Bloons Tower Defense 5 Guide

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BTD5 Bloons Tower Defense 5 Guide Ninja Kiwi Daily Challenge Walkthrough

Bloons Tower Defense 5 also known as BTD5 is a tower defense game where players amass Monkey in the battlefield to pop colorful balloons. Each balloon has its own unique abilities such as speed, camouflage, regenerative, immune to sharp objects or cold. This game also has various bosses that appears to be Zeppelin containing 4 tough ceramic balloons. Unlike BTD4, this game offers much more features such as Special Missions, Daily Missions, Premium Content, Special Agents and more tracks ranging from Easy, Advance and Expert. The guide below offers video playthroughs as well as best strategies and tips for each challenges.

Play Online: Bloons Tower Defense 5
Play Multiplayer: Bloon Tower Defense 5 Multiplayer BETA

Bloons Tower Defense 5 Walkthrough

Bloons TD 5 Moab Madness Special Mission
Moab Madness
Fast Upgrades
Full House

List of BTD5 Daily Challenge Video Guide
Click on the link below to select the month of the daily challenge!
2012: OCT / NOV / DEC
2013 JAN / FEB

BTD5 Abbreviations

BF – Banana Farm
DC – Daily Challenge
MM – Monkey Money
#LL – Number of Life Lost (Example: 30LL means 30 Life Lost)
NLL = No Lives Lost
NAPS = No Agents, Premiums, or Specialty buildings
NAPSIR = No Agents, Premiums, Specialty buildings, Injections, or Road items
NAPSIRLL = No Agents, Premiums, Specialty buildings, Injections, Road items, or Lives Lost

BTD5 Tower Pros and Cons

1) Spike Factory (3/2) easily destroy a Blue Blimp.
2) Spike Factory (4/2) easily destroy a Red Blimp and Rush of Regen Ceramic Bloon.
3) Boomerang Thrower (2/3) easily pops Ceramic Bloon.
4) Boomerang Thrower (3/2) efficiently pops long queue of weak Bloon.
5) Use Tack Shooter to eliminate Bloon rush in early game while farming cash for other tower.
6) Use Glue Gunner and Ice Tower to slow enemies down while hurting them in the process.
7) Best combo with Ice Tower is Boomerang Thrower (4/2) or Monkey Apprentice (2/3).
8) Sell of Spike Factory (4/2) for a Super Monkey (3/2) when you have sufficient cash.
9) Aid Sun God with Village (3/2), Ice Tower (4/2) and Glue Gunner (4/2) to easily wipe out Camo Ceramic Regenerating Bloons.

BTD5 Best Strategies

How to make the most powerful Monkey Temple?
Below is the the required towers to easily take down multiple Z.O.M.G.
1 x Super Monkey (To be transform into Monkey Temple)
3 x Mortar Tower (4/2) aka The Big Ones – Shoots 6 Golden MOAB Mauler Missiles.
1 x Glue Monkey (2/3) aka Glue Liquefier – Slow down and pop bloons with corrosive acid.
1 x Monkey Apprentice (4/2) aka Master of Air – Teleport Bloons to the entrance.
1 x Ice Tower (4/2) aka Viral Frost – Freezes bloons in a large ice explosion.
1 x Sniper (3/2) aka Deadly Precission – Max out 360 degrees blade damage.
There is some bug with Glue Monkey (4/2) where its green glue shot by Monkey Temple does not pop bloons with its corrosive acid. Cannon Tower can substitute Mortar Tower, however the damage would be much less than it. For less lag, just go for 1 Super Monkey + 3 Mortar Tower and assist the Monkey Temple with 20 Sniper (4/2) to pin down those Z.O.M.G at the entrance.

How to beat rush waves in early levels with short amount of cash?
There are 2 methods: quality vs quantity. It depends on the situation as well. For instance, if you lack of cash, its best to go with mass building cheap towers such as Dart Monkeys. If you have sufficient cash, go for a Boomerang Thrower (0/3) as it has more bloon-popping power when position straight ahead against incoming bloons. Or you can have a balance of both if you have sufficient cash like Bomb Tower (3/0) + a dart-type monkey that can pop black Bloons. Example of these tricks seen to be use in BTD5 Daily Challenge Nov 11 2012 starting with a Boomerang Thrower (0/3).

What towers are best suited against early invasion of Blimps?
You can opt for Bomb Tower (2/3) aka Mauler M.O.A.B as they deal 10x damage against a pack of Blimps, M.O.A.B and Z.O.M.G (Zeppelin). Otherwise, go for at least 5 Tack Shooters (3/0) position best at corners or round-about. You can also defeat them with a mere 3 Ninja Monkeys (4/2) or 1 Super Monkey (3/0) or at least 8 Dart Monkeys (2/3).

What is the best method to break mass ceramic Bloons?
Use 1 Ice Tower (3/2) + 1 Boomerang Thrower (2/3). The Ice Tower slows all Bloons to a crawl, allowing your Boomerang Thrower to slice each and every single frozen Bloon without having its Boomerang miss its target. Second method is to slow them down with Glue Gunner (2/2) and use 2 Boomerang Thrower (2/3) and some Road Spikes to prevent escaping Bloons if you lack the sufficient funds.

How to defeat Camo Leads?
Get Monkey Village with Radar Scanner (0/2) and have a Bomb Tower OR Boomerang Thrower (4/2) nearby the village. You can also use Ninja Monkey (2/3) OR Dart Monkey (4/2) or Spike Factory (2/0) OR Monkey Sniper (2/2) OR SPECIAL AGENTS: Super Monkey Storm (SMS).

How to farm cash quickly in early game?
Hire 2 glue gunner (2/1) and position them at the entrance and have a Spike Factory at the bloon exit. Also have a tower such as Ninja Monkey between them and target strong. The middle tower will pop the strong bloon, making them reach slower to the exit and giving time for the glue acid to take its effectiveness. If the glued Bloon make it with at least 1 Red/Blue Bloon, the spikes laid by the Spike Factory will pop those escapees. From there, you can start farming cash and invest in 2 Monkey Farms (2/0)

How to farm cash quickly in late game?
Start by building 4 Monkey Farm (2/0) and have a Monkey Village in the center of them. Having a Monkey Village to a tower will reduce upgrade cost by 10%. This is especially useful when you are upgrading costly towers. Then upgrade each existing farm to a Banana Farm (3/0) and later as (4/2). Re-invest the cash to build up to 8 Monkey Farm (4/2). Banana Farms are effective till up to wave 120 because they only produce a maximum set of banana per round. Use this opportunity to upgrade Monkey Village (4/2) so that offensive towers can earn +50% more cash per bloon pop. Also, mass build Monkey Sniper (2/4) as this will give you a constant supply of money crates worth $1000-$1500 per charge. Have a Monkey Village (4/2) nearby these Snipers to reduce their skill cooldown by 20%. Take care to build up your defenses as you are building your economy as paying too much attention to banana farming might lead to bloon leaks.

