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OverviewCLASS: Cygnus Knight MapleStory M Cygnus Knights Night Walker – Night Walker is the shadowy Thief of the MapleStory Cygnus Knights! Rumors speak of a special breed of Thieves–deadly assassins who can unleash a volley of razor-sharp throwing stars before disappearing into the shadows. They say that these Cygnus Knights have learned to mark their enemies for extra damage before summoning shadow creatures to finish them off. Of course, those are only rumors… |
MapleStory M Night Walker Video
[youtube “//www.youtube.com/watch?v=g6TZYnRciQ8”]
Night Walker 1st Job Skills
Lucky Seven (Active)
Throw 2 lucky throwing stars at the enemy.
Level 1: MP Cost: 8, Cooldown: 0s, Target: Opponent, ATK Type: PHY, Target Count: 1, Hit Count: 1, Skill DMG: 115%
Level 10: MP Cost: 50, Cooldown: 0s, Target: Opponent, ATK Type: PHY, Target Count: 1, Hit Count: 1, Skill DMG: 142%
Shadow Dodge (Active)
Dash backwards. The cooldown of this skill reduced with each skill level. Cannot be used during auto-battle.
Level 1: MP Cost: 5, Cooldown: 10s
Level 5: MP Cost: 9, Cooldown: 5s
Dark Elemental (Buff)
Your attacks have a chance to leave a Mark of Darkness which curses enemies with continous damage. Stacks up to 5 times. Cannot be used during auto-battle.
Level 1: MP Cost: 24, Cooldown: 0s, Target: Self, Buff Duration: 10 minutes, Activation Chance: 10%, Duration, Skill DMG: 55.6%
Level 5: MP Cost: 93, Cooldown: 0s, Target: Self, Buff Duration: 30 minutes, Activation Chance: 20%, Duration, Skill DMG: 59.6%
Haste (Buff)
Temporarily increases SPD and JMP. Cannot be used during auto-battle.
Level 1: MP Cost: 28, Cooldown: 0s, Target: Self, Buff Duration: 600s, SPD Increase: 3%, JMP Height: 3%%
Level 5: MP Cost: 97, Cooldown: 0s, Target: Self, Buff Duration: 1800s, SPD Increase: 15%, JMP Height: 15%%
Dark Sight (Buff)
Temporarily hide from the enemy. Cannot be used during auto-battle.
Level 1: MP Cost: 14, Cooldown: 30s, Target: Self, Buff Duration: 4s
Level 5: MP Cost: 49, Cooldown: 30s, Target: Self, Buff Duration: 10s
Maple Tree Festival (Passive)
Receive the blessings of the Maple Tree to activate ability.
– PHY ATK Increase (Physical Attack Increase): 3.5%
– PHY DEF Increase (Physical Defense Increase): 3.5%
– MAG ATK Increase (Magic Attack Increase): 3.5%
– MAG DEF Increase (Magic Defense Increase): 3.5%
– EVD (Evade): 3.5%
– KBK RES (Knockback Resistance): 2
– CRIT Rate (Critical Rate): 4.5%
– CRIT DMG (Critical Damage): 2%
– EXP Increase (Experience Increase): 2%
– SPD Increase (Speed Increase): 3.5%
Shadow Jump (Passive)
Triple jump to reach even greater heights. Tap UP while in the air to jump a second time and third time. Jumping distance increases as skill level rises.
Level 1: Jump Charge Speed: 400
Level 5: Jump Charge Speed: 480
Shadow Bat (Passive)
Gain a chance to create a Shadow Bat every time you attack an enemy. The Shadow Bat disappears after it attacks.
Level 1: Bat Activation Chance: 10%, Bat Attack Chance: 10%, Bounce Count: 2, Bat Skill DMG: 33.3%
Level 5: Bat Activation Chance: 18%, Bat Attack Chance: 18%, Bounce Count: 2, Bat Skill DMG: 45.5%
Night Walker 1st Job Skill Build Guide: Everything maxed.
0. All 1st Job skills automatically get +1 Skill Points upon reaching Level 10
1. Shadow Bat (MAX)
2. Shadow Jump (MAX)
3. Haste (MAX)
4. Dark Elemental (MAX)
5. Lucky Seven (MAX)
6. Shadow Dodge (MAX)
7. Dark Sight (MAX)
Night Walker 2nd Job Skills
Triple Throw (Active)
Throw 3 consecutive throwing stars at an enemy . The last star is infused with darkness, allowing it to deal greater damage.
Level 1: MP Cost: 50, Cooldown: 0s, Target: Opponent, ATK Type: PHY, Target Count: 1, Hit Count: 1, Skill DMG: 64.4%, Last Strike DMG: 85.3%
Level 10: MP Cost: 89, Cooldown: 0s, Target: Opponent, ATK Type: PHY, Target Count: 1, Hit Count: 1, Skill DMG: 104.6%, Last Strike DMG: 124.3%
Throwing Booster (Buff)
Spend MP to temporarily increase ATK SPD. Cannot be used during auto-battle.
