DotA2 Jakiro (Twin Head Dragon): Even among magical beasts, a twin-headed dragon is a freak. Equal parts ice and fire, cunning and rage, the creature known as Jakiro glides over charred and ice-bound battlefields, laying waste to any who would bear arms against it. Pyrexae dragon clutches always contain two fledglings. Famous for their viciousness even from the first moments of life, newly hatched dragons of this species will try to kill their sibling while still in the nest. Only the strongest survive. In this way is the strength of the Pyrexae line ensured. By some accident of nature, the freak Jakiro hatches from a single egg, combining in a single individual the full range of abilities found within the diverse Pyrexae species. Trapped within the armature of its monstrous body, the powers of ice and fire combine, and now no enemy is safe.
Jakiro Overview
Faction: The Radiant
Primary Attribute: Intelligence
Attack Type: Ranged
Role(s): Lane-Support, Disabler, Pusher
Jakiro Stats
STR: 82.5 at 25 (25 + 2.3/level)
AGI: 40 at 25 (10 + 1.2/level)
INT: 98 at 25 (28 + 2.8/level)
Health: 2031 at 25
Mana: 1495 at 25
Damage: 46 – 54
Range: 400
Armor: 2.4
Movement: 290
Jakiro Skills
Dual Breath (Active) Targetting Method: Unit / Point | Allowed Targets: Enemy Units An icy blast followed by a wave of fire launches out in a path in front of Jakiro. The ice slows enemies, while the fire delivers damage over time. |
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Range: 550 Radius: 200 (Starting radius) / 550 (Distance) / 250 (Final radius) Duration: 5 Damage over time: 16 / 36 / 56 / 76 Movement speed slow: 28%/32%/36%/40% Attack speed slow: 28%/32%/36%/40% Mana Cost: 135 / 140 / 155 / 170 Cooldown Time: 10 Notes
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Ice Path (Active) Targetting Method: Point | Allowed Targets: Enemy Units After a short delay, a thin path of ice is created in front of Jakiro for a short period. Anyone that touches the path gets frozen until the path disappears. Deals damage to anyone it affects. |
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Creation Delay: 0.5 Path Duration: 1 / 1.4 / 1.8 / 2.2 Damage: 50 Radius: 150 Range: 1100 Mana Cost: 90 Cooldown Time: 12 / 11 / 10 / 9 Notes
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Liquid Fire (Active) Targetting Method: Unit | Allowed Targets: Enemy Units Jakiro burns his enemies in an area of effect with fire added to his attack, while slowing their attacks. |
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Duration: 5 Radius: 300 Damage per second: 12 / 16 / 20 / 24 Attack speed reduction: 20% / 30% / 40% / 50% Cooldown Time: 20 / 15 / 10 / 4 Notes
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Macropyre (Active) Targetting Method: Point | Allowed Targets: Enemy Units Jakiro lays down a line of flame in front of him, dealing damage per second to enemy units in a wide area of effect. |
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Cast range: 850 (1800*) Radius: 240 Duration: 10 (20*) Damage per second: 100 / 140 / 180 (125 /175 / 225*) Effect distance: 900 (1800*) Increases cast range, distance, duration, and damage. Notes
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Jakiro’s Pros and Cons
+ You will be effective throughout the entire game until late late game
+ Lane Farming isn’t too bad with Dual Breath
+ Amazing Range
+ Enemies may underestimate you, gaining your team easy kills
– You’ll never jungle (If you know what’s good for you!)
– Allies may underestimate you, leaving you without easy kills