How to easily pop massive bloon rush such as mass ceramic rush at Round 63 or mass regenerating camo bloons at Round 75?
You need 4 ingredients to be successful in these rounds. You need a Glue Gunner (2/3) + Ice Tower (3/2) + Bomb Tower (4/2) + Ninja Monkey (4/2) + Monkey Village (2/3) + some offensive towers such as 2 Boomerang Thrower (3/2) or 1 Super Monkey (3/0). Glue Gunner slows down and damages bloons overtime with its corrosive acid. Ice Tower freezes bloons (more like stunning them for few seconds) and also slows them after they come out from its frozen state. Bomb Tower will stun them for 0.5 seconds (500 miliseconds). Ice Tower stun delay is higher than Bomb Tower, so having the Bomb Tower assisting Ice Tower to slow the Fast Bloons increases the effectiveness of Ice Tower. Ninja Monkey is used to teleport Bloons back to square 1 (the entrance). You can use Monkey Apprentice with Summon Whirlwind ability but this removes the Glue and Ice effects on Bloons. Take note that Ninja Monkey throwing stars can’t affect Frozen Bloons but with the help of Monkey VIllage (2/3) aka Monkey Intelligence Bureau, it allows all attacks affect any type of bloons. This benefits the Pineapple Bomb, Bomb Tower and Mortar Tower as it can now attack Black Bloons which are immune to explosives, and allowing Ice Tower to freeze and pop bloons that are immune to ice!

BTD5 Daily Challenge Guide

BTD5 DC 2012 OCTOBER

OCT 04, 2012 : Safety First
OCT 05, 2012 : Fire Shuriken
OCT 06, 2012 : Mad Gunners
OCT 07, 2012 : Space Conscious
OCT 08, 2012 : Mirror Mirror On the Clock
OCT 09, 2012 : Artillery in the Valley
OCT 10, 2012 : Wheat Fields
OCT 11, 2012 : All Around the World
OCT 12, 2012 : A Nice Family Picnic
OCT 13, 2012 : Uncertainty Principle
OCT 14, 2012 : The Castle of Horror
OCT 15, 2012 : Keep On Throwing
OCT 16, 2012 : Masters of Disguise
OCT 18, 2012 : Pointless Hill
OCT 20, 2012 : Camolead
OCT 21, 2012 : 50 Waves to Save the World
OCT 22, 2012 : Striker
OCT 23, 2012 : Bomb Sledding
OCT 24, 2012 : Precise Ice
OCT 25, 2012 : Organized Chaos
OCT 26, 2012 : Rare Technology
OCT 27, 2012 : Heartbreaker
OCT 28, 2012 : Super-Piloted Gunners
OCT 29, 2012 : The Sight of A Dart
OCT 30, 2012 : High Charity
OCT 31, 2012 : Frugal Pop

BTD5 DC 2012 NOVEMBER

NOV 01, 2012 : Popping Evolved
NOV 02, 2012 : AlphaMonkey Order
NOV 03, 2012 : Twist Master
NOV 04, 2012 : Lucky Look
NOV 05, 2012 : -The Alphabetical RBE
NOV 06, 2012 : R Not Allowed
NOV 07, 2012 : Scared of the Dark
NOV 08, 2012 : Keep Your Range
NOV 09 2012 : Lead Zeppelin
NOV 10 2012 : The Burn of a Boomerang
NOV 11 2012 : The Magical Ice Boom
NOV 12 2012 : Deflate Ability
NOV 13 2012 : Rainbow RBE
NOV 14 2012 : Chain Reaction
NOV 16 2012 : Cool Weapons
NOV 17 2012 : All Bloon’s Eve
NOV 18 2012 : Down The Barrel
NOV 19 2012 : Tricky Pinks
NOV 20, 2012 : MOABday Device
NOV 21, 2012 : Compact Attack
NOV 22, 2012 : A Variety of Popping
NOV 23, 2012 : OmegaMonkey Order
NOV 24, 2012 : Master of Mortar
NOV 25, 2012 : Ambidextrous
NOV 27, 2012 : Power Overwhelming
NOV 28, 2012 : Bomb a la Bomb
NOV 29, 2012 : Pop n Rescue
NOV 30, 2012 : Polluted Park

BTD5 DC 2012 DECEMBER

Dec 01, 2012 : Like A Ninja
Dec 02, 2012 : When the Wizard Lord’s Away
Dec 03, 2012 : Without a Paddle Away
DEC 26 2012 : Au Contraire
DEC 29 2012 : New World Technologies
DEC 30 2012 : Upon the Boiling Sea II
DEC 31 2012 : Patience Is Key

BTD5 DC 2013 JANUARY

JAN 01 2013 : Sharper Then Before
JAN 02 2013 : Angry Volcano
JAN 03 2013 : Gluetack City
JAN 04 2013 : Monkey Metropolis Destruction
JAN 05 2013 : Magical Advice of Doom
JAN 06 2013 : The Next Best Thing
JAN 07 2013 : Black and Yellow
JAN 09 2013 : Paint the Lane Yellow
JAN 10 2013 : Once in a Glued Bloon
JAN 11 2013 : The Odd Ones Left
JAN 12 2013 : Battle Time
JAN 13 2013 : That’s Odd, Right?
JAN 14 2013 : Mission Downstream
JAN 15 2013 : Panic Button
JAN 16 2013 : Fives
JAN 17 2013 : The Blizzard
JAN 18 2013 : Leeroy Bloonkins
JAN 19 2013 : Black and White Stripes
JAN 20 2013 : The Prime Sequence
JAN 21 2013 : Quetzovercoatl
JAN 22 2013 : Intermediate Popping
JAN 23 2013 : Set-up Chaos
JAN 24 2013 : A Job To Do
JAN 25 2013 : Space Defender
JAN 26 2013 : Ouroboros
JAN 31 2013 : Tough Love

BTD5 DC 2013 FEBRUARY

FEB 01 2013 : Double Specialization
Feb 04 2013 : Bloonbending

Planet Juicer Walkthrough Guide

Planet Juicer is a 2D Tower Defense (TD) Game similarly to Plants vs Zombies where you defend your drill as you mine planets of their cores. These planet cores are used to produce Core Juice. Protect your drill by building units and researching new technologies to strengthen your defenses. Below are some picture and video guide on how to get through all 3 levels : easy, medium and hard!

