DotA2 Sand King Skill Build Guide

Dota2 Sand KingDotA2 Sand King (Crixalis): The sands of the Scintillant Waste are alive and sentient–the whole vast desert speaks to itself, thinking thoughts only such a vastness can conceive. But when it needs must find a form to communicate with those of more limited scope, it frees a fragment of itself, and fills a carapace of magic armor formed by the cunning Djinn of Qaldin. This essential identity calls itself Crixalis, meaning ‘Soul of the Sand’ but others know it as Sandking. Sandking takes the form of a huge arachnid, inspired by the Scintillant Waste’s small but ubiquitous denizens; and this is a true outward expression of his ferocious nature. Guardian, warrior, ambassador–Sandking is all of these things, inseparable from the endless desert that gave him life.

Sand King Overview

Faction: The Dire
Primary Attribute: Strength
Attack Type: Melee
Role(s): Initiator, Roamer, Disabler, Semi-Carry

Sand King Stats

STR: 83 at 25 (18 + 2.6/level)
AGI: 71.5 at 25 (19 + 2.1/level)
INT: 61 at 25 (16 + 1.8/level)
Health: 2050 at 25
Mana: 1027 at 25
Damage: 43 – 59
Range: 128
Armor: 2.66
Movement: 300

Sand King Skills

Burrowstrike Burrowstrike (Active)
Targetting Method: Unit / Point | Allowed Targets: Enemy Units
Sand King burrows into the ground and tunnels forward, damaging and stunning enemy units above him as he resurfaces.
Range: 350 / 450 / 550 / 650
Radius: 150
Stun Duration: 2.17
Damage: 100 / 160 / 220 / 280
Mana Cost: 110 / 120 / 130 / 140
Cooldown Time: 11

Notes

  • All targets hit by Burrowstrike are considered individually targeted. Linken’s Sphere will block stun and damage, pseudo-blink is not blocked.
  • Hit units will fly for 0.52 seconds before the real stun is applied. (The stun duration in the tooltip includes the airborne time.)
  • Can be used during the damaging phase of Epicenter.
Sand Storm Sand Storm (Active)
Targetting Method: Instant | Allowed Targets: Enemy Units
CHANNELED – Sand King creates a fearsome sandstorm that damages enemy units while hiding him from vision. The invisibility remains for a short duration after the sandstorm ends.
Radius: 525
Channeling Duration: 20 / 40 / 60 / 80
Damage Per Second: 25 / 50 / 75 / 100
Delay Before Reveal: 1.5
Mana Cost: 60 / 50 / 40 / 30
Cooldown Time: 40 / 30 / 20 / 10

Notes

  • Sand Storm can be used to dodge projectiles.
  • Because of Epicenter’s channeling time the invisibility from Sand Storm is directly removed if activating the ultimate.
  • However, Sand Storm (and any other ability) can be used after the channeling of Epicenter was successful.
  • Sand Storm can deal {500/2000/4500/8000} damage in total to a single unit.
  • Sand Storm does damage twice per second, but results in {25/50/75/100} damage per second.
Caustic Finale Caustic Finale (Passive)
Targetting Method: None | Allowed Targets: Enemy units
Sand King’s attacks inject a venom that causes enemy units to explode violently upon death or after a period of time, spreading area damage and slowing nearby enemies by 20% for 3 seconds.
Effect Radius: 400
Explosion Radius: 400
Debuff Duration: 6
Explosion Damage: 90 / 130 / 170 / 220
Movement Speed Slow: 20%
Debuff Duration: 6
Slow Duration: 3

Notes

  • Exploding units leave no corpse.
  • Mechanical units take damage if in radius, the debuff however does not apply to them.
  • Does not work on denies (the buff is not placed on allied units).
  • Cannot be dispelled by anything.
Epicenter Culling Blade (Active)
Targetting Method: Unit | Allowed Targets: Enemy Units
Axe spots a weakness and strikes, instantly killing an enemy unit with low health, or dealing moderate damage otherwise. When an enemy hero is killed with Culling Blade, its cooldown is reset, and Axe and nearby allied units gain bonus movement speed. Upgradable by Aghanim’s Scepter.
Cast Time: 0.3 + 0.5
Cast range: 150
Kill Speed Bonus Radius: 900
Damage: 150 / 250 / 300
Kill Health Threshold: 250 / 325 / 400 (300 / 425 / 550*)
Kill Move Speed Bonus: 30%
Kill Attack Speed Bonus: 30
Kill Speed Duration: 6 (10*)
Mana Cost: 60 / 120 / 180
Cooldown Time: 75 / 65 / 55 (6*)

Notes

  • The slow goes through magic immunity, but the damage does not.
  • Sand King channels for 2 seconds before activating this ability. Stopping the channeling will waste the cooldown and mana required for the ability.
  • The pulses are centered on the Sand King’s current location, not where he first casted the spell.
  • The radius of the pulses is {275 / 325 / 375 / 425 / 475 / 525 / 575 / 650 / 675 / 700 / }(775 / 825*).
  • While casting the spell works like any other chanelling ability and can be interrupted.
  • If the channeling was successful the damage pulses can not be interrupted anymore.
  • Any items and abilities (e.g. Sand Storm) can be used with the ult (after a successful channel).
  • Should Sand King die during the damage phase all remaining pulses will be cast at his last location.
  • Deals a total of {660/880/1100} (880 / 1100 / 1320*) damage to a single unit.

Sand King Skill Build Guide

  1. Burrowstrike (1)
  2. Sand Storm (1)
  3. Burrowstrike (2)
  4. Caustic Finale (1)
  5. Burrowstrike (3)
  6. Epicenter (1)
  7. Burrowstrike (MAX)
  8. Caustic Finale (2)
  9. Caustic Finale (3)
  10. Caustic Finale (MAX)
  11. Epicenter (2)
  12. Sand Storm (2)
  13. Sand Storm (3)
  14. Sand Storm (MAX)
  15. Stats (1)
  16. Epicenter (MAX)
  17. Stats (MAX)

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