gamsper can be done through the event menu by clicking Gamsper’s icon through the ‘star’ event notifier on the left-side of the game window.
    • You can randomly change Gamsper’s head, face, and body individually for 4,000 drops of ghost paint each.
    • You can also randomly change all of Gamsper for 2,000 drops of ghost paint.
  • The ‘Challenge’ button in the event menu can be used to accept a random daily quest. Daily quest types include:
    • Collect 9,999 drops of ghost paint.
    • Participate in 3 games of Rock-Paper-Scissors.
    • Collect 30 Ghost Paint Tubes.
    • Use Mysterious Ghost Paint Tube 3 times.
  • You can permanently keep the appearance of your Gamsper once the event period is over.

Rewards:

  • Kid Ghost Emblem: Double-click to summon your own Gamsper.
  • Daily Quest Reward:
    • 2x EXP Coupon: Double-click to receive 2x EXP for 30 minutes. Untradeable.
  • 7-Day Attendance:
    • Gamsper’s Gift Box: Untradeable, Double-click to receive the following:
      • 2x EXP Coupon: Double-click to receive 2x EXP for 30 minutes. Untradeable
      • Ghost Aura Change Coupon: Double-click to select and change the aura color around Gamsper, Untradeable.
      • Ghost Change Ticket: Double-click to transform yourself into a ghost for 30 minutes. Greatly increases your speed and jump.
  • 14-Day Attendance:
    • Gamsper’s Special Gift Box: Untradeable, Double-click to receive the following:
      • 2x EXP Coupon: Double-click to receive 2x EXP for 30 minutes. Untradeable.
      • Ghost Aura Change Coupon: Double-click to select and change the aura color around Gamsper. Untradeable.
      • Kid Gamsper (Chair): Recovers 50 HP and MP every 10 seconds. Untradeable

Dark Lords of Darkness

October 14 – November 10
Requirement: Lv 33 and above

  • Help the Dark Lords of Darkness recover their lost items to receive rewards.
  • Complete the 4 sub-quests to complete the Dark Lords of Darkness quest.

Part 1:
Dark Destroyer

  • Pick up Doom’s Mantle to begin the quest ‘Dark Destroyer’.
  • Hunt 300 monsters around your level range.
  • Reward:
    • Doom Shoulder: Untradeable: All Stats: +12, ATT/MATT: +6, Expires after 1 day

Dark Ringmaster

  • Pick up Grin’s Ordinary Ring to begin the quest ‘Dark Ringmaster’.
  • Hold onto Grin’s Sad Ring for 30 minutes to transform it into Grin’s Awesome Ring.
  • Reward:
    • Grin Ring: Untradeable: All Stats: +12, ATT/MATT: +6, Expires after 1 day

Dark Intruder

  • Pick up Hellia’s Key Necklace to begin the quest ‘Dark Intruder’.
  • Kill monsters around your level range to find 10 of Hellia’s Keys.
  • Reward:
    • Hellia Necklace: : Untradeable: All Stats: +12, ATT/MATT: +6, Expires after 1 day

Dark Assassin

  • Pick up Avenger’s Quiver Belt to begin the quest ‘Dark Assassin’.
  • Kill monsters around your level range to collect 30 Arrows.
  • Reward:
    • Avenger Quiver Belt: Untradeable: All Stats: +12, ATT/MATT: +6, Expires after 1 day

Part 2:
Dark Lords of Darkness

  • Obtain the 4 rewards from the Dark Lords.
  • Reward:
    • 10 Dark Racks: Use the Dark Racks to open up Shadowy Sculptures and obtain Totems.
      • Copper Doom Totem: Untradeable: STR +9
      • Silver Doom Totem: Untradeable: STR +18, PAD/MAD +5
      • Gold Doom Totem: Untradeable: STR +27, PAD/MAD +10
      • Dark Doom Totem: Untradeable: STR +36, PAD/MAD +15
      • Copper Avenger Totem: Untradeable: DEX +9
      • Silver Avenger Totem: Untradeable: DEX +18, PAD/MAD +5
      • Gold Avenger Totem: Untradeable: DEX +27, PAD/MAD +10
      • Dark Avenger Totem: Untradeable: DEX +36, PAD/MAD +15
      • Copper Hellia Totem: Untradeable: LUK +9
      • Silver Hellia Totem: Untradeable: LUK +18, PAD/MAD +5
      • Gold Hellia Totem: Untradeable: LUK +27, PAD/MAD +10
      • Dark Hellia Totem: Untradeable: LUK +36, PAD/MAD +15
      • Copper Grin Totem: Untradeable: INT +9
      • Silver Grin Totem: Untradeable: INT +18, PAD/MAD +5
      • Gold Grin Totem: Untradeable: INT +27, PAD/MAD +10
      • Dark Grin Totem: Untradeable: INT +36, PAD/MAD +15

Zombie Survival

October 14 – November 10
Requirement: Lv. 33 and above

  • Accept the quest ‘The Outbreak’ from the quest event notification on the left-side of the game window.
  • You have 30 minutes to find yourself a vaccination. If no vaccination can be found, you will turn into a zombie!
  • Turning into a zombie comes with power. However, after 10 minutes, your powers will disappear and you will turn into a Host.
  • Host zombies can spread the virus to other Maplers. Beware, they don’t look like normal zombies – they look like your average Mapler.
  • Be careful who you hang around with, or you might get infected by the virus!

The Final Day

  • Complete one of the three objectives below to obtain the final reward.
  • Progress can be checked by opening the event quest ‘The Final Day’.

Pass 30 Consecutive Examinations

  • Click on the icon that appears above your head every 30 minutes from 8 AM to midnight Pacific (11 AM to 3 AM Eastern) for your virus examination.
  • Reward:
    • Neville, the Legend (M) Android
    • Neville’s Heart: All Stat +5, MaxHP +100, 9 upgrade slots, Trade disabled when equipped

Turn Into a Zombie 30 Times

  • Reward:
    • Clobber (M) Android
    • Clobber’s Heart: All Stat +5, MaxHP +100, 9 upgrade slots, Trade disabled when equipped

Get Vaccinated 100 Times

  • Reward:
    • Disease Control STAR (F) Android
    • STAR’s Heart: All Stat +5, MaxHP +100, 9 upgrade slots, Trade disabled when equipped

KANNA AND HAYATO UPDATE

Kanna and Hayato Creation Opens

October 7

  • Starting October 7, Kanna and Hayato will once more be available for character creation.
  • Both characters have had numerous adjustments to make them more powerful and enjoyable to play.

Kanna

  • Male Kanna characters will have new face and hair options when created.
  • The default female Kanna hair has been updated.
  • Female Kanna characters that have their original hair can speak with Maple Administrator in the Event Hall to change to the updated hair.
  • Male Kanna characters that have their original hair or face can speak with Maple Administrator in the Event Hall to change to the updated hair or face.
  • Mana recovery has been adjusted from recovering 50 Mana every 4 seconds to recovering 4 Mana every second.
  • Haku’s human form appearance has been updated.

1st Job

  • Ether Pulse: Skill delay reduced.

2nd Job

  • Burning Shikigami Haunting: Changed to a passive skill. Additional effect activation changed from 3rd hit to 1st hit. Master level changed from 15 to 20.

3rd Job

  • Tengu Strike: Mana cost reduced from 20 to 15.
  • Frozen Shikigami Haunting: Changed to a passive skill. Additional effect activation changed from 3rd hit to 2nd hit. Total Shikigami Haunting damage increase reduced from +105% to +100%. Master level changed from 15 to 20.
  • NEW SKILL: Mana Balance: At Master Level: Converts 30% of current HP to 30 Mana. Master Level: 5

4th Job

  • Mighty Shikigami Haunting: Renamed to Shocking Shikigami Haunting. Knock back damage increased from +150% to +165%. Total Shikigami Haunting damage increase increased from +210% to +240%. Master level changed from 15 to 20.
  • Vanquisher’s Charm: Movement and jump functions added.
  • Orochi: Cooldown reduced from 30 sec to 20 sec. Master level changed from 30 to 20.
  • Monkey Spirits: Mastery level changed from 30 to 20.
  • MOVED SKILL: Demon’s Fury: Moved from 3rd job skill. Skill has been completely revamped. Mana Cost: 30. Damage: 190%. Number of Attacks: 8. Max Enemies Hit: 8. Cooldown 3 sec. Master Level: 20

Hyper Skill

  • NEW SKILL: Hyper Max Mana: Level Required: 180. Max Mana: +15. Master Level: 1

Hayato

  • Female Hayato characters will have new face and hair options when created.
  • The default male Hayato hair has been updated.
  • Male Hayato characters that have their original hair can speak with Maple Administrator in the Event Hall to change to the updated hair.
  • Female Hayato characters that have their original hair or face can speak with Maple Administrator in the Event Hall to change to the updated hair or face.

Beginner

  • NEW SKILL: Quick Draw: Switch between Quick Draw Stance and Normal Stance. Earn Sword Energy by defeating enemies to reach a higher combo stage to receive more powerful buffs. Sword Energy will be lowered when switching between stances.
    • Stage 1: 0 – 199
    • Stage 2: 200 – 399
    • Stage 3: 400 – 699
    • Stage 4: 700 – 999
    • Stage 5: 1000
    • Normal Stance: Earn 5 Sword Energy upon defeating a monster.
      • Stage 1: ATT/M.ATT: +1%. HP/MP: +20%. Ignore Monster DEF: +9%. Stance Chance: +80%
      • Stage 2: ATT/M.ATT: +2%. HP/MP: +20%. Ignore Monster DEF: +13%. Stance Chance: +80%
      • Stage 3: ATT/M.ATT: +4%. HP/MP: +20%. Ignore Monster DEF: +17%. Stance Chance: +80%
      • Stage 4: ATT/M.ATT: +6%. HP/MP: +20%. Ignore Monster DEF: +21%. Stance Chance: +80%
      • Stage 5: ATT/M.ATT: +8%. HP/MP: +20%. Ignore Monster DEF: +25%. Stance Chance: +80%
    • Quick Draw Stance: Earn 2 Sword Energy upon defeating a monster. MP will consistently be drained while this stance is active.
      • Stage 1: Boss ATT: +6%. Attack Speed: +1. Chance to Stun: 30%. Critical Rate: +30%. Damage to Enemies in area: 150% (Applies only when Hayato has 3rd Job Advanced)
      • Stage 2: Boss ATT: +6%. Attack Speed: +1. Chance to Stun: 35%. Critical Rate: +35%. Damage to Enemies in area: 175% (Applies only when Hayato has 3rd Job Advanced)
      • Stage 3: Boss ATT: +8%. Attack Speed: +1. Chance to Stun: 40%. Critical Rate: +40%. Damage to Enemies in area: 200% (Applies only when Hayato has 3rd Job Advanced)
      • Stage 4: Boss ATT: +8%. Attack Speed: +1. Chance to Stun: 45%. Critical Rate: +45%. Damage to Enemies in area: 225% (Applies only when Hayato has 3rd Job Advanced)
      • Stage 5: Boss ATT: +10%. Attack Speed: +1. Chance to Stun: 50%. Critical Rate: +50%. Damage to Enemies in area: 250% (Applies only when Hayato has 3rd Job Advanced)

