Ayumilove Doodle Creatures Complete Guide with All Combinations for iOS and Android. You start off with elements 6/132 (Flatlands, Sky, Mountains, Life, Magic, Sea) and groups 3/12 (Elemental, Nature, Magical Creations). As you progress further into the game discovering newer elements, this will unlock more categories. This guide can be viewed in 2 ways either the discovering elements step by step guide or viewing list of elements by categories.
Doodle Kingdom Overview
From the creators of the award winning puzzle games Doodle God & Doodle Devil, comes a fantasy brain-teaser where you can quest as a Dragon Breeder, Warlock and Knight! Daring adventure awaits you in this fantastical fantasy Kingdom where you can breed and raise four different types of Dragons, engage in “runner style” combat and bring your medieval fantasies to life! Puzzle game
play has been completed re-imagined in this ALL ages fantasy adventure. Create a New Kingdom Today!
Doodle Kingdom Features
- All ages puzzle game play for the entire family.
- Intuitive one-click gameplay encourages thoughtful, creative play.
- Breed and raise four different types of Dragons.
- Quest as a fearless Knight, Powerful Warlock or fantasy Dragon Breeder.
- Play the new “runner” combat mode.
Doodle Kingdom Bonus Content
- Doodle Kingdom Quest: How to Train Your Dragon
- Doodle Kingdom Quest: The Return of the King
- Doodle Kingdom Quest: The Necromancer’s Uprising
Doodle Related Guides
- Doodle God Guide
- Doodle Devil Guide
- Doodle Farm Guide
- Doodle Creatures Guide
- Doodle Kingdom Guide
- Doodle Tanks USSR Guide
Doodle Kingdom Step By Step
- Start with = flatlands
- Start with = mountains
- Start with = sky
- Start with = life
- Start with = magic
- flatlands + life = beast, forest, humans
- flatland + human = peasant
- human + magic = magician
- mountain + human = stone
- magician + stone = rune
- human + stone = house
- magician + house = mage tower
- life + mountain = dwarves
- sky + life = bird
- life + forest = elves
- peasant + flatland = field
- human + forest = lumber, berries
- forest + magic = druids
- dwarves + mountains = cave, mine, dwarventown
- fire + bird = phoenix
- domestic animal + magic = unicorn
- lumber + stone = catapult
- dwarves + cave = lava, darkness, fire
- lava + life = demon
- darkness + mine = catacombs
- sky + magic = lightning bolt
- life + fire = fire elemental
- sky + darkness = thunder
- thunder + bird = thunderbird
- lumber + peasant = hut
- beast + darkness = warg
- sky + demon = dragon
- darkness + magician = cultist
- darkness + elves = orc
- life + stone = troll
- fire + humans = ash, bones
- ash + life = ghost
- forest + ghost = ent
- magic + stone = stone circle
- orc + warg = orc rider
- elves + forest = elventown
- ghost + human = zombie
- humans + orc = corpse
- fire + magic = firestorm
- catacombs + elves = darkelf
- berries + darkness = poison
- lumber + troll = ram
- house + house = villiage
- beast + bird = pegasus
- beast + field = domestic animal
- bird + forest = egg
- sky + flatlands = flying island
- dwarves + mine = ore, dwarf miner
- fire + ore = metal
- humans + metal = weapons
- weapons + house = forge
- darkness + mage tower = dark fortress
- humans + weapons = soldier
- magic + metal = mythril
- forge + metal = tools
- dwarves + weapons = dwarf warrior
- dwarves + mythril = mythril armor
- dwarf warrior + mythril armor = dwarf king
- domestic animal + tools = meat, skin
- peasant + weapons = militia
- lumber + tools = wheel
- elves + weapon = bow
- lumber + wheel = cart
- bow + humans = hunter
- elves + bow = ranger
- cart + ram = siege tower
- cart + domestic animal = team
- fire + mountain = volcano
- skin + tools = parchment
- skin + metal = armor
- magic + parchment = scroll
- phoenix + scroll = summons
- poison + scroll = poison cloud
- magician + scroll = spellbook
- darkness + spellbook = necromicon
