RAID: Shadow Legends is a turn-based, fantasy-themed, role-playing gacha game, which can be played on mobile, PC and MAC. Players will need to assemble a team of champions to battle against the enemy. There are 12 Campaign Stages, 4 Dungeon Keeps to farm potions for ascension (Void, Force, Magic, Affinity) and 4 Dungeon Bosses (Fire Knight’s Castle, Spider’s Den, Ice Golem’s Peak, Dragon’s Lair) to farm powerful equipment, Minotaur’s Labyrinth is another dungeon where you farm masteries for champions to gained new passive skills based on your build preference, and Clan Boss that you can earn daily rewards. There are 6 Clan Boss difficulties (Easy, Normal, Hard, Brutal, Nightmare and Ultra Nightmare), each higher difficulty grants better reward drops. The Campaign Stages are divided into 4 parts (Normal, Hard, Brutal, Nightmare). Players will need to clear Campaign stage to move on to the next stage. In addition, there is Arena where you can battle against other player team champion setup to earn medals (Bronze, Silver, Gold) which are used to boost your overall champion’s stats via the Great Hall. There are over 400 champions in the game that are divided into 4 Affinities (Magic, Void, Spirit, Force). Magic is strong against Spirit, Spirit is strong against Force, Force is strong against Magic. Void is neutral, it has no strengths nor weaknesses.
RAID Top 10 Do’s and Don’ts for Beginners
By following the guidelines below, you will avoid making most of the common mistakes that beginners made.
Do’s
- Do dailies to earn the rewards.
- Invest in upgrading the champion’s equipment who can farm stages to level up your food
- Purchase the Gem Mine to earn gems to unlock Sparring Pit upgrades and Market slots.
- Get a 6 Star Champion as early as possible as it will help you greatly in all battles! Do not spread yourself to thin by leveling up multiple champions that you want to use but focus 1 at a time.
- Buy all the Mystery Shards from Market and save them for Champion Chase Tournament. You will need at least 1600 Mystery Shards to get the required champion for Champion Fusion event.
- Buy all Uncommon and Common Champions from Market and use them as fodder instead of using Mystery Shards to save them for Champion Fusion Event.
Don’ts
- Don’t ever sacrifice your Void, Epic and Legendary champions unless there’s really a good reason for it such as leveling up Skills on a Champion you have duplicates of. Reason being, it’s difficult to get Void, Epics and Legendaries every day. In addition, that Champion might be useful for a particular challenge you’ll find yourself struggling at some point.
- Don’t invest heavily into your Common and Uncommon Champions early in the game. They generally won’t be able to perform as well as you need them to be. However, there are some exceptions to specific champions such as Outlaw Monk and Saurus.
- Do not keep energy overcapped when possible as this prevents energy from regenerating.
- Do not take certain rewards right away like Double XP, Energy Refill, Etc.
- Do not fight arena teams you are pretty sure you will lose
- Do not fight the wrong difficulty clan bosses to avoid wasting keys
How to progress in Raid Shadow Legends?
- Equip your starting champion with LifeSteal set and Speed Set for better survivability.
- Get this champion to 6* and level up to Level 60 so he can help you clear all Campaign modes and farm Champion fodders.
- Get the basic masteries all level up to help boost this champion efficiency in clearing maps.
- Repeat Step 1-3 for 2 more champions who can assist you in clearing Clan Boss, Dungeon and Arena.
- With 3 6* Level 60 champions, start clearing Minotaur Stage 13 to get Giant Slayer or Warmaster mastery.
- Once you have done this, you can deal high damage to bosses in Dungeon and Clan Boss to reap better rewards.
- Repeat Step 4-5 for the remaining 2 champions so you can perform more efficiently in Dungeon, Clan Boss and Arena.
- Once your 5 core champions is made, you can blaze through all the content in-game in less than 2 months.
- All of this process will take approximately less than 6 months to complete as a F2P (Free to Play Player)
- It will be even faster for P2W (Pay 2 Win Players) who can spend the cash to progress faster in-game.
RAID Shadow Legends Frequently Asked Questions (FAQ)
What’s the best starting champion?
- Kael (Clan Boss, Campaign farmer, AoE Attacker) ~ Highly Recommended
- Athel (Clan Boss, Campaign farmer, AoE Attacker)
- Elhain (Clan Boss, Campaign Farmer, AoE Attacker)
- Galek (Fast Single Attacker) ~ Not Recommended
What are the 1* or 2* Champions worth keeping?
- For Clan Boss: Outlaw Monk
- For Spirit Keep Dungeon: Dervish
- For Force Keep Dungeon: Spiritwalker
- For Magic Keep Dungeon: Skinner (Remove Buff)
- Spider’s Den Dungeon: Armiger
- Ice Golem’s Peak Dungeon: Armiger
- All Purpose Attacker: Saurus, Shieldguard, Sister Militant, Sniper
What are the best farmable Rare champions?
- Diabolist (Great in speeding up team members and increase turn meter)
- Executioner (For Campaign Farming and Arena Defense.)
- Templar
- Valerie (For Arena Defense)
- Rocktooth (For Spirit Keep Dungeon. Apply Healing Reduction debuff against high healing enemies.)
- Warmaiden (For Force Keep Dungeon. Apply Decrease Defense debuff against high defense enemies.)
- Spirithost (For Arena Offense. Apply Increase Attack Buff and allow allies to begin their turns first before enemies.)
What are the best Arena champions for F2P (Free to Play) players?
- High Khatun (Speed Aura, Increase Speed. 1st champion to start turn)
- Spirithost (Speed Aura, Increase Attack Buff. 1st champion to start turn)
- Warmaiden (Decrease Defense. 2nd champion to start turn)
- Athel, Kael (Starter Champion. Attacker. 3rd/4th champion to start turn)
- Berserker (Attacker. 3rd/4th champion to start turn)
- Relickeeper (Attacker. 3rd/4th champion to finish up remaining enemies)
What are the best champion for campaign farming?
- Sacred Shard: Queen Eva, Big ‘Un
- Void Shard: Bellower
- Ancient Shard / Starter Champion: Athel, Elhain, Kael
- Mystery Shard: Saurus, Shieldguard
What are the best Healer Champion in RAID: Shadow Legends?
Does getting 3 Stars in Campaign rewards better artifacts?
No. The quality of rewards remains the same regardless of the stars earned at end of level.
Do aura stat increases effect total or base stat?
Aura stat only applies to the Champion’s base stat. This same applies for stat% from equipment, skill, mastery and Great Hall bonuses.
What are the recommended speed for Clan Boss Counter Attack Team setup?
Brutal (160 Speed) = Team Speed = 161~169 / 171~179
Nightmare (170 Speed) = Team Speed 171~179
Ultra Nightmare (190 Speed) = Team Speed 191~199
Clan Boss Recommended Stats | |||
Clan Boss DifficultyUltra Nightmare | Clan Boss Speed190 | Req. Accuracy220 | Req. Defense3500 |
What makes you a whale? (Spending Tier List)
F2P (Free to Play): Spent $0
Amoeba: One Time Transaction on an Excellent Offer (e.g. Black Friday)
Mino: Spent between $1~30 per month
Bass: Spent between $30~100 per month
Dolphin: Spent between $100~300 per month
G Squid: Spent between $300~500 per month
Whale: Spent between $500~2000 per month
Kraken: Spent between $2000~5000 per month
Cthulhu: Spent above $5000 per month
What other tools that we can use for RAID Shadow Legends?