Normal Stance

  • Summer Rain: MP cost removed. Damage increased from 500% to 1320%. Number of Attacks increased from 6 to 10. Cooldown removed. Can only be used when Sword Energy is full. Shared with Hitokiri Hundred Strike

Quick Draw Stance

  • NEW SKILL: Hitokiri Hundred Strike: Can only be used in Quick Draw Stance. Damage: 1320%. Max Enemies Hit: 15, Number of Attacks: 10, Increases damage by +15% for 120 sec. Can only be used when Sword Energy is full. Shared with Summer Rain

1st Job

  • REMOVED: Battoujutsu Stance
  • Surging Blade: Damage decreased from 100% to 75%.
  • MOVED SKILL: Shouryuusen: Moved from 2nd job skill. MP cost decreased from 24 to 21. Master level reduced from 15 to 10.
  • NEW SKILL: Battoujutsu Advance: At Master Level: Unleashes back-to-back attacks. Only learned skills will activate. MP Cost: 20. Attack power increased based on stage of attack: +1% – +8%. Buff duration: 20 sec. Master Level: 1
    • 1st Attack: Surging Blade
    • 2nd Attack: Shouryuusen
    • 3rd Attack: Slash Up
    • 4th Attack: Falcon Dive
    • 5th Attack: Dankuusen
    • 6th Attack: Sweeping Sword
    • 7th Attack: Tornado Blade
    • Final Attack: Sudden Strike

Normal Stance

  • Sanrenzan: Shared with Blade Flash
    • 1st Hit: Damage increased from 70% to 80%. Number of attacks increased from 1 to 2.
    • 2nd Hit: Damage increased from 80% to 100%. Number of attacks increased from 2 to 3.
    • 3rd Hit: Damage increased from 100% to 120%. Number of attacks increased from 3 to 4.
  • NEW SKILL: Battoujutsu Leap: At Master Level: Adds an extra jump when used in midair. Can be used 2 times back to back. MP Cost: 10. Master Level: 10. Shared with Battoujutsu Dash

Quick Draw Stance

  • NEW SKILL: Blade Flash: At Master Level: MP Cost: 11. Damage: 180%. Max Enemies Hit: 1. Number of Attacks: 5. Master Level: 20. Shared with Sanrenzan
  • NEW SKILL: Battoujutsu Dash: At Master Level: Performs a quick dash. MP Cost: 10. At Master Level: 10. Shared with Battoujutsu Leap

2nd Job

  • NEW SKILL: Rising Slash: At Master Level: MP Cost: 55. Damage: 170%. Number of Attacks: 2. Max Enemies Hit: 6. Enemies are launched into air when they are hit. Master Level: 15
  • Falcon Dive: Moved from 4th job skill. Passive effect removed. Stun chance and stun damage bonus removed. Damage lowered from 190% to 170%. Master level reduced from 20 to 15.
  • Vapor Blade: Attack can now immediately be activated after landing.

Normal Stance

  • Jin Sanrenzan: MP cost reduced from 18 to 14. Shared with Jin Blade Flash
    • 1st Hit: Damage increased from 100% to 180%
    • 2nd Hit: Damage increased from 120% to 140%
    • 3rd Hit: Damage increased from 140% to 180%

Quick Draw Stance

  • NEW SKILL: Jin Blade Flash: At Master Level: MP Cost: 14. Damage: 280%. Max Enemies Hit: 1. Number of Attacks: 5. Master Level: 20. Shared with Jin Sanrenzan

3rd Job

  • Dankuusen: Moved from 2nd job skill. Damage increased from 170% to 210%.
  • Sweeping Sword: Damage increased from 150% to 210%
  • Whirlwind Cut: Skill delay has been adjusted.
  • Willow Dodge: Attack Boost Chance increased from 60% to 90%. Evasion increased from 25% to 35%. Mastery Level increased from 10 to 15.
  • Merciless Blade: Status chance increased from 20% to 30%. Damage increased from 150% to 190%. Duration increased from 5 sec to 6 sec.
  • REMOVED: Battoujutsu Soul
  • Warrior’s Heart: Activation chance increased from 30% to 40%. HP Recovered increased from 3% to 4%. Mastery Level increased from 10 to 15.

Normal Stance

  • Fuu Sanrenzan: Shared with Fuu Blade Slash
    • 1st Hit: Damage increased from 160% to 230%
    • 2nd Hit: Damage increased from 180% to 250%
    • 3rd Hit: Damage increased from 200% to 260%

Quick Draw Stance

  • NEW SKILL: At Master Level: Fuu Blade Flash: MP Cost: 14. Damage: 450%. Max Enemies Hit: 1. Number of Attacks: 5. Master Level: 20. Shared with Fuu Sanrenzan

4th Job

  • Tornado Blade: Moved from 3rd job skill. Critical damage increased from 200% to 280%. Number of attacks increased from 3 to 7. Stun Chance: 60%. Stun Duration: 10 sec
  • NEW SKILL: Sudden Strike: At Master Level: MP Cost: 56. Damage: 405%. Max Enemies Hit: 10. Number of Attacks: 6. Additional Debuff Damage from Party: +20%, Debuff applies to Boss monsters.Master Level: 20
  • Eye for an Eye: Previously named Counterattack. Changed to a active skill.

Normal Stance

  • Rai Sanrenzan: Shared with Rai Blade Flash
    • 1st Hit: Damage increased from 220% to 280%. Max enemies hit increased from 6 to 7
    • 2nd Hit: Damage increased from 250% to 300%
    • 3rd Hit: Damage increased from 300% to 320%
    • Extra damage chance decreased from 30% to 20%. Extra damage increased from 410% to 440%

Quick Draw Stance

  • NEW SKILL: Rai Blade Flash: At Master Level: MP Cost: 14. Damage: 680%. Max Enemies Hit: 1. Number of Attacks: 5. Master Level: 20. Shared with Rai Sanrenzan
  • Shinsoku: Attack will stay active when skill key is held down. Movement and jump functions added. Damage increased from 162% to 330%. Number of attacks reduced from 10 to 2.

Hyper Skill

  • REMOVED: Falcon Dive – Reinforce
  • REMOVED: Falcon Dive – Spread
  • REMOVED: Falcon Dive – Extra Strike
  • Sudden Strike – Reinforce: Damage: +20%
  • Sudden Strike – Spread: Monsters Hit: +2
  • Sudden Strike – Extra Strike: Number of Attacks: +1

A BETTER MAPLE

Equipment Effect System

  • A new feature has been added to the Equipment Inventory menu that will allow you to hide visual effects for certain items.
  • You can use this feature by opening your Equipment Inventory and selecting the “Effect” button in the bottom left of the window.
    • Once this feature is toggled, all equipment displaying visual effects will have a green highlight around their icon in the window.
    • You can right-click each item you want to turn off visual effects for, and their highlight will turn red in the Equipment Inventory window.
    • You can then exit the window and your changes will be saved.
  • Please be aware that some effects cannot be turned off using the feature.
    • Some item effects that cannot be turned off include: Lightning God Ring, Sylph Rings, White Heaven Rings, and several others.

ADDITIONAL UPDATES

Tot’s Know-How

  • Come check out the revamped Tot’s Know-How!
  • The revamped Tot’s Know-How has the most updated list of quests to help you on your MapleStory adventure.
  • Tot’s Know-How has new quests with helpful tips on whats going on in the Maple World.
  • Previous completed quests and rewards will not be reset.

Quests:

  • [New] Maple Guide and Content Map
  • [New] Potential
  • [New] Nebulites
  • [New] Bonus Potential
  • [New] Soul Weapons
  • [New] Pocket Items
  • [New] Safety Charms
  • [New] Respawn Tokens
  • [New] Bits
  • [New] Damage Skins
  • [New] Mastery Book
  • [New] Crusader Codex
  • [New] Beauty Salon
  • [New] Elite Monsters
  • [New] Burning Fields

Feedback Survey System

  • A feedback system has been added to the game.
  • A prompt for feedback will appear when you log out of the game during the survey period.
  • Survey periods will be announced in the future.

KANNA AND HAYATO EVENTS

A Stronger Sengoku – Spirit of Sengoku (Existing Characters)

October 7 – October 28
Requirement: Lv. 33 and above

  • These quests are only available to Sengoku characters created before October 7.
  • Accept the quests from the event quest notifier on the left side of the game window.
  • Hunt 200 monsters in your level range for the Daily Sengoku quest!

Daily Rewards:

  • 2x EXP Coupon: Untradeable, Expires 1 day after obtaining

Hunt monsters around your level range to obtain Sengoku Ki’s and receive the rewards listed below. Please note that these quests must be completed in order and cannot be repeated.
Sengoku Ki’s required: 120. Receive Medals:

  • Hayato
    • Blade of Sengoku: Untradeable, All Stats: +10, Weapon/Magic ATT: +6
  • Kanna
    • Spirit of Sengoku: Untradeable, All Stats: +10, Weapon/Magic ATT: +6

Sengoku Ki’s required: 60. Receive Rings:

  • Hayato
    • Battoujutsu Emblem: Untradeable, All Stats: +5, Weapon/Magic ATT: +5
  • Kanna
    • Spirit Walker Unity: Untradeable, All Stats: +5, Weapon/Magic ATT: +5

Sengoku Ki’s required: 200. Receive Badges:

  • Hayato
    • Samurai Emblem: Untradeable, All Stats: +3, Weapon/Magic ATT: +3
  • Kanna
    • Spirit Walker Emblem: Untradeable, All Stats: +3, Weapon/Magic ATT: +3

Sengoku Ki’s required: 30. Receive Scrolls. (This quest can be repeated.)

  • Hayato
    • Kasumigiri Higi Scroll for Katana for ATT 60%: Untradeable
  • Kanna
    • Ayanokouji Family Scroll for Fan for Magic ATT 60%: Untradeable

A Stronger Sengoku – Promise of Progress (New Characters)

October 7 – October 28
Requirement: Lv. 30 and above

  • These quests are only available to Sengoku characters created after October 7.
  • Accept the quest from the event quest notifier on the left side of the game window.
  • Reach levels 30, 60, 100, and 140 to receive Sengoku specific rewards!

