MapleStory M Paladin Skills Build Guide

MapleStory M Explorer Warrior Paladin

Overview

CLASS: Explorer
EQUIPMENT TYPE: Warrior
PRIMARY WEAPON: One-Handed Sword / One-Handed Blunt Weapon
LINK SKILLS: ???
JOB SKILLS: 1st Job2nd Job3rd Job4th JobHyper Skills

MapleStory M Explorer Warrior Paladin: A mighty Maple World warrior who uses attack attributes to deliver powerful blows! This stoic Warrior of Maple World utilizes attack skills with 4 distinct attributes to deliver some truly devastating blows.

Paladin 1st Job Skills

Slash Blast (Active)
Spend MP to attack all nearby enemies at once.
Level 1: MP Cost: 2, Cooldown: 0s, Target: Opponent, ATK Type: PHY, Target Count: 7, Hit Count 1, Skill DMG 112.8%
Level 10: MP Cost: 2, Cooldown: 0s, Target: Opponent, ATK Type: PHY, Target Count: 7, Hit Count 1, Skill DMG 112.8%

Warrior Leap (Passive)
Double jump to reach even greater heights. Jump distance increases as skill level rises.
Level 1: Jump Charge Speed: 400
Level 5: Jump Charge Speed: 400

Iron Body (Passive)
Temper your body to make it stronger.
Level 1: PHY DEF Increase: 1.8%, MAG DEF Increase: 1.8%, MAX HP: 6%, MAX MP: 2%
Level 5: PHY DEF Increase: 9%, MAG DEF Increase: 9%, MAX HP: 30%, MAX MP: 10%

Warrior Mastery (Passive)
Refine your fighting art fundamentals to enhance your ATK.
Level 1: PHY ATK Increase: 3%
Level 5: PHY ATK Increase: 15%

Paladin 1st Job Skill Build Guide:
0. All 1st Job skills automatically get +1 Skill Points upon reaching Level 10
1. Iron Body (MAX)
2. Warrior Mastery (MAX)
3. Warrior Leap (MAX)
4. Slash Blast (MAX)

Paladin 2nd Job Skills

Flame Charge (Active)
Instantly deal fire damage to surrounding enemies, burning them.
Level 1: MP Cost: 8, Cooldown: 0s, Target: Opponent, ATK Type: PHY, Target Count: 5, Hit Count: 4, Skill DMG: 75.9%, Duration: 5s, Continuous Skill DMG: 14.7%
Level 10: MP Cost: 8, Cooldown: 0s, Target: Opponent, ATK Type: PHY, Target Count: 5, Hit Count: 4, Skill DMG: 75.9%, Duration: 5s, Continuous Skill DMG: 14.7%

Blizzard Charge (Active)
Deal Ice damage and temporarily slow down enemies. Deals additional 10% damage to the enemies with continuous Flame Charge.
Level 1: MP Cost: 13, Cooldown: 0s, Target: Opponent, ATK Type: PHY, Target Count: 5, Hit Count: 4, Skill DMG: 75.9%, Duration: 5s, SPD Increase: -1%
Level 10: MP Cost: 13, Cooldown: 0s, Target: Opponent, ATK Type: PHY, Target Count: 5, Hit Count: 4, Skill DMG: 75.9%, Duration: 5s, SPD Increase: -1%

Close Combat (Active)
Pull in and damage nearby enemies with Holy Hammer.
Level 1: MP Cost: 33, Cooldown: 5s, Target: Opponent, ATK Type: PHY, Target Count: 5, Hit Count: 2, Skill DMG: 101%, Activation Chance: 80%, Duration: 1s, Stun Time: 1s
Level 10: MP Cost: 33, Cooldown: 5s, Target: Opponent, ATK Type: PHY, Target Count: 5, Hit Count: 2, Skill DMG: 101%, Activation Chance: 80%, Duration: 1s, Stun Time: 1s

Weapon Booster (Buff)
Temporarily increase your weapon’s ATK SPD. Cannot be used during auto-battle.
Level 1: MP Cost: 75, Cooldown: 0s, Target: Self, Buff Duration: 600s
Level 5: MP Cost: 75, Cooldown: 0s, Target: Self, Buff Duration: 600s

Elemental Charge (Passive)
Charges elemental power, activating a buff when different charge skills are used. Buffs can be stacked up to 5.
Level 1: Duration: 60s, PHY ATK Increase: 0.8%, PHY DEF Increase: 1%, MAG DEF Increase: 1%
Level 5: Duration: 60s, PHY ATK Increase: 0.8%, PHY DEF Increase: 1%, MAG DEF Increase: 1%

Weapon Mastery (Passive)
Increases the ATK of your weapon, allowing you to deal greater damage.
Level 1: PHY DMG Increase 1.6%
Level 5: PHY DMG Increase 1.6%

