MapleStory Dawn Warrior (Soul Master) is a Cygnus Knight Warrior Class who specializes in both 1 handed and 2 handed swords. They are still able to wield other warrior weapons such as Polearm, Spear, Axe, Blunt Weapons but will deal unstable damage due to lack of Weapon Mastery in those fields. Primary Stat is STR (Strength), therefore, channel all of your AP (Ability Points) into STR using the Auto AP Distribution. DEX (Dexterity) isn’t required for accuracy since if you are same or higher level than the monster, you will be able to hit it them frequently with success. They reach 1st job at level 10, 2nd job at level 30 and 3rd job at level 70. [NOTE] MapleSEA refer this class as Soul Master whereas GMS (Global MapleStory) refers this as Dawn Warrior.
Dawn Warrior 1st Job Skills
Power Strike (Active)
Attack 1 enemy 1 time with a powerful strike.
LV1: 5 MP, 205% Damage.
LV20: 11 MP, 300% Damage.
Slash Blast (Active)
Attack 6 enemies 1 time with a powerful slash.
LV1: 6 MP, 165% Damage.
LV20: 14 MP, 260% Damage.
HP Boost (Passive)
Permanently increase Max HP.
LV1: +2% Max HP.
LV10: +20% Max HP.
Iron Body (Supportive)
Temporarily boost weapon defense.
LV1: 8 MP, +20 Weapon Defense for 110 sec.
LV10: 8 MP, +200 Weapon Defense for 200 sec.
Summon a soul that temporarily follows you around and attacks enemies nearby.
LV1: 11 MP, 66% Damage, Lasts 110 sec.
LV10: 20 MP, 120% Damage, Lasts 200 sec.
Dawn Warrior 1st Job Skill Build: Everything maxed but except Power Strike.
1. Add 1 SP into Power Strike, Slash Blast and Soul.
2. Max Slash Blast, Soul, Iron Body and HP Boost.
3. Dump remaining SP into Power Strike.
Add 1 SP (Skill Point) into Power Strike to unlock Slash Blast. Slash Blast will be your primary attacking skill as a 1st Job Dawn Warrior. Use it against mobs of monsters populated in tight corner or platform to maximize the leveling effectiveness. Power Strike will not be required to be maxed since it will be replaced with a better offensive skill in 2nd job advancement. After maxing Slash Blast, continue with maxing Soul to help you in 1 hit kill weaker enemies or dealing extra damage to higher level monsters. Iron Body and HP Boost does not help much in training at this job but would be helpful when you reach higher levels. HP Boost decreases the risk of dying easily when dealing with boss powerful attacks whereas Iron Body save some HP (Health Points) when you bump into monsters.
Dawn Warrior 2nd Job Skills
Sword Mastery (Passive)
Permanently increase sword mastery and accuracy.
LV1: 12% Mastery, +6 Accuracy.
LV20: 50% Mastery, +120 Accuracy.
Sword Booster (Supportive)
Temporarily reduce regular and skill attack delay.
LV1: 30 MP, Lasts 10 sec.
LV20: 11 MP, Lasts 200 sec.
Final Attack (Supportive)
Temporarily grants a chance to deal additional attack after an attack. Must equip a sword to trigger this ability.
LV1: 15 MP, 20% chance to deal additional 100% Damage. Lasts 270 sec.
LV20: 25 MP, 45% chance to deal additional 160% Damage. Lasts 650 sec.
Temporarily increases weapon attack.
LV1: 12 MP, +11 Weapon Attack for 60 sec.
LV20: 20 MP, +30 Weapon Attack for 155 sec.
Attack 3 enemies 2 times with long range slash.
LV1: 10 MP, 172% Damage.
LV20: 16 MP, 210% Damage.
Soul Blade (Active)
[REQUIRE] LV10 Brandish.
Attack 5 enemies 1 time with a golden spiral blade thrown forward. Can penetrate objects and hit enemies located on platforms of different levels especially the ones below your floor.
LV1: 15 MP, 256% Damage.
LV20: 21 MP, 370% Damage.
Soul Rush (Active)
Leap forward quickly to cover some distance ahead.
LV1: 60 MP.
LV10: 15 MP.
Power Reflection (Supportive)
Temporarily amplify a portion of damage received to be reflected to enemy who attacked you.
LV1: 10 MP, amplify 11% received damage by 120% before reflecting. Lasts 66 sec.
LV20: 20 MP, amplify 30% received damage by 500% before reflecting. Lasts 180 sec.
Physical Training (Passive)
Permanently increases STR (Strength) and DEX (Dexterity).
LV1: +3 STR, +3 DEX.
LV10: +30 STR, +30 DEX.
Dawn Warrior 2nd Job Skill Build: Everything maxed except Brandish and Soul Blade.
