Raid Shadow Legends Patch v1.10 (2019-08-08)

Champion Balance

Astralith

  1. Assault Leader: Attacks 1 enemy. Fills the Turn Meter of a random ally by 15%. Fills the Turn Meter by 30% if this attack is critical. → Attacks 1 enemy. Fills the Turn Meter of a random ally by 15%. Fills the Turn Meter by of all allies by a further 15% if this attack is critical.
  2. Heart Rot: Attacks 1 enemy. Places 2 [Bomb] debuffs that detonate after 2→1 turns.
  3. Judgement: Added Passive Effect: Gains an Extra Turn and decreases the cooldown of this Skill by 3 turns if this Champion’s HP drops below 20% when attacked.
  4. Aura: Increases Ally ACC in the Arena by 90. → Increases Ally SPD in the Arena by 28%

Tomb Lord

  1. Death Burst: Attacks 1 enemy. Has a 70% chance of placing three 5% [Poison] debuffs on all enemies for 1 turn if the target is killed by this attack. This skill always inflicts a critical hit. → Attacks 1 enemy. If the hit is critical, has a 70% chance of placing four 5% [Poison] debuffs on all enemies for 1 turn.
  2. Blight: New: Gets an Extra Turn if an enemy’s Turn Meter is Reset by this Skill. → Rebalance: Gets an Extra Turn after casting Blight.

Raglin

  1. Repent: Attacks 1 enemy. Fills a random ally’s Turn Meter by 15%. → Attacks 1 enemy 3 times. Fills the Turn Meter of 3 random allies by 15%. Allies can only have their Turn Meter filled once per turn by this Skill.
  2. Mercy: Cooldown: 5→4 turns
  3. Miracle: Cooldown: 7→3 turns

Dracomorph

  1. Seeping Pain: Attacks 1 enemy. Will attack 1 random enemy with any surplus damage if the target is killed. Damage inflicted is equal to triple the surplus damage. → Attacks 1 enemy. Damage increases by 10% for each debuff on the target. Will attack 1 random enemy with any surplus damage if the target is killed. Damage inflicted is equal to triple the surplus damage.
  2. Poison Jaws: Attacks 3 times at random. Has a 75% chance of placing a 5% [Poison] debuff for 2 turns. → Attacks 4 times at random. Each hit places a 5% [Poison] debuff for 3 turns.
  3. Baleful Eye: Places a 25% [Weaken] debuff and a 30→60% [Decrease DEF] debuff on all enemies for 2 turns.

Valkyrie

  1. Stand Firm: Cooldown: 6→4 turns

Baron

  1. Righteous Charge: (Hidden: Bonus damage per buff on this Champion has been significantly drecreased)

Altan

  1. Searing Blow: Attacks 1 enemy. Has a 25→60% chance of placing a 50% [Decrease ATK] debuff for 2 turns.

Seer

  1. Karma Burn: [ATK][Enemy MAX HP] Removes all buffs from all allies and enemies, then attacks all enemies. Damage increases according to the number of buffs removed. → [Enemy MAX HP] Removes all buffs from all allies and enemies, then attacks all enemies. Damage increases according to the number of buffs removed. Has a 50% chance of placing a [Sleep] debuff on all enemies for 1 turn. The chance of placing a [Sleep] debuff increases by 5% for each debuff removed, inflicts less damage to Bosses.

Faceless

  1. Ice Bolt: (Hidden: Damage significantly increased.)

Terrorbeast

  1. Shriek: Attacks 2 times at random. → Attacks 2 times at random. Places a 30% [Reflect Damage] buff on all allies for 3 turns. (Hidden: Damage slightly increased)
  2. Flesh Feast: Attacks 1 enemy 2 times. Fully heals this Champion if the target is killed by this attack. → Attacks 1 enemy 2 times. Fully heals this Champion if the target is killed by this attack. Places a [Stun] debuff for 2 turns if the target survives.

