Drokgul the Gaunt | Raid Shadow Legends

Raid Shadow Legends Drokgul the Gaunt Skill Mastery Equip Guide

Overview

NAME: Drokgul the Gaunt
FACTION: Ogryn Tribes
RARITY: Legendary
ROLE: Support
AFFINITY: Spirit
RANK: B
USABILITY: Early-Mid-Late Game
TOMES: 11 (A2 A3)

Abilities

RSL_AllBattles_HpAura
RSL_AoE_BlockDamage
RSL_AoE_Heal
RSL_AoE_IncreaseAttack_50%
RSL_AoE_IncreaseDefense_60%
RSL_AoE_Passive_Ally
RSL_AoE_Shield
RSL_Target_Stun

Obtain from

Ancient Shard
Sacred Shard
Primal Shard
Fragment Fusion

Blessings Recommendation

Brimstone (Damage Dealer)
Intimidating Presence (Aura Lead)
Ward of the Fallen (Tank)

Grinding

★★★★✰ Campaign
★★★★✰ Arena Defense
★★★★✰ Arena Offense
★★★✰✰ Clan Boss
★★★✰✰ Hydra
★★★★★ Faction Wars

Dungeons

★★★★✰ Minotaur
★★★✰✰ Spider
★★★★✰ Fire Knight
★★★★✰ Dragon
★★★★✰ Ice Golem
★★★✰✰ Iron Twins
★✰✰✰✰ Sand Devil
★✰✰✰✰ Phantom Shogun

Potion

★★★★✰ Arcane Keep
★★★★✰ Void Keep
★★★★✰ Force Keep
★★★✰✰ Spirit Keep
★★★✰✰ Magic Keep

Doom Tower

★★★★✰ Floors
★★★★✰ Magma Dragon
★★★★✰ Nether Spider
★★★★✰ Frost Spider
★★★★✰ Scarab King
★★★★✰ Celestial Griffin
★★★★✰ Eternal Dragon
★★★✰✰ Dreadhorn
★✰✰✰✰ Dark Fae

Drokgul the Gaunt Skills

Bonebreak Boulder
Attacks 1 enemy. Has a 20% chance of placing a [Stun] debuff for 1 turn.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +10%
Level 5: Buff/Debuff Chance +10%
Level 6: Buff/Debuff Chance +10%
Damage Multiplier: 0.2 HP

Eldritch Ground (Cooldown: 5 turns)
Places a 50% [Increase ATK] buff and a 60% [Increase DEF] buff on all allies for 2 turns. Also places a [Block Damage] buff for 1 turn on allies with less than 30% HP.
Level 2: Cooldown -1
Level 3: Cooldown -1

Runestone Blessing (Cooldown: 5 turns)
[Active Effect] Places a [Shield] buff equal to 15% of this Champion’s MAX HP on all allies for 3 turns.
[Passive Effect] Heals each ally by 15% of this Champion’s MAX HP whenever a [Shield] buff placed by this Skill expires, is removed, or is broken by an enemy attack. Allies whose [Shield] buffs are broken will also counterattack the enemy that breaks the [Shield]. When a [Shield] is broken, the heal occurs instantly before any remaining damage from the Shield-breaking attack is taken.
Level 2: Shield +5%
Level 3: Shield +5%
Level 4: Shield +10%
Level 5: Cooldown -1

Aura
Increases Ally HP in all Battles by 25%.