Play Online: Planet Juicer

Planet Juicer Level 1, 2, 3 Walkthrough Guide

My defense strategy uses only 3 types of units (Grenadier, Freezer and Shooter). This works for all 3 levels (or 3 planets) Start by building 5 columns of shooters starting from right to left, followed by 1 column of Grenadier starting at left but leave the first 2 spots vacant! This gives ample time for Grenadier to recharge his grenades while enemies are crawling in from the left. Then build Freezer in between Grenadier and Shooter. Freezer buy more time for both defenders to recharge their ammo by slowing down enemy movement.

Planet Juicer Level 1 Guide

Technology Build:
Research Double Shot, Combustible Liquid, Explosives, Firm Tower, Grenades, Liquid Nitrogen, Freezer Unit, Grenade Fragments, Alien Fruit, Therapeutic Injection.

Planet Juicer Level 2 Guide

Technology Build:
Bubbles, Bubble Gun, Nitrogen Mixture, Feed Drum, Sonic Wave Grenade, Orbital Mines.

Planet Juicer Level 3 Guide

Technology Build:
Rail Gun, Bubble Gun, Lighter Explosives, Insulated Tanks, Hyper-Freezer Valve, Flame Thrower, Enhanced Flame Thrower, Compressed Flamer-Fuel, Melee Combat, Bruiser, Larger Tank Capacity, Improved Weapons, Sharp Weapons, Chain Saw.

Planet Juicer Technology Tree Build

Below is a list of technology researched in sequence to complete levels easily.
Combustible Liquid unlocks Flame Thrower, Explosives.
Explosives unlocks Grenades (New Tower)
Firm Tower provides extra protection to towers.
Grenades unlocks Grenade Fragments.
Liquid Nitrogen unlocks Bubbles, Freezer Unit (New Tower)
Freezer Unit unlocks Nitrogen Mixture.
Alien Fruit unlocks Therapeutic Injection.
Therapeutic Injection restores 3 health units in 10 seconds.
Bubbles Unlocks Bubble Gun.
Nitrogen Mixture unlocks Insulated Tanks.
Feed Drum unlocks Rail Gun.
Sonic Wave Grenade unlocks Lighter Explosives.
Orbital Mines

Planet Juicer Video Playthrough

Planet Juicer Level 1 Guide

Planet Juicer Level 2 Guide

Planet Juicer Level 3 Guide

Epic Friends Walkthrough Guide

Epic Friends is a minimalistic but richly featured tower defense game. The graphics aren’t as good as popular TD games such as Bloons Tower Defense nor Kingdom Rush but what highlights this game is it allows player to have the ability to customize their “friends” with weapons and upgrades. The game offers 3 modes (easy, medium, hard) with maximum of 100 waves of monsters.

Play Online: Epic Friends

Epic Friends Guide – How to build powerful friends with right equips?

The equips you need are Magic Wand, Ice Gun, 3 Shotgun, 2 Throwing Axe and Poison Bamboo. Get these weapons in sequence. Below are the description on building powerful team with the right combination of weapons against various types of enemies in Hard Mode difficulty.

Time-freezer: Slow Enemies to a Snail Pace

Have at least 1 friend equipped with ice gun to slow-down fast-moving enemies or high health enemies such as bosses to allow your other friends to deal more damage against them. Friends equipped with these weapons should not dump money into upgrading damage as it increases its DPS (Damage Per Second) very little.

Mobster: Multishot Killer

Have at least 1 friend equipped with magical wand to kill multiple enemies quickly when large group of enemies pour in from top. However, at later levels, these enemies are too much too handle, aid Magical Wizards with Axe Throwers.

Killing Zone: Headshot with Shotguns

Have 3 friends equipped with Shotguns as they are the most damaging weapon when their bullets are shot at close range. Friends who are equipped with these weapons must not upgrade their range to take advantage of this benefit!

Sniper: One-Shot One-Kill

This title belongs to the Throwing-Axe, not Sniper Rifle. Thanks to its special ability, it can deal a whopping epic damage in 1 hit therefore killing enemy on the spot, depending on luck. Use them along with Magical Wand Friends.

Epic Friends Tips and Hints – Laying Land Mines Quickly with SHIFT KEY

Hold SHIFT (keyboard button) and click on the green field to lay mines. This allows you to spam land mines to explode bosses quickly when your friends can’t handle the pressure! Do note that you can lay mine before you start enemy wave, this is useful especially wave 100.

Epic Friends Targeting System – Prioritize Enemy by Location and Ability

You can order your friend to stay at a certain position to defend their outpost or work with team members. Here is a list of options: attack enemies closest bottom, closest top, closest right, closest left, closest friend, weakest, strongest, crowded, going solo or stationary (just like traditional tower defense).

There are number of ways you can order your friends to attack enemy by priority such as attack any enemies, non-slowed enemies (best with ice gun), slowed enemies (best with laser gun), non-poison (best with poison bamboo) and poisoned enemies (best for ninja star).

List of Weapons in Epic Friends

Slingshot has no special abilities but average stats.
Sniper Rifle has no special stats, far range but long delay.
Shotgun deals highest damage among all weapons in close range.
Ice Gun slows enemies movement speed.
Laser Gun deals extra damage on frozen/iced enemies.
Poison Gun deals damage overtime for a fix duration. Damage is absolute.
Ninja Stars deals extra damage on poisoned enemies.
Magical Wand kills multiple enemies with like chain-lightning.
Rocket Launcher shoots missile that explodes killing enemies nearby.

List of Enemies in Epic Friends

Basic (Grey) has no special abilities.
Group Enemy (Brown) walks in group.
Mommy Enemy (Pink) pregnant with quadruplets.
Fast enemy (Yellow) moves 3 times faster than ordinary enemy.
Strong enemy (Blue) has high health.
Healers enemy (Cyan) regenerates health overtime.
Sick enemy (Purple) weak against ice and poison but strong against everything.
Immune enemy (Orange) is immune against ice and poison effects.
Egg enemy (Dark Green lays eggs that spawn a new dark green enemy!
Swallower Enemy (Red) swallows everything when it open its mouth!

