DotA2 Anti-Mage Skill Build Guide

Dota2 Anti-MageDotA2 Anti-Mage (Magina): The monks of Turstarkuri watched the rugged valleys below their mountain monastery as wave after wave of invaders swept through the lower kingdoms. Ascetic and pragmatic, in their remote monastic eyrie they remained aloof from mundane strife, wrapped in meditation that knew no gods or elements of magic. Then came the Legion of the Dead God, crusaders with a sinister mandate to replace all local worship with their Unliving Lord’s poisonous nihilosophy. From a landscape that had known nothing but blood and battle for a thousand years, they tore the souls and bones of countless fallen legions and pitched them against Turstarkuri. The monastery stood scarcely a fortnight against the assault, and the few monks who bothered to surface from their meditations believed the invaders were but demonic visions sent to distract them from meditation. They died where they sat on their silken cushions. Only one youth survived–a pilgrim who had come as an acolyte, seeking wisdom, but had yet to be admitted to the monastery. He watched in horror as the monks to whom he had served tea and nettles were first slaughtered, then raised to join the ranks of the Dead God’s priesthood. With nothing but a few of Turstarkuri’s prized dogmatic scrolls, he crept away to the comparative safety of other lands, swearing to obliterate not only the Dead God’s magic users–but to put an end to magic altogether.

Anti-Mage Overview

Faction: The Radiant
Primary Attribute: Agility
Attack Type: Melee
Role(s): Carry, Escape

Anti-Mage Stats

STR: 52 at 25 (22 + 1.2/level)
AGI: 92 at 25 (22 + 2.8/level)
INT: 60 at 25 (15 + 1.8/level)
Health: 1480 at 25
Mana: 1014 at 25
Damage: 49 – 53
Range: 128
Armor: 2.08
Movement: 315

Anti-Mage Skills

Mana_BreakMana Break (Passive)
Targetting Method: None | Allowed Targets: Enemy Units with Mana Pool
Burns an opponent’s mana on each attack. Mana Break deals 60% of the mana burned as damage to the target.
Mana Burned per Hit: 28 / 40 / 52 / 64
Burned Mana as Damage: 60%

Notes

  • The damage is directly added to Anti-Mage’s attack damage.
  • Deals up to 16.8 / 24 / 31.2 / 38.4 damage per hit (before reductions).
  • Anti-Mage can lifesteal the damage dealt by Mana Break when the lifesteal comes from a non unique attack modifier source (e.g. Vampiric Aura, Vladmir’s Offering).
  • The damage dealt by Mana Break cannot crit or cleave and cannot be increased by attack damage increasing effects like Empower or the Rune of Double Damage.
  • However, its damage is affected by attack damage reducing effects like Enfeeble or Static Link.
  • Applies the mana loss first, and then the damage.
BlinkBlink (Active)
Targetting Method: Point | Allowed Targets: Self
Short distance teleportation that allows Anti-Mage to move in and out of combat.
Range: 925 / 1000 / 1075 / 1150
Mana Cost: 60
Cooldown Time: 12 / 9 / 7 / 5

Notes

  • Blink has a cast time of 0.4 seconds.
  • Blink disjoints projectiles upon cast.
  • Cannot be cast while rooted.
  • Does not blink for the full distance when targeting closer than its max distance.
  • When targeting beyond the max blink distance, Anti-Mage will blink for the max distance towards the targeted point.
Spell ShieldSpell Shield (Passive)
Targetting Method: None | Allowed Targets: Self
Increases Anti-Mage’s resistance to magic damage.
Resistance: 26% / 34% / 42% / 50%

Notes

  • Stacks multiplicatively with other sources of magic resistance.
  • Increases Anti-Mage’s total base magic resistance to 44.50% / 50.50% / 56.50% / 62.50%.
Mana VoidMana Void (Active)
Targetting Method: Unit | Allowed Targets: Enemy Units with Mana Pool
Deals damage to target unit based on each point of mana missing and also deals the same damage to surrounding enemies.
Range: 600
Radius: 500
Damage per Missing Mana: 0.6 / 0.85 / 1.1
Stun Duration: 0.15
Mana Cost: 125 / 200 / 275
Cooldown Time: 70

Notes

  • The targeting reticule must be centered over an enemy unit.
  • The damage is calculated based on the primary target’s mana, but applied to all enemies within the radius.
  • Only the primary target gets stunned.
  • Can be cast on units without a mana pool.
  • Plays a sound effect during the cast time, which is audible to everyone.

Anti Mage Skill Build Guide

  1. Blink (1)
  2. Mana Break (1)
  3. Mana Break (2)
  4. Spell Shield (1)
  5. Mana Break (3)
  6. Mana Void (1)
  7. Mana Break (MAX)
  8. Blink (2)
  9. Blink (3)
  10. Blink (MAX)
  11. Mana Void (2)
  12. Spell Shield (2)
  13. Spell Shield (3)
  14. Spell Shield (MAX)
  15. Stats (1)
  16. Mana Void (MAX)
  17. Stats (MAX)

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