Final Attack (Passive)
When using this skill, attacks have a chance to deal additional damage.
Level 1: Activation Chance: 10%, Skill DMG: 28.1%
Level 5: Activation Chance: 10%, Skill DMG: 28.1%

Physical Training (Passive)
Thanks to your constant training, gain increased SPD.
Level 1: ACC: 0.4%, EVD: 1.2%, SPD Increase: 3%
Level 5: ACC: 0.4%, EVD: 1.2%, SPD Increase: 3%

Paladin 3rd Job Skills

Lightning Charge (Active)
Deal Electricity damage and stun enemies. Monsters with stun resistance are not stunned, but receive continuous damage instead. Deals additional 10% damage to enemies slowed down by Blizzard Charge.
Level 1: MP Cost: 21, Cooldown: 0s, Target: Opponent, ATK Type: PHY, Target Count: 5, Hit Count: 4, Skill DMG: 99.8%, Stun Time: 5s, Continuous Skill DMG: 14.9%, Flame Charge DMG Increase: 23.1%, Flame Charge Continuous DMG Increase: 4.7%, Blizzard Charge DMG Increase: 23.1%
Level 10: MP Cost: 21, Cooldown: 0s, Target: Opponent, ATK Type: PHY, Target Count: 5, Hit Count: 4, Skill DMG: 99.8%, Stun Time: 5s, Continuous Skill DMG: 14.9%, Flame Charge DMG Increase: 23.1%, Flame Charge Continuous DMG Increase: 4.7%, Blizzard Charge DMG Increase: 23.1%

Charge (Active)
Charge forward and push back multiple enemies. Tap the Movement button twice to activate this skill.
Level 1: MP Cost: 20, Cooldown: 0s, Target: Opponent, ATK Type: PHY, Target Count: 7, Hit Count: 1, Skill DMG: 210.9%
Level 10: MP Cost: 20, Cooldown: 0s, Target: Opponent, ATK Type: PHY, Target Count: 7, Hit Count: 1, Skill DMG: 210.9%

Threaten (Active)
Threaten multiple enemies to decrease their Crit RES and Crit DMG RES at a set rate for a period of time.
Level 1: MP Cost: 94, Cooldown: 10s, Target: Opponent, Target Count: 6, Activation Chance: 30%, Duration: 10s, Crit RES: -10%, Crit DMG RES: -2%
Level 10: MP Cost: 94, Cooldown: 10s, Target: Opponent, Target Count: 6, Activation Chance: 30%, Duration: 10s, Crit RES: -10%, Crit DMG RES: -2%

HP Recovery (Active)
Restore user’s HP immediately. Amount restored increases with the skill level. Recovery is slightly reduced if used again within 15 seconds. Cannot be used during auto-battle.
Level 1: MP Cost: 30, Cooldown: 0s, Target: Self, MAX HP Recovery: 10%, MIN HP Recovery: 2%
Level 5: MP Cost: 30, Cooldown: 0s, Target: Self, MAX HP Recovery: 10%, MIN HP Recovery: 2%

Parashock Guard (Buff)
Increases ATK by decreasing DEF. Adds the DMG Decrease buff to nearby party members. Cannot be used during auto-battle.
Level 1: MP Cost: 151, Cooldown: 0s, Target: Party, Buff Duration: 600s, PHY DMG Decrease: 10%, MAG DMG Decrease: 10%, PHY ATK Increase: 4%, PHY DMG Decrease: -2%, MAG DMG Decrease: -2%
Level 5: MP Cost: 151, Cooldown: 0s, Target: Party, Buff Duration: 600s, PHY DMG Decrease: 10%, MAG DMG Decrease: 10%, PHY ATK Increase: 4%, PHY DMG Decrease: -2%, MAG DMG Decrease: -2%

Combat Orders (Buff)
Temporarily boost PHY DMG and MAG DMG for yourself and all party members. Cannot be used during auto-battle.
Level 1: MP Cost: 138, Cooldown: 0s, Target: Party, Buff Duration: 300s, PHY DMG Increase: 3%, MAG DMG Increase: 3%
Level 5: MP Cost: 138, Cooldown: 0s, Target: Party, Buff Duration: 300s, PHY DMG Increase: 3%, MAG DMG Increase: 3%

Shield Mastery (Passive)
Creates a PHY ATK Increase buff when defending from an enemy attack.
Level 1: Activation Chance: 20%, Duration: 60s, PHY ATK Increase: 2%
Level 5: Activation Chance: 20%, Duration: 60s, PHY ATK Increase: 2%

Achilles (Passive)
A new defense technique that decreases enemy DMG.
Level 1: PHY DEF Increase: 3.6%, MAG DEF Increase: 3.6%
Level 5: PHY DEF Increase: 3.6%, MAG DEF Increase: 3.6%