Drokgul the Gaunt Build Guide

Arena, Campaign, Clan Boss, Dungeons, Doom Tower, Faction Wars

Recommended Artifacts

PvE: Impulse, Reflex, Relentless
PvP: Bolster, Immunity, Protection, Shield, Stoneskin, Untouchable
PvE & PvP: Accuracy, Divine Speed, Fortitude, Guardian, Immortal, Perception, Regeneration, Resistance, Righteous, Speed, Supersonic

Stats Allocation

Weapon (ATK)
Helmet (HP)
Shield (DEF)
Gauntlets (HP% / DEF%)
Chestplate (ACC / RES / HP% / DEF%)
Boots (SPD / HP% / DEF%)
Ring (HP / DEF)
Amulet (HP / DEF)
Banner (ACC / RES / HP / DEF)

Stats Priority

Buffer: RES, SPD, HP%, DEF%
Buffer & Debuffer: ACC, RES, SPD, HP%, DEF%

Supporting Roles

Ally Tanker

Drokgul the Gaunt Masteries Guide

Arena, Doom Tower, Faction Wars

Raid Shadow Legends Drokgul the Gaunt Skill Mastery Equip Guide

Offense

  1. Tough Skin
  2. Rejuvenation
  3. Shadow Heal
  4. Delay Death
  5. Cycle of Revenge
  6. Retribution

Support

  1. Steadfast
  2. Shieldbreaker
  3. Lay on Hands
  4. Rapid Response
  5. Healing Savior
  6. Lore of Steel
  7. Evil Eye
  8. Spirit Haste
  9. Timely Intervention

Dungeons, Clan Boss

Raid Shadow Legends Drokgul the Gaunt Skill Mastery Equip Guide

Offense

  1. Deadly Precision
  2. Keen Strike
  3. Life Drinker
  4. Bring it Down
  5. Methodical
  6. Warmaster

Support

  1. Steadfast
  2. Shieldbreaker
  3. Lay on Hands
  4. Rapid Response
  5. Healing Savior
  6. Lore of Steel
  7. Evil Eye
  8. Spirit Haste
  9. Lasting Gifts

Clan Bos (Speed Tuned)

Pre-Requisite: Drokgul the Gaunt to be equipped with Lifesteal Set and equipment with high HP%, DEF%, SPD. He can provide support to his allies with heal and shield through his high HP stat, and high DEF stat allows him to mitigate the damage from Clan Boss, so he could survive in the battle longer. If you have sufficient HP%, DEF% and SPD, then you can opt for high Critical Rate, so each of his basic hits allows him to heal from his default attack rather than solely relying on Warmaster to proc a high amount of heal from Lifesteal Set.
Raid Shadow Legends Drokgul the Gaunt Skill Mastery Equip Guide

Offense

  1. Deadly Precision
  2. Keen Strike
  3. Life Drinker
  4. Bring it Down
  5. Methodical
  6. Warmaster

Support

  1. Steadfast
  2. Shieldbreaker
  3. Lay on Hands
  4. Healing Savior
  5. Swarm Smiter
  6. Lore of Steel
  7. Merciful Aid

Drokgul the Gaunt Review

Drokgul the Gaunt is Legendary Spirit Support champion from the Ogryn Tribes in Raid Shadow Legends, where he can be obtained from Ancient Shards and Sacred Shards.

Champion Purpose

  • Drokgul’s purpose is to provide survivability to the team especially for Faction Wars as they aren’t many healing champion in the faction.

Champion Synergy

  • Drokgul does not synergize with any champions who has Shield skill as they can replace his shield skill, which would lead to not activate his passive skill (Counter Attack, Healing)

Champion Limitation

  • Drokgul passive skill does not activate Counter Attack or Healing if the Shield is provided from Shield Set or Shield buff placed by his allies.
  • In addition, the passive skill does not trigger if the Shield is being removed rather than broken. (e.g. Madame Serris or Seer removes the Shield buff)
  • Furthermore, Drokgul shield skill isn’t large enough to protect his allies from Arena nuke damage as its 15% of his MAX.
  • Assuming Drokgul’s HP is 70K, the shield generated will be 13K with his skills fully maxed and having “Shieldbearer” mastery.

How to counter Drokgul the Gaunt?