Ayumilove Epic Friends Hard Mode Playthrough

Ayumilove Epic Friends Level 100 Boss Kill Under 2 Sec

Epic Friends Screenshots

A simple Main Menu with 5 options: New Game, Resume Game, Weapon Info, Mute Background Music and Mute Sound Effects. Personally, I dislike the sounds of my “friend’s” squeaking sound, or was it the enemies that squeal when they drop dead? Music needs a change though.
Epic Friends Main Menu

Weapon Information describes the special abilities in 5 levels.
Epic_Friends_Weapon_Info

Impossible Difficulty? Nope, only 3 : Easy/Normal/Hard. The hard mode limits you to 8 friends, normal mode limits to 10 friends and Easy mode allows 12 friends on battlefield. Easy provides extra money when you begin your wave.
Epic_Friends_Tutorial_Difficulty

Here is the meat of the game where you position your friends in battlefield, equipping them with various weapons and upgrading accordingly. Check the guide above on how to prioritize friends targets. I only use the very first option (attack enemy closest to the bottom). That way, it will kill any enemies that are closing to the exit first to avoid any leaking.
Epic_Friends_Game

The Last Shelter Walkthrough Guide

The Last Shelter is a strategy tower defense game where you build and upgrade various towers to protect your base against swarm of bugs (scorpions, armored beetles, spiders). Use Bombs and Nuke before bugs overwhelm your base and turrets. This game offers 15 missions and 3 modes to play (Easy, Normal and Ultimate). View The Last Shelter Walkthrough Guide below for clear all levels with full stars!

Play Online: The Last Shelter

The Last Shelter Strategy Guide

1. Call enemy waves quickly to gain bonus energy if you can handle large bug traffic.
2. Construct towers on all vacant spots before upgrading for faster kill.
3. Build Energy Unit early to gain energy faster to fund your tower construction.
4. Pair up Rapid-Fire Minigun and Heavy Weapon to kill armor and group bugs quickly.
5. Don’t repair all towers during heat of battle as it disables tower attack.
6. Ultimate Mode disables your air support (No Bomb or Nuke to play with)

The Last Shelter Level Guide

Level 1 – Rapid Fire Minigun (Level-2 Upgrade)
Level 2 – Heavy Weapon
Level 3 – Energy Unit
Level 4 – Heavy Weapon (Level-2 Upgrade)
Level 5 – Rocket Launcher
Level 6 – Rapid-Fire Minigun (Level-3 Upgrade)
Level 7 – Nuke Air Support
Level 8 – Heavy Weapon (Level-3 Upgrade)
Level 9 – 5 Paths Bug Invasion
Level 10 – Tower Shield
Level 11 – Rocket Launcher (Level-2 Upgrade)
Level 12 – Hemisphere Defense
Level 13 – Rainbow Bug Rush
Level 14 – 5-Way Converge Defense
Level 15 – 3-Way Converge Defense

The Last Shelter Towers and Support

Rapid-Fire Minigun ideal against hordes of lightweight enemies. Short reload.
Heavy Weapon attacks armored enemies with piercing shells. Medium reload time.
Rocket Launcher attacks strongest enemies with powerful explosion. Long reload.
Bomb Air Support destroy bugs with smashing blow at a small radius.
Nuke Air Support eliminate bugs with extreme damage at an incredible radius.

The Last Shelter Research Build

Here is the research build path I used in my video guide. You can follow mine and apply changes to suit your playing style. Shooting Radius is maxed first to allow towers to decrease number of bugs early on. Next, max Weapon Armoring to enable towers sustain heavy damage before blowing up. Max Support Recharge Time to call Air Support and Nuke frequently against powerful bugs especially multiple Scorpions. Max Speed of Repair to hasten tower fixes during the heat of battle followed by dump remaining EXP (experience) into Tower Refund and lastly

The Last Shelter Screenshots

The Main Menu displays 4 buttons (Play, Options, Credits and More Games) and a background of an alien caterpillar who zap towers with red blazing ray. This game is developed by Toffee Game sponsored by notDoppler.
The Last Shelter Main Menu

Credits Section lists the music author whose music is used in The Last Shelter game! Music by Jack Francis, Sergei Stern, Bjorn Lynee, Michele Vanni. Sound by Supraliminal BLASTWAVE FX, SFX Bible Airborne Sound, Soundgram Post Shockwave-Sound.com
The Last Shelter Credits

Option Menu allows players to mute background music and sound effects, but no way to control volume other than your PC speakers. The game can auto-pause your battle whenever your mouse clicks outside of the game window or whenever you switched browser tab.
The Last Shelter Option Menu

This game offers 3 Game Slots for players to play on. Each game slots displays total stars achieved for completing Normal/Easy Mode and 15 Gold Medals for completing Ultimate Mode. The level indicator indicates total missions completed (+1)
The Last Shelter Game Slots

The Level Menu displays 15 states/counties/areas that you need to clear bug infestation.
The Last Shelter Level Menu

Game Difficulty Window pops up when you click on an area to begin your Mission.
The Last Shelter Game Difficulty

This is the Game Screen where players destroy bugs as they approach your base like honey bees attracted by the scent of flower fragrance. There are 3 types of towers to choose and 2 air support. All of these are introduced slowly as you progressed each level.
The Last Shelter Game Screen

You can pause game by clicking on the Pause/Option Button at the top-right corner.
The Last Shelter Game Option

To gain 3 Stars on a Mission/Level, you will need to meet all 3 conditions:
Area Cleaned is awarded for victory (bugs lost)
Weapon Stamina is awarded when you lose less than or equal to X towers.
Invincible Base is awarded if base is in full health (you can’t repair it)
The Last Shelter Game Option

To gain a medal on Ultimate Mode, just make sure your base survive till the end. Players gain 30 EXP (10 Experience Points per star) (10×3=30) when they complete a mission. Replaying a completed mission will give a constant of 10 EXP.
The Last Shelter Ultimate Victory

The Research Menu allows you to spend experience points after completing a Mission. You can spend it in 6 aspects which are Shooting Radius, Speed of Repair, Weapons Armoring, Refund for Selling Weapon, Support Recharge Time and Support Power.
The Last Shelter Research Menu

The Last Shelter Review

This is a fun casual tower defense game but requires lots of strategy and balancing to win the game. The first 9 Missions are piece-of-cake on Normal Mode but the level difficulty sky-rockets from Mission 10 till 15. There is a need to rearrange the map according to the difficulty such as Mission 14 was much more challenging compared to Mission 15.

Room for improvements for this game are hotkeys, tower variation and game options. Talking about Game Options, I prefer to have a speed toggle button that allows me to switch game pace from 0%, 50%, 100% and 200% with a click (not holding!) of a mouse or keyboard. Why I suggest 50% speed is when there are so many bugs running around my front-yard, I can’t seem to catch up, ending all my towers destroyed for my slow click response. A pause button to allow players to put repairs/shield/sell will be great. Having a keyboard configuration menu is nice to allow players to configure hotkeys based on QWERTY/DVORAK Keyboard.