Divine Shield (Passive)
Creates a Protective Shield when attacked.
Level 1: Activation Chance: 4%, Duration: 30s, Incoming DMG Decrease: 6%
Level 5: Activation Chance: 4%, Duration: 30s, Incoming DMG Decrease: 6%

Paladin 4th Job Skills

Blast (Active)
Deal a strong attack against a single enemy.
Level 1: MP Cost: 48, Cooldown: 0s, Target: Opponent, ATK Type: PHY, Target Count: 1, Hit Count: 9, Skill DMG: 138%
Level 10: MP Cost: 48, Cooldown: 0s, Target: Opponent, ATK Type: PHY, Target Count: 1, Hit Count: 9, Skill DMG: 138%

Divine Charge (Active)
Deal Sanctity damage and stun enemies. Deals additional 10% damage when attacking enemies affected by Lightning Charge.
Level 1: MP Cost: 48, Cooldown: 0s, Target: Opponent, ATK Type: PHY, Target Count: 5, Hit Count: 4, Skill DMG: 123.7%, Stun Time: 5s, Flame Charge DMG Increase: 23.4%, Flame Charge Continuous DMG Increase: 5%, Blizzard Charge DMG Increase: 23.4%, Lightning Charge DMG Increase: 23.4%, Lightning Charge Continuous DMG Increase: 5%
Level 10: MP Cost: 48, Cooldown: 0s, Target: Opponent, ATK Type: PHY, Target Count: 5, Hit Count: 4, Skill DMG: 123.7%, Stun Time: 5s, Flame Charge DMG Increase: 23.4%, Flame Charge Continuous DMG Increase: 5%, Blizzard Charge DMG Increase: 23.4%, Lightning Charge DMG Increase: 23.4%, Lightning Charge Continuous DMG Increase: 5%

Heaven’s Hammer (Active)
Smash the ground with a gigantic hammer, dealing damage to multiple enemies at the same time. Deals more damage against boss monsters.
Level 1: MP Cost 213, Cooldown: 10s, Target: Opponent, ATK Type: PHY, Target Count: 10, Hit Count: 10, Skill DMG: 187%, Boss ATK Increase: 30%
Level 10: MP Cost 213, Cooldown: 10s, Target: Opponent, ATK Type: PHY, Target Count: 10, Hit Count: 10, Skill DMG: 187%, Boss ATK Increase: 30%

Guardian (Active)
Revive a random party member and add temporary Invincibility to allies and the user. Cannot be used during auto-battle.
Level 1: MP Cost: 138, Cooldown: 50s, Target: Party, Target Count: 1, Duration: 5s
Level 5: MP Cost: 138, Cooldown: 50s, Target: Party, Target Count: 1, Duration: 5s

Magic Crash (Active)
Remove ATK and DEF Increase buffs from your enemies. Debuffed enemies are temporarily unable to re-apply the same buff. Cannot be used during auto-battle.
Level 1: MP Cost: 214, Cooldown: 60s, Target: Opponent, Target Count: 1, Crash Duration: 10s
Level 5: MP Cost: 214, Cooldown: 60s, Target: Opponent, Target Count: 1, Crash Duration: 10s

KBK RES
Hold your ground when struck to gain additional KBK RES.
Level 1: KBK RES: 6
Level 5: KBK RES: 6

Paladin Hyper Skills

Smite Shield (Active)
Required Level: 170
Summon a divine shield, dealing a powerful blow to nearby enemies. Enemies hit take extra damage temporarily.
Level 1: MP Cost: 475, Cooldown: 10s, Target: Opponent, ATK Type: PHY, Target Count: 10, Hit Count: 10, Skill DMG: 270.3%, Duration: 6s, PHY DMG Decrease: -20%, MAG DMG Decrease: -20%

Sacrosanctity (Buff)
Required Level: 150
Receive divine protection, entering a sacred and inviolable area. Cannot be used during auto-battle.
Level 1: MP Cost: 664, Cooldown: 120s, Target: Self, Buff Duration: 20s, PHY ATK Increase: 40%, Abnormal Status RES: 100%

Epic Adventure (Buff)
Required Level: 200
An exclusive buff for legendary Explorers who have traveled to all corners of Maple World. Cannot be used during auto-battle.
Level 1: MP Cost: 880, Cooldown: 300s, Target: Party/Explorer, Buff Duration: 180s, Crit DMG: 30%

Threaten – Persist
Required Level: 141
Changes duration of Threaten to 20 sec.

Threaten – Opportunity
Required Level: 141
Increase success rate of Threaten to 60%

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2 thoughts on “MapleStory M Paladin Skills Build Guide

  1. Brown

    Please update the hyper skills of paladin 🙂

  2. abc

    where is it the guide