Daily Rewards:

  • 1.5 EXP Coupon for 30 min (x2): Expires after 1 day
  • Power Elixir (x30)

Lv. 30 Rewards:

  • Hayato
    • Musashi’s Head Decoration: Untradeable, STR: +2, DEX: +2, Weapon DEF: 80, Number of Upgrades available: 6
    • Musashi’s Armor: Untradeable, STR: +3, DEX: +2, Weapon DEF: 140, Magic DEF: 10, Number of Upgrades available: 7
    • Musashi’s Hand Guard: Untradeable, STR: +2, DEX: +1, Max HP: +30, Weapon DEF: 45, Magic DEF: 5, Number of Upgrades available: 4
    • Musashi’s Shoes: Untradeable, STR: +2, DEX: +1, Weapon DEF: 40, Number of Upgrades Available: 5
    • Musashi’s Katana: Untradeable, Weapon ATT: +47, Number of Upgrades Available: 7
  • Kanna
    • Tsukishiro’s Head Decoration: Untradeable, INT: +2, LUK: +1, Weapon DEF: 60, Magic DEF: 90, Number of Upgrades available: 9
    • Tsukishiro’s Armor: Untradeable, INT: +3, LUK: +2, Max HP: +40, Weapon/Magic DEF: 60, Number of Upgrades available: 7
    • Tsukishiro’s Bracelet: Untradeable, INT: +2, LUK: +1, Max HP: +30, Weapon DEF:18, Magic DEF: 10, Number of Upgrades Available: 4
    • Tsukishiro’s Shoes: Untradeable, INT: +2, LUK: +1, Weapon DEF: 30, Magic DEF: 50, Number of Upgrades available: 5
    • Trukishiro’s Fan: Untradeable, Weapon ATT: +25, Magic ATT: +45, Number of Upgrades available: 7

Lv. 60 Rewards:

  • Hayato
    • Warrior’s Head Decoration: Untradeable, STR: +4, DEX: +1, Weapon DEF: 100, Number of Upgrades available: 7
    • Warrior’s Armor: Untradeable, STR: +6, DEX: +3, Weapon DEF: 160, Magic DEF: 20, Upgrades available: 8
    • Warrior’s Hand Guard: Untradeable, STR: +4, DEX: +2, Weapon DEF: 55, Magic DEF: 10, Upgrades available: 5
    • Warrior’s Shoes: Untradeable, STR: +3, DEX: +1, Weapon DEF: 50, Number of Upgrades: 6
    • Warrior’s Katana: Untradeable, Weapon ATT: +80, Number of Upgrades: 7
    • Samurai Emblem: Badge, Untradeable, STR/DEX/INT/LUK: +3, Weapon/Magic ATT: +3
  • Kanna
    • Chuyukusa’s Head Decoration: Untradeable, INT: +4. LUK: +2, Weapon DEF: 40, Magic DEF: 70, Number of Upgrades available: 7
    • Chuyukusa’s Armor: Untradeable, INT: +6, LUK: +2, Weapon DEF: 70, Magic DEF: 70, Number of Upgrades available: 8
    • Chuyukusa’s Bracelet: Untradeable, INT: +4, LUK: +2, Max HP: 30, Weapon DEF: 28, Magic DEF: 20, Number of Upgrades available: 5
    • Chuyukusa’s Shoes: Untradeable, INT: +3, LUK: +1, Weapon DEF: 40, Magic DEF: 60, Number of Upgrades available: 6
    • Chuyukusa’s Fan: Untradeable, Weapon ATT: 50, Magic ATT: 80, Number of Upgrades available: 7
    • Spirit Walker Emblem: Badge, Untradeable, STR/DEX/INT/LUK: +3, Weapon/Magic ATT: +3

Lv. 100 Rewards:

  • Hayato
    • Captain’s Head Decoration: Untradeable, STR: +6, DEX: +4, Weapon DEF: 120, Number of Upgrades available: 8
    • Captain’s Armor: Untradeable, STR: +10, DEX: +4, Weapon DEF: 180, Magic DEF: 30, Number of Upgrades available: 9
    • Captain’s Hand Guard: Untradeable, STR: +6, DEX: +4, Weapon DEF: 65, Magic DEF: 10, Number of Upgrades available: 6
    • Captain’s Shoes: Untradeable, STR: +5, DEX: +1, Weapon DEF: 60, Number of Upgrades available: 7
    • Captain’s Katana: Untradeable, Weapon ATT: 98, Number of Upgrades available: 7
    • Battoujutsu Emblem: Ring, Untradeable, STR/DEX/INT/LUK: +5, Weapon/Magic ATT: +5, Damage to Bosses: +5%
  • Kanna
    • Enju’s Head Decoration: Untradeable, INT: +6, LUK: +4, Weapon DEF: 60, Magic DEF: 90, Number of Upgrades available: 8
    • Enju’s Armor: Untradeable, INT: +10, LUK: +4, Max HP: 60, Weapon DEF: 90, Magic DEF: 90, Number of Upgrades available: 9
    • Enju’s Bracelet: Untradeable, INT: +6, LUK: +4, Weapon DEF: 38, Magic DEF: 30, Number of Upgrades available: 6
    • Enju’s Shoes: Untradeable, INT: +5, LUK: +1, Weapon DEF: 50, Magic DEF: 70, Number of Upgrades available: 7
    • Enju’s Fan: Untradeable, Weapon ATT: 69, Magic ATT: 95, Number of Upgrades available: 7
    • Spirit Walker Unity: Ring, Untradeable, STR/DEX/INT/LUK: +5, Weapon/Magic ATT: +5, When your job is Kanna(4) Max Mana: +10

Lv. 140 Rewards:

  • Hayato
    • Kasumigiri Head Decoration: Untradeable, STR: +17, DEX: +11, Max HP/MP: 150, Weapon DEF: 230, Accuracy: 105, Avoidability: 55, Number of Upgrades available: 7
    • Kasumigiri Armor: Untradeable, STR: +22, DEX: +22, Weapon DEF: 235, Magic DEF: 55, Number of Upgrades available: 9
    • Kasumigiri Hand Guard: Untradeable, STR: +12, DEX: +11, Max MP: 200, Weapon DEF: 65, Magic DEF: 10, Number of Upgrades available 6
    • Kasumigiri Shoes: Untradeable, STR: +16, DEX: +10, Weapon DEF: 125, Number of Upgrades available: 7
    • Kasumigiri Set Stat Bonus:
      • 2 Set Effect: Max HP/MP: 400
      • 3 Set Effect: All Stats: +17
      • 4 Set Effect: Weapon and Magic ATT: +12
    • Kasumigiri’s Katana: Untradeable, Weapon ATT: 119, Number of Upgrades available: 7
    • Blade of Sengoku: Medal, Untradeable, All Stats: +10, Weapon/Magic ATT: +6
    • 1,000,000 Mesos
  • Kanna
    • Ayanokouji Family Head Decoration: Untradeable, INT: +17, LUK: +15, Max HP: 150, Weapon DEF: 115, Magic DEF: 155, Accuracy: 105, Avoidability: 55, Number of Upgrades available: 8
    • Ayanokouji Family Traditional Clothes: Untradeable, INT: +22, LUK: +22, Max HP: 60, Weapon/Magic DEF: 155, Number of Upgrades available: 9
    • Ayanokouji Family Mana Bracelet: Untradeable, INT: +12, LUK: +12, Max HP: 200, Weapon/Magic DEF: 40, Number of Upgrades available: 6
    • Ayanokouji Famiy Shoes: Untradeable, INT: +15, LUK: +11, Weapon DEF: 55, Magic DEF: 76, Number of Upgrades available: 7
    • Ayanokouji Family Set Stat Bonus:
      • 2 Set Effect: Max HP: 400
      • 3 Set Effect: All Stats: +17
      • 4 Set Effect: Weapon and Magic ATT: +12
    • Ayanokouji Family Fan: Untradeable, Weapon ATT: 96, Magic ATT: 118, Number of Upgrades available: 7
    • Spirit of Sengoku: Medal, Untradeable, All Stats: +10, Weapon/Magic ATT: +6
    • 1,000,000 Mesos

OTHER NEW EVENTS

Character Name Change Event

  • All characters under Lv. 200 on accounts that have not been logged in since January 1, 2013 will have their names changed to a combination of numerals in the October 15 maintenance.
  • If you don’t want your characters’ names changed to numerals, you should login to your account before October 15.
  • Character names of permanently banned accounts will not be changed.

Free Name Change Event

  • October 15 (after maintenance) – October 21
  • Requirement: Lv. 10 and above
    • Accept the quest “A Chance to Change Your Name!” from the event quest notifier on the left-side of the game window to receive a free name change coupon.
    • Open your item inventory and double-click on the Character Name Change Coupon to begin the process.
    • After using the coupon, move to the Character Selection Screen to choose which character the coupon should be applied to.
    • The Character Name Change Coupons are limited to one character per world per account.
    • Players who have previously had a name change will not be allowed to have another name change.
    • The character names will be changed in the October 22 maintenance.

Character Name Change Sale

  • October 22 (after maintenance) – October 27
  • Requirement: Lv. 10 and above
    • If you want to change the names of additional characters, you will have more opportunities with a 1-week sale of Character Name Change Coupons.
    • Enter the Cash Shop to purchase a Character Name Change Coupon for 10,000 NX Prepaid.
    • Once you enter the new character name and complete the process, the coupon will stay in your inventory until the change is applied in a maintenance.
    • You can cancel the name change at any time by double-clicking the Character Name Change Coupon in your inventory. NX will not be returned for the cancellation.
    • The character names will be changed in the October 28 maintenance.

Restrictions (applies to all name changes):

  • Names using vile, profane, rude, or racist words including common swear words, anatomical references, racial slurs, and homonyms of these words are prohibited.
  • Names that are pronounced offensively are prohibited (ex: Hugeaz, Tug Mogroin)
  • Proper names of Nexon, including in-game NPCs are prohibited.
  • Names that are chosen with the intent to harm, or possess the effect of harming, the reputation of a Customer or representative of Nexon America are prohibited.

Pink Bean’s Gift Box

October 7 – October 21
Requirements:

  • Players who have reached certain levels with Pink Bean by October 6 11:59 PM Pacific (October 7 2:59 AM Eastern) will receive a bundle of rewards! Rewards will only be given when reaching these levels.
  • Only one reward will be given per level group. This means Lv. 100+ Pink Beans will not receive Lv. 70, Lv. 50, and Lv. 30 rewards.
  • Open up Pink Bean’s Diary from the left-side of your game window and accept the quest ‘Gift of the Pink Bean’.
  • You have until October 21 11:59 PM Pacific (October 22 2:59 AM Eastern) to receive your rewards.