More on Tower Variation, this game offers 3 types of towers, one of it needs a makeover. The Rocket Launcher that shoots homing missiles explodes on its target with a boom but only damages a single bug (and sometimes misses) even when there are cluster of bugs. This is one serious game bug. Instead of coming up with additional offensive towers, I suggest that developer to try supportive towers. Support Towers which can auto-repair, freeze or poison enemies to reduce their armor/speed or boost surrounding towers attacking speed-damage-range.

Regarding the Research Menu, it would better to have it points based instead of EXP. Player spend their earned stars for upgrades and allow players to reset their skills depending on the mission they play. For instance, players might end up distributing their points incorrectly therefore ended up remaking their character (game slot). To spice the Research Facility, the medal earned for completing Ultimate Mode can be use to unlock new towers or special upgrades, this gives player an incentives to work for it while having a feeling of accomplishment winning a difficult game.

Kill the Heroes Walkthrough Guide

Kill the Heroes is a tower defense game where you as Supervillain Mastermind, kill heroes who breach your facility. Place defenses, research upgrades, and try different strategies to defeat all the Heroes! There are 21 challenging levels, 20 heroes with unique skills to kill using towers and traps at your disposal! View Kill the Heroes Walkthrough Guide below to win all levels max stars!

Play Online: Kill the Heroes

Kill the Heroes In A Glance

1) Every defense placed makes next one more expensive.
2) Sell unwanted tower for refund and to reduce cost of new tower purchase.
3) Killing heroes will reward $250 cash and 25 shield.
4) If you lose all your shield, it will be fully replenish at the cost of 1 Star.
5) Game Over occurs when you lose all stars!

Kill the Heroes Level Guide

Click here to watch video Kill the Heroes Playthrough Level 1-20
Kill the Heroes Level 1 : Gun Turret Unlock
Kill the Heroes Level 2 : Drone Tower Unlock
Kill the Heroes Level 3 : Charger Tower Unlock
Kill the Heroes Level 4 : Gas Trap Unlock
Kill the Heroes Level 5 : Proximity Mines
Kill the Heroes Level 6 : Technology Upgrade
Kill the Heroes Level 7 : Kinetic Booster Jetpack
Kill the Heroes Level 8 : Shield Generator
Kill the Heroes Level 9 : Countdown Timer New Enemy Wave
Kill the Heroes Level 10 : Sniper Rifles
Kill the Heroes Level 11 : CEO Global Securities Revealed!
Kill the Heroes Level 12 : Omnipad Traffic Redirector
Kill the Heroes Level 13 : Hacker Jammer
Kill the Heroes Level 14 : Mastermind Special Abilities (Barrage + Overcharge)
Kill the Heroes Level 15 : Beam Blaster
Kill the Heroes Level 16 : CEO Appears with MiniGun
Kill the Heroes Level 17 : Pulse Rifles
Kill the Heroes Level 18 : Engineers Sentry Guns
Kill the Heroes Level 19: Anti Drone Pack
Kill the Heroes Level 20 : Exterminator Suit
Kill the Heroes Level 21 : Survival Mode (Perfect Kill Zone)

Kill the Heroes Walkthrough Level 1 Guide

You begin with only Gun Turret to kill heroes from breaching your facility. Gun Turrets are basic towers that fires green lasers quickly whenever enemies appear within line of fire. Place them where heroes walk on a lengthy horizontal or vertical path!

Kill the Heroes Walkthrough Guide Level 1

Strategy: Gun Turret becomes much more effective at killing invading heroes when they are placed at the end of horizontal or vertical path. This allows them to shoot enemy more as they approach closer to the turning point. Build Gun Turrets at the end of corner facing the longest path.

Kill the Heroes Walkthrough Level 2 Guide

Level 2 introduces Drone Tower that produces AI Drone that fly to the closest enemy hero and attack it by pelting lasers. If the drone is killed, you will gain some extra cash!

Kill the Heroes Walkthrough Guide Level 2

Strategy: Notice that enemy slows down whenever they are nearby your Mastermind. This can be a good thing for you! They will receive more damage from Gun Turrets if they are in line of fire. Build 2 Gun Turrets on both left and right sides of the horizontal path. Also, set up a Drone nearby Mastermind to redirect their attention away from him to sustain his shield more longer.

Kill the Heroes Walkthrough Level 3 Guide

Level 3 introduces Charger, a blue turret that charges and earns small amount of money whenever enemy is nearby. Upon fully charging, it unleashes bolts of lightning on all enemy heroes. Aiding it with Slow Tower boost its effectiveness. Slow Tower will be introduced in later levels.

Kill the Heroes Walkthrough Level 3 Guide

Strategy: Notice there are red circles on enemy path. These are health stations that regenerates heroes health when they walk over them! This makes them harder to kill. You will need 3 types of towers, Gun Turret + Charger + Drones. Place Charger in the roundabout to charge effectively when heroes goes around it. Build Drones close to you to pull their attention away from shooting you. As usual, place Gun Turrets on the path where you are standing since enemy heroes slows down a bit to fire at you.

Kill the Heroes Walkthrough Level 4 Guide

Level 4 introduces Gas Traps, a green turret that can be placed on enemy path! Use this to slow enemy to a crawl while poisoning them with toxic gas. Great combo with any towers.

Kill the Heroes Walkthrough Level 4 Guide

Strategy: Notice there is a teleportation pad that allows you to teleport your Mastermind to a different safe location to avoid hero encounter. This will cost some money but avoid risking losing precious shield that protects you. You will need 2 types of tower here : Gun Turret + Gas Traps. You can couple it with Charger and Gas Trap but the killing rate is so much slower compared to Gun Turret damage. Place Gas Traps on the lengthy vertical horizontal path where the turret is facing to buy some time for turrets to pelt heroes with additional laser beams.

Kill the Heroes Walkthrough Level 5 Guide

Level 5 introduces Proximity Mines. It’s a trap which you place on enemy path and its triggered whenever an enemy walks over it, damaging all enemies within explosion. It can be use to cluster enemies together far better than Gas Traps.

Kill the Heroes Walkthrough Level 5 Guide

Strategy: Reposition Mastermind to the bottom Teleportation Pad and set up 3 Proximity Mines and 3 Drones in front of him. Mastermind can kill them without getting hurt while they are stunned and distracted by Drones.

Kill the Heroes Walkthrough Level 6 Guide

Level 6 unlocks Technology Upgrade Menu. You can spend your STARS or also known as Technology Upgrade Points to enhance Turret, Drone, Proximity Mines, Chargers or obtain General Bonuses (Perks). Stars are earned by completing each level successfully without using it up on Shield during battle.

