MapleStory Battle Mage Skill Build Guide V2

Updated to GMS v.142 Dawnveil: Demons of Tynerum (2013-10-16)
New Version is available at MapleStory Battle Mage Skill Build Guide V3
Old Version is archived in changelog

Introduction

The Battle Mage (also known as BaM) is a member of the Resistance that condenses magical power and uses it for strength and protection. Unlike other Magician classes, the Battle Mage specializes in fast, close-range combat that overpowers foes. The Battle Mage uses staffs to decimate multiple enemies with flashy attack spells and casts auras to aid the party a character is in. The Battle Mage is unique amongst Magicians as it is primarily a melee combat character. Using his staff to beat back the Black Wings, the Battle Mage will be the first into danger, placing himself between his teammates and the forces of darkness. He also has Aura abilities, which allow him to buff himself and his friends in combat.

Battle Mage Related Guides

MapleStory Battle Mage Training Spots Level 1-250
MapleStory Battle Mage Hyper Skills
MapleStory Battle Mage Mastery Books

BATTLE MAGE OVERVIEW

CLASS: Resistance
EQUIPMENT TYPE: Magician
PRIMARY WEAPON: Staff (1-handed weapon)
SECONDARY WEAPON: Shield
PRIMARY STAT: Intelligence (INT)
LINK SKILL: None
CHARACTER CARD: Damage received from enemy -2/3/4/5%

Battle Mage Pros and Cons

+ Hp is the highest among the other class except warrior type.
+ High Weapon and Magic Defense upon maxing Adv. Blue Aura.
+ High avoid rate (40%) after maxing Adv. Yellow Aura (passive + active).
+ Low HP potion usage due to drain + High avoid rate + high def + many invincible skilll.
+ Low MP potion usage due to high base mp and without magic guard.
– The only class does not have a mount.
– Easy get bored, use blow skill from level 10 to 200 (twister spin & dark shock has cooldown)
– Attack speed is dependent on weapon speed, most weapon has slow speed!
– 1v1 DPS is very low.

Battle Mage 1st Job Skills

Staff Artist (Passive)
Years of study with a Staff have made you an exceedingly dangerous opponent.
LV20: Magic ATT +20, Speed +20, Jump +20, Max Speed: +20

Triple Blow Triple Blow (Active)
Attack 8 enemies 3 times.
LV20: 20 MP, 150% Damage.

Teleport Teleport (Active)
Teleport a set distance to other locations on the same map using arrow keys.
LV5: 20 MP, 150 Teleport Range.

Dark Aura Dark Aura (Supportive)
Produces an aura that increases damage inflicted by your party members. Cancel aura by pressing skill key again. Can be used simultaneously with other auras.
LV20: 30 MP, +10% Damage.

Battle Mage 1st Job Skill Build: Everything maxed.
1. Triple Blow, Dark Aura, Teleport (1)
2. Staff Artist (MAX)
3. Triple Blow (MAX)
4. Teleport (MAX)
5. Dark Aura (MAX)

Battle Mage 2nd Job Skills

Staff Mastery Staff Mastery (Passive)
Permanently increases Staff Mastery, Magic Attack, and Critical Hit Rate.
LV10: 50% Mastery, +10 Magic Attack, +40% Critical Rate.

Quad Blow Quad Blow (Active)
Required Skill: Triple Blow (MAX)
Attacks 8 enemies 4 times.
LV20: 30 MP, 155% Damage.

Dark Chain Hyper Dark Chain (Active)
Pull 8 enemies towards you and have a chance to Knocked Down them.
LV20: 35 MP, 410% Damage, Knockdown for 6 sec.

Staff Boost Staff Boost (Supportive)
Required Skill: Staff Mastery (5)
Doubles the attack speed of your weapon. Must have a staff equipped.
LV10: 40 MP, Lasts 200 sec.

Blood Drain Blood Drain (Supportive)
Casts a buff that allows you to recover HP equivalent to a portion of the damage you inflict on enemies. Only up to 10% of your Max HP can be recovered with each attack.
LV10: 75 MP, Buff lasts 120 sec. Recovers HP equivalent to 5% damage you inflict.

