MapleStory M Dawn Warrior aka Soul Master Skill Build Guide

MapleStory Soul Master aka Dawn Warrior Skill Build Guide 2013 Dawn Warrior is the shining Warrior of the MapleStory Cygnus Knights! Mighty Warriors who specialize in close quarters combat. Don’t be fooled by their sunny disposition: these bruisers throw caution to the wind, slashing first and asking questions later. Or never!

Dawn Warrior Overview

CLASS: Cygnus Knight
EQUIPMENT TYPE: Warrior
PRIMARY WEAPON: Two-Handed Sword (2H Sword)
LINK SKILLS: ? (?%)
JOB SKILLS: I: Dawn WarriorII: Dawn WarriorIII: Dawn WarriorIV: Dawn WarriorHyper Skills

MapleStory M Videos Dawn Warrior

Dawn Warrior 1st Job Skills (Level 1-29)

Triple Slash Triple Slash (Active)
Quickly slash enemies in front 3 times.
Level 1: MP Cost: 6, Cooldown: 0s, Target: Opponent, ATK Type: PHY, Target Count: 3, Hit Count: 3, Skill DMG: 38.4%
Level 10: MP Cost: 40, Cooldown: 0s, Target: Opponent, ATK Type: PHY, Target Count: 3, Hit Count: 3, Skill DMG: 67.2%

Soul Elemental Soul Elemental (Buff)
Summon a Soul Elemental that has a chance to stun the enemy. Cannot be used during auto-battle.
Level 1: MP Cost: 24, Cooldown: 0s, Target: Self, Buff Duration: 10 minutes, Activation Chance: 10%, Stun Time: 2s
Level 5: MP Cost: 93, Cooldown: 0s, Target: Self, Buff Duration: 10 minutes, Activation Chance: 30%, Stun Time: 2s

Maple Tree Festival Maple Tree Festival (Passive)
Receive the blessings of the Maple Tree to activate ability.
– PHY ATK Increase (Physical Attack Increase): 3.5%
– PHY DEF Increase (Physical Defense Increase): 3.5%
– MAG ATK Increase (Magic Attack Increase): 3.5%
– MAG DEF Increase (Magic Defense Increase): 3.5%
– EVD (Evade): 3.5%
– KBK RES (Knockback Resistance): 2
– CRIT Rate (Critical Rate): 4.5%
– CRIT DMG (Critical Damage): 2%
– EXP Increase (Experience Increase): 2%
– SPD Increase (Speed Increase): 3.5%

Hand of Light Hand of Light (Passive)
Empowers your weapon with your own fighting spirit, increasing ATK.
Level 1: PHY ATK Increase: 2%
Level 5: PHY ATK Increase: 6%

Inner Voice Inner Voice (Passive)
Heed your inner voice to increase SPD and JMP.
Level 1: SPD Increase: 3%, Jump Height: 3%
Level 5: SPD Increase: 15%, Jump Height: 15%

Elemental Shift Elemental Shift (Passive)
Double jump to travel a greater distance. Tap the UP button while in the air to jump a second time.
Level 1: Jump Charge Speed: 400
Level 5: Jump Charge Speed: 480

Dawn Warrior 1st Job Skill Build Guide: Everything maxed.
1. Elemental Shift (MAX)
2. Inner Voice (MAX)
3. Hand of Light (MAX)
4. Soul Element (MAX)
5. Triple Slash (MAX)

Dawn Warrior 2nd Job Skills (Level 30-59)

Flicker Flicker (Active: Moon Mode)
Dash forward and slash your enemies in the blink of an eye. Only available during Falling Moon. During Rising Sun, Bluster is activated instead.
Level 1: MP Cost: 37, Cooldown: 0s, Target: Opponent, ATK Type: PHY, Target Count: 5, Hit Count: 2, Skill DMG: 77.7%
Level 10: MP Cost: 67, Cooldown: 0s, Target: Opponent, ATK Type: PHY, Target Count: 5, Hit Count: 2, Skill DMG: 113.2%

Bluster Bluster (Active: Sun Mode)
Charge forward, pushing your enemies aside. Only available during Rising Sun. During Falling Moon, Flicker is activated instead.
Level 1: MP Cost: 43, Cooldown: 0s, Target: Opponent, ATK Type: PHY, Target Count: 5, Hit Count: 1, Skill DMG: 155.4%
Level 10: MP Cost: 73, Cooldown: 0s, Target: Opponent, ATK Type: PHY, Target Count: 5, Hit Count: 1, Skill DMG: 226.2%