Jarang

  1. Talons: Cooldown: 5→4 turns

Vergis

  1. Pierce: Attacks 1 enemy. Has a 50% chance of placing a 50% [Decrease ACC] debuff for 2 turns. → Attacks 1 enemy. Has a 40% chance of placing a 30% [Reflect Damage] debuff on a random ally for 2 turns.
  2. Aegis: Places a 15% [Continuous Heal] buff on a target ally for 2 turns. Places a 50% [Ally Protection] buff on the target ally for 2 turns. This Champion will take 50% of the damage inflicted on the target ally. → Places a 15% [Continous Heal] buff, a 15% [Increase SPD] buff, and a 30% [Reflect Damage] buff on a target ally for 3 turns. Also places a 50% [Ally Protection] buff on the target ally for 3 turns. This Champion will take 50% of the damage inflicted on the target ally.

Steel Bowyer

  1. Big Game: Attacks all enemies 3 times. Damage increases according to enemy MAX HP. Cooldown: 6 turns. → Attacks all enemies. Damage increases according to enemy MAX HP. Cooldown: 7 turns. (Hidden: Damage increased to maintain similar damage output.)

Miscellaneous

  1. Void Shard Summoning Chances have been adjusted and brought up to match those of the Ancient Shard
  2. Minor changes to the Artifact Upgrade Events will be implemented to streamline the process and make it more convenient
  3. An option to delete an equipped Artifact has been added. The Artifact is lost, but removing it costs no Silver
  4. An option to open a specific Affinity Keep for 24 hours has been added. It costs 200 Gems for Magic, Spirit, and Force Keeps. And 300 Gems for the Void Keep
  5. Adjusted the Multi-Battle Champion queue to make it more convenient for the players
  6. Artifact Drops adjusted, High-Rank Legendary Artifacts are far more likely to drop from later Stages in the Dungeons (while Rare Artifacts drop rate has been decreased for those Stages). Earlier Stages have a decreased drop rate for High-Rank Legendary Artifacts
  7. Shaman, Jizoh, High Khatun, Yagga the Insatiable, and Dark Athel have been removed from the Sacred Shard Summons

Bugfix

  1. Fixed the error that appeared when attempting to sell an Artifact that was just taken from the Inbox
  2. Fixed the error that appeared when attempting to link a Plarium ID of an already existing account to a new account
  3. Fixed Hakkorhn Smashlord’s [Blood Offering] Skill, self-damage is no longer mitigated by the Champion’s DEF
  4. Fixed Zavia’s [Deadly Catalyst] Skill, it applies Block Revive properly now even if the target is killed by Warmaster/Giant Slayer damage

New Champion

The Sacred Order

  1. Mother Superior
  2. Sanctioned Purifier

Dwarves

  1. Mountain King
  2. Grizzled Jarl
  3. Rock Breaker
  4. Beast Wrestler
  5. Bulwark
  6. Grumbler
  7. Honor Guard
  8. Master Butcher
  9. Line Infantry
  10. Slicer

New Buffs: Veil and Perfect Veil

Note: Champions with this ability will become available later. Crafted by the wise and powerful mages, the spell of the Veil takes many forms and applications. But its purpose remains unchanged – it hides the Champion from the eyes of his or her foes, allowing for a perfect strike to be delivered when the time is right. This buff has two tiers: Veil and Perfect Veil. The Champion under either of these buffs cannot be chosen as a target of an enemy Champion’s Skill. Note: if all remaining Champions on your team have an active Veil or Perfect Veil effect, the enemy will no longer be restricted in choosing a target. In the case of basic Veil, the effect will be immediately lifted if the Champion uses a Skill that deals damage.

With the exception of:

  • Damage inflicted by the Skill that applies [Veil] (if applicable)
  • Passive damage
  • Damage that “Does not count as a hit”

At the same time, [Perfect Veil] is not affected, no matter what Skills the Champion uses. Thus it allows them to strike with impunity for as long as the buff remains active – or they have a wall of allies to hide behind.

New Clan Boss Difficulty

Taught a humbling and painful lesson by his previous defeats (and having learned that the Champions of Teleria now have access to awesome Rank 6 Artifacts), the Demon Lord returns far stronger and tougher than he was. A whole new Difficult is available to veteran players now, and it brings new awesome rewards. Keep in mind, the balance of previous Clan Boss chests has been adjusted to accommodate for this change.

New Tournaments

Several new Dungeon Tournaments are planned to launch in the coming weeks as part of the regular line up. Heed the words of the Heralds and be ready to prove the strength of your Champions to all of Teleria!

References

Plarium Official Forum

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