Yellow Aura Yellow Aura (Supportive)
Creates a bright yellow aura that increases the Movement Speed and Attack Speed of your party members. Cancel the aura by pressing the skill key again. Can be used simultaneously with other auras.
LV20: 18 MP, +20 Movement Speed, +1 Attack Speed.

High Wisdom (Passive)
Permanently increase INT (Intellect).
LV5: +40 INT.

Battle Mage 2nd Job Skill Build: Everything maxed.
1. Quad Blow, Yellow Aura, Hyper Dark Chain (1)
2. Staff Mastery (MAX)
3. Staff Boost (MAX)
4. Quad Blow (MAX)
5. High Wisdom (MAX)
6. Blood Drain (MAX)
7. Yellow Aura (MAX)
8. Hyper Dark Chain (MAX)

NOTE:
Players can obtain 6 SP (Skill Points) for 2nd job skills by completing the new quest [Boulder Muncher Test?!] from NPC Brighton in Secret Plaza. Without this additional SP, you will not be able to max Hyper Dark Chain. To get these 6 SP, you have to finish the Alliance quests. You have to have finished all of the beginner quests. After that, meet J in the previously-glitched telephone booth and then finish the quest-line. Same as above. However, after you’ve received the Alliance medal and skill, you’ll get a quest from Brighton. He will tell you how Cygnus can help Battle Mages become even better. He will then send you to a mine where you have to mine 10 Alexandrite. Remember that to mine them, you have to attack them as if they’re monsters. After you’ve mined 10 of those stones, go to the nearest Dimensional Door and go to the Ereve Alliance meeting place. There, you’ll see Cygnus ready to finish you quest and give you 6 extra SP for 2nd job.

Battle Mage 3rd Job Skills

Battle Mastery Battle Mastery (Passive)
Permanently increase your Damage and your Minimum Critical Damage.
LV20: +30% Damage. +20% Min Critical Damage.

Conversion Conversion (Supportive)
Consumes MP to rapidly increase your Max HP for a fixed period of time.
LV10: 1000 MP, +100% Max HP for 180 sec.

Quintuple Blow Quintuple Blow (Active)
Required Skill: Quad Blow (MAX)
Attack 8 enemies 5 times.
LV20: 42 MP, 165% Damage.

Dark Shock Dark Shock (Active)
Summons two dark orbs and creates a magnetic field between them, which attacks 8 enemies. Additional Critical Hit Rate applied only for this skill. Cooldown decreases as skill level increases
LV15: 85 MP, 1040% Damage, +50% Critical Rate for this skill. Cooldown 5 sec.

Blue Aura (Supportive)
Creates a bright blue aura that increases Defense and HP, and absorbs the damage taken by party members. Cancel the aura by pressing the skill key again. Can be used simultaneously with other auras.
LV20: 42 MP, +300 Defense, +250 Max HP, Distributes 30% damage received with 20% Damage being absorbed.

Body Boost Body Boost
Required Skill: Dark Aura + Yellow Aura + Blue Aura (10)
Consumes MP to rapidly increase the effects of your active aura for a short time. You must cancel this skill to switch auras. Also, enemy attacks will not cancel the buff.
LV20: 130 MP, Cooldown 90 sec. MP cost increased to 130, Duration increased to 150 sec, Activated Auras will be multiplied by 2.

Summon Reaper Buff Summon Reaper Buff (Supportive)
Every attack has a chance to summon a Reaper who attacks nearby monsters. However, if attacking boss or players in PvP (player vs player) will not summon Reaper. When used against mobs of monsters (Monster spawn in events or training spot), you will be able to summon infinite Reapers.
LV10: 100 MP, 10% Summon chance. Reaper expires in 30 sec. Reaper deals 450% Damage.

Stance Stance (Supportive)
Temporarily has a chance to resist knock-back effects.
LV10: 90 MP, 90% Chance to resist knockback for 300 sec.