  1. Any champions with Remove Buff skill can easily counter Drokgul the Gaunt.

Drokgul the Gaunt Champion Lore

Drokgul the Gaunt appears in legends spanning almost all of Teleria, renowned as a lonely Ogryn who wanders the wilderness. Most believe that in his quest for enlightenment he has become part of the landscape itself, as natural a phenomenon as the sunrise over the mountains, snows in winter, or the crash of the waves against Aravia’s craggy coast. Less known is that his wanderings were born out of rage.

Like many Ogryn during the Gray Age, Drokgul was restless and quick to anger. After one clash too many with his kin, he was exiled from his home in the Redspike Mountains. In his rage he stormed away with no clear destination in mind, and simply kept going. On Drokgul walked, driven by his prodigious Ogryn stamina, encountering many peoples and places he had known nothing of before. He trekked with the Orcs in Kaerok, through the blistering sands of the Krokhan with the desert Nomads, and even reached the far-off Mistwood, where he lived for a while with the Sylvan, traveling from treetop to treetop.

Step by step, the rage that had once defined him drained away. How could there be a place for thoughtless anger in a world as vast and varied as the one he now wandered? Over the years, Drokgul witnessed kindness and happiness and the desire of other communities to live peacefully. His travels brought him an inner stillness, and a new enlightenment that he slowly but surely explored. As his appreciation for the nature of Teleria itself grew, he felt a response from the magics of the land, from the rock and soil, and wind and rain. The energies of the elements filled him with fresh vigor, allowing him to continue what was now a quest for deeper understanding. Age and weariness became as unknown to him as they were to the great stones of the earth. For many years he walked, and life was good, though always he sought a keener knowledge of the meaning of his existence.

Eventually, Drokgul returned to the Redspike Mountains, to the great rock that was the seat of his tribe. He hoped to find the descendants of his people there, to express his regret at his past rage and share what he had learned, perhaps setting them upon their own path to enlightenment. To his dismay, however, he discovered that they were gone, their fate unclear, perhaps driven away or dispersed. Filled with sorrow, Drokgul settled upon the outcrop he had once played atop as a child, his back against a stony pinnacle, and reached into the earth with his elemental powers. He sought to be subsumed by Teleria itself, to become truly one with its nature, and so pass over into the magics of the land beneath him.

Drokgul’s efforts were only partially successful. He awoke after centuries to find that his body and mind remained separate from the natural forces around him, though he was more connected to them than ever before. His skin was now rugged and rock-like, and his mind sang with the wind, cognizant of every blade of grass, every bird call.

Drokgul was also aware of great pain. His spirit now bound so thoroughly to Teleria, he felt not only its untamable and wild soul but also its agony. Discord was growing across the land, as forces led by Siroth conspired to rip apart the world Drokgul knew and cherished. He realized he could not remain in the Redspike Mountains forever. If he was to ensure that Teleria was not destroyed, he would have to leave his home once more and fight.

When Drokgul broke his stony bonds and dragged himself to his feet, it took time for him to fully awaken his own senses and overcome his shared agony. When he eventually did, he discovered that a new people had sprung into being around him. These people bore a striking resemblance to the roving Norr Drokgul had met on his ancient wanderings, and they had settled around his rock, not realizing that he was anything other than an extension of the stone beneath. At first they were terrified, but Drokgul convinced them that he meant no harm. Drokgul set about teaching them the ways of Teleria, seeing in them a kindred, wandering spirit, but he knew he could not remain for long. Bidding his new friends farewell, Drokgul recommenced his great trek. He took with him a boulder from the pinnacle he had rested against and chained it to his back as a symbol of his link to Teleria, determined to carry it with him always. His purpose now he believes is to preserve the sanctity and existence of Teleria, in defiance of the forces that would wreak destruction upon it.