RAID: Shadow Legends PC Auto Clicker
www.gameronion.com – Champion Database
raid-codex.com – Champion Database
raidbro.com – Champion Mastery
raidlegendscalculator.iambeef.com – Champion Draw Simulator
RAID Tier List by Chofly Mobile
RAID Tier List by Player Testing
Who are content creators for RAID Shadow Legends? (Youtube)
English (Active Content Creators)ASH: RAID Shadow Legends English (Archived Content Creator)AliAlPlays | Russiann1cartman |
Champion Affinity Guide
RAID: Shadow Legends Index | ||
Weak Affinity | Neutral Affinity | Strong Affinity |
-20% Damage -15% C.RATE +35% Weak Hit Chance | 0% Strong Hit Chance 0% Weak Hit Chance No Penalties or Advantages | +15% C.RATE +30% Strong Hit Chance |
Weak Hit | Normal Hit | Strong Hit |
-30% Damage Cannot apply Debuffs | No Penalties or Advantages | +30% Damage |
RAID Shadow Legends Dungeon Guide
Arcane Keep (White)
Sir Gallaroth Arcane Guardian Skills
- Wind Slash: Attacks all enemies. Inflicts 75% more damage against targets who have no active buffs.
- Last Stand (Cooldown 4 turns): Places 60% [Increase DEF] buff and a 30% [Increase SPD] buff on this Champion for 2 turns.
- Almighty Immunity [Passive]: Immune to [Stun], [Freeze], [Sleep], [Provoke], [Block Cooldown Skills], [Fear], and [True Fear] debuffs. Also immune to HP exchange effects, HP balancing effects, and cooldown increasing effects.
- Minions: (Left) AoE Decrease Attack, (Right): AoE Remove Buff
How to Win?
- Use Champions that can apply buff to avoid receiving extra damage from guardian attacks.
- Use champions who can apply Increase Speed and Increase Turn Meter buff, so your champions can defeat him quickly.
RAID Shadow Legends Equipment Guide
Item | Stats |
Weapon | Primary: ATK+ Secondary: HP+%, ATK%, SPD, C.RATE, C.DMG, RES, ACC |
Helmet | Primary: HP+ Secondary: HP%, ATK+%, DEF+%, SPD, C.RATE, C.DMG, RES, ACC |
Shield | Primary: DEF+ Secondary: HP+%, DEF%, SPD, C.RATE, C.DMG, RES, ACC |
Gauntlets | Primary: HP+%, ATK+%, DEF+%, C.RATE, C.DMG Secondary: HP+%, ATK+%, DEF+%, C.RATE, C.DMG, ACC, RES, SPD |
Chestplate | Primary: HP+%, ATK+%, DEF+%, ACC, RES Secondary: HP+%, ATK+%, DEF+%, ACC, RES, C.RATE, C.DMG, SPD |
Boots | Primary: HP+%, ATK+%, DEF+%, SPD Secondary: HP+%, ATK+%, DEF+%, SPD, C.RATE, C.DMG, ACC, RES |
Ring | Primary: HP+, ATK+, DEF+ Secondary: HP+%, ATK+%, DEF+% |
Amulet | Primary: HP+, ATK+, DEF+, C.DMG Secondary: HP+, ATK+, DEF+, ACC, RES, C.DMG |
Banner | Primary: HP+, ATK+, DEF+, ACC, RES Secondary: HP+%, ATK+%, DEF+%, SPD |
Raid Shadow Legends List of Buffs and Debuffs
Buffs
- Ally Protection: The Caster Champion takes 25/50% of direct damage inflicted upon the Target Champion. Self-inflicted damage and Poison do not trigger this effect. Each Champion uses their respective DEF values for mitigating damage.
- Block Damage: Makes the Champion immune to all forms of damage.
- Block Debuffs: While this buff is active, the Champion is immune to all debuffs. Instant negative effect such as Decrease Turn Meter are not affected and work as normal.
- Continuous Heal: Heals the target Champion by 7.5/15% of their MAX HP at the beginning of their Turn.
- Counterattack: When attacked, the Champion with this buff strikes back at their attacker using their Default Skill. This attack deals 75% of the normal Default Skill damage. Can only counterattack once when attacked with a Multi-hit Skill. Does not counterattack in response to the enemy’s own counterattack. Does not count as a Turn. If the Champion who has Counterattack buff and has default skill that grants Extra Turn upon killing an enemy (e.g. Relickeeper), that Champion will not gain Extra Turn during the Counterattack session.
- Increase ATK: Increases the Champion’s Battle ATK (current ATK value, all other effects taken into account) by 25/50%
- Increase C.RATE: Increases the Champion’s C.RATE by 15/30%
- Increase DEF: Increases the Champion’s Battle DEF by 30/60%
- Increase SPD: Increases the Champion’s Battle SPD by 15/30%
- Reflect Damage: Any Champion attack a target with this buff will sustain 15/30% of the damage they inflicted with the attack.
- Revive On Death: If a Champion with this buff dies, he or she will immediately be revived with 30% HP and 0% Turn Meter.
- Shield: The Champion’s HP bar is reinforced for X Turns with a Shield effect. Damage is calculated normally but is first applied to the Shield (unless the attack ignores Shields, which is stated in the Skill description). When the buff expires or Shield value reaches 0, the Shield is removed and further damage applies as normal. Note: damage dealt to the shield does not count as damage dealt to the Champion, so effects such as Lifesteal do not benefit from it.
- Unkillable: The Champion with this buff cannot fall below 1 HP for the entirety of its duration.
- Veil: Champions under [Veil] buffs are unable to be targeted by the enemy team. However, Champions under [Veil] can still be hit with AoE attacks or attacks that hit random enemies. Champions will lose their [Veil] buff when they attack an enemy Champion. However, Champions under [Veil] can use Skills that do no damage to the enemy without losing the buff — like buffing their own team, or applying debuffs to the enemy team with Skills that don’t deal damage. If all Champions on a team are under either [Veil] or [Perfect Veil] buffs, it will be ineffective. The enemy team will be able to target each Champion directly as if no [Veil] buffs were present. If only one Champion remains on a team, and they are under either a [Veil] or [Perfect Veil] buff, it will be ineffective. The enemy team will be able to target the Champion directly as if no [Veil] buffs were present.
- Perfect Veil: A more powerful version of Veil which works as same as Veil except you do not lose the buff when attacking or dealing damage to an enemy Champion.
- Strengthen is a buff that decreases the damage inflicted on the recipient. Can decrease the damage taken by 15% or 25%.
- Increase ACC is a buff that increases ACC of the recipient. Can increase ACC by 25% or 50%.
- Increase C.DMG is a buff that increases the Critical Damage dealt to the recipient. Can increase the damage inflicted by 15% or 30%.
Debuffs
- Block Buffs: All buffs that are applied to the Champion with this debuff are automatically blocked and have no effect.
- Block Cooldown Skills: Prevents the Champion with debuff from using Active Skills other than their Default Skill for the duration of the debuff. Skill Cooldown of the affected Champion refreshes as normal.
- Block Heal: Any healing received by the Champion with this debuff is reduced by 50/100%.
- Bomb: When this debuff expires, the affected Champion suffers direct damage that ignores their DEF value. The damage inflicted by the bomb scales in accordance with the Stat indicated in the Skill description.
- Decrease ACC: Reduces the Champion’s Battle ACC by 25/50%.
- Decrease ATK: Decreases the Champion’s Battle ATK by 25/50%
- Decrease DEF: Decreases the Champion’s Battle DEF by 30/60%
- Decrease SPD: Decreases the Champion’s Battle SPD by 15/30%
- Freeze: The Champion with this debuff is unable to act X Turns. Cooldowns are not refreshed while [Freeze] is active. The Champion only receives 75% of incoming damage.
- HP Burn: While the debuff is active and at the start of the affected Champion’s turn, they and all their allies take damage equal to 3% of their respective MAX HP. There can be only one [HP Burn] debuff active of a Champion at a time. However, if multiple Champions on the Team are debuffed with [HP Burn], all of these debuffs work as normal and apply their full damage.
- Leech: Any Champion that attacks a Champion with this debuff heals for 18% of inflicted damage.
- Poison: Damages the target Champion by 2,5/5% of their MAX HP at the beginning of their Turn. This damage is not affected by any other effects and only scales in accordance with the Target’s MAX HP. Block Damage blocks it. If the Target Champion has a Shield, Poison damage will be applied to the Shield first.
- Provoke: The Champion with this debuff can only attack the Champion that applied it for X Turns, using their Default Skill.