Teleport Mastery
Required Skill: Teleport (MAX)
When activated, 6 enemies at the teleport location will take damage and become Stunned. Also, permanently increases teleport distance. This skill can be toggled on and off with the skill key.
Level 1: 4 MP, 260% Damage, 40% Stun Chance. Stun 2 sec, +4 Teleport Distance.
Level 5: 20 MP, 340% Damage, 80% Stun Chance. Stun 2 sec, +20 Teleport Distance.

Battle Mage 3rd Job Skill Build: Everything maxed except Dark Shock.
1. Quintuple Blow, Teleport Mastery, Blue Aura, Battle Mastery (1)
2. Blue Aura (10/20)
3. Body Boost (MAX)
4. Conversion (MAX)
5. Quintuple Blow (MAX)
6. Battle Mastery (MAX)
7. Teleport Mastery (MAX)
8. Stance (MAX)
9. Blue Aura (MAX)
10. Summon Reaper Buff (MAX)
11. Dark Shock (9/15)

Explanation:
Dark Shock vs Summon Reaper Buff. Which 1 to choose over the other? In my experience, I find myself using less Dark Shock during training or even bossing. This is because Dark Shock casting delay is super slow. I could fit in 2 Quintuple Blow and still outdamages it. Dark Shock Hyper Skills require 149 for Reinforce, 168 for Split Damage and 189 for Cooldown Cutter. Reinforce is very insignificant. Split damage doesn’t do anything unless you miss or damage cap. That makes Reinforce even more useless. Cooldown Cutter is useless because Battle King Bar is at 170. Also, Dark Shock makes you do lower DPS (Damage Per Second). Its only use is the range it has. Some MapleStory players do max Dark Shock because they often use it for PvP (Player vs Player) for 1HKO (1 Hit KO). On the other hand, Summon Reaper Buff has a low success rate of summoning Reaper and that makes in unpredictable. You would know when it will appear compared to Dark Shock where you can use it when you see the time is right. Also, Summon Reaper Buff does not work on bosses. However, should the boss spawn creeps/non-boss monster, it can be auto-summoned and then inflict damage to the boss. It works great for training ground or party quests with monsters packed like a can of sardines. The map will be filled with Reapers slicing enemies with their scythe.

Battle Mage 4th Job Skills

Staff Expert (Passive)
Required Skill: Staff Mastery (MAX)
Increases Staff Mastery, Magic ATT, and Minimum Critical Damage.
LV30: Staff Mastery: +70%, Magic ATT: +30, Minimum Critical Damage: +15%

Advanced Dark Aura Advanced Dark Aura (Passive)
Required Skill: Dark Aura (MAX)
Permanently increases Magic ATT and upgrades the function of Dark Aura. Also gives Damage Overtime (DoT) damage to the object of your attack at a set chance.
LV10: (ACTIVE EFFECT) 40 MP, +25% Damage with Dark Aura, 50% chance to cast DoT against an enemy which can stack up to 3 times, each dealing 260% damage and lasts for 8 sec. (PASSIVE EFFECT) +30 Magic Attack.

Advanced Blue Aura Advanced Blue Aura (Active + Passive)
Required Skill: Blue Aura (MAX)
Permanently increases your Abnormal Status and Elemental resistances while increasing the power of your Blue Aura. Also increases the defense party members when you’re using Blue Aura.
LV10: (ACTIVE EFFECTS) 62 MP, Distributes 40% damage to ally and absorbs 10% distributed damage. Defense +50%. (PASSIVE EFFECTS) Abnormal Status Resistance +20%, Elemental Resistance +20%

Advanced Yellow Aura Advanced Yellow Aura (Passive)
Required Skill: Yellow Aura (MAX)
Permanently increases your Avoidability and upgrades your Yellow Aura skill. You’ll grant extra Avoidability to party members and decrease enemy Movement Speed when using Yellow Aura.
LV10: (ACTIVE EFFECT) 30 MP, Movement Speed +35, Attack Speed +2, Dodge Chance +20%, Enemy Movement Speed -30%. (PASSIVE EFFECT) Dodge Chance +20%.

