Defender’s Quest Level 10 – Travelling to the Hospital
You rush to defend the hospital from a surprise attack.
This level introduces a new elemental monster which has an ability to walk on water! So instead of taking the long journey, they walk across the river as a shortcut. This can spell trouble when those enemy early waves merged with the water enemies, making it a lot difficult to clear all of them together with only 3 heroes.
Fortunately, with the latest equipment wielded by your party members and sharpen skills, this will not cause much trouble. A strategic position is essential to cut down the enemy numbers early too. Place your heroes on the far right to deal with the early incoming enemy waves.
Position Berserker and Cleric close together, so Cleric can heal the wounded melee fighters. Place Archer far away from enemy reach to avoid getting hurt. They say that prevention is better than cure. With the surplass PSI Energy, use it to upgrade your Cleric and Berserker skills first, followed by Archer.