Trace Cut Trace Cut (Active: Moon Mode)
Slash the afterimage of enemies in your wake. Only available during Falling Moon. During Rising Sun, Shadow Tackle is activated instead.
Level 1: MP Cost: 38, Cooldown: 0s, Target: Opponent, ATK Type: PHY, Target Count: 5, Hit Count: 6, Skill DMG: 27.7%
Level 10: MP Cost: 68, Cooldown: 0s, Target: Opponent, ATK Type: PHY, Target Count: 5, Hit Count: 6, Skill DMG: 40.1%

Shadow Tackle Shadow Tackle (Active: Sun Mode)
Burn away the shadows of enemies in front of you. Only available during Rising Sun. During Falling Moon, Trace Cut is activated instead.
Level 1: MP Cost: 45, Cooldown: 0s, Target: Opponent, ATK Type: PHY, Target Count: 5, Hit Count: 3, Skill DMG: 55.4%
Level 10: MP Cost: 75, Cooldown: 0s, Target: Opponent, ATK Type: PHY, Target Count: 5, Hit Count: 3, Skill DMG: 80.1%

Falling Moon Falling Moon (Buff)
Calls down the Crescent Moon to act as a second sword. Doubles each attack, but decreases Falling Moon link skill damage. Cannot be used during Rising Sun. Cannot be used during auto-battle.
Level 1: MP Cost: 0, Cooldown: 0s, Target: Self, Buff Duration: 600s, Crit Rate: 1%, Crit DMG: 1%
Level 5: MP Cost: 0, Cooldown: 0s, Target: Self, Buff Duration: 600s, Crit Rate: 5%, Crit DMG: 5%

Soul Speed Soul Speed (Buff)
Use your dogged determination to increase sword ATK SPD. Cannot be used during auto-battle.
Level 1: MP Cost: 128, Cooldown: 0s, Target: Self, Buff Duration: 10 minutes
Level 5: MP Cost: 197, Cooldown: 0s, Target: Self, Buff Duration: 30 minutes

Sword Mastery Sword Mastery (Passive)
Master swordplay to increase ATK.
Level 1: PHY DMG Increase: 0.8%
Level 5: PHY DMG Increase: 4%

Inner Harmony Inner Harmony (Passive)
Trains your body and mind to work as one, decreasing incoming damage.
Level 1: KBK RES: 5, PHY DMG Decrease: 1.8%, MAG DMG Decrease: 1.8%
Level 5: KBK RES: 25, PHY DMG Decrease: 9%, MAG DMG Decrease: 9%

Dawn Warrior 2nd Job Skill Build Guide: Everything maxed.
1. Sword Mastery (MAX)
2. Falling Moon (MAX)
3. Soul Speed (MAX)
4. Inner Harmony (MAX)
5. Flicker | Bluster (MAX)
6. Trace Cut | Shadow Tackle (MAX)

Dawn Warrior 3rd Job Skills (Level 60-99)

Moon Shadow Moon Shadow (Active: Moon Mode)
Spin in a circle with your blade drawn, slashing all surrounding enemies. Only available during Falling Moon. During Rising Sun, Light Merger is activated instead.
Level 1: MP Cost: 131, Cooldown: 0s, Target: Opponent, ATK Type: PHY, Target Count: 6, Hit Count: 6, Skill DMG: 53.6%
Level 10: MP Cost: 212, Cooldown: 0s, Target: Opponent, ATK Type: PHY, Target Count: 6, Hit Count: 6, Skill DMG: 68.9%

Light Merger Light Merger (Active: Sun Mode)
Become one with the sword and charge enemies at the speed of light. Only available during Rising Sun. During Falling Moon, Moon Shadow is activated instead.
Level 1: MP Cost: 139, Cooldown: 0s, Target: Opponent, ATK Type: PHY, Target Count: 6, Hit Count: 3, Skill DMG: 107.3%
Level 10: MP Cost: 220, Cooldown: 0s, Target: Opponent, ATK Type: PHY, Target Count: 6, Hit Count: 3, Skill DMG: 137%

Moon Cross Moon Cross (Active: Moon Mode)
Delivers a deadly diagonal slash to enemies in front of you. Only available during Falling Moon. During Rising Sun, Sun Cross is activated instead.
Level 1: MP Cost: 85, Cooldown: 0s, Target: Opponent, ATK Type: PHY, Target Count: 6, Hit Count: 4, Skill DMG: 82.1%
Level 10: MP Cost: 130, Cooldown: 0s, Target: Opponent, ATK Type: PHY, Target Count: 6, Hit Count: 4, Skill DMG: 105.5%