Drokgul the Gaunt Storyline

Long before the first humans set foot to the vast tundras of Telerian north, it was an untamed land of spirits and mysteries. Trollfolk dwelled amid the craggy mountains and grassy hills, their rule unchallenged for many centuries. For most of them, it was a simple existence unburdened by the calamities of change or naive dreams of progress. But even among such simple creatures, a spark of genius can be found. Drokgul had seen much strife in his youth, for his temperamental nature led him to fight his kindred over hunting grounds, spoils, even minor insults. No clan, no matter how small or desperate, would accept him, and his rivals soon banded together to defend themselves. So it came to pass that Drokgul was driven from his home and forced into exile. For many winters he roved alone, resentful and full of anger. Yet in this solitude, Drokgul had time enough to brood over his fate as he scraped a living in the northmost wastelands where the chilly breath of winter was his constant companion. Eventually, he came to a startling realization. All his grief and hardship were the result of his own failings, no one else’s. Struck by this truth, Drokgul vowed to find enlightenment and break free from the vicious cycle of violence he had created. So began his long path to wisdom. Many roads did Drokgul travel. He went as far as the arctic wastes of Teleria, where he learned as much as one could of Jotuns and their rune scripture. Then to the south, where he first encountered the primitive humans and studied their customs. It was far past a century before Drokgul returned home, a wisened and weary elder. He made his dwelling on a tall rocky hill, where he practiced what magic he learned from the northern giants and sought unity with nature. His very skin turned to rock in time, and his life lasted far beyond even that of a troll. Empowered by arcane energies, Drokgul became akin to a spirit of nature himself, tending to his domain and bringing his wrath on those who would threaten it. Then, the humans came. These were simple folk, blood-bound clans that fled northwards from some unnamed terror. To them, the ancient and powerful creature was like a god – a misunderstanding that amused Drokgul greatly. Yet he struck a pact with the barbarians, letting them settle the valley ‘neath his home in exchange for sacrifices of game and cattle. Over generations, Drokgul remained a mystical guardian whose knowledge of runes and magic inspired many young shamans and led the clans living under his protection to prosperity. But alas, evil does not rest. When the tainted servants of Siroth swept across the land, not even Drokgul’s strength was enough to defend his human allies. Many were slaughtered, others were forced to flee. And the noble troll found himself wounded and enraged at such iniquity. It was then he swore another oath – to find vengeance for those he could not protect. One final time did Drokgul set out from ravaged homeland, his gaze turned to the south. Where he walks now, few can say. But any enemy of Siroth would be blessed to recruit this venerable Champion’s strength to their cause.

Drokgul the Gaunt Updates

Drokgul the Gaunt Videos

Raid Shadow Legends Drokgul the Gaunt Champion Guide by ASH

Raid Shadow Legends Drokgul the Gaunt Champion Guide by LokiMagics

Raid Shadow Legends Drokgul the Gaunt Champion Guide by JGigs

Raid Shadow Legends Drokgul the Gaunt Champion Guide by StewGaming

Raid Shadow Legends Drokgul the Gaunt Champion Guide by DeadwoodJedi

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54 thoughts on “Drokgul the Gaunt | Raid Shadow Legends

  1. DarkShadow8169

    @ Wl!!@Rd El-ROy MUlLEtT you sir are dead wrong ive pulled 2 Mythical champs after pulling him and im still puling legos after him so its all you

  2. Rayke

    Does the blood shield ring (ring accessory) affect his passive skill?

  3. Eva Mudd

    I use this champ in most areas of the game. i think he is excellent sheild/damage taker. been using him religiously since i got him in the beginning. i use him alot in cb. i lose probably 2m in damage in clan boss if i try to use any one else in his place. i am level 75 now and still have no one better that I’ve seen. i have him speed tuned for cb at the moment but still does a pretty good job in classic and tag arena. going to try some other artifacts on him soon too to see if i can make him even stronger. going to try bolster or protection on him.

  4. sin

    if they change the passive heal from shield by this champion to any shield, he would be a very good champion with a very good synergy with brogni, monster or valkyrie.