Lv. 30 – 49 Rewards:

  • Pink Bean Lv. 30 EXP Potion: Untradeable, Expires after 7 days
  • Power Elixir (x100): Untradeable

Lv. 50 – 69 Rewards:

  • Pink Bean Lv. 50 EXP Potion: Untradeable, Expires after 7 days
  • Power Elixir (x150): Untradeable

Lv. 70 – 99 Rewards:

  • Pink Bean Lv. 70 EXP Potion: Untradeable, Expires after 7 days
  • Pink Bean’s Badge: Requirement Lv. 50, All Stats: +10, Max HP/MP: +100, ATT/MATT: +7, Accuracy: +20, Avoidability: +20, Jump: +20, Moveable within the account
  • Pink Bean Trait Boost Potion: Untradeable
  • Permanent Pink Bean Transformation Potion: Untradeable

Lv. 100+ Rewards:

  • Pink Bean’s Badge: Requirement Lv. 50, All Stats: +10, Max HP/MP: +100, ATT/MATT: +7, Accuracy: +20, Avoidability: +20, Jump: +20, Moveable within the account
  • Pink Bean Trait Boost Potion: Untradeable
  • Permanent Pink Bean Transformation Potion: Untradeable
  • Pink Bean Lv. 120 EXP Potion: Untradeable
  • Character Slot Coupon: Untradeable
  • Pink Bean Medal: Untradeable, All Stats: +30, Max HP/MP: +2000, ATT/MATT: +10, Stats Expire after 30 days.

Futuroid Event

October 21 – November 18
Requirement: Lv. 13 and above (must be Lv. 30 to equip Electronic Heart)

  • Collect all 7 Futuroid Parts and an Electronic Heart to put together your very own Futuroid Android!
    • Futuroid Parts 2 – 7 can be obtained by hunting monsters around your level range.
    • Futuroid Part 1 must be purchased from the Cash Shop for 300 NX or 300 Maple Reward Points.
  • Once you have your parts, talk to Gaga in the Event Hall about his new invention, and you’ll be able to choose either a Male or Female Futuroid.
    • You’ll even be given a bonus item after a successful exchange for your Futuroid.
  • Speak to Nack in Ardentmill to purchase one of 5 Electronic Hearts to bring your Futuroid to life:
    • Electronic Heart S-Series: Lv. 30, Category: Mechanical Heart, STR: +4, Number of Upgrades Available: 6 (14-day duration)
    • Electronic Heart I-Series: Lv. 30, Category: Mechanical Heart, INT: +4, Number of Upgrades Available: 6 (14-day duration)
    • Electronic Heart D-Series: Lv. 30, Category: Mechanical Heart, DEX: +4, Number of Upgrades Available: 6 (14-day duration)
    • Electronic Heart L-Series: Lv. 30, Category: Mechanical Heart, LUK: +4, Number of Upgrades Available: 6 (14-day duration)
    • Electronic Heart G-Series: Lv. 30, Category: Mechanical Heart, DEF: +60, Number of Upgrades Available: 8 (14-day duration)

Futuroid Coupons

  • October 7 – October 21
  • The Futuroid Coupons will also be available from the Gachapon from October 7 – October 21. These coupons allow you to redeem one Futuroid. However unlike the Futuroid you receive from Gaga, these Futuroids come with a permanent Electronic Heart.
    • Futuroid (M) OR Futuroid (F)
    • Electronic Heart O-Series: Lv. 30, Category: Mechanical Heart, STR / DEX / INT / LUK + 5, MaxHP +100, Number of Upgrades Available: 8 (Permanent)

PvE Skill Changes

(PvE) Skill Changes

Brawler

Energy Charge
Changed – Description (Charges up your energy while attacking. When the energy is fully charged, your body strengthens and you have a chance to enter Power Stance. Uses energy instead of MP when using most attack skills. Receives only half the effect when charging energy. –> Charges up your energy while attacking. Strengthens your body when the energy is fully charged. Uses energy instead of MP when using most attack skills. Receives only half the effect while charging.)
Changed – Level readout (Max Energy: #z, Energy Charged upon attack: #x, Upon Energy Charge activation, Accuracy: #acc, Movement Speed: #speed, Weapon/Magic Defense: #pdd, Immune to Knock-back at #prop% chance. Half of the effect while charging enemy –> Max Energy: #z, Energy Charged upon attack: #x, Upon Energy Charge activation, Accuracy: #acc, Movement Speed: #speed, Weapon/Magic Defense: +#pdd. Half of the effect while charging)
Changed – prop (40 –> 0) (40 –> 0)

Marauder

Supercharge
Changed – Level readout (Max Energy: #z. Energy Charged when attacking: #x, Max Energy increase by 2 times, when Energy Charge is activated, Weapon ATT: +#pad, Accuracy: +#acc, Movement Speed: +#speed, Weapon/Magic Defense: +#pdd, Immune to Knock-back at #prop% chance. When not activated, applies half of the effect, charges twice the energy when attacking bosses –> Max Energy: #z. Energy Charged when attacking: #x, Max Energy increase by 2 times, when Energy Charge is activated, Weapon ATT: +#pad, Accuracy: +#acc, Movement Speed: +#speed, Weapon/Magic Defense: +#pdd. Applies only half the effect while charging. Charges twice as fast when attacking bosses.)
Changed – prop (90 –> 0) (30+3*level –> 0)

Battlemage (IV)

Dark Genesis
Changed – Level readout (Active Effect: MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, Stun Chance: #prop%, Stun Duration: #time sec\nCooldown: #cooltime sec. Attacking during cooldown grants a chance to strike a single enemy with lightning for #x% damage.\nPassive Effect: +#damR% damage on Dark Chain, Battle Burst, and Dark Shock] –> Active Effect: MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, Stun Duration: #time sec\nCooldown: #cooltime sec. Attacking during cooldown will strike a lightning to a single enemy at a chance of #prop%, with damage of #x%.\nPassive Effect: +#damR% damage on Dark Chain, Battle Burst, and Dark Shock])

Wild Hunter (I)

Swipe
Changed – Description (#c[Jaguar Skill]# Swipes at multiple enemies with consecutive attacks. Part of the damage dealt with Swipe is returned as HP. Recovery cannot be more than 20% of the character’s Max HP. –> #c[Jaguar Skill]# Swipes at multiple enemies multiple times. Part of the damage dealt is returned as HP. Unaffected by attack reflection. Recovery cannot be more than 20% of the character’s Max HP.)

Wild Hunter (III)

Sonic Roar
Changed – Description (#c[Jaguar Skill]# The Jaguar roars viciously. The roar creates a shockwave that damages multiple enemies. Sonic Roar ignores damage reflection. –> #c[Jaguar Skill]# Lets loose a vicious Jaguar roar, creating a shockwave that damages multiple enemies. Unaffected by attack reflection.)

Hunting Assistant Unit
Changed – Description (Utilize Resistance technology to call in a support unit. –> Deploys a Hunting Assistant Unit to aid in battles. Unaffected by attack reflection.)

Wild Hunter (IV)

Jaguar Rampage
Changed – Description (#c[Jaguar Skill]#쟕he Jaguar sweeps with a massive amount of rage. Can only be used when a Jaguar is summoned. Ignores attack reflections. When you mount them, it will be replaced with Exploding Arrows and shares the cooldown. –> #c[Jaguar Skill]#쟕he Jaguar sweeps with a massive amount of rage. Can only be used when a Jaguar is summoned. Unaffected by attack reflection. When you mount, this skill will be replaced with Exploding Arrows and will share the same cooldown.)

Jaguar Soul
Changed – Description (#c[Jaguar Skill]# Jaguar’s soulful cry stuns enemies. Attacks enemies with the highest HP out of the ones in range, and ignores attack reflection. –> #c[Jaguar Skill]# Unleashes a soulful cry which stuns enemies, starting with those with the highest HP within range. Unaffected by attack reflection.)

Drill Salvo
Changed – Description (Borrow the Resistance’s technology to set up a unit that fires giant drills. –> Deploys a drill launcher to support attacks. Unaffected by attack reflection.)

Jaguar Rampage
Changed – Description (#c[Jaguar Skill]#쟕he Jaguar sweeps with a massive amount of rage. Can only be used when a Jaguar is summoned. Ignores attack reflections. When you mount them, it will be replaced with Exploding Arrows and shares the cooldown. –> #c[Jaguar Skill]#쟕he Jaguar sweeps with a massive amount of rage. Can only be used when a Jaguar is summoned. Unaffected by attack reflection. When you mount, this skill will be replaced with Exploding Arrows and will share the same cooldown.)

Kaiser (III)

Wing Beat
Changed – Description (Create a whirlwind that attacks enemies until certain monsters are killed. The whirlwind will dissipate after a short distance or time.\n#cDragon Link Skill: During Attack + Jump Key + Dragon Link –> Creates a whirlwind that attacks enemies until certain targets are defeated. Dissipates after a short distance or time. Unaffected by attack reflection. #cCommand Skill: During Attack + Jump Key + Dragon Link)

Wing Beat
Changed – Description (Create a whirlwind that attacks enemies until certain monsters are killed. The whirlwind will dissipate after a short distance or time.\n#cDragon Link Skill: During Attack + Jump Key + Dragon Link –> Creates a whirlwind that attacks enemies until certain targets are defeated. Dissipates after a short distance or time. Unaffected by attack reflection. #cCommand Skill: During Attack + Jump Key + Dragon Link)

Wing Beat
Changed – Description (Creates a whirlwind that attacks enemies until certain monsters are defeated. The whirlwind will dissipate after a short distance or time. #cDragon Link Skill: During Attack + Jump Key + Dragon Link –> Creates a whirlwind that attacks enemies until certain targets are defeated. Dissipates after a short distance or time. Unaffected by attack reflection. #cCommand Skill: During Attack + Jump Key + Dragon Link)

Final Form
Changed – Description (#cUse the entire Morph Gauge# to transform into a more powerful Kaiser warrior. Ignores enemy buffs that ignore your attacks or reflects your attacks. –> #cUse the entire Morph Gauge# to transform into a more powerful Kaiser warrior. Ignores Attack Ignore and attack reflection effects.)
Changed – Level readout (MP Cost: #mpCon, Duration: #time, Damage: +#indieDamR%, Critical Rate: +#cr%, Speed: +#speed, Attack Speed: +2, ignores enemy’s ignore attack and reflect buffs.\r\n#cAfter 4th Job Advancement#\r\nDuration: #u, Damage: +#w%, Critical Rate: +#v% –> MP Cost: #mpCon, Duration: #time, Damage: +#indieDamR%, Critical Rate: +#cr%, Speed: +#speed, Attack Speed: +2, Ignores enemies’ Attack Ignore and Attack Reflect effects.\r\n#cAfter 4th Job Advancement#\r\n#cAfter 4th Job Advancement#\r\nDuration: #u, Damage: +#w%, Critical Rate: +#v%)

