Dragon Champions Master Duo Skill Guide

Dragon Champions Master Duo Skill Guide

Overview

FACTION: Order
RACE: Panda
ROLE: Fighter
TAGS: Warrior, Gladiator

Storyline

A tough close-quarters fighter. Hits hard, helps his allies recover, and hates jokes about blindness. The saying “One man can make a battle” definitely refers to Master Duo. He knows how to get the best of the most desperate situation.

Master Duo Skills

Slashing Blow
Deals 250% of Physical Damage to an enemy. A 50% chance to inflict Slow for 2 turns. If target is afflicted by Slow, its turn meter is reduced 30%
Level 1: Deals 90% of Physical Damage to an enemy
Level 2: +30% Physical Damage, +10% chance to inflict Slow
Level 3: +30% Physical Damage, +20% chance to inflict Slow
Level 4: +30% Physical Damage, +20% chance to inflict Slow
Level 5: +30% Physical Damage, +Slow effects lasts 1 more turn
Level 6: +40% Physical Damage, + if target is afflicted by Slow, its turn meter is reduced 30%

Path of the Tiger
Master Duo and 3 allies recover 30% of their turn meter, and gain Regeneration and Armor Increase for 2 turns. Master Duo gains 1 extra Regeneration stack
Level 1: Gains Regeneration for 2 turns
Level 2: +1 ally gains the buffs, + recovers 10% of the turn meter
Level 3: +1 ally gains the buffs, + applies Armor Increase for 2 turns
Level 4: +5% turn meter
Level 5: +5% turn meter, +1 ally gains the buffs, + reduce initial cooldown by 1
Level 6: +10% turn meter, + reduce initial cooldown by 1, + Master Duo gains 1 extra Regeneration stack

Martial Knowledge
Master Duo assumes a Battle Stance, gaining 50% of his turn meter and recovering 35% health. While in Battle Stance, Master Duo gains 30% Crit Chance and a 30% Crit Damage Increase. This effect cannot be prevented or removed. Using the ability again will cancel the Battle Stance. Master Duo gains Counterattack for 2 turns
Level 1: Master Duo assumes a Battle Stance, gaining 50% of his turn meter and recovering 10% health. While in Battle Stance, Master Duo gains 10% Crit Chance and 10% Crit Damage. This effect cannot be prevented or removed. Using the ability again will cancel the Battle Stance
Level 2: +5% health, +10% Crit Damage
Level 3: +5% health, +5% Crit Chance, + applies Counterattack for 2 turns
Level 4: +5% health, +5% Crit Chance
Level 5: +5% health, +10% Crit Damage
Level 6: +5% health, +10% Crit Chance

Lone Warrior
Master Duo is immune to Blindness attacks. If Master Duo is the last remaining fighter, his incoming damage from all sources is reduced by 50%
Level 1: Master Duo is immune to Blindness attacks. If Master Duo is the last remaining fighter, his incoming damage from all sources is reduced by 10%
Level 2: +5% damage reduction
Level 3: +5% damage reduction
Level 4: +5% damage reduction
Level 5: +10% damage reduction
Level 6: +15% damage reduction

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