OverviewFACTION: Order |
StorylineHe’s sturdy like a tank and hates orcs. Any member of the Order of the White Flame can count on him. Who is he without his suit of armor? Crown prince, wisecracker, philanthropist. |
Darian Skills
Hero’s Blow
Deals 180% of Physical Damage to an enemy. Deals 235% of Physical Damage if the target is an orc.
Level 1: Deals 75% of Physical Damage to an enemy. Deals 105% of Physical Damage if the target is an orc
Level 2: +15% Physical Damage, +15% Physical Damage if the target is an orc
Level 3: +15% Physical Damage, +15% Physical Damage if the target is an orc
Level 4: +20% Physical Damage, +25% Physical Damage if the target is an orc
Level 5: +25% Physical Damage, +35% Physical Damage if the target is an orc
Level 6: +30% Physical Damage, +40% Physical Damage if the target is an orc
Inspiring Blow
Deals 240% of Physical Damage to 3 enemies. A 50% chance to apply Armor Increase to 3 allies for 2 turns
Level 1: Deals 70% of Physical Damage to 3 enemies. A 25% chance to apply Armor Increase to 1 ally for 1 turn
Level 2: +25% Physical Damage
Level 3: +25% Physical Damage
Level 4: +30% Physical Damage, +25% chance to apply Armor Increase
Level 5: +40% Physical Damage, +1 ally can gain Armor Increase
Level 6: +50% Physical Damage, +1 ally can gain Armor Increase, +Armor Increase effect lasts 1 more turn
Battle Cry
Gains Taunt and Armor Increase for 2 turns. Removes 2 debuffs. Recovers 25% health
Level 1: Gains Taunt for 2 turns
Level 2: + gains Armor Increase for 2 turns
Level 3: + removes 1 debuff
Level 4: + recovers 10% health
Level 5: +1 debuff removed, +5% health recovery
Level 6: +10% health recovery
Reinforcement
Darian gains a 25% Physical Armor Increase. By the end of his turn, Darian has a 50% chance to gain a Dodge for 1 turn
Level 1: Darian gains a 5% Physical Armor Increase
Level 2: +5% Physical Armor Increase
Level 3: +5% Physical Armor Increase
Level 4: +5% Physical Armor Increase
Level 5: +5% Physical Armor Increase
Level 6: +5% Physical Armor Increase, + Darian has a 50% chance to gain a Dodge for 1 turn by the end of his turn
Commander-in-Chief
All allies gain 30% Physical Armor and 30% Magic Armor. At the end of their turn, allied members of the Order have a 50% chance to remove 1 debuff
Level 1: All allies gain 5% Physical Armor and 5% Magic Armor
Level 2: +5% Physical Armor Increase, +5% Magic Armor Increase
Level 3: +5% Physical Armor Increase, +5% Magic Armor Increase
Level 4: +5% Physical Armor Increase, +5% Magic Armor Increase
Level 5: +5% Physical Armor Increase, +5% Magic Armor Increase
Level 6: +5% Physical Armor Increase, +5% Magic Armor Increase, + allied members of the Order have a 50% chance to remove 1 debuff at the end of their turn