DotA2 Shadow Fiend Skill Build Guide

Dota2 Shadow FiendDotA2 Shadow Fiend (Nevermore): It is said that Shadow Fiend has the soul of a poet, and in fact he has thousands of them. Over the ages he has claimed the souls of poets, priests, emperors, beggars, slaves, philosophers, criminals and (naturally) heroes; no sort of soul escapes him. What he does with them is unknown. No one has ever peered into the Abysm whence Shadow Fiend reaches out like an eel from among astral rocks. Does he devour them one after another? Does he mount them along the halls of an eldritch temple, or pickle the souls in necromantic brine? Is he merely a puppet, pushed through the dimensional rift by a demonic puppeteer? Such is his evil, so intense his aura of darkness, that no rational mind may penetrate it. Of course, if you really want to know where the stolen souls go, there’s one sure way to find out: Add your soul to his collection. Or just wait for Nevermore.

Shadow Fiend Overview

Faction: The Dire
Primary Attribute: Agility
Attack Type: Ranged
Role(s): Carry, Semi-Carry

Shadow Fiend Stats

STR: 65 at 25 (15 + 2/level)
AGI: 92.5 at 25 (20 + 2.9/level)
INT: 68 at 25 (18 + 2/level)
Health: 1727 at 25
Mana: 1118 at 25
Damage: 35 – 41
Range: 500
Armor: 1.8
Movement: 305

Bloodseeker Skills

Shadowraze Shadowraze (Active)
Targetting Method: Instant | Allowed Targets: Enemy Units
Shadow Fiend razes the area in front of him, dealing damage to enemy units in an area.
Range: 200
Radius: 250
Damage: 100 / 175 / 250 / 325
Mana Cost: 90
Cooldown Time: 10


  • Nevermore’s trademark for harvesting souls.
  • When Shadowraze is learned, three independent abilities will be given to Shadow Fiend, each one casting a Shadowraze at a specific distance in front of him. The cooldowns are not shared.
Necromastery Necromastery (Passive)
Targetting Method: Self | Allowed Targets: Any Unit
Shadow Fiend steals the soul from units he kills, gaining bonus damage. If the killed unit is a hero, he gains 12 souls. On death, he releases half of them from bondage.
Maximum souls: 15 / 22 / 29 / 36
Bonus damage per soul: 2


  • Harvested souls swirl in and out of the Abysm, empowering the Shadow Fiend to increase the size of his collection.
  • Denies, neutral creeps, wards, and buildings also provide bonus damage through Necromastery.
  • The soul (with its 500 movement speed) must reach Shadow Fiend before providing its bonus damage.
  • The more souls Shadow Fiend has, the more powerful Requiem of Souls will be.
Presence of the Dark Lord Presence of the Dark Lord (Passive)
Targetting Method: None | Allowed Targets: Enemy Heroes
Shadow Fiend’s presence reduces the armor of nearby enemies.
Radius: 900
Armor Reduction: 3 / 4 / 5 / 6


  • Fully stacks with other armor reduction abilities and auras (like Amplify Damage, Gush, etc.).
Requiem of Souls Requiem of Souls (Active)
Targetting Method: Instant | Allowed Targets: Enemy Units
Captured souls are used to deal massive damage, as well as slowing and reducing the attack damage of nearby enemy units. Requiem of Souls creates one wave of damage for every 2 souls stored by Necromastery. The closest enemy units are hit the hardest. Requiem of Souls has a 1.67 second cast time before it is activated. Requiem of Souls is automatically cast when Shadow Fiend dies, independent of its cooldown.
Damage Radius: 1375 / 1425 / 1475
Damage Per Line: 80 / 120 / 160
Slow Radius: 700
Slow Duration: 5
Slow: 25%
Damage Reduction: 50%
Damage Reduction Duration: 5
Mana Cost: 150 / 175 / 200
Cooldown Time: 120 / 110 / 100


  • The captured souls of those past slain are released to ravage their former allies.
  • With Aghanism’s Scepter, Requiem of Souls waves return back to Shadow Fiend dealing 40% damage on the way back. All of the damage the Requiem does to heroes on its way back heals you.
  • The amount of damage dealt is related to the number of souls captured with Necromastery: Requiem of Souls generates damaging lines around Shadow Fiend, 1 per 2 souls stored, for a maximum of 18 lines.
  • If you have an odd number of souls the number of waves generated is that number -1.
  • Reduces both movement speed and attack damage of units in a 675 radius, but each wave created can hit units up to 1700 units away, if well aimed.
  • Only reduces base damage and that given by the primary attribute of the units. Raw bonus damage is not reduced.
  • This ability can give full damage if Shadow Fiend is in the very centre of the body of the enemy by using Shadow Blade or Phase Boots.
  • This ability breaks invisibility a short time before it’s released.
  • When using Shadow Blade Shadow Fiend will not get revealed during the cast time. (Does not work with ” Rune of Invisibility”)
  • This ability will not use mana or go on cooldown unless the cast is completed.
  • The on-death cast of Requiem of Souls is instant.

Shadow Fiend Skill Build Guide

  1. Necromastery (1)
  2. Shadowraze (1)
  3. Shadowraze (2)
  4. Necromastery (2)
  5. Shadowraze (3)
  6. Necromastery (3)
  7. Shadowraze (MAX)
  8. Necromastery (MAX)
  9. Requiem of Souls (1)
  10. Presence of the Dark Lord (1)
  11. Requiem of Souls (2)
  12. Presence of the Dark Lord (2)
  13. Presence of the Dark Lord (3)
  14. Presence of the Dark Lord (MAX)
  15. Stats (1)
  16. Requiem of Souls (MAX)
  17. Stats (MAX)

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