Runekeeper Dazdurk | DW-ESV | Raid Shadow Legends Skill Mastery Equip Guide

Raid Shadow Runekeeper Dazdurk Skill Mastery Equip Guide

Raid Shadow Runekeeper Dazdurk Skill Mastery Equip Guide

Obtain from

Void Shard

Overview

FACTION: Dwarves
RARITY: Epic
ROLE: Support
AFFINITY: Void
USABILITY: Situational
TOMES: 10 (A1 A2 A3)

Total Stats (6★)

Health Points (HP): 20,310
Attack (ATK): 694
Defense (DEF): 1,255
Speed (SPD): 105
Critical Rate (C.RATE): 15%
Critical Damage (C.DMG): 50%
Debuff Resistance (RESIST): 30
Debuff Accuracy (ACC): 0

Grinding

★★★★✰ Campaign
★★★★★ Arena Defense
★★★★★ Arena Offense
★★★★★ Clan Boss
★★★★★ Faction Wars

Dungeons

★★★★★ Minotaur’s Labyrinth
★★★★★ Spider’s Den
★★★★✰ Fire Knight’s Castle
★★★★★ Dragon’s Lair
★★★★★ Ice Golem’s Peak

Potion

★★★★★ Void Keep
★★★★★ Force Keep
★★★★✰ Spirit Keep
★★★★✰ Magic Keep

Doom Tower

★★★✰✰ Magma Dragon
★★★★★ Nether Spider
★★★★★ Frost Spider
★★✰✰✰ Scarab King
✰✰✰✰✰ Celestial Griffin
✰✰✰✰✰ Eternal Dragon

Runekeeper Dazdurk Skills

Syphon Symbol [DEF]
Attacks 1 enemy. Has a 35% chance of placing a [Leech] debuff for 2 turns.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +10%
Level 5: Buff/Debuff Chance +10%
Damage Multiplier: 3.3 DEF

Rune of Battle (Cooldown: 5 turns)
Fills the Turn Meters of all allies by 25% and places a 50% [Increase ATK] buff on all allies for 2 turns.
Level 2: Cooldown -1
Level 3: Cooldown -1

Purity Sigil (Cooldown: 5 turns)
Removes all debuffs from all allies, then heals all allies by 25% of this Champion’s MAX HP. Places a 15% [Continuous Heal] buff for 2 turns on allies that have a debuff removed.
Level 2: Heal +5%
Level 3: Heal +5%
Level 4: Heal +10%
Level 5: Cooldown -1

Aura
Increases Ally ATK in all Battles by 25%

Runekeeper Dazdurk Equipment Guide

Arena, Doom Tower, Faction WarsCampaign, Clan Boss, Dungeons

Recommended Artifacts

3 Immortal Set
2 Immortal Set, 1 Resist Set
1 Immortal Set, 1 Regeneration Set
1 Immortal Set, 1 Shield Set
1 Reflex Set, 1 Speed Set

Recommended Artifacts

2 Immortal Set, 1 Speed Set
2 Immortal Set, 1 Perception Set
2 Immortal Set, 1 Accuracy Set
2 Life Set, 1 Speed Set
2 Life Set, 1 Perception Set
2 Life Set, 1 Accuracy Set

Recommended Stats

SPD, HP%, RESIST, DEF%
Weapon (ATK)
Helmet (HP)
Shield (DEF)
Gauntlets (HP%)
Chestplate (HP%)
Boots (SPD)
Ring (HP / DEF)
Amulet (HP / DEF)
Banner (RESIST / HP)

Recommended Stats

HP%, SPD, ACC, DEF%
Weapon (ATK)
Helmet (HP)
Shield (DEF)
Gauntlets (HP%)
Chestplate (HP%)
Boots (SPD)
Ring (HP / DEF)
Amulet (HP / DEF)
Banner (ACC / HP)

Runekeeper Dazdurk Mastery Guide

Arena, Campaign, Clan Boss, Dungeons, Doom Tower, Faction Wars

Raid Shadow Legends Runekeeper Dazdurk PvE Mastery Guide

Offense

  1. Deadly Precision
  2. Keen Strike
  3. Life Drinker
  4. Bring it Down
  5. Methodical
  6. Warmaster

Defense

  1. N/A

Support

  1. Steadfast
  2. Lay on Hands
  3. Exalt in Death
  4. Rapid Response
  5. Healing Savior
  6. Lore of Steel
  7. Evil Eye
  8. Master Hexer
  9. Sniper

Runekeeper Dazdurk Updates

Runekeeper Dazdurk Storyline

Raid Shadow Legends Runekeeper Dazdurk Champion Guide by mAd Capper

Raid Shadow Legends Runekeeper Dazdurk Champion Guide by DeadwoodJedi

Raid Shadow Legends Runekeeper Dazdurk Champion Guide by Grumpy Jeff

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8 thoughts on “Runekeeper Dazdurk | DW-ESV | Raid Shadow Legends Skill Mastery Equip Guide

  1. Runekeeper Dafunk

    The reason support characters like this get the Attack masteries has nothing to do with their skills/damage out put in anyway. It may seem countier-intuitive but Warmaster for any boss type fights is a huge dps increase well beyond anything else. It helps push down the bosses faster to have even your support characters getting those 100k boosts to damage on hits. Since he will obviously be good in FW, the FW bosses will go down that much faster if everyone is smacking with Warmaster/Giantslayer which scale off enemy HP and have nothing to do with the character stats.

  2. Atlas

    Spec’ing support champs with attack masteries always seems counter intuitive, but especially in the case of this hero. He has a naturally high HP which, IMO should be augmented through the defense tree.
    He has 1 offensive skill and it scales off of defense anyway, so using any offensive masteries just seems like a waste, you’re not really gaining anything substantial.
    Using the defensive tree will keep him around longer on spiders and dragon.

  3. ReaperCushions

    To all those wondering: This guy is GOOD. Tldr; He’s a blend of Doompriest, Apothecary and Gomlok. I maxed him immediately upon summon, and had the 3rd registered rating on him.

    I recommend REFLEX set (4 pcs) + Speed set (2 pcs) with speed boots, HP% gauntlets and chest. Def% substats for the damage on his A1. Contrary to most common builds, I find his healing output and cooldown reduction to be of most use, and thus I chose the two leftmost paths of masteries in the support (blue) tree. I built him with Warmaster in the offense tree.

    His A1 is ok, with a base chance of 35% for a Leech debuff. Take the sniper mastery (support tier 5-3) for a 40% base chance. Booked with mastery gives 60% debuff chance, for that extra sustained healing on the team. This is his only damaging ability, that scales from DEF (3.3 multiplier).

    Booked his A2 has a 3 turn CD. Factor in Reflex set and Cycle of Magic (support tier 4-2) for a total of 45% reduce cooldown chance, and you have around 90% uptime on the Increase Atk 60% buff. I take the Rapid Response (support tier 3-2 mastery) to speed up whenever the buff expires.

    Booked his A3 has a 4 turn CD, but a whopping 45% heal of his max hp . Factor in Reflex set and Cycle of Magic for a total of 45% reduce cooldown chance, and this cooldown will feel more like a 3 turn CD. I take support masteries from left branch to maximize the healing, up to an additional heal of 30% max hp on debuffed targets below 40%.

  4. Vorg

    His kit is solid, but unfortunately this champion is crippled by his cooldowns.

  5. Jason

    To me, his kit reminds me of Seeker. I am wondering if Relentless set might make the most sense? His A1 can apply leech, and extra turns will get him around to his AoE support skills more quickly.