Fang Cleric | Raid Shadow Legends

Raid Shadow Legends Fang Cleric Skill Mastery Equip Guide

Overview

NAME: Fang Cleric
FACTION: Dark Elves
RARITY: Epic
ROLE: Support
AFFINITY: Spirit
RANK: B
USABILITY: Early-Mid-Late Game
TOMES: 13 (A2 A3)

Abilities

RSL_AllBattles_SpeedAura
RSL_Target_ContinuousHeal_15%
RSL_Target_Heal
RSL_Target_Revive
RSL_Target_TransferDebuffs
RSL_Target_Unkillable
RSL_Target_Veil_Imperfect

Obtain from

Ancient Shard
Sacred Shard
Primal Shard
Gurptuk Moss-Beard Fusion
Rotos the Lost Groom Fusion

Blessings Recommendation

Iron Will (Defender)
Miracle Heal (Healer)

Grinding

★★★★✰ Campaign
★★★★✰ Arena Defense
★★★★✰ Arena Offense
★★★★✰ Clan Boss
★✰✰✰✰ Hydra
★★★★★ Faction Wars

Dungeons

★★★★✰ Minotaur
★★★★✰ Spider
★★✰✰✰ Fire Knight
★★★★✰ Dragon
★★★★✰ Ice Golem
★★✰✰✰ Iron Twins
★✰✰✰✰ Sand Devil
★★✰✰✰ Phantom Shogun

Potion

★★★★✰ Arcane Keep
★★★★✰ Void Keep
★★★★✰ Force Keep
★★★★✰ Spirit Keep
★★✰✰✰ Magic Keep

Doom Tower

★✰✰✰✰ Floors
★✰✰✰✰ Magma Dragon
★✰✰✰✰ Nether Spider
★✰✰✰✰ Frost Spider
★✰✰✰✰ Scarab King
★★✰✰✰ Celestial Griffin
★★✰✰✰ Eternal Dragon
★★✰✰✰ Dreadhorn
★✰✰✰✰ Dark Fae

Fang Cleric Overview

In the shadowy realm of the Dark Elves, a figure emerged who embraced the ancient teachings of Elf Clerics in Raid Shadow Legends. Known widely as Fang Cleric, a Spirit affinity champion, his notoriety wasn’t just for his striking appearance but for his groundbreaking experiments blending the essence of man and beast. These experiments weren’t just for show – they led him to master the art of resurrection, elevating him as a premier reviver in his faction.

Fang Cleric’s Shadowy Blessings (A2 ability) has a handy heal and a boost to the turn meter in his arsenal. He also has a nifty single-target revival trick up his sleeve with his Return to the Ranks (A3 ability), which protects them with an Unkillable buff and Continuous Heal buff. But let’s be real, he’s not the kind of guy you’d invest your retirement savings into – leveling him past 50 is a bit of a stretch. Sure, he’s not going to be the MVP in your lineup, but hey, he’s decent enough to help you snag those 3 stars in Faction Wars. Remember, even in a world of supernatural powers, sometimes being “just okay” is okay!

So there you have it, the tale of Fang Cleric, an interesting blend of ancient wisdom and modern mediocrity. In the grand scheme of things, he’s like that side character in a video game who you don’t remember the name of, but you’re kind of glad they’re there. He’s the unsung hero of the ‘good enough’ brigade, proving that sometimes, all you need to succeed is a little bit of healing and the ability to bring someone back from the brink. After all, in the world of Dark Elves, being average is practically a superpower!

Fang Cleric Skills

Conduit Fangs
Attacks 1 enemy. Has a 75% chance of transferring 1 random debuff from this Champion to the target.
Level 2: Damage +5%
Level 3: Buff/Debuff Chance +5%
Level 4: Damage +10%
Level 5: Buff/Debuff Chance +10%
Level 6: Damage +10%
Level 7: Buff/Debuff Chance +10%
Damage Multiplier: 4 ATK

Shadowy Blessings (Cooldown: 3 turns)
Heals an ally by 20% of this Champion’s MAX HP. Also fills the target’s Turn Meter by 30% if they are fully healed by this Skill. Places a [Veil] buff on the target for 1 turn if they are not fully healed by this Skill.
Level 2: Heal +5%
Level 3: Heal +5%
Level 4: Heal +10%
Level 5: Cooldown -1

Return to the Ranks (Cooldown: 6 turns)
Revives a dead ally with 30% HP, then fills their Turn Meter by 30%. Also places an [Unkillable] buff on the target for 1 turn and a 15% [Continuous Heal] buff for 2 turns.
Level 2: Cooldown -1
Level 3: Cooldown -1

Aura
Increases Ally SPD in all Battles by 15%.