- Sleep: The Champion with this debuff is unable to act X Turns. Cooldowns are not refreshed while [Sleep] is active. Continuous Heal and Poison Effect work as normal while the Champion is debuffed with [Sleep], so do any Passive Skills that heal the Champion. Any incoming damage that the Champion receives automatically removes [Sleep].
- Stun: The Champion with this debuff is unable to act X Turns. Cooldowns are not refreshed while [Stun] is active.
- Weaken: Increases damage received by the Target Champion by 15/25%.
- Fear: When a Champion with this Debuff attempts to use a Skill, there is a 50% chance that the Skill will not activate and the Champion will lose their turn.
- True Fear: When a Champion with this Debuff attempts to use a Skill, there is a 50% chance that the Skill will not activate and the Champion will lose their turn. The Skill that they tried to use goes on cooldown.
- Poison Sensitivity is a debuff that increases the damage taken from the Poison debuff by the recipient. Can increase the damage taken by 25% or 50%.
- Decrease C.RATE is debuff that decreases the Critical Rate of the recipient. Can decrease C.Rate by 15% or 30%
- Decrease C.DMG is a debuff that decreases the Critical Damage inflicted by the recipient. Can decrease the damage inflicted by 15% or 30%.
Special Effects: Minotaur’s Labyrinth
- Rage: While active, this buff increases the damage the Minotaur deals by 400%.
- Dazed While active, this debuff increases the damage the Minotaur receives by 200%. The duration of this debuff cannot be increased.
- Hex: Minotaur’s [Tremor Stomp] Skill deals double damage to Champions with this debuff.
Raid Shadow Legends Artifact/Equipment Sets
Below you can find a list of available Artifact Sets and their Set Bonuses, along with an explanation of the mechanics, and general guidelines for use.
Basic Sets
- Life (2) – +15% HP. One of the simplest Artifact Sets, each completed Life Set provides the wearer with 15% extra HP on top of their Base Stats. Any Champion can benefit from extra HP, but keep an eye out for Champions that benefit specifically from more HP, such as those whose Skills are based on the Champion’s MAX HP. Once you obtained Immortal Set from Clan Boss raid, it can be used to replace Life Set as it provides HP +15% and Heals by 3% every turn.
- Offense (2) – +15% ATK. Useful from early game to end-game, any Champions that focus on dealing damage will benefit from an Offense Set. However, some non-standard Champions may also benefit from Offense Sets, such as hybrid Champions who heal based on their ATK. Once you obtained Cruel Set from Clan Boss raid, it can be used to replace Offense Set as it provides ATK +15% and Ignores 5% of enemy DEF.
- Defense (2) – +15% DEF. Primarily used to make a Champion harder to kill, a Defense Set is also incredibly strong on damage dealers whose Skills deal more damage based on their DEF.
- Critical Rate (2) – +12% C. RATE. Almost universally useful, this Set is particularly strong on damage dealers, and those Champions that fight against high-HP targets, such as Bosses. It’s also a useful Set for those Champions whose Skills add extra effects upon landing as critical hits.
- Accuracy (2) – +40 ACC. Accuracy is one of the most important Stats in the game for dealing with tricky Champions and Bosses. Equip your support Champions or debuffers with an Accuracy set to make sure they land their debuffs when it matters most.
- Speed (2) – +12% SPD. The higher your Champion’s Speed Stat, the quicker their turn Meter fills up. Champions with the highest Speed Stat also get the first turn in battle. Getting the first turn in battle is often the deciding factor in who wins, especially when it comes to the Arena. Going first means a Champion can debuff the enemy, buff their own team, or even take out an enemy threat entirely. Combine the importance of getting first turn with the fact that some Champions have Skills that benefit directly from extra SPD, and it’s easy to see why SPD sets are one of the most prevalent and important sets around.
- Resistance (2) – +40 RESIST. Particularly useful for Champions who need to avoid debuffs at all costs, such as your primary healer, cleanser, or debuffer. A Resistance Set is always a good secondary Set to complement a main Set.
- Crit Damage (2) – +20% C. DMG. When your damage dealers have a consistent Critical Rate, it’s time to start stacking on extra Critical Damage to increase their total damage output. It’s also a good choice for Champions whose Skills are guaranteed to crit.
Advanced Sets
- Lifesteal (4) – Champions with this Set heal by 30% of the damage that they deal. One of the most useful sets around for farmers, or for Champions you want to have extra self-sustain in a battle. It’s also a good set to combine with Champions whose damage increases as they lose HP, allowing them to heal significant amounts and stay in the fight longer. Lifesteal effects won’t work with damage dealt by [Poison] debuffs, nor will it work with Skills that deal damage based on the target’s MAX HP. However, if the wearer already has a Skill that heals based on the damage inflicted, both effects will apply, adding to the amount of HP recovered.
- Destroy (4) – This Set decreases the target’s MAX HP by 40% of the damage dealt by the wearer. This is a good Set to counter tanky Champions with good self-sustain that usually heal themselves up to high HP before you’re able to take them down. This is because when fighting against a Destroy Set, each of their heals will be worth less. When attacking with a Destroy Set, the target’s MAX HP cannot be decreased by more than 8% with each attack. The effect applies per Skill, not per hit, so multi-hit Skills accumulate and the HP destroyed is increased up to the 8% limit. Over the course of the battle, the target’s MAX HP cannot drop below 40% of the original value.
- Retaliation (4) – Grants the Champion a 35% chance to Counterattack when attacked by an enemy. When counterattacking, the Champion will always use their default Skill, making this a good Set for Champions whose default Skill brings something useful or unique to the table. For example, this works especially well with Champions who bring some sort of crowd control (CC) in their Skill, such as [Provoke], [Stun], or [Freeze] debuffs, as it means any Champion who attacks them risks being taken out of play for a turn. It can be used with some tankier damage dealers, but it’s not a good Set for glass cannons or other easy-to-kill attackers, as the wearer benefits from being able to take a hit from the enemy. When counterattacking, a Champion’s default Skill will inflict 75% of its standard damage.
- Fury (4) – +5% Damage for every 10% HP lost. Stacks up to +25%. This Set increases the damage that the wearer inflicts according to their current HP. The lower their current HP, the higher the damage. A solid Set for tankier damage dealers and bruisers, it’s made for those that can deal out significant damage, but are also strong enough to take a couple of hits. A Fury Set is an especially good pairing on Champions that have [Taunt] or [Provoke], and any others who are likely to be targeted by the enemy team. Try it in the Arena and give one of your Champion’s the extra boost they need to guarantee they take out an enemy target.
- Curing (4) – Increases value of Healing done by the Champion by 20%. It’s important to note that this set only applies to Healing the Champion casts. Meaning it does not stack with Artifact Sets such as Lifesteal or similar effects.
- Reflex (4) – Grants the Champion a 40% chance to reduce the cooldown of one of their Skills by 1 Turn. The skill whose cooldown is reduced is completely random. This Set benefits almost every Champion in the game, but is especially useful for Champions whose strongest Skills have long cooldowns. This Set is most effective on Champions who have one default Skill, one active Skill, and one passive Skill. As default Skills and most passive Skills don’t have a cooldown, it means the Champion will always reduce the cooldown of their active Skill if the effect triggers.
- Cursed (4) – Grants the Champion a 75% chance of applying a 50% [Heal Reduction] debuff for 1 turn when attacking. Particularly useful in the Arena when fighting against teams built around constant healing and sustain – those that try to beat your team slowly, but are difficult to kill themselves. Try equipping this Set on a Champion with multiple AoE skills to maximize its effectiveness.
- Toxic (4) – Grants the Champion a 75% chance of applying a 2.5% [Poison] debuff for 2 turns when attacking. Poison damage – also known as damage over time (DoT) – is fixed to the target’s MAX HP, so this Set is useful for taking down high-HP targets such as bosses. Toxic is a good set to supplement skills that already have [Poison] debuffs to double down on their effectiveness.