Hayato (I)

Surging Blade
New – Info (type = 1)
Changed – mpCon (10 –> 8) (20-roundUp(level/3)*2 –> 18-roundUp(level/3)*2)
Changed – damage (100 –> 75) (55+3*level –> 30+3*level)

Battoujutsu Advance
New Skill
New – Name (Battoujutsu Advance)
New – Description (One of the basic techniques of Battoujutsu. Dashes through enemies with an upward swing of the blade. Can be used four times in a row with no delay.)
New – Level readout (MP Cost: #mpCon, Time Limit: #time sec. Attack Power based on stage of attack: +#damR%)
New – Max level (15)
New – Delay (kenjidashAttack1 – 360 ms)
New – Hitbox (200%)
New – Info (type = 1)
New – mpCon (8) (18-roundUp(level/3)*2)
New – damage (75) (30+3*level)
New – mobCount (4) (4)
New – Animation (effect)
New – Animation (hit.0)
New – Image (icon)
New – Image (iconDisabled)
New – Image (iconMouseOver)

Sanrenzan
Changed – Level readout (MP Cost: #mpCon\n1st Hit – Damage: #damage%, Max Enemies Hit: #mobCount\n2nd Hit – Damage: #x%, Max Enemies Hit: 4, Number of Attacks: 2\n3rd Hit – Damage: #y%, Max Enemies Hit: 4, Number of Attacks: 3 –> MP Cost: #mpCon\n1st Hit – Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: 2\n2nd Hit – Damage: #x%, Max Enemies Hit: 4, Number of Attacks: 3\n3rd Hit – Damage: #y%, Max Enemies Hit: 4, Number of Attacks: 4)
Changed – Delay (kenjiSwing1 – 360 ms –> kenjiSwing1 – 300 ms)
New – Info (type = 1)
Changed – mpCon (11 –> 9) (3+2*roundUp(level/5) –> 1+2*roundUp(level/5))
Changed – damage (70 –> 80) (50+level –> 40+2*level)
Changed – x (80 –> 100) (60+level –> 80+level)
Changed – y (100 –> 120) (80+level –> 80+2*level)
New – Animation (effect)
New – Animation (hit.0)

Battoujutsu Stance
Changed – Delay (kenjiBatdo – 1260 ms –> kenjiBatdo – 960 ms)
New – Info (type = 1)

Blade Flash
New Skill
New – Name (Blade Flash)
New – Description (Draws your sword in a blink of the eye to deal devastating damage to 1 enemy. #cCan only be used from Quick Draw stance using the attack button. #)
New – Level readout (MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount Number of Attacks: 5)
New – Max level (20)
New – Delay (kenjidrawingsword – 540 ms)
New – Hitbox (315%)
New – Info (type = 1, areaAttack = 1)
New – mpCon (11) (3+2*roundUp(level/5))
New – damage (180) (140+2*level)
New – mobCount (1) (1)
New – attackCount (3) (3)
New – Animation (effect)
New – Animation (hit.0)
New – Image (icon)
New – Image (iconDisabled)
New – Image (iconMouseOver)

Shouryuusen
New Skill
New – Name (Shouryuusen)
New – Description (Creates a wave of twisting wind to launch enemies into air. #c2nd stage skill out of the 8 Battoujutsu stages.#)
New – Level readout (MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount, Lifts enemies into air.)
New – Max level (10)
New – Delay (kenjikaze – 810 ms)
New – Hitbox (450%)
New – Info (type = 1)
New – mpCon (21) (15+3*roundUp(level/5))
New – damage (100) (90+level)
New – mobCount (6) (6)
New – attackCount (5) (5)
New – x (1) (1)
New – y (50) (50)
New – Animation (effect)
New – Animation (effect0)
New – Animation (hit.0)
New – Image (icon)
New – Image (iconDisabled)
New – Image (iconMouseOver)
New – Animation (mob.100)
New – Animation (mob.150)
New – Animation (mob.200)
New – Animation (mob.50)

Battoujutsu Dash
New Skill
New – Name (Battoujutsu Dash)
New – Description (The swiftness of the Battoujutsu allows you to tap the directional key twice to move quickly in that direction. #cOnly works going left and right.#)
New – Level readout (MP Cost: #mpCon, Dash left or right as desired.)
New – Max level (10)
New – Delay (slashStance – 100 ms)
New – Hitbox (1000%)
New – Info (type = 40, areaAttack = 1, pushTarget = 1, casterMove = 1, avaliableInJumpingState = 1, requireHighestJump = 1)
New – range (550) (550)
New – mpCon (10) (20-level)
New – Animation (effect)
New – Animation (effect0)
New – Animation (effect1)
New – Image (icon)
New – Image (iconDisabled)
New – Image (iconMouseOver)
New – Animation (special)

Battoujutsu Leap
New Skill
New – Name (Battoujutsu Leap)
New – Description (The swiftness of the Battoujutsu allows you to leap once and swing your sword to leap again. )
New – Level readout (MP Cost: #mpCon, Adds an extra jump when used in midair. Can be used 2 times back to back.)
New – Max level (10)
New – Delay (spiritJump – 240 ms)
New – Info (type = 40, casterMove = 1, avaliableInJumpingState = 1)
New – x (550) (150+40*level)
New – y (450) (150+30*level)
New – mpCon (10) (20-level)
New – Animation (effect)
New – Animation (effect0)
New – Image (icon)
New – Image (iconDisabled)
New – Image (iconMouseOver)

Shouryuusen
New Skill
New – Name (Shouryuusen)
New – Description (Creates a wave of twisting wind to launch enemies into air. #c2nd stage skill out of the 8 Battoujutsu stages.#)
New – Level readout (MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount, Lifts enemies into air.)
New – Max level (10)
New – Delay (kenjikaze – 810 ms)
New – Hitbox (450%)
New – Info (type = 1)
New – mpCon (21) (15+3*roundUp(level/5))
New – damage (100) (90+level)
New – mobCount (6) (6)
New – attackCount (5) (5)
New – x (1) (1)
New – y (50) (50)
New – Animation (effect)
New – Animation (effect0)
New – Animation (hit.0)
New – Image (icon)
New – Image (iconDisabled)
New – Image (iconMouseOver)
New – Animation (mob.100)
New – Animation (mob.150)
New – Animation (mob.200)
New – Animation (mob.50)

Battoujutsu Advance
New Skill
New – Name (Battoujutsu Advance)
New – Description (Unleashes back-to-back Battoujutsu attacks as quick as the wind. Uses all 8 stages of attack during the time limit. \n1st Attack: Surging Blade\n2nd Attack: Shouryuusen\n3rd Attack: Slash Up\n4th Attack: Falcon Dive\n5th Attack: Dankuusen\n6th Attack: Sweeping Sword\n7th Attack: Tornado Blade \nFinal Attack: Sudden Strike\nAttacks activated during the time limit will have increased Attack Power based on the its stage. #cOnly learned skills will activate.#)
New – Level readout (MP Cost: #mpCon, Time Limit: #time sec. Attack Power based on stage of attack: +#damR%)
New – Max level (1)
New – Delay (kenjiBatdo – 960 ms)
New – Pre-requisite (Level 1 Surging Blade, Level 1 Shouryuusen)
New – Info (type = 10)
New – mpCon (20) (20)
New – x (1) (level)
New – damR (1) (1)
New – time (20) (20)
New – cooltime (5) (5)
New – Animation (effect)
New – Animation (effect0)
New – Image (icon)
New – Image (iconDisabled)
New – Image (iconMouseOver)

Hayato (II)

Katana Booster
Changed – Delay (kenjiBatdo – 1260 ms –> kenjiBatdo – 960 ms)
New – Info (type = 10)

Vapor Blade
Changed – Description (A basic Battoujutsu technique that damages multiple enemies as you fly forward. Your distance will increase with skill level.\n[Command: #c11#] –> A basic Battoujutsu technique that damages multiple enemies as you fly forward. Your distance will increase with skill level.\n[Command: #cUp, Up#])
New – Info (type = 1)

Jin Blade Flash
New Skill
New – Name (Jin Blade Flash)
New – Description (Draws your sword in a blink of the eye to deal devastating damage to 1 enemy. #cCan only be used from Quick Draw stance using the attack button.#)
New – Level readout (MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount Number of Attacks: 5)
New – Max level (20)
New – Delay (kenjidrawingsword – 540 ms)
New – Hitbox (372%)
New – Info (type = 1, areaAttack = 1)
New – mpCon (14) (10+roundDown(level/5))
New – damage (280) (200+4*level)
New – mobCount (1) (1)
New – attackCount (3) (3)
New – Animation (effect)
New – Animation (hit.0)
New – Image (icon)
New – Image (iconDisabled)
New – Image (iconMouseOver)

Shouryuusen
New – Info (type = 1)

Jin Sanrenzan
Changed – Delay (kenjiSwing1 – 360 ms –> kenjiSwing1 – 300 ms)
New – Info (type = 1)
Changed – mpCon (18 –> 14) (10+2*roundUp(level/5) –> 6+2*roundUp(level/5))
Changed – damage (100 –> 180) (80+level –> 80+5*level)
Changed – x (120 –> 140) (100+level –> 100+2*level)
Changed – y (140 –> 180) (120+level –> 100+4*level)
New – Animation (effect)
New – Animation (hit.0)

Military Might
Changed – Delay (kenjiBatdo – 1260 ms –> kenjiBatdo – 960 ms)
New – Info (type = 10)

Dankuusen
New – Info (type = 1)

Rising Slash
New Skill
New – Name (Rising Slash)
New – Description (Leaps high in the air to slash at enemies. Enemies hit by the slash are launched into air. #c3rd stage skill out of the 8 Battoujutsu stages.#)
New – Level readout (MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount, Enemies are launched into air when they are hit.)
New – Max level (15)
New – Delay (kenjiRisingsword – 990 ms)
New – Hitbox (255%)
New – Info (type = 1, areaAttack = 1, upperAttack = 1)
New – mpCon (55) (30+5*roundDown(level/3))
New – damage (170) (155+level)
New – attackCount (3) (3)
New – x (100) (40+4*level)
New – y (250) (250)
New – mobCount (6) (6)
New – Animation (effect)
New – Animation (hit.0)
New – Image (icon)
New – Image (iconDisabled)
New – Image (iconMouseOver)

