
OverviewNAME: Gaellut Son of the Pact AbilitiesRSL_AllBattles_HpAura Obtain fromVoid Shard Blessings RecommendationBrimstone (1-6★ Awakened) | Grinding★★★★✰ Campaign Dungeons★★★★✰ Minotaur Potion★★★★★ Arcane Keep Doom Tower★★★★★ Floors |
Gaellut Son of the Pact Overview
Gaellut, Son of the Pact, carries the look of a warrior shaped by violence, defiance, and the punishment that carved his legacy into Raid Shadow Legends. As a Legendary HP champion of the Orcs faction and a Void affinity powerhouse, his appearance reflects the harsh history that brought him to the Arbiter’s judgement. His armor is a patchwork of battered plates and shattered shields, echoing the fallen City of Dreams that once stood for hope before it crumbled beneath conflict. The bloodied metal crown rising from his helm mirrors the chains he once knelt in when Judge Artor listed the long trail of rebellion, murder, and betrayal tied to his name. His shield carries a silent skull as a reminder of those who fell beside him, while his bone axe bristles with jagged blades that resemble the accusations that sealed his fate. Drawn into the Shard at the Arbiter’s command, Gaellut did not lose his fury. He was locked away with every scar and symbol intact, waiting for the moment he would return with purpose unbroken.
In battle, Gaellut, Son of the Pact brings that same relentless conviction, shaping every fight with a mix of cleansing, protection, and pressure few champions in Raid Shadow Legends can offer. His Blood of the Pact (A3) wipes away all debuffs from allies, restores their health, and wraps them in Shield and Fortify. For bosses like the Ice Golem, Nether Spider, or Amius the Lunar Archon, this skill turns dangerous encounters into manageable ones. His passive, Freedom or Death, stands as one of his most defining traits, activating Blood of the Pact whenever your team collects ten debuffs and placing protected buffs without triggering cooldown. It feels almost like the Pact itself rising to defend those who stand with him.
Gaellut’s control comes to life through his Gaellen Fury (A2), a sweeping attack that strikes all enemies with a chance to Stun and apply Decrease DEF. Enemies who avoid the Stun still lose Turn Meter, giving your team room to act before the enemy regains momentum. This combination of disruption and setup makes him valuable in both progression and late game PvE, where timing and control decide the flow of battle.
He completes his kit with his Beheading Strike (A1), an attack that trims away enemy buffs and places Block Buffs when it lands. Against bosses, that Block Buffs debuff becomes protected, turning his basic skill into a reliable answer against fortified enemies. With cleansing, shielding, crowd control, and debuff disruption all woven into one champion, Gaellut, Son of the Pact stands as a versatile force in Raid Shadow Legends. For players who need a dependable guardian who can also weaken and delay their foes, he brings the rare balance of durability and impact that turns difficult fights into confident victories.
Gaellut Son of the Pact Skills
Beheading Strike
Attacks 1 enemy. Before attacking, decreases the duration of all buffs on the target by 1 turn. Also has a 75% chance of placing a [Block Buffs] debuff for 2 turns. This debuff is protected when placed on Bosses.
Level 2: Damage +15%
Level 3: Buff/Debuff Chance +10%
Level 4: Buff/Debuff Chance +15%
Damage Multiplier: 0.23 HP
Gaellen Fury (Cooldown: 5 turns)
Attacks all enemies. Has a 75% chance of placing a [Stun] debuff for 1 turn and a 60% [Decrease DEF] debuff for 2 turns. Decreases the Turn Meters of enemies without a [Stun] debuff by 30%.
Level 2: Buff/Debuff Chance +10%
Level 3: Buff/Debuff Chance +15%
Level 4: Cooldown -1
Level 5: Cooldown -1
Damage Multiplier: 0.28 HP
Blood of the Pact (Cooldown: 6 turns)
Removes all debuffs from all allies, then heals them by 25% of this Champion’s MAX HP. Places a [Shield] buff, equal to 25% of this Champion’s MAX HP, and a 25% [Fortify] buff on all allies for 2 turns.
Level 2: Shield +10%
Level 3: Cooldown -1
Level 4: Cooldown -1
Heal Multiplier: 0.25 HP
Shield Multiplier: 0.25 HP
Freedom or Death (Passive)
For every 10 debuffs this Champion’s team receives, activates the Blood Of The Pact skill. When activated in this way, the buffs placed by the Blood Of The Pact skill are protected. Does not set the Blood Of The Pact skill on cooldown. If there are multiple Champions on the team with this skill, only one will activate. This skill will not activate on duplicate copies of this Champion, if this particular Champion is dead.
Aura
Increases Ally HP in All Battles by 35%
Gaellut Son of the Pact Build Guide
| Champion Build Guide | |
Recommended ArtifactsPvE: Impulse, Reflex, Relentless | Stats AllocationWeapon (ATK) |
Stats PriorityDebuffer: ACC, SPD, HP%, DEF% | |
Recommended RelicsPvE: Temporal Stagnator, Hand of Uncreation, Hallowed Hilt, Harp of Kasbiel, Infernal Polytope, Infernosphere, Royal Digit, The Deathdealer, The Fleshrender Champion SkillsHeal | |
Gaellut Son of the Pact Masteries Guide
Arena, Doom Tower, Faction Wars

Defense
| Support
|
Campaign, Clan Boss, Dungeons

Offense
| Support
|
Gaellut Son of the Pact Champion Lore Synopsis
The story opens with a reflection on the City of Dreams, once imagined as a symbol of hope for a free Teleria. That hope has faded, and the scene shifts to a silent chamber where Gaellut kneels in chains before Judge Artor. Gaellut always pictured his final moments as a warrior’s end on the battlefield, not in a courtroom. Instead of facing a weapon, he now awaits judgement from the Telerian League, his fate resting in the hands of a single official rather than in combat.
Artor lists the long series of charges against Gaellut, which include murder, rebellion, arson, and betrayal. His deep voice fills the room as he describes the many lives lost to Gaellut’s actions, including those who once fought beside him. He asks whether everything Gaellut has done was worth the cost. Gaellut answers with defiance, saying he has no regret. His mission, he insists, is unfinished because several kingdoms still stand against his cause. He dismisses the rest of the Gaellen Pact as weak followers who have abandoned their purpose.
Artor challenges Gaellut’s belief that any action is acceptable for his vision. He questions the willingness to kill even his own allies. Gaellut, irritated, avoids the judge’s stare and mocks the idea of moral arguments. He demands that Artor stop delaying and deliver the expected sentence. He also asks about Artor’s mistress, hinting at a larger power behind the judge, and suggests he would welcome a direct confrontation with her instead of these formal proceedings.
The tone shifts when Artor explains that Gaellut will not be executed. Instead, his fate will be far worse in his eyes. The judge produces a glowing orange crystal that radiates immense power. Gaellut scoffs, calling it a simple trick, although he cannot ignore the strength he senses from it. Artor explains that by the Arbiter’s command, Gaellut will be drawn into the Shard and sealed away in a distant Vault. He will be trapped, forgotten, and powerless until the Arbiter chooses to release him, if she ever does.
Gaellut tries to laugh, but fear rises within him as the truth of his punishment becomes clear. Artor expresses disappointment and describes this as a fitting end, one that denies victory, honour, or closure. As the orange light surrounds him, Gaellut releases a final roar filled with fury and the memory of countless Orc warriors. His voice fades as he vanishes, leaving only silence behind. Artor then declares that justice has been served.