DotA2 Anti-Mage (Magina): The monks of Turstarkuri watched the rugged valleys below their mountain monastery as wave after wave of invaders swept through the lower kingdoms. Ascetic and pragmatic, in their remote monastic eyrie they remained aloof from mundane strife, wrapped in meditation that knew no gods or elements of magic. Then came the Legion of the Dead God, crusaders with a sinister mandate to replace all local worship with their Unliving Lord’s poisonous nihilosophy. From a landscape that had known nothing but blood and battle for a thousand years, they tore the souls and bones of countless fallen legions and pitched them against Turstarkuri. The monastery stood scarcely a fortnight against the assault, and the few monks who bothered to surface from their meditations believed the invaders were but demonic visions sent to distract them from meditation. They died where they sat on their silken cushions. Only one youth survived–a pilgrim who had come as an acolyte, seeking wisdom, but had yet to be admitted to the monastery. He watched in horror as the monks to whom he had served tea and nettles were first slaughtered, then raised to join the ranks of the Dead God’s priesthood. With nothing but a few of Turstarkuri’s prized dogmatic scrolls, he crept away to the comparative safety of other lands, swearing to obliterate not only the Dead God’s magic users–but to put an end to magic altogether.
Anti-Mage Overview
Faction: The Radiant
Primary Attribute: Agility
Attack Type: Melee
Role(s): Carry, Escape
Anti-Mage Stats
STR: 52 at 25 (22 + 1.2/level)
AGI: 92 at 25 (22 + 2.8/level)
INT: 60 at 25 (15 + 1.8/level)
Health: 1480 at 25
Mana: 1014 at 25
Damage: 49 – 53
Range: 128
Armor: 2.08
Movement: 315
Anti-Mage Skills
Mana Break (Passive) Targetting Method: None | Allowed Targets: Enemy Units with Mana Pool Burns an opponent’s mana on each attack. Mana Break deals 60% of the mana burned as damage to the target. |
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Mana Burned per Hit: 28 / 40 / 52 / 64 Burned Mana as Damage: 60% Notes
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Blink (Active) Targetting Method: Point | Allowed Targets: Self Short distance teleportation that allows Anti-Mage to move in and out of combat. |
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Range: 925 / 1000 / 1075 / 1150 Mana Cost: 60 Cooldown Time: 12 / 9 / 7 / 5 Notes
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Spell Shield (Passive) Targetting Method: None | Allowed Targets: Self Increases Anti-Mage’s resistance to magic damage. |
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Resistance: 26% / 34% / 42% / 50%
Notes
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Mana Void (Active) Targetting Method: Unit | Allowed Targets: Enemy Units with Mana Pool Deals damage to target unit based on each point of mana missing and also deals the same damage to surrounding enemies. |
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Range: 600 Radius: 500 Damage per Missing Mana: 0.6 / 0.85 / 1.1 Stun Duration: 0.15 Mana Cost: 125 / 200 / 275 Cooldown Time: 70 Notes
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Anti Mage Skill Build Guide
- Blink (1)
- Mana Break (1)
- Mana Break (2)
- Spell Shield (1)
- Mana Break (3)
- Mana Void (1)
- Mana Break (MAX)
- Blink (2)
- Blink (3)
- Blink (MAX)
- Mana Void (2)
- Spell Shield (2)
- Spell Shield (3)
- Spell Shield (MAX)
- Stats (1)
- Mana Void (MAX)
- Stats (MAX)