  5. Wl!!@Rd El-ROy MUlLEtT

    Worthless champ. Sux! Bummy AF! Im convinced Playeryums made this cham as a spoof Leggo, if you pull this clown your acct. is doomed, your drop/pull rates instantly go down on everything everywhere, you should just quit the game and then quit life. Playerims wtf is this dudes deal? Thx for wasting more of our time.

  6. lionciolion

    Hi ayumi:
    can you explain TBA, please?

  7. jbvictory

    Has anyone else noticed that Drauk’s kit doesn’t always proc as advertised? I find my allies taking damage many times when he has placed the shield on them so they miss out on the shield, and “damage stop’s immediately if broken and heal takes place immediately” part of his kit. Maybe this is happening by enemies that can ignore shields?? I have seen it in clan boss and the waves of dragon 16 so far…still gathering data, but figured I’d see if anyone else is experiencing this?

  8. LinePk

    How about Drokgul for Scarab?

  9. Nick Thompson

    I’m glad to see you gave him 5 stars for FW, as that’s where he shines brightest. In a faction with nearly NO heals before Uugo, this guy was a lifesaver. Paired with Uugo, I don’t think you’ll lose in one of the hardest factions by far.

  10. fercho81

    What is the Pre-Requisite: TBA???

  11. WileyMan

    Drokgul has an HP Aura of 25% in All Battles. Please add it above.

  12. Amaz0ne

    He is a counter attack champion? He shows up in the list..

  13. Bacon knight

    If he does his shield and you have ca already out, and someone breaks the shield, does that champ attack twice?

  14. Sokka

    Drok is top tier for CB, his shields and heals are awesome, plus he hits almost as hard as Nic (only 20% less damage as multipliers). I use him in relentless, my team survives 35 rounds now in UNM CB with him, Narma and Rearguard and with bad gear as I am not yet end game.

  15. Zee

    Drokgul’s aura is not in his list of skills.

  16. Tom Chapman Barros-Wing

    Aaaaaand I just figured out what the letters next to each champion’s name mean. OT-LSS, for example: Ogryn Tribes-Legendary Support Spirit. Etc. Derp.

  17. Lord Chaos

    This champion is missing in the list fo the shield buff.

  18. Ayumilove Post author

    @teacup: I have bumped up Drokgul’s rating for Arena Offense and Arena Defense from 3 to 4 stars.

  19. teacup

    I’ve seen this guy in Tag team arena, his defense and atk should be higher than 3*, if you gear him right, this guy’s shield is no joke. My Lanakis team attack with Sinesha and Skullcrown could not break his shield.

  20. Wildsdreamer

    Drokgul has carried me Dragons 20, Ice Golem 20, and Fire Knight 20 as my support champion. Pair him with a leech/heal champion and your team will survive with ease. He’s also decent for me in Arena.

    People were down on him during the fusion event, but he’s proven to be an account changer for me. Have him at 75K HP right now with no books/no masteries, and he’s carrying my team in the hardest dungeon content with big shields that last 3 rounds and heal the champions once the shields drop, along with a counterattack if the shield is broken — strong ability! Plus a defense up and attack up ability — very useful. Hopefully that helps you if you’re wondering if he is worth building out. He’s worth it!

  21. Gerard

    In the first mastery set you placed the Defense masteries under the Offense masteries

  22. Crazycajunz

    This guy has been carrying me through all the dungeons and cb and making it look easy..

    big defference for me unlike hell hades and others is i use my with a def/sup mastery build and use his shield as a hp buff/heal and not like a counter attack..that not how it was meant to work like. his role for me is just that…support. he got 1 attack ability and it not even that great… but his buffs though are op for me. my artifacts atm are 4 immortal and 2 speed primarly focused on hp wth some speed for arena.. i know some folks might see fault in that…but it works for me

  23. Tomowatt

    Interestingly, Drokgul the Gaunt was the missing piece that allowed me to clear Dragon Stage 20. I had trouble staying alive, and I don’t have a good selection of healers. Drokgul filled that role for me.