Kill the Heroes Walkthrough Level 6 Guide

Strategy: I spent my upgrade points on Rocket Towers. Although they are slow in firing rate, but they make up for it with its unlimited attacking range! You can position these Rocket Towers at non strategic point to make space for other turrets. Placing them in the center of map reduces time taken for heat-seeking homing missile to reach its target!

Kill the Heroes Walkthrough Level 7 Guide

Level 7 introduces a new hero armor, Kinetic Booster Jetpack. Heroes equipped with jetpack allows them to get speed boost when they pass Health Stations. This also makes them immune to Gas Traps and other variations of it since they hovering above it.

Kill the Heroes Walkthrough Level 7 Guide

Strategy: Spend Stars (Upgrade Points) in Rocket Tower. Build Gun Turrets in the center of map and upgrade them to Rocket Towers. No need to set up Gas Traps as Jetpack Heroes are immune to these. However, you can use Proximity Mines as a substitute.

Kill the Heroes Walkthrough Level 8 Guide

Level 8 introduces another new hero armor, Shield Generator. Heroes equipped with Shield Generator allows them to regenerate shield when they pass Health Stations. They also regenerate a little shield by themselves while walking.

Kill the Heroes Walkthrough Level 8 Guide

Strategy: Reset upgrades and purchase Blaster Turret and EMP Charger from Technology Upgrade Menu. This EMP device siphons nearby Hero Shield quickly and channel them into yours! Build 1 Charger at the top and bottom. Upgrade both to EMP Charger. Next build 3 Blaster Turret in the center. Extra funds is spent by building Proximity Mines or Gas Traps nearby Blaster Turret.

Kill the Heroes Walkthrough Level 9 Guide

Level 9 introduces Countdown Timer to Next Enemy Wave. Next batch of heroes will arrive your facility instantly if timer reaches zero or if you are able to kill all heroes before the timer goes off, which ever comes first.

Kill the Heroes Walkthrough Level 9 Guide

Strategy: I use Blaster Turret + Upgraded Blaster Turret + EMP for this level. Build 1 EMP Charger at the sharp bend (left bottom corner) and 2 Blaster Turret above it. Remember to upgrade those Blaster Turret for more damage output! Finally, set up Proximity Mines around EMP Device. This killzone is very effective in killing Jetpack Heroes and Shield Heroes.

Kill the Heroes Walkthrough Level 10 Guide

Level 10 introduces a new hero weapon, Sniper Rifle. It has unlimited range but slow firing rate, similarly to our Rocket Tower. However, these heroes will prioritizes on killing Drones before your Mastermind.

Kill the Heroes Walkthrough Level 10 Guide

Technology: EMP Charge (2+), Blaster (2+), General B
As usual, build 1 EMP Charger, 2 Blaster Turrets and 2 Proximity Mines in a group near a path bend. Next amass Drone Towers to distract Snipers from attacking you from far. You can build Drones at the each corner of the screen.

Kill the Heroes Walkthrough Level 11 Guide

Level 11 introduces a new hero weapon, Assault Rifles. These guns can hit multiple Drones in a single burst (sounds like a ShotGun) but deals same damage as Pistol or higher.

Kill the Heroes Walkthrough Level 11 Guide

Technology: EMP Charge (2+), Blaster (2+), General B-D
Get General Bonus D (Additional $500 Cash when starting a level) Build 1 EMP and 2 Blaster Turrets at a bend. Next build 1 Proximity Mine and 1 Drone. Amass mines at the killzone while building Drone Towers on the opposite KillZone location.

Kill the Heroes Walkthrough Level 12 Guide

Level 12 introduces Omnipad. It is a neutral device located on path junctions. It switches the hero path each time a Hero walks past. As a result, there will be multiple routes through each level now. Omnipad always turns clockwise to the next exit.

Kill the Heroes Walkthrough Level 12 Guide

Technology: EMP Charge (2+), Blaster (2+), General B-C-D
Get General Bonus C (Reduces Upgrading and Switching Cost by $25) This time I just build Blaster Turrets, Proximity Mines and 1 EMP Charger without Drones to quickly finish the game. Use the teleportation pad to avoid Mastermind from confronting heroes so his shield will last longer.

Kill the Heroes Walkthrough Level 13 Guide

Level 13 introduces a new hero, Jammer. Its a hacker who disables tower, traps and mines if they are located UP / DOWN / LEFT / RIGHT / CENTER of his position. Positioning your Tower 1 Block away from the main path will avoid his jamming device from stopping your towers.

Kill the Heroes Walkthrough Level 13 Guide

Technology: EMP Charge (2+), Blaster (2+), Mine (+), General B-C-D
Get Proximity Mines Upgrade to improve its damage and stun duration. Setup the KillZone with Blaster Turret, EMP Charger and Proximity Mines. Don’t worry about the Jammer because by placing your Blaster Turret away by 1 block, it will not affect them. If you plan to use Drones or Rocket Towers, place them far away from path.

Kill the Heroes Walkthrough Level 14 Guide

Level 14 introduces 2 new Mastermind abilities which are Barrage and Overcharge. Barrage attacks all heroes with powerful homing missiles while Overcharge replenishes heroes Shield and deals slight damage to all heroes. So whenever you are low on Shield, use Overcharge otherwise you might risk losing those precious stars for technology upgrade. Take note that every use of Special Abilities increases cost of the abilities.

Kill the Heroes Walkthrough Level 14 Guide

Technology: EMP Charge (2+), Blaster (2+), Mine (+), General B-C-D-E
Build 2 EMP Charger outside the roundabout and upgrade them. Spend remaining funds on Blaster Turret, building around the roundabout. No traps or mines necessary. Use Teleportation Pad and Overcharge when you see fit.

Kill the Heroes Walkthrough Level 15 Guide

Level 15 introduces Beam Blaster, a special weapon that fires beam downwards as it moves from left to right and back. The beam can harm you, the Mastermind and destroys your homing missiles from Rocket Towers.

Kill the Heroes Walkthrough Level 15 Guide

Technology: EMP Charge (2+), Blaster (2+), Mine (+), General A-B-C-D-E
The strategy for this level does not use Rocket Towers and teleporting Mastermind to avoid Beam Blaster is a waste of money. Therefore, ignore the Beam Blaster as if it wasn’t introduced! Jammer appears in this level. Killing them efficiently is to use only Blaster Turrets and 1 EMP Charger. Build Blaster Turret close to the roundabout and position EMP Charger in the roundabout.