Level 1: MP Cost: 124, Cooldown: 0s, Target: Self, Buff Duration: 10 minutes
Level 5: MP Cost: 193, Cooldown: 0s, Target: Self, Buff Duration: 30 minutes
Throwing Mastery (Passive)
Heighten your focus, increasing ACC and PEN Rate.
Level 1: ACC: 0.4%, PEN Rate: 0.4%
Level 5: ACC: 2%, PEN Rate: 2%
Critical Throw (Passive)
Analyze the enemy for weaknesses, increasing Crit Rate.
Level 1: Crit Rate: 0.4%
Level 5: Crit Rate: 2%
Physical Training (Passive)
Increase your Max HP and Max MP through constant training.
Level 1: Max HP: 1%, Max MP: 2%
Level 5: Max HP: 5%, Max MP: 10%
Adaptive Darkness (Passive)
Accept the power of darkness into your heart, enhancing the Darkness Elemental.
Level 1: Additional Activation Chance: 1%, Additional Stack Increase: 1, Additional DMG Increase: 10%
Level 5: Additional Activation Chance: 5%, Additional Stack Increase: 1, Additional DMG Increase: 20%
Bat Affinity (Passive)
Enhance your Shadow Bat through dedicated communion.
Level 1: Bat Attack Chance: 1%, Additional Bat Activation: 1, Bounce Count: 1, Bat Skill DMG: 1%
Level 5: Bat Attack Chance: 5%, Additional Bat Activation: 1, Bounce Count: 1, Bat Skill DMG: 5%
Night Walker 2nd Job Skill Build Guide: Everything maxed.
0. All 2nd Job skills automatically get +1 Skill Points upon reaching Level 30
1. Throwing Booster (MAX)
2. Bat Affinity (MAX)
3. Adaptive Darkness (MAX)
4. Physical Training (MAX)
5. Critical Throw (MAX)
6. Throwing Mastery (MAX)
7. Triple Throw (MAX)
Night Walker 3rd Job Skills
Quad Star (Active)
Throw 4 consecutive throwing stars at an enemy . The last star is infused with darkness, allowing it to deal greater damage.
Level 1: MP Cost: 108, Cooldown: 0s, Target: Opponent, ATK Type: PHY, Target Count: 1, Hit Count: 1, Skill DMG: 107.2%, Last Strike DMG: 112.9%
Level 10: MP Cost: 168, Cooldown: 0s, Target: Opponent, ATK Type: PHY, Target Count: 1, Hit Count: 1, Skill DMG: 137.5%, Last Strike DMG: 144.8%
Shadow Spark (Active)
Launch throwing stars that pierce the enemy. The throwing stars explode and inflict additional damage when they reach max range or hit the max number of enemies.
Level 1: MP Cost: 125, Cooldown: 0s, Target: Opponent, ATK Type: PHY, Target Count: 5, Hit Count: 2, Skill DMG: 154.4%, Additional Explosion DMG: 154.4%
Level 10: MP Cost: 195, Cooldown: 0s, Target: Opponent, ATK Type: PHY, Target Count: 5, Hit Count: 2, Skill DMG: 197.6%, Additional Explosion DMG: 197.6%
Dark Servant (Buff)
Summon a second shadow that mimics your moves after a short delay. Cannot be used during auto-battle.
Level 1: MP Cost: 222, Cooldown: 20s, Target: Self, Buff Duration: 1 minute, Minion Final Attack Power: 5%
Level 5: MP Cost: 304, Cooldown: 20s, Target: Self, Buff Duration: 5 minutes, Minion Final Attack Power: 30%
Spirit Projection (Buff)
Increases ATK against boss monsters and other players. Cannot be used during auto-battle.
Level 1: MP Cost: 228, Cooldown: 0s, Target: Self, Buff Duration: 10 minutes, PHY ATK Increase: 5%, PHY DMG Increase: 1.2%, Boss ATK Increase: 1.2%, Player ATK Increase: 1.2%
Level 5: MP Cost: 311, Cooldown: 0s, Target: Self, Buff Duration: 30 minutes, PHY ATK Increase: 25%, PHY DMG Increase: 6%, Boss ATK Increase: 6%, Player ATK Increase: 6%
Darkness Ascending (Buff)
When you take fatal damage, the energy of the surrounding darkness revives you with full HP. Cannot be used during auto-battle.
Level 1: MP Cost: 221, Cooldown: 30 minutes, Target: Self, Buff Duration: 200s
Level 5: MP Cost: 235, Cooldown: 30 minutes, Target: Self, Buff Duration: 600s
Enveloping Darkness (Passive)
Cloak yourself in darkness, increasing DEF, and decreasing incoming dmaage.