  24. Ayumilove Post author

    @Bloomspeed: I have updated Drokgul the Gaunt’s mastery for “Arena, Campaign, Faction Wars” (Replaced Lasting Gifts with Timely Intervention). This would help Drokgul in Arena Defense and Offense if he is outsped and nuked by enemies, so he could apply Block Damage if his allies are low in health. To view the latest changes on this page, perform force refresh (CTRL+F5) on this page with your PC Internet Browser 🙂

  25. Bloomspeed

    There’s like 4 items on one level for the first set of masteries.

  26. Perico

    Hi Andrew. HellHades tested it. Counterattack only procs when the shield from A3 is broken. If something removes that shield CA doesn’t work.
    Also, this CA counts as a normal attack and triggers rivals own counterattack.
    Not so good for a legendary

  27. Andrew Nemec

    Nevermind 🙂

  28. Andrew Nemec

    Has anybody tried him in a shield set? Particularly on a counter attack Arena team? Does breaking the shield from the shield set trigger the passive in arena, even before he drops his A3?

  29. Kugi78

    I don’t know why he is so bad rated. He tooks me from Bronze IV to Gold II in a day. He’s buffs are very good at all (Arena,CB,Dungeons etc..). He deserves a 4* in Arena for sure

  30. gabe

    i got 70 shards but no more opportunities to earn more… will i ever get drok gul?

  31. Perico

    I saw this morning that the counterattack when the shields break also triggered my oen counterattack, so it’s a normal attack, much worse than what it should be.

  32. Sydofnee

    Minor edit required. Mastery text does not align with selected Graphic.

  33. Tomowatt

    @Perico Thanks, it’s an interesting idea. I’ll still try to think of good applications for Drokgul, but for now, I’ll keep his current gear on: 1 Life, 1 Immortal, 1 Speed. (Finding good pieces of Immortal gear is a bit hard, but I think I found a good chest piece recently.)

    I noticed an interesting little thing about Drokgul: the counter-attack part of his shield is a passive ability. That’s pretty obvious, but what it means is that if Drokgul is dead when an ally’s shield is broken, the counter-attack effect won’t trigger – since you need Drokgul’s passive ability for it.

  34. Perico

    Hi Tomowatt. HellHades has a new video where he tries a faster Drokgul with relatively low HP, to help trigger the counterattack with smaller shields. It doesn’t seem to work for him.
    I think the key is to know how squishy are your damage dealers and if they need a big shield or a smaller one.

  35. Tomowatt

    Drokgul the Gaunt is not a fast campaign farmer, but it is possible for him to clear 12-3 Brutal. If you want some extra EXP, you could consider using him as the farmer as you level him up.

    As the description states, the shield heals the targets after expiring. It might be worth considering to use Shields when everyone’s taken 15-20% DMG.

    While I don’t think he’s the greatest for Arena, I did manage to cobble together a semi-decent Tag Arena Team using him. He gives DEF buff to my Defense Champions, and shields/heals them. In Bronze Tier, it’s been pretty nice.

    I was hoping to use Drogkul the Gaunt at Clan Boss, but it’s difficult to trigger the counter-attack part of his shield ability. It only triggers past round 10, and even then I can’t get many counter-attacks in. He did manage to keep my party alive for a short while longer though.

  36. Perico

    Hi Rob. It looks that tomorrow you are going to have some extra fragments on a champion chase and a training event. Good luck!

  37. Gary Barnet

    Thanks Perico for taking the time to give me the info, helps a lot sorting things out.
    Just got it through the shards and I will see how he goes, mostly wanted to try him in FW to start with as I only have a low grade team atm (portal has not been kind) and cannot get past level 7.

  38. Waz Chimp

    You have 4 masteries selected in 5th tier for arena, faction, campaign.

