OverviewNAME: Kyle AbilitiesACE_Arena_CriticalDamageAura |
Grinding★✰✰✰✰ Adventure No Man’s Land★✰✰✰✰ Bane Wraith Arcane Dominator★✰✰✰✰ Roaring Tulpa |
Kyle Skills
See Through (Trait → Ascension)
Attacks on this character reduce the cooldown on their ultimate by 1 turn. Can only be triggered once per round. (Ascension → Remove the condition of triggering once per round.)
Throwing Knife (Basic)
Deals 100% damage to an enemy, with a 75% chance to apply Attack Down for 2 turns.
Level 2: Damage +10%.
Level 3: Damage +10%.
Level 4: Damage +10%.
Level 5: Damage +10%.
Level 6: Effect application chance is increased by 25%
Attack Down: -30% Attack.
Vindictive (Passive)
Counterattacks when attacked, dealing 55% damage, with a 30% chance to apply Silence for 1 turn.
Level 2: Damage +5%.
Level 3: Damage +5%.
Level 4: Damage +5%.
Level 5: Damage +5%.
Silence: Can only use basic abilities. [Control Effect]
Chameleon (Ultimate, Cooldown: 5 turns)
Shapeshifts into the targeted enemy for 2 turns. Immediately grants 1 bonus turn, plus another turn at the end of the round. This shapeshift does not work against bosses or elite units.
Level 2: Ability cooldown is reduced by 1 turn.
Level 3: Ability cooldown is reduced by 1 turn.
Level 4: Ability cooldown is reduced by 1 turn.
Aura
All team members gain +20% Critical Damage in Arena battles.
Kyle Gear Guide
Arena, Adventure, Dungeons, Incursion | |
Recommended Gear SetsRaider, Divine |
Stats AllocationWeapon (ATK) |
Stats PrioritySpeed, Attack%, Critical Rate, Critical Damage |
Kyle Hero Synergy
- N/A
Kyle Bio
General Kyle began life on the street, surviving on odd jobs and scraps of kindness until his association with a former spymaster in the “Chameleons” brought a much more lucrative trade to his doorstep. The “Chameleons” often recruited from commoners such as Kyle to serve as the eyes and ears of the reigning monarch. The organization was, while not exactly honorable, at least possessed of a remarkable pedigree having been founded during the time of the Holy King Carlos and was known to serve the Crown in all manner of unsavory work, including executions, blackmail and spying on the noble houses.
The rise of the Hirschbuck Empire and subsequent defeat of the Kingdom of Lasir as an independent power effectively wiped out the organization for a brief period until a new generation of young talent took over the reins. Kyle, the right man at the right time, was able to work his way up quickly through the newly recreated organization. Life on the street has ingrained a certain street-smart selfishness into Kyle’s decisions. Now much more advanced in years, Kyle’s new vantage point as a relative insider has softened his harder edges. Indeed, Kyle has come to genuinely appreciate and even believe in the duke’s grand plan on behalf of his people and Lasir…