Sun Cross Sun Cross (Active: Sun Mode)
Slash enemies to the front with an X-shaped pattern. Only available during Rising Sun. During Falling Moon, Moon Cross is activated instead.
Level 1: MP Cost: 99, Cooldown: 0s, Target: Opponent, ATK Type: PHY, Target Count: 6, Hit Count: 2, Skill DMG: 164.2%
Level 10: MP Cost: 153, Cooldown: 0s, Target: Opponent, ATK Type: PHY, Target Count: 6, Hit Count: 2, Skill DMG: 211%

Rising Sun Rising Sun (Buff)
Increase the damage of Rising Sun link skills by focusing the power of the sun into your blade. Cannot be used during Falling Moon. Cannot be used during auto-battle.
Level 1: MP Cost: 228, Cooldown: 0s, Target: Self, Buff Duration: 10 minutes, Final DMG Increase: 2%
Level 5: MP Cost: 417, Cooldown: 0s, Target: Self, Buff Duration: 30 minutes, Final DMG Increase: 10%

True Sight True Sight (Buff)
Predict an enemy’s next attack to increase DEF. Cannot be used during auto-battle.
Level 1: MP Cost: 231, Cooldown: 0s, Target: Self, Buff Duration: 10 minutes, PHY ATK Increase: 4%, Boss DEF Increase: 1.6%, Player DEF: 1.6%
Level 5: MP Cost: 420, Cooldown: 0s, Target: Self, Buff Duration: 30 minutes, PHY ATK Increase: 12%, Boss DEF Increase: 8%, Player DEF: 8%

Soul of the Guardian Soul of the Guardian (Passive)
Borrow the strength of the ancients to increase HP, MP and Recovery.
Level 1: HP Recovery Increase: 30, MP Recovery Increase: 10, Max HP, 6%, Max MP: 2%
Level 5: HP Recovery Increase: 150, MP Recovery Increase: 50, Max HP, 30%, Max MP: 10%

Will of Steel Will of Steel (Passive)
Match your strong mind with a healthy body to increase HP Recovery.
Level 1: HP Recovery Rate: 2%
Level 5: HP Recovery Rate: 10%

Inner Voice Inner Voice (Passive)
Focus your mind to increase ACC and PEN Rate.
Level 1: ACC: 0.4%, PEN Rate: 0.4%
Level 5: ACC: 2%, PEN Rate: 2%

Dawn Warrior 3rd Job Skill Build Guide: Everything maxed.
1. Soul of the Guardian (MAX)
2. True Sight (MAX)
3. Will of Steel (MAX)
4. Inner Voice (MAX)
5. Rising Sun (MAX)
6. Moon Shadow | Sun Cross (MAX)
7. Moon Cross | Light Merger (MAX)

Dawn Warrior 4th Job Skills (Level 100-150)

Moon Dancer Moon Dancer (Active: Moon Mode)
Slash your enemies with a sword powered by the full moon. The range of the attack changes if used during a jump. Only available during Falling Moon. During Rising Sun, Speeding Sunset is activated instead.
Level 1: MP Cost: 104, Cooldown: 0s, Target: Opponent, ATK Type: PHY, Target Count: 7, Hit Count: 8, Skill DMG: 31.9%
Level 10: MP Cost: 104, Cooldown: 0s, Target: Opponent, ATK Type: PHY, Target Count: 7, Hit Count: 8, Skill DMG: 31.9%

Speeding Sunset Speeding Sunset (Active: Sun Mode)
Slice an enemy in two with a sword as hot as the sun. The range of the attack changes if used during a jump. Only available during Rising Sun. During Falling Moon, Moon Dancer is activated instead.
Level 1: MP Cost: 91, Cooldown: 0s, Target: Opponent, ATK Type: PHY, Target Count: 7, Hit Count: 4, Skill DMG: 63.8%
Level 10: MP Cost: 91, Cooldown: 0s, Target: Opponent, ATK Type: PHY, Target Count: 7, Hit Count: 4, Skill DMG: 63.8%

Crescent Divide Crescent Divide (Active: Moon Mode)
Dance your sword across nearby enemies like moonlight on ocean waves. Only available during Falling Moon. During Rising Sun, Solar Pierce is activated instead.
Level 1: MP Cost: 196, Cooldown: 0s, Target: Opponent, ATK Type: PHY, Target Count: 7, Hit Count: 7, Hit Count: 12, Skill DMG: 22.1%
Level 10: MP Cost: 196, Cooldown: 0s, Target: Opponent, ATK Type: PHY, Target Count: 7, Hit Count: 7, Hit Count: 12, Skill DMG: 22.1%

