Hex | Watcher of Realms

Watcher of Realms Hex Hero Guide

Overview

NAME: Hex
FACTION: Piercer, Infernal
RARITY: Legendary
ROLE: marksman
ATTACK TYPE: Magic
RANK: S
USABILITY: Early-Mid-Late Game

Abilities

WOR_Target_Burning
WOR_Target_Slow
WOR_Self_IncreaseAttack
WOR_Self_IncreaseAttackSpeed

Daily

★★★★★ Guild Boss
★★★★★ Tide
★★★★★ Faction Trial

Arena

★★★★✰ Anti-Air DPS
★✰✰✰✰ AoE DPS
★★★★★ Single-Target DPS
★✰✰✰✰ Sustained DPS

Dungeon

★★★✰✰ Gear Raid 1
★★★✰✰ Gear Raid 2
★★★★✰ Gear Raid 3
★★★★✰ Gold EXP Raid
★★★★✰ Artifact Raid

Hex Overview

Hex is a Legendary Marksman Magic hero from the Piercer and Infernal faction in Watcher of Realms.

Hex Skills

Talent
Gains 1 Card of Fate with each ATK. When having 4 cards, the hero has a chance to randomly obtain and acquire 1 card from the following: Temperance, Death, and Strength. Deals extra DMG to airborne units.

Mad Truth (Manual Ultimate | Rage -1000/+700 | Duration 30 sec)
When triggered, increases DMG by 100% and ATK spd. by 100, reduces ATK Interval by 50%, and replaces all cards with The Joker. This effect lasts for 30 sec.
Level 2: DMG Increase +20%
Level 3: DMG Increase +20%
Level 4: Effect Duration +5 sec
Level 5: Skill Cost -100

M. ATK (Basic ATK)
Deals 100% M. DMG to 1 enemy, prioritizing airborne units.
Level 2: DMG +5%
Level 3: DMG +5%
Level 4: DMG +5%
Level 5: DMG +5%

Fate: Trial (Passive)
Each ATK launched has a 15% chance to inflict Stun on the target for 2 sec. DMG to target under-control effects, such as Stun, Freeze, and Immobilize, is increased by 45%.
Level 2: DMG Increase +5%
Level 3: DMG Increase +5%
Level 4: DMG Increase +5%
Level 5: Trigger Chance +5%

Fate: The Hermit (Passive)
When triggered by receiving DMG, resists the incoming DMG and gains Invisibility for 3 sec. This effect can only be triggered 1 time every 50 sec.
Level 2: Cooldown -2 sec
Level 3: Cooldown -2 sec
Level 4: Cooldown -2 sec
Level 5: Cooldown -4 sec

4 Card Effects
– Temperance: Throws 3 cards, each dealing 140% DMG while inflicting a 75% Slow for 5 sec.
– Strength: Increases ATK by 30% and ATK Speed by 70 for 25 sec.
– Death: Deals 500% DMG 1 time and inflicts Burning for 5 sec.
– The Joker: Deals 400% DMG 3 times and inflicts Burning for 5 sec.

Hex Awakenings

  1. During the effect of Mad Truth, there is a chance to draw The Fool
  2. ATK +300
  3. During the effect of Mad Truth, performing Basic ATK against targets inflicted with Burning extends the duration of Mad Truth by 1 sec.
  4. Penetration +5%
  5. Each draw returns 1 Card of Fate

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