No Man’s Land
★★★★✰ Bane Wraith
★★★★★ Roaring Tulpa
Fury (Trait → Ascension)
When attacking, there is a 30% chance to Combo, and deals (30% → 50%) to all enemies. Crit. Rate increases to 100%.
Deals 110% damage to an enemy, with a 30% chance to apply Defense Down for 1 turn. Chance to trigger increased to 100% upon a Critical Strike.
Level 2: Damage +10%.
Level 3: Damage +10%.
Level 4: Damage +10%.
Defense Down : -30% Defense.
Tortured (Special, Cooldown: 3 turns)
Deals 165% damage to an enemy and recovers Health equal to 50% of damage dealt.
Level 2: Damage +15%.
Level 3: +20% Life Steal strength.
Level 4: Damage +15%.
Level 5: Damage +15%.
Execution (Ultimate, Cooldown: 4 turns)
Removes all positive effects from a target and then deals 220% damage. Damage from this attack scales with the target’s Max Health.
Level 2: Damage +20%.
Level 3: Ability cooldown is reduced by 1 turn.
Level 4: Damage +20%.
Level 5: Ability cooldown is reduced by 1 turn.
Level 6: Damage +20%.
Orakh Gear Guide
|Arena, Adventure, Dungeons, Incursion|
Recommended Gear Sets
Rage, Warrior, Assassin
Attack%, Critical Rate, Critical Damage, Speed
Orakh Hero Synergy
- Pair with Evelyn to enhance Evelyn’s ultimate ability.
“There is no greater joy than to slay your enemies before you.” So says the terror of Crisas, the mighty Warchief Orakh of the desert orcs. Orakh’s band has gradually transitioned into the role of the supreme power in the Crisas Desert, steadily subjugating or driving out all the other races in the process and handing even the Imperial Guard many defeats who have attempted, but failed, to offer meaningful assistance to the human settlements.
Orakh notably only has one eye thanks to a particularly brutal battle against the archer general Thomas on one of his Imperial forays into Crisas, who managed to put a crossbow through Orick’s head while his men twisted an arm off when Orakh attempted to save his lieutenant Bruszakk, exposing himself to attack.
Orakh’s loyal second scoured the desert for a witch doctor capable of restoring his Warchief’s mangled stump until Izzus the Strange granted Orakh a “Bloodblade Arm” with a mixture of dark magic and insectoid flesh. The ordeal has, if anything, only cemented Orakh’s place at the head of his brutish horde and the implacable enmity that he even now is planning to direct against the Empire’s legions…