Finishing Blow Finishing Blow (Active)
Required Skill: Quintuple Blow (MAX)
Attack 8 enemies 6 times with a chance to stun. This skill has additional Critical Rate, Ignore Defense and Boss Attack.
LV30: 60 MP, 240% Damage, 90% chance to stun for 4 sec. +25% Critical Rate, DEF Ignore +20%, Boss ATT +20%

Battle Rage (Toggle On/Off)
Focus on a single enemy for a short time, significantly increasing damage against them. Also permanently increases your Max HP and MP, and allows you to cut through a portion of monster DEF. Enemies’ attacks will not cancel the buff.
LV30: (ACTIVE EFFECTS) 50 MP. +40% Damage, +20% Critical Rate, +15% Min Critical Damage, Max Number of Targets is limited to 1 for all skills unless buff is removed. (PASSIVE EFFECTS) Max HP MP +30%, Defense +150%, Ignore Enemy Defense +30%.

Party_Shield Party Shield (Supportive)
Creates a protective wall centered around you to protect party members. Party members behind the wall will not take damage. Cooldown 3 minutes for all skill levels.
LV30: 150 MP, Shield lasts 40 sec.

Twister Spin Twister Spin (Active)
Attack 8 enemies around you. Higher skill level reduces cooldown time.
LV30: 30 MP, 360% Damage. Cooldown 12 sec.

Dark Genesis Dark Genesis (Active)
Attack 15 enemies 2 times with a chance to stun. Also increases Dark Shock damage.
LV30: (ACTIVE EFFECTS) 400 MP, 15, 1075% Damage, 90% chance to stun for 4 sec, Cooldown: 20 sec. (PASSIVE EFFECTS) +60% Dark Shock’s Damage.

Maple Warrior Maple Warrior
Temporarily boost all stats by percentage.
LV30: -70 MP, +15% All Stats, Lasts 900 sec.

Hero's Will Hero’s Will
Remove some abnormal effects.
LV5: 30 MP, Cooldown 360 sec

Battle Mage 4th Job Skill Build: Everything maxed.
1. Finishing Blow, Dark Genesis, Twister Spin, Party Shield (1)
2. Advanced Dark Aura, Advanced Yellow Aura, Advanced Blue Aura (1)
3. Advanced Dark Aura (MAX)
4. Staff Expert (MAX)
5. Finishing Blow (MAX)
6. Twister Spin (MAX)
7. Battle Rage (MAX)
8. Advanced Yellow Aura (MAX)
9. Advanced Blue Aura (MAX)
10. Party Shield (MAX)
11. Maple Warrior (MAX)
12. Hero’s Will (MAX)
13. Dark Genesis (MAX)

Battle Mage Hyper Skills

Teleport Mastery – Reinforce
Required Level: 143
Increases Teleport Mastery damage. Damage +20%

Teleport Mastery – Range
Required Level: 162
Teleport range +100 distance.

Teleport Mastery – Enhance
Required Level: 183
Invulnerability for +1 sec but removes Teleport Mastery damage.

Dark Shock – Reinforce
Required Level: 149
Increases Dark Shock’s damage. Damage +20%

Dark Shock – Splitter
Required Level: 168
Increases Number of Attacks by 3, damage reduced to 1/4th.

Dark Shock – Cooldown Cutter
Required Level: 189
Remove Dark Shock cooldown time.

Twister Spin – Reinforce
Required Level: 155
Increases Twister Spin’s damage. Damage +20%

Twister Spin – Spread
Required Level: 177
Increases the number of monsters hit by Twister Spin. Monsters Hit +2

Twister Spin – Cooldown Cutter
Required Level: 195
Reduces Twister Spin’s cooldown. Skill Cooldown -20%

Battle Master
Required Level: 150
Your expertise has made you never have to back off from battle.
MP Cost: 300, Stance: 100%, Stance Duration: 180 sec, Max Critical Damage: 20%, Max Damage: +5000000

Sweeping Staff
Required Level: 170
Attack 8 enemies 7 times after performing your finishing blow. MP Cost: 80, Enemies Hit: 8, Damage: 400%, Number of Attacks: 7, Must come after Finishing Blow.