Level 1: PHY DEF Increase: 2%, PHY DMG Decrease: 0.8%, MAG DEF Increase: 2%, MAG DMG Decrease: 0.8%
Level 5: PHY DEF Increase: 10%, PHY DMG Decrease: 4%, MAG DEF Increase: 10%, MAG DMG Decrease: 4%
Alchemic Adrenaline (Passive)
Increases HP, MP and Recovery effects of potions. Effects are applied even when pets automaticaly consume potions. However, effectds do not aply to potions that restore both HP and MP such as Elixirs.
Level 1: HP Potion Recovery Rate: 2%, MP Potion Recovery Rate: 2%
Level 5: HP Potion Recovery Rate: 10%, MP Potion Recovery Rate: 10%
Adaptive Darkness II (Passive)
Accept the power of darkness into your heart, greatly enhancing the Darkness Elemental.
Level 1: Additional Activation Chance: 1%, Additional Stack Increase: 1, Additional DMG Increase: 10%
Level 5: Additional Activation Chance: 5%, Additional Stack Increase: 1, Additional DMG Increase: 20%
Bat Affinity II (Passive)
Further enhance your Shadow Bat through dedicated communion.
Level 1: Bat Attack Chance: 1%, Additional Bat Activation: 1, Bounce Count: 1, Bat Skill DMG: 6%
Level 5: Bat Attack Chance: 5%, Additional Bat Activation: 1, Bounce Count: 1, Bat Skill DMG: 10%
Night Walker 3rd Job Skill Build Guide: Everything maxed.
0. All 3rd Job skills automatically get +1 Skill Points upon reaching Level 60
1. Bat Affinity II (MAX)
2. Adaptive Darkness II (MAX)
3. Alchemic Adrenaline (MAX)
4. Dark Servant (MAX)
5. Enveloping Darkness (MAX)
6. Shadow Spark (MAX)
7. Quintuple Throw (MAX)
Night Walker 4th Job Skills
Quintuple Star (Active)
Throw 5 consecutive throwing stars at an enemy . The last star is infused with darkness, allowing it to deal greater damage.
Level 1: MP Cost: 146, Cooldown: 0s, Target: Opponent, ATK Type: PHY, Target Count: 1, Hit Count: 1, Skill DMG: 181.8%, Last Strike DMG: 191.4%
Level 10: MP Cost: 191, Cooldown: 0s, Target: Opponent, ATK Type: PHY, Target Count: 1, Hit Count: 1, Skill DMG: 220.5%, Last Strike DMG: 231.9%
Dark Omen (Active)
When a cloud of Shadow Bats attacks, 1 extra Shadow Bat is summoned. Using other attack skills reduces the cooldown of this skill.
Level 1: MP Cost: 652, Cooldown: 30s, Target: Opponent, ATK Type: PHY, Target Count: 7, Hit Count: 8, Skill DMG: 58.8%, Duration: 6s, Cooldown Decrease: 1s
Level 5: MP Cost: 752, Cooldown: 30s, Target: Opponent, ATK Type: PHY, Target Count: 7, Hit Count: 8, Skill DMG: 64.4%, Duration: 6s, Cooldown Decrease: 1s
Shadow Stitch (Active)
Bind your shadow to the enemy, decreasing their SPD. Charge this skill to increase its range.
Level 1: MP Cost: 286, Cooldown: 0s, Target: Opponent, ATK Type: PHY, Target Count: 10, Hit Count: 1, Skill DMG: 413.9%, Debuff Duration: 5s, SPD Increase: -10%
Level 10: MP Cost: 376, Cooldown: 0s, Target: Opponent, ATK Type: PHY, Target Count: 10, Hit Count: 1, Skill DMG: 501.2%, Debuff Duration: 5s, SPD Increase: -55%
Throwing Expert (Passive)
Your throwing star skills are unmatched. Increase Crit Rate, Crit DMG and Crit DMG RES.
Level 1: CRIT Rate: 0.4%, CRIT DMG: 2%, CRIT DMG RES: 2%
Level 5: CRIT Rate: 2%, CRIT DMG: 10%, CRIT DMG RES: 10%
Dark Blessing (Passive)
Becomes blessed by darkness, increasing ATK against boss monsters and other players.
Level 1: Boss ATK Increase: 0.8%, Player ATK Increase: 0.8%
Level 5: Boss ATK Increase: 4%, Player ATK Increase: 4%
Adaptive Darkness III (Passive)
Accept the power of darknes into your heart, further enhancing the Darkness Elemental.