Falcon Dive
New Skill
New – Name (Falcon Dive)
New – Description (Jumps high into the air to drop a fierce strike from above. #c4th stage skill out of the 8 Battoujutsu stages.#)
New – Level readout (MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount)
New – Max level (15)
New – Delay (kenjiJumpAttack – 1260 ms)
New – Hitbox (350%)
New – Info (type = 1)
New – mpCon (40) (25+5*roundDown(level/5))
New – damage (170) (125+3*level)
New – mobCount (8) (8)
New – attackCount (6) (6)
New – x (110) (110)
New – y (15) (level)
New – Animation (effect)
New – Animation (effect0)
New – Animation (hit.0)
New – Image (icon)
New – Image (iconDisabled)
New – Image (iconMouseOver)
New – Animation (mob)
New – Animation (special)

Falcon Dive
New Skill
New – Name (Falcon Dive)
New – Description (Jumps high into the air to drop a fierce strike from above. #c4th stage skill out of the 8 Battoujutsu stages.#)
New – Level readout (MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount)
New – Max level (15)
New – Delay (kenjiJumpAttack – 1260 ms)
New – Hitbox (350%)
New – Info (type = 1)
New – mpCon (40) (25+5*roundDown(level/5))
New – damage (170) (125+3*level)
New – mobCount (8) (8)
New – attackCount (6) (6)
New – x (110) (110)
New – y (15) (level)
New – Animation (effect)
New – Animation (effect0)
New – Animation (hit.0)
New – Image (icon)
New – Image (iconDisabled)
New – Image (iconMouseOver)
New – Animation (mob)
New – Animation (special)

Unfaltering Blade
Changed – Level readout (Minimum Critical Damage: +#criticaldamageMin%, Maximum Critical Damage: +#criticaldamageMax%, Accuracy: +#accX% –> Minimum Critical Damage: +#criticaldamageMin%, Maximum Critical Damage: +#criticaldamageMax%, Accuracy: +#accX)

Rising Slash
New Skill
New – Name (Rising Slash)
New – Description (Leaps high in the air to slash at enemies. Enemies hit by the slash are launched into air. #c3rd stage skill out of the 8 Battoujutsu stages.#)
New – Level readout (MP Cost: #mpCon, Damage: #damage%, Number of Attacks: 2, Max Enemies Hit: #mobCount, Enemies are launched into air when they are hit.)
New – Max level (15)
New – Delay (kenjiRisingsword – 990 ms)
New – Hitbox (255%)
New – Info (type = 1, areaAttack = 1, upperAttack = 1)
New – mpCon (55) (30+5*roundDown(level/3))
New – damage (170) (155+level)
New – attackCount (3) (3)
New – x (100) (40+4*level)
New – y (250) (250)
New – mobCount (6) (6)
New – Animation (effect)
New – Animation (hit.0)
New – Image (icon)
New – Image (iconDisabled)
New – Image (iconMouseOver)

Hayato (III)

Fuu Sanrenzan
Changed – Delay (kenjiSwing1 – 360 ms –> kenjiSwing1 – 300 ms)
New – Info (type = 1)
Changed – mpCon (24 –> 22) (16+2*roundUp(level/5) –> 14+2*roundUp(level/5))
Changed – damage (160 –> 230) (120+2*level –> 190+2*level)
Changed – x (180 –> 250) (140+2*level –> 190+3*level)
Changed – y (200 –> 260) (160+2*level –> 200+3*level)
New – Animation (effect)
New – Animation (hit.0)

Whirlwind Cut
Changed – Level readout (Active Effect: MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, Critical When Combined with Shouryuusen: 100%\nPassive Effect: Shouryuusen, Dankuusen Damage: +#damR% –> Active Effect: MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, Critical When Combined with Shouryuusen: 100%)
Removed – Pre-requisite
New – Info (type = 1)
New – cr (100) (100)
New – Animation (effect)

Sweeping Sword
New Skill
New – Name (Sweeping Sword)
New – Description (Teleport behind an enemy to knock them back. #c6th stage skill out of the 8 Battoujutsu stages.#)
New – Level readout (MP Cost: #mpCon\n1st Hit – Damage: #damage%, Max Enemies Hit: #mobCount\n2nd Hit – Damage: #damage%, Max Enemies Hit: #mobCount\n3rd Hit – Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: 4)
New – Max level (20)
New – Delay (kenjiDraw – 960 ms)
New – Hitbox (560%)
New – Info (type = 1)
New – mpCon (31) (15+4*roundDown(level/5))
New – damage (210) (150+3*level)
New – mobCount (10) (10)
New – attackCount (6) (6)
New – Animation (effect)
New – Animation (effect0)
New – Animation (hit.0)
New – Image (icon)
New – Image (iconDisabled)
New – Image (iconMouseOver)
New – Animation (special)

Tornado Blade
New – Info (type = 1)

Dankuusen
New Skill
New – Name (Dankuusen)
New – Description (Flashes through multiple enemies with deadly precision. Use directly after Shouryuusen to auto-target enemies in the air.#c5th stage skill out of the 8 Battoujutsu stages.# \nRequired Skill: #cShouryuusen Lv. 1 or higher#)
New – Level readout (MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount Number of Attacks: 4)
New – Max level (20)
New – Delay (kenjiAssualt – 810 ms)
New – Hitbox (450%)
New – Info (type = 1)
New – mpCon (15) (3+3*roundUp(level/5))
New – damage (210) (170+2*level)
New – mobCount (6) (6)
New – attackCount (4) (4)
New – cr (100) (100)
New – Animation (effect)
New – Animation (hit.0)
New – Image (icon)
New – Image (iconDisabled)
New – Image (iconMouseOver)

Sweeping Sword
New – Info (type = 1)
Changed – damage (150 –> 210) (130+level –> 150+3*level)

Fuu Blade Flash
New Skill
New – Name (Fuu Blade Flash)
New – Description (Draws your sword in a blink of the eye to deal devastating damage to 1 enemy. #cCan only be used from Quick Draw stance using the attack button.#)
New – Level readout (MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount Number of Attacks: 5)
New – Max level (20)
New – Delay (kenjidrawingsword – 540 ms)
New – Hitbox (418%)
New – Info (type = 1, areaAttack = 1)
New – mpCon (14) (10+roundDown(level/5))
New – damage (450) (310+7*level)
New – mobCount (1) (1)
New – attackCount (3) (3)
New – Animation (effect)
New – Animation (hit.0)
New – Image (icon)
New – Image (iconDisabled)
New – Image (iconMouseOver)

Merciless Blade
Changed – Max level (10 –> 15)
New – Info (type = 1)
Changed – prop (20 –> 30) (2*level –> 2*level)
Changed – dot (150 –> 190) (70+8*level –> 70+8*level)
Changed – dotTime (5 –> 6) (3+roundDown(level/5) –> 3+roundDown(level/5))

Willow Dodge
Changed – Max level (10 –> 15)
Changed – prop (60 –> 90) (6*level –> 6*level)
Changed – time (20 –> 25) (10+level –> 10+level)
Changed – y (25 –> 35) (5+2*level –> 5+2*level)

Warrior’s Heart
Changed – Max level (10 –> 15)
Changed – prop (30 –> 40) (10+2*level –> 10+2*level)
Changed – x (3 –> 4) (1+roundDown(level/5) –> 1+roundDown(level/5))

Battoujutsu Soul
Changed – Delay (kenjiBatdo – 1260 ms –> kenjiBatdo – 960 ms)

Dankuusen
New Skill
New – Name (Dankuusen)
New – Description (Flashes through multiple enemies with deadly precision. Use directly after Blade Flash on enemies in the air.#c5th stage skill out of the 8 Battoujutsu stages.# \nRequired Skill: #cShouryuusen Lv. 1 or higher#)
New – Level readout (MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount Number of Attacks: 2)
New – Max level (20)
New – Delay (kenjiAssualt – 810 ms)
New – Hitbox (450%)
New – Info (type = 1)
New – mpCon (15) (3+3*roundUp(level/5))
New – damage (210) (170+2*level)
New – mobCount (6) (6)
New – attackCount (4) (4)
New – cr (100) (100)
New – Animation (effect)
New – Animation (hit.0)
New – Image (icon)
New – Image (iconDisabled)
New – Image (iconMouseOver)

Hayato (IV)

Eye for an Eye
New Skill
New – Name (Eye for an Eye)
New – Description (A technique passed down from the Battoujutsu masters. Grants a chance to parry an enemy attack and counterattack.\n#cThis is a toggle skill that can be activated and deactivated whenever the skill is used.#)
New – Level readout (Damage: #damage%, Chance: #prop%, Max Enemies Hit: #mobCount)
New – Max level (10)
New – Master Level (10)
New – Delay (counterCannon – 420 ms)
New – Hitbox (150%)
New – Combat orders (1)
New – prop (20) (10+level)
New – mobCount (3) (3)
New – damage (195) (145+5*level)
New – Animation (effect)
New – Animation (hit.0)
New – Image (icon)
New – Image (iconDisabled)
New – Image (iconMouseOver)
New – Animation (repeat)
New – Animation (special)

Rai Blade Flash
New Skill
New – Name (Rai Blade Flash)
New – Description (Draws your sword in a blink of the eye to deal devastating damage to 1 enemy. #cCan only be used from Quick Draw stance using the attack button.#)
New – Level readout (MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount Number of Attacks: 5)
New – Max level (20)
New – Delay (kenjidrawingsword – 540 ms)
New – Hitbox (463%)
New – Info (type = 1, areaAttack = 1)
New – mpCon (14) (10+roundDown(level/5))
New – damage (680) (500+9*level)
New – mobCount (1) (1)
New – attackCount (4) (4)
New – Animation (effect)
New – Animation (hit.0)
New – Image (icon)
New – Image (iconDisabled)
New – Image (iconMouseOver)

Tornado Blade
New Skill
New – Name (Tornado Blade)
New – Description (Turns your blade into a tornado of steel, pushing all enemies around you to one side. #c7th stage skill out of the 8 Battoujutsu stages.#)
New – Level readout (MP Cost: #mpCon, Max Enemies Hit: #mobCount, Critical Damage: #damage%, Number of Attacks: #attackCount, Pulls in enemies with Stun Chance: #subProp%, Stun Duration: #time sec)
New – Max level (20)
New – Master Level (10)
New – Delay (kenjiTornado – 900 ms)
New – Hitbox (295%)
New – Info (type = 1)
New – mpCon (32) (17+3*roundUp(level/4))
New – mobCount (8) (8)
New – damage (280) (180+5*level)
New – attackCount (7) (7)
New – cr (100) (100)
New – y (20) (level)
New – cooltime (4) (14-2*roundUp(level/4))
New – time (10) (5+roundUp(level/4))
New – subProp (100) (20+4*level)
New – Animation (effect)
New – Animation (hit.0)
New – Image (icon)
New – Image (iconDisabled)
New – Image (iconMouseOver)
New – Animation (mob)