Kill the Heroes Walkthrough Level 16 Guide

Level 16 introduces a new enemy hero, Lorenzo the Global Security CEO who will now breach your facility, equipped with a mini gun that rapidly fires high damage bullets. Teleport your Mastermind before Lorenzo reaches him and let your turrets, drones and mines deal with him.

Kill the Heroes Walkthrough Level 16 Guide

Technology: All General, Blaster (2+), EMP (2+), Mine (+)
By now you will have all the essential technology required to create a perfect kill zone.

Kill the Heroes Walkthrough Level 17 Guide

Level 17 introduces a new hero weapon, Pulse Rifles. These weapons deals 2 damage to Drones but 10 damage to your shield. Pulse Rifles have greater firing range compared to Pistol and Assault Rifles (indicated in blue dotted circular lines) Best to avoid them.

Kill the Heroes Walkthrough Level 17 Guide

Kill the Heroes Walkthrough Level 18 Guide

Level 18 introduces a new hero type, Engineers. They do not attack but they deploy stationary Sentry Guns equipped with Pistol and Shield. They can attack you and your Drones. Also they need to be defeated before the next wave can appear immediately or if the countdown timer ends first.

Kill the Heroes Walkthrough Level 18 Guide

Kill the Heroes Walkthrough Level 19 Guide

Level 19 introduces Anti Drone Pack that allow heroes to rapidly damage all nearby Drones. If you are not using Drones in the first place, you don’t need to worry about this issue. Otherwise, build Prawn Drones as they spawn and shoot very fast.

Kill the Heroes Walkthrough Level 19 Guide

Kill the Heroes Walkthrough Level 20 Guide

Level 20 introduces Super Ultimate Exterminator Suit, a new hero armor that is resistant to explosives and gives bonus health to its user. They can be easily identified with bulky robotic Gundam armor.

Kill the Heroes Walkthrough Level 20 Guide

How to create Perfect Kill Zone in Kill the Heroes TD?

You will need Blaster Turret (2+), EMP (2+), Freeze Traps (2+), Bomb Mines (2+) and all General Bonuses. Rocket is optional to deal with Sentry Guns. Build 1 EMP Charger (upgrade it), followed by Blaster Turret (upgrade it). Next, set up Freeze Traps and Bomb Mines in alternating order (remember to upgrade traps and mines). Once you have 2 Bomb Mines and 3 Freeze Traps, spend remaining money on Blaster Turrets.

Kill the Heroes Survival Final Layout Perfect Kill Zone

Kill the Heroes Walkthrough Level 21 Guide

Kill the Heroes Summary Strategy Guide

1) Place Gun Turret facing long horizontal or vertical path.
2) Use few Drones to distract heroes from attacking you so your shield last longer.
3) Place Charger at path corners to charge effectively.
4) Build Prawn Drones instead of Hulk Drones for faster hero kill and respawn rate.
5) Build Drones on the opposite location of your Kill Zone to intercept lonely heroes.
6) Set your Kill Zone with few Proximity Mine and Gas Traps to slow heroes effectively.

List of Towers in Kill the Heroes

Gun Turret fires at heroes in a straight line in any directions (UP/DOWN/LEFT/RIGHT).
Drones fly towards nearest hero and attack. Distract hero from attacking you.
Charger charges and earn money when enemy nearby. Zaps enemies if full charge.
Gas Trap is placed on path to poison and slow enemy movement.

Kill the Heroes Technology Upgrade + Build

Get these technologies in sequence for easy win on all Kill the Heroes Level.
Rocket Tower > Blaster Tower > EMP > Ice > Bomb Mines > General Bonuses.

Turret

Towers that auto attacks enemies when within firing range.
Rocket Turret attack highest health enemy first. Slow fire rate. Unlimited Range.
Blaster Turret deals 2 damage enemy within circular range. Ignores armor.
Gun Turret attacks only vertical or horizontal range.

Drone Towers

Summons AI Drones that attack closest hero first and distracts hero attention.
Prawn Drones spawns and move faster but deals very little damage.
Hulk Drones spawns and move slower but damage and max health increased.
Normal Drones spawns and attacks at a normal speed.

Charger Tower

Charger Tower supports offensive towers, either EMP, Cash Booster and Normal Charger.
EMP Charger reduces Heroes Shield whenever they are nearby.
Cash Charger racks up cash fast whenever heroes are nearby
Lightning Charger improves the charge rate and damage.

Traps

There are 3 types of Kill the Heroes Traps: Flame, Freeze and Gas
Flame Traps rapidly damage heroes but does not slow them. Lit heroes on fire!
Freeze Traps slows down heroes twice effective than Gas Traps. Inflicts 0 damage.
Gas Trap Upgrade boost toxic gas damage inflicted on heroes.

Mine

Stun Mine stops heroes dead in their tracks for 2 seconds.
Bomb Mines explodes in large radius inflicting 15-40 damage but no stun.
Proximity Mines deals damage and stun. A mix breed of Stun and Bomb.

General

In-Game Perks that allows you to complete difficult missions without any hassle.
General Bonus A gains an extra 100 Shields before each round.
General Bonus B doubles passive money income.
General Bonus C reduces UPGRADE and SWITCHING cost by $25.
General Bonus D provides $500 cash when you start a level.
General Bonus E reduces new tower cost to 30 instead of 40.
General Bonus F increases Mastermind damage by 3.

Monsters TD Walkthrough Guide

Monsters TD is a simple 2D tower defense game where you kill monsters before they escape out using the portal. This game offers 12 unique towers, 7 monster type, 3 powerful casting spells, 20 achievements, 12 upgrades and 10 challenging levels! View Monsters TD Walkthrough Guide to complete game successfully without any monster leaks! You are in charge of defending the tower. Monsters are on the way and you need to keep them back. You must protect the portal to our world from the monsters attack.

Play Online: Monsters TD

Monsters TD Level Guide

Level 1 Invasion
Level 2 Ascent
Level 3 Big Fish
Level 4 Double Trouble
Level 5 Lightning
Level 6 Mad Cat’s Head
Level 7 Divarication
Level 8 Big Daddy
Level 9 Long Cave
Level 10 Twisted Way

Monsters TD Skill Build Guide

Spend Skill Points into purchasing the skills below in sequence!
1) 10% Discount on Brown Towers build/upgrade cost.
2) 200 Extra Damage to Magic Beam
3) 20% Extra Effect Brown Towers abilities.
4) 10% Discount on Blue Towers build/upgrade cost.
5) 10% Discount on Red Towers build/upgrade cost.
6) 5 additional seconds to Stun Magic.
7) 5 additional seconds to Gain Magic.
8) 10% bonus money in the beginning level.
9) 20% Extra Effect Blue Towers abilities.
10) 10% Extra Health of Total Monsters that can enter Portal.
11) 10% Extra Money Per Monster Kill.
12) 20% Extra Effect Red Towers abilities.