  39. Daniel

    Yeah, i will not book him yet, just level it up to level 50 +ascend to 5 stars

  40. Perico

    Hi Rob. In Kreela we had about 145 fragments, and after it ended they launched the following week two events with 10 more fragments.
    I don’t know if they are going to do the same, but it would seem logical. Either this or to put more fragments on the Bazaar.
    As Daniel says, the best dungeons to farm are the first ones that give you 4-5 stars equipment.
    I have mine at level 50 unbooked. I don’t plan to book it by the moment.

  41. Daniel

    Rob,

    I did the spider den tournament too, got both fragments from there, by doing stage 10 in 2-3 minutes. Most of the time, you will get accessories worth 16 points, so you will reach 1500+ pretty fast, you can combine that with the dungeon diver events.

  42. Rob

    Thanks for all the answers guys. I did 1500 points in spider tournament by only doing stage 4. Is this champion even worth it? I feel like he needs to be fully booked and as a few player, I didn’t know you can buy shards afterwards.

    ehhhh

  43. Melkky

    Hi, Guys, I love your guides, helped me a lot. Ill just let you know make a check on ARENA, CAMPAIGN, FACTION WARS mastery in the table you put the information in offense side instead defense column. please continue with your great work.

  44. Retekegér

    Rob: You can buy fragments as it was when Kaela witch Arm’s fusion event. 🙂

  45. Daniel

    Rob

    I got this champion today (at 3am EST) by completing Champion training (the first 2, I let go the 3rd one) that ended at 3-4 am + artifact training. I was at 90 fragments too and didn’t wanted to give up. Now I see there is another Champino training tournament starting in 17h, I hope you will get the last 5 fragment 🙂

    I got 5 in 1 tournament where I was 2nd in place

  46. Perico

    Hi Rob. Got mine right now. On Kreela event the following week they launched another event with 20 more shards.
    Logically they should throw some more next days. On this one we only had 120 fragments to collect. Very few.

  47. Rob

    Damn… can’t get this guy cuz I will stop at 95 shards.

    Will I be able to get this guy again somehow? Will there be events with his shard drops in the future?

  48. Warboyeee

    @Rohrin That is my thoughts exactly. I hope it works out that way

  49. Perico

    Rohrin It’s an interesting point of view. A different counterattack if you don’t have Skullcrusher. You can combine it with Grush the Mangler for another continuous heal and some leech.
    Also throw in some poisons and you’re ready to go.
    Never thought it could work that way.

  50. Rohrin

    I wanna see this champion in CB with a lot of speed and defense and without tons of life. Just be there to put really weak shields to be broken by the CB. It would be a nice source of counter atack to F2P players. In addition, he can land more basic atacks to proc warmaster. The CB is not about heals a lot, but to heal constantly. In this sense, speed and defense is the real deal for this champion in CB and not life. I probably gonna try this since i dont have other source of counter attack.

  51. Perico

    Hi Gary,

    The skill upgrades are multiplicative on the initial amount. It’s not 15% + 5% + 5% + 10% = 35%
    Instead it goes: 15% + 0,75% + 0,75% + 1,5% = 18% (5% and 10% of the initial 15%)

    I think legendary books are not worth in this champion.

    I will still get it. Nice design and kit, on the paper. Want to try it.

  52. Gary Barnet

    Now I saw this – Level 2: Shield +5%
    Level 3: Shield +5%
    Level 4: Shield +10%
    Level 5: Cooldown -1

    And then I read this – “Assuming Drokgul’s HP is 70K, the shield generated will be 13K with his skills fully maxed and having “Shieldbearer” mastery.”

    First thing is that 15% of 70k is 10.5.
    Then add on 15+5+5+10 = 35

    I would have thought with his skills maxed (books) he would have 35% shields for allies which if he had 70k HP that would give a 24.5k shield

    Sorry for my confusion, not hassling, just trying to understand how this works – am I wrong in my interpretation?
    If so, please explain – thanks.