Sudden Strike
New Skill
New – Name (Sudden Strike)
New – Description (Leaps into the air to deliver an impossibly fast cut. #c8th stage skill out of the 8 Battoujutsu stages.#)
New – Level readout (MP Cost: #mpCon, Max Enemies Hite: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, Additional Debuff Damage from Party: +#y%, Debuff applies to Boss monsters.)
New – Max level (20)
New – Master Level (10)
New – Delay (kenjiKillThemAll – 1500 ms)
New – Hitbox (295%)
New – Info (type = 1, areaAttack = 1)
New – mpCon (56) (40+4*roundDown(level/5))
New – damage (405) (245+8*level)
New – attackCount (6) (6)
New – mobCount (10) (10)
New – cooltime (3) (3)
New – y (20) (level)
New – subProp (100) (20+4*level)
New – x (450) (450)
New – time (10) (5+roundUp(level/4))
New – Animation (effect)
New – Animation (hit.0)
New – Image (icon)
New – Image (iconDisabled)
New – Image (iconMouseOver)
New – Animation (mob)

Sudden Strike – Reinforce
Changed – Name (Falcon Dive – Reinforce –> Sudden Strike – Reinforce)
Changed – Description (Increases the damage for Falcon Dive. –> Increases the damage for Sudden Strike. )

Sudden Strike – Spread
Changed – Name (Falcon Dive – Spread –> Sudden Strike – Spread)
Changed – Description (Number of monsters attacked with Falcon Dive is increased. –> Increases the number of monsters attacked with Sudden Strike. )

Sudden Strike – Extra Strike
Changed – Name (Falcon Dive – Extra Strike –> Sudden Strike – Extra Strike)
Changed – Description (Increases the number of attacks for Falcon Dive. –> Increases the number of attacks for Sudden Strike.)

Jinsoku
Changed – t (35 –> 45) (5+level –> 15+level)
Changed – x (650 –> 550) (950-10*level –> 850-10*level)
Changed – y (45 –> 72) (roundUp(level/2)*3 –> roundUp(level/4)*9)
Changed – prop (40 –> 50) (10+level –> 20+level)

Bloodletter
New – Info (type = 1)

Sudden Strike
New Skill
New – Name (Sudden Strike)
New – Description (Leaps into the air to deliver an inpossibly fast cut. #c8th stage skill out of the 8 Battoujutsu stages.#)
New – Level readout (MP Cost: #mpCon, Max Enemies Hite: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, Additional Debuff Damage from Party: +#y%, Debuff applies to Boss monsters.)
New – Max level (20)
New – Delay (kenjiKillThemAll – 1500 ms)
New – Hitbox (205%)
New – Info (type = 1, areaAttack = 1)
New – mpCon (56) (40+4*roundDown(level/5))
New – damage (405) (245+8*level)
New – attackCount (6) (6)
New – mobCount (10) (10)
New – x (450) (450)
New – y (20) (level)
New – subProp (100) (20+4*level)
New – time (10) (5+roundUp(level/4))
New – Animation (effect)
New – Animation (hit.0)
New – Image (icon)
New – Image (iconDisabled)
New – Image (iconMouseOver)
New – Animation (mob)

Tornado Blade
New Skill
New – Name (Tornado Blade)
New – Description (Turns your blade into a tornado of steel, pushing all enemies around you to one side. #c7th stage skill out of the 8 Battoujutsu stages.#)
New – Level readout (MP Cost: #mpCon, Max Enemies Hit: #mobCount, Critical Damage: #damage%, Number of Attacks: #attackCount, Pulls in enemies with Stun Chance: #prop%, Stun Duration: #time sec)
New – Max level (20)
New – Delay (kenjiTornado – 900 ms)
New – Hitbox (295%)
New – Info (type = 1)
New – mpCon (32) (17+3*roundUp(level/4))
New – mobCount (8) (8)
New – damage (280) (180+5*level)
New – attackCount (7) (7)
New – cr (100) (100)
New – y (20) (level)
New – time (10) (5+roundUp(level/4))
New – subProp (100) (20+4*level)
New – Animation (effect)
New – Animation (hit.0)
New – Image (icon)
New – Image (iconDisabled)
New – Image (iconMouseOver)
New – Animation (mob)

Iron Skin
New – Info (type = 10)

Hitokiri Strike
New – Info (type = 1)

Shinsoku
Changed – Description (Focuses your fury and skill to attack a single enemy. –> Focuses your fury and skill to attack a single enemy. Can only be activated in Quick Draw stance. )
Changed – Delay (kenjiRanMu – 930 ms –> kenjidrawingsword – 540 ms)
New – Info (type = 1)
Changed – attackCount (10 –> 2) (10 –> 2)
Changed – damage (162 –> 330) (132+level –> 240+3*level)
New – x (70) (70)
New – time (12) (12)
New – Animation (hit.0)
New – Animation (keydown)
New – Animation (keydownend)
New – Animation (prepare)

Rai Sanrenzan
Changed – Max level (30 –> 20)
Changed – Master Level (30 –> 20)
Changed – Delay (kenjiSwing1 – 360 ms –> kenjiSwing1 – 300 ms)
New – Info (type = 1)
Changed – mpCon (32 –> 27) (20+2*roundUp(level/5) –> 19+2*roundUp(level/5))
Changed – damage (220 –> 280) (160+2*level –> 220+3*level)
Changed – attackCount (2 –> 3) (2 –> 3)
Changed – mobCount (6 –> 7) (6 –> 7)
Changed – x (250 –> 300) (190+2*level –> 240+3*level)
Changed – y (300 –> 320) (240+2*level –> 240+4*level)
Changed – prop (30 –> 20) (level –> level)
Changed – z (410 –> 440) (200+7*level –> 300+7*level)
New – Animation (effect)
New – Animation (hit.0)

Akatsuki Hero
New – Info (type = 15)
New – Animation (affected.5)

Akatsuki Blossoms
New – Info (type = 10)

Falcon’s Honor
Changed – damage (350 –> 500) (350 –> 500)

Hitokiri Strike – Spread
Removed Skill

Falcon Dive
Removed Skill

Counterattack
Removed Skill

Kanna (I)

Clay Yaksha
New – Info (type = 1)

Shikigami Haunting
New – Info (type = 1)

Ether Pulse
New – Info (type = 41)

Haku’s Gift
New Skill
New – Name (Haku’s Gift)
New – Description (Haku, the elusive fox spirit, grants Kanna an increase to her Speed.)
New – Level readout (Movement Speed +#psdSpeed)
New – Max level (1)
New – psdSpeed (5) (5)
New – Image (icon)
New – Image (iconDisabled)
New – Image (iconMouseOver)

Kanna (II)

Breath of the Unseen
New – Info (type = 11)

Burning Shikigami Haunting
New Skill
New – Name (Burning Shikigami Haunting)
New – Description (Channels Kagutsuchi, the god of fire, to add fire to Shikigami Haunting. \nRequired Skill: #cShikigami Haunting Lv. 20 or higher#)
New – Level readout (Chance to set on fire on first hit: #prop%, Duration: #dotTime sec, Fire Damage: #dot% per sec. \nAdditional Effect: Shikigami Haunting Damage Permanently: +#damR%)
New – Max level (20)
New – Delay (kannaAlert2 – 1350 ms)
New – Pre-requisite (Level 20 Shikigami Haunting)
New – Elemental attribute (Fire)
New – Info (type = 1)
New – epCon (30) (30)
New – time (720) (280+22*level)
New – prop (40) (20+level)
New – dot (105) (65+2*level)
New – dotInterval (1) (1)
New – dotTime (6) (2+roundUp(level/5))
New – damR (25) (25)
New – Animation (effect)
New – Animation (hit.0)
New – Image (icon)
New – Image (iconDisabled)
New – Image (iconMouseOver)
New – Animation (mob)

Haku’s Blessing
New – Info (type = 10)

Haku’s Gift
Changed – Level readout (Recovers up to #hp% of Max HP –> When HP is below 90% – Recovery: #hp% of Max HP \nCooldown: # cooltime sec)
New – Info (type = 31)
Changed – cooltime (35 –> 30) (45-roundUp((2*level)/2) –> 40-level)

Foxfire
New – Info (type = 34)

Burning Shikigami Haunting
Changed – Max level (15 –> 20)
New – Info (type = 1)
New – Animation (effect)

Nimbus Curse
Changed – Max level (20 –> 15)
New – Info (type = 4)
Changed – epCon (60 –> 50) (60 –> 50)
Changed – cooltime (60 –> 50) (60 –> 50)

Haku Reborn
Changed – Level readout (Mana Cost: #epCon, Transformation Duration: #time sec. \nBreath of the Unseen: Haku grants a #prop% chance to resist knock-back and ignore #a% enemy defense.\nHaku’s Gift: Haku heals you up to #u% of your HP.\nFoxfire: Haku summons multiple foxfires for 60 sec. Has a #z% chance to nullify magic. Reflects #x% of damage. Each attack defended against uses up 1 fire.\nHaku’s Blessing: Haku casts a spell for #vsec to increase Magic Defense by #indieMdd, and Magic Attack by #indieMad% of the equipped fan’s Attack Power. –> Mana Cost: #epCon, Transformation Duration: #time sec. \nBreath of the Unseen: Haku grants a #prop% chance to resist knock-back and ignore #a% enemy defense.\nHaku’s Gift: Haku heals you up to #u% of your HP.\nFoxfire: Haku summons multiple foxfires for 60 sec. Has a #z% chance to nullify magic. Reflects #x% of damage. Each attack defended against uses up 1 fire.\nHaku’s Blessing: Haku casts a spell for #vsec to increase Magic Defense +#indieMdd, Weapon Defense +#indiePdd and Magic Attack +#indieMad% of the equipped fan’s Attack Power.)
New – Info (type = 33)
Changed – time (500 –> 300) (100+20*2*level –> 100+20*level)
Changed – prop (60 –> 40) (20+2*2*level –> 20+2*level)
Changed – a (40 –> 20) (2*2*level –> 2*level)
Changed – u (90 –> 50) (10+4*2*level –> 20+3*level)
Changed – w (60 –> 40) (20+2*2*level –> 20+2*level)
Changed – x (1400 –> 800) (200+60*2*level –> 200+60*level)
Changed – z (40 –> 20) (2*2*level –> 2*level)
Changed – indieMad (40 –> 20) (2*2*level –> 2*level)
Changed – indiePdd (300 –> 200) (100+10*2*level –> 20*level)
Changed – indieMdd (300 –> 200) (100+10*2*level –> 20*level)

Radiant Peacock
New – Info (type = 10)

Rock Yaksha
New – Info (type = 1)

Shikigami Charm
New – Info (type = 1)

Kanna (III)