1. Add 1 SP into Soul Blade, Soul Rush and Rage.
2. Max Sword Mastery, Physical Training and Rage.
3. Max Soul Rush, Sword Booster and Final Attack.
4. Max Power Reflection.
5. No SP added into Brandish.
Soul Blade is much more flexible compared to Brandish since it can hit multiple enemies located on different platform close and far away from you. Therefore, add 1 SP into Soul Blade instead of Brandish. You could add 1 SP into Brandish to try it out but you will need to remove 1 SP from another supportive skill (e.g. Sword Booster). Max Sword Mastery to raise your minimum damage so you will hit a more stable damage. This is followed by Physical Training which will raise your STR and DEX. With some dexterity, you will be able to have some accuracy to accurately hit monsters above your level and finally max Rage to temporarily boost your min and max damage while training. This guide does not max any offensive skills since it will soon to be replaced with 3rd job advancement skills. Most monsters below level 60 can be 1 hit KO using Level 1 Soul Blade with all 3 damage boosting skills (Rage, Sword Mastery and Physical Training) maxed. Since we have offensive skills covered in 3rd job, it would be wise to channel those unused SP (Skill Points) into 2nd job supportive skills.
Dawn Warrior 3rd Job Skills
Soul Driver (Active)
[REQUIRE] Complete Level 90 Job Quest to unlock this skill.
Attack multiple enemies 4 times with swords shooting upwards from the ground.
LV1: 15 MP, 123% Damage. Attack 4 enemies.
LV20: 25 MP, 180% Damage. Attack 6 enemies.
Intrepid Slash (Active)
Attack 4 enemies 3 times with quick sword slashes.
LV1: 15 MP, 202% Damage.
LV20: 19 MP, 240% Damage.
Combo Attack (Supportive)
Temporarily allows you to accumulate an orb with each attack. Each orbs raises total damage. Activate Coma or Panic skill by consuming the orbs generated by Combo Attack.
LV1: 20 MP, Accumulate max 3 orbs. +1% Damage per orb. Lasts 100 sec.
LV20: 32 MP, Accumulate max 5 orbs. +5% Damage per orb. Lasts 200 sec.
Advanced Combo (Passive)
[REQUIRE] Max Combo Attack + Complete Level 100 Job Quest to unlock this skill.
Permanently increases total damage per orb and raises the maximum orb capacity. Also has a chance to generate 2 orbs per attack instead of 1 orb.
LV1: +5% Damage per orb. 5 Max Orb. 22% chance to generate 2 orbs.
LV20: +10% Damage per orb. 10 Max Orb. 60% chance to generate 2 orbs.
[REQUIRE] LV1 Combo Attack.
Attack 6 enemies 1 time by consuming 2 orbs to inflict high damage against enemy while temporarily reducing their total damage and accuracy with blind effect. This skill has cooldown.
LV1: 10 MP, 850% Damage, -11% Enemy Damage, 33% chance to -11% Accuracy. Cooldown 60 sec.
LV20: 20 MP, 1040% Damage, -30% Enemy Damage, 90% chance to -20% Accuracy. Cooldown 30 sec.
[REQUIRE] LV1 Combo Attack.
Attack 6 enemies 1 time with a chance to temporarily stun them by consuming 1 orb.
LV1: 12 MP, 528% Damage, 33% chance to stun for 2 sec.
LV20: 22 MP, 680% Damage, 90% chance to stun for 4 sec.
Self Recovery (Passive)
Permanently recovers HP and MP every 4 seconds while idling or combat.
LV1: +10 HP and +3 MP.
LV20: +200 HP and +60 MP.
Radiant Charge (Active)
Temporarily increase total damage.
LV1: 25 MP, +12% Damage for 30 sec.
LV10: 40 MP, +30% Damage for 300 sec.
Magic Crash (Active)
[REQUIRE] LV3 Radiant Charge.
Cancel all enemy buffs and prevent them from casting new buffs.
LV1: 15 MP, Block enemy rebuff for 20 sec. Cooldown 1 minute.
Dawn Warrior 3rd Job Skill Build: Everything maxed.
1. Add 1 SP into Intrepid Slash.
2. Max Radiant Charge and Combo Attack.
3. Add 10 SP into Self Recovery.
4. Save remaining SP until you reach level 90 and max Soul Driver.
5. Max Self Recovery.
6. Save remaining SP until you reach level 100 and max Advanced Combo.
7. Max Intrepid Slash, Coma, Panic and Magic Crash.
Intrepid Slash will be your primary attacking skill for 3rd job until you unlock Soul Driver at level 90. Soul Driver is a much efficient skill in eliminating multiple mobs and best with 1 hit KO. Currently, you will only need to add 1 SP into Intrepid Slash first to use for leveling. Max out Radiant Charge and Combo Attack. Add 10 SP into Self Recovery and save remaining SP for Soul Driver. Self Recovery is very helpful especially when it comes to replenishing your MP after you use Soul Rush for travelling wide large maps. After reaching level 90, max Soul Driver followed by Self Recovery and save SP again for Advanced Combo Attack which will be unlocked at level 100. Max Advanced Combo Attack and the rest of the skills in your preference. I don’t use Panic or Coma much during training, mostly spamming Soul Driver against bosses and mobs.