- dwarf miner + mine = gem, gold
- ranger + tools = trap
- humans + gold = power
- humans + power = noble
- noble + soldier = army
- noble + house = castle
- castle + villiage = town
- dwarf + stone = statue
- statue + life = golem
- chariot + noble = knight
- life + scroll = resurrection
- soldier + team = chariot, earthquake, collapse
- collapse + dwarventown = ruins
Doodle Kingdom by Category
Dwellings
- Lumber + Peasant = Hut
- Human + Stone = House
- Hut + Hut = Village
- Forest + Stone = Ruins
- Magic + Stone = Stone Circle
- Noble + House = Castle
- Castle + Village = Town
- Dwarves + Stone = Statue
Magical Creatures
- Egg + Magic = Dragon
- Druid + Stone Circle = Ent
- Fire + Life = Fire Elemental
- Magician + House = Mage Tower
- Human + Magic = Magician
- Fire + Bird = Phoenix
- Magician + Stone = Rune
- Thunder + Bird = Thunderbird
Dwarvenkind
- Life + Mountain = Dwarves
- Cave + Darkness = Catacombs
- Dwarf Miner + Mine = Gold, Gem
- Dwarves + Mountains = Cave, Dwarventown, Mine
- Dwarves + Mine = Dwarf Miner, Ore
- Dwarves + Weapons = Dwarf Warrior
- Statue + Life = Golem
- Dwarven Warrior + Mythril Armor = Dwarven King
Materials
- Humans + Lightning Bolt = Ash, Bones
- Humans + Forest = Lumber, Berries
- Humans + Poison = Corpse
- Dwarf Miner + Mine = Gold, Gem
- Domestic Animal + Tools = Meat, Skin
- Berries + Darkness = Poison
- Humans + Mountains = Stone
The Sea
- Sea + Town = Atlantis
- Life + Sea = Fish
- Demon + Sea = Kraken
- Human + Fish = Mermaid
- Lumber + Sea = Raft
- Elves + Sea = Triton
- Cart + Sea = Ship
- Sea + Mountain = Iceberg
Elvenkind
- Bow + Elves = Ranger
- Elves + Weapons = Bow
- Beast + Bird = Pegasus
- Domestic Animal + Magic = Unicorn
- Catacombs + Elves = Dark Elf
- Forest + Magic = Druid
- Elves + Forest = Elventown
- Life + Forest = Elves
Weapons
- Lumber + Wheel = Cart
- Dwarves + Lumber = Catapult
- Soldier + Team = Chariot
- Lumber + Troll = Ram
- Cart + Ram = Siege Tower
- Cart + Domestic Animal = Team
- Lumber + Tools = Wheel
- Hunter + Tools = Trap
Blacksmithing
- Metal + Skin = Armor
- Dwarves + Lava = Forge
- Fire + Ore = Metal
- Magic + Metal = Mythril
- Dwarves + Mythril = Mythril Armor
- Dwarves + Mine = Dwarf Miner, Ore
- Dwarves + Metal = Tools, Weapons
Elements
- Earthquake + Mountains = Avalanche
- Cave + Earthquake = Collapse
- Cave + Dwarves = Fire, Darkness, Lava
- Sky + Island = Flying Island
- Sky + Darkness = Thunder
- Fire + Mountain = Volcano
Demonkind
- Orc + Warg = Orcrider
- Darkness + Elves = Orc
- Life + Stone = Troll
- Magician + Necronomicon = Cultist
- Castle + Darkness = Dark Fortress
- Cave + Dwarves = Fire, Darkness, Lava
- Lava + Life = Demon
- Ash + Life = Ghost
- Beast + Darkness = Warg
- Ghost + Humans = Zombie
Nature
- Flatlands (provided)
- Mountains (provided)
- Sky (provided)
- Sea (provided)
- Flatlands + Life = Beast, Forest, Humans
- Sky + Life = Bird
- Beast + Field = Domestic Animal
- Bird + Forest = Egg
- Peasant + Flatland = Field
Magical Items
- Fire + Magic = Fire Storm
- Sky + Magician = Lightning Bolt
- Darkness + Spellbook = Necronomicon
- Skin + Tools = Parchment
- Poison + Scroll = Poison Cloud
- Life + Scroll = Resurrection
- Magic + Parchment = Scroll
- Magician + Scroll = Spellbook
- Phoenix + Scroll = Summon
Humans
- Knight + Soldier = Army
- Flatlands + Life = Beast, Forest, Humans
- Bow + Humans = Hunter
- Chariot + Noble = Knight
- Peasant + Weapons = Militia
- Humans + Power = Noble
- Flatlands + Humans = Peasant
- Gold + Humans = Power
- Humans + Weapons = Soldier
Doodle Kingdom Quest: How to Train Your Dragon
The Dragon Categories are able to be completed any time once you have the right element but I chose to put them in order of completion after all the basic elements are there. (*denote a starting element)
Elements
- Start with = candle, earth, water
- candle + grass = ash, fire
- egg + fire = omelet
- egg + water = fish