Fang Cleric Build Guide

Arena, Campaign, Clan Boss, Dungeons, Doom Tower, Faction Wars

Recommended Artifacts

PvE: Impulse, Reflex, Relentless
PvP: Immunity, Protection, Stoneskin, Untouchable
PvE & PvP: Accuracy, Divine Speed, Fortitude, Immortal, Perception, Regeneration, Resistance, Righteous, Speed, Supersonic

Stats Allocation

Weapon (ATK)
Helmet (HP)
Shield (DEF)
Gauntlets (HP% / DEF%)
Chestplate (ACC / RES / HP% / DEF%)
Boots (SPD / HP% / DEF%)
Ring (HP / DEF)
Amulet (HP / DEF)
Banner (ACC / RES / HP / DEF)

Stats Priority

Buffer: RES, SPD, HP%, DEF%
Buffer & Debuffer: ACC, RES, SPD, HP%, DEF%

Fang Cleric Mastery Guide

Arena, Campaign, Clan Boss, Dungeons, Doom Tower, Faction Wars

Raid Shadow Legends Fang Cleric Skill Mastery Equip Guide

Offense

  1. Deadly Precision
  2. Keen Strike
  3. Shield Breaker
  4. Life Drinker
  5. Bring it Down
  6. Methodical
  7. Warmaster

Support

  1. Steadfast
  2. Lay on Hands
  3. Rapid Response
  4. Healing Savior
  5. Lore of Steel
  6. Merciful Aid
  7. Lasting Gifts
  8. Spirit Haste

Fang Cleric Storyline

One would be hard-pressed to identify a central religion that would bind the byzantine society of the Dark Elves, for their loyalty is to themselves first, last, and always. Far wiser to the mystical ways of Teleria than the primitive tribes of Barbarians or monstrous humanoids like Orks and Ogryn, these cunning exiles do not delude themselves into thinking spirits or eldritch entities are true gods – even if the power they extend over the mortal plane is immense. Of course, these powers can be used to one’s advantage, and there are many Dark Elves who pay lip service to various magical beings. Some, however, go further. The Fang Clerics worship a variety of spirits, whose strength is drawn from blood and death. Many of the ‘clergy’ are former assassins and have sought the aid of their patrons in the past when they were stalking their victims. As such, these Fang Clerics as they call themselves retain many of their former habits and skills, preferring to work from the shadows. The blessings they provide can allow an ally’s presence to be concealed, for the enemy’s hexes to turned to the Fang Cleric’s own advantage. Some are even capable of calling upon the Spirits of Murder, staying their hunger with promises of greater sacrifice in exchange for the life of an ally who had recently fallen.

Fang Cleric Videos

Raid Shadow Legends Fang Cleric Champion Guide by AliAlPlays

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12 thoughts on “Fang Cleric | Raid Shadow Legends

  1. Goingnowhere

    F2P for 180+ days. With low quality gear, lack of shards and even less luck on summons, my Faction Wars progression is near a dead stop. The Dark Elves Faction especially could barely maintain a consistent 3* on Stage 6 with repeated failures at surviving Stage 7, despite a lineup of a 5* Kael, 4* Sniper and 3* Ordinator, Hexweaver, Steel Bowyer and Paragon.

    Then finally, during last week’s progressive summons, I finally got my first Dark Elves epics ie Warden and Fang Cleric. I was kinef underwhelmed at the time, given Hellhades’ negative reviews on both of em. But a reviver is a reviver and so I slapped what gear I could spare on them and ran em at Stage 7.

    I don’t know whether the game’s algorithm decided it was time for a win after all my failed attempts but finally, we cleared Stage 7! But what stumped me is how it came about. Kael, Ordinator, Sniper and Warden did their jobs, taking out the cronies and bringing the Mirrorer down to 30%+ HP before they were all out for the count. Then it was Fang Cleric all the way! Somehow, this Mirrorer’s Provoke ability trapped himself into a self-destructive cycle. It didn’t help the boss cause Fang Cleric’s only offensive is on his A1 anyway. But the Provoke just kept Fang Cleric hitting the Mirrorer repeatedly while his regneration set kept him from dying. Despite hitting like a feather with little to no c rate and c damage to his name, he kept chipping away at the Mirrorer’s HP. For the last 2 minutes or so, it was totally under the game’s control and I was just watching both their HPs wandering who would give out first. And Fang Cleric held out!