- Frost (4) – Grants the Champion a 20% chance of applying a [Freeze] debuff for 1 turn when attacked by an enemy Champion. Contrary to most other Sets, the Frost Set applies a [Freeze] debuff when the wearer is attacked by an enemy, not when the wearer attacks someone else. This means the Set is best used on Champions who are natural targets for the enemy team, such as those with [Provoke] or [Taunt] debuffs. It makes every attack from an enemy Champion a risk.
- Daze (4) – Grants the Champion a 25% chance of applying a [Sleep] debuff for 1 turn when attacking. Much like all crowd control debuffs, a Daze Set is useful on Champions with AoE skills. Sleep is different to other crowd control debuffs in that if a Champion under a [Sleep] debuff takes damage, they will lose the debuff. This means it’s often best to pair Champions wearing Daze Sets with others whose skills don’t do any direct damage, such as bombers.
- Immunity (4) – Applies a [Block Debuffs] buff on the wearer for 2 turns at the start of every Round. This is especially powerful in the Arena to make sure your Champions aren’t taken out of the game with an enemy team’s crowd control Champions, such as those with [Stun] debuffs – or even those with Turn Meter reduction. The Immunity Set adds a lot of safety to your team if you’re not sure your team is fast enough to get the first turn in battle.
- Avenging (4) – Grants the Champion a 45% chance to Counterattack when attacked by an enemy with a critical hit. The Counterattack will deal 100% of the default Skill’s damage and will not have a damage penalty like normal Counterattacks. Similar to the Retaliation Set, this set is best used on Champions with strong effects or debuffs on their default Skills. However, unlike with the Retaliation Set, Champions wearing an Avenging Set will only counterattack when hit with a critical hit.
- Shield (4) – Grants a [Shield] buff worth 30% of the wearer’s MAX HP to all allies for 3 turns at the start of each Round. This Set is one of the most powerful in all of Teleria, and is best equipped on Champions with high HP. It’s even better to equip multiple Champions in a team with Shield Sets, amplifying the Set’s effectiveness. If multiple Champions on the same team have Shield Sets, the value of the [Shield] buff from the Artifact Sets will stack. For example, if two Champions with 6,000 HP equip Shield Sets, the whole team will gain Shields worth 4,000 HP (2,000 + 2,000). If a Champion then uses a skill that places a [Shield] buff, the Shield from the Skill will be shown as an additional buff, and will not replace or enhance the existing [Shield] buffs.
- Stalwart (4) – Decreases incoming damage from AoE attacks on the wearer by 30%. This Set is potentially good as a reserve Set for your Dungeon Teams who have to deal with powerful AoE attacks from the Bosses.
- Frenzy (4) – The wearer’s Turn Meter will increase by 10% for every 5% HP lost from each hit of an enemy attack. This Set is incredibly useful in certain situations, such as when equipped by Champions who have a sort of recovery or “catch-up” Skill. For example, in Arena Defense – where attacking teams will usually try to weaken your Defense down with multiple AoE attacks – having your healer on a Frenzy Set will allow them to fill their Turn Meter faster than the next enemy champion’s, letting them heal your team, or even interrupt the enemy team’s turn order. The effects from this Artifact Set are measured on a per-hit basis. This means that the wearer’s Turn Meter will only increase if a single hit causes them to lose at least 5% of their HP. However, each hit can increase the Turn Meter by more than 10%. For example, if a hit deals 18% of the Champion’s HP, the Turn Meter will increase by 30%. Each hit in multi-hit Skills is counted separately. The effects of this Set won’t occur from HP lost from [Poison] debuffs, Skills that do self-damage, or other Skills that modify or balance Champion current or MAX HP.
- Regeneration (4) – Heals the Champion by 15% of their MAX HP at the start of their turn. This is best used on Champions who are hard to take down, but pose significant threat to the enemy team. High HP and high DEF Champions will benefit most from a regular, passive heal. Equip them with a Healing Set to maximize their potential. The heal is based on their actual MAX HP in the battle at the time, including all Great Hall Bonuses, and boosts from other sources.
- Stun (4) – Grants the Champion an 18% chance of applying a [Stun] debuff for 1 turn when attacking. Stun Sets are best used on Champions with multiple AoE attacks to give them the highest chances of locking down an enemy Champion. The [Stun] debuff is one of the strongest crowd control debuffs in the game, as targets with [Stun] debuffs can be attacked and targeted as normal (unlike with [Sleep] debuffs). This is especially powerful in the Arena, where every turn counts.
- Relentless (4) – Grants the Champion an 18% chance of getting an Extra Turn immediately after their turn. Though heavily dependent on luck, this is an extremely powerful Artifact Set, and is a good fit for almost any Champion. If you have a support Champion – such as a buffer or debuffer – you usually want them to cycle their turns and use their Skills as often as possible. No other Set gives them this ability. Combine it with Skills that also grant Extra Turns, and it becomes even more powerful, letting the wearer go multiple times and potentially heal their whole team – or even kill the enemy’s. There are countless ways to use and combine this Set with other Skills and effects – such as those that decrease Skill cooldowns – which rightfully makes it one of the most widely used Artifact Sets around. Once an Extra Turn occurs, the chance of getting consecutive Extra Turns drops by 45% each time, as follows: 18% -> 9.9% -> 5.5%, and so on.
- Savage (4) – Each attack from the wearer ignores 25% of the target Champion’s DEF when attacking. The total value of the attack will ignore 25% of the target’s DEF stat, greatly reducing damage mitigation from the defending Champion. This bonus stacks with other Ignore DEF Skills or effects a Champion may be benefiting from. In short, this dramatically increases the damage output of the wearer, making it an excellent Set to equip on your damage dealers – especially when trying to kill a high-DEF target.
- Taunting (4) – Grants the Champion a 30% chance of applying a [Provoke] debuff for 1 turn when attacking. This Set is best equipped on Champions who are made to take hits, such as those with in-built Counterattack mechanics, those who get stronger the more damage or hits they take, or simply those Champions tanky enough to take the heat from softer Champions. It provides good soft crowd control over enemy Champions. Although enemies with [Provoke] debuffs can attack, they will only be able to use their default Skills. Equipped on a Champion who counterattacks, this Set can lock down enemy Champions permanently, reapplying the [Provoke] debuff repeatedly.
- Cruel (2) – ATK + 15%. Ignores 5% of enemy DEF. Only available as a reward for fighting the Clan Boss (Demon Lord), the Cruel Artifact set is a mix of Offense (2) and Savage (4) Sets, both increasing the Attack power of the Champion earing it, and granting them an additional damage boost via ignoring enemy Defense.
- Immortal (2) – HP + 15%. Heals by 3% every turn. Only available as a reward for fighting the Clan Boss (Demon Lord), the Immortal Artifact set is a mix of Life (2) and Regenration (4) Sets. It works well for Champions that need to stay alive for as long as possible, both granting them a significant HP boost and healing them at the same time. Immortal Set effect stacks. For example, if you have 2 Immortal Set effect equip on the Champion, he/she will receive HP +30% and heals 6% every turn.
- Divine Life (2) – HP + 15%. +15% HP Self Shield for 3 Turns. Only available as a reward from Arena Chests, the Divine Life Set offers excellent survivability. Just like the Shield Set, the effect resets at the start of each Round.
- Divine Offense (2) – ATK + 15%. +15% HP Self Shield for 3 Turns. Only available as a reward from Arena Chests, the Divine Offense Set would be an excellent choice for any Attacker or other Champions that require a lot of ATK at the cost of DEF or HP. The Shield buff will allow them to survive longer and get into the fray, where they are most useful.
- Divine Critical Rate (2) – C.Rate + 12%. +15% HP Self Shield for 3 Turns. Only available as a reward from Arena Chests, the Divine Critical Rate Set offers the same benefits as Divine Offense, but, in general. presents a perfect choice to any Champion that needs higher C.Rate.
- Divine Speed (2) – SPD + 12%. +15% HP Self Shield for 3 Turns. Only available as a reward from Arena Chests, the Divine Speed Set allows the best two worlds – increased Speed and Shield that gives your Champions the means to survive for longer.
