DotA2 Disruptor (Stormcaller): High on the wind-ravaged steppes of Druud, a gifted young stormcrafter called Disruptor was the first to unlock the secrets of the summer squalls. Constantly under assault from both seasonal storms and encroachment from civilized kingdoms to the South, the upland Oglodi have for centuries struggled to subsist atop the endless tablelands. They are the fractured remnant of a once-great civilization—a fallen tribe, their stormcraft strange and inscrutable, cobbled together from scraps of lost knowledge which even they no longer fully understand. For those on the high plain, weather has become a kind of religion, worshiped as both the giver and taker of life. But the electrical storms that bring life-sustaining rains arrive at a cost, and many are the charred and smoking corpses left in their wake. Although small for his kind, Disruptor was fearless, and driven by an insatiable curiosity. While still unblooded and without a stryder, he explored the ruins of the ancestral cities – searching through collapsed and long-moldered libraries, rummaging through rusting manufactories. He took what he needed and returned to his tribe. Adapting a coil of ancient design, he harnessed the power of electrical differential and now calls down the thunder whenever he wishes. Part magic, part craftsmanship, his coils hold in their glowing plates the power of life and death – a power wielded with precision against the landed castes to the South, and any interlopers who cross into ancient Oglodi lands.
Disruptor Overview
Faction: The Radiant
Primary Attribute: Intelligence
Attack Type: Ranged
Role(s): Disabler, Initiator, Support
Disruptor Stats
STR: 66.5 at 25 (19 + 1.9/level)
AGI: 50 at 25 (15 + 1.4/level)
INT: 84.5 at 25 (22 + 2.5/level)
Health: 1746 at 25
Mana: 1326 at 25
Damage: 49 – 53
Range: 600
Armor: 1.1
Movement: 300
Disruptor Skills
Thunder Strike (Active) Targetting Method: Unit | Allowed Targets: Enemy Units Repeatedly strikes the targeted unit with lightning. Each strike damages nearby enemy units in a small radius. |
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Range: 800 Radius: 240 Duration: 6 Number of Strikes: 4 Damage Per Strike: 40 / 60 / 80 / 100 Mana Cost: 130 Cooldown Time: 16 Notes
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Glimpse (Active) Targetting Method: Unit | Allowed Targets: Enemy Heroes Teleports the target hero back to where it was 4 seconds ago. Instantly kills illusions. |
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Range: 600 / 1000 / 1400 / 1800 Mana Cost: 100 Cooldown Time: 60 / 46 / 32 / 18 Notes
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Test of Faith Teleport (Active) Targetting Method: Point | Allowed Targets: Enemy Units After a short formation time, creates a circular barrier of kinetic energy that enemies can’t pass. |
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Hero Teleport Delay: 6 / 5 / 4 / 3 Mana Cost: 200 Cooldown Time: 24 Notes
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Static Storm (Active) Targetting Method: Point | Allowed Targets: Enemy Units Creates a damaging static storm that also silences all enemy units in the area for the duration. The damage starts off weak, but increases in power over the duration. |
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Range: 800 Radius: 450 Duration: 5 (7*) Maximum Damage Per Second: 200 / 250 / 300 Mana Cost: 125 / 175 / 225 Cooldown Time: 90 / 80 / 70 Notes
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Disruptor Skill Build Guide
- Thunder Strike (1)
- Thunder Strike (2)
- Thunder Strike (3)
- Thunder Strike (MAX)
- Glimpse (1)
- Glimpse (2)
- Glimpse (3)
- Glimpse (MAX)
- Kinetic Field (1)
- Kinetic Field (2)
- Kinetic Field (3)
- Kinetic Field (MAX)
- Static Storm (1)
- Static Storm (2)
- Stats (1)
- Static Storm (MAX)
- Stats (MAX)