DotA2 Earth Spirit Skill Build Guide

Dota2 Earth SpiritDotA2 Earth Spirit (Kaolin): Deep amid the Upland crags and cliffs there runs a seam of sacred jade long foresworn by highland minders. From this rare material, the likeness of the great general Kaolin was carved and buried at the head of a stone funerary army ten thousand strong–a force of soldiers and holy men, jesters and acrobats, carved by crafstmen and entombed for millennia in the dark embrace of the Earth. What the craftsmen had not known was that within the strange seam of jade flowed the spirit of the Earth itself–an elemental force at one with the planet. When the force within the carved jade found itself cut off from the life’s blood of the world, it gathered its strength over the course of a thousand years and dug itself free and into the light. Now the great Kaolin Earth Spirit strides the Upland roads, fighting for the spirit of the Earth; and in times of need calls forth remnants of his buried army still locked in the loving embrace of the soil.

Earth Spirit Overview

Faction: The Radiant
Primary Attribute: Strength
Attack Type: Melee
Role(s): Disabler, Ganker, Initiator, Escape, Semi-Carry, Support

Earth Spirit Stats

STR: 93.5 at 25 (21 + 2.9/level)
AGI: 54.5 at 25 (17 + 1.5/level)
INT: 78 at 25 (18 + 2.4/level)
Health: 2240 at 25
Mana: 1235 at 25
Damage: 46 – 56
Armor: 3.38
Movement: 305

Earth Spirit Skills

Boulder SmashBoulder Smash (Active)
Targetting Method: Unit | Allowed Targets: Allies, Enemies and Rocks
Earth Spirit smashes the target enemy, ally, or Stone Remnant, knocking it back in the direction he is facing. The knocked back target deals damage to all units it hits. If the target was a Stone Remnant, damaged targets are also stunned, and the travel distance is improved.
Cast Range: 150
Damage & Stun Radius: 200
Damage: 50 / 100 / 150 / 200
Knockback Speed: 1200
Unit Knockback Distance: 500 / 600 / 700 / 800
Stone Knockback Distance: 2000
Stone Stun Duration: 0.75 / 1.25 / 1.75 / 2.25
Mana Cost: 100
Cooldown Time: 22 / 18 / 14 / 10

Notes

  • Destroys trees.
  • Targeting the spell on the ground will knock a Stone Remnant within 180 units of the target point in that direction.
  • The knockback does not interrupt channeling abilities or casting times. The knocked back unit can take actions normally during the knockback.
  • If the unit finishes casting a teleport spell during the knockback (such as Town Portal Scroll or Nature’s Prophet’s Teleportation), the unit will be teleported and the knockback will end immediately.
  • The slammed remnant or unit hits invisible units.
Rolling BoulderRolling Boulder (Active)
Targetting Method: Point | Allowed Targets: N/A
After a 0.6 seconds delay, Earth Spirit becomes a boulder, rolling in the direction he is facing and damaging enemy units, stopping if he collides with an enemy hero or is stunned. If the boulder rolls over a Stone Remnant, the Stone Remnant is consumed and travel distance and speed are improved, and impacted enemies have their movement and attack speed slowed.
Cast Range: 3000
Effect & Collision Radius: 150
Max Roll Distance: 800 (1600 with Stone Remnant)
Roll Speed: 800 (1600 with Stone Remnant)
Damage: 100
Stone Move Speed Slow: 80%
Stone Slow Duration: 2
Mana Cost: 50
Cooldown Time: 16 / 12 / 8 / 4

Notes

  • The boulder moves at a speed of 800, 1600 when using a Stone Remnant.
  • This ability will always go the full distance. It stops on the opposite side of the first hero it impacts.
  • Earth Spirit can use abilities and items during the Rolling Boulder animation. (except blink dagger; Rolling Boulder makes Earth Spirit rooted, just like Ensnare/entangle does)
  • Can be interrupted if Earth Spirit gets disabled during the initial 0.6 second rolling charge, as well as while rolling.
  • Does hit invisible enemy heroes.
Geomagnetic GripGeomagnetic Grip (Active)
Targetting Method: None | Allowed Targets: Enemy units
Earth Spirit pulls the target allied unit or Stone Remnant to his location. Enemies struck by the flying target will be silenced, and take damage if the flying target is a Stone Remnant.
Range: 1100
Radius: 180
Pull Speed: 600
Silence Duration: 2.5 / 3 / 3.5 / 4
Stone Remnant Damage: 50 / 100 / 150 / 200
Mana Cost: 100
Cooldown Time: 13

Notes

  • Destroys trees along the path of a pulled ally hero.
  • Can grip targets while they are knocked back by Boulder Smash.
  • Will not work on a unit inside Chronosphere, Duel, or Black Hole.
  • Gripping an ally does not interrupt channeling abilities or casting times. The gripped ally can take actions normally during the grip.
  • If the ally finishes casting a teleport spell during the grip (such as Town Portal Scroll or Nature’s Prophet’s Teleportation), the ally will be teleported and the grip will end immediately.
  • Gripping an ally Batrider during Flaming Lasso will not break the lasso and Flaming Lasso’s target will be pulled along.
MagnetizeMagnetize (Active)
Targetting Method: Unit | Allowed Targets: Enemy Units
Magnetizes enemy units in a small nearby area, causing them to take damage over time for a short duration. Any magnetized units cause nearby Stone Remnants to become energized and explode, applying/refreshing the magnetize debuff on all enemy units near the Stone Remnant. This process can repeat multiple times. Stone Remnants are destroyed in this process. If an enemy hero is affected by silence or slows as a result of Geomagnetic Grip or Rolling Boulder, all magnetized heroes share the effects.
Cast Radius: 300
Search Radius: 400
Explosion Radius: 600
Duration: 6
Damage per Second: 50 / 75 / 100
Mana Cost: 100
Cooldown Time: 80

Notes

  • When a Stone Remnant is within range of Magnetize, it doesn’t immediately disappear, it becomes static and then disappears after 8 seconds.(can still be used by Earth Spirit’s other spells in the meantime)
  • Without any Stone Remnant detonation, total damage of 300/450/600.
  • Damages every 0.5 seconds.
  • Hits invisible enemies.

Earth Spirit Skill Build Guide

  1. Geomagnetic Grip (1)
  2. Rolling Boulder (1)
  3. Geomagnetic Grip (2)
  4. Boulder Smash (1)
  5. Geomagnetic Grip (3)
  6. Magnetize (1)
  7. Geomagnetic Grip (MAX)
  8. Boulder Smash (2)
  9. Boulder Smash (3)
  10. Boulder Smash (MAX)
  11. Magnetize (2)
  12. Rolling Boulder (2)
  13. Rolling Boulder (3)
  14. Rolling Boulder (MAX)
  15. Stats (1)
  16. Magnetize (MAX)
  17. Stats (MAX)

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