For Liberty
Required Level: 200
Increase you and your Resistance in your party’s damage by 10% and maximum damage by 50,000 for 60 seconds. There is a cooldown of 120 seconds.

Battle Mage Hyper Skill Build (for those who does not max Dark Shock)
1. Teleport Mastery – Add range (MAX)
2. Teleport Mastery – Reinforce (MAX)
3. Twister Spin – Spread (MAX)
4. Twister Spin – Reinforce (MAX)
5. Twister Spin – Cooldown Reduction (MAX)
6. Battle Master (MAX)
7. Sweeping Staff (MAX)
8. For Liberty (MAX)
9. Hyper Intelligence (MAX)
10. Hyper Health (MAX)
11. Hyper Mana (MAX)
12. Hyper Weapon Defense (MAX)
13. Hyper Magic Defense (MAX)
14. Hyper Critical Rate (MAX)

Battle Mage Hyper Skill Build (for those who max Dark Shock)
1. Teleport Mastery – Add range (MAX)
2. Dark Shock – Reinforce (MAX)
3. Dark Shock – Split Damage (MAX)
4. Twister Spin – Reinforce (MAX)
5. Twister Spin – Cooldown Reduction (MAX)
6. Battle Master (MAX)
7. Sweeping Staff (MAX)
8. For Liberty (MAX)
9. Hyper Intelligence (MAX)
10. Hyper Health (MAX)
11. Hyper Mana (MAX)
12. Hyper Weapon Defense (MAX)
13. Hyper Magic Defense (MAX)
14. Hyper Critical Rate (MAX)

Battle Mage Mastery Books

Staff Expert: 20, 30
Finishing Blow: 20, 30
Battle Rage: 20, 30
Party Shield: 20, 30
Twister Spin: 20, 30
Dark Genesis: 20, 30
Maple Warrior: 20, 30

Will of Alliance for Resistance

1. At level 10, complete all of the tutorial quests until you are level 14 with the earring.
2. At level 14, complete the airship quest (kill 80 airships get 10 chips)
3. At level 15, complete the quest where you transform into Surl (you need 10 red potions, 10 blue potions, and 3 acorns) and talk to the fat dude with the pockies.
4. (DOES NOT APPLY TO DEMON SLAYER) At level 18, complete the quest from the girl you helped in the very beginning. (she will give you a series of quests. first get 60 wooden signs, then 30 snake tails, and then kill the last monster in the training area)
5. At level 20, talk to Surl. Collect waters to fill up his tank.
6. At level 23, talk to Surl again. Enter the airplane area to find a bunch of red-hooded bunnies. Kill one and take its badge. Go back to Surl and accept his new quest.
7. FINALLY, talk to Claudine and finish the quest.

After this step, keep accepting quests from/talking to Claudine and one of her quests will eventually transport you to Ereve to get the Alliance Will skill. You will also have to talk to Lady Cygnus once you’re there in order to get the Alliance medal (gives a nice +500 hp/+500 mp)

Battle Mage Changelog

2013-10-16: Updated to GMS v.142 Dawnveil: Demons of Tynerum (2013-10-16)

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43 thoughts on “MapleStory Battle Mage Skill Build Guide V2

  1. Ray

    may u please do the new update which was released today march-26 for the BM? it would be awesome!! thank u in advanced :)

  2. Calvie

    I would say thank you for /this/ guide, but you’ve been helping me for years – since I joined many years ago in fact. So thank you, Ayumilove. I really appreciate all the hard work you’ve put into these guides. Thanks for helping me train, motivating me and helping me be the best I can be.
    Keep being awesome.

  3. Jason

    Okay I understand everything now after reading thru comments. I was being stupid xD Thx for the guide.

  4. Jason

    Well I just went back to my old BM (lvl 131) after 450 days of void.
    Right now I have 100 pts and 124pts for my 2nd and 3rd skills. Little confused here… cus I have leftovers.

  5. Game

    i mean i am opening battle mage and i am playing with my friend do you think that wild hunter and battle mage combine is good?