Level 1: Additional Activation Chance Increase: 1%, Additional Stack Increase: 1, Additional DMG Increase: 10%
Level 5: Additional Activation Chance Increase: 5%, Additional Stack Increase: 1, Additional DMG Increase: 20%
Bat Affinity IIII (Passive)
Further enhance your Shadow Bat through dedicated communion.
Level 1: Bat Attack Chance: 1%, Additional Bat Activation: 1, Bounce Count: 1, Bat Skill DMG: 11%
Level 5: Bat Attack Chance: 5%, Additional Bat Activation: 1, Bounce Count: 1, Bat Skill DMG: 15%
Vitality Siphon (Passive)
Inflict enemies with a Mark of Darkness, which drains their life force and temporarily increases your Max HP. Stacks up to 5 times.
Level 1: Max HP 2%
Level 5: Max HP 10%
Shadow Slip (Passive)
Inflict enemies with a Mark of Darkness, which drains their life force and temporarily increases your Max HP. Stacks up to 5 times.
Level 1: Max HP: 2%
Level 5: Max HP: 10%
Night Walker 4th Job Skill Build Guide: Everything maxed.
0. All 4th Job skills automatically get +1 Skill Points upon reaching Level 100
1. Bat Affinity III (MAX)
2. Adaptive Darkness III (MAX)
3. Throwing Expert (MAX)
4. Vitality Siphon (MAX)
5. Dark Blessing (MAX)
6. Shadow Slip (MAX)
7. Quintuple Throw (MAX)
8. Dark Omen (MAX)
9. Shadow Stitch (MAX)
Night Walker Hyper Skills
Dominion (Active)
Required Level: 170
Harness the strength of Darkness to claim your territory. While the terrirotyr is maintaned, the Dominion buff is applied.
Level 1: MP Cost: 226, Cooldown: 40s, Target: Opponent, ATK Type: PHY, Target Count: 20, Hit Count: 10, Skill DMG: 325%, Buff Duration: 30s, PHY ATK Increase: 25%, KBK RES: 10
Shadow Ilusion (Buff)
Required Level: 150
Temporarily summon 3 Shadows that mimic your behavior. Each Shadow delivers additional damage, from 20%, 15% to 10%. Cannot be used during auto-battle.
Level 1: MP Cost: 200, Cooldown: 300s, Target: Self, Buff Duration: 180s
Glory of the Guardians (Buff)
Required Level: 200
Hold a holy ceremony for the knights who swore to protect the honor of Empress Cygnus. Cannot be used during auto-battle.
Level 1: MP Cost: 265, Cooldown: 300s, Target: Party/Cygnus, Buff Duration: 180s, Crit DMG: 30%
Quintuple Star – Reinforce (Passive)
Required Level: 141
Level 1: Adds an additional 20% DMG to Quintuple Star.
Quintuple Star – Boss Rush (Passive)
Required Level: 141
Level 1: Adds an additional 20% Boss ATK to Quintuple Star.
Quintuple Star – Crit DMG (Passive)
Required Level: 141
Level 1: Adds an additional 20% Crit DMG to Quintuple Star.
Dark Omen – Cooldown Reduction (Passive)
Required Level: 141
Level 1: Decreases the cooldown of Dark Omen to 20 sec.
Dark Omen – Maintain (Passive)
Required Level: 141
Level 1: Changes Dark Omen’s duration to 12 sec.
Dark Omen – Reinforce (Passive)
Required Level: 141
Level 1: Adds an additional 20% DMG to Dark Omen.
Darkness Ascending – Cooldown Reduction (Passive)
Required Level: 141
Level 1: Decreases the cooldown of Darkness Ascending to 10 min
Darkness Ascending – Crit DMG (Passive)
Required Level: 141
Level 1: Adds 20% Crit DMG to the Darkness Ascending buff
Darkness Ascending – Enhance (Passive)
Required Level: 141
Level 1: Adds 30% PHY ATK Increase to the Darkness Ascending buff.
Night Walker Hyper Skill Build Guide
1. Quintuple Star – Reinforce (MAX)
2. Quintuple Star – Boss Rush (MAX)
3. Quintuple Star – Crit DMG (MAX)
4. Darkness Ascending – Enhance (MAX)
5. Darkness Ascending – Cooldown Reduction (MAX)
6. Shadow Illusion (MAX)
7. Dominion (MAX)
8. Glory of the Guardians (MAX)
Additional Information
Notice
If you found some of the values in the guide are incorrect, post a comment below with the correct value found in-game or a screenshot if its easier for you rather than typing it out, and I’ll update the guide above! 🙂
@Farnathex: Hi, I have added Night Walker Hyper Skill Build guide 🙂
is there a guide for Night Walker Hyper Skills like in the other guides? it would be great :/
Dark Omen and Shadow Stitch having the same stats from level 1 to 5 seems weird.
I think the description of shadow slip is wrong. can you check it. btw this guide is really nice. thank you