DotA2 Sand King (Crixalis): The sands of the Scintillant Waste are alive and sentient–the whole vast desert speaks to itself, thinking thoughts only such a vastness can conceive. But when it needs must find a form to communicate with those of more limited scope, it frees a fragment of itself, and fills a carapace of magic armor formed by the cunning Djinn of Qaldin. This essential identity calls itself Crixalis, meaning ‘Soul of the Sand’ but others know it as Sandking. Sandking takes the form of a huge arachnid, inspired by the Scintillant Waste’s small but ubiquitous denizens; and this is a true outward expression of his ferocious nature. Guardian, warrior, ambassador–Sandking is all of these things, inseparable from the endless desert that gave him life.
Sand King Overview
Faction: The Dire
Primary Attribute: Strength
Attack Type: Melee
Role(s): Initiator, Roamer, Disabler, Semi-Carry
Sand King Stats
STR: 83 at 25 (18 + 2.6/level)
AGI: 71.5 at 25 (19 + 2.1/level)
INT: 61 at 25 (16 + 1.8/level)
Health: 2050 at 25
Mana: 1027 at 25
Damage: 43 – 59
Range: 128
Armor: 2.66
Movement: 300
Sand King Skills
Burrowstrike (Active) Targetting Method: Unit / Point | Allowed Targets: Enemy Units Sand King burrows into the ground and tunnels forward, damaging and stunning enemy units above him as he resurfaces. |
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Range: 350 / 450 / 550 / 650 Radius: 150 Stun Duration: 2.17 Damage: 100 / 160 / 220 / 280 Mana Cost: 110 / 120 / 130 / 140 Cooldown Time: 11 Notes
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Sand Storm (Active) Targetting Method: Instant | Allowed Targets: Enemy Units CHANNELED – Sand King creates a fearsome sandstorm that damages enemy units while hiding him from vision. The invisibility remains for a short duration after the sandstorm ends. |
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Radius: 525 Channeling Duration: 20 / 40 / 60 / 80 Damage Per Second: 25 / 50 / 75 / 100 Delay Before Reveal: 1.5 Mana Cost: 60 / 50 / 40 / 30 Cooldown Time: 40 / 30 / 20 / 10 Notes
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Caustic Finale (Passive) Targetting Method: None | Allowed Targets: Enemy units Sand King’s attacks inject a venom that causes enemy units to explode violently upon death or after a period of time, spreading area damage and slowing nearby enemies by 20% for 3 seconds. |
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Effect Radius: 400 Explosion Radius: 400 Debuff Duration: 6 Explosion Damage: 90 / 130 / 170 / 220 Movement Speed Slow: 20% Debuff Duration: 6 Slow Duration: 3 Notes
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Culling Blade (Active) Targetting Method: Unit | Allowed Targets: Enemy Units Axe spots a weakness and strikes, instantly killing an enemy unit with low health, or dealing moderate damage otherwise. When an enemy hero is killed with Culling Blade, its cooldown is reset, and Axe and nearby allied units gain bonus movement speed. Upgradable by Aghanim’s Scepter. |
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Cast Time: 0.3 + 0.5 Cast range: 150 Kill Speed Bonus Radius: 900 Damage: 150 / 250 / 300 Kill Health Threshold: 250 / 325 / 400 (300 / 425 / 550*) Kill Move Speed Bonus: 30% Kill Attack Speed Bonus: 30 Kill Speed Duration: 6 (10*) Mana Cost: 60 / 120 / 180 Cooldown Time: 75 / 65 / 55 (6*) Notes
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Sand King Skill Build Guide
- Burrowstrike (1)
- Sand Storm (1)
- Burrowstrike (2)
- Caustic Finale (1)
- Burrowstrike (3)
- Epicenter (1)
- Burrowstrike (MAX)
- Caustic Finale (2)
- Caustic Finale (3)
- Caustic Finale (MAX)
- Epicenter (2)
- Sand Storm (2)
- Sand Storm (3)
- Sand Storm (MAX)
- Stats (1)
- Epicenter (MAX)
- Stats (MAX)