  6. Ayumilove Post author

    Hi Game, I’m not sure what you are referring to with opening a battle mage. You start off as a Citizen in Edelstein (Resistance City), and you can pick up 3 types of jobs, either a Battle Mage (the guy wielding a stick), a Wild Hunter (*feemale instructor with hat and jaguar) and a Mechanic (Teddy Bear outfit).

  7. Ayumilove Post author

    @Game: It depends on the player whether he had max Dark Shock Splitter instead of Summon Reaper Buff.

  8. Ayumilove Post author

    @JustaPlayer: It’s ok to have surplus SP (Skill Points). This is applied to some jobs too, forgot which 1 they are. No need to fix on your part :)

  9. JustaPlayer

    Hey, I made a new battlemage and I seem to have 5 extra SP for my second class even though all the skills are maxed. Do you know why this is or how I can fix it?

  10. Ayumilove Post author

    Hi NoName420, forgot to change the Hyper Skill. But its an alternative for those who wants to max Dark Shock :)

  11. NoName420

    Hello Ayumi, I was just wondering why you recommend maxing Summon Reaper Buff instead of Dark Shock and then hypering Dark Shock later on, after you going on about how bad the hypers are for it and how the skill is practically useless. Thank you.

  12. NamelessName

    Hi Ayumi, for the hyper skill, i think you could change hyper magic defense into hyper luck. From what i see in MSEA, my battle mage at 16x with 15% int already have max magic defense (9999) from the adv blue aura. Kind of pointless to have additional magic defense unless they remove the cap of 9999. Hope it help :D

  13. Ayumilove Post author

    Hi kjh07, I’m not sure about that. Perhaps some other Mapler from GMS here could share their experiences :O

  14. kjh07

    ayumi, if i maxed all BAM skill befor this update, did i still need to buy new mastery book since there is new skill in 4th job. currently plying maplesea.

  15. Ayumilove Post author

    @XxSlayerz: Yeah, you need to purchase those book from other players in freemarket. Once MSEA launches RED, you will just need to buy from NPC (Level 10-20 and 20-30) mastery books for 7m and 10m meso.

  16. Ayumilove Post author

    @XxSlayerz: Are you playing in GMS or MSEA? Strange that this skill is missing from your 4th Job Skill Window. This is actually a new skill in GMS v1.42 – Dawnveil: Demons of Tynerum (Oct. 15 2013)

  17. Ayumilove Post author

    @KimcheePao: Grab all the Aura (Dark, Yellow, Blue) for their passive effects, Twister Spin (great for Zakum arm bossing), Staff Expert (balance min-max damage), and Party Shield. When you reach around Level 160, most of your 4th Job Skills are pretty much maxed out.

  18. Ayumilove Post author

    @Darian: Sorry, I missed out the “except Dark Shock” word after “Everything maxed”. Thanks for the notice! I have corrected it.

  19. KimcheePao

    Hey Ayumi! I have a ton of sp saved up right now because im not sure what mastery books to buy for my bam. I already have FB at 30 and MW at 30. I am currently 157

  20. XxSlayerz

    Hi! I’ve just entered into 4th job and realised that the skill Staff Expert is not in present under 4th job skills. If so, how do I get this skill? Have I missed out a quest? Thanks! Ayumilove, your guides are really great!

  21. WildHeartless

    is it just me or did BaM get the shaft with their new hyper skill??? 100% stance when they already had a 90% stance skill to begin with… so basically you get 20% max crit dmg and the usual dmg cap increase??? …. miss the old BaM eventhough i never leveled one past 120.

  22. Ayumilove Post author

    @aina: You are not missing something here. My Battle Mage 3rd Job Skill could not max Dark Shock (9/15). I have corrected the skill build guide above :)

  23. aina

    I don’t think you can max the all skills in 3rd job, unless I’m missing something here?
    I left Dark Orb at 9

  24. RailBird

    Great guide!
    One small thing though. The 2nd job SP quest gives 6 additional SP instead of 7 and I don’t really understand why we’re getting those points. With the 4 job advancement SP included (94 SP in total once you reach lv60) you would only need 1 extra SP to max everything (95 SP total).