Monsters TD Enemy Guide

Joltick : No special ability.
Slug : Becomes invisible for 15 seconds.
Glutton : Recovers HP overtime.
Crocop : Damage received reduced by 5.
Ricky-Ticky : Resistant to attack and abilities of Eye Tower (Blue).
Juggernaut : Resistant to attack and abilities of Brown Tower (Yellow).
Imp : Resistant to attack and abilities of Fire Tower (Red).

Monsters TD Magic Guide

Magic Beam deals 200 damage to any enemies within beam. Hotkey: 1
STOP stuns all monsters for 10 seconds. Hotkey: 2
Gain boost tower’s damage, range and reload. Hotkey: 3

Monsters TD Tower Cannons Guide

Steam Tower
Strikes monsters from far distance.
Can be upgraded to Critical Tower, Triple Shot Tower or Rocket Tower

Critical Tower
Has 25% chance to deal critical damage.

Triple Shot Tower
Attacks 3 monsters simultaneously!
At 3rd level upgrade, has 25% chance to poison enemies.
Poisoned enemies loses 15 HP per second. Poison lasts 10 seconds.

Rocket Tower
Attacks monster with rocket that deals splash damage.
At 3rd level, shoots 3 rockets instead of 1.

Fire Tower
Attacks an enemy with continuous flame jet.
Can be upgraded to Inferno Tower, Greed Tower or Eye Tower.

Inferno Tower
Successor of Fire Tower.
Has 10% chance to set monster on fire. losing HP every 2 seconds.
At 3rd level, monster killed by fire will explode, burning nearby enemies.

Greed Tower
Does very tiny damage to enemies. Every hit generates money!
At 3rd level, deprives monster’s abilities.

Eye Tower
The best tower to stop enemies!
Can be upgraded to Radar Tower, 3 Eyed Tower or Chain Lightning Tower.

Radar Tower
Boost nearby towers range, damage and fire rate but it can’t attack.

3 Eyed Tower
Stuns and slows 3 enemies simultaneously!

Chain Lightning Tower
Stuns multiple enemies with lightning and has a chance to slow them.

Bloom Defender Walkthrough

Bloom Defender is a tower defense game where you defend Mother Tree against evil spirits using plants. The story goes that natural energy emanates from Mother Tree, which is the essence that creates Spirits. These spirits sometimes gets unbalanced, materializing into Evil Spirits as they fused with elements. The only way to stop it is by cleansing them before they reach Mother Tree.

Play Online: Bloom Defender

Bloom Defender Tree Guide

Arboro shoots 1 spirit at a time.
Blomb shoots explosives that affects all surrounding spirits.
Drillem shoots spirit that pierces all enemy within its path.
Sappy shoots a wide splash of sticky sap that slows every spirit it touches.
Snikoya shots becomes much powerful for every hit against same spirit.

Bloom Defender Spirit Guide

Earth Spirit is a generic spirit with no special traits.
Fire Spirit regenerates health overtime. (Strength: Fire / Weakness: Water)
Rock Spirit has strongest armor among all spirits. (Strength: Rock / Weakness: Wind)
Ice Spirit gains speed boost when attacked. (Strength: Ice / Weakness: Fire)
Air Spirit slowly disappears when attacked. (Strength: Rock / Weakness: Wind)

Bloom Defender Spells Guide

Ice Spell freezes spirit for a short time. (Shortcut: 1)
Wind Spell lowers spirit defenses for a short time. (Shortcut: 2)
Fire Spell sets spirits on fire and deals damage for a short time. (Shortcut: 3)
Rock Spell stuns spirit for a short time. (Shortcut: 4)
Light Spell deals huge amount of damage. Regenerates slowly. (Shortcut: 5)

Bloom Defender Tips

1) You can’t plant trees when evil spirits is invading, only casting spells is allowed.
2) The only types of trees you can plant are the ones provided in the map.
2) Plant multiple Arboro to defeat bosses quickly with its rapid focus shots.
3) Plant Blomb to cleanse cluster of evil spirits instead of single shot trees.
4) Spell effects does not stack! Casting one after the other just replaces it.
5) Use Rock Spell against Air Spirits to revert their visibility back to normal.
6) Use Wind Spell to remove all armor on Rock Spirits temporarily.
7) Ice Spell are very effective when freezing Earth spirits.

Bloom Defender Level Guide

Below are Bloom Defender level final layouts for strategic tree placement. Without proper placement, evil spirits can leak pass your defenses easily without being cleanse fully. Also, don’t forget to check tips above on using right spells to aid your trees.

Sunny Woods Level 1

Bloom Defender Level 1 introduces Fire Spirits which can take shortcut by walking on lava path. Plant Arboro in the center of the map to allow it to attack bosses all around. Also plant Blomb to cleanse mobs of evil spirits to allow Arboro to focus its attention only on boss spirits.
Bloom Defender Walkthrough Level 1 Final Layout

Sunny Woods Level 2

Bloom Defender Level 2 introduces Rock Spirits that can take shortcut by moving on cement path. Plant Drillem where it can attack enemies while they are travelling on long straight path.
Bloom Defender Walkthrough Level 2 Final Layout

Sunny Woods Level 3

Bloom Defender Level 3 introduces Ice Spirits which can take shortcuts on icy path. It seems casting fire on them is not really a good idea as each passing second, they have mini speed boost from each damage taken from fire. Slow Ice Spirits with Sappy’s sticky sap by placing them near corners.
Bloom Defender Walkthrough Level 3 Final Layout

Sunny Woods Level 4

Bloom Defender Level 4 introduces Air Spirits that becomes invisible every time it gets hit by your trees. Cast Rock Spell (Stun) to revert their visibility back to normal. Air Spirits can take shortcuts on grass patches path.
Bloom Defender Walkthrough Level 4 Final Layout

Sunny Woods Level 5

Bloom Defender Level 5 introduces Snikoya, a pink tree similarly to a Sakura Tree. It has a special ability that allows its spirit bullet becomes more powerful for every hit on the same target! Works best on bosses with high health. Snikoya Tree consumes lots of spirit when upgrading. Therefore, plant and upgrade Sappy and Arboro, followed by Drillem and lastly Snikoya. You will encounter a boss known as Tomax. Hit his weak spot to bring him down using spells, one piece at a time.
Bloom Defender Walkthrough Level 5 Final Layout