Lifeblood Ritual
Changed – Description (After slaying an enemy with your magic, you recover some HP. –> Gathers the spirits to steal vitality from your enemies, restoring your HP when you defeat foes.)
Changed – Level readout (Restored Health: #x% of Max HP after killing an enemy –> When attacked enemy is defeated, #x% of Max HP recovered.\n When a boss monster is attacked, 1% of MaxHP is recovered, only up to#hp%. \nCooldown: 4 sec)
New – hp (60) (12*level)

Frozen Shikigami Haunting
New Skill
New – Name (Frozen Shikigami Haunting)
New – Description (Channels Takeminakata, god of water, to add ice to Shikigami Haunting, slowing enemies on the second hit.\nRequired Skill: #cShikigami Haunting Lv. 20 or higher#)
New – Level readout (Chance to slow enemies on second hit: #prop%, Debuff duration: 4 sec.\nAdditional Effect: Shikigami Haunting Damage Permanently: +#damR% (Total Damage Increase: #z%))
New – Max level (20)
New – Delay (kannaAlert2 – 1350 ms)
New – Pre-requisite (Level 20 Burning Shikigami Haunting)
New – Elemental attribute (Ice)
New – Info (type = 1)
New – epCon (30) (30)
New – time (720) (400+32*level/2)
New – prop (100) (100)
New – subTime (4) (4)
New – x (-30) (-30)
New – y (310) (250+3*level)
New – damR (100) (100)
New – z (125) (125)
New – Animation (effect)
New – Animation (hit.0)
New – Image (icon)
New – Image (iconDisabled)
New – Image (iconMouseOver)
New – Animation (mob)

Haku Reborn
New Skill
New – Name (Haku Reborn)
New – Description (Changes Haku’s summoned form.\nRequired Skill: #cHaku Reborn Lv. 10 or higher#)
New – Level readout (Mana Cost: #epCon, Haku Human Form Duration: #time. \nDuring Breath of the Unseen – Chance to avoid knockback: #prop%, Chance to Ignore DEF: #a%\nHaku’s Gift – HP Recovery: #u% of Max HP,\nFoxfire – Duration: #w sec. Number of Foxfire summoned:#y, Chance to Negate Magic: #z%. Damage reflection when hit: #x% while using 1 Flame.\nHaku’s Blessing – DEF: +#indieMdd, Hakku’s Fan ATT: +#indieMad%, Duration: #v Sec.)
New – Max level (1)
New – Combat orders (1)
New – epCon (50) (50)
New – time (300) (300)
New – prop (40) (40)
New – a (20) (20)
New – u (50) (50)
New – w (40) (40)
New – x (800) (800)
New – y (3) (3)
New – z (20) (20)
New – v (40) (40)
New – indieMad (20) (20)
New – indiePdd (200) (200)
New – indieMdd (200) (200)
New – s (60) (60)
New – Image (icon)
New – Image (iconDisabled)
New – Image (iconMouseOver)

Haku Reborn
New Skill
New – Name (Haku Reborn)
New – Description (Changes Haku’s summoned form.\nRequired Skill: #cHaku Reborn Lv. 10 or higher#)
New – Max level (1)
New – Pre-requisite (Level 10 Haku Reborn)
New – Info (type = 50)
New – Image (icon)
New – Image (iconDisabled)
New – Image (iconMouseOver)

Mana Balance
New Skill
New – Name (Mana Balance)
New – Description (Recovers Mana by gathering negative and positive energies in equal measure. Uses #c10% of Max HP to recover 30 Mana.#)
New – Level readout (#hp% used to recover 30 Mana.)
New – Max level (5)
New – x (30) (40-(2*level))
New – hp (30) (40-(2*level))
New – epCon (-30) (-30)
New – cooltime (5) (5)
New – Animation (effect)
New – Image (icon)
New – Image (iconDisabled)
New – Image (iconMouseOver)

Kishin Shoukan
New – Info (type = 4)

Spirit Corral
New – Info (type = 1)

Tengu Strike
New – Info (type = 1)
Changed – epCon (20 –> 15) (20 –> 15)

Demon’s Fury
Changed – Max level (15 –> 10)
Changed – Delay (kannaSummonKami – 5120 ms –> kannaSummonKami – 270 ms)
New – Info (type = 1)
Changed – cooltime (20 –> 15) (40-4*roundDown(level/3) –> 35-4*(level/2))

Frozen Shikigami Haunting
Changed – Max level (15 –> 20)
Changed – Pre-requisite (Level 15 Burning Shikigami Haunting –> Level 20 Burning Shikigami Haunting)
New – Info (type = 1)

Blossom Barrier
New – Info (type = 15)

Kanna (IV)

Demon’s Fury
New Skill
New – Name (Demon’s Fury)
New – Description (Summons the fury of demons to unleash a powerful attack on enemies. )
New – Level readout (Mana Cost: #epCon, Damage: #damage% per shot, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount\nCooldown: #cooltime sec)
New – Max level (20)
New – Master Level (20)
New – Delay (swingOF – 700 ms)
New – Hitbox (512%)
New – Info (type = 1)
New – epCon (30) (30)
New – damage (190) (90+5*level)
New – mobCount (8) (8)
New – attackCount (8) (8)
New – cooltime (3) (3)
New – Animation (effect)
New – Animation (hit.0)
New – Image (icon)
New – Image (iconDisabled)
New – Image (iconMouseOver)

(Dawn’s Warrior) Maple Warrior
New – Info (type = 15)

(Blossoming Dawn) Hero’s Will
New – Info (type = 35)

Veritable Pandemonium
Changed – Image (icon)
Changed – Image (iconMouseOver)

Hyper Max Mana
New Skill
New – Name (Hyper Max Mana)
New – Description (Permanently increases maximum Mana.)
New – Level readout (Max Mana: +15)
New – Max level (1)
New – Info (type = 50)
New – Required level (180)
New – MDF (15) (15)
New – Image (icon)
New – Image (iconDisabled)
New – Image (iconMouseOver)

Breath of the Unseen
Changed – Description (A secret power only known to the fox spirits. Nullifies enemy knock-back attacks and ignores a portion of enemy defense. –> Calls upon Haku to bless the party with magical powers. \nOnly the most powerful spirits can grant such blessings. Those who are blessed can stand their ground and break through the defenses of their foes.)
Changed – Max level (20 –> 15)
New – Hitbox (400%)
New – Info (type = 32)

Haku Perfected
Changed – Description (Improves Haku’s human-form skills.\nRequired Skill: #cHaku Reborn Lv. 10 or higher# –> Enhances Haku’s abilities while in human form.\nRequired Skill: #cHaku Reborn (2nd) Lv. 10 or higher. #)
Changed – Max level (20 –> 15)
Changed – Master Level (10 –> 15)

Nine-Tailed Fury
New Skill
New – Name (Nine-Tailed Fury)
New – Description (Unleashes Haku’s powers to attack all enemies in sight.)
New – Level readout (Mana Cost: #epCon,Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount. Damage Increase: +#indieDamR% Damage Increase duration: #time\nCooldown: #cooltime sec)
New – Max level (10)
New – Master Level (10)
New – Delay (kannaNineTale – 3390 ms)
New – Hitbox (512%)
New – epCon (60) (60)
New – damage (900) (550+35*level)
New – mobCount (15) (5+level)
New – cooltime (500) (600-20*roundUp(level/2))
New – attackCount (6) (6)
New – time (120) (120)
New – indieDamR (20) (20)
New – Animation (effect)
New – Animation (effect0)
New – Animation (hit.0)
New – Image (icon)
New – Image (iconDisabled)
New – Image (iconMouseOver)
New – Animation (screen)

Shocking Shikigami Haunting
New Skill
New – Name (Shocking Shikigami Haunting)
New – Description (Channels the power of Take-mikazuchi, god of lightning, into Shikigami Haunting, adding knockback and extra damage to the third hit. \nRequired Skill: #cFrozen Shikigami Haunting Lv. 20 or higher#)
New – Level readout (On 3rd hit of Shikigami Haunting – Damage while knocking back: +#x% \nPassive Effect: Per Shikigami Haunting Damage: +#damR% (Total Damage increase: #z%))
New – Max level (20)
New – Master Level (20)
New – Delay (kannaAlert2 – 1350 ms)
New – Pre-requisite (Level 20 Frozen Shikigami Haunting)
New – Combat orders (1)
New – Info (type = 1)
New – epCon (30) (30)
New – time (770) (270+25*level)
New – x (165) (65+5*level)
New – y (150) (150)
New – damR (115) (115)
New – z (240) (240)
New – Animation (effect)
New – Animation (hit.0)
New – Image (icon)
New – Image (iconDisabled)
New – Image (iconMouseOver)
New – Animation (special)

Vanquisher’s Charm
New – Info (type = 1)
Changed – epCon (3 –> 12) (3 –> 12)
New – x (120) (120)
New – Animation (keydown0)
New – Animation (keydownend)
New – Animation (prepare)

Orochi
Changed – Max level (30 –> 20)
New – Info (type = 1)
Changed – cooltime (30 –> 20) (60-2*roundDown(level/2) –> 60-4*roundDown(level/2))

Haku’s Blessing
Changed – Description (Haku invokes the ancient blessing of the foxes, increasing Magic Attack and Defense. –> Calls upon Haku to bless the party with magical powers. \nIncreases Magic ATT and DEF for a short time.)
Changed – Max level (20 –> 15)
New – Hitbox (400%)
New – Info (type = 10)

Bellflower Barrier
Changed – Max level (20 –> 15)
Changed – Master Level (10 –> 15)
New – Info (type = 36)

Haku’s Gift
Changed – Level readout (Recovers up to #hp% of Max HP –> Recovers #hp% of Max HP if Kanna and all party members are below 70% HP\n Cooldown: #cooltime sec)
Changed – Max level (20 –> 15)
New – Pre-requisite (Level 1 Haku Perfected)
New – Hitbox (400%)
New – Info (type = 31)
Changed – cooltime (25 –> 33) (35-roundUp(level/2) –> 40-roundDown(level/2))
New – time (1) (1)

Foxfire
Changed – Max level (20 –> 15)
New – Info (type = 34)
Changed – cooltime (40 –> 42) (50-roundUp(level/2) –> 50-roundUp(level/2))
New – Animation (special)

Monkey Spirits
Changed – Max level (30 –> 20)

Falling Sakura
Changed – Description (Summons a sakura tree that damages nearby enemies while healing party members. –> Summons a sakura tree that damages nearby enemies while healing party members. Only the party members that are near the caster can receive the HP recovery effect.)
New – Info (type = 4)

Binding Tempest
New – Info (type = 32)

Shadowbound Haku
Changed – Max level (20 –> 15)

Mighty Shikigami Haunting
Removed Skill

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