Solar Pierce Solar Pierce (Active: Sun Mode)
Fill your sword with radiant sunlight and pierce an enemy. Only available during Rising Sun. During Falling Moon, Crescent Divide is activated instead.
Level 1: MP Cost: 229, Cooldown: 0s, Target: Opponent, ATK Type: PHY, Target Count: 7, Hit Count: 7, Hit Count: 6, Skill DMG: 57.2%
Level 10: MP Cost: 229, Cooldown: 0s, Target: Opponent, ATK Type: PHY, Target Count: 7, Hit Count: 7, Hit Count: 6, Skill DMG: 57.2%

Impaling Rays Impaling Rays (Active)
Summons swords to impale enemies and fix them to the ground. Stuck enemies take additional damage.
Level 1: MP Cost: 373, Cooldown: 30s, Target: Opponent, ATK Type: PHY, Target Count: 15, Hit Count: 15, Hit Count: 1, Skill DMG: 271.3%, Stun Time: 2s, Skill DMG after stun: 362.5%
Level 10: MP Cost: 373, Cooldown: 30s, Target: Opponent, ATK Type: PHY, Target Count: 15, Hit Count: 15, Hit Count: 1, Skill DMG: 271.3%, Stun Time: 2s, Skill DMG after stun: 362.5%

Equinox Cycle Equinox Cycle (Buff)
Falling Moon and Rising Sun both activate, one after the other, following the celestial cycle. Gaiun benefits from Falling Moon and Rising Sun at the same time. Cannot be used during auto-battle.
Level 1: MP Cost: 373, Cooldown: 0s, Target: Self, Buff Duration: 60s, Crit Rate: 10%, Crit DMG: 10%, Final DMG Increase: 10%
Level 5: MP Cost: 373, Cooldown: 0s, Target: Self, Buff Duration: 60s, Crit Rate: 10%, Crit DMG: 10%, Final DMG Increase: 10%

Soul Pledge Soul Pledge (Passive)
Make a pact with the ancients to increase Crit Rate.
Level 1: Crit Rate: 0.4%
Level 5: Crit Rate: 2%

Student of the Blade Student of the Blade (Passive)
Become one with the way of the sword to increase Crit DMG and Crit DMG RES.
Level 1: Crit DMG: 2%, Crit DMG RES: 2%
Level 5: Crit DMG: 10%, Crit DMG RES: 10%

Unpredictable Unpredictable (Passive)
Make your assault unpredictable to increase ATK against boss monsters and other players.
Level 1: Boss ATK Increase: 1.6%, Player ATK Increase: 1.6%
Level 5: Boss ATK Increase: 8%, Player ATK Increase: 8%

Master of the Sword Master of the Sword (Passive)
Master cosmic swordmanship, increasing the efficiency of Falling Moon and Rising Sun.
Level 1: Falling Moon efficiency Increase: 1%, Rising Sun efficiency Increase: 2%
Level 5: Falling Moon efficiency Increase: 5%, Rising Sun efficiency Increase: 10%

Dawn Warrior 4th Job Skill Build Guide: Everything maxed.
1. Equinox Cycle (MAX)
2. Master of the Sword (MAX)
3. Unpredictable (MAX)
4. Student of the Blade (MAX)
5. Soul Pledge (MAX)
6. Crescent Divide | Speeding Sunset (MAX)
7. Moon Dancer | Solar Pierce (MAX)

Notice

If you found some of the values in the guide are incorrect, post a comment below with the correct value found in-game or a screenshot if its easier for you rather than typing it out, and I’ll update the guide above! :-)

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6 thoughts on “MapleStory M Dawn Warrior aka Soul Master Skill Build Guide

  1. Ayumilove Post author

    @MaiusL: Check out the Dawn Warrior 4th Job Section Skill Build Guide :-)

  2. Ayumilove Post author

    @Andeluhre: Yes, 2H Sword PBA stat is listed in https://ayumilove.net/maplestory-m-guide/

  3. Ayumilove Post author

    @Yoontae: The perfect base stat for sword can be found at https://ayumilove.net/maplestory-m-guide/

  4. MaiusL

    Hi was wondering what’s the order for maxing 4th job skill ?

  5. Andeluhre

    PBA two-handed should be 26 Phy Atk for Normal, at least that’s the maximum I’ve found.

  6. Yoontae

    Hello, do you happen to know the perfect base of the swords?