- earth + fire = lava
- lava + water = stone
- stone + water = sand
- fire + sand = glass
- glass + water = aquarium, *candle
- grass + water = tree, leaves
- fire + tree = coal
- *earth + *water = dirt
- dirt + grass = moss
- moss + water = weed
Stone Dragon
- stone + stone = stone nest
- stone nest + egg = stone egg
- stone egg + sand = baby
- baby + earth = child
- child + sand = young
- young + stone = adult
Fire Dragon
- stone nest + lava = hot nest
- hot nest + egg = hot egg
- hot egg + fire = baby
- baby + ash = child
- child + coal = young
- young + lava = adult
Green Dragon
- stone nest + grass = soft nest
- soft nest + egg = moss egg
- moss egg + grass = baby
- baby + moss = child
- child + leaves = young
- young + tree = adult
Water Dragon
- aquarium + weed = water nest
- water nest + egg = aqua egg
- aqua egg + sand = baby
- baby + water = child
- child + weed = young
- young + fish = adult
Doodle Kingdom Quest: The Return of the King
A prince returns from a long journey to discover his father’s kingdom in ruins. You must help him restore the land to prosperity by matching proper elements. This puzzle on Windows 8.1 PC leaves 1 element blank in the mermaid/druid category but still shows 100% complete.
- Start with = castle, prince, forest, village
- castle + prince = lazy knight, rusty weapon
- forest + prince = backwoods, druids
- backwoods + prince = pond, dogberry, dark cave
- dark cave + prince = stone, sleeping dragon
- pond + prince = mermaid, water lily
- village + prince = peasant, tavern
- tavern + prince = drunken smith, thief, innkeeper
- druid + prince = dragon’s blood, recipe
- thief + sleeping dragon = gold, broken necklace
- gold + peasant = meat, milk
- innkeeper + gold = beer
- beer + peasant = drunken peasant
- dogberry + water lily = fragrant mixture
- dragon’s blood + fragrant mixture = potion of sobriety
- drunken smith + potion of sobriety = smith
- drunken peasant + potion of sobriety = peasant
- broken necklace + smith = necklace
- necklace + mermaid = potion of persuading
- lazy knight + potion of persuading = knight
- knight + sleeping dragon = empty cave
- empty cave + prince = ore
- ore + smith = pick axe, plow
- plow + peasant = plowman
- pick axe + peasant = rock shaper
- rock shaper + village = mill
- rock shaper + castle = castle wall
- castle + smith = forge
- forge + rusty weapon = sharp weapon
- drunken peasant + prince = militia
Doodle Kingdom Quest: The Necromancer’s Uprising
An outcast dark wizard wants to conquer surrounding lands. Raise a dark army for him by matching elements.
- Start with = dark magic, warlock, cave, graveyard, lake, forest
- cave + warlock = cauldron, orc, shovel
- dark magic + orc = troll
- forest + warlock = beast, plant
- graveyard + warlock = crypt, grave
- crypt + warlock = bones, ghost
- beast + dark magic = warg
- bones + dark magic = skeleton
- dark magic + ghost = cursed ghost
- cave + orc = stone
- forest + orc = lumber
- grave + orc = corpse
- beast + ghost = werewolf
- grave + skeleton = skeleton servant
- corpse + lake = drowned
- dark magic + plant = poison plant
- cauldron + lake = cauldron with water
- cauldron with water + plant = soup
- corpse + dark magic = zombie
- drowned + ghost = merman
- forest + stone = ore
- lumber + stone = empty forge
- empty forge + skeleton servant = forge
- forge + ore = weapons
- weapon + skeleton servant = skeleton warrior
- weapon + zombie = zombie warrior
- weapon + orc = orc warrior
- cave + shovel = catacombs
- lake + poison = poisoned lake
- forest + ghost = walking tree
- orc warrior + warg = orc rider
- catacombs + dark magic = demon
- demon + lake = horror of the depths
I love the character part and the quests of the game
It doesn’t say on here, but earthquake is magician and flatlands
Hey, my Nokia did metal and house as forge. Just thought I would let everyone know since well yeah. Lol