    Whether the game let me win or luck, it’ll be a long time before I 3* the Stage 7. But it taught me not da underestimate these average support characters. I’ll have to improve his build but short of 6 * gear which I cannot get, I doubt I’ll be able da 3* stage 8 anytime soon.

    Anyone out there got any advise or personal experience on a good build with limited resources, do let me know.

  2. ShadowRaider

    He’s a fantastic champion but his debuff transfer is totally bugged. I see many times he actually succeeded in transferring the debuff; I actually saw the message “transfer debuff” and there was no “resisted” message from the mob and the debuff is gone from him but it didn’t get added onto the mob. So at least he doesn’t have the debuff anymore but it would’ve been nice to have the debuff land on the mob as it should. Until Plarium fixes this, he’s nerfed a bit due to this bug.

  3. Nonon

    Does anyone know if his debuff transfer works on the bombs debuff from Bommal the Dreadhorn in Doom tower?

  4. Ralph

    For me he is 5* in D & IG.

    For me, it’s just too easy to have coldheart or septimus die in a freak accident without a reviver.

    And I’ve had a few – Mistress of hymns, Shaman, Reinbeist, Haruspex, and he is by far the best so far. Ok he’s not an Arbiter, he is far above the others I’ve had because a) his heals are really good and b) the Unkillable buff on his revive means revived heros don’t get insta-gibbed when they’re left standing there unbuffed with 30% hp.

    His transfer debuffs on his A1 is amazing. It doesnt have an accuracy test; it just works, making him great for dragon (loads of debuffs to pass back) and ice golem (-60% def to pass back across from one of his minions).

    Adding him to my team instantly took me from being able to beat lvl 18 on Dragon and IG to being able to beat lvl 20.

    His all battles speed aura, while not huge is also worth having.

  5. WileyMan

    @Lucah: For me, SP15 was about finding the right tank for the spiderlings to hit. Miscreated Monster was perfect. I have my MM w/over 250 resistance for the Arena already, so he was able to tank every spiderling hit w/o a single poison getting through. The rest of the team was all Spirit: Stag Knight, Queen Eva, High Khatun (Speed Lead) & Armiger. SP15 was a walk in the park.

    I was hoping for a repeat performance on SP19 when I finally got there last weekend. I even re-geared MM for more HP and 300+ resistance. The resistance was perfect w/o any poisons getting through, but the rest of the team wasn’t strong enough to take down the Spider before she got too strong. MM puts up the 50% Ally Protection, which is usually a benefit, but on her third attack, Skavag squashed Frank like a bug and the spiderlings ate him for lunch. After that, it was all over but the crying.

    Back to the drawing board for a SP19 solution.

  6. Lucah

    @Christopher Tornello what other characters did you use in your spider team for lvl 15? I’m stuck there now.

  7. Bobbles the Mouse

    @Smurfy He’ll be useful once you get to the last couple levels of Faction Wars… Dark Elves don’t have many healers/revivers and you’ll need on for level 21 of Faction Wars. I have many top DE’s Lanakis, Zavia, Ghostborn, Foli, Coldheart, Serris, Lua, Kael all at 60 but I couldn’t finish my last FW level without a healer.

  8. ThugMcLure

    @Phox there are always “better choices”, with the exception of a few Legos. And idk about your game, but on mine I don’t get to choose which toons I get. So why not take the time to build up the ones you get, since even if you get a better toon down the line, you will still have a solid option for faction wars?

  9. Deac

    He can be a really good tank for spider and can transfer poisons to main one.

  10. SmurfyPlums

    Like many players, I levelled some characters basic masteries BEFORE researching skill tree optimum choices. Fang Cleric was one of these so he’s now going down the Defence / Support route – am I now wasting my time? Can you recommend best Def Masteries route?
    Appreciate your work here 👍

  11. Phox

    Is hard to book him and there are better options for his role, why is he ranked so high? I like to read your devolutions!
    Learning english, srry for the grammar ~