- Swift Parry Set (4) – SPD +18%. C.DMG +30%. 50% chance to get Unkillable for 1 turn when hit with a fatal hit.
- Deflection Set (4) – HP +20%. DEF +20%. 25% chance to deflect 1 debuff onto the attacker when a debuff is placed on the wearer.
- Refresh Set (1/2/3) Has a 5%/10%/15% chance with 1/2/3 Accessories equipped respectively to prevent a Skill going on cooldown after use.
- Cleansing Set (1/2/3) – Has an 8%/16%/24% chance with 1/2/3 Accessories equipped respectively to remove 1 random debuff from the wearer each turn.
Raid Shadow Legends Progress Missions
Type | Mission Part 1/4: Objective & Rewards |
Campaign | Clear Stage 7 of Kaerok Castle on Normal Reward: 1 XP 1 Day, 5K Silver |
Artifact | Equip a Rare ATK type Champion with 6 Offense Artifacts Reward: 5K Silver |
Artifact | Equip a Rare ATK type Champion with 6 Offense Artifacts of Level 4 or higher Reward: 50 Energy, 5K Silver |
Campaign | Clear Stage 7 of Sewers of Arnoc on Normal Reward: 7.5K Silver, 10 Gems |
Artifact | Equip a Rare Support type Champion with 6 Life Artifacts Reward: 5K Silver |
Artifact | Equip a Rare Support type Champion with 6 Life Artifacts of Level 4 or higher Reward: 4 Magic Brews, 5K Silver |
Champion | Use 4 XP Brews at the Tavern Reward: 5 Mystery Shards, 5K Silver |
Champion | Summon 5 Champions from Mystery Shards Reward: 5K Silver |
Dungeon | Clear Stage 1 or higher of the Arcane Keep Reward: 10K Silver, 3 Lesser Arcane Potions |
Campaign | Clear Stage 7 of the Catacombs of Narbuk on Normal Reward: 1 Rare Skill Tome |
Champion | Upgrade a Rare ATK type Champion’s Skill with a Skill Tome Reward: 1 Refill Arena Token, 5K Silver |
Clan | Get a Referral Link Reward: 15K Silver, 30 Gems |
Arena | Fight in the Arena 3 times Reward: 10 Basic Scrolls for strongest champion, 5K Silver |
Champion | Unlock a Mastery for any champion Reward: 5K Silver |
Dungeon | Clear Stage 1 or higher of the Minotaur’s Labyrinth 2 times Reward: 10K Silver |
Dungeon | Earn 3 Stars on every Stage of Kaerok Castle on Normal difficulty Reward: 50 Energy, 15K Silver |
Campaign | Win one of each type of Life Artifact from clearing Kaerok Castle Stages of Normal Reward: 15K Silver |
Artifact | Equip another Chaampion with 6 Life Artifacts Reward: 10K Silver |
Artifact | Equip a Rare ATK type Champion with 6 Offense Artifacts of Level 8 or higher Reward: 20K Silver |
Campaign | Equip a 3 Stars on every Stage of the Sewers of Arnoc on Normal difficulty Reward: 50 Energy, 15K Silver |
Campaign | Win one of each type of Offense Artifacts from clearing the Sewers of Arnor stages on Normal Reward: 15K Silver |
Artifact | Equip another ATK Type Champion with 6 Offense Artifacts Reward: 10K Silver |
Campaign | Clear Stage 4 of Durham Forest on Normal Reward: 10K Silver |
Campaign | Win 4 Critical Rate Artifacts from clearing Durham Forest Stages on Normal Reward: 50 Energy, 10K Silver |
Dungeon | Win a total of 3 Lesser Potions from Spirit, Force, Magic or Void Potion Dungeons Reward: 10K Silver, 10 Lesser Arcane Potion |
Campaign | Clear stage 7 of Durham Forest on Normal Reward: 1 XP 1 Day, 10K Silver |
Campaign | Win Gauntlets with ATK% as the primary stat from Stage 4 of the Sewers of Arnor on Normal Reward: 50 Energy, 15K Silver |
Dungeon | Clear Stage 1 or higher of the Ice Golem’s Peak 3 times. Reward: 20K Silver |
Artifact | Equip 4 Champions with 6 Artifacts of Level 8 or higher Reward: 1 Refill Arena Token, 20K Silver |
Arena | Defeat 20 Champions in the Arena Reward: 15K Silver |
Champion | Upgrade a Rare ATK type Champions to Level 30 Reward: 25K Silver, 10 Gems |
Artifact | Upgrade 2 Artifacts to Level 12 or higher Reward: 30K Silver |
Campaign | Clear Stage 4 of Felwin’s Gate on Normal Reward: 20K Silver |
Campaign | Win a Chestplate with ATK% as the primary stat from Stage 5 of the Sewers of Arnoc on Normal Reward: 50 Energy, 15K Silver |
Dungeon | Clear Stage 1 or higher of the Dragon’s Lair 3 times Reward: 20K Silver |
Campaign | Earn 60 Stars in the Campaign on Normal difficulty Reward: 30K Silver |
Campaign | Clear Stage 7 of Felwin’s Gate on Normal Reward: 5 XP Brews, 20K Silver |
Campaign | Win a Boots with ATK% as the primary stat from Stage 5 of the Sewers of Arnoc on Normal Reward: 50 Energy, 15K Silver |
Artifact | Equip an ATK type Champion with Gauntlets, Chestplate, and Boots with ATK% as their primary stats Reward: 15K Silver |
Clan | Join or create a Clan Reward: 1 Energy Refill, 10 Gems |
Artifact | Upgrade 2 or more Artifacts to Level 12 Reward: 1 Refill Arena Token, 30K Silver |
Arena | Win 5 Arena Battles Reward: 50 Energy, 10K Silver |
Campaign | Clear Stage 4 of Palace of Aravia on Normal Reward: 25K Silver |
Champion | Upgrade a Champion to Rank 4 Reward: 30K Silver |
Dungeon | Clear Stage 2 or higher of the Ice Golem’s Peak 3 times Reward: 30K Silver |
Campaign | Win one of each type of Speed Artifact from clearing Palace of Aravia Stages Normal Reward: 25K Silver |
Artifact | Upgrade 2 more Artifacts to Level 12 Reward: 50 Energy, 25K Silver |
Campaign | Clear Stage 7 of the Palace of Aravia on Normal Reward: 1 Ancient Shard, 25K Silver |
Dungeon | Clear Stage 2 or higher of the Minotaur’s Labyrinth 3 times Reward: 1 Arena Refill Tokens, 30K Silver |
Arena | Win 10 Medals from Arena Battles Reward: 10K Silver |
Campaign | Clear Stage 7 of Tilshire on Normal Reward: 30K Silver, 6 3* Relentless Artifacts |
Champion | Upgrade a Champion to Level 40 Reward: 1 Rare Skill Tome |
Artifact | Upgrade 2 more Artifacts to Level 12 Reward: 75 Energy, 30K Silver |
Dungeon | Clear Stage 1 ofthe Fire Knight’s Castle Reward: 30K Silver, 4 3* Shield Artifacts |
Arena | Win 10 Arena Battles Reward: 1 Energy Refill, 10K Silver |
Campaign | Win one of each type of Lifesteal Artifact from clearing Valdemar Strait Stages 9 on Normal Reward: 25K Silver |
Campaign | Clear Stage 7 of the Valdemar Strait on Normal Reward: 1 Epic Skill Tome, 35K Silver |
Champion | Ascend a Champion to Level 3 of Ascension Reward: 1 Arena Refill Tokens, 25K Silver |
Arena | Upgrade a Great Hall Bonus Reward: 20K Silver |
Clan | Earn 3 Stars in one day for Clan Activity Reward: 1 XP 1 Day, 10 Gems |
Dungeon | Clear Stage 4 or higher of the Minotaur’s Labyrinth 2 times Reward: 75 Energy, 50K Silver |
Champion | Unlock another Champion Mastery Reward: 10K Silver |
Campaign | Clear Stage 7 of the Deadlands on Normal Reward: 1 Ancient Shard, 40K Silver |
Dungeon | Win 5 Artifacts from the Ice Golem’s Peak Reward: 40K Silver, 6 4* Critical Artifacts |
Champion | Upgrade 2 Champions to Level 40 Reward: 50K Silver |
Artifact | Equip 2 Champions with 6 Artifacts of Level 12 or higher Reward: 50K Silver |
Campaign | Clear Stage 7 of Godfrey’s Crossing on Normal Reward: 5 Random XP Brews, 45K Silver |
Arena | Defeat 35 Champions in the Arena Reward: 35K Silver |
Clan | Deal 500,000 damage to the Demon Lord Reward: 1 Energy Refill, 10 Gems |
Dungeon | Win 1 Frost or Lifesteal Artifact from the Dragon’s Lair, Stage 3 or higher Reward: 40K Silver, 6 4* Frost Artifacts |
Camapaign | Clear Stage 7 of the Hallowed Halls on Normal Reward: 100K Silver |
Artifact | Equip 2 ATK Champions with Level 12+ Gauntlets, Boots, and a Chestplate with ATK (%) as their primary stats Reward: 75K Silver |
Champion | Upgrade 4 Champions to Level40 Reward: 2 Rare Skill Tome, 100K Silver |
Dungeon | Clear Stage 1 of the Spider’s Den Reward: 1 3* Ring |
Arena | Reach Bronze III in the Arena Reward: 1 XP 1 Day, 75K Silver |
Campaign | Clear Stage 7 of the Brimstone Path on Normal Reward: 1 Epic Skill Tome |
Type | Mission Part 2/4: Objective & Rewards |
Dungeon | Win five 5* Artifacts from Stage 7 or higher of the Ice Golem’s Peak Reward: 5* Epic Defense Artifact |
Campaign | Earn 3 Stars on Stage 7 of Palace of Aravia on Hard difficulty Reward: 4* Speed Artifact, 25K Silver |
Champion | Unlock three Tier 2 Masteries for 4 Champions Reward: 100 Energy |
Dungeon | Win 10 Greater Arcane Potions from Stage 7 or higher of the Arcane Keep Reward: 1 Superior Arcane Potion |
Campaign | Clear Stage 7 of Tilshire on Hard Reward: 25K Silver, 10 Gems |
Champion | Get 3 Rank 5 Champions Reward: 10 XP Brews |
Dungeon | Win five 5* Artifacts from Stage 7 or higher of the Dragon’s Lair Reward: 5* Frost Artifact |
Campaign | Earn 3 Stars on Stage 7 of Tilshire on Hard difficulty Reward: 50K Silver |
Dungeon | Win 5 Greater Magic Potions from Stage 7 or higher of the Magic Keep Reward: 1 Superior Magic Potion |
Campaign | Clear Stage 7 of the Valdemar Strait on Hard Reward: 25K Silver, 10 Gems |
Dungeon | Clear Stage 7 or higher of the Minotaur’s Labyrinth on Auto Reward: 50K Silver |
Arena | Upgrade a Great Hall Bonus to Level 4 Reward: 1 Arena Refill Tokens, 30K Silver |
Champion | Unlock a Tier 3 Mastery for a Champion Reward: 100 Energy |
Campaign | Earn 3 Stars on Stage 7 of the Valdemar Strait on Hard difficulty Reward: 4* Lifesteal Artifact, 25K Silver |
Dungeon | Win 5 Greater Spirit Potions from Stage 7 or higher of the Spirit Keep Reward: 1 Superior Spirit Potion |
Campaign | Clear Stage 7 of the Deadlands on Hard Reward: 25K Silver, 10 Gems |
Champion | Ascend a Champion to Level 5 of Ascension Reward: 30K Silver |
Artifact | Upgrade any Artifact to Level 16 Reward: 1 Energy Refill |
Campaign | Earn 3 Stars on Stage 7 of the Deadlands on Hard difficulty Reward: 50K Silver |
Dungeon | Win 5 Greater Force Potions from Stage 7 or higher of the Force Keep Reward: 1 Superior Force Potion |
Champion | Get 4 Rank 5 Champions Reward: 10 Random XP Brews |
Campaign | Clear Stage 7 of Godfrey’s Crossing on Hard Reward: 25K Silver, 10 Gems |
Dungeon | Win 5 Greater Void Potions from Stage 7 or higher of the Void Keep Reward: 1 Superior Void Potion |
Arena | Upgrade 2 Great Hall Bonuses to Level 4 Reward: 1 Arena Refill Tokens, 30K Silver |
Campaign | Earn 3 Stars on Stage 7 of Godfrey’s Crossing on Hard difficulty Reward: 50K Silver |
Champion | Unlock a Tier 3 Mastery for 2 Champions Reward: 100 Energy |
Campaign | Clear Stage 7 of the Hallowed Halls on Hard Reward: 25K Silver, 10 Gems |
Dungeon | Win a total of five 4*, 5*, or 6* Artifacts from Stage 5 or higher of the Fire Knight’s Castle Reward: 5* Critical Damage Artifact |
Champion | Ascend a Champion to Level 5 of Ascension Reward: 30K Silver |
Campaign | Earn 3 Stars on Stage 7 of the Hallowed Halls on Hard difficulty Reward: 50K Silver |
Champion | Upgrade 4 Champions to Level 50 Reward: 50K Silver |
Dungeon | Win a total of five 4*, 5*, or 6* Accessories from Stage 5 or higher of the Spider’s Den Reward: 4* Banner Artifact |
Artifact | Equip a Champion with 3 Level 16 Artifacts Reward: 200 Energy |
Campaign | Clear Stage 7 of the Brimstone Path on Hard Reward: 1 Ancient Shard |
Clan | Deal 1,500,000 damage to the Demon Lord Reward:1 XP 1 Day |
Campaign | Earn 3 Stars on Stage 7 of Brimstone Path on Hard difficulty Reward: 1 Epic Skill Tome, 75 Gems |
Arena | Reach Silver II in the Arena Reward: 250 Energy |
Champion | Fuse Justiciar Reward: 100K Silver, 75 Gems |
Type | Mission Part 3/4: Objective & Rewards |
Campaign | Clear Stage 7 of Kaerok Castle on Brutal Reward: 50K Silver, 15 Gems |
Champion | Upgrade a Champion to Rank 6 Reward: 20 Random XP Brews |
Dungeon | Clear Stage 10 or higher of the Ice Golem’s Peak 10 times on Auto Reward: 100K Silver |
Artifact | Equip a Champion with 6 Level 16 Artifacts Reward: 150 Energy |
Campaign | Earn 3 Stars on Stage 7 of Kaerok Castle on Brutal difficulty Reward: 2* Offense Equpment, 50K Silver |
Dungeon | Win 1 Superior Arcane Potion from Stage 10 or higher of the Arcane Keep Reward: 2 Superior Arcane Potion |
Campaign | Clear Stage 7 of the Sewers of Arnor on Brutal Reward: 50K Silver, 15 Gems |
Dungeon | Clear Stage 10 or higher of the Dragon’s Lair 10 times on Auto Reward: 100K Silver |
Campaign | Earn 3 Stars on Stage 7 of the Sewers of Arnoc on Brutal difficulty. Reward: 5* Life Equipment, 50K Silver |
Dungeon | Win 1 Superior Magic Potion from Stage 10 or higher of the Magic Keep Reward: 2 Superior Magic Potion |
Champion | Upgrade a Champion to Level 50 Reward: 50K Silver |
Arena | Reach Silver III in Arena Reward: 1 XP 1 Day, 75 Gems |
??? Reward: ??? | |
Dungeon | Win ten 5* or 6* Artifacts rom Stage 10 or higher of the Ice Golem’s Peak Reward: 2 Epic 5* Defense Artifacts |
Champion | Get 2 Rank 6 Champions Reward: 20 Random XP Brews |
Dungeon | Win 1 Superior Spirit Potion from Stage 10 or higher of the Spirit Keep Reward: 2 Superior Spirit Potion |
Campaign | Clear Stage 7 of Durham Forest on Brutal Reward: 50K Silver, 15 Gems |
Dungeon | Win ten 5* or 6* Artifacts from Stage 10 or higher of the Dragon’s Lair Reward: 2 Epic 5* Frost Artifacts |
Arena | Defeat 75 Champions in the Arena Reward: 100K Silver |
Artifact | Equip 2 Champions with 6 Level 16 Artifacts Reward: 150 Energy |
Dungeon | Clear Stage 7 or higher of the Fire Knight’s Castle 10 times on Auto Reward: 100K Silver |
Campaign | Earn 3 Stars on Stage 7 of Durham Forest on Brutal difficulty Reward: 2 Epic 5* Critical Rate Artifacts |
Dungeon | Win 1 Superior Force Potion from Stage 10 or higher of the Force Keep Reward: 2 Superior Force Potion |
Campaign | Clear Stage 7 of Felwin’s Gate on Brutal Reward: 50K Silver, 15 Gems |
Dungeon | Clear Stage 7 or higher of tthe Spider’s Den 10 times on Auto Reward: 1 Epic 5* Ring, 1 Epic 5* Amulet |
Campaign | Clear Stage 7 or Palace of Aravia on Brutal Reward: 50K Silver, 15 Gems |
Champion | Upgrade 2 Champions to Level 60 Reward: 50K Silver |
Clan | Deal 5 million damage to the Demon Lord on Normal or higher difficulty. Reward: 1 XP 1 Day, 200K Silver |
Champion | Ascend a Champion to Level 6 of Ascension Reward: 50K Silver |
Dungeon | Win a 5* or 6* Amulet from Stage 7 or higher of the Spider’s Den Reward: 1 Ancient Shard |
Arena | Win 150 Silver or Gold Medals in the Arena Reward: 1 Arena Refill Tokens, 200K Silver |
Champion | Equip 3 Champsions with 6 Level 16 Artifacts Reward: 150 Energy |
Dungeon | Win 15 5* or 6* Artifacts from Stage 13 or higher of the Ice Golem’s Peak. Reward: 2 Epic 5* Defense Artifacts, 75K Silver |
Campaign | Earn 3 Stars on Stage 7 of Palace of Aravia on Brutal difficulty Reward: 2 Epic 5* Speed Artifacts |
Champion | Unlock two Tier 4 Masteries for two Champions Reward: 150 Energy |
Dungeon | Win 5 Superior Arcane Potions from Stage 13 or higher of the Arcane Keep Reward: 150 Energy, 75K Silver |
Campaign | Clear Stage 7 of Tilshire on Brutal Reward: 50K Silver, 15 Gems |
Champion | Get 3 Rank 6 Champions Reward: 20 Random XP Brews |
Dungeon | Win fifteen 5* or 6* Artifacts from Stage 13 or higher of the Dragon’s Lair Reward: 2 Epic 5* Frost Artifacts |
Campaign | Earn 3 Stars on Stage 7 of Tilshire on Brutal difficulty Reward: 50K Silver |
Dungeon | Win 5 Superior Magic Potions from Stage 13 or higher of the Magic Keep Reward: 150 Energy, 75K Silver |
Champion | Ascend 2 Champions to Level 6 of Ascension Reward: 30K Silver |
Campaign | Clear Stage 7 of the Valdemar Strait on Brutal Reward: 50K Silver, 15 Gems |
Dungeon | Clear Stage 13 or higher of the Minotaur’s Labyrinth 10 times on Auto Reward: 50K Silver |
Arena | Defeat 100 Champions in the Arena Reward: 1 Arena Refill Tokens, 100K Silver |
Champion | Unlock three Tier 4 Masteries for two Champions Reward: 150 Energy, 50K Silver |
Campaign | Earn 3 Stars on Stage 7 of the Valdemar Strait on Brutal difficulty Reward: 2 Epic 5* Lifesteal Artifacts, 50K Silver |
Dungeon | Win 5 Superior Spirit Potions from Stage 13 or higher of the Spirit Keep Reward: 150 Energy, 75K Silver |
Campaign | Clear Stage 7 of the Deadlands on Brutal Reward: 50K Silver, 15 Gems |
Champion | Equip 4 Champions with 6 Level 16 Artifacts Reward: 150 Energy |
Campaign | Earn 3 Stars on Stage 7 of the Deadlands on Brutal difficulty Reward: 50K Silver |
Dungeon | Win 5 Superior Force Potions from Stage 13 or higher of the Force Keep Reward: 150 Energy, 75K Silver |
Champion | Get 4 Rank 6 Champions Reward: 20 Random XP Brews |
Campaign | Clear Stage 7 of Godfrey’s Crossing on Brutal Reward: 50K Silver, 15 Gems |
Dungeon | Win 5 Superior Void Potions from Stage 13 or higher of the Void Keep Reward: 150 Energy, 75K Silver |
Champion | Ascend 3 Champions to Level 6 of Ascension Reward: 75K Silver |
Arena | Upgrade 2 Great Hall Bonuses to Level 6 Reward: 1 Arena Refill Tokens, 150K Silver |
Campaign | Earn 3 Stars on Stage 7 of Godfrey’s Crossing on Brutal difficulty Reward: 50K Silver |
Champion | Unlock three Tier 4 Masteries for 4 Champions Reward: 150 Energy, 30K Silver |
Campaign | Clear Stage 7 of the Hallowed Halls on Brutal Reward: 50K Silver, 15 Gems |
Dungeon | Win ten 5* or 6* Artifacts from Stage 10 or higher of the Fire Knight’s Castle Reward: 2 Epic 5* Critical Damage Artifact |
Campaign | Earn 3 Stars on Stage 7 of the Hallowed Halls on Brutal difficulty Reward: 1 Void Shard |
Champion | Upgrade a Champion to Level 60 Reward: 50K Silver |
Dungeon | Win a 5* or 6* Banner from Stage 10 or higher of the Spider’s Den Reward: 3 Epic 5* Accessory |
Champion | Ascend 4 Champions to Level 6 of Ascension Reward: 150 Energy |
Campaign | Clear Stage 7 of the Brimstone Path on Brutal Reward: 1 Epic Skill Tome |
Clan | Deal 7.5 million damage to the Demon Lord on Normal or higher difficulty Reward: 1 XP 3 Days, 200K Silver |
Campaign | Earn 3 Stars on Stage 7 of Brimstone Path on Brutal difficulty Reward: 1 Void Shard |
Arena | Reach Gold I in the Arena Reward: 150 Energy, 100 Gems |
Champion | Fuse Relickeeper Reward: 250K Silver, 100 Gems |
Type | Mission Part 4/4: Objective & Rewards |
Champion | Upgrade 5 Champions to Level 60 Reward: 300K Silver |
Artifact | Equip a Champion with a Ring, an Amulet, and a Banner Reward: 250 Energy, 100K Silver |
Champion | Unlock a Tier 6 Mastery for a Champion Reward: 50 Energy, 250K Silver |
Clan | Deal 10 milion damage to Demon Lord on Min. difficulty Hard in 24 hours Reward: 5* Epic Cruel Artifacts x6 |
Arena | Reach Gold II in the Arena Reward: 75 Gems |
Dungeon | Clear Stage 14 or higher of Ice Golem’s Peak 10 times on Auto Reward: 75 Gems |
Dungeon | Clear Stage 14 or higher of Dragon’s Lair 10 times on Auto Reward: 75 Gems |
Dungeon | Clear Stage 14 or higher of Minotaur’s Labyrinth 10 times on Auto Reward: 75 Gems |
Dungeon | Clear Stage 14 or higher of Fire Knight’s Castle 10 times on Auto Reward: 75 Gems |
Dungeon | Clear Stage 14 or higher of Spider’s Den 10 times on Auto Reward: 75 Gems |
Artifact | Equip 2 Champions with a Ring,an Amulet,and a Banner. Reward: 250 Energy, 250K Silver |
Arena | Upgrade a Great Hall Bonus to Level 7 Reward: 200 Energy, 250K Silver |
Dungeon | Clear Stage 14 or higher of the Arcane Keep 10 times on Auto Reward: 75 Gems |
Dungeon | Mix 10 Superior Arcane Potions Reward: 1 Ancient Shard |
Dungeon | Clear Stage 14 or higher of the Spirit Keep 10 times on Auto Reward: 75 Gems |
Dungeon | Mix 10 Superior Spirit Potions Reward: 1 Ancient Shard |
Dungeon | Clear Stage 14 or higher of the Magic Keep 10 times on Auto Reward: 75 Gems |
Dungeon | Mix 10 Superior Magic Potions Reward: 1 Ancient Shard |
Dungeon | Clear Stage 14 or higher of the Force Keep 10 times on Auto Reward: 75 Gems |
Dungeon | Mix 10 Superior Force Potions Reward: 1 Ancient Shard |
Dungeon | Clear Stage 14 or higher of the Void Keep 10 times on Auto Reward: 75 Gems |
Dungeon | Mix 10 Superior Void Potions Reward: 1 Ancient Shard |
Artifact | Equip 3 Champions with a Ring, an Amulet, and a Banner Reward: 250 Energy, 250K Silver |
Champion | Unlock a Tier 6 Mastery for 2 Champions Reward: 250K Silver, 50 Gems |
Arena | Reach Gold III in the Arena Reward: 100 Gems |
Clan | Deal 15 milion damage to Demon Lord on Min. difficulty Brutal in 24 hours Reward: 5* Epic Cruel Artifacts x6 |
Arena | Upgrade a Great Hall Bonus to Level 8 Reward: 200 Energy, 300K Silver |
Champion | Unlock a Tier 6 Mastery for 3 Champions Reward: 250K Silver, 50 Gems |
Dungeon | Clear Stage 15 of the Arcane Keep 10 times on Auto Reward: 1 Void Shard |
Dungeon | Clear Stage 15 or higher of Ice Golem’s Peak 10 times on Auto Reward: 100 Gems |
Dungeon | Clear Stage 15 or higher of Dragon’s Lair 10 times on Auto Reward: 100 Gems |
Dungeon | Clear Stage 15 or higher of Minotaur’s Labyrinth 10 times on Auto Reward: 100 Gems |
Champion | Unlock a Tier 6 Mastery for 4 Champions Reward: 250K Silver, 50 Gems |
Dungeon | Clear Stage 15 or higher of Fire Knight’s Castle 10 times on Auto Reward: 100 Gems |
Dungeon | Clear Stage 15 or higher of Spider’s Den 10 times on Auto Reward: 100 Gems |
Artifact | Equip 4 Champions with a Ring, an Amulet, and a Banner Reward: 200 Energy, 400K Silver |
Arena | Upgrade a Great Hall Bonus to Level 9 Reward: 200 Energy, 500K Silver |
Dungeon | Clear Stage 15 of the Spirit Keep 10 times on Auto Reward: 1 Void Shard |
Champion | Ascend a Spirit Champion to Level 6 of Ascension Reward: 100 Gems |
Dungeon | Clear Stage 15 of the Magic Keep 10 times on Auto Reward: 1 Void Shard |
Champion | Ascend a Magic Champion to Level 6 of Ascension Reward: 100 Gems |
Dungeon | Clear Stage 15 of the Force Keep 10 times on Auto Reward: 1 Void Shard |
Champion | Ascend a Force Champion to Level 6 of Ascension Reward: 100 Gems |
Dungeon | Clear Stage 15 of the Void Keep 10 times on Auto Reward: 1 Void Shard |
Champion | Ascend a Void Champion to Level 6 of Ascension Reward: 100 Gems |
Champion | Unlock a Tier 6 Mastery for 5 Champions Reward: 250K Silver, 50 Gems |
Artifact | Equip 5 Champions with a Ring, an Amulet, and a Banner Reward: 250 Energy, 250K Silver |
Arena | Upgrade a Great Hall Bonus to Level 10 Reward: 250 Energy, 500K Silver |
Arena | Reach Gold IV in Classic Arena Reward: 150 Gems |
Arena | Upgrade a Great Hall Bonus to Level 10y Reward: 250 Energy, 500K Silver |
Clan | Deal 39 milion damage to Demon Lord on Nightmare difficulty Reward: 5* Epic Cruel Artifacts x12 |
Dungeon | Clear Stage 17 or higher of Ice Golem’s Peak 10 times on Auto Reward: 125 Gems |
Dungeon | Clear Stage 17 or higher of Dragon’s Lair 10 times on Auto Reward: 125 Gems |
Dungeon | Clear Stage 17 or higher of Fire Knight’s Castle 10 times on Auto Reward: 125 Gems |
Dungeon | Clear Stage 17 or higher of Spider’s Den 10 times on Auto Reward: 125 Gems |
Clan | Deal 75 milion damage to Demon Lord on Min. difficulty Nightmare in 24 hours Reward: 6* Epic Immortal Artifacts x6 |
Dungeon | Clear Stage 20 or higher of Ice Golem’s Peak 10 times on Auto Reward: 150 Gems |
Dungeon | Clear Stage 20 or higher of Dragon’s Lair 10 times on Auto Reward: 150 Gems |
Dungeon | Clear Stage 20 or higher of Fire Knight’s Castle 10 times on Auto Reward: 150 Gems |
Dungeon | Clear Stage 20 or higher of Spider’s Den 10 times on Auto Reward: 150 Gems |
Clan | Deal 100 milion damage to Demon Lord on Min. difficulty Nightmare in 24 hours Reward: 6* Epic Cruel Artifacts x6 |
Quests
Weekly Quest
Upgrade a Champion to Rank 4 (Reward: 1 Energy Refill, 200 XP)
Claim the reward for completing all Daily quests 5 times (Reward: 1 XP Day, 200 XP)
Ascend a Champion 1 time (Reward: 1 Energy Refill, 200 XP)
Upgrade 1 Artifact to Level 12 (Reward: 2 Random XP Brew, 200 XP)
Summon 25 Champions (Reward: 200 XP, 25K Silver)
Beat a Dungeon Boss 15 times (Reward: 200 XP, 25K Silver)
@BRICOUT: For this Progress Mission, it must be active. Once you reach to this mission, then only start ascending your Spirit Champions to Level 6 (Purple Star). If you have existing Spirit Champion that have made to Level 6 Ascension before reaching to this Progress Mission, it will not count.
Hello Ayumilove
Can you help me?
for the mission ” Ascend a Spirit Champion to Level 6 of Ascension”
I already have 2 spirit champions to Level 6 of Ascension but the mission is not a success…
why? Do I need to make another spirit champion to level 6 ?
Hello Ayumilove, first of all as a new player I’d like to say thanks. Your guides are awesome.
One thing that I’m frankly suprised isnt a thing yet in this game is a skill order tree. Like 4 slots that you can put your skills in and they always will be used in that order if on auto. I wanted to post my idea on here because you have a pretty big following and it would be a great ease of life buff.. but you may have some more pull with devs then some nub like me =b Thanks again and hopefully you can pass this on to someone.
Hey Ayumilove, I didn’t see your updates at twitter or Maplestory content recently. I was thinking if is everything ok with you? Long time I follow your work here (Maplestory) and twitter 🙂
Hello, first thank you so much for all your hard work in keeping with your site. I’ve never played this type of game before. Friend got me started and we reference your site frequently.
Being new, I understand the diff bet leg, epic, rare, etc but would/have you ever put together a list of champs in order of usefulness regardless of tier? Sometimes I can’t decide which one to rank first as I may have several defense, healers, etc.. Thus far, Kael seems to be my strongest even against the one legendary but I’m also not versed in gearing well. My friend keeps telling me not to use 4 piece sets? I don’t get why.